vis-rails 0.0.1

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Files changed (71) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +17 -0
  3. data/.gitmodules +3 -0
  4. data/.project +11 -0
  5. data/Gemfile +4 -0
  6. data/LICENSE +202 -0
  7. data/README.md +29 -0
  8. data/Rakefile +1 -0
  9. data/lib/vis/rails/engine.rb +6 -0
  10. data/lib/vis/rails/version.rb +5 -0
  11. data/lib/vis/rails.rb +7 -0
  12. data/vendor/assets/javascripts/vis.js +1 -0
  13. data/vendor/assets/stylesheets/vis.css +3 -0
  14. data/vendor/assets/vis/DataSet.js +936 -0
  15. data/vendor/assets/vis/DataView.js +281 -0
  16. data/vendor/assets/vis/EventBus.js +89 -0
  17. data/vendor/assets/vis/events.js +116 -0
  18. data/vendor/assets/vis/graph/ClusterMixin.js +1019 -0
  19. data/vendor/assets/vis/graph/Edge.js +620 -0
  20. data/vendor/assets/vis/graph/Graph.js +2111 -0
  21. data/vendor/assets/vis/graph/Groups.js +80 -0
  22. data/vendor/assets/vis/graph/Images.js +41 -0
  23. data/vendor/assets/vis/graph/NavigationMixin.js +245 -0
  24. data/vendor/assets/vis/graph/Node.js +978 -0
  25. data/vendor/assets/vis/graph/Popup.js +105 -0
  26. data/vendor/assets/vis/graph/SectorsMixin.js +547 -0
  27. data/vendor/assets/vis/graph/SelectionMixin.js +515 -0
  28. data/vendor/assets/vis/graph/dotparser.js +829 -0
  29. data/vendor/assets/vis/graph/img/downarrow.png +0 -0
  30. data/vendor/assets/vis/graph/img/leftarrow.png +0 -0
  31. data/vendor/assets/vis/graph/img/minus.png +0 -0
  32. data/vendor/assets/vis/graph/img/plus.png +0 -0
  33. data/vendor/assets/vis/graph/img/rightarrow.png +0 -0
  34. data/vendor/assets/vis/graph/img/uparrow.png +0 -0
  35. data/vendor/assets/vis/graph/img/zoomExtends.png +0 -0
  36. data/vendor/assets/vis/graph/shapes.js +225 -0
  37. data/vendor/assets/vis/module/exports.js +68 -0
  38. data/vendor/assets/vis/module/header.js +24 -0
  39. data/vendor/assets/vis/module/imports.js +32 -0
  40. data/vendor/assets/vis/shim.js +252 -0
  41. data/vendor/assets/vis/timeline/Controller.js +172 -0
  42. data/vendor/assets/vis/timeline/Range.js +553 -0
  43. data/vendor/assets/vis/timeline/Stack.js +192 -0
  44. data/vendor/assets/vis/timeline/TimeStep.js +449 -0
  45. data/vendor/assets/vis/timeline/Timeline.js +476 -0
  46. data/vendor/assets/vis/timeline/component/Component.js +148 -0
  47. data/vendor/assets/vis/timeline/component/ContentPanel.js +113 -0
  48. data/vendor/assets/vis/timeline/component/CurrentTime.js +101 -0
  49. data/vendor/assets/vis/timeline/component/CustomTime.js +255 -0
  50. data/vendor/assets/vis/timeline/component/Group.js +129 -0
  51. data/vendor/assets/vis/timeline/component/GroupSet.js +546 -0
  52. data/vendor/assets/vis/timeline/component/ItemSet.js +612 -0
  53. data/vendor/assets/vis/timeline/component/Panel.js +112 -0
  54. data/vendor/assets/vis/timeline/component/RootPanel.js +215 -0
  55. data/vendor/assets/vis/timeline/component/TimeAxis.js +522 -0
  56. data/vendor/assets/vis/timeline/component/css/currenttime.css +5 -0
  57. data/vendor/assets/vis/timeline/component/css/customtime.css +6 -0
  58. data/vendor/assets/vis/timeline/component/css/groupset.css +59 -0
  59. data/vendor/assets/vis/timeline/component/css/item.css +93 -0
  60. data/vendor/assets/vis/timeline/component/css/itemset.css +17 -0
  61. data/vendor/assets/vis/timeline/component/css/panel.css +14 -0
  62. data/vendor/assets/vis/timeline/component/css/timeaxis.css +41 -0
  63. data/vendor/assets/vis/timeline/component/css/timeline.css +2 -0
  64. data/vendor/assets/vis/timeline/component/item/Item.js +81 -0
  65. data/vendor/assets/vis/timeline/component/item/ItemBox.js +302 -0
  66. data/vendor/assets/vis/timeline/component/item/ItemPoint.js +237 -0
  67. data/vendor/assets/vis/timeline/component/item/ItemRange.js +251 -0
  68. data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +91 -0
  69. data/vendor/assets/vis/util.js +673 -0
  70. data/vis-rails.gemspec +47 -0
  71. metadata +142 -0
@@ -0,0 +1,620 @@
1
+ /**
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+ * @class Edge
3
+ *
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+ * A edge connects two nodes
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+ * @param {Object} properties Object with properties. Must contain
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+ * At least properties from and to.
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+ * Available properties: from (number),
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+ * to (number), label (string, color (string),
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+ * width (number), style (string),
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+ * length (number), title (string)
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+ * @param {Graph} graph A graph object, used to find and edge to
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+ * nodes.
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+ * @param {Object} constants An object with default values for
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+ * example for the color
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+ */
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+ function Edge (properties, graph, constants) {
17
+ if (!graph) {
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+ throw "No graph provided";
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+ }
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+ this.graph = graph;
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+
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+ // initialize constants
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+ this.widthMin = constants.edges.widthMin;
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+ this.widthMax = constants.edges.widthMax;
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+
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+ // initialize variables
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+ this.id = undefined;
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+ this.fromId = undefined;
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+ this.toId = undefined;
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+ this.style = constants.edges.style;
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+ this.title = undefined;
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+ this.width = constants.edges.width;
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+ this.value = undefined;
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+ this.length = constants.edges.length;
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+
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+ this.from = null; // a node
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+ this.to = null; // a node
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+
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+ // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster
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+ // by storing the original information we can revert to the original connection when the cluser is opened.
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+ this.originalFromId = [];
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+ this.originalToId = [];
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+
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+ this.connected = false;
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+
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+ // Added to support dashed lines
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+ // David Jordan
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+ // 2012-08-08
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+ this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength
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+
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+ this.stiffness = undefined; // depends on the length of the edge
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+ this.color = constants.edges.color;
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+ this.widthFixed = false;
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+ this.lengthFixed = false;
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+
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+ this.setProperties(properties, constants);
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+
58
+ }
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+
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+ /**
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+ * Set or overwrite properties for the edge
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+ * @param {Object} properties an object with properties
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+ * @param {Object} constants and object with default, global properties
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+ */
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+ Edge.prototype.setProperties = function(properties, constants) {
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+ if (!properties) {
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+ return;
68
+ }
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+
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+ if (properties.from !== undefined) {this.fromId = properties.from;}
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+ if (properties.to !== undefined) {this.toId = properties.to;}
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+
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+ if (properties.id !== undefined) {this.id = properties.id;}
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+ if (properties.style !== undefined) {this.style = properties.style;}
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+ if (properties.label !== undefined) {this.label = properties.label;}
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+ if (this.label) {
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+ this.fontSize = constants.edges.fontSize;
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+ this.fontFace = constants.edges.fontFace;
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+ this.fontColor = constants.edges.fontColor;
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+ if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
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+ if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
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+ if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
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+ }
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+ if (properties.title !== undefined) {this.title = properties.title;}
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+ if (properties.width !== undefined) {this.width = properties.width;}
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+ if (properties.value !== undefined) {this.value = properties.value;}
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+ if (properties.length !== undefined) {this.length = properties.length;}
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+
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+ // Added to support dashed lines
90
+ // David Jordan
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+ // 2012-08-08
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+ if (properties.dash) {
93
+ if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;}
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+ if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;}
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+ if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;}
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+ }
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+
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+ if (properties.color !== undefined) {this.color = properties.color;}
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+
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+ // A node is connected when it has a from and to node.
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+ this.connect();
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+
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+ this.widthFixed = this.widthFixed || (properties.width !== undefined);
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+ this.lengthFixed = this.lengthFixed || (properties.length !== undefined);
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+ this.stiffness = 1 / this.length;
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+
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+ // set draw method based on style
108
+ switch (this.style) {
109
+ case 'line': this.draw = this._drawLine; break;
110
+ case 'arrow': this.draw = this._drawArrow; break;
111
+ case 'arrow-center': this.draw = this._drawArrowCenter; break;
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+ case 'dash-line': this.draw = this._drawDashLine; break;
113
+ default: this.draw = this._drawLine; break;
114
+ }
115
+ };
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+
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+ /**
118
+ * Connect an edge to its nodes
119
+ */
120
+ Edge.prototype.connect = function () {
121
+ this.disconnect();
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+
123
+ this.from = this.graph.nodes[this.fromId] || null;
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+ this.to = this.graph.nodes[this.toId] || null;
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+ this.connected = (this.from && this.to);
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+
127
+ if (this.connected) {
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+ this.from.attachEdge(this);
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+ this.to.attachEdge(this);
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+ }
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+ else {
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+ if (this.from) {
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+ this.from.detachEdge(this);
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+ }
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+ if (this.to) {
136
+ this.to.detachEdge(this);
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+ }
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+ }
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+ };
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+
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+ /**
142
+ * Disconnect an edge from its nodes
143
+ */
144
+ Edge.prototype.disconnect = function () {
145
+ if (this.from) {
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+ this.from.detachEdge(this);
147
+ this.from = null;
148
+ }
149
+ if (this.to) {
150
+ this.to.detachEdge(this);
151
+ this.to = null;
152
+ }
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+
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+ this.connected = false;
155
+ };
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+
157
+ /**
158
+ * get the title of this edge.
159
+ * @return {string} title The title of the edge, or undefined when no title
160
+ * has been set.
161
+ */
162
+ Edge.prototype.getTitle = function() {
163
+ return this.title;
164
+ };
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+
166
+
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+ /**
168
+ * Retrieve the value of the edge. Can be undefined
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+ * @return {Number} value
170
+ */
171
+ Edge.prototype.getValue = function() {
172
+ return this.value;
173
+ };
174
+
175
+ /**
176
+ * Adjust the value range of the edge. The edge will adjust it's width
177
+ * based on its value.
178
+ * @param {Number} min
179
+ * @param {Number} max
180
+ */
181
+ Edge.prototype.setValueRange = function(min, max) {
182
+ if (!this.widthFixed && this.value !== undefined) {
183
+ var scale = (this.widthMax - this.widthMin) / (max - min);
184
+ this.width = (this.value - min) * scale + this.widthMin;
185
+ }
186
+ };
187
+
188
+ /**
189
+ * Redraw a edge
190
+ * Draw this edge in the given canvas
191
+ * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
192
+ * @param {CanvasRenderingContext2D} ctx
193
+ */
194
+ Edge.prototype.draw = function(ctx) {
195
+ throw "Method draw not initialized in edge";
196
+ };
197
+
198
+ /**
199
+ * Check if this object is overlapping with the provided object
200
+ * @param {Object} obj an object with parameters left, top
201
+ * @return {boolean} True if location is located on the edge
202
+ */
203
+ Edge.prototype.isOverlappingWith = function(obj) {
204
+ var distMax = 10;
205
+
206
+ var xFrom = this.from.x;
207
+ var yFrom = this.from.y;
208
+ var xTo = this.to.x;
209
+ var yTo = this.to.y;
210
+ var xObj = obj.left;
211
+ var yObj = obj.top;
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+
213
+
214
+ var dist = Edge._dist(xFrom, yFrom, xTo, yTo, xObj, yObj);
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+
216
+ return (dist < distMax);
217
+ };
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+
219
+
220
+ /**
221
+ * Redraw a edge as a line
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+ * Draw this edge in the given canvas
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+ * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
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+ * @param {CanvasRenderingContext2D} ctx
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+ * @private
226
+ */
227
+ Edge.prototype._drawLine = function(ctx) {
228
+ // set style
229
+ ctx.strokeStyle = this.color;
230
+ ctx.lineWidth = this._getLineWidth();
231
+
232
+ var point;
233
+ if (this.from != this.to) {
234
+ // draw line
235
+ this._line(ctx);
236
+
237
+ // draw label
238
+ if (this.label) {
239
+ point = this._pointOnLine(0.5);
240
+ this._label(ctx, this.label, point.x, point.y);
241
+ }
242
+ }
243
+ else {
244
+ var x, y;
245
+ var radius = this.length / 4;
246
+ var node = this.from;
247
+ if (!node.width) {
248
+ node.resize(ctx);
249
+ }
250
+ if (node.width > node.height) {
251
+ x = node.x + node.width / 2;
252
+ y = node.y - radius;
253
+ }
254
+ else {
255
+ x = node.x + radius;
256
+ y = node.y - node.height / 2;
257
+ }
258
+ this._circle(ctx, x, y, radius);
259
+ point = this._pointOnCircle(x, y, radius, 0.5);
260
+ this._label(ctx, this.label, point.x, point.y);
261
+ }
262
+ };
263
+
264
+ /**
265
+ * Get the line width of the edge. Depends on width and whether one of the
266
+ * connected nodes is selected.
267
+ * @return {Number} width
268
+ * @private
269
+ */
270
+ Edge.prototype._getLineWidth = function() {
271
+ if (this.from.selected || this.to.selected) {
272
+ return Math.min(this.width * 2, this.widthMax)*this.graphScaleInv;
273
+ }
274
+ else {
275
+ return this.width*this.graphScaleInv;
276
+ }
277
+ };
278
+
279
+ /**
280
+ * Draw a line between two nodes
281
+ * @param {CanvasRenderingContext2D} ctx
282
+ * @private
283
+ */
284
+ Edge.prototype._line = function (ctx) {
285
+ // draw a straight line
286
+ ctx.beginPath();
287
+ ctx.moveTo(this.from.x, this.from.y);
288
+ ctx.lineTo(this.to.x, this.to.y);
289
+ ctx.stroke();
290
+ };
291
+
292
+ /**
293
+ * Draw a line from a node to itself, a circle
294
+ * @param {CanvasRenderingContext2D} ctx
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+ * @param {Number} x
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+ * @param {Number} y
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+ * @param {Number} radius
298
+ * @private
299
+ */
300
+ Edge.prototype._circle = function (ctx, x, y, radius) {
301
+ // draw a circle
302
+ ctx.beginPath();
303
+ ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
304
+ ctx.stroke();
305
+ };
306
+
307
+ /**
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+ * Draw label with white background and with the middle at (x, y)
309
+ * @param {CanvasRenderingContext2D} ctx
310
+ * @param {String} text
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+ * @param {Number} x
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+ * @param {Number} y
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+ * @private
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+ */
315
+ Edge.prototype._label = function (ctx, text, x, y) {
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+ if (text) {
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+ // TODO: cache the calculated size
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+ ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") +
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+ this.fontSize + "px " + this.fontFace;
320
+ ctx.fillStyle = 'white';
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+ var width = ctx.measureText(text).width;
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+ var height = this.fontSize;
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+ var left = x - width / 2;
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+ var top = y - height / 2;
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+
326
+ ctx.fillRect(left, top, width, height);
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+
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+ // draw text
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+ ctx.fillStyle = this.fontColor || "black";
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+ ctx.textAlign = "left";
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+ ctx.textBaseline = "top";
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+ ctx.fillText(text, left, top);
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+ }
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+ };
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+
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+ /**
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+ * Redraw a edge as a dashed line
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+ * Draw this edge in the given canvas
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+ * @author David Jordan
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+ * @date 2012-08-08
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+ * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
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+ * @param {CanvasRenderingContext2D} ctx
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+ * @private
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+ */
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+ Edge.prototype._drawDashLine = function(ctx) {
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+ // set style
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+ ctx.strokeStyle = this.color;
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+ ctx.lineWidth = this._getLineWidth();
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+
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+ // draw dashed line
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+ ctx.beginPath();
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+ ctx.lineCap = 'round';
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+ if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value
354
+ {
355
+ ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
356
+ [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]);
357
+ }
358
+ else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value
359
+ {
360
+ ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
361
+ [this.dash.length,this.dash.gap]);
362
+ }
363
+ else //If all else fails draw a line
364
+ {
365
+ ctx.moveTo(this.from.x, this.from.y);
366
+ ctx.lineTo(this.to.x, this.to.y);
367
+ }
368
+ ctx.stroke();
369
+
370
+ // draw label
371
+ if (this.label) {
372
+ var point = this._pointOnLine(0.5);
373
+ this._label(ctx, this.label, point.x, point.y);
374
+ }
375
+ };
376
+
377
+ /**
378
+ * Get a point on a line
379
+ * @param {Number} percentage. Value between 0 (line start) and 1 (line end)
380
+ * @return {Object} point
381
+ * @private
382
+ */
383
+ Edge.prototype._pointOnLine = function (percentage) {
384
+ return {
385
+ x: (1 - percentage) * this.from.x + percentage * this.to.x,
386
+ y: (1 - percentage) * this.from.y + percentage * this.to.y
387
+ }
388
+ };
389
+
390
+ /**
391
+ * Get a point on a circle
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+ * @param {Number} x
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+ * @param {Number} y
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+ * @param {Number} radius
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+ * @param {Number} percentage. Value between 0 (line start) and 1 (line end)
396
+ * @return {Object} point
397
+ * @private
398
+ */
399
+ Edge.prototype._pointOnCircle = function (x, y, radius, percentage) {
400
+ var angle = (percentage - 3/8) * 2 * Math.PI;
401
+ return {
402
+ x: x + radius * Math.cos(angle),
403
+ y: y - radius * Math.sin(angle)
404
+ }
405
+ };
406
+
407
+ /**
408
+ * Redraw a edge as a line with an arrow halfway the line
409
+ * Draw this edge in the given canvas
410
+ * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
411
+ * @param {CanvasRenderingContext2D} ctx
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+ * @private
413
+ */
414
+ Edge.prototype._drawArrowCenter = function(ctx) {
415
+ var point;
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+ // set style
417
+ ctx.strokeStyle = this.color;
418
+ ctx.fillStyle = this.color;
419
+ ctx.lineWidth = this._getLineWidth();
420
+
421
+ if (this.from != this.to) {
422
+ // draw line
423
+ this._line(ctx);
424
+
425
+ // draw an arrow halfway the line
426
+ var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
427
+ var length = 10 + 5 * this.width; // TODO: make customizable?
428
+ point = this._pointOnLine(0.5);
429
+ ctx.arrow(point.x, point.y, angle, length);
430
+ ctx.fill();
431
+ ctx.stroke();
432
+
433
+ // draw label
434
+ if (this.label) {
435
+ point = this._pointOnLine(0.5);
436
+ this._label(ctx, this.label, point.x, point.y);
437
+ }
438
+ }
439
+ else {
440
+ // draw circle
441
+ var x, y;
442
+ var radius = this.length / 4;
443
+ var node = this.from;
444
+ if (!node.width) {
445
+ node.resize(ctx);
446
+ }
447
+ if (node.width > node.height) {
448
+ x = node.x + node.width / 2;
449
+ y = node.y - radius;
450
+ }
451
+ else {
452
+ x = node.x + radius;
453
+ y = node.y - node.height / 2;
454
+ }
455
+ this._circle(ctx, x, y, radius);
456
+
457
+ // draw all arrows
458
+ var angle = 0.2 * Math.PI;
459
+ var length = 10 + 5 * this.width; // TODO: make customizable?
460
+ point = this._pointOnCircle(x, y, radius, 0.5);
461
+ ctx.arrow(point.x, point.y, angle, length);
462
+ ctx.fill();
463
+ ctx.stroke();
464
+
465
+ // draw label
466
+ if (this.label) {
467
+ point = this._pointOnCircle(x, y, radius, 0.5);
468
+ this._label(ctx, this.label, point.x, point.y);
469
+ }
470
+ }
471
+ };
472
+
473
+
474
+
475
+ /**
476
+ * Redraw a edge as a line with an arrow
477
+ * Draw this edge in the given canvas
478
+ * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
479
+ * @param {CanvasRenderingContext2D} ctx
480
+ * @private
481
+ */
482
+ Edge.prototype._drawArrow = function(ctx) {
483
+ // set style
484
+ ctx.strokeStyle = this.color;
485
+ ctx.fillStyle = this.color;
486
+ ctx.lineWidth = this._getLineWidth();
487
+
488
+ // draw line
489
+ var angle, length;
490
+ if (this.from != this.to) {
491
+ // calculate length and angle of the line
492
+ angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
493
+ var dx = (this.to.x - this.from.x);
494
+ var dy = (this.to.y - this.from.y);
495
+ var lEdge = Math.sqrt(dx * dx + dy * dy);
496
+
497
+ var lFrom = this.from.distanceToBorder(ctx, angle + Math.PI);
498
+ var pFrom = (lEdge - lFrom) / lEdge;
499
+ var xFrom = (pFrom) * this.from.x + (1 - pFrom) * this.to.x;
500
+ var yFrom = (pFrom) * this.from.y + (1 - pFrom) * this.to.y;
501
+
502
+ var lTo = this.to.distanceToBorder(ctx, angle);
503
+ var pTo = (lEdge - lTo) / lEdge;
504
+ var xTo = (1 - pTo) * this.from.x + pTo * this.to.x;
505
+ var yTo = (1 - pTo) * this.from.y + pTo * this.to.y;
506
+
507
+ ctx.beginPath();
508
+ ctx.moveTo(xFrom, yFrom);
509
+ ctx.lineTo(xTo, yTo);
510
+ ctx.stroke();
511
+
512
+ // draw arrow at the end of the line
513
+ length = 10 + 5 * this.width; // TODO: make customizable?
514
+ ctx.arrow(xTo, yTo, angle, length);
515
+ ctx.fill();
516
+ ctx.stroke();
517
+
518
+ // draw label
519
+ if (this.label) {
520
+ var point = this._pointOnLine(0.5);
521
+ this._label(ctx, this.label, point.x, point.y);
522
+ }
523
+ }
524
+ else {
525
+ // draw circle
526
+ var node = this.from;
527
+ var x, y, arrow;
528
+ var radius = this.length / 4;
529
+ if (!node.width) {
530
+ node.resize(ctx);
531
+ }
532
+ if (node.width > node.height) {
533
+ x = node.x + node.width / 2;
534
+ y = node.y - radius;
535
+ arrow = {
536
+ x: x,
537
+ y: node.y,
538
+ angle: 0.9 * Math.PI
539
+ };
540
+ }
541
+ else {
542
+ x = node.x + radius;
543
+ y = node.y - node.height / 2;
544
+ arrow = {
545
+ x: node.x,
546
+ y: y,
547
+ angle: 0.6 * Math.PI
548
+ };
549
+ }
550
+ ctx.beginPath();
551
+ // TODO: do not draw a circle, but an arc
552
+ // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center
553
+ ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
554
+ ctx.stroke();
555
+
556
+ // draw all arrows
557
+ length = 10 + 5 * this.width; // TODO: make customizable?
558
+ ctx.arrow(arrow.x, arrow.y, arrow.angle, length);
559
+ ctx.fill();
560
+ ctx.stroke();
561
+
562
+ // draw label
563
+ if (this.label) {
564
+ point = this._pointOnCircle(x, y, radius, 0.5);
565
+ this._label(ctx, this.label, point.x, point.y);
566
+ }
567
+ }
568
+ };
569
+
570
+
571
+
572
+ /**
573
+ * Calculate the distance between a point (x3,y3) and a line segment from
574
+ * (x1,y1) to (x2,y2).
575
+ * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
576
+ * @param {number} x1
577
+ * @param {number} y1
578
+ * @param {number} x2
579
+ * @param {number} y2
580
+ * @param {number} x3
581
+ * @param {number} y3
582
+ * @private
583
+ */
584
+ Edge._dist = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point
585
+ var px = x2-x1,
586
+ py = y2-y1,
587
+ something = px*px + py*py,
588
+ u = ((x3 - x1) * px + (y3 - y1) * py) / something;
589
+
590
+ if (u > 1) {
591
+ u = 1;
592
+ }
593
+ else if (u < 0) {
594
+ u = 0;
595
+ }
596
+
597
+ var x = x1 + u * px,
598
+ y = y1 + u * py,
599
+ dx = x - x3,
600
+ dy = y - y3;
601
+
602
+ //# Note: If the actual distance does not matter,
603
+ //# if you only want to compare what this function
604
+ //# returns to other results of this function, you
605
+ //# can just return the squared distance instead
606
+ //# (i.e. remove the sqrt) to gain a little performance
607
+
608
+ return Math.sqrt(dx*dx + dy*dy);
609
+ };
610
+
611
+
612
+
613
+ /**
614
+ * This allows the zoom level of the graph to influence the rendering
615
+ *
616
+ * @param scale
617
+ */
618
+ Edge.prototype.setScale = function(scale) {
619
+ this.graphScaleInv = 1.0/scale;
620
+ };