vis-rails 2.0.0 → 2.0.1
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- checksums.yaml +4 -4
- data/lib/vis/rails/version.rb +1 -1
- data/vendor/assets/javascripts/vis.js +26 -26
- metadata +16 -85
- data/vendor/assets/vis/DataSet.js +0 -926
- data/vendor/assets/vis/DataView.js +0 -283
- data/vendor/assets/vis/graph/Edge.js +0 -957
- data/vendor/assets/vis/graph/Graph.js +0 -2291
- data/vendor/assets/vis/graph/Groups.js +0 -80
- data/vendor/assets/vis/graph/Images.js +0 -41
- data/vendor/assets/vis/graph/Node.js +0 -966
- data/vendor/assets/vis/graph/Popup.js +0 -132
- data/vendor/assets/vis/graph/css/graph-manipulation.css +0 -128
- data/vendor/assets/vis/graph/css/graph-navigation.css +0 -66
- data/vendor/assets/vis/graph/dotparser.js +0 -829
- data/vendor/assets/vis/graph/graphMixins/ClusterMixin.js +0 -1143
- data/vendor/assets/vis/graph/graphMixins/HierarchicalLayoutMixin.js +0 -311
- data/vendor/assets/vis/graph/graphMixins/ManipulationMixin.js +0 -576
- data/vendor/assets/vis/graph/graphMixins/MixinLoader.js +0 -199
- data/vendor/assets/vis/graph/graphMixins/NavigationMixin.js +0 -205
- data/vendor/assets/vis/graph/graphMixins/SectorsMixin.js +0 -552
- data/vendor/assets/vis/graph/graphMixins/SelectionMixin.js +0 -648
- data/vendor/assets/vis/graph/graphMixins/physics/BarnesHut.js +0 -398
- data/vendor/assets/vis/graph/graphMixins/physics/HierarchialRepulsion.js +0 -64
- data/vendor/assets/vis/graph/graphMixins/physics/PhysicsMixin.js +0 -697
- data/vendor/assets/vis/graph/graphMixins/physics/Repulsion.js +0 -66
- data/vendor/assets/vis/graph/img/acceptDeleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/addNodeIcon.png +0 -0
- data/vendor/assets/vis/graph/img/backIcon.png +0 -0
- data/vendor/assets/vis/graph/img/connectIcon.png +0 -0
- data/vendor/assets/vis/graph/img/cross.png +0 -0
- data/vendor/assets/vis/graph/img/cross2.png +0 -0
- data/vendor/assets/vis/graph/img/deleteIcon.png +0 -0
- data/vendor/assets/vis/graph/img/downArrow.png +0 -0
- data/vendor/assets/vis/graph/img/editIcon.png +0 -0
- data/vendor/assets/vis/graph/img/leftArrow.png +0 -0
- data/vendor/assets/vis/graph/img/minus.png +0 -0
- data/vendor/assets/vis/graph/img/plus.png +0 -0
- data/vendor/assets/vis/graph/img/rightArrow.png +0 -0
- data/vendor/assets/vis/graph/img/upArrow.png +0 -0
- data/vendor/assets/vis/graph/img/zoomExtends.png +0 -0
- data/vendor/assets/vis/graph/shapes.js +0 -225
- data/vendor/assets/vis/graph3d/Graph3d.js +0 -3306
- data/vendor/assets/vis/module/exports.js +0 -65
- data/vendor/assets/vis/module/header.js +0 -24
- data/vendor/assets/vis/module/imports.js +0 -31
- data/vendor/assets/vis/shim.js +0 -252
- data/vendor/assets/vis/timeline/Range.js +0 -532
- data/vendor/assets/vis/timeline/TimeStep.js +0 -466
- data/vendor/assets/vis/timeline/Timeline.js +0 -851
- data/vendor/assets/vis/timeline/component/Component.js +0 -52
- data/vendor/assets/vis/timeline/component/CurrentTime.js +0 -128
- data/vendor/assets/vis/timeline/component/CustomTime.js +0 -182
- data/vendor/assets/vis/timeline/component/Group.js +0 -470
- data/vendor/assets/vis/timeline/component/ItemSet.js +0 -1332
- data/vendor/assets/vis/timeline/component/TimeAxis.js +0 -389
- data/vendor/assets/vis/timeline/component/css/animation.css +0 -33
- data/vendor/assets/vis/timeline/component/css/currenttime.css +0 -5
- data/vendor/assets/vis/timeline/component/css/customtime.css +0 -6
- data/vendor/assets/vis/timeline/component/css/item.css +0 -107
- data/vendor/assets/vis/timeline/component/css/itemset.css +0 -33
- data/vendor/assets/vis/timeline/component/css/labelset.css +0 -36
- data/vendor/assets/vis/timeline/component/css/panel.css +0 -71
- data/vendor/assets/vis/timeline/component/css/timeaxis.css +0 -48
- data/vendor/assets/vis/timeline/component/css/timeline.css +0 -2
- data/vendor/assets/vis/timeline/component/item/Item.js +0 -139
- data/vendor/assets/vis/timeline/component/item/ItemBox.js +0 -230
- data/vendor/assets/vis/timeline/component/item/ItemPoint.js +0 -190
- data/vendor/assets/vis/timeline/component/item/ItemRange.js +0 -262
- data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +0 -57
- data/vendor/assets/vis/timeline/img/delete.png +0 -0
- data/vendor/assets/vis/timeline/stack.js +0 -112
- data/vendor/assets/vis/util.js +0 -990
@@ -1,311 +0,0 @@
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var HierarchicalLayoutMixin = {
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_resetLevels : function() {
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for (var nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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var node = this.nodes[nodeId];
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if (node.preassignedLevel == false) {
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node.level = -1;
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}
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}
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}
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},
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/**
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* This is the main function to layout the nodes in a hierarchical way.
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* It checks if the node details are supplied correctly
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*
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* @private
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*/
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_setupHierarchicalLayout : function() {
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if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) {
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if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") {
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this.constants.hierarchicalLayout.levelSeparation *= -1;
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}
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else {
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this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation);
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}
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// get the size of the largest hubs and check if the user has defined a level for a node.
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var hubsize = 0;
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var node, nodeId;
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var definedLevel = false;
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var undefinedLevel = false;
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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if (node.level != -1) {
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definedLevel = true;
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}
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else {
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undefinedLevel = true;
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}
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if (hubsize < node.edges.length) {
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hubsize = node.edges.length;
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}
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}
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}
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// if the user defined some levels but not all, alert and run without hierarchical layout
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if (undefinedLevel == true && definedLevel == true) {
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alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes.");
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this.zoomExtent(true,this.constants.clustering.enabled);
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if (!this.constants.clustering.enabled) {
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this.start();
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}
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}
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else {
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// setup the system to use hierarchical method.
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this._changeConstants();
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// define levels if undefined by the users. Based on hubsize
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if (undefinedLevel == true) {
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this._determineLevels(hubsize);
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}
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// check the distribution of the nodes per level.
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var distribution = this._getDistribution();
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// place the nodes on the canvas. This also stablilizes the system.
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this._placeNodesByHierarchy(distribution);
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// start the simulation.
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this.start();
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}
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}
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},
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/**
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* This function places the nodes on the canvas based on the hierarchial distribution.
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*
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* @param {Object} distribution | obtained by the function this._getDistribution()
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* @private
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*/
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_placeNodesByHierarchy : function(distribution) {
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var nodeId, node;
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// start placing all the level 0 nodes first. Then recursively position their branches.
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for (nodeId in distribution[0].nodes) {
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if (distribution[0].nodes.hasOwnProperty(nodeId)) {
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node = distribution[0].nodes[nodeId];
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if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
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if (node.xFixed) {
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node.x = distribution[0].minPos;
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node.xFixed = false;
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distribution[0].minPos += distribution[0].nodeSpacing;
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}
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}
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else {
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if (node.yFixed) {
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node.y = distribution[0].minPos;
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node.yFixed = false;
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distribution[0].minPos += distribution[0].nodeSpacing;
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}
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}
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this._placeBranchNodes(node.edges,node.id,distribution,node.level);
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}
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}
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// stabilize the system after positioning. This function calls zoomExtent.
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this._stabilize();
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},
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/**
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* This function get the distribution of levels based on hubsize
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*
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* @returns {Object}
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* @private
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*/
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_getDistribution : function() {
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var distribution = {};
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var nodeId, node, level;
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// we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time.
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// the fix of X is removed after the x value has been set.
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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node.xFixed = true;
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node.yFixed = true;
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if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
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node.y = this.constants.hierarchicalLayout.levelSeparation*node.level;
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}
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else {
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node.x = this.constants.hierarchicalLayout.levelSeparation*node.level;
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}
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if (!distribution.hasOwnProperty(node.level)) {
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distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0};
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}
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distribution[node.level].amount += 1;
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distribution[node.level].nodes[node.id] = node;
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}
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}
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// determine the largest amount of nodes of all levels
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var maxCount = 0;
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for (level in distribution) {
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if (distribution.hasOwnProperty(level)) {
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if (maxCount < distribution[level].amount) {
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maxCount = distribution[level].amount;
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}
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}
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}
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// set the initial position and spacing of each nodes accordingly
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for (level in distribution) {
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if (distribution.hasOwnProperty(level)) {
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distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing;
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distribution[level].nodeSpacing /= (distribution[level].amount + 1);
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distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing);
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}
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}
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return distribution;
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},
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/**
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* this function allocates nodes in levels based on the recursive branching from the largest hubs.
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*
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* @param hubsize
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* @private
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*/
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_determineLevels : function(hubsize) {
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var nodeId, node;
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// determine hubs
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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if (node.edges.length == hubsize) {
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node.level = 0;
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}
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}
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}
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// branch from hubs
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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node = this.nodes[nodeId];
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if (node.level == 0) {
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this._setLevel(1,node.edges,node.id);
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}
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}
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}
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},
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/**
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* Since hierarchical layout does not support:
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* - smooth curves (based on the physics),
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* - clustering (based on dynamic node counts)
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*
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* We disable both features so there will be no problems.
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*
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* @private
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*/
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_changeConstants : function() {
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this.constants.clustering.enabled = false;
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this.constants.physics.barnesHut.enabled = false;
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this.constants.physics.hierarchicalRepulsion.enabled = true;
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this._loadSelectedForceSolver();
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this.constants.smoothCurves = false;
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this._configureSmoothCurves();
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},
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/**
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* This is a recursively called function to enumerate the branches from the largest hubs and place the nodes
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* on a X position that ensures there will be no overlap.
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*
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* @param edges
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* @param parentId
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* @param distribution
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* @param parentLevel
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* @private
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*/
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_placeBranchNodes : function(edges, parentId, distribution, parentLevel) {
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for (var i = 0; i < edges.length; i++) {
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var childNode = null;
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if (edges[i].toId == parentId) {
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childNode = edges[i].from;
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}
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else {
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childNode = edges[i].to;
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}
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// if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here.
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var nodeMoved = false;
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if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
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if (childNode.xFixed && childNode.level > parentLevel) {
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childNode.xFixed = false;
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childNode.x = distribution[childNode.level].minPos;
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nodeMoved = true;
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}
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}
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else {
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if (childNode.yFixed && childNode.level > parentLevel) {
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childNode.yFixed = false;
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childNode.y = distribution[childNode.level].minPos;
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nodeMoved = true;
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}
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}
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if (nodeMoved == true) {
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distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing;
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if (childNode.edges.length > 1) {
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this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level);
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}
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}
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}
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},
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/**
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* this function is called recursively to enumerate the barnches of the largest hubs and give each node a level.
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*
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* @param level
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* @param edges
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* @param parentId
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* @private
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*/
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_setLevel : function(level, edges, parentId) {
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for (var i = 0; i < edges.length; i++) {
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var childNode = null;
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if (edges[i].toId == parentId) {
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childNode = edges[i].from;
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}
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else {
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childNode = edges[i].to;
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}
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if (childNode.level == -1 || childNode.level > level) {
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childNode.level = level;
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if (edges.length > 1) {
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this._setLevel(level+1, childNode.edges, childNode.id);
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}
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}
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}
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},
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/**
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* Unfix nodes
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*
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* @private
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*/
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_restoreNodes : function() {
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for (nodeId in this.nodes) {
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if (this.nodes.hasOwnProperty(nodeId)) {
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this.nodes[nodeId].xFixed = false;
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this.nodes[nodeId].yFixed = false;
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/**
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* Created by Alex on 2/4/14.
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*/
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var manipulationMixin = {
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/**
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* clears the toolbar div element of children
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*
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* @private
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*/
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_clearManipulatorBar : function() {
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while (this.manipulationDiv.hasChildNodes()) {
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this.manipulationDiv.removeChild(this.manipulationDiv.firstChild);
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},
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/**
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* Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore
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* these functions to their original functionality, we saved them in this.cachedFunctions.
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* This function restores these functions to their original function.
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*
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* @private
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*/
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_restoreOverloadedFunctions : function() {
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for (var functionName in this.cachedFunctions) {
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if (this.cachedFunctions.hasOwnProperty(functionName)) {
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this[functionName] = this.cachedFunctions[functionName];
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}
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}
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},
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/**
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* Enable or disable edit-mode.
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*
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* @private
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*/
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_toggleEditMode : function() {
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this.editMode = !this.editMode;
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var toolbar = document.getElementById("graph-manipulationDiv");
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var closeDiv = document.getElementById("graph-manipulation-closeDiv");
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var editModeDiv = document.getElementById("graph-manipulation-editMode");
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if (this.editMode == true) {
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toolbar.style.display="block";
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closeDiv.style.display="block";
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editModeDiv.style.display="none";
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closeDiv.onclick = this._toggleEditMode.bind(this);
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}
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else {
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toolbar.style.display="none";
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closeDiv.style.display="none";
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editModeDiv.style.display="block";
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closeDiv.onclick = null;
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}
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this._createManipulatorBar()
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},
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/**
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* main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar.
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*
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* @private
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*/
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_createManipulatorBar : function() {
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// remove bound functions
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if (this.boundFunction) {
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this.off('select', this.boundFunction);
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}
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if (this.edgeBeingEdited !== undefined) {
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this.edgeBeingEdited._disableControlNodes();
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this.edgeBeingEdited = undefined;
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this.selectedControlNode = null;
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}
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// restore overloaded functions
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this._restoreOverloadedFunctions();
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// resume calculation
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this.freezeSimulation = false;
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// reset global variables
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this.blockConnectingEdgeSelection = false;
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this.forceAppendSelection = false;
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if (this.editMode == true) {
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while (this.manipulationDiv.hasChildNodes()) {
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this.manipulationDiv.removeChild(this.manipulationDiv.firstChild);
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}
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// add the icons to the manipulator div
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this.manipulationDiv.innerHTML = "" +
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"<span class='graph-manipulationUI add' id='graph-manipulate-addNode'>" +
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"<span class='graph-manipulationLabel'>"+this.constants.labels['add'] +"</span></span>" +
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"<div class='graph-seperatorLine'></div>" +
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"<span class='graph-manipulationUI connect' id='graph-manipulate-connectNode'>" +
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"<span class='graph-manipulationLabel'>"+this.constants.labels['link'] +"</span></span>";
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if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) {
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this.manipulationDiv.innerHTML += "" +
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"<div class='graph-seperatorLine'></div>" +
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"<span class='graph-manipulationUI edit' id='graph-manipulate-editNode'>" +
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"<span class='graph-manipulationLabel'>"+this.constants.labels['editNode'] +"</span></span>";
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}
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else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) {
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this.manipulationDiv.innerHTML += "" +
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"<div class='graph-seperatorLine'></div>" +
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"<span class='graph-manipulationUI edit' id='graph-manipulate-editEdge'>" +
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"<span class='graph-manipulationLabel'>"+this.constants.labels['editEdge'] +"</span></span>";
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}
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if (this._selectionIsEmpty() == false) {
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this.manipulationDiv.innerHTML += "" +
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"<div class='graph-seperatorLine'></div>" +
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"<span class='graph-manipulationUI delete' id='graph-manipulate-delete'>" +
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"<span class='graph-manipulationLabel'>"+this.constants.labels['del'] +"</span></span>";
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}
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// bind the icons
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var addNodeButton = document.getElementById("graph-manipulate-addNode");
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addNodeButton.onclick = this._createAddNodeToolbar.bind(this);
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var addEdgeButton = document.getElementById("graph-manipulate-connectNode");
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addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this);
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if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) {
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var editButton = document.getElementById("graph-manipulate-editNode");
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editButton.onclick = this._editNode.bind(this);
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}
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else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) {
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var editButton = document.getElementById("graph-manipulate-editEdge");
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editButton.onclick = this._createEditEdgeToolbar.bind(this);
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}
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if (this._selectionIsEmpty() == false) {
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var deleteButton = document.getElementById("graph-manipulate-delete");
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deleteButton.onclick = this._deleteSelected.bind(this);
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}
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var closeDiv = document.getElementById("graph-manipulation-closeDiv");
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closeDiv.onclick = this._toggleEditMode.bind(this);
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this.boundFunction = this._createManipulatorBar.bind(this);
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this.on('select', this.boundFunction);
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}
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else {
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this.editModeDiv.innerHTML = "" +
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"<span class='graph-manipulationUI edit editmode' id='graph-manipulate-editModeButton'>" +
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"<span class='graph-manipulationLabel'>" + this.constants.labels['edit'] + "</span></span>";
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var editModeButton = document.getElementById("graph-manipulate-editModeButton");
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editModeButton.onclick = this._toggleEditMode.bind(this);
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}
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},
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/**
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* Create the toolbar for adding Nodes
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*
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* @private
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*/
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_createAddNodeToolbar : function() {
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// clear the toolbar
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this._clearManipulatorBar();
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if (this.boundFunction) {
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this.off('select', this.boundFunction);
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}
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// create the toolbar contents
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this.manipulationDiv.innerHTML = "" +
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"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
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"<span class='graph-manipulationLabel'>" + this.constants.labels['back'] + " </span></span>" +
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"<div class='graph-seperatorLine'></div>" +
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"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
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"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>" + this.constants.labels['addDescription'] + "</span></span>";
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// bind the icon
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var backButton = document.getElementById("graph-manipulate-back");
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backButton.onclick = this._createManipulatorBar.bind(this);
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// we use the boundFunction so we can reference it when we unbind it from the "select" event.
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this.boundFunction = this._addNode.bind(this);
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this.on('select', this.boundFunction);
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},
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/**
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* create the toolbar to connect nodes
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*
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* @private
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*/
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_createAddEdgeToolbar : function() {
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// clear the toolbar
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this._clearManipulatorBar();
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this._unselectAll(true);
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this.freezeSimulation = true;
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if (this.boundFunction) {
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this.off('select', this.boundFunction);
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}
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this._unselectAll();
|
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this.forceAppendSelection = false;
|
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this.blockConnectingEdgeSelection = true;
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this.manipulationDiv.innerHTML = "" +
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"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
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"<span class='graph-manipulationLabel'>" + this.constants.labels['back'] + " </span></span>" +
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"<div class='graph-seperatorLine'></div>" +
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"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
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"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>" + this.constants.labels['linkDescription'] + "</span></span>";
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// bind the icon
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var backButton = document.getElementById("graph-manipulate-back");
|
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backButton.onclick = this._createManipulatorBar.bind(this);
|
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|
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// we use the boundFunction so we can reference it when we unbind it from the "select" event.
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this.boundFunction = this._handleConnect.bind(this);
|
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this.on('select', this.boundFunction);
|
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|
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// temporarily overload functions
|
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this.cachedFunctions["_handleTouch"] = this._handleTouch;
|
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|
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this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease;
|
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|
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this._handleTouch = this._handleConnect;
|
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|
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this._handleOnRelease = this._finishConnect;
|
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|
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|
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// redraw to show the unselect
|
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|
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this._redraw();
|
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},
|
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/**
|
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* create the toolbar to edit edges
|
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*
|
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* @private
|
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*/
|
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_createEditEdgeToolbar : function() {
|
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// clear the toolbar
|
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|
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this._clearManipulatorBar();
|
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|
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|
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if (this.boundFunction) {
|
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this.off('select', this.boundFunction);
|
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|
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}
|
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|
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|
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this.edgeBeingEdited = this._getSelectedEdge();
|
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|
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this.edgeBeingEdited._enableControlNodes();
|
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|
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|
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this.manipulationDiv.innerHTML = "" +
|
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"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
|
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"<span class='graph-manipulationLabel'>" + this.constants.labels['back'] + " </span></span>" +
|
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"<div class='graph-seperatorLine'></div>" +
|
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"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
|
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"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>" + this.constants.labels['editEdgeDescription'] + "</span></span>";
|
245
|
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246
|
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// bind the icon
|
247
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var backButton = document.getElementById("graph-manipulate-back");
|
248
|
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backButton.onclick = this._createManipulatorBar.bind(this);
|
249
|
-
|
250
|
-
// temporarily overload functions
|
251
|
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this.cachedFunctions["_handleTouch"] = this._handleTouch;
|
252
|
-
this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease;
|
253
|
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this.cachedFunctions["_handleTap"] = this._handleTap;
|
254
|
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this.cachedFunctions["_handleDragStart"] = this._handleDragStart;
|
255
|
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this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag;
|
256
|
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this._handleTouch = this._selectControlNode;
|
257
|
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this._handleTap = function () {};
|
258
|
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this._handleOnDrag = this._controlNodeDrag;
|
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|
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this._handleDragStart = function () {}
|
260
|
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this._handleOnRelease = this._releaseControlNode;
|
261
|
-
|
262
|
-
// redraw to show the unselect
|
263
|
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this._redraw();
|
264
|
-
},
|
265
|
-
|
266
|
-
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267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
/**
|
271
|
-
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
|
272
|
-
* to walk the user through the process.
|
273
|
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*
|
274
|
-
* @private
|
275
|
-
*/
|
276
|
-
_selectControlNode : function(pointer) {
|
277
|
-
this.edgeBeingEdited.controlNodes.from.unselect();
|
278
|
-
this.edgeBeingEdited.controlNodes.to.unselect();
|
279
|
-
this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y));
|
280
|
-
if (this.selectedControlNode !== null) {
|
281
|
-
this.selectedControlNode.select();
|
282
|
-
this.freezeSimulation = true;
|
283
|
-
}
|
284
|
-
this._redraw();
|
285
|
-
},
|
286
|
-
|
287
|
-
/**
|
288
|
-
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
|
289
|
-
* to walk the user through the process.
|
290
|
-
*
|
291
|
-
* @private
|
292
|
-
*/
|
293
|
-
_controlNodeDrag : function(event) {
|
294
|
-
var pointer = this._getPointer(event.gesture.center);
|
295
|
-
if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) {
|
296
|
-
this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x);
|
297
|
-
this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y);
|
298
|
-
}
|
299
|
-
this._redraw();
|
300
|
-
},
|
301
|
-
|
302
|
-
_releaseControlNode : function(pointer) {
|
303
|
-
var newNode = this._getNodeAt(pointer);
|
304
|
-
if (newNode != null) {
|
305
|
-
if (this.edgeBeingEdited.controlNodes.from.selected == true) {
|
306
|
-
this._editEdge(newNode.id, this.edgeBeingEdited.to.id);
|
307
|
-
this.edgeBeingEdited.controlNodes.from.unselect();
|
308
|
-
}
|
309
|
-
if (this.edgeBeingEdited.controlNodes.to.selected == true) {
|
310
|
-
this._editEdge(this.edgeBeingEdited.from.id, newNode.id);
|
311
|
-
this.edgeBeingEdited.controlNodes.to.unselect();
|
312
|
-
}
|
313
|
-
}
|
314
|
-
else {
|
315
|
-
this.edgeBeingEdited._restoreControlNodes();
|
316
|
-
}
|
317
|
-
this.freezeSimulation = false;
|
318
|
-
this._redraw();
|
319
|
-
},
|
320
|
-
|
321
|
-
/**
|
322
|
-
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
|
323
|
-
* to walk the user through the process.
|
324
|
-
*
|
325
|
-
* @private
|
326
|
-
*/
|
327
|
-
_handleConnect : function(pointer) {
|
328
|
-
if (this._getSelectedNodeCount() == 0) {
|
329
|
-
var node = this._getNodeAt(pointer);
|
330
|
-
if (node != null) {
|
331
|
-
if (node.clusterSize > 1) {
|
332
|
-
alert("Cannot create edges to a cluster.")
|
333
|
-
}
|
334
|
-
else {
|
335
|
-
this._selectObject(node,false);
|
336
|
-
// create a node the temporary line can look at
|
337
|
-
this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants);
|
338
|
-
this.sectors['support']['nodes']['targetNode'].x = node.x;
|
339
|
-
this.sectors['support']['nodes']['targetNode'].y = node.y;
|
340
|
-
this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants);
|
341
|
-
this.sectors['support']['nodes']['targetViaNode'].x = node.x;
|
342
|
-
this.sectors['support']['nodes']['targetViaNode'].y = node.y;
|
343
|
-
this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge";
|
344
|
-
|
345
|
-
// create a temporary edge
|
346
|
-
this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants);
|
347
|
-
this.edges['connectionEdge'].from = node;
|
348
|
-
this.edges['connectionEdge'].connected = true;
|
349
|
-
this.edges['connectionEdge'].smooth = true;
|
350
|
-
this.edges['connectionEdge'].selected = true;
|
351
|
-
this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode'];
|
352
|
-
this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode'];
|
353
|
-
|
354
|
-
this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag;
|
355
|
-
this._handleOnDrag = function(event) {
|
356
|
-
var pointer = this._getPointer(event.gesture.center);
|
357
|
-
this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x);
|
358
|
-
this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y);
|
359
|
-
this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x);
|
360
|
-
this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y);
|
361
|
-
};
|
362
|
-
|
363
|
-
this.moving = true;
|
364
|
-
this.start();
|
365
|
-
}
|
366
|
-
}
|
367
|
-
}
|
368
|
-
},
|
369
|
-
|
370
|
-
_finishConnect : function(pointer) {
|
371
|
-
if (this._getSelectedNodeCount() == 1) {
|
372
|
-
|
373
|
-
// restore the drag function
|
374
|
-
this._handleOnDrag = this.cachedFunctions["_handleOnDrag"];
|
375
|
-
delete this.cachedFunctions["_handleOnDrag"];
|
376
|
-
|
377
|
-
// remember the edge id
|
378
|
-
var connectFromId = this.edges['connectionEdge'].fromId;
|
379
|
-
|
380
|
-
// remove the temporary nodes and edge
|
381
|
-
delete this.edges['connectionEdge'];
|
382
|
-
delete this.sectors['support']['nodes']['targetNode'];
|
383
|
-
delete this.sectors['support']['nodes']['targetViaNode'];
|
384
|
-
|
385
|
-
var node = this._getNodeAt(pointer);
|
386
|
-
if (node != null) {
|
387
|
-
if (node.clusterSize > 1) {
|
388
|
-
alert("Cannot create edges to a cluster.")
|
389
|
-
}
|
390
|
-
else {
|
391
|
-
this._createEdge(connectFromId,node.id);
|
392
|
-
this._createManipulatorBar();
|
393
|
-
}
|
394
|
-
}
|
395
|
-
this._unselectAll();
|
396
|
-
}
|
397
|
-
},
|
398
|
-
|
399
|
-
|
400
|
-
/**
|
401
|
-
* Adds a node on the specified location
|
402
|
-
*/
|
403
|
-
_addNode : function() {
|
404
|
-
if (this._selectionIsEmpty() && this.editMode == true) {
|
405
|
-
var positionObject = this._pointerToPositionObject(this.pointerPosition);
|
406
|
-
var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true};
|
407
|
-
if (this.triggerFunctions.add) {
|
408
|
-
if (this.triggerFunctions.add.length == 2) {
|
409
|
-
var me = this;
|
410
|
-
this.triggerFunctions.add(defaultData, function(finalizedData) {
|
411
|
-
me.nodesData.add(finalizedData);
|
412
|
-
me._createManipulatorBar();
|
413
|
-
me.moving = true;
|
414
|
-
me.start();
|
415
|
-
});
|
416
|
-
}
|
417
|
-
else {
|
418
|
-
alert(this.constants.labels['addError']);
|
419
|
-
this._createManipulatorBar();
|
420
|
-
this.moving = true;
|
421
|
-
this.start();
|
422
|
-
}
|
423
|
-
}
|
424
|
-
else {
|
425
|
-
this.nodesData.add(defaultData);
|
426
|
-
this._createManipulatorBar();
|
427
|
-
this.moving = true;
|
428
|
-
this.start();
|
429
|
-
}
|
430
|
-
}
|
431
|
-
},
|
432
|
-
|
433
|
-
|
434
|
-
/**
|
435
|
-
* connect two nodes with a new edge.
|
436
|
-
*
|
437
|
-
* @private
|
438
|
-
*/
|
439
|
-
_createEdge : function(sourceNodeId,targetNodeId) {
|
440
|
-
if (this.editMode == true) {
|
441
|
-
var defaultData = {from:sourceNodeId, to:targetNodeId};
|
442
|
-
if (this.triggerFunctions.connect) {
|
443
|
-
if (this.triggerFunctions.connect.length == 2) {
|
444
|
-
var me = this;
|
445
|
-
this.triggerFunctions.connect(defaultData, function(finalizedData) {
|
446
|
-
me.edgesData.add(finalizedData);
|
447
|
-
me.moving = true;
|
448
|
-
me.start();
|
449
|
-
});
|
450
|
-
}
|
451
|
-
else {
|
452
|
-
alert(this.constants.labels["linkError"]);
|
453
|
-
this.moving = true;
|
454
|
-
this.start();
|
455
|
-
}
|
456
|
-
}
|
457
|
-
else {
|
458
|
-
this.edgesData.add(defaultData);
|
459
|
-
this.moving = true;
|
460
|
-
this.start();
|
461
|
-
}
|
462
|
-
}
|
463
|
-
},
|
464
|
-
|
465
|
-
/**
|
466
|
-
* connect two nodes with a new edge.
|
467
|
-
*
|
468
|
-
* @private
|
469
|
-
*/
|
470
|
-
_editEdge : function(sourceNodeId,targetNodeId) {
|
471
|
-
if (this.editMode == true) {
|
472
|
-
var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId};
|
473
|
-
if (this.triggerFunctions.editEdge) {
|
474
|
-
if (this.triggerFunctions.editEdge.length == 2) {
|
475
|
-
var me = this;
|
476
|
-
this.triggerFunctions.editEdge(defaultData, function(finalizedData) {
|
477
|
-
me.edgesData.update(finalizedData);
|
478
|
-
me.moving = true;
|
479
|
-
me.start();
|
480
|
-
});
|
481
|
-
}
|
482
|
-
else {
|
483
|
-
alert(this.constants.labels["linkError"]);
|
484
|
-
this.moving = true;
|
485
|
-
this.start();
|
486
|
-
}
|
487
|
-
}
|
488
|
-
else {
|
489
|
-
this.edgesData.update(defaultData);
|
490
|
-
this.moving = true;
|
491
|
-
this.start();
|
492
|
-
}
|
493
|
-
}
|
494
|
-
},
|
495
|
-
|
496
|
-
/**
|
497
|
-
* Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color.
|
498
|
-
*
|
499
|
-
* @private
|
500
|
-
*/
|
501
|
-
_editNode : function() {
|
502
|
-
if (this.triggerFunctions.edit && this.editMode == true) {
|
503
|
-
var node = this._getSelectedNode();
|
504
|
-
var data = {id:node.id,
|
505
|
-
label: node.label,
|
506
|
-
group: node.group,
|
507
|
-
shape: node.shape,
|
508
|
-
color: {
|
509
|
-
background:node.color.background,
|
510
|
-
border:node.color.border,
|
511
|
-
highlight: {
|
512
|
-
background:node.color.highlight.background,
|
513
|
-
border:node.color.highlight.border
|
514
|
-
}
|
515
|
-
}};
|
516
|
-
if (this.triggerFunctions.edit.length == 2) {
|
517
|
-
var me = this;
|
518
|
-
this.triggerFunctions.edit(data, function (finalizedData) {
|
519
|
-
me.nodesData.update(finalizedData);
|
520
|
-
me._createManipulatorBar();
|
521
|
-
me.moving = true;
|
522
|
-
me.start();
|
523
|
-
});
|
524
|
-
}
|
525
|
-
else {
|
526
|
-
alert(this.constants.labels["editError"]);
|
527
|
-
}
|
528
|
-
}
|
529
|
-
else {
|
530
|
-
alert(this.constants.labels["editBoundError"]);
|
531
|
-
}
|
532
|
-
},
|
533
|
-
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
/**
|
538
|
-
* delete everything in the selection
|
539
|
-
*
|
540
|
-
* @private
|
541
|
-
*/
|
542
|
-
_deleteSelected : function() {
|
543
|
-
if (!this._selectionIsEmpty() && this.editMode == true) {
|
544
|
-
if (!this._clusterInSelection()) {
|
545
|
-
var selectedNodes = this.getSelectedNodes();
|
546
|
-
var selectedEdges = this.getSelectedEdges();
|
547
|
-
if (this.triggerFunctions.del) {
|
548
|
-
var me = this;
|
549
|
-
var data = {nodes: selectedNodes, edges: selectedEdges};
|
550
|
-
if (this.triggerFunctions.del.length = 2) {
|
551
|
-
this.triggerFunctions.del(data, function (finalizedData) {
|
552
|
-
me.edgesData.remove(finalizedData.edges);
|
553
|
-
me.nodesData.remove(finalizedData.nodes);
|
554
|
-
me._unselectAll();
|
555
|
-
me.moving = true;
|
556
|
-
me.start();
|
557
|
-
});
|
558
|
-
}
|
559
|
-
else {
|
560
|
-
alert(this.constants.labels["deleteError"])
|
561
|
-
}
|
562
|
-
}
|
563
|
-
else {
|
564
|
-
this.edgesData.remove(selectedEdges);
|
565
|
-
this.nodesData.remove(selectedNodes);
|
566
|
-
this._unselectAll();
|
567
|
-
this.moving = true;
|
568
|
-
this.start();
|
569
|
-
}
|
570
|
-
}
|
571
|
-
else {
|
572
|
-
alert(this.constants.labels["deleteClusterError"]);
|
573
|
-
}
|
574
|
-
}
|
575
|
-
}
|
576
|
-
};
|