vis-rails 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +17 -0
- data/.gitmodules +3 -0
- data/.project +11 -0
- data/Gemfile +4 -0
- data/LICENSE +202 -0
- data/README.md +29 -0
- data/Rakefile +1 -0
- data/lib/vis/rails/engine.rb +6 -0
- data/lib/vis/rails/version.rb +5 -0
- data/lib/vis/rails.rb +7 -0
- data/vendor/assets/javascripts/vis.js +1 -0
- data/vendor/assets/stylesheets/vis.css +3 -0
- data/vendor/assets/vis/DataSet.js +936 -0
- data/vendor/assets/vis/DataView.js +281 -0
- data/vendor/assets/vis/EventBus.js +89 -0
- data/vendor/assets/vis/events.js +116 -0
- data/vendor/assets/vis/graph/ClusterMixin.js +1019 -0
- data/vendor/assets/vis/graph/Edge.js +620 -0
- data/vendor/assets/vis/graph/Graph.js +2111 -0
- data/vendor/assets/vis/graph/Groups.js +80 -0
- data/vendor/assets/vis/graph/Images.js +41 -0
- data/vendor/assets/vis/graph/NavigationMixin.js +245 -0
- data/vendor/assets/vis/graph/Node.js +978 -0
- data/vendor/assets/vis/graph/Popup.js +105 -0
- data/vendor/assets/vis/graph/SectorsMixin.js +547 -0
- data/vendor/assets/vis/graph/SelectionMixin.js +515 -0
- data/vendor/assets/vis/graph/dotparser.js +829 -0
- data/vendor/assets/vis/graph/img/downarrow.png +0 -0
- data/vendor/assets/vis/graph/img/leftarrow.png +0 -0
- data/vendor/assets/vis/graph/img/minus.png +0 -0
- data/vendor/assets/vis/graph/img/plus.png +0 -0
- data/vendor/assets/vis/graph/img/rightarrow.png +0 -0
- data/vendor/assets/vis/graph/img/uparrow.png +0 -0
- data/vendor/assets/vis/graph/img/zoomExtends.png +0 -0
- data/vendor/assets/vis/graph/shapes.js +225 -0
- data/vendor/assets/vis/module/exports.js +68 -0
- data/vendor/assets/vis/module/header.js +24 -0
- data/vendor/assets/vis/module/imports.js +32 -0
- data/vendor/assets/vis/shim.js +252 -0
- data/vendor/assets/vis/timeline/Controller.js +172 -0
- data/vendor/assets/vis/timeline/Range.js +553 -0
- data/vendor/assets/vis/timeline/Stack.js +192 -0
- data/vendor/assets/vis/timeline/TimeStep.js +449 -0
- data/vendor/assets/vis/timeline/Timeline.js +476 -0
- data/vendor/assets/vis/timeline/component/Component.js +148 -0
- data/vendor/assets/vis/timeline/component/ContentPanel.js +113 -0
- data/vendor/assets/vis/timeline/component/CurrentTime.js +101 -0
- data/vendor/assets/vis/timeline/component/CustomTime.js +255 -0
- data/vendor/assets/vis/timeline/component/Group.js +129 -0
- data/vendor/assets/vis/timeline/component/GroupSet.js +546 -0
- data/vendor/assets/vis/timeline/component/ItemSet.js +612 -0
- data/vendor/assets/vis/timeline/component/Panel.js +112 -0
- data/vendor/assets/vis/timeline/component/RootPanel.js +215 -0
- data/vendor/assets/vis/timeline/component/TimeAxis.js +522 -0
- data/vendor/assets/vis/timeline/component/css/currenttime.css +5 -0
- data/vendor/assets/vis/timeline/component/css/customtime.css +6 -0
- data/vendor/assets/vis/timeline/component/css/groupset.css +59 -0
- data/vendor/assets/vis/timeline/component/css/item.css +93 -0
- data/vendor/assets/vis/timeline/component/css/itemset.css +17 -0
- data/vendor/assets/vis/timeline/component/css/panel.css +14 -0
- data/vendor/assets/vis/timeline/component/css/timeaxis.css +41 -0
- data/vendor/assets/vis/timeline/component/css/timeline.css +2 -0
- data/vendor/assets/vis/timeline/component/item/Item.js +81 -0
- data/vendor/assets/vis/timeline/component/item/ItemBox.js +302 -0
- data/vendor/assets/vis/timeline/component/item/ItemPoint.js +237 -0
- data/vendor/assets/vis/timeline/component/item/ItemRange.js +251 -0
- data/vendor/assets/vis/timeline/component/item/ItemRangeOverflow.js +91 -0
- data/vendor/assets/vis/util.js +673 -0
- data/vis-rails.gemspec +47 -0
- metadata +142 -0
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var SelectionMixin = {
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/**
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* This function can be called from the _doInAllSectors function
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*
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* @param object
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* @param overlappingNodes
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* @private
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*/
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_getNodesOverlappingWith : function(object, overlappingNodes) {
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var nodes = this.nodes;
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for (var nodeId in nodes) {
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if (nodes.hasOwnProperty(nodeId)) {
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if (nodes[nodeId].isOverlappingWith(object)) {
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overlappingNodes.push(nodeId);
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}
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}
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}
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},
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/**
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* retrieve all nodes overlapping with given object
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getAllNodesOverlappingWith : function (object) {
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var overlappingNodes = [];
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this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes);
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return overlappingNodes;
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},
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/**
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* retrieve all nodes in the navigation controls overlapping with given object
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* @param {Object} object An object with parameters left, top, right, bottom
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* @return {Number[]} An array with id's of the overlapping nodes
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* @private
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*/
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_getAllNavigationNodesOverlappingWith : function (object) {
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var overlappingNodes = [];
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this._doInNavigationSector("_getNodesOverlappingWith",object,overlappingNodes);
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return overlappingNodes;
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},
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/**
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* Return a position object in canvasspace from a single point in screenspace
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*
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* @param pointer
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* @returns {{left: number, top: number, right: number, bottom: number}}
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* @private
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*/
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_pointerToPositionObject : function(pointer) {
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var x = this._canvasToX(pointer.x);
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var y = this._canvasToY(pointer.y);
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return {left: x,
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top: y,
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right: x,
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bottom: y};
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},
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/**
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* Return a position object in canvasspace from a single point in screenspace
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*
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* @param pointer
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* @returns {{left: number, top: number, right: number, bottom: number}}
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* @private
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*/
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_pointerToScreenPositionObject : function(pointer) {
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var x = pointer.x;
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var y = pointer.y;
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return {left: x,
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top: y,
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right: x,
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bottom: y};
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},
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/**
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* Get the top navigation controls node at the a specific point (like a click)
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*
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* @param {{x: Number, y: Number}} pointer
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* @return {Node | null} node
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* @private
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*/
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_getNavigationNodeAt : function (pointer) {
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var screenPositionObject = this._pointerToScreenPositionObject(pointer);
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var overlappingNodes = this._getAllNavigationNodesOverlappingWith(screenPositionObject);
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if (overlappingNodes.length > 0) {
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return this.sectors["navigation"]["nodes"][overlappingNodes[overlappingNodes.length - 1]];
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}
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else {
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return null;
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}
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},
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/**
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* Get the top node at the a specific point (like a click)
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*
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* @param {{x: Number, y: Number}} pointer
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* @return {Node | null} node
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* @private
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*/
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_getNodeAt : function (pointer) {
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// we first check if this is an navigation controls element
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var positionObject = this._pointerToPositionObject(pointer);
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overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
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// if there are overlapping nodes, select the last one, this is the
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// one which is drawn on top of the others
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if (overlappingNodes.length > 0) {
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return this.nodes[overlappingNodes[overlappingNodes.length - 1]];
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}
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else {
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return null;
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}
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},
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/**
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* Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call
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* _getNodeAt and _getEdgesAt, then priortize the selection to user preferences.
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*
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* @param pointer
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* @returns {null}
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* @private
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*/
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_getEdgeAt : function(pointer) {
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return null;
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},
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/**
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* Add object to the selection array. The this.selection id array may not be needed.
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*
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* @param obj
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* @private
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*/
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_addToSelection : function(obj) {
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this.selection.push(obj.id);
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this.selectionObj[obj.id] = obj;
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},
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/**
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* Remove a single option from selection.
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*
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* @param obj
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* @private
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*/
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_removeFromSelection : function(obj) {
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for (var i = 0; i < this.selection.length; i++) {
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if (obj.id == this.selection[i]) {
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this.selection.splice(i,1);
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break;
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}
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}
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delete this.selectionObj[obj.id];
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},
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/**
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* Unselect all. The selectionObj is useful for this.
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*
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_unselectAll : function(doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
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this.selection = [];
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for (var objId in this.selectionObj) {
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if (this.selectionObj.hasOwnProperty(objId)) {
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this.selectionObj[objId].unselect();
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}
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}
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this.selectionObj = {};
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if (doNotTrigger == false) {
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this._trigger('select', {
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nodes: this.getSelection()
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});
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}
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},
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/**
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* Check if anything is selected
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*
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* @returns {boolean}
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* @private
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*/
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_selectionIsEmpty : function() {
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if (this.selection.length == 0) {
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return true;
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}
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else {
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return false;
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}
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},
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/**
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* This is called when someone clicks on a node. either select or deselect it.
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* If there is an existing selection and we don't want to append to it, clear the existing selection
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*
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* @param {Node} node
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* @param {Boolean} append
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* @param {Boolean} [doNotTrigger] | ignore trigger
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* @private
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*/
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_selectNode : function(node, append, doNotTrigger) {
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if (doNotTrigger === undefined) {
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doNotTrigger = false;
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}
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if (this._selectionIsEmpty() == false && append == false) {
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this._unselectAll(true);
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}
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if (node.selected == false) {
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node.select();
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this._addToSelection(node);
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}
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else {
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node.unselect();
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this._removeFromSelection(node);
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}
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if (doNotTrigger == false) {
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this._trigger('select', {
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nodes: this.getSelection()
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});
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}
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},
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/**
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* handles the selection part of the touch, only for navigation controls elements;
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* Touch is triggered before tap, also before hold. Hold triggers after a while.
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* This is the most responsive solution
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*
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* @param {Object} pointer
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* @private
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*/
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_handleTouch : function(pointer) {
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if (this.constants.navigation.enabled == true) {
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var node = this._getNavigationNodeAt(pointer);
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if (node != null) {
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if (this[node.triggerFunction] !== undefined) {
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this[node.triggerFunction]();
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}
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}
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}
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},
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/**
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* handles the selection part of the tap;
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*
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* @param {Object} pointer
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* @private
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*/
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_handleTap : function(pointer) {
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var node = this._getNodeAt(pointer);
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if (node != null) {
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this._selectNode(node,false);
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}
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else {
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this._unselectAll();
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}
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this._redraw();
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},
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/**
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* handles the selection part of the double tap and opens a cluster if needed
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*
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* @param {Object} pointer
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* @private
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*/
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_handleDoubleTap : function(pointer) {
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var node = this._getNodeAt(pointer);
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if (node != null && node !== undefined) {
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// we reset the areaCenter here so the opening of the node will occur
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this.areaCenter = {"x" : this._canvasToX(pointer.x),
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"y" : this._canvasToY(pointer.y)};
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this.openCluster(node);
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}
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},
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/**
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* Handle the onHold selection part
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*
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* @param pointer
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* @private
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*/
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_handleOnHold : function(pointer) {
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var node = this._getNodeAt(pointer);
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if (node != null) {
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this._selectNode(node,true);
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}
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this._redraw();
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},
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/**
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* handle the onRelease event. These functions are here for the navigation controls module.
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*
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* @private
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*/
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_handleOnRelease : function() {
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this.xIncrement = 0;
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this.yIncrement = 0;
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this.zoomIncrement = 0;
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this._unHighlightAll();
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},
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/**
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*
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* retrieve the currently selected nodes
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* @return {Number[] | String[]} selection An array with the ids of the
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* selected nodes.
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*/
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getSelection : function() {
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return this.selection.concat([]);
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},
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/**
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*
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* retrieve the currently selected nodes as objects
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* @return {Objects} selection An array with the ids of the
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* selected nodes.
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*/
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getSelectionObjects : function() {
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return this.selectionObj;
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346
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+
},
|
347
|
+
|
348
|
+
/**
|
349
|
+
* // TODO: rework this function, it is from the old system
|
350
|
+
*
|
351
|
+
* select zero or more nodes
|
352
|
+
* @param {Number[] | String[]} selection An array with the ids of the
|
353
|
+
* selected nodes.
|
354
|
+
*/
|
355
|
+
setSelection : function(selection) {
|
356
|
+
var i, iMax, id;
|
357
|
+
|
358
|
+
if (!selection || (selection.length == undefined))
|
359
|
+
throw 'Selection must be an array with ids';
|
360
|
+
|
361
|
+
// first unselect any selected node
|
362
|
+
this._unselectAll(true);
|
363
|
+
|
364
|
+
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
365
|
+
id = selection[i];
|
366
|
+
|
367
|
+
var node = this.nodes[id];
|
368
|
+
if (!node) {
|
369
|
+
throw new RangeError('Node with id "' + id + '" not found');
|
370
|
+
}
|
371
|
+
this._selectNode(node,true,true);
|
372
|
+
}
|
373
|
+
|
374
|
+
this.redraw();
|
375
|
+
},
|
376
|
+
|
377
|
+
|
378
|
+
/**
|
379
|
+
* TODO: rework this function, it is from the old system
|
380
|
+
*
|
381
|
+
* Validate the selection: remove ids of nodes which no longer exist
|
382
|
+
* @private
|
383
|
+
*/
|
384
|
+
_updateSelection : function () {
|
385
|
+
var i = 0;
|
386
|
+
while (i < this.selection.length) {
|
387
|
+
var nodeId = this.selection[i];
|
388
|
+
if (!this.nodes.hasOwnProperty(nodeId)) {
|
389
|
+
this.selection.splice(i, 1);
|
390
|
+
delete this.selectionObj[nodeId];
|
391
|
+
}
|
392
|
+
else {
|
393
|
+
i++;
|
394
|
+
}
|
395
|
+
}
|
396
|
+
}
|
397
|
+
|
398
|
+
|
399
|
+
/**
|
400
|
+
* Unselect selected nodes. If no selection array is provided, all nodes
|
401
|
+
* are unselected
|
402
|
+
* @param {Object[]} selection Array with selection objects, each selection
|
403
|
+
* object has a parameter row. Optional
|
404
|
+
* @param {Boolean} triggerSelect If true (default), the select event
|
405
|
+
* is triggered when nodes are unselected
|
406
|
+
* @return {Boolean} changed True if the selection is changed
|
407
|
+
* @private
|
408
|
+
*/
|
409
|
+
/* _unselectNodes : function(selection, triggerSelect) {
|
410
|
+
var changed = false;
|
411
|
+
var i, iMax, id;
|
412
|
+
|
413
|
+
if (selection) {
|
414
|
+
// remove provided selections
|
415
|
+
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
416
|
+
id = selection[i];
|
417
|
+
if (this.nodes.hasOwnProperty(id)) {
|
418
|
+
this.nodes[id].unselect();
|
419
|
+
}
|
420
|
+
var j = 0;
|
421
|
+
while (j < this.selection.length) {
|
422
|
+
if (this.selection[j] == id) {
|
423
|
+
this.selection.splice(j, 1);
|
424
|
+
changed = true;
|
425
|
+
}
|
426
|
+
else {
|
427
|
+
j++;
|
428
|
+
}
|
429
|
+
}
|
430
|
+
}
|
431
|
+
}
|
432
|
+
else if (this.selection && this.selection.length) {
|
433
|
+
// remove all selections
|
434
|
+
for (i = 0, iMax = this.selection.length; i < iMax; i++) {
|
435
|
+
id = this.selection[i];
|
436
|
+
if (this.nodes.hasOwnProperty(id)) {
|
437
|
+
this.nodes[id].unselect();
|
438
|
+
}
|
439
|
+
changed = true;
|
440
|
+
}
|
441
|
+
this.selection = [];
|
442
|
+
}
|
443
|
+
|
444
|
+
if (changed && (triggerSelect == true || triggerSelect == undefined)) {
|
445
|
+
// fire the select event
|
446
|
+
this._trigger('select', {
|
447
|
+
nodes: this.getSelection()
|
448
|
+
});
|
449
|
+
}
|
450
|
+
|
451
|
+
return changed;
|
452
|
+
},
|
453
|
+
*/
|
454
|
+
/**
|
455
|
+
* select all nodes on given location x, y
|
456
|
+
* @param {Array} selection an array with node ids
|
457
|
+
* @param {boolean} append If true, the new selection will be appended to the
|
458
|
+
* current selection (except for duplicate entries)
|
459
|
+
* @return {Boolean} changed True if the selection is changed
|
460
|
+
* @private
|
461
|
+
*/
|
462
|
+
/* _selectNodes : function(selection, append) {
|
463
|
+
var changed = false;
|
464
|
+
var i, iMax;
|
465
|
+
|
466
|
+
// TODO: the selectNodes method is a little messy, rework this
|
467
|
+
|
468
|
+
// check if the current selection equals the desired selection
|
469
|
+
var selectionAlreadyThere = true;
|
470
|
+
if (selection.length != this.selection.length) {
|
471
|
+
selectionAlreadyThere = false;
|
472
|
+
}
|
473
|
+
else {
|
474
|
+
for (i = 0, iMax = Math.min(selection.length, this.selection.length); i < iMax; i++) {
|
475
|
+
if (selection[i] != this.selection[i]) {
|
476
|
+
selectionAlreadyThere = false;
|
477
|
+
break;
|
478
|
+
}
|
479
|
+
}
|
480
|
+
}
|
481
|
+
if (selectionAlreadyThere) {
|
482
|
+
return changed;
|
483
|
+
}
|
484
|
+
|
485
|
+
if (append == undefined || append == false) {
|
486
|
+
// first deselect any selected node
|
487
|
+
var triggerSelect = false;
|
488
|
+
changed = this._unselectNodes(undefined, triggerSelect);
|
489
|
+
}
|
490
|
+
|
491
|
+
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
492
|
+
// add each of the new selections, but only when they are not duplicate
|
493
|
+
var id = selection[i];
|
494
|
+
var isDuplicate = (this.selection.indexOf(id) != -1);
|
495
|
+
if (!isDuplicate) {
|
496
|
+
this.nodes[id].select();
|
497
|
+
this.selection.push(id);
|
498
|
+
changed = true;
|
499
|
+
}
|
500
|
+
}
|
501
|
+
|
502
|
+
if (changed) {
|
503
|
+
// fire the select event
|
504
|
+
this._trigger('select', {
|
505
|
+
nodes: this.getSelection()
|
506
|
+
});
|
507
|
+
}
|
508
|
+
|
509
|
+
return changed;
|
510
|
+
},
|
511
|
+
*/
|
512
|
+
};
|
513
|
+
|
514
|
+
|
515
|
+
|