@3driseai/3drise-viewer 0.1.27 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (690) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  2. package/dist/animationsV2/ClipPlayer.js +13 -9
  3. package/dist/animationsV2/ClipsRuntime.d.ts +44 -3
  4. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  5. package/dist/animationsV2/ClipsRuntime.js +173 -55
  6. package/dist/animationsV2/appliers.d.ts.map +1 -1
  7. package/dist/animationsV2/appliers.js +21 -5
  8. package/dist/animationsV2/index.d.ts +1 -1
  9. package/dist/animationsV2/index.d.ts.map +1 -1
  10. package/dist/animationsV2/normalize.d.ts.map +1 -1
  11. package/dist/animationsV2/normalize.js +7 -3
  12. package/dist/animationsV2/sequenceUtils.d.ts +44 -6
  13. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  14. package/dist/animationsV2/sequenceUtils.js +58 -12
  15. package/dist/animationsV2/types.d.ts +22 -12
  16. package/dist/animationsV2/types.d.ts.map +1 -1
  17. package/dist/api/sceneHandle.d.ts +35 -1
  18. package/dist/api/sceneHandle.d.ts.map +1 -1
  19. package/dist/api/sceneHandle.js +88 -17
  20. package/dist/components/AdvancedGrid.d.ts +1 -5
  21. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  22. package/dist/components/AdvancedGrid.js +6 -35
  23. package/dist/components/AnimatedObject.d.ts.map +1 -1
  24. package/dist/components/AnimatedObject.js +9 -4
  25. package/dist/components/ApollonianGrid.d.ts +25 -0
  26. package/dist/components/ApollonianGrid.d.ts.map +1 -0
  27. package/dist/components/ApollonianGrid.js +55 -0
  28. package/dist/components/ChladniGrid.d.ts +1 -1
  29. package/dist/components/ChladniGrid.d.ts.map +1 -1
  30. package/dist/components/ChladniGrid.js +6 -35
  31. package/dist/components/CircuitGrid.d.ts +1 -1
  32. package/dist/components/CircuitGrid.d.ts.map +1 -1
  33. package/dist/components/CircuitGrid.js +6 -34
  34. package/dist/components/ConformalGrid.d.ts +25 -0
  35. package/dist/components/ConformalGrid.d.ts.map +1 -0
  36. package/dist/components/ConformalGrid.js +66 -0
  37. package/dist/components/ContourGrid.d.ts +1 -1
  38. package/dist/components/ContourGrid.d.ts.map +1 -1
  39. package/dist/components/ContourGrid.js +6 -34
  40. package/dist/components/CustomPrimitive.js +1 -1
  41. package/dist/components/EnvironmentObject.d.ts.map +1 -1
  42. package/dist/components/EnvironmentObject.js +9 -7
  43. package/dist/components/FlowNetGrid.d.ts +1 -1
  44. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  45. package/dist/components/FlowNetGrid.js +6 -34
  46. package/dist/components/FractalGrid.d.ts +1 -1
  47. package/dist/components/FractalGrid.d.ts.map +1 -1
  48. package/dist/components/FractalGrid.js +6 -37
  49. package/dist/components/Galaxy.d.ts.map +1 -1
  50. package/dist/components/Galaxy.js +9 -23
  51. package/dist/components/GirihGrid.d.ts +1 -1
  52. package/dist/components/GirihGrid.d.ts.map +1 -1
  53. package/dist/components/GirihGrid.js +6 -35
  54. package/dist/components/GravWaveGrid.d.ts +1 -1
  55. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  56. package/dist/components/GravWaveGrid.js +6 -35
  57. package/dist/components/GridsGenerator.d.ts +2 -2
  58. package/dist/components/GridsGenerator.d.ts.map +1 -1
  59. package/dist/components/GridsGenerator.js +21 -0
  60. package/dist/components/HexGrid.d.ts +1 -5
  61. package/dist/components/HexGrid.d.ts.map +1 -1
  62. package/dist/components/HexGrid.js +6 -36
  63. package/dist/components/HilbertGrid.d.ts +25 -0
  64. package/dist/components/HilbertGrid.d.ts.map +1 -0
  65. package/dist/components/HilbertGrid.js +66 -0
  66. package/dist/components/HyperbolicGrid.d.ts +1 -1
  67. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  68. package/dist/components/HyperbolicGrid.js +6 -34
  69. package/dist/components/LandObject.d.ts +9 -0
  70. package/dist/components/LandObject.d.ts.map +1 -0
  71. package/dist/components/LandObject.js +15 -0
  72. package/dist/components/LensingGrid.d.ts +25 -0
  73. package/dist/components/LensingGrid.d.ts.map +1 -0
  74. package/dist/components/LensingGrid.js +55 -0
  75. package/dist/components/LightsManager.d.ts.map +1 -1
  76. package/dist/components/LightsManager.js +8 -0
  77. package/dist/components/ModelBoundary.d.ts +2 -0
  78. package/dist/components/ModelBoundary.d.ts.map +1 -1
  79. package/dist/components/ModelBoundary.js +3 -0
  80. package/dist/components/ModelPrimitive.d.ts.map +1 -1
  81. package/dist/components/ModelPrimitive.js +6 -0
  82. package/dist/components/MoireGrid.d.ts +1 -1
  83. package/dist/components/MoireGrid.d.ts.map +1 -1
  84. package/dist/components/MoireGrid.js +6 -35
  85. package/dist/components/MoonDisc.d.ts +11 -0
  86. package/dist/components/MoonDisc.d.ts.map +1 -0
  87. package/dist/components/MoonDisc.js +128 -0
  88. package/dist/components/ObjectNode.d.ts.map +1 -1
  89. package/dist/components/ObjectNode.js +15 -4
  90. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  91. package/dist/components/ObjectsRenderer.js +7 -5
  92. package/dist/components/OceanBuilder.d.ts.map +1 -1
  93. package/dist/components/OceanBuilder.js +2 -0
  94. package/dist/components/ParastichyGrid.d.ts +25 -0
  95. package/dist/components/ParastichyGrid.d.ts.map +1 -0
  96. package/dist/components/ParastichyGrid.js +55 -0
  97. package/dist/components/PhyllotaxisGrid.d.ts +25 -0
  98. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -0
  99. package/dist/components/PhyllotaxisGrid.js +66 -0
  100. package/dist/components/ProjectLoader.d.ts +5 -3
  101. package/dist/components/ProjectLoader.d.ts.map +1 -1
  102. package/dist/components/ProjectLoader.js +6 -3
  103. package/dist/components/QuasiGrid.d.ts +1 -1
  104. package/dist/components/QuasiGrid.d.ts.map +1 -1
  105. package/dist/components/QuasiGrid.js +6 -33
  106. package/dist/components/RadarGrid.d.ts +1 -1
  107. package/dist/components/RadarGrid.d.ts.map +1 -1
  108. package/dist/components/RadarGrid.js +6 -34
  109. package/dist/components/ReactionDiffusionGrid.d.ts +1 -1
  110. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  111. package/dist/components/ReactionDiffusionGrid.js +6 -35
  112. package/dist/components/SceneBuilder.d.ts +25 -3
  113. package/dist/components/SceneBuilder.d.ts.map +1 -1
  114. package/dist/components/SceneBuilder.js +68 -38
  115. package/dist/components/SkyController.d.ts +25 -1
  116. package/dist/components/SkyController.d.ts.map +1 -1
  117. package/dist/components/SkyController.js +189 -130
  118. package/dist/components/SkyMesh.d.ts.map +1 -1
  119. package/dist/components/SkyMesh.js +26 -1
  120. package/dist/components/SkyStars.d.ts +11 -0
  121. package/dist/components/SkyStars.d.ts.map +1 -0
  122. package/dist/components/SkyStars.js +187 -0
  123. package/dist/components/SkySystem.d.ts +3 -3
  124. package/dist/components/SkySystem.d.ts.map +1 -1
  125. package/dist/components/SkySystem.js +8 -2
  126. package/dist/components/Sun.d.ts +15 -1
  127. package/dist/components/Sun.d.ts.map +1 -1
  128. package/dist/components/Sun.js +64 -3
  129. package/dist/components/SunLight.d.ts +6 -1
  130. package/dist/components/SunLight.d.ts.map +1 -1
  131. package/dist/components/SunLight.js +96 -44
  132. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  133. package/dist/components/TerrainBuilder.js +2 -0
  134. package/dist/components/TextGenerator.d.ts +9 -0
  135. package/dist/components/TextGenerator.d.ts.map +1 -0
  136. package/dist/components/TextGenerator.js +29 -0
  137. package/dist/components/TruchetGrid.d.ts +25 -0
  138. package/dist/components/TruchetGrid.d.ts.map +1 -0
  139. package/dist/components/TruchetGrid.js +55 -0
  140. package/dist/components/VoronoiGrid.d.ts +1 -1
  141. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  142. package/dist/components/VoronoiGrid.js +6 -33
  143. package/dist/components/WallpaperGrid.d.ts +1 -1
  144. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  145. package/dist/components/WallpaperGrid.js +6 -35
  146. package/dist/components/environment/Rain.d.ts +15 -0
  147. package/dist/components/environment/Rain.d.ts.map +1 -0
  148. package/dist/components/environment/Rain.js +110 -0
  149. package/dist/components/environment/Rainbow.d.ts +20 -0
  150. package/dist/components/environment/Rainbow.d.ts.map +1 -0
  151. package/dist/components/environment/Rainbow.js +974 -0
  152. package/dist/components/environment/Sandstorm.d.ts +20 -0
  153. package/dist/components/environment/Sandstorm.d.ts.map +1 -0
  154. package/dist/components/environment/Sandstorm.js +776 -0
  155. package/dist/components/environment/Snow.d.ts +20 -0
  156. package/dist/components/environment/Snow.d.ts.map +1 -0
  157. package/dist/components/environment/Snow.js +609 -0
  158. package/dist/components/environment/Thunderstorm.d.ts +20 -0
  159. package/dist/components/environment/Thunderstorm.d.ts.map +1 -0
  160. package/dist/components/environment/Thunderstorm.js +731 -0
  161. package/dist/components/environment/Tornado.d.ts +20 -0
  162. package/dist/components/environment/Tornado.d.ts.map +1 -0
  163. package/dist/components/environment/Tornado.js +762 -0
  164. package/dist/components/environment/index.d.ts +13 -0
  165. package/dist/components/environment/index.d.ts.map +1 -0
  166. package/dist/components/environment/index.js +7 -0
  167. package/dist/components/index.d.ts +24 -10
  168. package/dist/components/index.d.ts.map +1 -1
  169. package/dist/components/index.js +15 -6
  170. package/dist/components/land/LandPatch.d.ts +15 -0
  171. package/dist/components/land/LandPatch.d.ts.map +1 -0
  172. package/dist/components/land/LandPatch.js +170 -0
  173. package/dist/components/land/index.d.ts +3 -0
  174. package/dist/components/land/index.d.ts.map +1 -0
  175. package/dist/components/land/index.js +1 -0
  176. package/dist/components/space/Earth.d.ts +16 -0
  177. package/dist/components/space/Earth.d.ts.map +1 -0
  178. package/dist/components/space/Earth.js +75 -0
  179. package/dist/components/space/ShootingStar.d.ts +21 -0
  180. package/dist/components/space/ShootingStar.d.ts.map +1 -0
  181. package/dist/components/space/ShootingStar.js +101 -0
  182. package/dist/components/space/ShootingStars.d.ts +16 -0
  183. package/dist/components/space/ShootingStars.d.ts.map +1 -0
  184. package/dist/components/space/ShootingStars.js +71 -0
  185. package/dist/components/space/SolarSystem.d.ts +16 -0
  186. package/dist/components/space/SolarSystem.d.ts.map +1 -0
  187. package/dist/components/space/SolarSystem.js +141 -0
  188. package/dist/components/space/Stars.d.ts +20 -0
  189. package/dist/components/space/Stars.d.ts.map +1 -0
  190. package/dist/components/space/Stars.js +160 -0
  191. package/dist/components/space/index.d.ts +11 -0
  192. package/dist/components/space/index.d.ts.map +1 -0
  193. package/dist/components/space/index.js +8 -0
  194. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  195. package/dist/components/terrain/TerrainSurface.js +27 -3
  196. package/dist/components/terrain/types.d.ts +5 -1
  197. package/dist/components/terrain/types.d.ts.map +1 -1
  198. package/dist/components/text/BurnAwayText.d.ts +15 -0
  199. package/dist/components/text/BurnAwayText.d.ts.map +1 -0
  200. package/dist/components/text/BurnAwayText.js +4 -0
  201. package/dist/components/text/ChalkboardText.d.ts +15 -0
  202. package/dist/components/text/ChalkboardText.d.ts.map +1 -0
  203. package/dist/components/text/ChalkboardText.js +4 -0
  204. package/dist/components/text/ConstellationText.d.ts +15 -0
  205. package/dist/components/text/ConstellationText.d.ts.map +1 -0
  206. package/dist/components/text/ConstellationText.js +4 -0
  207. package/dist/components/text/EmbroideryText.d.ts +15 -0
  208. package/dist/components/text/EmbroideryText.d.ts.map +1 -0
  209. package/dist/components/text/EmbroideryText.js +4 -0
  210. package/dist/components/text/FourierSketchText.d.ts +15 -0
  211. package/dist/components/text/FourierSketchText.d.ts.map +1 -0
  212. package/dist/components/text/FourierSketchText.js +4 -0
  213. package/dist/components/text/FrostGrowthText.d.ts +15 -0
  214. package/dist/components/text/FrostGrowthText.d.ts.map +1 -0
  215. package/dist/components/text/FrostGrowthText.js +4 -0
  216. package/dist/components/text/HandwritingText.d.ts +15 -0
  217. package/dist/components/text/HandwritingText.d.ts.map +1 -0
  218. package/dist/components/text/HandwritingText.js +4 -0
  219. package/dist/components/text/InkBleedText.d.ts +15 -0
  220. package/dist/components/text/InkBleedText.d.ts.map +1 -0
  221. package/dist/components/text/InkBleedText.js +4 -0
  222. package/dist/components/text/LightPaintingText.d.ts +15 -0
  223. package/dist/components/text/LightPaintingText.d.ts.map +1 -0
  224. package/dist/components/text/LightPaintingText.js +4 -0
  225. package/dist/components/text/LiquidMetalText.d.ts +15 -0
  226. package/dist/components/text/LiquidMetalText.d.ts.map +1 -0
  227. package/dist/components/text/LiquidMetalText.js +4 -0
  228. package/dist/components/text/NeonTubeText.d.ts +15 -0
  229. package/dist/components/text/NeonTubeText.d.ts.map +1 -0
  230. package/dist/components/text/NeonTubeText.js +4 -0
  231. package/dist/components/text/PlasmaDischargeText.d.ts +15 -0
  232. package/dist/components/text/PlasmaDischargeText.d.ts.map +1 -0
  233. package/dist/components/text/PlasmaDischargeText.js +4 -0
  234. package/dist/components/text/TextObjectView.d.ts +12 -0
  235. package/dist/components/text/TextObjectView.d.ts.map +1 -0
  236. package/dist/components/text/TextObjectView.js +11 -0
  237. package/dist/components/text/engine/fieldkit.d.ts +24 -0
  238. package/dist/components/text/engine/fieldkit.d.ts.map +1 -0
  239. package/dist/components/text/engine/fieldkit.js +201 -0
  240. package/dist/components/text/engine/glyphs.d.ts +19 -0
  241. package/dist/components/text/engine/glyphs.d.ts.map +1 -0
  242. package/dist/components/text/engine/glyphs.js +269 -0
  243. package/dist/components/text/engine/looks/burnAway.d.ts +144 -0
  244. package/dist/components/text/engine/looks/burnAway.d.ts.map +1 -0
  245. package/dist/components/text/engine/looks/burnAway.js +593 -0
  246. package/dist/components/text/engine/looks/chalkboard.d.ts +135 -0
  247. package/dist/components/text/engine/looks/chalkboard.d.ts.map +1 -0
  248. package/dist/components/text/engine/looks/chalkboard.js +426 -0
  249. package/dist/components/text/engine/looks/constellation.d.ts +111 -0
  250. package/dist/components/text/engine/looks/constellation.d.ts.map +1 -0
  251. package/dist/components/text/engine/looks/constellation.js +496 -0
  252. package/dist/components/text/engine/looks/embroidery.d.ts +165 -0
  253. package/dist/components/text/engine/looks/embroidery.d.ts.map +1 -0
  254. package/dist/components/text/engine/looks/embroidery.js +645 -0
  255. package/dist/components/text/engine/looks/frostGrowth.d.ts +109 -0
  256. package/dist/components/text/engine/looks/frostGrowth.d.ts.map +1 -0
  257. package/dist/components/text/engine/looks/frostGrowth.js +727 -0
  258. package/dist/components/text/engine/looks/index.d.ts +2 -0
  259. package/dist/components/text/engine/looks/index.d.ts.map +1 -0
  260. package/dist/components/text/engine/looks/index.js +48 -0
  261. package/dist/components/text/engine/looks/inkBleed.d.ts +103 -0
  262. package/dist/components/text/engine/looks/inkBleed.d.ts.map +1 -0
  263. package/dist/components/text/engine/looks/inkBleed.js +590 -0
  264. package/dist/components/text/engine/looks/lightPainting.d.ts +132 -0
  265. package/dist/components/text/engine/looks/lightPainting.d.ts.map +1 -0
  266. package/dist/components/text/engine/looks/lightPainting.js +567 -0
  267. package/dist/components/text/engine/looks/liquidMetal.d.ts +135 -0
  268. package/dist/components/text/engine/looks/liquidMetal.d.ts.map +1 -0
  269. package/dist/components/text/engine/looks/liquidMetal.js +655 -0
  270. package/dist/components/text/engine/looks/plasmaDischarge.d.ts +126 -0
  271. package/dist/components/text/engine/looks/plasmaDischarge.d.ts.map +1 -0
  272. package/dist/components/text/engine/looks/plasmaDischarge.js +763 -0
  273. package/dist/components/text/engine/methods.d.ts +19 -0
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  276. package/dist/components/text/engine/playback.d.ts +40 -0
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  279. package/dist/components/text/engine/ribbon.d.ts +58 -0
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  282. package/dist/components/text/engine/variants.d.ts +159 -0
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  285. package/dist/components/text/fonts/architects-daughter.outline.d.ts +3 -0
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  297. package/dist/components/text/fonts/courgette.outline.d.ts +3 -0
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  309. package/dist/components/text/fonts/gochi-hand.outline.d.ts +3 -0
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  315. package/dist/components/text/fonts/handlee.outline.d.ts +3 -0
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  324. package/dist/components/text/fonts/indie-flower.outline.d.ts +3 -0
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  661. package/dist/ui/uiBinder.d.ts +30 -0
  662. package/dist/ui/uiBinder.d.ts.map +1 -0
  663. package/dist/ui/uiBinder.js +344 -0
  664. package/dist/utils/configAnimations.d.ts.map +1 -1
  665. package/dist/utils/configAnimations.js +5 -1
  666. package/dist/utils/gridConfig.d.ts +1 -1
  667. package/dist/utils/gridConfig.d.ts.map +1 -1
  668. package/dist/utils/gridConfig.js +1 -1
  669. package/dist/utils/landPatch.d.ts +33 -0
  670. package/dist/utils/landPatch.d.ts.map +1 -0
  671. package/dist/utils/landPatch.js +114 -0
  672. package/dist/utils/renderedSky.d.ts +32 -0
  673. package/dist/utils/renderedSky.d.ts.map +1 -0
  674. package/dist/utils/renderedSky.js +57 -0
  675. package/dist/utils/skyMoon.d.ts +35 -0
  676. package/dist/utils/skyMoon.d.ts.map +1 -0
  677. package/dist/utils/skyMoon.js +41 -0
  678. package/dist/utils/terrainHeight.d.ts +4 -0
  679. package/dist/utils/terrainHeight.d.ts.map +1 -0
  680. package/dist/utils/terrainHeight.js +150 -0
  681. package/dist/utils/terrainTextureResolver.d.ts +18 -0
  682. package/dist/utils/terrainTextureResolver.d.ts.map +1 -0
  683. package/dist/utils/terrainTextureResolver.js +17 -0
  684. package/dist/utils/terrainUniforms.d.ts +17 -0
  685. package/dist/utils/terrainUniforms.d.ts.map +1 -1
  686. package/dist/utils/terrainUniforms.js +84 -0
  687. package/dist/utils/textureArrays.d.ts +29 -0
  688. package/dist/utils/textureArrays.d.ts.map +1 -0
  689. package/dist/utils/textureArrays.js +140 -0
  690. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"ClipPlayer.d.ts","sourceRoot":"","sources":["../../src/animationsV2/ClipPlayer.tsx"],"names":[],"mappings":"AAwBA,OAAO,KAA4B,MAAM,OAAO,CAAC;AAIjD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,KAAK,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAEhE,MAAM,WAAW,eAAe;IAC5B,WAAW,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,GAAG,CAAC;IACpC,wDAAwD;IACxD,SAAS,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,cAAc,GAAG,SAAS,CAAC;IACvD,6FAA6F;IAC7F,QAAQ,CAAC,EAAE;QAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;QAAC,KAAK,EAAE,aAAa,EAAE,CAAA;KAAE,CAAC;CACzE;AAcD,QAAA,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAoJzC,CAAC;AAEF,eAAe,UAAU,CAAC"}
1
+ {"version":3,"file":"ClipPlayer.d.ts","sourceRoot":"","sources":["../../src/animationsV2/ClipPlayer.tsx"],"names":[],"mappings":"AAwBA,OAAO,KAA4B,MAAM,OAAO,CAAC;AAKjD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,KAAK,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAEhE,MAAM,WAAW,eAAe;IAC5B,WAAW,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,GAAG,CAAC;IACpC,wDAAwD;IACxD,SAAS,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,cAAc,GAAG,SAAS,CAAC;IACvD,6FAA6F;IAC7F,QAAQ,CAAC,EAAE;QAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC;QAAC,KAAK,EAAE,aAAa,EAAE,CAAA;KAAE,CAAC;CACzE;AAcD,QAAA,MAAM,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,eAAe,CAuJzC,CAAC;AAEF,eAAe,UAAU,CAAC"}
@@ -26,6 +26,7 @@ import { useEffect, useRef } from 'react';
26
26
  import { useFrame, useThree } from '@react-three/fiber';
27
27
  import ClipsRuntime from './ClipsRuntime.js';
28
28
  import { clipMap } from './sequenceUtils.js';
29
+ import { sceneReadiness } from '../triggers/readiness.js';
29
30
  /** Wheel delta in pixels, whatever the device reports. */
30
31
  const wheelPixels = (e) => e.deltaMode === 1 ? e.deltaY * 16 : e.deltaMode === 2 ? e.deltaY * window.innerHeight : e.deltaY;
31
32
  /** Diagnostics switch: `?animdebug=1` or localStorage '3drise.animdebug' = '1'. */
@@ -75,16 +76,19 @@ const ClipPlayer = ({ getSettings, getAction, autoplay }) => {
75
76
  useEffect(() => {
76
77
  if (!autoplay)
77
78
  return;
78
- const lookup = clipMap(autoplay.clips);
79
- ClipsRuntime.dlog('autoplay effect', {
80
- clips: autoplay.clips.length,
81
- sequences: autoplay.sequences.map(s => ({ name: s.name, autoplay: s.autoplay, driver: s.driver, active: ClipsRuntime.isSequenceActive(s.id) })),
79
+ // nothing starts before the scene is ready (models loaded, shaders compiled)
80
+ return sceneReadiness.whenReady(() => {
81
+ const lookup = clipMap(autoplay.clips);
82
+ ClipsRuntime.dlog('autoplay effect', {
83
+ clips: autoplay.clips.length,
84
+ sequences: autoplay.sequences.map(s => ({ name: s.name, autoplay: s.autoplay, driver: s.driver, active: ClipsRuntime.isSequenceActive(s.id) })),
85
+ });
86
+ for (const seq of autoplay.sequences) {
87
+ if (!seq.autoplay || ClipsRuntime.isSequenceActive(seq.id))
88
+ continue;
89
+ ClipsRuntime.playSequence(seq, lookup, { waitForTargets: true });
90
+ }
82
91
  });
83
- for (const seq of autoplay.sequences) {
84
- if (!seq.autoplay || ClipsRuntime.isSequenceActive(seq.id))
85
- continue;
86
- ClipsRuntime.playSequence(seq, lookup, { waitForTargets: true });
87
- }
88
92
  }, [autoplay?.sequences, autoplay?.clips]);
89
93
  const isPublished = !!autoplay;
90
94
  useEffect(() => () => { if (isPublished)
@@ -1,4 +1,5 @@
1
1
  import type { AnimationClip, AnimationSequence, KeyValue, Track } from './types';
2
+ import type { ActionSequence, SceneCommand } from '@3driseai/3drise-core';
2
3
  import { type ApplyContext } from './appliers';
3
4
  import { type ClipLookup, type ScheduledClip } from './sequenceUtils';
4
5
  /** A driven sequence as the input layer sees it. */
@@ -17,7 +18,22 @@ export interface RuntimeEvent {
17
18
  }
18
19
  /** @deprecated name kept for existing imports */
19
20
  export type ClipEvent = RuntimeEvent;
21
+ /**
22
+ * How a cue switches (apply / revert) or fires its subject. The triggers engine installs one,
23
+ * so cues run through it with the clip or sequence as their source. Returns false when an
24
+ * 'apply' left the subject alone (another source already had it on — the timeline then never
25
+ * reverts it). Without a runner only action cues run (SceneActions directly), as before.
26
+ */
27
+ export type CueRunner = (command: SceneCommand, mode: 'apply' | 'revert' | 'fire', opts: {
28
+ effects: boolean;
29
+ host: 'sequence' | 'clip';
30
+ timelineId: string;
31
+ getAction?: (id: string) => ActionSequence | undefined;
32
+ }) => boolean;
20
33
  declare class ClipsRuntime {
34
+ private cueRunner;
35
+ /** The triggers engine runs cues (see CueRunner). */
36
+ setCueRunner(fn: CueRunner | null): void;
21
37
  private clips;
22
38
  private sequences;
23
39
  private ctx;
@@ -32,6 +48,8 @@ declare class ClipsRuntime {
32
48
  private pendingRestore;
33
49
  /** last written value per property (targetKey -> JSON) */
34
50
  private written;
51
+ /** values written straight from outside (a UI slider): targetKey -> value. */
52
+ private live;
35
53
  debug: boolean;
36
54
  private logAt;
37
55
  dlog(...args: unknown[]): void;
@@ -39,6 +57,17 @@ declare class ClipsRuntime {
39
57
  private dlogEvery;
40
58
  private caller;
41
59
  setContext(ctx: ApplyContext | null): void;
60
+ /**
61
+ * Write one value to the live scene by settings path — the same appliers a clip track
62
+ * uses, so nothing goes through React and nothing is saved. A running clip that
63
+ * animates the same property wins again on its next write. False when there is no
64
+ * applier for the path or its target is not mounted.
65
+ */
66
+ setLiveValue(state: string, path: string, value: KeyValue, node?: string): boolean;
67
+ /** What was last written by `setLiveValue`, else the authored value (action patches included). */
68
+ getLiveValue(state: string, path: string, node?: string): KeyValue | undefined;
69
+ /** Whether `setLiveValue` can write this path (it has an applier). */
70
+ canSetLiveValue(state: string, path: string): boolean;
42
71
  /**
43
72
  * Every change, including each frame's time while anything plays. For UI that
44
73
  * follows the playhead, write through refs in the listener — never re-render React
@@ -120,11 +149,23 @@ declare class ClipsRuntime {
120
149
  isSequencePlaying(seqId: string): boolean;
121
150
  isSequenceActive(seqId: string): boolean;
122
151
  tick(delta: number): void;
123
- /** Objects / nodes the sequence animates — or its cued actions touch — that aren't in the scene yet. */
152
+ /** Objects / nodes the sequence animates — or its cues act on — that aren't in the scene yet. */
124
153
  private missingTargets;
125
- /** Apply / revert the actions whose cue state changed since the last tick. */
154
+ /**
155
+ * Switch a timeline's lanes to what time T asks for. A lane switched on by someone else
156
+ * already is left alone (and never switched off by this timeline).
157
+ */
158
+ private syncLanes;
159
+ private switchOff;
160
+ /** Switch the sequence's lanes to what its time asks for. */
126
161
  private syncCues;
127
- /** Revert every action the sequence applied (stop / close). */
162
+ /** Fire the 'fire' cues the playhead crossed moving forward since the last tick. */
163
+ private fireCues;
164
+ /** A clip's cues: state lanes to what its time asks for, and fire cues crossed moving forward. */
165
+ private syncClipCues;
166
+ /** Switch off every lane a timeline switched on (stop / close). */
167
+ private releaseCues;
168
+ /** Revert every lane the sequence switched on (stop / close). */
128
169
  private releaseActions;
129
170
  /** Every driver's values for this frame, lowest priority first. */
130
171
  private proposals;
@@ -1 +1 @@
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1
+ {"version":3,"file":"ClipsRuntime.d.ts","sourceRoot":"","sources":["../../src/animationsV2/ClipsRuntime.ts"],"names":[],"mappings":"AAkCA,OAAO,KAAK,EAAE,aAAa,EAAE,iBAAiB,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AACjF,OAAO,KAAK,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAE1E,OAAO,EAAiE,KAAK,YAAY,EAAE,MAAM,YAAY,CAAC;AAE9G,OAAO,EAEL,KAAK,UAAU,EAAE,KAAK,aAAa,EAEpC,MAAM,iBAAiB,CAAC;AAkDzB,oDAAoD;AACpD,MAAM,WAAW,cAAc;IAC7B,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IACpC,QAAQ,EAAE,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;IAC9C,iEAAiE;IACjE,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,MAAM,gBAAgB,GAAG,OAAO,GAAG,KAAK,GAAG,MAAM,CAAC;AACxD,MAAM,WAAW,YAAY;IAAG,IAAI,EAAE,gBAAgB,CAAC;IAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE;AAC/F,iDAAiD;AACjD,MAAM,MAAM,SAAS,GAAG,YAAY,CAAC;AAMrC;;;;;GAKG;AACH,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,MAAM,EAAE,IAAI,EAAE;IACvF,OAAO,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,UAAU,GAAG,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,cAAc,GAAG,SAAS,CAAC;CACzH,KAAK,OAAO,CAAC;AAEd,cAAM,YAAY;IAChB,OAAO,CAAC,SAAS,CAA0B;IAC3C,qDAAqD;IACrD,YAAY,CAAC,EAAE,EAAE,SAAS,GAAG,IAAI,GAAG,IAAI;IAExC,OAAO,CAAC,KAAK,CAAmC;IAChD,OAAO,CAAC,SAAS,CAAuC;IACxD,OAAO,CAAC,GAAG,CAA6B;IACxC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,SAAS,CAAyB;IAC1C,wFAAwF;IACxF,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,cAAc,CAAyB;IAC/C,OAAO,CAAC,cAAc,CAAwC;IAC9D,wEAAwE;IACxE,OAAO,CAAC,cAAc,CAAe;IACrC,0DAA0D;IAC1D,OAAO,CAAC,OAAO,CAA6B;IAC5C,8EAA8E;IAC9E,OAAO,CAAC,IAAI,CAA+B;IAO3C,KAAK,UAAS;IACd,OAAO,CAAC,KAAK,CAA6B;IAC1C,IAAI,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAG9B,qCAAqC;IACrC,OAAO,CAAC,SAAS;IAOjB,OAAO,CAAC,MAAM;IAMd,UAAU,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI,GAAG,IAAI;IAU1C;;;;;OAKG;IACH,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO;IAUlF,kGAAkG;IAClG,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAQ9E,sEAAsE;IACtE,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO;IAIrD;;;;OAIG;IACH,SAAS,CAAC,QAAQ,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI;IAI3C,UAAU,IAAI,MAAM;IACpB,+FAA+F;IAC/F,cAAc,CAAC,QAAQ,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI;IAIhD,eAAe,IAAI,MAAM;IACzB,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,YAAY,KAAK,IAAI,GAAG,MAAM,IAAI;IAKnD;;;;OAIG;IACH,KAAK,IAAI,IAAI;IAYb,IAAI,CAAC,IAAI,EAAE,aAAa,EAAE,IAAI,GAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,IAAI;IAehG,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO3B,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO5B,wEAAwE;IACxE,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAU1B,kFAAkF;IAClF,IAAI,CAAC,IAAI,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAc1C,yFAAyF;IACzF,UAAU,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI;IAWrC,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM;IAC/B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAClC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAEjC,8EAA8E;IAC9E,QAAQ,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,KAAK,GAAG,QAAQ,GAAG,SAAS;IAMjE;;;OAGG;IACH,YAAY,CAAC,GAAG,EAAE,iBAAiB,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,GAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,OAAO,CAAC;QAAC,cAAc,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,IAAI;IAoCxJ,mFAAmF;IACnF,kBAAkB,IAAI,cAAc,EAAE;IAStC;;;OAGG;IACH,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAU7D;;;;OAIG;IACH,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAW5D,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAK1C,OAAO,CAAC,UAAU;IAOlB,OAAO,CAAC,MAAM;IAKd,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAQlC,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAQnC,iFAAiF;IACjF,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAUjC,gFAAgF;IAChF,YAAY,CAAC,GAAG,EAAE,iBAAiB,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAuBxE,sFAAsF;IACtF,cAAc,CAAC,GAAG,EAAE,iBAAiB,EAAE,KAAK,EAAE,UAAU,GAAG,IAAI;IAgB/D;;;;;OAKG;IACH,eAAe,IAAI,OAAO;IAUxB,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IACxC,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAC1C,iBAAiB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IACzC,gBAAgB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAIxC,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IA6EzB,iGAAiG;IACjG,OAAO,CAAC,cAAc;IAsBtB;;;OAGG;IACH,OAAO,CAAC,SAAS;IAmCjB,OAAO,CAAC,SAAS;IAKjB,6DAA6D;IAC7D,OAAO,CAAC,QAAQ;IAOhB,oFAAoF;IACpF,OAAO,CAAC,QAAQ;IAWhB,kGAAkG;IAClG,OAAO,CAAC,YAAY;IAepB,mEAAmE;IACnE,OAAO,CAAC,WAAW;IAKnB,iEAAiE;IACjE,OAAO,CAAC,cAAc;IAKtB,mEAAmE;IACnE,OAAO,CAAE,SAAS;IAqBlB,OAAO,CAAC,WAAW;IAqBnB,0EAA0E;IAC1E,OAAO,CAAC,QAAQ;IAShB,OAAO,CAAC,WAAW;IAwBnB,OAAO,CAAC,UAAU;IAOlB;;;OAGG;IACH,OAAO,CAAC,eAAe;IAuCvB,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,IAAI;IAIZ,OAAO,CAAC,IAAI;IAKZ,0DAA0D;IAC1D,OAAO,CAAC,SAAS;CAKlB;AAeD,YAAY,EAAE,aAAa,EAAE,CAAC;AAE9B,QAAA,MAAM,YAAY,cAAqB,CAAC;AACxC,eAAe,YAAY,CAAC"}
@@ -33,13 +33,16 @@
33
33
  //
34
34
  import { SceneActions } from '@3driseai/3drise-core';
35
35
  import { getAtPath, sampleTrack } from './clipUtils.js';
36
- import { applyValue, clearApplierCaches, isTargetMounted } from './appliers.js';
37
- import { restoreNodeTrack } from './nodeTracks.js';
38
- import { cueStatesAt, entryLocalTime, isEntryActive, resolveSequence, } from './sequenceUtils.js';
36
+ import { applyValue, clearApplierCaches, isApplicable, isTargetMounted } from './appliers.js';
37
+ import { readNodeValue, restoreNodeTrack } from './nodeTracks.js';
38
+ import { cueStatesAt, entryLocalTime, isEntryActive, resolveSequence, cueCommand, clipCueSchedule, firedBetween, } from './sequenceUtils.js';
39
39
  /** Longest an autoplaying sequence waits for its targets. */
40
40
  const MAX_TARGET_WAIT_MS = 8000;
41
41
  const targetKey = (state, node, path) => `${state}|${node ?? ''}|${path}`;
42
42
  class ClipsRuntime {
43
+ cueRunner = null;
44
+ /** The triggers engine runs cues (see CueRunner). */
45
+ setCueRunner(fn) { this.cueRunner = fn; }
43
46
  clips = new Map();
44
47
  sequences = new Map();
45
48
  ctx = null;
@@ -54,6 +57,8 @@ class ClipsRuntime {
54
57
  pendingRestore = [];
55
58
  /** last written value per property (targetKey -> JSON) */
56
59
  written = new Map();
60
+ /** values written straight from outside (a UI slider): targetKey -> value. */
61
+ live = new Map();
57
62
  // --- diagnostics ------------------------------------------------------------------
58
63
  // On with `?animdebug=1` in the URL, or localStorage '3drise.animdebug' = '1'
59
64
  // (ClipPlayer reads it). Logs every lifecycle call on sequences (with the caller's
@@ -83,8 +88,42 @@ class ClipsRuntime {
83
88
  this.dlog('setContext', ctx ? { camera: !!ctx.camera, controls: !!ctx.controls, getAction: !!ctx.getAction } : null);
84
89
  this.ctx = ctx;
85
90
  this.written.clear();
91
+ this.live.clear();
86
92
  clearApplierCaches();
87
93
  }
94
+ // --- direct writes (UI controls, SceneHandle.values) ----------------------------------
95
+ /**
96
+ * Write one value to the live scene by settings path — the same appliers a clip track
97
+ * uses, so nothing goes through React and nothing is saved. A running clip that
98
+ * animates the same property wins again on its next write. False when there is no
99
+ * applier for the path or its target is not mounted.
100
+ */
101
+ setLiveValue(state, path, value, node) {
102
+ const ctx = this.ctx;
103
+ if (!ctx)
104
+ return false;
105
+ if (!applyValue(ctx, state, path, value, node))
106
+ return false;
107
+ const key = targetKey(state, node, path);
108
+ this.live.set(key, value);
109
+ this.written.delete(key); // a clip holding the same value must write it again
110
+ return true;
111
+ }
112
+ /** What was last written by `setLiveValue`, else the authored value (action patches included). */
113
+ getLiveValue(state, path, node) {
114
+ const key = targetKey(state, node, path);
115
+ if (this.live.has(key))
116
+ return this.live.get(key);
117
+ if (node)
118
+ return readNodeValue(state, node, path); // the node as it is now
119
+ if (!this.ctx)
120
+ return undefined;
121
+ return getAtPath(this.ctx.getSettings(state), path);
122
+ }
123
+ /** Whether `setLiveValue` can write this path (it has an applier). */
124
+ canSetLiveValue(state, path) {
125
+ return isApplicable(state, path);
126
+ }
88
127
  /**
89
128
  * Every change, including each frame's time while anything plays. For UI that
90
129
  * follows the playhead, write through refs in the listener — never re-render React
@@ -129,7 +168,10 @@ class ClipsRuntime {
129
168
  time = 0;
130
169
  if (direction === -1 && time <= 0)
131
170
  time = clip.duration;
132
- this.clips.set(clip.id, { clip, time, speed: opts.speed ?? 1, direction, playing: true, order: ++this.order });
171
+ this.clips.set(clip.id, {
172
+ clip, time, speed: opts.speed ?? 1, direction, playing: true, order: ++this.order,
173
+ cueState: existing?.cueState ?? new Map(), owned: existing?.owned ?? new Map(), cueTime: undefined,
174
+ });
133
175
  this.emit({ type: 'start', kind: 'clip', id: clip.id });
134
176
  this.bumpState();
135
177
  }
@@ -154,6 +196,8 @@ class ClipsRuntime {
154
196
  return;
155
197
  this.clips.delete(clipId);
156
198
  this.pendingRestore.push(...inst.clip.tracks);
199
+ this.releaseCues(inst.owned, 'clip', clipId);
200
+ inst.cueState.clear();
157
201
  this.bumpState();
158
202
  }
159
203
  /** Hold the clip at t (seconds) — the editor playhead, or seek() from outside. */
@@ -163,10 +207,11 @@ class ClipsRuntime {
163
207
  if (inst) {
164
208
  inst.clip = clip;
165
209
  inst.time = time;
210
+ inst.cueTime = undefined;
166
211
  this.bump();
167
212
  }
168
213
  else {
169
- this.clips.set(clip.id, { clip, time, speed: 1, direction: 1, playing: false, order: ++this.order });
214
+ this.clips.set(clip.id, { clip, time, speed: 1, direction: 1, playing: false, order: ++this.order, cueState: new Map(), owned: new Map() });
170
215
  this.bumpState();
171
216
  }
172
217
  }
@@ -219,7 +264,8 @@ class ClipsRuntime {
219
264
  order: ++this.order,
220
265
  active: existing?.active ?? new Set(),
221
266
  cueState: existing?.cueState ?? new Map(),
222
- owned: existing?.owned ?? new Set(),
267
+ owned: existing?.owned ?? new Map(),
268
+ cueTime: undefined,
223
269
  waitUntil: opts.waitForTargets ? Date.now() + MAX_TARGET_WAIT_MS : undefined,
224
270
  });
225
271
  this.dlog('playSequence', seq.name, {
@@ -324,6 +370,7 @@ class ClipsRuntime {
324
370
  this.updateSequence(seq, clips);
325
371
  inst.time = Math.min(inst.schedule.duration, Math.max(0, T));
326
372
  inst.target = inst.time;
373
+ inst.cueTime = undefined;
327
374
  }
328
375
  else {
329
376
  const schedule = resolveSequence(seq, clips);
@@ -331,7 +378,7 @@ class ClipsRuntime {
331
378
  this.sequences.set(seq.id, {
332
379
  seq, schedule, time, target: time, driven: false,
333
380
  speed: 1, direction: 1, baseDirection: 1, playing: false, order: ++this.order, active: new Set(),
334
- cueState: new Map(), owned: new Set(),
381
+ cueState: new Map(), owned: new Map(),
335
382
  });
336
383
  this.bumpState();
337
384
  return;
@@ -390,11 +437,15 @@ class ClipsRuntime {
390
437
  }
391
438
  const dt = Math.min(delta, 0.1);
392
439
  let anyPlaying = false;
393
- for (const inst of this.clips.values()) {
394
- if (!inst.playing)
395
- continue;
396
- anyPlaying = true;
397
- this.advanceClip(inst, dt);
440
+ for (const inst of [...this.clips.values()]) {
441
+ const prev = inst.time;
442
+ const dir = inst.direction;
443
+ if (inst.playing) {
444
+ anyPlaying = true;
445
+ this.advanceClip(inst, dt);
446
+ }
447
+ if (inst.clip.cues?.length && this.clips.get(inst.clip.id) === inst)
448
+ this.syncClipCues(inst, prev, dir);
398
449
  }
399
450
  for (const inst of [...this.sequences.values()]) {
400
451
  if (!inst.playing)
@@ -435,8 +486,10 @@ class ClipsRuntime {
435
486
  // A sequence still waiting for its targets doesn't fire its cues yet — their
436
487
  // effects would run on objects that aren't there (and never run again).
437
488
  for (const inst of this.sequences.values()) {
438
- if (inst.waitUntil === undefined)
489
+ if (inst.waitUntil === undefined) {
439
490
  this.syncCues(ctx, inst);
491
+ this.fireCues(ctx, inst);
492
+ }
440
493
  }
441
494
  if (this.pendingRestore.length)
442
495
  this.runRestores(ctx);
@@ -461,7 +514,7 @@ class ClipsRuntime {
461
514
  if (anyPlaying)
462
515
  this.bump();
463
516
  }
464
- /** Objects / nodes the sequence animates — or its cued actions touch — that aren't in the scene yet. */
517
+ /** Objects / nodes the sequence animates — or its cues act on — that aren't in the scene yet. */
465
518
  missingTargets(ctx, inst) {
466
519
  const missing = new Set();
467
520
  for (const e of inst.schedule.entries) {
@@ -472,60 +525,125 @@ class ClipsRuntime {
472
525
  missing.add(t.node ? `${t.state} › ${t.node}` : t.state);
473
526
  }
474
527
  }
475
- if (ctx.getAction) {
476
- for (const sc of inst.schedule.cues) {
477
- const action = ctx.getAction(sc.cue.actionId);
478
- if (!action)
479
- continue;
480
- for (const t of action.targets ?? [])
481
- if (!isTargetMounted(ctx, t.state))
482
- missing.add(t.state);
483
- for (const eff of action.effects ?? []) {
484
- for (const id of eff.targets ?? [])
485
- if (id !== 'self' && !isTargetMounted(ctx, id))
486
- missing.add(id);
487
- }
488
- }
528
+ const idsOf = (c) => (c?.kind === 'effect' ? c.effect?.targets ?? [] : c?.kind === 'effectClip' ? c.use?.targets ?? [] : []);
529
+ for (const sc of inst.schedule.cues) {
530
+ const cmd = cueCommand(sc.cue);
531
+ for (const id of idsOf(cmd))
532
+ if (id !== 'self' && !isTargetMounted(ctx, id))
533
+ missing.add(id);
534
+ if (cmd?.kind !== 'action' || !ctx.getAction)
535
+ continue;
536
+ const action = ctx.getAction(cmd.ref);
537
+ if (!action)
538
+ continue;
539
+ for (const t of action.targets ?? [])
540
+ if (!isTargetMounted(ctx, t.state))
541
+ missing.add(t.state);
542
+ // its effects / effect clips
543
+ for (const c of action.commands ?? [])
544
+ for (const id of idsOf(c))
545
+ if (id !== 'self' && !isTargetMounted(ctx, id))
546
+ missing.add(id);
489
547
  }
490
548
  return [...missing];
491
549
  }
492
- /** Apply / revert the actions whose cue state changed since the last tick. */
493
- syncCues(ctx, inst) {
494
- if (!ctx.getAction)
495
- return;
496
- const wanted = cueStatesAt(inst.schedule, inst.time);
497
- const ids = new Set([...wanted.keys(), ...inst.cueState.keys()]);
498
- for (const id of ids) {
499
- const on = wanted.get(id) ?? false; // a removed cue counts as off
500
- if ((inst.cueState.get(id) ?? false) === on) {
501
- if (!wanted.has(id))
502
- inst.cueState.delete(id);
550
+ /**
551
+ * Switch a timeline's lanes to what time T asks for. A lane switched on by someone else
552
+ * already is left alone (and never switched off by this timeline).
553
+ */
554
+ syncLanes(lanes, wanted, state, owned, opts) {
555
+ const commandOf = new Map();
556
+ for (const l of lanes)
557
+ if (l.command && !commandOf.has(l.subject))
558
+ commandOf.set(l.subject, l.command);
559
+ const keys = new Set([...wanted.keys(), ...state.keys()]);
560
+ for (const key of keys) {
561
+ const on = wanted.get(key) ?? false; // a removed lane counts as off
562
+ if ((state.get(key) ?? false) === on) {
563
+ if (!wanted.has(key))
564
+ state.delete(key);
503
565
  continue;
504
566
  }
505
- if (wanted.has(id))
506
- inst.cueState.set(id, on);
567
+ if (wanted.has(key))
568
+ state.set(key, on);
507
569
  else
508
- inst.cueState.delete(id);
570
+ state.delete(key);
509
571
  if (on) {
510
- if (SceneActions.isActionApplied(id))
511
- continue; // someone else's — leave it
512
- const action = ctx.getAction(id);
513
- if (!action)
572
+ const cmd = commandOf.get(key);
573
+ if (!cmd)
514
574
  continue;
515
- SceneActions.applyAction(action, { effects: inst.playing });
516
- inst.owned.add(id);
575
+ if (this.cueRunner) {
576
+ if (this.cueRunner(cmd, 'apply', { ...opts, getAction: this.ctx?.getAction }))
577
+ owned.set(key, cmd);
578
+ }
579
+ else if (cmd.kind === 'action') {
580
+ if (SceneActions.isActionApplied(cmd.ref))
581
+ continue; // someone else's — leave it
582
+ const action = this.ctx?.getAction?.(cmd.ref);
583
+ if (!action)
584
+ continue;
585
+ SceneActions.applyAction(action, { effects: opts.effects });
586
+ owned.set(key, cmd);
587
+ }
517
588
  }
518
- else if (inst.owned.has(id)) {
519
- inst.owned.delete(id);
520
- SceneActions.revertAction(id);
589
+ else if (owned.has(key)) {
590
+ const cmd = owned.get(key);
591
+ owned.delete(key);
592
+ this.switchOff(cmd, opts.host, opts.timelineId);
521
593
  }
522
594
  }
523
595
  }
524
- /** Revert every action the sequence applied (stop / close). */
596
+ switchOff(cmd, host, timelineId) {
597
+ if (this.cueRunner)
598
+ this.cueRunner(cmd, 'revert', { effects: true, host, timelineId, getAction: this.ctx?.getAction });
599
+ else if (cmd.kind === 'action')
600
+ SceneActions.revertAction(cmd.ref);
601
+ }
602
+ /** Switch the sequence's lanes to what its time asks for. */
603
+ syncCues(ctx, inst) {
604
+ if (!ctx.getAction && !this.cueRunner)
605
+ return;
606
+ const lanes = inst.schedule.cues.map(sc => ({ ...sc, command: cueCommand(sc.cue) }));
607
+ this.syncLanes(lanes, cueStatesAt(inst.schedule, inst.time), inst.cueState, inst.owned, { effects: inst.playing, host: 'sequence', timelineId: inst.seq.id });
608
+ }
609
+ /** Fire the 'fire' cues the playhead crossed moving forward since the last tick. */
610
+ fireCues(_ctx, inst) {
611
+ const prev = inst.cueTime;
612
+ inst.cueTime = inst.time;
613
+ if (prev === undefined || !inst.playing || !this.cueRunner)
614
+ return;
615
+ const wrapped = !inst.driven && inst.direction === 1 && inst.time < prev - 1e-9;
616
+ for (const sc of firedBetween(inst.schedule.cues, prev, inst.time, wrapped ? inst.schedule.duration : undefined)) {
617
+ const cmd = cueCommand(sc.cue);
618
+ if (cmd)
619
+ this.cueRunner(cmd, 'fire', { effects: true, host: 'sequence', timelineId: inst.seq.id, getAction: this.ctx?.getAction });
620
+ }
621
+ }
622
+ /** A clip's cues: state lanes to what its time asks for, and fire cues crossed moving forward. */
623
+ syncClipCues(inst, prev, dir) {
624
+ const schedule = clipCueSchedule(inst.clip);
625
+ const lanes = schedule.map(sc => ({ ...sc, command: cueCommand(sc.cue) }));
626
+ this.syncLanes(lanes, cueStatesAt({ cues: schedule }, inst.time), inst.cueState, inst.owned, { effects: inst.playing, host: 'clip', timelineId: inst.clip.id });
627
+ const last = inst.cueTime;
628
+ inst.cueTime = inst.time;
629
+ if (last === undefined || !inst.playing || !this.cueRunner)
630
+ return;
631
+ const wrapped = dir === 1 && inst.direction === 1 && inst.time < prev - 1e-9;
632
+ for (const sc of firedBetween(schedule, last, inst.time, wrapped ? inst.clip.duration : undefined)) {
633
+ const cmd = cueCommand(sc.cue);
634
+ if (cmd)
635
+ this.cueRunner(cmd, 'fire', { effects: true, host: 'clip', timelineId: inst.clip.id, getAction: this.ctx?.getAction });
636
+ }
637
+ }
638
+ /** Switch off every lane a timeline switched on (stop / close). */
639
+ releaseCues(owned, host, timelineId) {
640
+ for (const cmd of [...owned.values()].reverse())
641
+ this.switchOff(cmd, host, timelineId);
642
+ owned.clear();
643
+ }
644
+ /** Revert every lane the sequence switched on (stop / close). */
525
645
  releaseActions(inst) {
526
- for (const id of inst.owned)
527
- SceneActions.revertAction(id);
528
- inst.owned.clear();
646
+ this.releaseCues(inst.owned, 'sequence', inst.seq.id);
529
647
  inst.cueState.clear();
530
648
  }
531
649
  /** Every driver's values for this frame, lowest priority first. */
@@ -1 +1 @@
1
- {"version":3,"file":"appliers.d.ts","sourceRoot":"","sources":["../../src/animationsV2/appliers.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,OAAO,CAAC;AAc/C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAGxC,MAAM,WAAW,YAAY;IAC3B,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACjC,qDAAqD;IACrD,QAAQ,EAAE,GAAG,CAAC;IACd,yFAAyF;IACzF,WAAW,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,GAAG,CAAC;IACpC,0EAA0E;IAC1E,SAAS,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,cAAc,GAAG,SAAS,CAAC;CACxD;AAWD,wBAAgB,kBAAkB,IAAI,IAAI,CAIzC;AA2KD,uFAAuF;AACvF,mFAAmF;AACnF,wBAAgB,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAIlH;AAED,mFAAmF;AACnF,wBAAgB,eAAe,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAKxF;AAED,yEAAyE;AACzE,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAEjE"}
1
+ {"version":3,"file":"appliers.d.ts","sourceRoot":"","sources":["../../src/animationsV2/appliers.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,OAAO,CAAC;AAgB/C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAGxC,MAAM,WAAW,YAAY;IAC3B,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACjC,qDAAqD;IACrD,QAAQ,EAAE,GAAG,CAAC;IACd,yFAAyF;IACzF,WAAW,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,GAAG,CAAC;IACpC,0EAA0E;IAC1E,SAAS,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,cAAc,GAAG,SAAS,CAAC;CACxD;AAWD,wBAAgB,kBAAkB,IAAI,IAAI,CAIzC;AAsLD,uFAAuF;AACvF,mFAAmF;AACnF,wBAAgB,UAAU,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAIlH;AAED,mFAAmF;AACnF,wBAAgB,eAAe,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAKxF;AAED,yEAAyE;AACzE,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAEjE"}
@@ -4,6 +4,8 @@ import { CLOUD_LIVE_KEY } from '../hooks/useCloudLive.js';
4
4
  import { OCEAN_LIVE_KEY } from '../hooks/useOceanLive.js';
5
5
  import { TERRAIN_LIVE_KEY } from '../hooks/useTerrainLive.js';
6
6
  import { createSunPosition } from '../utils/utils3d.js';
7
+ import { sunAnglesFromDirection } from '@3driseai/3drise-core';
8
+ import { publishRenderedSky, sceneOf } from '../utils/renderedSky.js';
7
9
  import { applyNodeValue, clearNodeCaches, nodesFor } from './nodeTracks.js';
8
10
  // --- live-target caches (cleared when the scene changes under us) -------------
9
11
  const objectCache = new Map();
@@ -141,17 +143,31 @@ const applySky = (_ctx, _state, path, value) => {
141
143
  if (SKY_UNIFORM_KEYS.has(path)) {
142
144
  if (uniforms[path])
143
145
  uniforms[path].value = value;
144
- return;
145
146
  }
146
- if ((path === 'elevation' || path === 'azimuth') && uniforms.sunPosition) {
147
+ else if ((path === 'elevation' || path === 'azimuth') && uniforms.sunPosition) {
147
148
  // The other angle comes from the current sun, so the two can be keyed separately.
148
- const { x, y, z } = uniforms.sunPosition.value;
149
- const r = Math.sqrt(x * x + y * y + z * z) || 1;
150
- const current = { elevation: 90 - Math.acos(y / r) * (180 / Math.PI), azimuth: Math.atan2(z, x) * (180 / Math.PI) };
149
+ const current = sunAnglesFromDirection(uniforms.sunPosition.value);
151
150
  const elevation = path === 'elevation' ? value : current.elevation;
152
151
  const azimuth = path === 'azimuth' ? value : current.azimuth;
153
152
  uniforms.sunPosition.value.copy(createSunPosition(elevation, azimuth));
154
153
  }
154
+ else {
155
+ return;
156
+ }
157
+ // Publish what the clip drew, so the key light, clouds, water and terrain
158
+ // follow the animated sky instead of only the background changing. A hidden
159
+ // sky publishes nothing — SkyController cleared it and nothing should read it.
160
+ if (!sky.visible)
161
+ return;
162
+ const sun = sunAnglesFromDirection(uniforms.sunPosition.value);
163
+ publishRenderedSky(sceneOf(sky), {
164
+ turbidity: uniforms.turbidity.value,
165
+ rayleigh: uniforms.rayleigh.value,
166
+ mieCoefficient: uniforms.mieCoefficient.value,
167
+ mieDirectionalG: uniforms.mieDirectionalG.value,
168
+ elevation: sun.elevation,
169
+ azimuth: sun.azimuth,
170
+ });
155
171
  };
156
172
  /** Clouds: the layer's live handle — `config.*` is the deck, `cirrus.*` the high layer. */
157
173
  const applyClouds = (ctx, _state, path, value) => {
@@ -10,7 +10,7 @@ export type { ApplyContext } from './appliers';
10
10
  export { readNodeValue, NODE_TRANSFORM_PATHS, NODE_MATERIAL_KEYS } from './nodeTracks';
11
11
  export { resolveElementSettings, isEnvironmentState, ENVIRONMENT_STATES as CLIP_ENVIRONMENT_STATES } from './elementSettings';
12
12
  export type { ElementSources } from './elementSettings';
13
- export type { AnimationClip, Track as ClipTrack, Keyframe as ClipKeyframe, KeyValue as ClipKeyValue, EaseName as ClipEaseName, SequenceStep, StepClip, SequenceCue, AnimationSequence as ClipSequence, SequenceDriver, SequenceDriverSettings, } from './types';
13
+ export type { AnimationClip, Track as ClipTrack, Keyframe as ClipKeyframe, KeyValue as ClipKeyValue, EaseName as ClipEaseName, SequenceStep, StepClip, SequenceCue, TimelineCue, AnimationSequence as ClipSequence, SequenceDriver, SequenceDriverSettings, } from './types';
14
14
  export { DEFAULT_DRIVER_SETTINGS } from './types';
15
15
  export { DEFAULT_EASE as CLIP_DEFAULT_EASE, FPS_PRESETS as CLIP_FPS_PRESETS } from './types';
16
16
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animationsV2/index.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACzD,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AACrF,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC;AACrD,YAAY,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACpD,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAC5D,YAAY,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AACvF,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,kBAAkB,IAAI,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC9H,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACxD,YAAY,EACR,aAAa,EAAE,KAAK,IAAI,SAAS,EAAE,QAAQ,IAAI,YAAY,EAAE,QAAQ,IAAI,YAAY,EAAE,QAAQ,IAAI,YAAY,EAC/G,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,iBAAiB,IAAI,YAAY,EAAE,cAAc,EAAE,sBAAsB,GACjH,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,uBAAuB,EAAE,MAAM,SAAS,CAAC;AAClD,OAAO,EAAE,YAAY,IAAI,iBAAiB,EAAE,WAAW,IAAI,gBAAgB,EAAE,MAAM,SAAS,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/animationsV2/index.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACzD,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AACrF,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC;AACrD,YAAY,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACpD,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAC5D,YAAY,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AACvF,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,kBAAkB,IAAI,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC9H,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACxD,YAAY,EACR,aAAa,EAAE,KAAK,IAAI,SAAS,EAAE,QAAQ,IAAI,YAAY,EAAE,QAAQ,IAAI,YAAY,EAAE,QAAQ,IAAI,YAAY,EAC/G,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,WAAW,EAAE,iBAAiB,IAAI,YAAY,EAAE,cAAc,EAAE,sBAAsB,GAC9H,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,uBAAuB,EAAE,MAAM,SAAS,CAAC;AAClD,OAAO,EAAE,YAAY,IAAI,iBAAiB,EAAE,WAAW,IAAI,gBAAgB,EAAE,MAAM,SAAS,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"normalize.d.ts","sourceRoot":"","sources":["../../src/animationsV2/normalize.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,aAAa,EAAE,iBAAiB,EAAkB,MAAM,SAAS,CAAC;AAQhF,wBAAgB,aAAa,CAAC,GAAG,EAAE,GAAG,GAAG,aAAa,CAarD;AAED,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,iBAAiB,CAyC7D"}
1
+ {"version":3,"file":"normalize.d.ts","sourceRoot":"","sources":["../../src/animationsV2/normalize.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,aAAa,EAAE,iBAAiB,EAAkB,MAAM,SAAS,CAAC;AAQhF,wBAAgB,aAAa,CAAC,GAAG,EAAE,GAAG,GAAG,aAAa,CAgBrD;AAID,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,iBAAiB,CAyC7D"}
@@ -14,8 +14,12 @@ export function normalizeClip(row) {
14
14
  yoyo: flag(row.yoyo),
15
15
  endMode: row.endMode === 'restore' ? 'restore' : 'hold',
16
16
  tracks: Array.isArray(row.tracks) ? row.tracks : [],
17
+ cues: (Array.isArray(row.cues) ? row.cues : [])
18
+ .filter((c) => c && c.command && typeof c.command === 'object')
19
+ .map((c, i) => ({ id: c.id ?? `cue-${i}`, command: c.command, at: Math.max(0, Number(c.at) || 0), mode: CUE_MODES.includes(c.mode) ? c.mode : 'apply' })),
17
20
  };
18
21
  }
22
+ const CUE_MODES = ['apply', 'revert', 'fire'];
19
23
  export function normalizeSequence(row) {
20
24
  const steps = Array.isArray(row.steps) ? row.steps : [];
21
25
  return {
@@ -37,13 +41,13 @@ export function normalizeSequence(row) {
37
41
  : [],
38
42
  })),
39
43
  cues: (Array.isArray(row.cues) ? row.cues : [])
40
- .filter((c) => c && typeof c.actionId === 'string' && typeof c.stepId === 'string')
44
+ .filter((c) => c && typeof c.stepId === 'string' && c.command && typeof c.command === 'object')
41
45
  .map((c, i) => ({
42
46
  id: c.id ?? `cue-${i}`,
43
- actionId: c.actionId,
47
+ command: c.command,
44
48
  stepId: c.stepId,
45
49
  at: Math.max(0, Number(c.at) || 0),
46
- mode: c.mode === 'revert' ? 'revert' : 'apply',
50
+ mode: CUE_MODES.includes(c.mode) ? c.mode : 'apply',
47
51
  })),
48
52
  loop: flag(row.loop),
49
53
  yoyo: flag(row.yoyo),