@3driseai/3drise-viewer 0.1.27 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (690) hide show
  1. package/dist/animationsV2/ClipPlayer.d.ts.map +1 -1
  2. package/dist/animationsV2/ClipPlayer.js +13 -9
  3. package/dist/animationsV2/ClipsRuntime.d.ts +44 -3
  4. package/dist/animationsV2/ClipsRuntime.d.ts.map +1 -1
  5. package/dist/animationsV2/ClipsRuntime.js +173 -55
  6. package/dist/animationsV2/appliers.d.ts.map +1 -1
  7. package/dist/animationsV2/appliers.js +21 -5
  8. package/dist/animationsV2/index.d.ts +1 -1
  9. package/dist/animationsV2/index.d.ts.map +1 -1
  10. package/dist/animationsV2/normalize.d.ts.map +1 -1
  11. package/dist/animationsV2/normalize.js +7 -3
  12. package/dist/animationsV2/sequenceUtils.d.ts +44 -6
  13. package/dist/animationsV2/sequenceUtils.d.ts.map +1 -1
  14. package/dist/animationsV2/sequenceUtils.js +58 -12
  15. package/dist/animationsV2/types.d.ts +22 -12
  16. package/dist/animationsV2/types.d.ts.map +1 -1
  17. package/dist/api/sceneHandle.d.ts +35 -1
  18. package/dist/api/sceneHandle.d.ts.map +1 -1
  19. package/dist/api/sceneHandle.js +88 -17
  20. package/dist/components/AdvancedGrid.d.ts +1 -5
  21. package/dist/components/AdvancedGrid.d.ts.map +1 -1
  22. package/dist/components/AdvancedGrid.js +6 -35
  23. package/dist/components/AnimatedObject.d.ts.map +1 -1
  24. package/dist/components/AnimatedObject.js +9 -4
  25. package/dist/components/ApollonianGrid.d.ts +25 -0
  26. package/dist/components/ApollonianGrid.d.ts.map +1 -0
  27. package/dist/components/ApollonianGrid.js +55 -0
  28. package/dist/components/ChladniGrid.d.ts +1 -1
  29. package/dist/components/ChladniGrid.d.ts.map +1 -1
  30. package/dist/components/ChladniGrid.js +6 -35
  31. package/dist/components/CircuitGrid.d.ts +1 -1
  32. package/dist/components/CircuitGrid.d.ts.map +1 -1
  33. package/dist/components/CircuitGrid.js +6 -34
  34. package/dist/components/ConformalGrid.d.ts +25 -0
  35. package/dist/components/ConformalGrid.d.ts.map +1 -0
  36. package/dist/components/ConformalGrid.js +66 -0
  37. package/dist/components/ContourGrid.d.ts +1 -1
  38. package/dist/components/ContourGrid.d.ts.map +1 -1
  39. package/dist/components/ContourGrid.js +6 -34
  40. package/dist/components/CustomPrimitive.js +1 -1
  41. package/dist/components/EnvironmentObject.d.ts.map +1 -1
  42. package/dist/components/EnvironmentObject.js +9 -7
  43. package/dist/components/FlowNetGrid.d.ts +1 -1
  44. package/dist/components/FlowNetGrid.d.ts.map +1 -1
  45. package/dist/components/FlowNetGrid.js +6 -34
  46. package/dist/components/FractalGrid.d.ts +1 -1
  47. package/dist/components/FractalGrid.d.ts.map +1 -1
  48. package/dist/components/FractalGrid.js +6 -37
  49. package/dist/components/Galaxy.d.ts.map +1 -1
  50. package/dist/components/Galaxy.js +9 -23
  51. package/dist/components/GirihGrid.d.ts +1 -1
  52. package/dist/components/GirihGrid.d.ts.map +1 -1
  53. package/dist/components/GirihGrid.js +6 -35
  54. package/dist/components/GravWaveGrid.d.ts +1 -1
  55. package/dist/components/GravWaveGrid.d.ts.map +1 -1
  56. package/dist/components/GravWaveGrid.js +6 -35
  57. package/dist/components/GridsGenerator.d.ts +2 -2
  58. package/dist/components/GridsGenerator.d.ts.map +1 -1
  59. package/dist/components/GridsGenerator.js +21 -0
  60. package/dist/components/HexGrid.d.ts +1 -5
  61. package/dist/components/HexGrid.d.ts.map +1 -1
  62. package/dist/components/HexGrid.js +6 -36
  63. package/dist/components/HilbertGrid.d.ts +25 -0
  64. package/dist/components/HilbertGrid.d.ts.map +1 -0
  65. package/dist/components/HilbertGrid.js +66 -0
  66. package/dist/components/HyperbolicGrid.d.ts +1 -1
  67. package/dist/components/HyperbolicGrid.d.ts.map +1 -1
  68. package/dist/components/HyperbolicGrid.js +6 -34
  69. package/dist/components/LandObject.d.ts +9 -0
  70. package/dist/components/LandObject.d.ts.map +1 -0
  71. package/dist/components/LandObject.js +15 -0
  72. package/dist/components/LensingGrid.d.ts +25 -0
  73. package/dist/components/LensingGrid.d.ts.map +1 -0
  74. package/dist/components/LensingGrid.js +55 -0
  75. package/dist/components/LightsManager.d.ts.map +1 -1
  76. package/dist/components/LightsManager.js +8 -0
  77. package/dist/components/ModelBoundary.d.ts +2 -0
  78. package/dist/components/ModelBoundary.d.ts.map +1 -1
  79. package/dist/components/ModelBoundary.js +3 -0
  80. package/dist/components/ModelPrimitive.d.ts.map +1 -1
  81. package/dist/components/ModelPrimitive.js +6 -0
  82. package/dist/components/MoireGrid.d.ts +1 -1
  83. package/dist/components/MoireGrid.d.ts.map +1 -1
  84. package/dist/components/MoireGrid.js +6 -35
  85. package/dist/components/MoonDisc.d.ts +11 -0
  86. package/dist/components/MoonDisc.d.ts.map +1 -0
  87. package/dist/components/MoonDisc.js +128 -0
  88. package/dist/components/ObjectNode.d.ts.map +1 -1
  89. package/dist/components/ObjectNode.js +15 -4
  90. package/dist/components/ObjectsRenderer.d.ts.map +1 -1
  91. package/dist/components/ObjectsRenderer.js +7 -5
  92. package/dist/components/OceanBuilder.d.ts.map +1 -1
  93. package/dist/components/OceanBuilder.js +2 -0
  94. package/dist/components/ParastichyGrid.d.ts +25 -0
  95. package/dist/components/ParastichyGrid.d.ts.map +1 -0
  96. package/dist/components/ParastichyGrid.js +55 -0
  97. package/dist/components/PhyllotaxisGrid.d.ts +25 -0
  98. package/dist/components/PhyllotaxisGrid.d.ts.map +1 -0
  99. package/dist/components/PhyllotaxisGrid.js +66 -0
  100. package/dist/components/ProjectLoader.d.ts +5 -3
  101. package/dist/components/ProjectLoader.d.ts.map +1 -1
  102. package/dist/components/ProjectLoader.js +6 -3
  103. package/dist/components/QuasiGrid.d.ts +1 -1
  104. package/dist/components/QuasiGrid.d.ts.map +1 -1
  105. package/dist/components/QuasiGrid.js +6 -33
  106. package/dist/components/RadarGrid.d.ts +1 -1
  107. package/dist/components/RadarGrid.d.ts.map +1 -1
  108. package/dist/components/RadarGrid.js +6 -34
  109. package/dist/components/ReactionDiffusionGrid.d.ts +1 -1
  110. package/dist/components/ReactionDiffusionGrid.d.ts.map +1 -1
  111. package/dist/components/ReactionDiffusionGrid.js +6 -35
  112. package/dist/components/SceneBuilder.d.ts +25 -3
  113. package/dist/components/SceneBuilder.d.ts.map +1 -1
  114. package/dist/components/SceneBuilder.js +68 -38
  115. package/dist/components/SkyController.d.ts +25 -1
  116. package/dist/components/SkyController.d.ts.map +1 -1
  117. package/dist/components/SkyController.js +189 -130
  118. package/dist/components/SkyMesh.d.ts.map +1 -1
  119. package/dist/components/SkyMesh.js +26 -1
  120. package/dist/components/SkyStars.d.ts +11 -0
  121. package/dist/components/SkyStars.d.ts.map +1 -0
  122. package/dist/components/SkyStars.js +187 -0
  123. package/dist/components/SkySystem.d.ts +3 -3
  124. package/dist/components/SkySystem.d.ts.map +1 -1
  125. package/dist/components/SkySystem.js +8 -2
  126. package/dist/components/Sun.d.ts +15 -1
  127. package/dist/components/Sun.d.ts.map +1 -1
  128. package/dist/components/Sun.js +64 -3
  129. package/dist/components/SunLight.d.ts +6 -1
  130. package/dist/components/SunLight.d.ts.map +1 -1
  131. package/dist/components/SunLight.js +96 -44
  132. package/dist/components/TerrainBuilder.d.ts.map +1 -1
  133. package/dist/components/TerrainBuilder.js +2 -0
  134. package/dist/components/TextGenerator.d.ts +9 -0
  135. package/dist/components/TextGenerator.d.ts.map +1 -0
  136. package/dist/components/TextGenerator.js +29 -0
  137. package/dist/components/TruchetGrid.d.ts +25 -0
  138. package/dist/components/TruchetGrid.d.ts.map +1 -0
  139. package/dist/components/TruchetGrid.js +55 -0
  140. package/dist/components/VoronoiGrid.d.ts +1 -1
  141. package/dist/components/VoronoiGrid.d.ts.map +1 -1
  142. package/dist/components/VoronoiGrid.js +6 -33
  143. package/dist/components/WallpaperGrid.d.ts +1 -1
  144. package/dist/components/WallpaperGrid.d.ts.map +1 -1
  145. package/dist/components/WallpaperGrid.js +6 -35
  146. package/dist/components/environment/Rain.d.ts +15 -0
  147. package/dist/components/environment/Rain.d.ts.map +1 -0
  148. package/dist/components/environment/Rain.js +110 -0
  149. package/dist/components/environment/Rainbow.d.ts +20 -0
  150. package/dist/components/environment/Rainbow.d.ts.map +1 -0
  151. package/dist/components/environment/Rainbow.js +974 -0
  152. package/dist/components/environment/Sandstorm.d.ts +20 -0
  153. package/dist/components/environment/Sandstorm.d.ts.map +1 -0
  154. package/dist/components/environment/Sandstorm.js +776 -0
  155. package/dist/components/environment/Snow.d.ts +20 -0
  156. package/dist/components/environment/Snow.d.ts.map +1 -0
  157. package/dist/components/environment/Snow.js +609 -0
  158. package/dist/components/environment/Thunderstorm.d.ts +20 -0
  159. package/dist/components/environment/Thunderstorm.d.ts.map +1 -0
  160. package/dist/components/environment/Thunderstorm.js +731 -0
  161. package/dist/components/environment/Tornado.d.ts +20 -0
  162. package/dist/components/environment/Tornado.d.ts.map +1 -0
  163. package/dist/components/environment/Tornado.js +762 -0
  164. package/dist/components/environment/index.d.ts +13 -0
  165. package/dist/components/environment/index.d.ts.map +1 -0
  166. package/dist/components/environment/index.js +7 -0
  167. package/dist/components/index.d.ts +24 -10
  168. package/dist/components/index.d.ts.map +1 -1
  169. package/dist/components/index.js +15 -6
  170. package/dist/components/land/LandPatch.d.ts +15 -0
  171. package/dist/components/land/LandPatch.d.ts.map +1 -0
  172. package/dist/components/land/LandPatch.js +170 -0
  173. package/dist/components/land/index.d.ts +3 -0
  174. package/dist/components/land/index.d.ts.map +1 -0
  175. package/dist/components/land/index.js +1 -0
  176. package/dist/components/space/Earth.d.ts +16 -0
  177. package/dist/components/space/Earth.d.ts.map +1 -0
  178. package/dist/components/space/Earth.js +75 -0
  179. package/dist/components/space/ShootingStar.d.ts +21 -0
  180. package/dist/components/space/ShootingStar.d.ts.map +1 -0
  181. package/dist/components/space/ShootingStar.js +101 -0
  182. package/dist/components/space/ShootingStars.d.ts +16 -0
  183. package/dist/components/space/ShootingStars.d.ts.map +1 -0
  184. package/dist/components/space/ShootingStars.js +71 -0
  185. package/dist/components/space/SolarSystem.d.ts +16 -0
  186. package/dist/components/space/SolarSystem.d.ts.map +1 -0
  187. package/dist/components/space/SolarSystem.js +141 -0
  188. package/dist/components/space/Stars.d.ts +20 -0
  189. package/dist/components/space/Stars.d.ts.map +1 -0
  190. package/dist/components/space/Stars.js +160 -0
  191. package/dist/components/space/index.d.ts +11 -0
  192. package/dist/components/space/index.d.ts.map +1 -0
  193. package/dist/components/space/index.js +8 -0
  194. package/dist/components/terrain/TerrainSurface.d.ts.map +1 -1
  195. package/dist/components/terrain/TerrainSurface.js +27 -3
  196. package/dist/components/terrain/types.d.ts +5 -1
  197. package/dist/components/terrain/types.d.ts.map +1 -1
  198. package/dist/components/text/BurnAwayText.d.ts +15 -0
  199. package/dist/components/text/BurnAwayText.d.ts.map +1 -0
  200. package/dist/components/text/BurnAwayText.js +4 -0
  201. package/dist/components/text/ChalkboardText.d.ts +15 -0
  202. package/dist/components/text/ChalkboardText.d.ts.map +1 -0
  203. package/dist/components/text/ChalkboardText.js +4 -0
  204. package/dist/components/text/ConstellationText.d.ts +15 -0
  205. package/dist/components/text/ConstellationText.d.ts.map +1 -0
  206. package/dist/components/text/ConstellationText.js +4 -0
  207. package/dist/components/text/EmbroideryText.d.ts +15 -0
  208. package/dist/components/text/EmbroideryText.d.ts.map +1 -0
  209. package/dist/components/text/EmbroideryText.js +4 -0
  210. package/dist/components/text/FourierSketchText.d.ts +15 -0
  211. package/dist/components/text/FourierSketchText.d.ts.map +1 -0
  212. package/dist/components/text/FourierSketchText.js +4 -0
  213. package/dist/components/text/FrostGrowthText.d.ts +15 -0
  214. package/dist/components/text/FrostGrowthText.d.ts.map +1 -0
  215. package/dist/components/text/FrostGrowthText.js +4 -0
  216. package/dist/components/text/HandwritingText.d.ts +15 -0
  217. package/dist/components/text/HandwritingText.d.ts.map +1 -0
  218. package/dist/components/text/HandwritingText.js +4 -0
  219. package/dist/components/text/InkBleedText.d.ts +15 -0
  220. package/dist/components/text/InkBleedText.d.ts.map +1 -0
  221. package/dist/components/text/InkBleedText.js +4 -0
  222. package/dist/components/text/LightPaintingText.d.ts +15 -0
  223. package/dist/components/text/LightPaintingText.d.ts.map +1 -0
  224. package/dist/components/text/LightPaintingText.js +4 -0
  225. package/dist/components/text/LiquidMetalText.d.ts +15 -0
  226. package/dist/components/text/LiquidMetalText.d.ts.map +1 -0
  227. package/dist/components/text/LiquidMetalText.js +4 -0
  228. package/dist/components/text/NeonTubeText.d.ts +15 -0
  229. package/dist/components/text/NeonTubeText.d.ts.map +1 -0
  230. package/dist/components/text/NeonTubeText.js +4 -0
  231. package/dist/components/text/PlasmaDischargeText.d.ts +15 -0
  232. package/dist/components/text/PlasmaDischargeText.d.ts.map +1 -0
  233. package/dist/components/text/PlasmaDischargeText.js +4 -0
  234. package/dist/components/text/TextObjectView.d.ts +12 -0
  235. package/dist/components/text/TextObjectView.d.ts.map +1 -0
  236. package/dist/components/text/TextObjectView.js +11 -0
  237. package/dist/components/text/engine/fieldkit.d.ts +24 -0
  238. package/dist/components/text/engine/fieldkit.d.ts.map +1 -0
  239. package/dist/components/text/engine/fieldkit.js +201 -0
  240. package/dist/components/text/engine/glyphs.d.ts +19 -0
  241. package/dist/components/text/engine/glyphs.d.ts.map +1 -0
  242. package/dist/components/text/engine/glyphs.js +269 -0
  243. package/dist/components/text/engine/looks/burnAway.d.ts +144 -0
  244. package/dist/components/text/engine/looks/burnAway.d.ts.map +1 -0
  245. package/dist/components/text/engine/looks/burnAway.js +593 -0
  246. package/dist/components/text/engine/looks/chalkboard.d.ts +135 -0
  247. package/dist/components/text/engine/looks/chalkboard.d.ts.map +1 -0
  248. package/dist/components/text/engine/looks/chalkboard.js +426 -0
  249. package/dist/components/text/engine/looks/constellation.d.ts +111 -0
  250. package/dist/components/text/engine/looks/constellation.d.ts.map +1 -0
  251. package/dist/components/text/engine/looks/constellation.js +496 -0
  252. package/dist/components/text/engine/looks/embroidery.d.ts +165 -0
  253. package/dist/components/text/engine/looks/embroidery.d.ts.map +1 -0
  254. package/dist/components/text/engine/looks/embroidery.js +645 -0
  255. package/dist/components/text/engine/looks/frostGrowth.d.ts +109 -0
  256. package/dist/components/text/engine/looks/frostGrowth.d.ts.map +1 -0
  257. package/dist/components/text/engine/looks/frostGrowth.js +727 -0
  258. package/dist/components/text/engine/looks/index.d.ts +2 -0
  259. package/dist/components/text/engine/looks/index.d.ts.map +1 -0
  260. package/dist/components/text/engine/looks/index.js +48 -0
  261. package/dist/components/text/engine/looks/inkBleed.d.ts +103 -0
  262. package/dist/components/text/engine/looks/inkBleed.d.ts.map +1 -0
  263. package/dist/components/text/engine/looks/inkBleed.js +590 -0
  264. package/dist/components/text/engine/looks/lightPainting.d.ts +132 -0
  265. package/dist/components/text/engine/looks/lightPainting.d.ts.map +1 -0
  266. package/dist/components/text/engine/looks/lightPainting.js +567 -0
  267. package/dist/components/text/engine/looks/liquidMetal.d.ts +135 -0
  268. package/dist/components/text/engine/looks/liquidMetal.d.ts.map +1 -0
  269. package/dist/components/text/engine/looks/liquidMetal.js +655 -0
  270. package/dist/components/text/engine/looks/plasmaDischarge.d.ts +126 -0
  271. package/dist/components/text/engine/looks/plasmaDischarge.d.ts.map +1 -0
  272. package/dist/components/text/engine/looks/plasmaDischarge.js +763 -0
  273. package/dist/components/text/engine/methods.d.ts +19 -0
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  276. package/dist/components/text/engine/playback.d.ts +40 -0
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  279. package/dist/components/text/engine/ribbon.d.ts +58 -0
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  282. package/dist/components/text/engine/variants.d.ts +159 -0
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  285. package/dist/components/text/fonts/architects-daughter.outline.d.ts +3 -0
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  297. package/dist/components/text/fonts/courgette.outline.d.ts +3 -0
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  309. package/dist/components/text/fonts/gochi-hand.outline.d.ts +3 -0
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  315. package/dist/components/text/fonts/handlee.outline.d.ts +3 -0
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  324. package/dist/components/text/fonts/indie-flower.outline.d.ts +3 -0
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  661. package/dist/ui/uiBinder.d.ts +30 -0
  662. package/dist/ui/uiBinder.d.ts.map +1 -0
  663. package/dist/ui/uiBinder.js +344 -0
  664. package/dist/utils/configAnimations.d.ts.map +1 -1
  665. package/dist/utils/configAnimations.js +5 -1
  666. package/dist/utils/gridConfig.d.ts +1 -1
  667. package/dist/utils/gridConfig.d.ts.map +1 -1
  668. package/dist/utils/gridConfig.js +1 -1
  669. package/dist/utils/landPatch.d.ts +33 -0
  670. package/dist/utils/landPatch.d.ts.map +1 -0
  671. package/dist/utils/landPatch.js +114 -0
  672. package/dist/utils/renderedSky.d.ts +32 -0
  673. package/dist/utils/renderedSky.d.ts.map +1 -0
  674. package/dist/utils/renderedSky.js +57 -0
  675. package/dist/utils/skyMoon.d.ts +35 -0
  676. package/dist/utils/skyMoon.d.ts.map +1 -0
  677. package/dist/utils/skyMoon.js +41 -0
  678. package/dist/utils/terrainHeight.d.ts +4 -0
  679. package/dist/utils/terrainHeight.d.ts.map +1 -0
  680. package/dist/utils/terrainHeight.js +150 -0
  681. package/dist/utils/terrainTextureResolver.d.ts +18 -0
  682. package/dist/utils/terrainTextureResolver.d.ts.map +1 -0
  683. package/dist/utils/terrainTextureResolver.js +17 -0
  684. package/dist/utils/terrainUniforms.d.ts +17 -0
  685. package/dist/utils/terrainUniforms.d.ts.map +1 -1
  686. package/dist/utils/terrainUniforms.js +84 -0
  687. package/dist/utils/textureArrays.d.ts +29 -0
  688. package/dist/utils/textureArrays.d.ts.map +1 -0
  689. package/dist/utils/textureArrays.js +140 -0
  690. package/package.json +2 -2
@@ -0,0 +1,101 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useObjectReady } from '../../hooks/useObjectReady.js';
3
+ import { useRef, useMemo, useEffect } from 'react';
4
+ import { useFrame } from '@react-three/fiber';
5
+ import { Vector3, BufferGeometry, BufferAttribute, AdditiveBlending } from 'three';
6
+ import { ShootingStarMaterial } from '@3driseai/3drise-core';
7
+ const ShootingStar = ({ position = [0, 0, 0], direction = [1, -1, 0], speed = 0.05, color = '#ffffff', colorRef, trailLength = 30, size = 0.1, opacity = 1.0, onComplete, maxDistance = 50, followMouse = true, onObjectReady, onObjectDispose, }) => {
8
+ const starRef = useRef(null);
9
+ const rootRef = useRef(null);
10
+ useObjectReady(rootRef, { position, direction, speed, color, size, opacity, maxDistance, followMouse }, onObjectReady, onObjectDispose);
11
+ const glowRef = useRef(null);
12
+ const trailRef = useRef(null);
13
+ // One trail material per meteor (it was re-created on every render and never faded).
14
+ const trailMaterial = useMemo(() => new ShootingStarMaterial(), []);
15
+ const starMaterialRef = useRef(null);
16
+ const glowMaterialRef = useRef(null);
17
+ const trailPositions = useRef([]);
18
+ const currentPosition = useRef(new Vector3(...position));
19
+ const directionVector = useRef(new Vector3(...direction).normalize());
20
+ const distanceTraveled = useRef(0);
21
+ const fadeInDistance = maxDistance * 0.15;
22
+ const fadeOutDistance = maxDistance * 0.15;
23
+ useEffect(() => {
24
+ const validTrailLength = Math.max(2, trailLength);
25
+ trailPositions.current = Array(validTrailLength).fill(null).map(() => currentPosition.current.clone());
26
+ currentPosition.current.set(...position);
27
+ directionVector.current.set(...direction).normalize();
28
+ distanceTraveled.current = 0;
29
+ if (starRef.current)
30
+ starRef.current.position.set(...position);
31
+ }, [trailLength, position, direction]);
32
+ const trailGeometry = useMemo(() => {
33
+ const validTrailLength = Math.max(2, trailLength);
34
+ const geometry = new BufferGeometry();
35
+ const positions = new Float32Array(validTrailLength * 3);
36
+ const progress = new Float32Array(validTrailLength);
37
+ const indices = [];
38
+ for (let i = 0; i < validTrailLength - 1; i++)
39
+ indices.push(i, i + 1);
40
+ for (let i = 0; i < validTrailLength; i++) {
41
+ positions[i * 3] = position[0];
42
+ positions[i * 3 + 1] = position[1];
43
+ positions[i * 3 + 2] = position[2];
44
+ progress[i] = i / (validTrailLength - 1);
45
+ }
46
+ geometry.setAttribute('position', new BufferAttribute(positions, 3));
47
+ geometry.setAttribute('progress', new BufferAttribute(progress, 1));
48
+ geometry.setIndex(indices);
49
+ return geometry;
50
+ }, [trailLength, position]);
51
+ useEffect(() => {
52
+ return () => {
53
+ trailGeometry.dispose();
54
+ starMaterialRef.current?.dispose();
55
+ glowMaterialRef.current?.dispose();
56
+ };
57
+ }, [trailGeometry]);
58
+ useEffect(() => () => trailMaterial.dispose(), [trailMaterial]);
59
+ useFrame((state, delta) => {
60
+ if (!trailRef.current || !starRef.current)
61
+ return;
62
+ if (colorRef) {
63
+ const c = colorRef.current;
64
+ starMaterialRef.current?.color.copy(c);
65
+ glowMaterialRef.current?.color.copy(c);
66
+ trailMaterial.color.copy(c);
67
+ }
68
+ if (followMouse) {
69
+ directionVector.current.set(-state.pointer.x, state.pointer.y, direction[2]).normalize();
70
+ }
71
+ const movement = directionVector.current.clone().multiplyScalar(speed);
72
+ currentPosition.current.add(movement);
73
+ distanceTraveled.current += speed;
74
+ let starOpacity = opacity;
75
+ if (distanceTraveled.current < fadeInDistance) {
76
+ starOpacity = opacity * (distanceTraveled.current / fadeInDistance);
77
+ }
78
+ else if (distanceTraveled.current > maxDistance - fadeOutDistance) {
79
+ starOpacity = opacity * ((maxDistance - distanceTraveled.current) / fadeOutDistance);
80
+ }
81
+ starRef.current.position.copy(currentPosition.current);
82
+ if (starMaterialRef.current)
83
+ starMaterialRef.current.opacity = starOpacity;
84
+ if (glowMaterialRef.current)
85
+ glowMaterialRef.current.opacity = starOpacity * 0.3;
86
+ trailMaterial.opacity = starOpacity;
87
+ trailPositions.current.unshift(currentPosition.current.clone());
88
+ if (trailPositions.current.length > trailLength)
89
+ trailPositions.current.pop();
90
+ const posAttr = trailGeometry.getAttribute('position');
91
+ for (let i = 0; i < trailPositions.current.length; i++) {
92
+ const pos = trailPositions.current[i];
93
+ posAttr.setXYZ(i, pos.x, pos.y, pos.z);
94
+ }
95
+ posAttr.needsUpdate = true;
96
+ if (distanceTraveled.current > maxDistance)
97
+ onComplete?.();
98
+ });
99
+ return (_jsxs("group", { ref: rootRef, children: [_jsx("lineSegments", { ref: trailRef, geometry: trailGeometry, children: _jsx("primitive", { object: trailMaterial, attach: "material", transparent: true, blending: AdditiveBlending, depthWrite: false }) }), _jsxs("mesh", { ref: starRef, children: [_jsx("sphereGeometry", { args: [size, 8, 8] }), _jsx("meshBasicMaterial", { ref: starMaterialRef, color: color, transparent: true, opacity: opacity, blending: AdditiveBlending, depthWrite: false }), _jsxs("mesh", { ref: glowRef, children: [_jsx("sphereGeometry", { args: [size * 2, 8, 8] }), _jsx("meshBasicMaterial", { ref: glowMaterialRef, color: color, transparent: true, opacity: opacity * 0.3, blending: AdditiveBlending, depthWrite: false })] })] })] }));
100
+ };
101
+ export default ShootingStar;
@@ -0,0 +1,16 @@
1
+ import type { ObjectReadyProps } from '../../types/objectReady';
2
+ import type { AnimationOptions, MouseMoveDomain, ShootingStarsSpaceConfig } from '@3driseai/3drise-core';
3
+ import React from "react";
4
+ export interface ShootingStarsProps extends ObjectReadyProps {
5
+ /** The object's config (config.type 'shootingStars'); missing keys fall back to DEFAULT_SPACE_OBJECTS.shootingStars. */
6
+ config?: Partial<ShootingStarsSpaceConfig>;
7
+ /** Scene object id: the live-edit handle is found by it. */
8
+ id?: string;
9
+ /** Keyframes on the config knobs (animations.space.animations). */
10
+ keyframes?: AnimationOptions[];
11
+ /** Pointer bindings on the config knobs (mouseMove.space). */
12
+ mouseMove?: MouseMoveDomain;
13
+ }
14
+ declare const ShootingStars: React.FC<ShootingStarsProps>;
15
+ export default ShootingStars;
16
+ //# sourceMappingURL=ShootingStars.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStars.d.ts","sourceRoot":"","sources":["../../../src/components/space/ShootingStars.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAMhE,OAAO,KAAK,EAAE,gBAAgB,EAAE,eAAe,EAAyB,wBAAwB,EAAE,MAAM,uBAAuB,CAAC;AAIhI,OAAO,KAAK,MAAM,OAAO,CAAC;AAgB1B,MAAM,WAAW,kBAAmB,SAAQ,gBAAgB;IACxD,wHAAwH;IACxH,MAAM,CAAC,EAAE,OAAO,CAAC,wBAAwB,CAAC,CAAC;IAC3C,4DAA4D;IAC5D,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,mEAAmE;IACnE,SAAS,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC/B,8DAA8D;IAC9D,SAAS,CAAC,EAAE,eAAe,CAAC;CAC/B;AAED,QAAA,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CA+C/C,CAAC;AACF,eAAe,aAAa,CAAC"}
@@ -0,0 +1,71 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useObjectReady } from '../../hooks/useObjectReady.js';
3
+ import { useRef, useState, useEffect, useCallback, useMemo, useLayoutEffect } from 'react';
4
+ import { Color } from 'three';
5
+ import { generateShootingStar, generateShootingStars, DEFAULT_SPACE_OBJECTS, SPACE_OBJECTS_ANIMATABLE } from '@3driseai/3drise-core';
6
+ import { useConfigDriver } from '../../hooks/useConfigDriver.js';
7
+ import { withConfigDefaults } from '../../utils/configAnimations.js';
8
+ import ShootingStar from './ShootingStar.js';
9
+ // =============================================================================
10
+ // ShootingStars — meteors relaunched after a random pause (space object 'shootingStars')
11
+ // =============================================================================
12
+ //
13
+ // count / ranges are committed values (a new count regenerates the meteors). The
14
+ // colour reaches every meteor only through `push`, the one door live drag,
15
+ // keyframes (animations.space) and pointer bindings (mouseMove.space) go through:
16
+ // it writes one shared Color the meteors copy into their materials each frame.
17
+ //
18
+ const DEFAULTS = DEFAULT_SPACE_OBJECTS.shootingStars;
19
+ const STRUCTURAL = ['count'];
20
+ const ANIMATABLE = new Set(SPACE_OBJECTS_ANIMATABLE.shootingStars.map((p) => p.value));
21
+ const ShootingStars = ({ config, id, keyframes, mouseMove, onObjectReady, onObjectDispose }) => {
22
+ const rootRef = useRef(null);
23
+ const cfg = useMemo(() => withConfigDefaults(DEFAULTS, config), [config]);
24
+ const gen = cfg;
25
+ useObjectReady(rootRef, cfg, onObjectReady, onObjectDispose);
26
+ const [shootingStars, setShootingStars] = useState(() => (cfg.enabled ? generateShootingStars(cfg.count, gen) : []));
27
+ const nextIdRef = useRef(cfg.count || 0);
28
+ const cfgRef = useRef(cfg);
29
+ useEffect(() => { cfgRef.current = cfg; }, [cfg]);
30
+ // Relaunch timers, cleared when the meteors are regenerated or the object goes.
31
+ const timers = useRef(new Set());
32
+ const clearTimers = useCallback(() => { for (const t of timers.current)
33
+ clearTimeout(t); timers.current.clear(); }, []);
34
+ useEffect(() => clearTimers, [clearTimers]);
35
+ useEffect(() => {
36
+ clearTimers();
37
+ if (cfg.enabled) {
38
+ setShootingStars(generateShootingStars(cfg.count, gen));
39
+ nextIdRef.current = cfg.count;
40
+ }
41
+ else
42
+ setShootingStars([]);
43
+ }, [cfg.enabled, cfg.count]); // eslint-disable-line react-hooks/exhaustive-deps
44
+ const handleComplete = useCallback((starId) => {
45
+ setShootingStars(prev => prev.filter(star => star.id !== starId));
46
+ const [lo, hi] = cfgRef.current.intervalRange ?? [0, 0];
47
+ const delay = Math.max(0, lo + Math.random() * Math.max(0, hi - lo));
48
+ const t = setTimeout(() => {
49
+ timers.current.delete(t);
50
+ const c = cfgRef.current;
51
+ if (!c.enabled)
52
+ return;
53
+ setShootingStars(prev => prev.length >= c.count ? prev : [...prev, generateShootingStar(nextIdRef.current++, c)]);
54
+ }, delay * 1000);
55
+ timers.current.add(t);
56
+ }, []);
57
+ const colorRef = useRef(new Color(cfg.color));
58
+ const push = useCallback((m) => {
59
+ const c = m.color;
60
+ if (c === undefined)
61
+ return;
62
+ if (c?.isColor)
63
+ colorRef.current.copy(c);
64
+ else
65
+ colorRef.current.set(c);
66
+ }, []);
67
+ useLayoutEffect(() => { push(cfg); }, [push, cfg]);
68
+ useConfigDriver({ rootRef, id, family: 'space', base: cfg, structural: STRUCTURAL, allowed: ANIMATABLE, keyframes, mouseMove, push });
69
+ return (_jsx("group", { ref: rootRef, children: cfg.enabled && shootingStars.map(star => (_jsx(ShootingStar, { position: star.position, direction: star.direction, speed: star.speed, colorRef: colorRef, trailLength: star.trailLength, size: 0.08, opacity: 0.9, maxDistance: star.length, onComplete: () => handleComplete(star.id), followMouse: cfg.followMouse }, star.id))) }));
70
+ };
71
+ export default ShootingStars;
@@ -0,0 +1,16 @@
1
+ import type { ObjectReadyProps } from '../../types/objectReady';
2
+ import React from "react";
3
+ import type { AnimationOptions, MouseMoveDomain, SolarSystemSpaceConfig } from "@3driseai/3drise-core";
4
+ export type SolarSystemProps = ObjectReadyProps & {
5
+ /** The object's config (config.type 'solarSystem'); missing keys fall back to DEFAULT_SPACE_OBJECTS.solarSystem. */
6
+ config?: Partial<SolarSystemSpaceConfig>;
7
+ /** Scene object id: the live-edit handle is found by it. */
8
+ id?: string;
9
+ /** Keyframes on the config knobs (animations.space.animations). */
10
+ keyframes?: AnimationOptions[];
11
+ /** Pointer bindings on the config knobs (mouseMove.space). */
12
+ mouseMove?: MouseMoveDomain;
13
+ };
14
+ declare const SolarSystem: React.FC<SolarSystemProps>;
15
+ export default SolarSystem;
16
+ //# sourceMappingURL=SolarSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SolarSystem.d.ts","sourceRoot":"","sources":["../../../src/components/space/SolarSystem.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAWhE,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,eAAe,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AA4EvG,MAAM,MAAM,gBAAgB,GAAG,gBAAgB,GAAG;IAC9C,oHAAoH;IACpH,MAAM,CAAC,EAAE,OAAO,CAAC,sBAAsB,CAAC,CAAC;IACzC,4DAA4D;IAC5D,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,mEAAmE;IACnE,SAAS,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC/B,8DAA8D;IAC9D,SAAS,CAAC,EAAE,eAAe,CAAC;CAC/B,CAAC;AAEF,QAAA,MAAM,WAAW,EAAE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAsD3C,CAAC;AAEF,eAAe,WAAW,CAAC"}
@@ -0,0 +1,141 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useObjectReady } from '../../hooks/useObjectReady.js';
3
+ import { useRef, useMemo, useState, useCallback, useLayoutEffect } from 'react';
4
+ import { BufferGeometry, BufferAttribute, Vector3, Color } from 'three';
5
+ import { useFrame } from '@react-three/fiber';
6
+ import Planet from '../Planet.js';
7
+ import Earth from './Earth.js';
8
+ import Sun from '../Sun.js';
9
+ import { useConfigDriver } from '../../hooks/useConfigDriver.js';
10
+ import { withConfigDefaults } from '../../utils/configAnimations.js';
11
+ import { DEFAULT_SPACE_OBJECTS, SPACE_OBJECTS_ANIMATABLE } from "@3driseai/3drise-core";
12
+ // =============================================================================
13
+ // SolarSystem — sun, eight planets on circular orbits (space object 'solarSystem')
14
+ // =============================================================================
15
+ //
16
+ // Orbits and planet spins are internal motion (sub-bodies moving inside the
17
+ // object); the system as a whole never turns. The orbit time scale, the sun's
18
+ // tint / brightness and the rings' colour / opacity reach the scene only through
19
+ // `push`, the one door live drag, keyframes (animations.space) and pointer
20
+ // bindings (mouseMove.space) go through. The time scale is integrated per frame
21
+ // (phase += delta * rate), so animating it never makes a planet jump.
22
+ //
23
+ const DEFAULTS = DEFAULT_SPACE_OBJECTS.solarSystem;
24
+ const STRUCTURAL = ['sunRadius'];
25
+ const ANIMATABLE = new Set(SPACE_OBJECTS_ANIMATABLE.solarSystem.map((p) => p.value));
26
+ // Stylized constants — distances compressed, sizes exaggerated for legibility.
27
+ const PLANETS = [
28
+ { body: { name: 'mercury', kind: 'planet', type: 'mercury' }, radius: 0.6, orbitRadius: 18, periodYears: 0.24, axialTilt: 0.03, spinRate: 1.0, initialPhase: 0.2 },
29
+ { body: { name: 'venus', kind: 'planet', type: 'venus' }, radius: 1.2, orbitRadius: 26, periodYears: 0.62, axialTilt: 3.10, spinRate: -0.4, initialPhase: 1.1 },
30
+ { body: { name: 'earth', kind: 'earth' }, radius: 1.3, orbitRadius: 36, periodYears: 1.00, axialTilt: 0.41, spinRate: 1.0, initialPhase: 2.3 },
31
+ { body: { name: 'mars', kind: 'planet', type: 'mars' }, radius: 0.9, orbitRadius: 46, periodYears: 1.88, axialTilt: 0.44, spinRate: 0.97, initialPhase: 3.7 },
32
+ { body: { name: 'jupiter', kind: 'planet', type: 'jupiter' }, radius: 3.6, orbitRadius: 70, periodYears: 11.86, axialTilt: 0.05, spinRate: 2.4, initialPhase: 0.8 },
33
+ { body: { name: 'saturn', kind: 'planet', type: 'saturn' }, radius: 3.2, orbitRadius: 92, periodYears: 29.46, axialTilt: 0.47, spinRate: 2.2, initialPhase: 4.2 },
34
+ { body: { name: 'uranus', kind: 'planet', type: 'uranus' }, radius: 2.0, orbitRadius: 114, periodYears: 84.0, axialTilt: 1.71, spinRate: 1.4, initialPhase: 5.5 },
35
+ { body: { name: 'neptune', kind: 'planet', type: 'neptune' }, radius: 2.0, orbitRadius: 134, periodYears: 164.8, axialTilt: 0.49, spinRate: 1.5, initialPhase: 1.9 },
36
+ ];
37
+ // Default: one Earth-year = 8 scene-seconds.
38
+ const EARTH_YEAR_SECONDS = 8;
39
+ const setColor = (target, v) => { if (v?.isColor)
40
+ target.copy(v);
41
+ else
42
+ target.set(v); };
43
+ const OrbitRing = ({ radius, rings }) => {
44
+ const matRef = useRef(null);
45
+ useLayoutEffect(() => {
46
+ const m = matRef.current;
47
+ if (!m)
48
+ return;
49
+ rings.add(m);
50
+ return () => rings.remove(m);
51
+ }, [rings]);
52
+ const geometry = useMemo(() => {
53
+ const segments = 128;
54
+ const points = new Float32Array((segments + 1) * 3);
55
+ for (let i = 0; i <= segments; i++) {
56
+ const t = (i / segments) * Math.PI * 2;
57
+ points[i * 3 + 0] = Math.cos(t) * radius;
58
+ points[i * 3 + 1] = 0;
59
+ points[i * 3 + 2] = Math.sin(t) * radius;
60
+ }
61
+ const geom = new BufferGeometry();
62
+ geom.setAttribute('position', new BufferAttribute(points, 3));
63
+ return geom;
64
+ }, [radius]);
65
+ return (_jsx("lineLoop", { geometry: geometry, children: _jsx("lineBasicMaterial", { ref: matRef, transparent: true, depthWrite: false }) }));
66
+ };
67
+ const OrbitedBody = ({ orbitRadius, orbitRate, spinRate, axialTilt, enableOrbit, enableSelfRotation, initialPhase, rateRef, onWorldPositionChange, children, }) => {
68
+ const orbitRef = useRef(null);
69
+ const spinRef = useRef(null);
70
+ const worldPosRef = useRef(new Vector3());
71
+ useFrame((_, delta) => {
72
+ const dt = Math.min(delta, 0.1) * rateRef.current;
73
+ if (enableOrbit && orbitRef.current)
74
+ orbitRef.current.rotation.y += dt * orbitRate;
75
+ if (enableSelfRotation && spinRef.current)
76
+ spinRef.current.rotation.y += dt * spinRate;
77
+ if (onWorldPositionChange && spinRef.current) {
78
+ spinRef.current.getWorldPosition(worldPosRef.current);
79
+ onWorldPositionChange(worldPosRef.current);
80
+ }
81
+ });
82
+ return (_jsx("group", { ref: orbitRef, "rotation-y": initialPhase, children: _jsx("group", { position: [orbitRadius, 0, 0], "rotation-z": axialTilt, children: _jsx("group", { ref: spinRef, children: children }) }) }));
83
+ };
84
+ const SolarSystem = ({ config, id, keyframes, mouseMove, onObjectReady, onObjectDispose }) => {
85
+ const { enableOrbit, enableSelfRotation, showOrbitRings, orbitSpeedMultiplier, sunColor, sunRadius, sunIntensity, orbitRingColor, orbitRingOpacity } = config ?? {};
86
+ const cfg = useMemo(() => withConfigDefaults(DEFAULTS, { enableOrbit, enableSelfRotation, showOrbitRings, orbitSpeedMultiplier, sunColor, sunRadius, sunIntensity, orbitRingColor, orbitRingOpacity }), [enableOrbit, enableSelfRotation, showOrbitRings, orbitSpeedMultiplier, sunColor, sunRadius, sunIntensity, orbitRingColor, orbitRingOpacity]);
87
+ const [earthSunPos, setEarthSunPos] = useState([1, 0, 0]);
88
+ const lastEarthSyncRef = useRef(0);
89
+ const ref = useRef(null);
90
+ // Stable identity: an inline userData object is re-applied on every render and wipes the live handle stored on it.
91
+ const userData = useMemo(() => ({ id: '3drise-solar-system' }), []);
92
+ useObjectReady(ref, cfg, onObjectReady, onObjectDispose);
93
+ // Live state the push point writes and the frame loops read.
94
+ const rateRef = useRef(cfg.orbitSpeedMultiplier);
95
+ const sunControl = useRef({ color: new Color(cfg.sunColor), intensity: cfg.sunIntensity });
96
+ const ringMats = useRef(new Set());
97
+ const ringStyle = useRef({ color: new Color(cfg.orbitRingColor), opacity: cfg.orbitRingOpacity });
98
+ const applyRings = useCallback(() => {
99
+ for (const m of ringMats.current) {
100
+ m.color.copy(ringStyle.current.color);
101
+ m.opacity = ringStyle.current.opacity;
102
+ }
103
+ }, []);
104
+ const rings = useMemo(() => ({
105
+ add(m) { ringMats.current.add(m); m.color.copy(ringStyle.current.color); m.opacity = ringStyle.current.opacity; },
106
+ remove(m) { ringMats.current.delete(m); },
107
+ }), []);
108
+ const push = useCallback((m) => {
109
+ if (typeof m.orbitSpeedMultiplier === 'number')
110
+ rateRef.current = m.orbitSpeedMultiplier;
111
+ if (m.sunColor !== undefined)
112
+ setColor(sunControl.current.color, m.sunColor);
113
+ if (typeof m.sunIntensity === 'number')
114
+ sunControl.current.intensity = m.sunIntensity;
115
+ if (m.orbitRingColor !== undefined)
116
+ setColor(ringStyle.current.color, m.orbitRingColor);
117
+ if (typeof m.orbitRingOpacity === 'number')
118
+ ringStyle.current.opacity = m.orbitRingOpacity;
119
+ applyRings();
120
+ }, [applyRings]);
121
+ useLayoutEffect(() => { push(cfg); }, [push, cfg]);
122
+ useConfigDriver({ rootRef: ref, id, family: 'space', base: cfg, structural: STRUCTURAL, allowed: ANIMATABLE, keyframes, mouseMove, push });
123
+ const handleEarthWorld = useCallback((p) => {
124
+ const now = performance.now();
125
+ if (now - lastEarthSyncRef.current < 100)
126
+ return;
127
+ lastEarthSyncRef.current = now;
128
+ setEarthSunPos([-p.x, -p.y, -p.z]);
129
+ }, []);
130
+ return (_jsxs("group", { userData: userData, ref: ref, children: [_jsx(Sun, { radius: cfg.sunRadius, control: sunControl }), cfg.showOrbitRings &&
131
+ PLANETS.map((p) => (_jsx(OrbitRing, { radius: p.orbitRadius, rings: rings }, `ring-${p.body.name}`))), PLANETS.map((p) => {
132
+ const orbitRate = (2 * Math.PI) / (p.periodYears * EARTH_YEAR_SECONDS);
133
+ const common = { orbitRadius: p.orbitRadius, orbitRate, spinRate: p.spinRate, axialTilt: p.axialTilt, enableOrbit: cfg.enableOrbit, enableSelfRotation: cfg.enableSelfRotation, initialPhase: p.initialPhase, rateRef };
134
+ if (p.body.kind === 'earth') {
135
+ return (_jsx(OrbitedBody, { ...common, onWorldPositionChange: handleEarthWorld, children: _jsx(Earth, { config: { radius: p.radius, sunPosition: earthSunPos, atmosphereDayColor: '#6db3f2', atmosphereTwilightColor: '#d97e54' } }) }, "earth"));
136
+ }
137
+ return (_jsx(OrbitedBody, { ...common, children: _jsx(Planet, { type: p.body.type, scale: p.radius }) }, p.body.name));
138
+ })] }));
139
+ };
140
+ SolarSystem.displayName = 'SolarSystem';
141
+ export default SolarSystem;
@@ -0,0 +1,20 @@
1
+ import type { ObjectReadyProps } from '../../types/objectReady';
2
+ import { BufferGeometry } from 'three';
3
+ import React from "react";
4
+ import type { AnimationOptions, MouseMoveDomain, StarsSpaceConfig, TimeSettings } from "@3driseai/3drise-core";
5
+ export interface StarsProps extends ObjectReadyProps {
6
+ /** The object's config (config.type 'stars'); missing keys fall back to DEFAULT_SPACE_OBJECTS.stars. */
7
+ config?: Partial<StarsSpaceConfig>;
8
+ timeSettings?: TimeSettings;
9
+ sunSystemEnabled?: boolean;
10
+ /** Scene object id: the live-edit handle is found by it. */
11
+ id?: string;
12
+ /** Keyframes on the config knobs (animations.space.animations). */
13
+ keyframes?: AnimationOptions[];
14
+ /** Pointer bindings on the config knobs (mouseMove.space). */
15
+ mouseMove?: MouseMoveDomain;
16
+ }
17
+ export declare function generateStarsGeometry(count: number): BufferGeometry;
18
+ declare const Stars: React.FC<StarsProps>;
19
+ export default Stars;
20
+ //# sourceMappingURL=Stars.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Stars.d.ts","sourceRoot":"","sources":["../../../src/components/space/Stars.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAEhE,OAAO,EAAE,cAAc,EAAqC,MAAM,OAAO,CAAC;AAM1E,OAAO,KAAK,MAAM,OAAO,CAAC;AAE1B,OAAO,KAAK,EAAE,gBAAgB,EAAE,eAAe,EAAE,gBAAgB,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAe/G,MAAM,WAAW,UAAW,SAAQ,gBAAgB;IAChD,wGAAwG;IACxG,MAAM,CAAC,EAAE,OAAO,CAAC,gBAAgB,CAAC,CAAC;IACnC,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,4DAA4D;IAC5D,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,mEAAmE;IACnE,SAAS,CAAC,EAAE,gBAAgB,EAAE,CAAC;IAC/B,8DAA8D;IAC9D,SAAS,CAAC,EAAE,eAAe,CAAC;CAC/B;AAQD,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,CAuDnE;AAYD,QAAA,MAAM,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC,UAAU,CA0E/B,CAAC;AACF,eAAe,KAAK,CAAC"}
@@ -0,0 +1,160 @@
1
+ import { jsx as _jsx } from "react/jsx-runtime";
2
+ import { useObjectReady } from '../../hooks/useObjectReady.js';
3
+ import { useRef, useMemo, useCallback, useEffect, useLayoutEffect } from 'react';
4
+ import { BufferGeometry, BufferAttribute, AdditiveBlending } from 'three';
5
+ import { useFrame } from '@react-three/fiber';
6
+ import { useSkySystem } from '../../hooks/useSkySystem.js';
7
+ import { useConfigDriver } from '../../hooks/useConfigDriver.js';
8
+ import { withConfigDefaults } from '../../utils/configAnimations.js';
9
+ import { DEFAULT_SPACE_OBJECTS, SPACE_OBJECTS_ANIMATABLE } from "@3driseai/3drise-core";
10
+ const DEFAULTS = DEFAULT_SPACE_OBJECTS.stars;
11
+ /** Knobs that rebuild the field: never live, they change once, on commit. */
12
+ const STRUCTURAL = ['count'];
13
+ /** Knobs a keyframe or pointer binding may drive per frame — exactly what push applies. */
14
+ const ANIMATABLE = new Set(SPACE_OBJECTS_ANIMATABLE.stars.map((p) => p.value));
15
+ export function generateStarsGeometry(count) {
16
+ const halfCount = Math.floor(count / 2);
17
+ const geometry = new BufferGeometry();
18
+ const topPositions = new Float32Array(halfCount * 3);
19
+ for (let i = 0; i < halfCount; i++) {
20
+ const u = Math.random();
21
+ const v = Math.random() * 0.5 + 0.5;
22
+ const theta = 2 * Math.PI * u;
23
+ const phi = Math.acos(2 * v - 1);
24
+ topPositions.set([
25
+ Math.sin(phi) * Math.cos(theta),
26
+ Math.cos(phi),
27
+ Math.sin(phi) * Math.sin(theta),
28
+ ], i * 3);
29
+ }
30
+ const positions = new Float32Array(halfCount * 6);
31
+ positions.set(topPositions, 0);
32
+ for (let i = 0; i < halfCount; i++) {
33
+ positions.set([topPositions[i * 3], -topPositions[i * 3 + 1], topPositions[i * 3 + 2]], (i + halfCount) * 3);
34
+ }
35
+ const colors = new Float32Array(halfCount * 3);
36
+ for (let i = 0; i < halfCount; i++) {
37
+ const v = Math.random();
38
+ const c = v < 0.15 ? [0.8, 0.85, 1.0] : v < 0.3 ? [1.0, 0.95, 0.8] : [1.0, 1.0, 1.0];
39
+ colors.set(c, i * 3);
40
+ }
41
+ const mirroredColors = new Float32Array(halfCount * 6);
42
+ mirroredColors.set(colors, 0);
43
+ mirroredColors.set(colors, colors.length);
44
+ const sizes = new Float32Array(halfCount);
45
+ for (let i = 0; i < halfCount; i++) {
46
+ const v = Math.random();
47
+ sizes[i] = v < 0.01 ? 40 + Math.random() * 20 : v < 0.05 ? 25 + Math.random() * 15 : v < 0.2 ? 15 + Math.random() * 10 : 5 + Math.random() * 5;
48
+ }
49
+ const mirroredSizes = new Float32Array(halfCount * 2);
50
+ mirroredSizes.set(sizes, 0);
51
+ mirroredSizes.set(sizes, sizes.length);
52
+ const phases = new Float32Array(halfCount);
53
+ for (let i = 0; i < halfCount; i++)
54
+ phases[i] = Math.random() * Math.PI * 2;
55
+ const mirroredPhases = new Float32Array(halfCount * 2);
56
+ mirroredPhases.set(phases, 0);
57
+ mirroredPhases.set(phases, phases.length);
58
+ const freqs = new Float32Array(halfCount);
59
+ for (let i = 0; i < halfCount; i++)
60
+ freqs[i] = 1.0 + Math.random() * 2.0;
61
+ const mirroredFreqs = new Float32Array(halfCount * 2);
62
+ mirroredFreqs.set(freqs, 0);
63
+ mirroredFreqs.set(freqs, freqs.length);
64
+ geometry.setAttribute('position', new BufferAttribute(positions, 3));
65
+ geometry.setAttribute('color', new BufferAttribute(mirroredColors, 3));
66
+ geometry.setAttribute('size', new BufferAttribute(mirroredSizes, 1));
67
+ geometry.setAttribute('phase', new BufferAttribute(mirroredPhases, 1));
68
+ geometry.setAttribute('freq', new BufferAttribute(mirroredFreqs, 1));
69
+ return geometry;
70
+ }
71
+ // Module-scoped so the reference is stable across renders. A new object per
72
+ // render would make useSkySystem's [timeSettings] effect re-fire on every
73
+ // Stars re-render, stomping skySystemManager.enabled back to false between parent ticks.
74
+ const DEFAULT_TIME_SETTINGS = {
75
+ enabled: false,
76
+ timeOfDay: 12,
77
+ timescale: 60,
78
+ autoAnimate: false,
79
+ syncWithRealTime: false,
80
+ };
81
+ const Stars = ({ config, timeSettings, sunSystemEnabled = false, id, keyframes, mouseMove, onObjectReady, onObjectDispose }) => {
82
+ const pointsRef = useRef(null);
83
+ const materialRef = useRef(null);
84
+ // Stable identity: an inline userData object is re-applied on every render and wipes the live handle stored on it.
85
+ const userData = useMemo(() => ({ id: '3drise-stars' }), []);
86
+ const cfg = useMemo(() => withConfigDefaults(DEFAULTS, config), [config]);
87
+ useObjectReady(pointsRef, cfg, onObjectReady, onObjectDispose);
88
+ const geometry = useMemo(() => generateStarsGeometry(cfg.count), [cfg.count]);
89
+ useEffect(() => () => { geometry.dispose(); }, [geometry]);
90
+ // The configured opacity (push) times the day / night fade (sky system).
91
+ const opacityRef = useRef(cfg.opacity);
92
+ const fadeRef = useRef(1);
93
+ const targetFadeRef = useRef(1);
94
+ const push = useCallback((m) => {
95
+ const mat = materialRef.current;
96
+ if (typeof m.opacity === 'number')
97
+ opacityRef.current = m.opacity;
98
+ if (!mat)
99
+ return;
100
+ if (typeof m.starSize === 'number')
101
+ mat.sizeScale = m.starSize;
102
+ const c = m.color;
103
+ if (c !== undefined && mat.uColor) {
104
+ if (c?.isColor)
105
+ mat.uColor.copy(c);
106
+ else
107
+ mat.uColor.set(c);
108
+ mat.targetColor.copy(mat.uColor);
109
+ }
110
+ }, []);
111
+ useLayoutEffect(() => { push(cfg); }, [push, cfg]);
112
+ useConfigDriver({ rootRef: pointsRef, id, family: 'space', base: cfg, structural: STRUCTURAL, allowed: ANIMATABLE, keyframes, mouseMove, push });
113
+ useEffect(() => {
114
+ if (!sunSystemEnabled) {
115
+ fadeRef.current = 1;
116
+ targetFadeRef.current = 1;
117
+ }
118
+ }, [sunSystemEnabled]);
119
+ const handleTimeUpdate = useCallback((state) => {
120
+ // Not gated on autoAnimate: scrubbing the time slider to midnight brings the
121
+ // stars up the same way playing into midnight does.
122
+ const { normalizedTime, isDaytime, delta } = state;
123
+ if (!sunSystemEnabled)
124
+ return;
125
+ if (!isDaytime) {
126
+ targetFadeRef.current = 1;
127
+ }
128
+ else {
129
+ const sunriseEnd = 0.15;
130
+ const sunsetStart = 0.85;
131
+ if (normalizedTime <= sunriseEnd)
132
+ targetFadeRef.current = 1 - normalizedTime / sunriseEnd;
133
+ else if (normalizedTime >= sunsetStart)
134
+ targetFadeRef.current = (normalizedTime - sunsetStart) / (1 - sunsetStart);
135
+ else
136
+ targetFadeRef.current = 0;
137
+ }
138
+ const lerp = Math.min(1, 1.5 * (delta !== 0 ? delta : 1));
139
+ fadeRef.current += (targetFadeRef.current - fadeRef.current) * lerp;
140
+ }, [sunSystemEnabled]);
141
+ useSkySystem({
142
+ timeSettings: timeSettings ?? DEFAULT_TIME_SETTINGS,
143
+ onTimeUpdate: handleTimeUpdate,
144
+ enabled: sunSystemEnabled && !!timeSettings,
145
+ });
146
+ useFrame((_, delta) => {
147
+ const mat = materialRef.current;
148
+ const points = pointsRef.current;
149
+ if (!mat || !points)
150
+ return;
151
+ const alpha = opacityRef.current * fadeRef.current;
152
+ points.visible = alpha > 0.01;
153
+ mat.opacity = alpha;
154
+ // Twinkle clock.
155
+ mat.time += Math.min(delta, 0.1);
156
+ });
157
+ // No scale on <points>: the CreatedObject wrapper applies meshSettings.scale.
158
+ return (_jsx("points", { ref: pointsRef, geometry: geometry, renderOrder: -1, frustumCulled: false, userData: userData, children: _jsx("starsMaterial", { ref: materialRef, transparent: true, depthWrite: false, depthTest: true, blending: AdditiveBlending, colorMix: 0 }) }));
159
+ };
160
+ export default Stars;
@@ -0,0 +1,11 @@
1
+ export type { StarsProps } from './Stars';
2
+ export { default as Stars, generateStarsGeometry } from './Stars';
3
+ export type { EarthProps } from './Earth';
4
+ export { default as Earth } from './Earth';
5
+ export type { SolarSystemProps } from './SolarSystem';
6
+ export { default as SolarSystem } from './SolarSystem';
7
+ export type { ShootingStarsProps } from './ShootingStars';
8
+ export { default as ShootingStars } from './ShootingStars';
9
+ export type { ShootingStarProps } from './ShootingStar';
10
+ export { default as ShootingStar } from './ShootingStar';
11
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/space/index.ts"],"names":[],"mappings":"AAIA,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,qBAAqB,EAAE,MAAM,SAAS,CAAC;AAClE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,eAAe,CAAC;AACvD,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,gBAAgB,CAAC"}
@@ -0,0 +1,8 @@
1
+ // Space objects (object type 'space'): celestial bodies and sky backdrops.
2
+ // Rendered by Galaxy.tsx from its FAMILY table; each takes the uniform contract
3
+ // (config, id, keyframes, mouseMove, onObjectReady, onObjectDispose).
4
+ export { default as Stars, generateStarsGeometry } from './Stars.js';
5
+ export { default as Earth } from './Earth.js';
6
+ export { default as SolarSystem } from './SolarSystem.js';
7
+ export { default as ShootingStars } from './ShootingStars.js';
8
+ export { default as ShootingStar } from './ShootingStar.js';
@@ -1 +1 @@
1
- {"version":3,"file":"TerrainSurface.d.ts","sourceRoot":"","sources":["../../../src/components/terrain/TerrainSurface.tsx"],"names":[],"mappings":"AACA,OAAO,KAAqC,MAAM,OAAO,CAAC;AAU1D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAEjD;;;;;;;;;;;;;;;;GAgBG;AACH,QAAA,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAgG/C,CAAC;AAEF,eAAe,cAAc,CAAC"}
1
+ {"version":3,"file":"TerrainSurface.d.ts","sourceRoot":"","sources":["../../../src/components/terrain/TerrainSurface.tsx"],"names":[],"mappings":"AACA,OAAO,KAAqC,MAAM,OAAO,CAAC;AAkB1D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAEjD;;;;;;;;;;;;;;;;GAgBG;AACH,QAAA,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,iBAAiB,CAkI/C,CAAC;AAEF,eAAe,cAAc,CAAC"}
@@ -7,7 +7,10 @@ import { useCloudSun } from '../../hooks/useCloudSun.js';
7
7
  import { TERRAIN_LIVE_KEY } from '../../hooks/useTerrainLive.js';
8
8
  import { TerrainMaterial } from '../../shaders/terrain/TerrainMaterial.js';
9
9
  import { applySunUniforms } from '../../utils/cloudUniforms.js';
10
- import { applyTerrainAmbient, applyTerrainUniforms } from '../../utils/terrainUniforms.js';
10
+ import { applyTerrainAmbient, applyTerrainTextures, applyTerrainUniforms } from '../../utils/terrainUniforms.js';
11
+ import { useTerrainTextures } from '../../hooks/useTerrainTextures.js';
12
+ import { getAnimatableProperties } from '@3driseai/3drise-core';
13
+ import { applyConfigKeyframeAnimations, applyConfigMouseMove, } from '../../utils/configAnimations.js';
11
14
  /**
12
15
  * The terrain renderer. One clipmap, one material, four landforms — they differ
13
16
  * by the shaping operator the height field applies, not by having separate
@@ -25,10 +28,13 @@ import { applyTerrainAmbient, applyTerrainUniforms } from '../../utils/terrainUn
25
28
  * three together), pushes the config into uniforms, and re-snaps the clipmap to
26
29
  * the camera. Nothing here re-renders React.
27
30
  */
28
- const TerrainSurface = ({ id = '3drise-terrain', config, quality, skySettings, timeSettings, sunIntensity = 1, onObjectReady, onObjectDispose, }) => {
31
+ const TerrainSurface = ({ id = '3drise-terrain', config, quality, skySettings, timeSettings, sunIntensity = 1, animations, mouseMove, onObjectReady, onObjectDispose, }) => {
29
32
  const clipmap = useTerrainClipmap(quality.levels, quality.segments, quality.cellSize);
30
33
  const { state: sun, update: updateSun } = useCloudSun({ skySettings, timeSettings });
31
34
  const material = useMemo(() => new TerrainMaterial(), []);
35
+ // The four ground textures, packed into arrays. Repacks only when a map URL
36
+ // changes; tile size, tint and strength are uniforms, applied per frame.
37
+ const textures = useTerrainTextures(config.textures);
32
38
  useEffect(() => () => { material.dispose(); }, [material]);
33
39
  // Live controller overrides. A slider drag writes here every pointer-move and
34
40
  // the frame loop reads it on top of the config, so the terrain responds without
@@ -39,6 +45,18 @@ const TerrainSurface = ({ id = '3drise-terrain', config, quality, skySettings, t
39
45
  const liveQuality = useRef({});
40
46
  useEffect(() => { liveConfig.current = {}; }, [config]);
41
47
  useEffect(() => { liveQuality.current = {}; }, [quality]);
48
+ // The `terrain` keyframe / pointer domains: config -> keyframes -> pointer ->
49
+ // live drag, the clouds' order. Only the surface's lighting and colour knobs are
50
+ // in the set — the registry marks every land-shape knob non-animatable, so the
51
+ // ground itself never moves.
52
+ const animatable = useMemo(() => new Set(getAnimatableProperties({ type: 'terrain', config }, 'terrain').map(p => p.value)), [config.terrainType]);
53
+ const override = useRef({});
54
+ const startValues = useRef({});
55
+ const animStart = useRef(0);
56
+ useEffect(() => {
57
+ animStart.current = performance.now();
58
+ startValues.current = {};
59
+ }, [animations]);
42
60
  const rootRef = useRef(null);
43
61
  const meshRefs = useRef([]);
44
62
  // The handle a controller reaches through findById(id).userData. Set in an
@@ -67,9 +85,15 @@ const TerrainSurface = ({ id = '3drise-terrain', config, quality, skySettings, t
67
85
  // the sky that is actually being drawn behind it or a sunset landscape
68
86
  // comes out black under a blazing sky.
69
87
  applyTerrainAmbient(material, sun);
70
- const cfg = { ...config, ...liveConfig.current };
88
+ const o = override.current;
89
+ applyConfigKeyframeAnimations(animations?.terrain?.animations, startValues.current, config, o, performance.now() - animStart.current, animatable);
90
+ if (mouseMove?.enabled && mouseMove.terrain?.enabled) {
91
+ applyConfigMouseMove(mouseMove.terrain.properties, config, o, state.pointer, animatable);
92
+ }
93
+ const cfg = { ...config, ...o, ...liveConfig.current };
71
94
  const qual = { ...quality, ...liveQuality.current };
72
95
  applyTerrainUniforms(material, cfg, qual);
96
+ applyTerrainTextures(material, cfg, textures);
73
97
  // ONE origin for the whole pyramid, snapped to twice the finest cell.
74
98
  //
75
99
  // Snapping each ring to its own cell grid is the textbook clipmap and it is