win32console 1.2.0-x86-mingw32
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- data/HISTORY.txt +7 -0
- data/HISTORY_GEM.txt +38 -0
- data/INSTALL.txt +18 -0
- data/README.txt +25 -0
- data/README_GEM.txt +64 -0
- data/Rakefile +49 -0
- data/doc/Console.rdoc +690 -0
- data/doc/Console_ANSI.rdoc +302 -0
- data/ext/Console.cpp +1218 -0
- data/ext/extconf.rb +18 -0
- data/lib/Console.so +0 -0
- data/lib/Win32/Console/ANSI.rb +348 -0
- data/lib/Win32/Console/api.rb +342 -0
- data/lib/Win32/Console/constants.rb +66 -0
- data/lib/Win32/Console.rb +372 -0
- data/lib/win32console.rb +1 -0
- data/test/test_cursor.rb +9 -0
- data/test/test_mouse.rb +6 -0
- data/test/test_readinput.rb +62 -0
- data/test/test_readoutput.rb +52 -0
- data/test/test_sendevent.rb +17 -0
- data/test/test_title.rb +14 -0
- data/test/test_write.rb +36 -0
- metadata +83 -0
data/doc/Console.rdoc
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#
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# = NAME
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#
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# Win32::Console - Win32 Console and Character Mode Functions
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#
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#
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# = DESCRIPTION
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#
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# This module implements the Win32 console and character mode
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# functions. They give you full control on the console input and output,
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# including: support of off-screen console buffers (eg. multiple screen
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# pages)
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#
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# - reading and writing of characters, attributes and whole portions of
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# the screen
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#
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# - complete processing of keyboard and mouse events
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#
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# - some very funny additional features :)
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#
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#
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# Those functions should also make possible a port of the Unix's curses
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# library; if there is anyone interested (and/or willing to contribute)
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# to this project, e-mail me. Thank you.
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#
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#
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# = REFERENCE
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#
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#
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# == Methods
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#
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# - Alloc
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#
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# Allocates a new console for the process. Returns C<nil> on errors, a
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# nonzero value on success. A process cannot be associated with more
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# than one console, so this method will fail if there is already an
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# allocated console. Use Free to detach the process from the console,
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# and then call Alloc to create a new console. See also: C<Free>
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#
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# Example:
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#
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# Win32::Console::Alloc()
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#
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# - Attr [attr]
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#
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# Gets or sets the current console attribute. This attribute is used by
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# the Write method.
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#
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# Example:
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#
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# attr = console.Attr()
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# console.Attr(FG_YELLOW | BG_BLUE)
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#
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# - Close
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#
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# Closes a shortcut object. Note that it is not "strictly" required to
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# close the objects you created, since the Win32::Shortcut objects are
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# automatically closed when the program ends (or when you elsehow
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# destroy such an object).
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#
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# Example:
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#
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# link.Close()
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#
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# - Cls [attr]
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#
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# Clear the console, with the specified I<attr> if given, or using
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# ATTR_NORMAL otherwise.
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#
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# Example:
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#
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# console.Cls()
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# console.Cls(FG_WHITE | BG_GREEN)
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#
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# - Cursor [x, y, size, visible]
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#
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# Gets or sets cursor position and appearance. Returns C<nil> on
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# errors, or a 4-element list containing: I<x>, I<y>, I<size>,
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# I<visible>. I<x> and I<y> are the current cursor position; ...
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#
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# Example:
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#
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# x, y, size, visible = console.Cursor()
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#
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# # Get position only
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# x, y = console.Cursor()
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#
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# console.Cursor(40, 13, 50, 1)
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#
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# # Set position only
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# console.Cursor(40, 13)
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#
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# # Set size and visibility without affecting position
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# console.Cursor(-1, -1, 50, 1)
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#
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# - Display
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#
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# Displays the specified console on the screen. Returns C<nil> on errors,
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# a nonzero value on success.
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#
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# Example:
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#
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# console.Display()
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#
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# - FillAttr [attribute, number, col, row]
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#
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# Fills the specified number of consecutive attributes, beginning at
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# I<col>, I<row>, with the value specified in I<attribute>. Returns the
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# number of attributes filled, or C<nil> on errors. See also:
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# C<FillChar>.
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#
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# Example:
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#
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# console.FillAttr(FG_BLACK | BG_BLACK, 80*25, 0, 0)
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#
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# - FillChar char, number, col, row
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#
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# Fills the specified number of consecutive characters, beginning at
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# I<col>, I<row>, with the character specified in I<char>. Returns the
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# number of characters filled, or C<nil> on errors. See also:
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# C<FillAttr>.
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#
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# Example:
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#
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# console.FillChar("X", 80*25, 0, 0)
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#
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# - Flush
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#
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# Flushes the console input buffer. All the events in the buffer are
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# discarded. Returns C<nil> on errors, a nonzero value on success.
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#
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# Example:
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#
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# console.Flush()
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#
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# - Free
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#
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# Detaches the process from the console. Returns C<nil> on errors, a
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# nonzero value on success. See also: C<Alloc>.
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#
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# Example:
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#
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# Win32::Console::Free()
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#
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# - GenerateCtrlEvent [type, processgroup]
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#
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# Sends a break signal of the specified I<type> to the specified
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# I<processgroup>. I<type> can be one of the following constants:
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#
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# CTRL_BREAK_EVENT
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# CTRL_C_EVENT
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#
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# they signal, respectively, the pressing of Control + Break and of
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# Control + C; if not specified, it defaults to CTRL_C_EVENT.
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# I<processgroup> is the pid of a process sharing the same console. If
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# omitted, it defaults to 0 (the current process), which is also the
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# only meaningful value that you can pass to this function. Returns
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# C<nil> on errors, a nonzero value on success.
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#
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# Example:
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#
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# # break this script now
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# Win32::Console::GenerateCtrlEvent()
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#
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# - GetEvents
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#
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# Returns the number of unread input events in the console's input
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# buffer, or C<nil> on errors. See also: C<Input>, C<InputChar>,
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# C<PeekInput>, C<WriteInput>.
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#
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# Example:
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#
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# events = console.GetEvents()
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#
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# - Info
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#
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# Returns an array of informations about the console (or C<nil> on
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# errors), which contains:
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#
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# * columns (X size) of the console buffer.
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#
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# * rows (Y size) of the console buffer.
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#
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# * current column (X position) of the cursor.
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#
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# * current row (Y position) of the cursor.
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#
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# * current attribute used for C<Write>.
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#
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# * left column (X of the starting point) of the current console window.
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#
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# * top row (Y of the starting point) of the current console window.
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#
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# * right column (X of the final point) of the current console window.
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#
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# * bottom row (Y of the final point) of the current console window.
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#
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# * maximum number of columns for the console window, given the current
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# buffer size, font and the screen size.
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#
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# * maximum number of rows for the console window, given the current
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# buffer size, font and the screen size.
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#
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#
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# See also: <b>Attr</b>, <b>Cursor</b>, <b>Size</b>, <b>Window</b>, <b>MaxWindow</b>.
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#
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# Example:
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#
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# info = console.Info()
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# puts "Cursor at #{info[3]}, #{info[4]}."
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#
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# - Input
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#
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# Reads an event from the input buffer. Returns an array of values, which
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# depending on the event's nature are:
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#
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# - keyboard event
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#
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# The array will contain:
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#
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# * event type: 1 for keyboard
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#
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# * key down: TRUE if the key is being pressed, FALSE if the key is being released
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#
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# * repeat count: the number of times the key is being held down
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#
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# * virtual keycode: the virtual key code of the key
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#
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# * virtual scancode: the virtual scan code of the key
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#
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# * char: the ASCII code of the character (if the key is a character key, 0 otherwise)
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#
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# * control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
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#
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#
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# - mouse event
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#
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# The array will contain:
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#
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# * event type: 2 for mouse
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#
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# * mouse pos. X: X coordinate (column) of the mouse location
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#
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# * mouse pos. Y: Y coordinate (row) of the mouse location
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#
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# * button state: the mouse button(s) which are pressed
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#
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# * control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
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#
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# * event flags: the type of the mouse event
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#
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#
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# This method will return <b>nil</b> on errors. Note that the events
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# returned are depending on the input <b>Mode</b> of the console; for example,
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# mouse events are not intercepted unless ENABLE_MOUSE_INPUT is
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# specified. See also: <b>GetEvents</b>, <b>InputChar</b>, <b>Mode</b>,
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# <b>PeekInput</b>, <b>WriteInput</b>.
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#
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# Example:
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#
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# event = console.Input()
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#
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# - InputChar number
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#
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# Reads and returns I<number> characters from the console input buffer,
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# or <b>nil</b> on errors. See also: <b>Input</b>, <b>Mode</b>.
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#
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# Example:
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#
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# key = console.InputChar(1)
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#
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# - InputCP [codepage]
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#
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# Gets or sets the input code page used by the console. Note that this
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# doesn't apply to a console object, but to the standard input
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# console. This attribute is used by the Write method. See also:
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# <b>OutputCP</b>.
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#
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# Example:
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#
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# codepage = Win32::Console::InputCP()
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# Win32::Console::InputCP(437)
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#
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# - MaxWindow
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#
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# Returns the size of the largest possible console window, based on the
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# current font and the size of the display. The result is <b>nil</b> on
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# errors, otherwise a 2-element list containing col, row.
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#
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# Example:
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#
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# maxCol, maxRow = console.MaxWindow()
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#
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# - Mode [flags]
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#
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# Gets or sets the input or output mode of a console. I<flags> can be a
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# combination of the following constants:
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#
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# ENABLE_LINE_INPUT
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# ENABLE_ECHO_INPUT
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# ENABLE_PROCESSED_INPUT
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# ENABLE_WINDOW_INPUT
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# ENABLE_MOUSE_INPUT
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# ENABLE_PROCESSED_OUTPUT
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# ENABLE_WRAP_AT_EOL_OUTPUT
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#
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# For more informations on the meaning of those flags, please refer to
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# the L<"Microsoft's Documentation">.
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#
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# Example:
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#
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# mode = console.Mode()
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# console.Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT)
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#
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# - MouseButtons
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#
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# Returns the number of the buttons on your mouse, or <b>nil</b> on errors.
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#
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# Example:
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#
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# puts "Your mouse has #{Win32::Console::MouseButtons()} buttons."
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#
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# - Win32::Console.new standard_handle
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#
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# - Win32::Console.new [accessmode, sharemode]
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#
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# Creates a new console object. The first form creates a handle to a
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# standard channel, I<standard_handle> can be one of the following:
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#
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# STD_OUTPUT_HANDLE
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# STD_ERROR_HANDLE
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# STD_INPUT_HANDLE
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#
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# The second form, instead, creates a console screen buffer in memory,
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# which you can access for reading and writing as a normal console, and
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# then redirect on the standard output (the screen) with <b>Display</b>. In
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# this case, you can specify one or both of the following values for
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# I<accessmode>:
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#
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# GENERIC_READ
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# GENERIC_WRITE
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#
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# which are the permissions you will have on the created buffer, and one
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# or both of the following values for I<sharemode>:
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#
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# FILE_SHARE_READ
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# FILE_SHARE_WRITE
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#
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# which affect the way the console can be shared. If you don't specify
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# any of those parameters, all 4 flags will be used.
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#
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# Example:
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#
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# stdout = Win32::Console.new(STD_OUTPUT_HANDLE)
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# stderr = Win32::Console.new(STD_ERROR_HANDLE)
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# stdin = Win32::Console.new(STD_INPUT_HANDLE)
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#
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# buffer = Win32::Console.new()
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# buffer = Win32::Console.new(GENERIC_READ | GENERIC_WRITE)
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#
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# - OutputCP [codepage]
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#
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# Gets or sets the output code page used by the console. Note that this
|
364
|
+
# doesn't apply to a console object, but to the standard output console.
|
365
|
+
# See also: <b>InputCP</b>.
|
366
|
+
#
|
367
|
+
# Example:
|
368
|
+
#
|
369
|
+
# codepage = Win32::Console::OutputCP()
|
370
|
+
# Win32::Console::OutputCP(437)
|
371
|
+
#
|
372
|
+
# - PeekInput
|
373
|
+
#
|
374
|
+
# Does exactly the same as <b>Input</b>, except that the event read is not
|
375
|
+
# removed from the input buffer. See also: <b>GetEvents</b>, <b>Input</b>,
|
376
|
+
# <b>InputChar</b>, <b>Mode</b>, <b>WriteInput</b>.
|
377
|
+
#
|
378
|
+
# Example:
|
379
|
+
#
|
380
|
+
# event = console.PeekInput()
|
381
|
+
#
|
382
|
+
# - ReadAttr [number, col, row]
|
383
|
+
#
|
384
|
+
# Reads the specified I<number> of consecutive attributes, beginning at
|
385
|
+
# I<col>, I<row>, from the console. Returns the attributes read (a
|
386
|
+
# variable containing one character for each attribute), or <b>nil</b> on
|
387
|
+
# errors. You can then pass the returned variable to <b>WriteAttr</b> to
|
388
|
+
# restore the saved attributes on screen. See also: <b>ReadChar</b>,
|
389
|
+
# <b>ReadRect</b>.
|
390
|
+
#
|
391
|
+
# Example:
|
392
|
+
#
|
393
|
+
# colors = console.ReadAttr(80*25, 0, 0)
|
394
|
+
#
|
395
|
+
# - ReadChar [number, col, row]
|
396
|
+
#
|
397
|
+
# Reads the specified I<number> of consecutive characters, beginning at
|
398
|
+
# I<col>, I<row>, from the console. Returns a string containing the
|
399
|
+
# characters read, or <b>nil</b> on errors. You can then pass the
|
400
|
+
# returned variable to <b>WriteChar</b> to restore the saved characters on
|
401
|
+
# screen. See also: <b>ReadAttr</b>, <b>ReadRect</b>.
|
402
|
+
#
|
403
|
+
# Example:
|
404
|
+
#
|
405
|
+
# chars = console.ReadChar(80*25, 0, 0)
|
406
|
+
#
|
407
|
+
# - ReadRect left, top, right, bottom
|
408
|
+
#
|
409
|
+
# Reads the content (characters and attributes) of the rectangle
|
410
|
+
# specified by I<left>, I<top>, I<right>, I<bottom> from the console.
|
411
|
+
# Returns a string containing the rectangle read, or <b>nil</b> on errors.
|
412
|
+
# You can then pass the returned variable to <b>WriteRect</b> to restore the
|
413
|
+
# saved rectangle on screen (or on another console). See also:
|
414
|
+
# <b>ReadAttr</b>, <b>ReadChar</b>.
|
415
|
+
#
|
416
|
+
# Example:
|
417
|
+
#
|
418
|
+
# rect = console.ReadRect(0, 0, 80, 25)
|
419
|
+
#
|
420
|
+
# - Scroll left, top, right, bottom, col, row, char, attr,
|
421
|
+
# [cleft, ctop, cright, cbottom]
|
422
|
+
#
|
423
|
+
# Moves a block of data in a console buffer the block is identified by
|
424
|
+
# I<left>, I<top>, I<right>, I<bottom>, while I<row>, I<col> identify
|
425
|
+
# the new location of the block. The cells left empty as a result of
|
426
|
+
# the move are filled with the character I<char> and attribute I<attr>.
|
427
|
+
# Optionally you can specify a clipping region with I<cleft>, I<ctop>,
|
428
|
+
# I<cright>, I<cbottom>, so that the content of the console outside this
|
429
|
+
# rectangle are unchanged. Returns <b>nil</b> on errors, a nonzero value
|
430
|
+
# on success.
|
431
|
+
#
|
432
|
+
# Example:
|
433
|
+
#
|
434
|
+
# # scrolls the screen 10 lines down, filling with black spaces
|
435
|
+
# console.Scroll(0, 0, 80, 25, 0, 10, " ", FG_BLACK | BG_BLACK)
|
436
|
+
#
|
437
|
+
# - Select standard_handle
|
438
|
+
#
|
439
|
+
# Redirects a standard handle to the specified console.
|
440
|
+
# I<standard_handle> can have one of the following values:
|
441
|
+
#
|
442
|
+
# STD_INPUT_HANDLE
|
443
|
+
# STD_OUTPUT_HANDLE
|
444
|
+
# STD_ERROR_HANDLE
|
445
|
+
#
|
446
|
+
# Returns <b>nil</b> on errors, a nonzero value on success.
|
447
|
+
#
|
448
|
+
# Example:
|
449
|
+
#
|
450
|
+
# console.Select(STD_OUTPUT_HANDLE)
|
451
|
+
#
|
452
|
+
# - Size [col, row]
|
453
|
+
#
|
454
|
+
# Gets or sets the console buffer size.
|
455
|
+
#
|
456
|
+
# Example:
|
457
|
+
#
|
458
|
+
# x, y = console.Size()
|
459
|
+
# console.Size(80, 25)
|
460
|
+
#
|
461
|
+
# - Title [title]
|
462
|
+
#
|
463
|
+
# Gets or sets the title bar the string of the current console window.
|
464
|
+
#
|
465
|
+
# Example:
|
466
|
+
#
|
467
|
+
# title = console.Title()
|
468
|
+
# console.Title("This is a title")
|
469
|
+
#
|
470
|
+
# - Window [flag, left, top, right, bottom]
|
471
|
+
#
|
472
|
+
# Gets or sets the current console window size. If called without
|
473
|
+
# arguments, returns a 4-element list containing the current window
|
474
|
+
# coordinates in the form of I<left>, I<top>, I<right>, I<bottom>. To
|
475
|
+
# set the window size, you have to specify an additional I<flag>
|
476
|
+
# parameter: if it is 0 (zero), coordinates are considered relative to
|
477
|
+
# the current coordinates; if it is non-zero, coordinates are absolute.
|
478
|
+
#
|
479
|
+
# Example:
|
480
|
+
#
|
481
|
+
# left, top, right, bottom = console.Window()
|
482
|
+
# console.Window(1, 0, 0, 80, 50)
|
483
|
+
#
|
484
|
+
# - Write string
|
485
|
+
#
|
486
|
+
# Writes I<string> on the console, using the current attribute, that you
|
487
|
+
# can set with <b>Attr</b>, and advancing the cursor as needed. This isn't
|
488
|
+
# so different from Perl's "print" statement. Returns the number of
|
489
|
+
# characters written or <b>nil</b> on errors. See also: <b>WriteAttr</b>,
|
490
|
+
# <b>WriteChar</b>, <b>WriteRect</b>.
|
491
|
+
#
|
492
|
+
# Example:
|
493
|
+
#
|
494
|
+
# console.Write("Hello, world!")
|
495
|
+
#
|
496
|
+
# - WriteAttr attrs, col, row
|
497
|
+
#
|
498
|
+
# Writes the attributes in the string I<attrs>, beginning at I<col>,
|
499
|
+
# I<row>, without affecting the characters that are on screen. The
|
500
|
+
# string attrs can be the result of a <b>ReadAttr</b> function, or you can
|
501
|
+
# build your own attribute string; in this case, keep in mind that every
|
502
|
+
# attribute is treated as a character, not a number (see example).
|
503
|
+
# Returns the number of attributes written or <b>nil</b> on errors. See
|
504
|
+
# also: <b>Write</b>, <b>WriteChar</b>, <b>WriteRect</b>.
|
505
|
+
#
|
506
|
+
# Example:
|
507
|
+
#
|
508
|
+
# console.WriteAttr($attrs, 0, 0)
|
509
|
+
#
|
510
|
+
# # note the use of chr()...
|
511
|
+
# attrs = (FG_BLACK | BG_WHITE).chr() * 80
|
512
|
+
# console.WriteAttr(attrs, 0, 0)
|
513
|
+
#
|
514
|
+
# - WriteChar chars, col, row
|
515
|
+
#
|
516
|
+
# Writes the characters in the string <i>attr</i>, beginning at <i>col</i>, <i>row</i>,
|
517
|
+
# without affecting the attributes that are on screen. The string <i>chars</i>
|
518
|
+
# can be the result of a <b>ReadChar</b> function, or a normal string. Returns
|
519
|
+
# the number of characters written or <b>nil</b> on errors. See also:
|
520
|
+
# <b>Write</b>, <b>WriteAttr</b>, <b>WriteRect</b>.
|
521
|
+
#
|
522
|
+
# Example:
|
523
|
+
#
|
524
|
+
# console.WriteChar("Hello, worlds!", 0, 0)
|
525
|
+
#
|
526
|
+
# - WriteInput (event)
|
527
|
+
#
|
528
|
+
# Pushes data in the console input buffer. I<(event)> is a list of values,
|
529
|
+
# for more information see <b>Input</b>. The string chars can be the result of
|
530
|
+
# a <b>ReadChar</b> function, or a normal string. Returns the number of
|
531
|
+
# characters written or <b>nil</b> on errors. See also: <b>Write</b>,
|
532
|
+
# <b>WriteAttr</b>, <b>WriteRect</b>.
|
533
|
+
#
|
534
|
+
# Example:
|
535
|
+
#
|
536
|
+
# console.WriteInput(event)
|
537
|
+
#
|
538
|
+
# - WriteRect rect, left, top, right, bottom
|
539
|
+
#
|
540
|
+
# Writes a rectangle of characters and attributes (contained in <i>rect</i>)
|
541
|
+
# on the console at the coordinates specified by <i>left</i>, <i>top</i>,
|
542
|
+
# <i>right</i>, <i>bottom</i>. <i>rect</i> can be the result of a <b>ReadRect</b>
|
543
|
+
# function. Returns <b>nil</b> on errors, otherwise a 4-element list
|
544
|
+
# containing the coordinates of the affected rectangle, in the format
|
545
|
+
# <i>left</i>, <i>top</i>, <i>right</i>, <i>bottom</i>. See also: <b>Write</b>,
|
546
|
+
# <b>WriteAttr</b>, <b>WriteChar</b>.
|
547
|
+
#
|
548
|
+
# Example:
|
549
|
+
#
|
550
|
+
# console.WriteRect(rect, 0, 0, 80, 25)
|
551
|
+
#
|
552
|
+
#
|
553
|
+
# == Constants
|
554
|
+
#
|
555
|
+
# The following constants are defined in the namespace of
|
556
|
+
# Win32::Console::Constants and are brought into the current
|
557
|
+
# namespace when the module is required:
|
558
|
+
#
|
559
|
+
# BACKGROUND_BLUE
|
560
|
+
# BACKGROUND_GREEN
|
561
|
+
# BACKGROUND_INTENSITY
|
562
|
+
# BACKGROUND_RED
|
563
|
+
# CAPSLOCK_ON
|
564
|
+
# CONSOLE_TEXTMODE_BUFFER
|
565
|
+
# ENABLE_ECHO_INPUT
|
566
|
+
# ENABLE_LINE_INPUT
|
567
|
+
# ENABLE_MOUSE_INPUT
|
568
|
+
# ENABLE_PROCESSED_INPUT
|
569
|
+
# ENABLE_PROCESSED_OUTPUT
|
570
|
+
# ENABLE_WINDOW_INPUT
|
571
|
+
# ENABLE_WRAP_AT_EOL_OUTPUT
|
572
|
+
# ENHANCED_KEY
|
573
|
+
# FILE_SHARE_READ
|
574
|
+
# FILE_SHARE_WRITE
|
575
|
+
# FOREGROUND_BLUE
|
576
|
+
# FOREGROUND_GREEN
|
577
|
+
# FOREGROUND_INTENSITY
|
578
|
+
# FOREGROUND_RED
|
579
|
+
# LEFT_ALT_PRESSED
|
580
|
+
# LEFT_CTRL_PRESSED
|
581
|
+
# NUMLOCK_ON
|
582
|
+
# GENERIC_READ
|
583
|
+
# GENERIC_WRITE
|
584
|
+
# RIGHT_ALT_PRESSED
|
585
|
+
# RIGHT_CTRL_PRESSED
|
586
|
+
# SCROLLLOCK_ON
|
587
|
+
# SHIFT_PRESSED
|
588
|
+
# STD_INPUT_HANDLE
|
589
|
+
# STD_OUTPUT_HANDLE
|
590
|
+
# STD_ERROR_HANDLE
|
591
|
+
#
|
592
|
+
# Additionally, these other constants are also added to your current
|
593
|
+
# namespace when requiring the module:
|
594
|
+
#
|
595
|
+
# FG_BLACK
|
596
|
+
# FG_BLUE
|
597
|
+
# FG_LIGHTBLUE
|
598
|
+
# FG_RED
|
599
|
+
# FG_LIGHTRED
|
600
|
+
# FG_GREEN
|
601
|
+
# FG_LIGHTGREEN
|
602
|
+
# FG_MAGENTA
|
603
|
+
# FG_LIGHTMAGENTA
|
604
|
+
# FG_CYAN
|
605
|
+
# FG_LIGHTCYAN
|
606
|
+
# FG_BROWN
|
607
|
+
# FG_YELLOW
|
608
|
+
# FG_GRAY
|
609
|
+
# FG_WHITE
|
610
|
+
#
|
611
|
+
# BG_BLACK
|
612
|
+
# BG_BLUE
|
613
|
+
# BG_LIGHTBLUE
|
614
|
+
# BG_RED
|
615
|
+
# BG_LIGHTRED
|
616
|
+
# BG_GREEN
|
617
|
+
# BG_LIGHTGREEN
|
618
|
+
# BG_MAGENTA
|
619
|
+
# BG_LIGHTMAGENTA
|
620
|
+
# BG_CYAN
|
621
|
+
# BG_LIGHTCYAN
|
622
|
+
# BG_BROWN
|
623
|
+
# BG_YELLOW
|
624
|
+
# BG_GRAY
|
625
|
+
# BG_WHITE
|
626
|
+
#
|
627
|
+
# ATTR_NORMAL
|
628
|
+
# ATTR_INVERSE
|
629
|
+
#
|
630
|
+
# ATTR_NORMAL is set to gray foreground on black background (DOS's
|
631
|
+
# standard colors).
|
632
|
+
#
|
633
|
+
#
|
634
|
+
# == Microsoft's Documentation
|
635
|
+
#
|
636
|
+
# Documentation for the Win32 Console and Character mode Functions can
|
637
|
+
# be found on Microsoft's site at this URL:
|
638
|
+
#
|
639
|
+
# http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm
|
640
|
+
#
|
641
|
+
# A reference of the available functions is at:
|
642
|
+
#
|
643
|
+
# http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm
|
644
|
+
#
|
645
|
+
#
|
646
|
+
# = VERSION HISTORY
|
647
|
+
#
|
648
|
+
# * 0.031 (24 Sep 1999)
|
649
|
+
#
|
650
|
+
# * Fixed typo in GenerateCtrlEvent().
|
651
|
+
#
|
652
|
+
# * Converted and added pod documentation (from Jan Dubois <jand@activestate.com>).
|
653
|
+
#
|
654
|
+
# * 0.03 (07 Apr 1997)
|
655
|
+
#
|
656
|
+
# * Added "GenerateCtrlEvent" method.
|
657
|
+
#
|
658
|
+
# * The PLL file now comes in 2 versions, one for Perl version 5.001
|
659
|
+
# (build 110) and one for Perl version 5.003 (build 300 and higher,
|
660
|
+
# EXCEPT 304).
|
661
|
+
#
|
662
|
+
# * added an installation program that will automatically copy the right
|
663
|
+
# version in the right place.
|
664
|
+
#
|
665
|
+
# * 0.01 (09 Feb 1997)
|
666
|
+
#
|
667
|
+
# * First public release.
|
668
|
+
#
|
669
|
+
# = AUTHORS
|
670
|
+
#
|
671
|
+
# Aldo Calpini <a.calpini@romagiubileo.it> Perl module
|
672
|
+
#
|
673
|
+
# Gonzalo Garramu�o <GGarramuno@aol.com> Ruby Port
|
674
|
+
#
|
675
|
+
# = CREDITS
|
676
|
+
#
|
677
|
+
# Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the
|
678
|
+
# Perl-Win32-Users community.
|
679
|
+
#
|
680
|
+
#
|
681
|
+
# = DISCLAIMER
|
682
|
+
#
|
683
|
+
# This program is FREE; you can redistribute, modify, disassemble, or
|
684
|
+
# even reverse engineer this software at your will. Keep in mind,
|
685
|
+
# however, that NOTHING IS GUARANTEED to work and everything you do is
|
686
|
+
# AT YOUR OWN RISK - I will not take responsibility for any damage, loss
|
687
|
+
# of money and/or health that may arise from the use of this program!
|
688
|
+
#
|
689
|
+
# This is distributed under the terms of Larry Wall's Artistic License.
|
690
|
+
#
|