@2112-lab/central-plant 0.1.0

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Files changed (54) hide show
  1. package/README.md +0 -0
  2. package/dist/bundle/index.js +14259 -0
  3. package/dist/cjs/_virtual/_rollupPluginBabelHelpers.js +353 -0
  4. package/dist/cjs/node_modules/three/examples/jsm/controls/OrbitControls.js +1292 -0
  5. package/dist/cjs/node_modules/three/examples/jsm/controls/TransformControls.js +1543 -0
  6. package/dist/cjs/node_modules/three/examples/jsm/loaders/GLTFLoader.js +4374 -0
  7. package/dist/cjs/node_modules/three/examples/jsm/loaders/RGBELoader.js +465 -0
  8. package/dist/cjs/node_modules/three/examples/jsm/utils/BufferGeometryUtils.js +117 -0
  9. package/dist/cjs/src/ConnectionManager.js +114 -0
  10. package/dist/cjs/src/Pathfinder.js +88 -0
  11. package/dist/cjs/src/animationManager.js +121 -0
  12. package/dist/cjs/src/componentManager.js +151 -0
  13. package/dist/cjs/src/debugLogger.js +176 -0
  14. package/dist/cjs/src/disposalManager.js +185 -0
  15. package/dist/cjs/src/environmentManager.js +1015 -0
  16. package/dist/cjs/src/hotReloadManager.js +252 -0
  17. package/dist/cjs/src/index.js +126 -0
  18. package/dist/cjs/src/keyboardControlsManager.js +206 -0
  19. package/dist/cjs/src/modelPreloader.js +360 -0
  20. package/dist/cjs/src/nameUtils.js +106 -0
  21. package/dist/cjs/src/pathfindingManager.js +321 -0
  22. package/dist/cjs/src/performanceMonitor.js +718 -0
  23. package/dist/cjs/src/sceneExportManager.js +292 -0
  24. package/dist/cjs/src/sceneInitializationManager.js +540 -0
  25. package/dist/cjs/src/sceneOperationsManager.js +560 -0
  26. package/dist/cjs/src/textureConfig.js +195 -0
  27. package/dist/cjs/src/transformControlsManager.js +851 -0
  28. package/dist/esm/_virtual/_rollupPluginBabelHelpers.js +328 -0
  29. package/dist/esm/node_modules/three/examples/jsm/controls/OrbitControls.js +1287 -0
  30. package/dist/esm/node_modules/three/examples/jsm/controls/TransformControls.js +1537 -0
  31. package/dist/esm/node_modules/three/examples/jsm/loaders/GLTFLoader.js +4370 -0
  32. package/dist/esm/node_modules/three/examples/jsm/loaders/RGBELoader.js +461 -0
  33. package/dist/esm/node_modules/three/examples/jsm/utils/BufferGeometryUtils.js +113 -0
  34. package/dist/esm/src/ConnectionManager.js +110 -0
  35. package/dist/esm/src/Pathfinder.js +84 -0
  36. package/dist/esm/src/animationManager.js +112 -0
  37. package/dist/esm/src/componentManager.js +123 -0
  38. package/dist/esm/src/debugLogger.js +167 -0
  39. package/dist/esm/src/disposalManager.js +155 -0
  40. package/dist/esm/src/environmentManager.js +989 -0
  41. package/dist/esm/src/hotReloadManager.js +244 -0
  42. package/dist/esm/src/index.js +117 -0
  43. package/dist/esm/src/keyboardControlsManager.js +196 -0
  44. package/dist/esm/src/modelPreloader.js +337 -0
  45. package/dist/esm/src/nameUtils.js +99 -0
  46. package/dist/esm/src/pathfindingManager.js +295 -0
  47. package/dist/esm/src/performanceMonitor.js +712 -0
  48. package/dist/esm/src/sceneExportManager.js +286 -0
  49. package/dist/esm/src/sceneInitializationManager.js +513 -0
  50. package/dist/esm/src/sceneOperationsManager.js +536 -0
  51. package/dist/esm/src/textureConfig.js +168 -0
  52. package/dist/esm/src/transformControlsManager.js +827 -0
  53. package/dist/index.d.ts +259 -0
  54. package/package.json +53 -0
@@ -0,0 +1,84 @@
1
+ import { createClass as _createClass, toConsumableArray as _toConsumableArray, classCallCheck as _classCallCheck } from '../_virtual/_rollupPluginBabelHelpers.js';
2
+ import ConnectionManager from './ConnectionManager.js';
3
+
4
+ /**
5
+ * Pathfinder class
6
+ * Enhanced version with better error handling for missing data
7
+ */
8
+ var Pathfinder = /*#__PURE__*/function () {
9
+ function Pathfinder(sceneData) {
10
+ _classCallCheck(this, Pathfinder);
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+ this.sceneData = sceneData || {};
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+ this.connectionManager = new ConnectionManager();
13
+ }
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+
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+ /**
16
+ * Find paths in the scene
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+ * @returns {Array} Array of paths
18
+ */
19
+ return _createClass(Pathfinder, [{
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+ key: "findPaths",
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+ value: function findPaths() {
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+ var _this = this;
23
+ console.log('[DEBUG] Starting findPaths()');
24
+ try {
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+ var connections = this.sceneData.connections;
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+
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+ // Safety check for connections
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+ if (!connections || !Array.isArray(connections)) {
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+ console.warn('Pathfinder: No valid connections provided in scene data');
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+ return [];
31
+ }
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+
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+ // Create clusters from connections
34
+ var clusters = this.connectionManager.clusterConnections(connections);
35
+
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+ // Return empty array if there are no valid clusters
37
+ if (!clusters || !clusters.length) {
38
+ console.log('Pathfinder: No valid connection clusters generated');
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+ return [];
40
+ }
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+
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+ // Process the clusters and generate paths
43
+ // (Simplified implementation, the actual process would be more complex)
44
+ var paths = [];
45
+ clusters.forEach(function (cluster) {
46
+ if (cluster && cluster.objects && Array.isArray(cluster.objects)) {
47
+ // Generate path for this cluster
48
+ var clusterPaths = _this._generatePathsForCluster(cluster);
49
+ paths.push.apply(paths, _toConsumableArray(clusterPaths));
50
+ }
51
+ });
52
+ return paths;
53
+ } catch (error) {
54
+ console.error('Pathfinder: Error finding paths:', error);
55
+ return [];
56
+ }
57
+ }
58
+
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+ /**
60
+ * Generate paths for a single cluster
61
+ * @param {Object} cluster - The cluster to generate paths for
62
+ * @returns {Array} Array of paths for this cluster
63
+ * @private
64
+ */
65
+ }, {
66
+ key: "_generatePathsForCluster",
67
+ value: function _generatePathsForCluster(cluster) {
68
+ // This is a placeholder implementation
69
+ // In your actual system, this would use your existing pathfinding logic
70
+ return cluster.objects.map(function (obj, index, arr) {
71
+ if (index < arr.length - 1) {
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+ return {
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+ from: obj,
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+ to: arr[index + 1],
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+ path: [] // This would normally contain 3D points for the path
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+ };
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+ }
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+ return null;
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+ }).filter(Boolean);
80
+ }
81
+ }]);
82
+ }();
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+
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+ export { Pathfinder as default };
@@ -0,0 +1,112 @@
1
+ import { logger } from './debugLogger.js';
2
+
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+ /**
4
+ * Animation Manager
5
+ * Handles animation loops and timing
6
+ */
7
+ var animationFrameId = null;
8
+ var isAnimating = false;
9
+ var lastTime = 0;
10
+ var callbacks = [];
11
+
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+ /**
13
+ * Start the animation loop
14
+ */
15
+ function startAnimation(component) {
16
+ if (isAnimating) return;
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+ isAnimating = true;
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+ lastTime = performance.now();
19
+ var _animate = function animate(time) {
20
+ if (!isAnimating) return;
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+
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+ // Calculate delta time
23
+ var deltaTime = (time - lastTime) / 1000; // in seconds
24
+ lastTime = time;
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+
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+ // Execute animation callbacks
27
+ executeCallbacks(time, deltaTime);
28
+
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+ // Render if component exists
30
+ if (component && component.renderer && component.scene && component.camera) {
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+ component.renderer.render(component.scene, component.camera);
32
+ }
33
+
34
+ // Update orbit controls if they exist
35
+ if (component && component.controls && component.controls.update) {
36
+ component.controls.update();
37
+ }
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+
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+ // Continue animation loop
40
+ animationFrameId = requestAnimationFrame(_animate);
41
+ };
42
+
43
+ // Start animation loop
44
+ animationFrameId = requestAnimationFrame(_animate);
45
+ logger.info('Animation loop started');
46
+ }
47
+
48
+ /**
49
+ * Stop the animation loop
50
+ */
51
+ function stopAnimation() {
52
+ if (!isAnimating) return;
53
+ if (animationFrameId !== null) {
54
+ cancelAnimationFrame(animationFrameId);
55
+ animationFrameId = null;
56
+ }
57
+ isAnimating = false;
58
+ logger.info('Animation loop stopped');
59
+ }
60
+
61
+ /**
62
+ * Register an animation callback
63
+ */
64
+ function addAnimationCallback(callback) {
65
+ if (typeof callback !== 'function') {
66
+ logger.warn('Invalid animation callback');
67
+ return;
68
+ }
69
+ callbacks.push(callback);
70
+ return callback;
71
+ }
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+
73
+ /**
74
+ * Remove an animation callback
75
+ */
76
+ function removeAnimationCallback(callback) {
77
+ var index = callbacks.indexOf(callback);
78
+ if (index !== -1) {
79
+ callbacks.splice(index, 1);
80
+ return true;
81
+ }
82
+ return false;
83
+ }
84
+
85
+ /**
86
+ * Execute all registered animation callbacks
87
+ */
88
+ function executeCallbacks(time, deltaTime) {
89
+ callbacks.forEach(function (callback) {
90
+ try {
91
+ callback(time, deltaTime);
92
+ } catch (error) {
93
+ logger.error('Error in animation callback:', error);
94
+ }
95
+ });
96
+ }
97
+
98
+ /**
99
+ * Check if animation is running
100
+ */
101
+ function isAnimationRunning() {
102
+ return isAnimating;
103
+ }
104
+ var animationManager = {
105
+ startAnimation: startAnimation,
106
+ stopAnimation: stopAnimation,
107
+ addAnimationCallback: addAnimationCallback,
108
+ removeAnimationCallback: removeAnimationCallback,
109
+ isAnimationRunning: isAnimationRunning
110
+ };
111
+
112
+ export { addAnimationCallback, animationManager as default, isAnimationRunning, removeAnimationCallback, startAnimation, stopAnimation };
@@ -0,0 +1,123 @@
1
+ import { asyncToGenerator as _asyncToGenerator, regenerator as _regenerator } from '../_virtual/_rollupPluginBabelHelpers.js';
2
+ import * as THREE from 'three';
3
+ import { logger } from './debugLogger.js';
4
+
5
+ /**
6
+ * Load a component from data
7
+ */
8
+ function loadComponent(_x) {
9
+ return _loadComponent.apply(this, arguments);
10
+ }
11
+
12
+ /**
13
+ * Place a component in the scene
14
+ */
15
+ function _loadComponent() {
16
+ _loadComponent = _asyncToGenerator(/*#__PURE__*/_regenerator().m(function _callee(componentData) {
17
+ var component;
18
+ return _regenerator().w(function (_context) {
19
+ while (1) switch (_context.n) {
20
+ case 0:
21
+ logger.info("Loading component: ".concat(componentData.id || 'Unknown'));
22
+
23
+ // This is a stub implementation that will need to be expanded
24
+ component = {
25
+ id: componentData.id || 'unknown-component',
26
+ type: componentData.type || 'generic',
27
+ data: componentData,
28
+ object: new THREE.Group(),
29
+ position: componentData.position || {
30
+ x: 0,
31
+ y: 0,
32
+ z: 0
33
+ },
34
+ rotation: componentData.rotation || {
35
+ x: 0,
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+ y: 0,
37
+ z: 0
38
+ },
39
+ scale: componentData.scale || {
40
+ x: 1,
41
+ y: 1,
42
+ z: 1
43
+ }
44
+ };
45
+ return _context.a(2, component);
46
+ }
47
+ }, _callee);
48
+ }));
49
+ return _loadComponent.apply(this, arguments);
50
+ }
51
+ function placeComponent(component, position, rotation, scene) {
52
+ if (!component || !component.object) {
53
+ logger.error('Cannot place component: invalid component object');
54
+ return null;
55
+ }
56
+
57
+ // Set position
58
+ if (position) {
59
+ component.object.position.set(position.x || 0, position.y || 0, position.z || 0);
60
+ }
61
+
62
+ // Set rotation
63
+ if (rotation) {
64
+ component.object.rotation.set(rotation.x || 0, rotation.y || 0, rotation.z || 0);
65
+ }
66
+
67
+ // Add to scene if provided
68
+ if (scene && scene.add) {
69
+ scene.add(component.object);
70
+ }
71
+ return component;
72
+ }
73
+
74
+ /**
75
+ * Remove a component from the scene
76
+ */
77
+ function removeComponent(componentId, scene) {
78
+ if (!scene) {
79
+ logger.error('Cannot remove component: scene not provided');
80
+ return false;
81
+ }
82
+
83
+ // Find the component by ID
84
+ var componentObject = null;
85
+ scene.traverse(function (object) {
86
+ if (object.userData && object.userData.id === componentId) {
87
+ componentObject = object;
88
+ }
89
+ });
90
+ if (componentObject && componentObject.parent) {
91
+ componentObject.parent.remove(componentObject);
92
+ logger.info("Component removed: ".concat(componentId));
93
+ return true;
94
+ } else {
95
+ logger.warn("Component not found: ".concat(componentId));
96
+ return false;
97
+ }
98
+ }
99
+
100
+ /**
101
+ * Get a component by ID
102
+ */
103
+ function getComponentById(id, scene) {
104
+ if (!scene) {
105
+ logger.error('Cannot get component: scene not provided');
106
+ return null;
107
+ }
108
+ var component = null;
109
+ scene.traverse(function (object) {
110
+ if (object.userData && object.userData.id === id) {
111
+ component = object;
112
+ }
113
+ });
114
+ return component;
115
+ }
116
+ var componentManager = {
117
+ loadComponent: loadComponent,
118
+ placeComponent: placeComponent,
119
+ removeComponent: removeComponent,
120
+ getComponentById: getComponentById
121
+ };
122
+
123
+ export { componentManager as default, getComponentById, loadComponent, placeComponent, removeComponent };
@@ -0,0 +1,167 @@
1
+ import { createClass as _createClass, toConsumableArray as _toConsumableArray, classCallCheck as _classCallCheck } from '../_virtual/_rollupPluginBabelHelpers.js';
2
+
3
+ // Debug logging utility to reduce excessive console statements
4
+ // Provides conditional logging based on environment and debug levels
5
+
6
+ var DebugLogger = /*#__PURE__*/function () {
7
+ function DebugLogger() {
8
+ var namespace = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'SceneViewer';
9
+ var debugLevel = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'info';
10
+ _classCallCheck(this, DebugLogger);
11
+ this.namespace = namespace;
12
+ this.debugLevel = debugLevel;
13
+ this.isProduction = typeof process !== 'undefined' && process.env.NODE_ENV === 'production';
14
+ this.enabled = !this.isProduction;
15
+
16
+ // Debug levels: 'error', 'warn', 'info', 'debug', 'verbose'
17
+ this.levels = {
18
+ error: 0,
19
+ warn: 1,
20
+ info: 2,
21
+ debug: 3,
22
+ verbose: 4
23
+ };
24
+ this.currentLevel = this.levels[debugLevel] || this.levels.info;
25
+ }
26
+ return _createClass(DebugLogger, [{
27
+ key: "setLevel",
28
+ value: function setLevel(level) {
29
+ this.currentLevel = this.levels[level] || this.levels.info;
30
+ return this;
31
+ }
32
+ }, {
33
+ key: "enable",
34
+ value: function enable() {
35
+ this.enabled = true;
36
+ return this;
37
+ }
38
+ }, {
39
+ key: "disable",
40
+ value: function disable() {
41
+ this.enabled = false;
42
+ return this;
43
+ }
44
+ }, {
45
+ key: "_shouldLog",
46
+ value: function _shouldLog(level) {
47
+ return this.enabled && this.levels[level] <= this.currentLevel;
48
+ }
49
+ }, {
50
+ key: "_formatMessage",
51
+ value: function _formatMessage(level, message) {
52
+ var prefix = "[".concat(this.namespace, ":").concat(level.toUpperCase(), "]");
53
+ for (var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {
54
+ args[_key - 2] = arguments[_key];
55
+ }
56
+ return [prefix, message].concat(args);
57
+ }
58
+ }, {
59
+ key: "error",
60
+ value: function error(message) {
61
+ if (this._shouldLog('error')) {
62
+ var _console;
63
+ for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
64
+ args[_key2 - 1] = arguments[_key2];
65
+ }
66
+ (_console = console).error.apply(_console, _toConsumableArray(this._formatMessage.apply(this, ['error', message].concat(args))));
67
+ }
68
+ }
69
+ }, {
70
+ key: "warn",
71
+ value: function warn(message) {
72
+ if (this._shouldLog('warn')) {
73
+ var _console2;
74
+ for (var _len3 = arguments.length, args = new Array(_len3 > 1 ? _len3 - 1 : 0), _key3 = 1; _key3 < _len3; _key3++) {
75
+ args[_key3 - 1] = arguments[_key3];
76
+ }
77
+ (_console2 = console).warn.apply(_console2, _toConsumableArray(this._formatMessage.apply(this, ['warn', message].concat(args))));
78
+ }
79
+ }
80
+ }, {
81
+ key: "info",
82
+ value: function info(message) {
83
+ if (this._shouldLog('info')) {
84
+ var _console3;
85
+ for (var _len4 = arguments.length, args = new Array(_len4 > 1 ? _len4 - 1 : 0), _key4 = 1; _key4 < _len4; _key4++) {
86
+ args[_key4 - 1] = arguments[_key4];
87
+ }
88
+ (_console3 = console).log.apply(_console3, _toConsumableArray(this._formatMessage.apply(this, ['info', message].concat(args))));
89
+ }
90
+ }
91
+ }, {
92
+ key: "debug",
93
+ value: function debug(message) {
94
+ if (this._shouldLog('debug')) {
95
+ var _console4;
96
+ for (var _len5 = arguments.length, args = new Array(_len5 > 1 ? _len5 - 1 : 0), _key5 = 1; _key5 < _len5; _key5++) {
97
+ args[_key5 - 1] = arguments[_key5];
98
+ }
99
+ (_console4 = console).debug.apply(_console4, _toConsumableArray(this._formatMessage.apply(this, ['debug', message].concat(args))));
100
+ }
101
+ }
102
+ }, {
103
+ key: "verbose",
104
+ value: function verbose(message) {
105
+ if (this._shouldLog('verbose')) {
106
+ var _console5;
107
+ for (var _len6 = arguments.length, args = new Array(_len6 > 1 ? _len6 - 1 : 0), _key6 = 1; _key6 < _len6; _key6++) {
108
+ args[_key6 - 1] = arguments[_key6];
109
+ }
110
+ (_console5 = console).debug.apply(_console5, _toConsumableArray(this._formatMessage.apply(this, ['verbose', message].concat(args))));
111
+ }
112
+ }
113
+
114
+ // Special methods for common patterns
115
+ }, {
116
+ key: "phase",
117
+ value: function phase(phaseNumber, message) {
118
+ for (var _len7 = arguments.length, args = new Array(_len7 > 2 ? _len7 - 2 : 0), _key7 = 2; _key7 < _len7; _key7++) {
119
+ args[_key7 - 2] = arguments[_key7];
120
+ }
121
+ this.info.apply(this, ["\uD83D\uDD0D PHASE ".concat(phaseNumber, ": ").concat(message)].concat(args));
122
+ }
123
+ }, {
124
+ key: "success",
125
+ value: function success(message) {
126
+ for (var _len8 = arguments.length, args = new Array(_len8 > 1 ? _len8 - 1 : 0), _key8 = 1; _key8 < _len8; _key8++) {
127
+ args[_key8 - 1] = arguments[_key8];
128
+ }
129
+ this.info.apply(this, ["\u2705 ".concat(message)].concat(args));
130
+ }
131
+ }, {
132
+ key: "failure",
133
+ value: function failure(message) {
134
+ for (var _len9 = arguments.length, args = new Array(_len9 > 1 ? _len9 - 1 : 0), _key9 = 1; _key9 < _len9; _key9++) {
135
+ args[_key9 - 1] = arguments[_key9];
136
+ }
137
+ this.error.apply(this, ["\u274C ".concat(message)].concat(args));
138
+ }
139
+ }, {
140
+ key: "loading",
141
+ value: function loading(message) {
142
+ for (var _len0 = arguments.length, args = new Array(_len0 > 1 ? _len0 - 1 : 0), _key0 = 1; _key0 < _len0; _key0++) {
143
+ args[_key0 - 1] = arguments[_key0];
144
+ }
145
+ this.debug.apply(this, ["\uD83D\uDD04 ".concat(message)].concat(args));
146
+ }
147
+ }, {
148
+ key: "timing",
149
+ value: function timing(message) {
150
+ for (var _len1 = arguments.length, args = new Array(_len1 > 1 ? _len1 - 1 : 0), _key1 = 1; _key1 < _len1; _key1++) {
151
+ args[_key1 - 1] = arguments[_key1];
152
+ }
153
+ this.debug.apply(this, ["\u23F1\uFE0F ".concat(message)].concat(args));
154
+ }
155
+ }]);
156
+ }();
157
+
158
+ // Create default logger instance
159
+ var logger = new DebugLogger('SceneViewer', 'info');
160
+
161
+ // Create specialized loggers for different subsystems
162
+ var transformLogger = new DebugLogger('Transform', 'warn');
163
+ var pathfinderLogger = new DebugLogger('Pathfinder', 'info');
164
+ var modelLogger = new DebugLogger('Models', 'info');
165
+ var materialLogger = new DebugLogger('Materials', 'warn');
166
+
167
+ export { DebugLogger, logger, materialLogger, modelLogger, pathfinderLogger, transformLogger };
@@ -0,0 +1,155 @@
1
+ import { toConsumableArray as _toConsumableArray } from '../_virtual/_rollupPluginBabelHelpers.js';
2
+ import * as THREE from 'three';
3
+ import { logger } from './debugLogger.js';
4
+
5
+ /**
6
+ * Dispose a Three.js object including geometry, material, and textures
7
+ */
8
+ function disposeObject(object) {
9
+ if (!object) return;
10
+
11
+ // Dispose geometry
12
+ if (object.geometry) {
13
+ object.geometry.dispose();
14
+ }
15
+
16
+ // Dispose material(s)
17
+ if (object.material) {
18
+ if (Array.isArray(object.material)) {
19
+ object.material.forEach(function (material) {
20
+ return disposeMaterial(material);
21
+ });
22
+ } else {
23
+ disposeMaterial(object.material);
24
+ }
25
+ }
26
+
27
+ // Dispose any children
28
+ if (object.children && object.children.length > 0) {
29
+ // Work with a copy of the children array to avoid issues during iteration
30
+ var children = _toConsumableArray(object.children);
31
+ children.forEach(function (child) {
32
+ return disposeObject(child);
33
+ });
34
+ }
35
+ }
36
+
37
+ /**
38
+ * Dispose a Three.js material and its textures
39
+ */
40
+ function disposeMaterial(material) {
41
+ if (!material) return;
42
+
43
+ // Dispose textures
44
+ Object.keys(material).forEach(function (key) {
45
+ var value = material[key];
46
+ if (value && value instanceof THREE.Texture) {
47
+ value.dispose();
48
+ }
49
+ });
50
+
51
+ // Dispose the material itself
52
+ material.dispose();
53
+ }
54
+
55
+ /**
56
+ * Clean up a Three.js scene
57
+ */
58
+ function cleanupScene(scene) {
59
+ if (!scene) {
60
+ logger.warn('Cannot cleanup: scene not provided');
61
+ return;
62
+ }
63
+
64
+ // Dispose all objects in the scene
65
+ while (scene.children.length > 0) {
66
+ var object = scene.children[0];
67
+ scene.remove(object);
68
+ disposeObject(object);
69
+ }
70
+ logger.info('Scene cleared and disposed');
71
+ }
72
+
73
+ /**
74
+ * Clean up a Three.js renderer
75
+ */
76
+ function cleanupRenderer(renderer) {
77
+ if (!renderer) {
78
+ logger.warn('Cannot cleanup: renderer not provided');
79
+ return;
80
+ }
81
+ renderer.dispose();
82
+
83
+ // Remove from DOM if possible
84
+ var canvas = renderer.domElement;
85
+ if (canvas && canvas.parentNode) {
86
+ canvas.parentNode.removeChild(canvas);
87
+ }
88
+ logger.info('Renderer disposed');
89
+ }
90
+
91
+ /**
92
+ * Clean up Nuxt-specific event listeners
93
+ */
94
+ function cleanupNuxtEventListeners() {
95
+ if (typeof window === 'undefined' || !window.$nuxt) {
96
+ return;
97
+ }
98
+
99
+ // Clean up any registered event listeners
100
+ if (window.$nuxt.$off) {
101
+ // This is a simple placeholder - actual implementation would need to track
102
+ // specific listeners that were registered
103
+ logger.info('Nuxt event listeners cleaned up');
104
+ }
105
+ }
106
+
107
+ /**
108
+ * Comprehensive cleanup of Three.js resources
109
+ */
110
+ function cleanupThreeJsResources(component) {
111
+ if (!component) return;
112
+
113
+ // Stop animation if it's running
114
+ if (component.stopAnimation) {
115
+ component.stopAnimation();
116
+ }
117
+
118
+ // Clean up controls
119
+ if (component.controls) {
120
+ if (component.controls.dispose) {
121
+ component.controls.dispose();
122
+ }
123
+ component.controls = null;
124
+ }
125
+
126
+ // Clean up scene
127
+ if (component.scene) {
128
+ cleanupScene(component.scene);
129
+ component.scene = null;
130
+ }
131
+
132
+ // Clean up renderer
133
+ if (component.renderer) {
134
+ cleanupRenderer(component.renderer);
135
+ component.renderer = null;
136
+ }
137
+
138
+ // Clean up camera
139
+ component.camera = null;
140
+
141
+ // Cleanup other resources
142
+ component.textureLoader = null;
143
+ component.gltfLoader = null;
144
+ logger.info('All Three.js resources cleaned up');
145
+ }
146
+ var disposalManager = {
147
+ disposeObject: disposeObject,
148
+ disposeMaterial: disposeMaterial,
149
+ cleanupScene: cleanupScene,
150
+ cleanupRenderer: cleanupRenderer,
151
+ cleanupNuxtEventListeners: cleanupNuxtEventListeners,
152
+ cleanupThreeJsResources: cleanupThreeJsResources
153
+ };
154
+
155
+ export { cleanupNuxtEventListeners, cleanupRenderer, cleanupScene, cleanupThreeJsResources, disposalManager as default, disposeMaterial, disposeObject };