win32console 1.2.0-x86-mingw32
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- data/HISTORY.txt +7 -0
- data/HISTORY_GEM.txt +38 -0
- data/INSTALL.txt +18 -0
- data/README.txt +25 -0
- data/README_GEM.txt +64 -0
- data/Rakefile +49 -0
- data/doc/Console.rdoc +690 -0
- data/doc/Console_ANSI.rdoc +302 -0
- data/ext/Console.cpp +1218 -0
- data/ext/extconf.rb +18 -0
- data/lib/Console.so +0 -0
- data/lib/Win32/Console/ANSI.rb +348 -0
- data/lib/Win32/Console/api.rb +342 -0
- data/lib/Win32/Console/constants.rb +66 -0
- data/lib/Win32/Console.rb +372 -0
- data/lib/win32console.rb +1 -0
- data/test/test_cursor.rb +9 -0
- data/test/test_mouse.rb +6 -0
- data/test/test_readinput.rb +62 -0
- data/test/test_readoutput.rb +52 -0
- data/test/test_sendevent.rb +17 -0
- data/test/test_title.rb +14 -0
- data/test/test_write.rb +36 -0
- metadata +83 -0
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# = NAME
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#
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# Win32::Console::ANSI - Ruby extension to emulate ANSI console on Win32 system.
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#
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# = SYNOPSIS
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#
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# require "Win32::Console::ANSI"
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#
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# puts "\e[1;34mThis text is bold blue.\e[0m"
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# puts "This text is normal.""
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# puts "\e[33;45;1mBold yellow on magenta.\e[0m"
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# puts "This text is normal."
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#
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# With the Term::ANSIColor module one increases the readability:
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#
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# require "Win32::Console::ANSI"
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# require "Term::ANSIColor"
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#
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# puts color 'bold blue'
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# puts "This text is bold blue."
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# puts color 'reset'
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# puts "This text is normal."
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# puts colored ("Bold yellow on magenta.", 'bold yellow on_magenta')
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# puts "This text is normal."
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#
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# And even more with Term::ANSIScreen:
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#
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# require "Win32::Console::ANSI;
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# require "Term::ANSIScreen qw/:color :cursor :screen/;
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#
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# locate 1, 1; puts "@ This is (1,1)", savepos;
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# puts locate(24,60), "@ This is (24,60)"; loadpos;
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# puts down(2), clline, "@ This is (3,16)";
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# setscroll 1, 20;
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# color 'black on white'; clline;
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# puts "This line is black on white.";
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# puts color 'reset'; puts "This text is normal.";
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# puts colored ("This text is bold blue.", 'bold blue');
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# puts "This text is normal.";
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# puts colored ['bold blue'], "This text is bold blue.";
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# puts "This text is normal.";
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#
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# = DESCRIPTION
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#
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# Windows NT/2000/XP does not support ANSI escape sequences in Win32 Console
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# applications. This module emulates an ANSI console for the script which
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# uses it.
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#
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#
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# == Escape sequences for Cursor Movement
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#
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# * \e[#A
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#
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# CUU: CUrsor Up: Moves the cursor up by the specified number of lines without
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# changing columns. If the cursor is already on the top line, this sequence
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# is ignored. \e[A is equivalent to \e[1A.
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#
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# * \e[#B
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#
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# CUD: CUrsor Down: Moves the cursor down by the specified number of lines
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# without changing columns. If the cursor is already on the bottom line,
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# this sequence is ignored. \e[B is equivalent to \e[1B.
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#
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# * \e[#C
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#
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# CUF: CUrsor Forward: Moves the cursor forward by the specified number of
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# columns without changing lines. If the cursor is already in the
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# rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C.
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#
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# * \e[#D
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#
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# CUB: CUrsor Backward: Moves the cursor back by the specified number of
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# columns without changing lines. If the cursor is already in the leftmost
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# column, this sequence is ignored. \e[D is equivalent to \e[1D.
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#
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# * \e[#E
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#
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# CNL: Cursor Next Line: Moves the cursor down the indicated # of rows, to
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# column 1. \e[E is equivalent to \e[1E.
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#
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# * \e[#F
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#
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# CPL: Cursor Preceding Line: Moves the cursor up the indicated # of rows,
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# to column 1. \e[F is equivalent to \e[1F.
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#
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# * \e[#G
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#
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# CHA: Cursor Horizontal Absolute: Moves the cursor to indicated column in
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# current row. \e[G is equivalent to \e[1G.
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#
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# * \e[#;#H
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#
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# CUP: CUrsor Position: Moves the cursor to the specified position. The first #
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# specifies the line number, the second # specifies the column.
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# If you do not specify a position, the cursor moves to the
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# home position: the upper-left corner of the screen (line 1, column 1).
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#
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# * \e[#;#f
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#
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# HVP: Horizontal and Vertical Position.
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# Works the same way as the preceding escape sequence.
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#
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# * \e[s
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#
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# SCP: Save Cursor Position: Saves the current cursor position. You can move
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# the cursor to the saved cursor position by using the Restore Cursor
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# Position sequence.
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#
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# * \e[u
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#
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# RCP: Restore Cursor Position: Returns the cursor to the position stored
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# by the Save Cursor Position sequence.
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#
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# == Escape sequences for Display Edition
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#
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# * \e[#J
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#
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# ED: Erase Display:
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#
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# * \e[0J
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#
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# Clears the screen from cursor to end of display. The cursor position is unchanged.
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#
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# * \e[1J
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#
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# Clears the screen from start to cursor. The cursor position is unchanged.
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#
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# * \e[2J
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#
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# Clears the screen and moves the cursor to the home position (line 1, column 1).
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#
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# \e[J is equivalent to \e[0J. (Some terminal/emulators respond to \e[J as if
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# it were \e[2J. Here, the default is 0; it's the norm)
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#
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# * \e[#K
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#
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# EL: Erase Line:
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#
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# * \e[0K
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#
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# Clears all characters from the cursor position to the end of the line
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# (including the character at the cursor position).
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# The cursor position is unchanged.
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#
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# * \e[1K
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#
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# Clears all characters from start of line to the cursor position.
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# (including the character at the cursor position).
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# The cursor position is unchanged.
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#
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# * \e[2K
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#
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# Clears all characters of the whole line.
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# The cursor position is unchanged.
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#
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# \e[K is equivalent to \e[0K.
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#
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# * \e[#L
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#
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# IL: Insert Lines: The cursor line and all lines below it move down # lines,
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# leaving blank space. The cursor position is unchanged. The bottommost #
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# lines are lost. \e[L is equivalent to \e[1L.
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#
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# * \e[#M
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#
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# DL: Delete Line: The block of # lines at and below the cursor are deleted;
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# all lines below them move up # lines to fill in the gap, leaving # blank
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# lines at the bottom of the screen. The cursor position is unchanged.
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# \e[M is equivalent to \e[1M.
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#
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# * \e#\@
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#
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# ICH: Insert CHaracter: The cursor character and all characters to the right
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# of it move right # columns, leaving behind blank space.
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# The cursor position is unchanged. The rightmost # characters on the line are lost.
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#
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# * \e[#P
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#
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# DCH: Delete CHaracter: The block of # characters at and to the right of the
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# cursor are deleted; all characters to the right of it move left # columns,
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# leaving behind blank space. The cursor position is unchanged.
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# \e[P is equivalent to \e[1P.
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#
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#
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# == Escape sequences for Set Graphics Rendition
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#
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# * \e[#;...;#m
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#
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# SGM: Set Graphics Mode: Calls the graphics functions specified by the
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# following values. These specified functions remain active until the next
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# occurrence of this escape sequence. Graphics mode changes the colors and
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# attributes of text (such as bold and underline) displayed on the
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# screen.
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#
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# * Text attributes
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#
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# 0 All attributes off
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# 1 Bold on
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# 4 Underscore on
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# 7 Reverse video on
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# 8 Concealed on
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#
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# 21 Bold off
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# 24 Underscore off
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# 27 Reverse video off
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# 28 Concealed off
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#
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# * Foreground colors
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#
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# 30 Black
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# 31 Red
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# 32 Green
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# 33 Yellow
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# 34 Blue
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# 35 Magenta
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# 36 Cyan
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# 37 White
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#
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# * Background colors
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#
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# 40 Black
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# 41 Red
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# 42 Green
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# 43 Yellow
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# 44 Blue
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# 45 Magenta
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# 46 Cyan
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# 47 White
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#
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# \e[m is equivalent to \e0m.
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#
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# == Escape sequences for Select Character Set
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#
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# * \e(U
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#
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# Select null mapping - straight to character from the codepage of the console.
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#
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# * \e(K
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#
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# Select Windows to DOS mapping, if the corresponding map exist; no effect
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# otherwise. This is the default mapping (if the map exist, of course). It's
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# useful becarequire "one types the script with a Windows-based editor (using a
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# Windows codepage) and the script prints its messages on the console using
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# another codepage: without translation, the characters with a code greatest
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# than 127 are different and the printed messages may be not readable.
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#
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# The conversion is done by the module Encode if it is installed (it's a
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# standard module with Perl5.8, not Ruby yet). Otherwise, the conversion is limited to the
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# following couples:
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#
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# WinLatin1 (cp1252) to DOSLatin1 (cp850)
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# WinLatin1 (cp1252) to DOSLatinUS (cp437)
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# WinLatin2 (cp1250) to DOSLatin2 (cp852)
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# WinCyrillic(cp1251) to DOSCyrillic (cp855)
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#
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# * \e(#X
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#
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# This escape sequence is I<not> standard! It's an experimental one, just for
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# fun :-)
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#
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# If <i>and only if</i> the console uses an Unicode police, it is possible to
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# change its codepage with this escape sequence. No effect with an ordinary
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# "Raster Font". (For Windows NT/2000/XP the currently available Unicode
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# console font is the Lucida Console TrueType font.)
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# # is the number of the codepage needed, 855 for cp855 for instance.
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#
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#
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# = LIMITATIONS
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#
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# * Due to DOS-console limitations, the blink mode (text attributes 5 and 25) is not implemented.
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#
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# = SEE ALSO
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#
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# <b>Win32::Console</b>, <b>Term::ANSIColor</b>, <b>Term::ANSIScreen</b>.
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#
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# = AUTHOR
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#
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# J-L Morel jl_morel@bribes.org
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#
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# Home page: http://www.bribes.org/perl/wANSIConsole.html
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#
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# Gonzalo Garramu�o GGarramuno@aol.com Ruby port
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#
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# = CREDITS
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#
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# Render unto C�sar the things which are C�sar's...
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#
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# This module requires the module Win32::Console. Thanks to Aldo Calpini.
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#
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# The method used to overload the print function is due to Matt Sergeant
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# (see his module Win32::ASP).
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#
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# = COPYRIGHT
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#
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# Copyright (c) 2004 Gonzalo Garramu�o. All rights reserved.
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# Copyright (c) 2003 J-L Morel. All rights reserved.
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#
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# This program is free software; you can redistribute it and/or modify it under
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# the terms of the Artistic License.
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#
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#
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