vis-rails 2.0.0 → 2.0.1
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- checksums.yaml +4 -4
- data/lib/vis/rails/version.rb +1 -1
- data/vendor/assets/javascripts/vis.js +26 -26
- metadata +16 -85
- data/vendor/assets/vis/DataSet.js +0 -926
- data/vendor/assets/vis/DataView.js +0 -283
- data/vendor/assets/vis/graph/Edge.js +0 -957
- data/vendor/assets/vis/graph/Graph.js +0 -2291
- data/vendor/assets/vis/graph/Groups.js +0 -80
- data/vendor/assets/vis/graph/Images.js +0 -41
- data/vendor/assets/vis/graph/Node.js +0 -966
- data/vendor/assets/vis/graph/Popup.js +0 -132
- data/vendor/assets/vis/graph/css/graph-manipulation.css +0 -128
- data/vendor/assets/vis/graph/css/graph-navigation.css +0 -66
- data/vendor/assets/vis/graph/dotparser.js +0 -829
- data/vendor/assets/vis/graph/graphMixins/ClusterMixin.js +0 -1143
- data/vendor/assets/vis/graph/graphMixins/HierarchicalLayoutMixin.js +0 -311
- data/vendor/assets/vis/graph/graphMixins/ManipulationMixin.js +0 -576
- data/vendor/assets/vis/graph/graphMixins/MixinLoader.js +0 -199
- data/vendor/assets/vis/graph/graphMixins/NavigationMixin.js +0 -205
- data/vendor/assets/vis/graph/graphMixins/SectorsMixin.js +0 -552
- data/vendor/assets/vis/graph/graphMixins/SelectionMixin.js +0 -648
- data/vendor/assets/vis/graph/graphMixins/physics/BarnesHut.js +0 -398
- data/vendor/assets/vis/graph/graphMixins/physics/HierarchialRepulsion.js +0 -64
- data/vendor/assets/vis/graph/graphMixins/physics/PhysicsMixin.js +0 -697
- data/vendor/assets/vis/graph/graphMixins/physics/Repulsion.js +0 -66
- data/vendor/assets/vis/graph/img/acceptDeleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/addNodeIcon.png +0 -0
- data/vendor/assets/vis/graph/img/backIcon.png +0 -0
- data/vendor/assets/vis/graph/img/connectIcon.png +0 -0
- data/vendor/assets/vis/graph/img/cross.png +0 -0
- data/vendor/assets/vis/graph/img/cross2.png +0 -0
- data/vendor/assets/vis/graph/img/deleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/downArrow.png +0 -0
- data/vendor/assets/vis/graph/img/editIcon.png +0 -0
- data/vendor/assets/vis/graph/img/leftArrow.png +0 -0
- data/vendor/assets/vis/graph/img/minus.png +0 -0
- data/vendor/assets/vis/graph/img/plus.png +0 -0
- data/vendor/assets/vis/graph/img/rightArrow.png +0 -0
- data/vendor/assets/vis/graph/img/upArrow.png +0 -0
- data/vendor/assets/vis/graph/img/zoomExtends.png +0 -0
- data/vendor/assets/vis/graph/shapes.js +0 -225
- data/vendor/assets/vis/graph3d/Graph3d.js +0 -3306
- data/vendor/assets/vis/module/exports.js +0 -65
- data/vendor/assets/vis/module/header.js +0 -24
- data/vendor/assets/vis/module/imports.js +0 -31
- data/vendor/assets/vis/shim.js +0 -252
- data/vendor/assets/vis/timeline/Range.js +0 -532
- data/vendor/assets/vis/timeline/TimeStep.js +0 -466
- data/vendor/assets/vis/timeline/Timeline.js +0 -851
- data/vendor/assets/vis/timeline/component/Component.js +0 -52
- data/vendor/assets/vis/timeline/component/CurrentTime.js +0 -128
- data/vendor/assets/vis/timeline/component/CustomTime.js +0 -182
- data/vendor/assets/vis/timeline/component/Group.js +0 -470
- data/vendor/assets/vis/timeline/component/ItemSet.js +0 -1332
- data/vendor/assets/vis/timeline/component/TimeAxis.js +0 -389
- data/vendor/assets/vis/timeline/component/css/animation.css +0 -33
- data/vendor/assets/vis/timeline/component/css/currenttime.css +0 -5
- data/vendor/assets/vis/timeline/component/css/customtime.css +0 -6
- data/vendor/assets/vis/timeline/component/css/item.css +0 -107
- data/vendor/assets/vis/timeline/component/css/itemset.css +0 -33
- data/vendor/assets/vis/timeline/component/css/labelset.css +0 -36
- data/vendor/assets/vis/timeline/component/css/panel.css +0 -71
- data/vendor/assets/vis/timeline/component/css/timeaxis.css +0 -48
- data/vendor/assets/vis/timeline/component/css/timeline.css +0 -2
- data/vendor/assets/vis/timeline/component/item/Item.js +0 -139
- data/vendor/assets/vis/timeline/component/item/ItemBox.js +0 -230
- data/vendor/assets/vis/timeline/component/item/ItemPoint.js +0 -190
- data/vendor/assets/vis/timeline/component/item/ItemRange.js +0 -262
- data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +0 -57
- data/vendor/assets/vis/timeline/img/delete.png +0 -0
- data/vendor/assets/vis/timeline/stack.js +0 -112
- data/vendor/assets/vis/util.js +0 -990
@@ -1,648 +0,0 @@
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var SelectionMixin = {
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/**
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* This function can be called from the _doInAllSectors function
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*
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* @param object
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* @param overlappingNodes
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* @private
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*/
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_getNodesOverlappingWith : function(object, overlappingNodes) {
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var nodes = this.nodes;
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for (var nodeId in nodes) {
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if (nodes.hasOwnProperty(nodeId)) {
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if (nodes[nodeId].isOverlappingWith(object)) {
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overlappingNodes.push(nodeId);
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}
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}
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}
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},
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/**
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* retrieve all nodes overlapping with given object
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getAllNodesOverlappingWith : function (object) {
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var overlappingNodes = [];
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this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes);
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return overlappingNodes;
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},
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/**
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* Return a position object in canvasspace from a single point in screenspace
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*
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* @param pointer
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* @returns {{left: number, top: number, right: number, bottom: number}}
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* @private
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*/
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_pointerToPositionObject : function(pointer) {
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var x = this._XconvertDOMtoCanvas(pointer.x);
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var y = this._YconvertDOMtoCanvas(pointer.y);
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return {left: x,
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top: y,
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right: x,
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bottom: y};
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},
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/**
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* Get the top node at the a specific point (like a click)
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*
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* @param {{x: Number, y: Number}} pointer
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* @return {Node | null} node
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* @private
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*/
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_getNodeAt : function (pointer) {
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// we first check if this is an navigation controls element
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var positionObject = this._pointerToPositionObject(pointer);
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var overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
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// if there are overlapping nodes, select the last one, this is the
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// one which is drawn on top of the others
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if (overlappingNodes.length > 0) {
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return this.nodes[overlappingNodes[overlappingNodes.length - 1]];
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}
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else {
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return null;
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}
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},
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/**
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* retrieve all edges overlapping with given object, selector is around center
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getEdgesOverlappingWith : function (object, overlappingEdges) {
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var edges = this.edges;
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for (var edgeId in edges) {
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if (edges.hasOwnProperty(edgeId)) {
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if (edges[edgeId].isOverlappingWith(object)) {
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overlappingEdges.push(edgeId);
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}
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}
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}
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},
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/**
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* retrieve all nodes overlapping with given object
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getAllEdgesOverlappingWith : function (object) {
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var overlappingEdges = [];
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this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges);
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return overlappingEdges;
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},
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/**
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* Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call
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* _getNodeAt and _getEdgesAt, then priortize the selection to user preferences.
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*
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* @param pointer
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* @returns {null}
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* @private
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*/
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_getEdgeAt : function(pointer) {
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var positionObject = this._pointerToPositionObject(pointer);
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var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject);
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if (overlappingEdges.length > 0) {
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return this.edges[overlappingEdges[overlappingEdges.length - 1]];
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}
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else {
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return null;
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}
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},
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/**
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* Add object to the selection array.
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*
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* @param obj
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* @private
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*/
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_addToSelection : function(obj) {
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if (obj instanceof Node) {
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this.selectionObj.nodes[obj.id] = obj;
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}
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else {
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this.selectionObj.edges[obj.id] = obj;
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}
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},
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/**
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* Add object to the selection array.
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*
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* @param obj
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* @private
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*/
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_addToHover : function(obj) {
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if (obj instanceof Node) {
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this.hoverObj.nodes[obj.id] = obj;
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}
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else {
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this.hoverObj.edges[obj.id] = obj;
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}
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},
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/**
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* Remove a single option from selection.
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*
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* @param {Object} obj
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* @private
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*/
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_removeFromSelection : function(obj) {
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if (obj instanceof Node) {
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delete this.selectionObj.nodes[obj.id];
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}
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else {
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delete this.selectionObj.edges[obj.id];
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}
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},
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/**
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* Unselect all. The selectionObj is useful for this.
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*
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_unselectAll : function(doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
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for(var nodeId in this.selectionObj.nodes) {
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if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
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this.selectionObj.nodes[nodeId].unselect();
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}
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}
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for(var edgeId in this.selectionObj.edges) {
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if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
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this.selectionObj.edges[edgeId].unselect();
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}
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}
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this.selectionObj = {nodes:{},edges:{}};
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if (doNotTrigger == false) {
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this.emit('select', this.getSelection());
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}
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},
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/**
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* Unselect all clusters. The selectionObj is useful for this.
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*
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_unselectClusters : function(doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
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for (var nodeId in this.selectionObj.nodes) {
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if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
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if (this.selectionObj.nodes[nodeId].clusterSize > 1) {
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this.selectionObj.nodes[nodeId].unselect();
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this._removeFromSelection(this.selectionObj.nodes[nodeId]);
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}
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}
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}
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if (doNotTrigger == false) {
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this.emit('select', this.getSelection());
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}
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},
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/**
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* return the number of selected nodes
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*
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* @returns {number}
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* @private
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*/
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_getSelectedNodeCount : function() {
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var count = 0;
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for (var nodeId in this.selectionObj.nodes) {
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if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
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count += 1;
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}
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}
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return count;
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},
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/**
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* return the selected node
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*
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* @returns {number}
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* @private
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*/
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_getSelectedNode : function() {
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for (var nodeId in this.selectionObj.nodes) {
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if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
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return this.selectionObj.nodes[nodeId];
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}
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}
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return null;
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},
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/**
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* return the selected edge
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*
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* @returns {number}
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* @private
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*/
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_getSelectedEdge : function() {
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for (var edgeId in this.selectionObj.edges) {
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if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
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return this.selectionObj.edges[edgeId];
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}
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}
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return null;
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},
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/**
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* return the number of selected edges
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*
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* @returns {number}
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* @private
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*/
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_getSelectedEdgeCount : function() {
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var count = 0;
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for (var edgeId in this.selectionObj.edges) {
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if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
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count += 1;
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}
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}
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return count;
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},
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/**
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* return the number of selected objects.
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*
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* @returns {number}
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* @private
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*/
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_getSelectedObjectCount : function() {
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var count = 0;
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for(var nodeId in this.selectionObj.nodes) {
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if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
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count += 1;
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}
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}
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for(var edgeId in this.selectionObj.edges) {
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if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
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count += 1;
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}
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}
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return count;
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},
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/**
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* Check if anything is selected
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*
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* @returns {boolean}
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* @private
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*/
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_selectionIsEmpty : function() {
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for(var nodeId in this.selectionObj.nodes) {
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if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
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return false;
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}
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}
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for(var edgeId in this.selectionObj.edges) {
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if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
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return false;
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}
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}
|
329
|
-
return true;
|
330
|
-
},
|
331
|
-
|
332
|
-
|
333
|
-
/**
|
334
|
-
* check if one of the selected nodes is a cluster.
|
335
|
-
*
|
336
|
-
* @returns {boolean}
|
337
|
-
* @private
|
338
|
-
*/
|
339
|
-
_clusterInSelection : function() {
|
340
|
-
for(var nodeId in this.selectionObj.nodes) {
|
341
|
-
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
342
|
-
if (this.selectionObj.nodes[nodeId].clusterSize > 1) {
|
343
|
-
return true;
|
344
|
-
}
|
345
|
-
}
|
346
|
-
}
|
347
|
-
return false;
|
348
|
-
},
|
349
|
-
|
350
|
-
/**
|
351
|
-
* select the edges connected to the node that is being selected
|
352
|
-
*
|
353
|
-
* @param {Node} node
|
354
|
-
* @private
|
355
|
-
*/
|
356
|
-
_selectConnectedEdges : function(node) {
|
357
|
-
for (var i = 0; i < node.dynamicEdges.length; i++) {
|
358
|
-
var edge = node.dynamicEdges[i];
|
359
|
-
edge.select();
|
360
|
-
this._addToSelection(edge);
|
361
|
-
}
|
362
|
-
},
|
363
|
-
|
364
|
-
/**
|
365
|
-
* select the edges connected to the node that is being selected
|
366
|
-
*
|
367
|
-
* @param {Node} node
|
368
|
-
* @private
|
369
|
-
*/
|
370
|
-
_hoverConnectedEdges : function(node) {
|
371
|
-
for (var i = 0; i < node.dynamicEdges.length; i++) {
|
372
|
-
var edge = node.dynamicEdges[i];
|
373
|
-
edge.hover = true;
|
374
|
-
this._addToHover(edge);
|
375
|
-
}
|
376
|
-
},
|
377
|
-
|
378
|
-
|
379
|
-
/**
|
380
|
-
* unselect the edges connected to the node that is being selected
|
381
|
-
*
|
382
|
-
* @param {Node} node
|
383
|
-
* @private
|
384
|
-
*/
|
385
|
-
_unselectConnectedEdges : function(node) {
|
386
|
-
for (var i = 0; i < node.dynamicEdges.length; i++) {
|
387
|
-
var edge = node.dynamicEdges[i];
|
388
|
-
edge.unselect();
|
389
|
-
this._removeFromSelection(edge);
|
390
|
-
}
|
391
|
-
},
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
/**
|
397
|
-
* This is called when someone clicks on a node. either select or deselect it.
|
398
|
-
* If there is an existing selection and we don't want to append to it, clear the existing selection
|
399
|
-
*
|
400
|
-
* @param {Node || Edge} object
|
401
|
-
* @param {Boolean} append
|
402
|
-
* @param {Boolean} [doNotTrigger] | ignore trigger
|
403
|
-
* @private
|
404
|
-
*/
|
405
|
-
_selectObject : function(object, append, doNotTrigger) {
|
406
|
-
if (doNotTrigger === undefined) {
|
407
|
-
doNotTrigger = false;
|
408
|
-
}
|
409
|
-
|
410
|
-
if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) {
|
411
|
-
this._unselectAll(true);
|
412
|
-
}
|
413
|
-
|
414
|
-
if (object.selected == false) {
|
415
|
-
object.select();
|
416
|
-
this._addToSelection(object);
|
417
|
-
if (object instanceof Node && this.blockConnectingEdgeSelection == false) {
|
418
|
-
this._selectConnectedEdges(object);
|
419
|
-
}
|
420
|
-
}
|
421
|
-
else {
|
422
|
-
object.unselect();
|
423
|
-
this._removeFromSelection(object);
|
424
|
-
}
|
425
|
-
|
426
|
-
if (doNotTrigger == false) {
|
427
|
-
this.emit('select', this.getSelection());
|
428
|
-
}
|
429
|
-
},
|
430
|
-
|
431
|
-
|
432
|
-
/**
|
433
|
-
* This is called when someone clicks on a node. either select or deselect it.
|
434
|
-
* If there is an existing selection and we don't want to append to it, clear the existing selection
|
435
|
-
*
|
436
|
-
* @param {Node || Edge} object
|
437
|
-
* @private
|
438
|
-
*/
|
439
|
-
_blurObject : function(object) {
|
440
|
-
if (object.hover == true) {
|
441
|
-
object.hover = false;
|
442
|
-
this.emit("blurNode",{node:object.id});
|
443
|
-
}
|
444
|
-
},
|
445
|
-
|
446
|
-
/**
|
447
|
-
* This is called when someone clicks on a node. either select or deselect it.
|
448
|
-
* If there is an existing selection and we don't want to append to it, clear the existing selection
|
449
|
-
*
|
450
|
-
* @param {Node || Edge} object
|
451
|
-
* @private
|
452
|
-
*/
|
453
|
-
_hoverObject : function(object) {
|
454
|
-
if (object.hover == false) {
|
455
|
-
object.hover = true;
|
456
|
-
this._addToHover(object);
|
457
|
-
if (object instanceof Node) {
|
458
|
-
this.emit("hoverNode",{node:object.id});
|
459
|
-
}
|
460
|
-
}
|
461
|
-
if (object instanceof Node) {
|
462
|
-
this._hoverConnectedEdges(object);
|
463
|
-
}
|
464
|
-
},
|
465
|
-
|
466
|
-
|
467
|
-
/**
|
468
|
-
* handles the selection part of the touch, only for navigation controls elements;
|
469
|
-
* Touch is triggered before tap, also before hold. Hold triggers after a while.
|
470
|
-
* This is the most responsive solution
|
471
|
-
*
|
472
|
-
* @param {Object} pointer
|
473
|
-
* @private
|
474
|
-
*/
|
475
|
-
_handleTouch : function(pointer) {
|
476
|
-
},
|
477
|
-
|
478
|
-
|
479
|
-
/**
|
480
|
-
* handles the selection part of the tap;
|
481
|
-
*
|
482
|
-
* @param {Object} pointer
|
483
|
-
* @private
|
484
|
-
*/
|
485
|
-
_handleTap : function(pointer) {
|
486
|
-
var node = this._getNodeAt(pointer);
|
487
|
-
if (node != null) {
|
488
|
-
this._selectObject(node,false);
|
489
|
-
}
|
490
|
-
else {
|
491
|
-
var edge = this._getEdgeAt(pointer);
|
492
|
-
if (edge != null) {
|
493
|
-
this._selectObject(edge,false);
|
494
|
-
}
|
495
|
-
else {
|
496
|
-
this._unselectAll();
|
497
|
-
}
|
498
|
-
}
|
499
|
-
this.emit("click", this.getSelection());
|
500
|
-
this._redraw();
|
501
|
-
},
|
502
|
-
|
503
|
-
|
504
|
-
/**
|
505
|
-
* handles the selection part of the double tap and opens a cluster if needed
|
506
|
-
*
|
507
|
-
* @param {Object} pointer
|
508
|
-
* @private
|
509
|
-
*/
|
510
|
-
_handleDoubleTap : function(pointer) {
|
511
|
-
var node = this._getNodeAt(pointer);
|
512
|
-
if (node != null && node !== undefined) {
|
513
|
-
// we reset the areaCenter here so the opening of the node will occur
|
514
|
-
this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
|
515
|
-
"y" : this._YconvertDOMtoCanvas(pointer.y)};
|
516
|
-
this.openCluster(node);
|
517
|
-
}
|
518
|
-
this.emit("doubleClick", this.getSelection());
|
519
|
-
},
|
520
|
-
|
521
|
-
|
522
|
-
/**
|
523
|
-
* Handle the onHold selection part
|
524
|
-
*
|
525
|
-
* @param pointer
|
526
|
-
* @private
|
527
|
-
*/
|
528
|
-
_handleOnHold : function(pointer) {
|
529
|
-
var node = this._getNodeAt(pointer);
|
530
|
-
if (node != null) {
|
531
|
-
this._selectObject(node,true);
|
532
|
-
}
|
533
|
-
else {
|
534
|
-
var edge = this._getEdgeAt(pointer);
|
535
|
-
if (edge != null) {
|
536
|
-
this._selectObject(edge,true);
|
537
|
-
}
|
538
|
-
}
|
539
|
-
this._redraw();
|
540
|
-
},
|
541
|
-
|
542
|
-
|
543
|
-
/**
|
544
|
-
* handle the onRelease event. These functions are here for the navigation controls module.
|
545
|
-
*
|
546
|
-
* @private
|
547
|
-
*/
|
548
|
-
_handleOnRelease : function(pointer) {
|
549
|
-
|
550
|
-
},
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
/**
|
555
|
-
*
|
556
|
-
* retrieve the currently selected objects
|
557
|
-
* @return {Number[] | String[]} selection An array with the ids of the
|
558
|
-
* selected nodes.
|
559
|
-
*/
|
560
|
-
getSelection : function() {
|
561
|
-
var nodeIds = this.getSelectedNodes();
|
562
|
-
var edgeIds = this.getSelectedEdges();
|
563
|
-
return {nodes:nodeIds, edges:edgeIds};
|
564
|
-
},
|
565
|
-
|
566
|
-
/**
|
567
|
-
*
|
568
|
-
* retrieve the currently selected nodes
|
569
|
-
* @return {String} selection An array with the ids of the
|
570
|
-
* selected nodes.
|
571
|
-
*/
|
572
|
-
getSelectedNodes : function() {
|
573
|
-
var idArray = [];
|
574
|
-
for(var nodeId in this.selectionObj.nodes) {
|
575
|
-
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
576
|
-
idArray.push(nodeId);
|
577
|
-
}
|
578
|
-
}
|
579
|
-
return idArray
|
580
|
-
},
|
581
|
-
|
582
|
-
/**
|
583
|
-
*
|
584
|
-
* retrieve the currently selected edges
|
585
|
-
* @return {Array} selection An array with the ids of the
|
586
|
-
* selected nodes.
|
587
|
-
*/
|
588
|
-
getSelectedEdges : function() {
|
589
|
-
var idArray = [];
|
590
|
-
for(var edgeId in this.selectionObj.edges) {
|
591
|
-
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
592
|
-
idArray.push(edgeId);
|
593
|
-
}
|
594
|
-
}
|
595
|
-
return idArray;
|
596
|
-
},
|
597
|
-
|
598
|
-
|
599
|
-
/**
|
600
|
-
* select zero or more nodes
|
601
|
-
* @param {Number[] | String[]} selection An array with the ids of the
|
602
|
-
* selected nodes.
|
603
|
-
*/
|
604
|
-
setSelection : function(selection) {
|
605
|
-
var i, iMax, id;
|
606
|
-
|
607
|
-
if (!selection || (selection.length == undefined))
|
608
|
-
throw 'Selection must be an array with ids';
|
609
|
-
|
610
|
-
// first unselect any selected node
|
611
|
-
this._unselectAll(true);
|
612
|
-
|
613
|
-
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
614
|
-
id = selection[i];
|
615
|
-
|
616
|
-
var node = this.nodes[id];
|
617
|
-
if (!node) {
|
618
|
-
throw new RangeError('Node with id "' + id + '" not found');
|
619
|
-
}
|
620
|
-
this._selectObject(node,true,true);
|
621
|
-
}
|
622
|
-
this.redraw();
|
623
|
-
},
|
624
|
-
|
625
|
-
|
626
|
-
/**
|
627
|
-
* Validate the selection: remove ids of nodes which no longer exist
|
628
|
-
* @private
|
629
|
-
*/
|
630
|
-
_updateSelection : function () {
|
631
|
-
for(var nodeId in this.selectionObj.nodes) {
|
632
|
-
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
633
|
-
if (!this.nodes.hasOwnProperty(nodeId)) {
|
634
|
-
delete this.selectionObj.nodes[nodeId];
|
635
|
-
}
|
636
|
-
}
|
637
|
-
}
|
638
|
-
for(var edgeId in this.selectionObj.edges) {
|
639
|
-
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
640
|
-
if (!this.edges.hasOwnProperty(edgeId)) {
|
641
|
-
delete this.selectionObj.edges[edgeId];
|
642
|
-
}
|
643
|
-
}
|
644
|
-
}
|
645
|
-
}
|
646
|
-
};
|
647
|
-
|
648
|
-
|