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- data/ext/v8/upstream/build/v8/libv8.a +0 -0
- data/lib/v8/version.rb +1 -1
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// Top::context() may have been NULL when "script collected" event occured.
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79
|
-
if (*context == NULL) {
|
80
|
-
return v8::Local<v8::Context>();
|
81
|
-
}
|
82
|
-
Handle<Context> global_context(context->global_context());
|
83
|
-
return v8::Utils::ToLocal(global_context);
|
84
|
-
}
|
85
|
-
|
86
|
-
|
87
|
-
BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
|
88
|
-
BreakLocatorType type) {
|
89
|
-
debug_info_ = debug_info;
|
90
|
-
type_ = type;
|
91
|
-
reloc_iterator_ = NULL;
|
92
|
-
reloc_iterator_original_ = NULL;
|
93
|
-
Reset(); // Initialize the rest of the member variables.
|
94
|
-
}
|
95
|
-
|
96
|
-
|
97
|
-
BreakLocationIterator::~BreakLocationIterator() {
|
98
|
-
ASSERT(reloc_iterator_ != NULL);
|
99
|
-
ASSERT(reloc_iterator_original_ != NULL);
|
100
|
-
delete reloc_iterator_;
|
101
|
-
delete reloc_iterator_original_;
|
102
|
-
}
|
103
|
-
|
104
|
-
|
105
|
-
void BreakLocationIterator::Next() {
|
106
|
-
AssertNoAllocation nogc;
|
107
|
-
ASSERT(!RinfoDone());
|
108
|
-
|
109
|
-
// Iterate through reloc info for code and original code stopping at each
|
110
|
-
// breakable code target.
|
111
|
-
bool first = break_point_ == -1;
|
112
|
-
while (!RinfoDone()) {
|
113
|
-
if (!first) RinfoNext();
|
114
|
-
first = false;
|
115
|
-
if (RinfoDone()) return;
|
116
|
-
|
117
|
-
// Whenever a statement position or (plain) position is passed update the
|
118
|
-
// current value of these.
|
119
|
-
if (RelocInfo::IsPosition(rmode())) {
|
120
|
-
if (RelocInfo::IsStatementPosition(rmode())) {
|
121
|
-
statement_position_ = static_cast<int>(
|
122
|
-
rinfo()->data() - debug_info_->shared()->start_position());
|
123
|
-
}
|
124
|
-
// Always update the position as we don't want that to be before the
|
125
|
-
// statement position.
|
126
|
-
position_ = static_cast<int>(
|
127
|
-
rinfo()->data() - debug_info_->shared()->start_position());
|
128
|
-
ASSERT(position_ >= 0);
|
129
|
-
ASSERT(statement_position_ >= 0);
|
130
|
-
}
|
131
|
-
|
132
|
-
if (IsDebugBreakSlot()) {
|
133
|
-
// There is always a possible break point at a debug break slot.
|
134
|
-
break_point_++;
|
135
|
-
return;
|
136
|
-
} else if (RelocInfo::IsCodeTarget(rmode())) {
|
137
|
-
// Check for breakable code target. Look in the original code as setting
|
138
|
-
// break points can cause the code targets in the running (debugged) code
|
139
|
-
// to be of a different kind than in the original code.
|
140
|
-
Address target = original_rinfo()->target_address();
|
141
|
-
Code* code = Code::GetCodeFromTargetAddress(target);
|
142
|
-
if ((code->is_inline_cache_stub() &&
|
143
|
-
code->kind() != Code::BINARY_OP_IC) ||
|
144
|
-
RelocInfo::IsConstructCall(rmode())) {
|
145
|
-
break_point_++;
|
146
|
-
return;
|
147
|
-
}
|
148
|
-
if (code->kind() == Code::STUB) {
|
149
|
-
if (IsDebuggerStatement()) {
|
150
|
-
break_point_++;
|
151
|
-
return;
|
152
|
-
}
|
153
|
-
if (type_ == ALL_BREAK_LOCATIONS) {
|
154
|
-
if (Debug::IsBreakStub(code)) {
|
155
|
-
break_point_++;
|
156
|
-
return;
|
157
|
-
}
|
158
|
-
} else {
|
159
|
-
ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
|
160
|
-
if (Debug::IsSourceBreakStub(code)) {
|
161
|
-
break_point_++;
|
162
|
-
return;
|
163
|
-
}
|
164
|
-
}
|
165
|
-
}
|
166
|
-
}
|
167
|
-
|
168
|
-
// Check for break at return.
|
169
|
-
if (RelocInfo::IsJSReturn(rmode())) {
|
170
|
-
// Set the positions to the end of the function.
|
171
|
-
if (debug_info_->shared()->HasSourceCode()) {
|
172
|
-
position_ = debug_info_->shared()->end_position() -
|
173
|
-
debug_info_->shared()->start_position();
|
174
|
-
} else {
|
175
|
-
position_ = 0;
|
176
|
-
}
|
177
|
-
statement_position_ = position_;
|
178
|
-
break_point_++;
|
179
|
-
return;
|
180
|
-
}
|
181
|
-
}
|
182
|
-
}
|
183
|
-
|
184
|
-
|
185
|
-
void BreakLocationIterator::Next(int count) {
|
186
|
-
while (count > 0) {
|
187
|
-
Next();
|
188
|
-
count--;
|
189
|
-
}
|
190
|
-
}
|
191
|
-
|
192
|
-
|
193
|
-
// Find the break point closest to the supplied address.
|
194
|
-
void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
|
195
|
-
// Run through all break points to locate the one closest to the address.
|
196
|
-
int closest_break_point = 0;
|
197
|
-
int distance = kMaxInt;
|
198
|
-
while (!Done()) {
|
199
|
-
// Check if this break point is closer that what was previously found.
|
200
|
-
if (this->pc() < pc && pc - this->pc() < distance) {
|
201
|
-
closest_break_point = break_point();
|
202
|
-
distance = static_cast<int>(pc - this->pc());
|
203
|
-
// Check whether we can't get any closer.
|
204
|
-
if (distance == 0) break;
|
205
|
-
}
|
206
|
-
Next();
|
207
|
-
}
|
208
|
-
|
209
|
-
// Move to the break point found.
|
210
|
-
Reset();
|
211
|
-
Next(closest_break_point);
|
212
|
-
}
|
213
|
-
|
214
|
-
|
215
|
-
// Find the break point closest to the supplied source position.
|
216
|
-
void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
|
217
|
-
// Run through all break points to locate the one closest to the source
|
218
|
-
// position.
|
219
|
-
int closest_break_point = 0;
|
220
|
-
int distance = kMaxInt;
|
221
|
-
while (!Done()) {
|
222
|
-
// Check if this break point is closer that what was previously found.
|
223
|
-
if (position <= statement_position() &&
|
224
|
-
statement_position() - position < distance) {
|
225
|
-
closest_break_point = break_point();
|
226
|
-
distance = statement_position() - position;
|
227
|
-
// Check whether we can't get any closer.
|
228
|
-
if (distance == 0) break;
|
229
|
-
}
|
230
|
-
Next();
|
231
|
-
}
|
232
|
-
|
233
|
-
// Move to the break point found.
|
234
|
-
Reset();
|
235
|
-
Next(closest_break_point);
|
236
|
-
}
|
237
|
-
|
238
|
-
|
239
|
-
void BreakLocationIterator::Reset() {
|
240
|
-
// Create relocation iterators for the two code objects.
|
241
|
-
if (reloc_iterator_ != NULL) delete reloc_iterator_;
|
242
|
-
if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
|
243
|
-
reloc_iterator_ = new RelocIterator(debug_info_->code());
|
244
|
-
reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
|
245
|
-
|
246
|
-
// Position at the first break point.
|
247
|
-
break_point_ = -1;
|
248
|
-
position_ = 1;
|
249
|
-
statement_position_ = 1;
|
250
|
-
Next();
|
251
|
-
}
|
252
|
-
|
253
|
-
|
254
|
-
bool BreakLocationIterator::Done() const {
|
255
|
-
return RinfoDone();
|
256
|
-
}
|
257
|
-
|
258
|
-
|
259
|
-
void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
|
260
|
-
// If there is not already a real break point here patch code with debug
|
261
|
-
// break.
|
262
|
-
if (!HasBreakPoint()) {
|
263
|
-
SetDebugBreak();
|
264
|
-
}
|
265
|
-
ASSERT(IsDebugBreak() || IsDebuggerStatement());
|
266
|
-
// Set the break point information.
|
267
|
-
DebugInfo::SetBreakPoint(debug_info_, code_position(),
|
268
|
-
position(), statement_position(),
|
269
|
-
break_point_object);
|
270
|
-
}
|
271
|
-
|
272
|
-
|
273
|
-
void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
|
274
|
-
// Clear the break point information.
|
275
|
-
DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
|
276
|
-
// If there are no more break points here remove the debug break.
|
277
|
-
if (!HasBreakPoint()) {
|
278
|
-
ClearDebugBreak();
|
279
|
-
ASSERT(!IsDebugBreak());
|
280
|
-
}
|
281
|
-
}
|
282
|
-
|
283
|
-
|
284
|
-
void BreakLocationIterator::SetOneShot() {
|
285
|
-
// Debugger statement always calls debugger. No need to modify it.
|
286
|
-
if (IsDebuggerStatement()) {
|
287
|
-
return;
|
288
|
-
}
|
289
|
-
|
290
|
-
// If there is a real break point here no more to do.
|
291
|
-
if (HasBreakPoint()) {
|
292
|
-
ASSERT(IsDebugBreak());
|
293
|
-
return;
|
294
|
-
}
|
295
|
-
|
296
|
-
// Patch code with debug break.
|
297
|
-
SetDebugBreak();
|
298
|
-
}
|
299
|
-
|
300
|
-
|
301
|
-
void BreakLocationIterator::ClearOneShot() {
|
302
|
-
// Debugger statement always calls debugger. No need to modify it.
|
303
|
-
if (IsDebuggerStatement()) {
|
304
|
-
return;
|
305
|
-
}
|
306
|
-
|
307
|
-
// If there is a real break point here no more to do.
|
308
|
-
if (HasBreakPoint()) {
|
309
|
-
ASSERT(IsDebugBreak());
|
310
|
-
return;
|
311
|
-
}
|
312
|
-
|
313
|
-
// Patch code removing debug break.
|
314
|
-
ClearDebugBreak();
|
315
|
-
ASSERT(!IsDebugBreak());
|
316
|
-
}
|
317
|
-
|
318
|
-
|
319
|
-
void BreakLocationIterator::SetDebugBreak() {
|
320
|
-
// Debugger statement always calls debugger. No need to modify it.
|
321
|
-
if (IsDebuggerStatement()) {
|
322
|
-
return;
|
323
|
-
}
|
324
|
-
|
325
|
-
// If there is already a break point here just return. This might happen if
|
326
|
-
// the same code is flooded with break points twice. Flooding the same
|
327
|
-
// function twice might happen when stepping in a function with an exception
|
328
|
-
// handler as the handler and the function is the same.
|
329
|
-
if (IsDebugBreak()) {
|
330
|
-
return;
|
331
|
-
}
|
332
|
-
|
333
|
-
if (RelocInfo::IsJSReturn(rmode())) {
|
334
|
-
// Patch the frame exit code with a break point.
|
335
|
-
SetDebugBreakAtReturn();
|
336
|
-
} else if (IsDebugBreakSlot()) {
|
337
|
-
// Patch the code in the break slot.
|
338
|
-
SetDebugBreakAtSlot();
|
339
|
-
} else {
|
340
|
-
// Patch the IC call.
|
341
|
-
SetDebugBreakAtIC();
|
342
|
-
}
|
343
|
-
ASSERT(IsDebugBreak());
|
344
|
-
}
|
345
|
-
|
346
|
-
|
347
|
-
void BreakLocationIterator::ClearDebugBreak() {
|
348
|
-
// Debugger statement always calls debugger. No need to modify it.
|
349
|
-
if (IsDebuggerStatement()) {
|
350
|
-
return;
|
351
|
-
}
|
352
|
-
|
353
|
-
if (RelocInfo::IsJSReturn(rmode())) {
|
354
|
-
// Restore the frame exit code.
|
355
|
-
ClearDebugBreakAtReturn();
|
356
|
-
} else if (IsDebugBreakSlot()) {
|
357
|
-
// Restore the code in the break slot.
|
358
|
-
ClearDebugBreakAtSlot();
|
359
|
-
} else {
|
360
|
-
// Patch the IC call.
|
361
|
-
ClearDebugBreakAtIC();
|
362
|
-
}
|
363
|
-
ASSERT(!IsDebugBreak());
|
364
|
-
}
|
365
|
-
|
366
|
-
|
367
|
-
void BreakLocationIterator::PrepareStepIn() {
|
368
|
-
HandleScope scope;
|
369
|
-
|
370
|
-
// Step in can only be prepared if currently positioned on an IC call,
|
371
|
-
// construct call or CallFunction stub call.
|
372
|
-
Address target = rinfo()->target_address();
|
373
|
-
Handle<Code> code(Code::GetCodeFromTargetAddress(target));
|
374
|
-
if (code->is_call_stub() || code->is_keyed_call_stub()) {
|
375
|
-
// Step in through IC call is handled by the runtime system. Therefore make
|
376
|
-
// sure that the any current IC is cleared and the runtime system is
|
377
|
-
// called. If the executing code has a debug break at the location change
|
378
|
-
// the call in the original code as it is the code there that will be
|
379
|
-
// executed in place of the debug break call.
|
380
|
-
Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count(),
|
381
|
-
code->kind());
|
382
|
-
if (IsDebugBreak()) {
|
383
|
-
original_rinfo()->set_target_address(stub->entry());
|
384
|
-
} else {
|
385
|
-
rinfo()->set_target_address(stub->entry());
|
386
|
-
}
|
387
|
-
} else {
|
388
|
-
#ifdef DEBUG
|
389
|
-
// All the following stuff is needed only for assertion checks so the code
|
390
|
-
// is wrapped in ifdef.
|
391
|
-
Handle<Code> maybe_call_function_stub = code;
|
392
|
-
if (IsDebugBreak()) {
|
393
|
-
Address original_target = original_rinfo()->target_address();
|
394
|
-
maybe_call_function_stub =
|
395
|
-
Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
|
396
|
-
}
|
397
|
-
bool is_call_function_stub =
|
398
|
-
(maybe_call_function_stub->kind() == Code::STUB &&
|
399
|
-
maybe_call_function_stub->major_key() == CodeStub::CallFunction);
|
400
|
-
|
401
|
-
// Step in through construct call requires no changes to the running code.
|
402
|
-
// Step in through getters/setters should already be prepared as well
|
403
|
-
// because caller of this function (Debug::PrepareStep) is expected to
|
404
|
-
// flood the top frame's function with one shot breakpoints.
|
405
|
-
// Step in through CallFunction stub should also be prepared by caller of
|
406
|
-
// this function (Debug::PrepareStep) which should flood target function
|
407
|
-
// with breakpoints.
|
408
|
-
ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
|
409
|
-
|| is_call_function_stub);
|
410
|
-
#endif
|
411
|
-
}
|
412
|
-
}
|
413
|
-
|
414
|
-
|
415
|
-
// Check whether the break point is at a position which will exit the function.
|
416
|
-
bool BreakLocationIterator::IsExit() const {
|
417
|
-
return (RelocInfo::IsJSReturn(rmode()));
|
418
|
-
}
|
419
|
-
|
420
|
-
|
421
|
-
bool BreakLocationIterator::HasBreakPoint() {
|
422
|
-
return debug_info_->HasBreakPoint(code_position());
|
423
|
-
}
|
424
|
-
|
425
|
-
|
426
|
-
// Check whether there is a debug break at the current position.
|
427
|
-
bool BreakLocationIterator::IsDebugBreak() {
|
428
|
-
if (RelocInfo::IsJSReturn(rmode())) {
|
429
|
-
return IsDebugBreakAtReturn();
|
430
|
-
} else if (IsDebugBreakSlot()) {
|
431
|
-
return IsDebugBreakAtSlot();
|
432
|
-
} else {
|
433
|
-
return Debug::IsDebugBreak(rinfo()->target_address());
|
434
|
-
}
|
435
|
-
}
|
436
|
-
|
437
|
-
|
438
|
-
void BreakLocationIterator::SetDebugBreakAtIC() {
|
439
|
-
// Patch the original code with the current address as the current address
|
440
|
-
// might have changed by the inline caching since the code was copied.
|
441
|
-
original_rinfo()->set_target_address(rinfo()->target_address());
|
442
|
-
|
443
|
-
RelocInfo::Mode mode = rmode();
|
444
|
-
if (RelocInfo::IsCodeTarget(mode)) {
|
445
|
-
Address target = rinfo()->target_address();
|
446
|
-
Handle<Code> code(Code::GetCodeFromTargetAddress(target));
|
447
|
-
|
448
|
-
// Patch the code to invoke the builtin debug break function matching the
|
449
|
-
// calling convention used by the call site.
|
450
|
-
Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
|
451
|
-
rinfo()->set_target_address(dbgbrk_code->entry());
|
452
|
-
|
453
|
-
// For stubs that refer back to an inlined version clear the cached map for
|
454
|
-
// the inlined case to always go through the IC. As long as the break point
|
455
|
-
// is set the patching performed by the runtime system will take place in
|
456
|
-
// the code copy and will therefore have no effect on the running code
|
457
|
-
// keeping it from using the inlined code.
|
458
|
-
if (code->is_keyed_load_stub()) {
|
459
|
-
KeyedLoadIC::ClearInlinedVersion(pc());
|
460
|
-
} else if (code->is_keyed_store_stub()) {
|
461
|
-
KeyedStoreIC::ClearInlinedVersion(pc());
|
462
|
-
} else if (code->is_load_stub()) {
|
463
|
-
LoadIC::ClearInlinedVersion(pc());
|
464
|
-
}
|
465
|
-
}
|
466
|
-
}
|
467
|
-
|
468
|
-
|
469
|
-
void BreakLocationIterator::ClearDebugBreakAtIC() {
|
470
|
-
// Patch the code to the original invoke.
|
471
|
-
rinfo()->set_target_address(original_rinfo()->target_address());
|
472
|
-
|
473
|
-
RelocInfo::Mode mode = rmode();
|
474
|
-
if (RelocInfo::IsCodeTarget(mode)) {
|
475
|
-
AssertNoAllocation nogc;
|
476
|
-
Address target = original_rinfo()->target_address();
|
477
|
-
Code* code = Code::GetCodeFromTargetAddress(target);
|
478
|
-
|
479
|
-
// Restore the inlined version of keyed stores to get back to the
|
480
|
-
// fast case. We need to patch back the keyed store because no
|
481
|
-
// patching happens when running normally. For keyed loads, the
|
482
|
-
// map check will get patched back when running normally after ICs
|
483
|
-
// have been cleared at GC.
|
484
|
-
if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc());
|
485
|
-
}
|
486
|
-
}
|
487
|
-
|
488
|
-
|
489
|
-
bool BreakLocationIterator::IsDebuggerStatement() {
|
490
|
-
return RelocInfo::DEBUG_BREAK == rmode();
|
491
|
-
}
|
492
|
-
|
493
|
-
|
494
|
-
bool BreakLocationIterator::IsDebugBreakSlot() {
|
495
|
-
return RelocInfo::DEBUG_BREAK_SLOT == rmode();
|
496
|
-
}
|
497
|
-
|
498
|
-
|
499
|
-
Object* BreakLocationIterator::BreakPointObjects() {
|
500
|
-
return debug_info_->GetBreakPointObjects(code_position());
|
501
|
-
}
|
502
|
-
|
503
|
-
|
504
|
-
// Clear out all the debug break code. This is ONLY supposed to be used when
|
505
|
-
// shutting down the debugger as it will leave the break point information in
|
506
|
-
// DebugInfo even though the code is patched back to the non break point state.
|
507
|
-
void BreakLocationIterator::ClearAllDebugBreak() {
|
508
|
-
while (!Done()) {
|
509
|
-
ClearDebugBreak();
|
510
|
-
Next();
|
511
|
-
}
|
512
|
-
}
|
513
|
-
|
514
|
-
|
515
|
-
bool BreakLocationIterator::RinfoDone() const {
|
516
|
-
ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
|
517
|
-
return reloc_iterator_->done();
|
518
|
-
}
|
519
|
-
|
520
|
-
|
521
|
-
void BreakLocationIterator::RinfoNext() {
|
522
|
-
reloc_iterator_->next();
|
523
|
-
reloc_iterator_original_->next();
|
524
|
-
#ifdef DEBUG
|
525
|
-
ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
|
526
|
-
if (!reloc_iterator_->done()) {
|
527
|
-
ASSERT(rmode() == original_rmode());
|
528
|
-
}
|
529
|
-
#endif
|
530
|
-
}
|
531
|
-
|
532
|
-
|
533
|
-
bool Debug::has_break_points_ = false;
|
534
|
-
ScriptCache* Debug::script_cache_ = NULL;
|
535
|
-
DebugInfoListNode* Debug::debug_info_list_ = NULL;
|
536
|
-
|
537
|
-
|
538
|
-
// Threading support.
|
539
|
-
void Debug::ThreadInit() {
|
540
|
-
thread_local_.break_count_ = 0;
|
541
|
-
thread_local_.break_id_ = 0;
|
542
|
-
thread_local_.break_frame_id_ = StackFrame::NO_ID;
|
543
|
-
thread_local_.last_step_action_ = StepNone;
|
544
|
-
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
545
|
-
thread_local_.step_count_ = 0;
|
546
|
-
thread_local_.last_fp_ = 0;
|
547
|
-
thread_local_.step_into_fp_ = 0;
|
548
|
-
thread_local_.step_out_fp_ = 0;
|
549
|
-
thread_local_.after_break_target_ = 0;
|
550
|
-
thread_local_.debugger_entry_ = NULL;
|
551
|
-
thread_local_.pending_interrupts_ = 0;
|
552
|
-
}
|
553
|
-
|
554
|
-
|
555
|
-
JSCallerSavedBuffer Debug::registers_;
|
556
|
-
Debug::ThreadLocal Debug::thread_local_;
|
557
|
-
|
558
|
-
|
559
|
-
char* Debug::ArchiveDebug(char* storage) {
|
560
|
-
char* to = storage;
|
561
|
-
memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
|
562
|
-
to += sizeof(ThreadLocal);
|
563
|
-
memcpy(to, reinterpret_cast<char*>(®isters_), sizeof(registers_));
|
564
|
-
ThreadInit();
|
565
|
-
ASSERT(to <= storage + ArchiveSpacePerThread());
|
566
|
-
return storage + ArchiveSpacePerThread();
|
567
|
-
}
|
568
|
-
|
569
|
-
|
570
|
-
char* Debug::RestoreDebug(char* storage) {
|
571
|
-
char* from = storage;
|
572
|
-
memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
|
573
|
-
from += sizeof(ThreadLocal);
|
574
|
-
memcpy(reinterpret_cast<char*>(®isters_), from, sizeof(registers_));
|
575
|
-
ASSERT(from <= storage + ArchiveSpacePerThread());
|
576
|
-
return storage + ArchiveSpacePerThread();
|
577
|
-
}
|
578
|
-
|
579
|
-
|
580
|
-
int Debug::ArchiveSpacePerThread() {
|
581
|
-
return sizeof(ThreadLocal) + sizeof(registers_);
|
582
|
-
}
|
583
|
-
|
584
|
-
|
585
|
-
// Default break enabled.
|
586
|
-
bool Debug::disable_break_ = false;
|
587
|
-
|
588
|
-
// Default call debugger on uncaught exception.
|
589
|
-
bool Debug::break_on_exception_ = false;
|
590
|
-
bool Debug::break_on_uncaught_exception_ = true;
|
591
|
-
|
592
|
-
Handle<Context> Debug::debug_context_ = Handle<Context>();
|
593
|
-
Code* Debug::debug_break_return_ = NULL;
|
594
|
-
Code* Debug::debug_break_slot_ = NULL;
|
595
|
-
|
596
|
-
|
597
|
-
void ScriptCache::Add(Handle<Script> script) {
|
598
|
-
// Create an entry in the hash map for the script.
|
599
|
-
int id = Smi::cast(script->id())->value();
|
600
|
-
HashMap::Entry* entry =
|
601
|
-
HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
|
602
|
-
if (entry->value != NULL) {
|
603
|
-
ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
|
604
|
-
return;
|
605
|
-
}
|
606
|
-
|
607
|
-
// Globalize the script object, make it weak and use the location of the
|
608
|
-
// global handle as the value in the hash map.
|
609
|
-
Handle<Script> script_ =
|
610
|
-
Handle<Script>::cast((GlobalHandles::Create(*script)));
|
611
|
-
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(script_.location()),
|
612
|
-
this, ScriptCache::HandleWeakScript);
|
613
|
-
entry->value = script_.location();
|
614
|
-
}
|
615
|
-
|
616
|
-
|
617
|
-
Handle<FixedArray> ScriptCache::GetScripts() {
|
618
|
-
Handle<FixedArray> instances = Factory::NewFixedArray(occupancy());
|
619
|
-
int count = 0;
|
620
|
-
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
|
621
|
-
ASSERT(entry->value != NULL);
|
622
|
-
if (entry->value != NULL) {
|
623
|
-
instances->set(count, *reinterpret_cast<Script**>(entry->value));
|
624
|
-
count++;
|
625
|
-
}
|
626
|
-
}
|
627
|
-
return instances;
|
628
|
-
}
|
629
|
-
|
630
|
-
|
631
|
-
void ScriptCache::ProcessCollectedScripts() {
|
632
|
-
for (int i = 0; i < collected_scripts_.length(); i++) {
|
633
|
-
Debugger::OnScriptCollected(collected_scripts_[i]);
|
634
|
-
}
|
635
|
-
collected_scripts_.Clear();
|
636
|
-
}
|
637
|
-
|
638
|
-
|
639
|
-
void ScriptCache::Clear() {
|
640
|
-
// Iterate the script cache to get rid of all the weak handles.
|
641
|
-
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
|
642
|
-
ASSERT(entry != NULL);
|
643
|
-
Object** location = reinterpret_cast<Object**>(entry->value);
|
644
|
-
ASSERT((*location)->IsScript());
|
645
|
-
GlobalHandles::ClearWeakness(location);
|
646
|
-
GlobalHandles::Destroy(location);
|
647
|
-
}
|
648
|
-
// Clear the content of the hash map.
|
649
|
-
HashMap::Clear();
|
650
|
-
}
|
651
|
-
|
652
|
-
|
653
|
-
void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
|
654
|
-
ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
|
655
|
-
// Find the location of the global handle.
|
656
|
-
Script** location =
|
657
|
-
reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
|
658
|
-
ASSERT((*location)->IsScript());
|
659
|
-
|
660
|
-
// Remove the entry from the cache.
|
661
|
-
int id = Smi::cast((*location)->id())->value();
|
662
|
-
script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
|
663
|
-
script_cache->collected_scripts_.Add(id);
|
664
|
-
|
665
|
-
// Clear the weak handle.
|
666
|
-
obj.Dispose();
|
667
|
-
obj.Clear();
|
668
|
-
}
|
669
|
-
|
670
|
-
|
671
|
-
void Debug::Setup(bool create_heap_objects) {
|
672
|
-
ThreadInit();
|
673
|
-
if (create_heap_objects) {
|
674
|
-
// Get code to handle debug break on return.
|
675
|
-
debug_break_return_ =
|
676
|
-
Builtins::builtin(Builtins::Return_DebugBreak);
|
677
|
-
ASSERT(debug_break_return_->IsCode());
|
678
|
-
// Get code to handle debug break in debug break slots.
|
679
|
-
debug_break_slot_ =
|
680
|
-
Builtins::builtin(Builtins::Slot_DebugBreak);
|
681
|
-
ASSERT(debug_break_slot_->IsCode());
|
682
|
-
}
|
683
|
-
}
|
684
|
-
|
685
|
-
|
686
|
-
void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
|
687
|
-
DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
|
688
|
-
// We need to clear all breakpoints associated with the function to restore
|
689
|
-
// original code and avoid patching the code twice later because
|
690
|
-
// the function will live in the heap until next gc, and can be found by
|
691
|
-
// Runtime::FindSharedFunctionInfoInScript.
|
692
|
-
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
693
|
-
it.ClearAllDebugBreak();
|
694
|
-
RemoveDebugInfo(node->debug_info());
|
695
|
-
#ifdef DEBUG
|
696
|
-
node = Debug::debug_info_list_;
|
697
|
-
while (node != NULL) {
|
698
|
-
ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
|
699
|
-
node = node->next();
|
700
|
-
}
|
701
|
-
#endif
|
702
|
-
}
|
703
|
-
|
704
|
-
|
705
|
-
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
|
706
|
-
// Globalize the request debug info object and make it weak.
|
707
|
-
debug_info_ = Handle<DebugInfo>::cast((GlobalHandles::Create(debug_info)));
|
708
|
-
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(debug_info_.location()),
|
709
|
-
this, Debug::HandleWeakDebugInfo);
|
710
|
-
}
|
711
|
-
|
712
|
-
|
713
|
-
DebugInfoListNode::~DebugInfoListNode() {
|
714
|
-
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_.location()));
|
715
|
-
}
|
716
|
-
|
717
|
-
|
718
|
-
bool Debug::CompileDebuggerScript(int index) {
|
719
|
-
HandleScope scope;
|
720
|
-
|
721
|
-
// Bail out if the index is invalid.
|
722
|
-
if (index == -1) {
|
723
|
-
return false;
|
724
|
-
}
|
725
|
-
|
726
|
-
// Find source and name for the requested script.
|
727
|
-
Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
|
728
|
-
Vector<const char> name = Natives::GetScriptName(index);
|
729
|
-
Handle<String> script_name = Factory::NewStringFromAscii(name);
|
730
|
-
|
731
|
-
// Compile the script.
|
732
|
-
bool allow_natives_syntax = FLAG_allow_natives_syntax;
|
733
|
-
FLAG_allow_natives_syntax = true;
|
734
|
-
Handle<SharedFunctionInfo> function_info;
|
735
|
-
function_info = Compiler::Compile(source_code,
|
736
|
-
script_name,
|
737
|
-
0, 0, NULL, NULL,
|
738
|
-
Handle<String>::null(),
|
739
|
-
NATIVES_CODE);
|
740
|
-
FLAG_allow_natives_syntax = allow_natives_syntax;
|
741
|
-
|
742
|
-
// Silently ignore stack overflows during compilation.
|
743
|
-
if (function_info.is_null()) {
|
744
|
-
ASSERT(Top::has_pending_exception());
|
745
|
-
Top::clear_pending_exception();
|
746
|
-
return false;
|
747
|
-
}
|
748
|
-
|
749
|
-
// Execute the shared function in the debugger context.
|
750
|
-
Handle<Context> context = Top::global_context();
|
751
|
-
bool caught_exception = false;
|
752
|
-
Handle<JSFunction> function =
|
753
|
-
Factory::NewFunctionFromSharedFunctionInfo(function_info, context);
|
754
|
-
Handle<Object> result =
|
755
|
-
Execution::TryCall(function, Handle<Object>(context->global()),
|
756
|
-
0, NULL, &caught_exception);
|
757
|
-
|
758
|
-
// Check for caught exceptions.
|
759
|
-
if (caught_exception) {
|
760
|
-
Handle<Object> message = MessageHandler::MakeMessageObject(
|
761
|
-
"error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
|
762
|
-
Handle<String>(), Handle<JSArray>());
|
763
|
-
MessageHandler::ReportMessage(NULL, message);
|
764
|
-
return false;
|
765
|
-
}
|
766
|
-
|
767
|
-
// Mark this script as native and return successfully.
|
768
|
-
Handle<Script> script(Script::cast(function->shared()->script()));
|
769
|
-
script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
|
770
|
-
return true;
|
771
|
-
}
|
772
|
-
|
773
|
-
|
774
|
-
bool Debug::Load() {
|
775
|
-
// Return if debugger is already loaded.
|
776
|
-
if (IsLoaded()) return true;
|
777
|
-
|
778
|
-
// Bail out if we're already in the process of compiling the native
|
779
|
-
// JavaScript source code for the debugger.
|
780
|
-
if (Debugger::compiling_natives() || Debugger::is_loading_debugger())
|
781
|
-
return false;
|
782
|
-
Debugger::set_loading_debugger(true);
|
783
|
-
|
784
|
-
// Disable breakpoints and interrupts while compiling and running the
|
785
|
-
// debugger scripts including the context creation code.
|
786
|
-
DisableBreak disable(true);
|
787
|
-
PostponeInterruptsScope postpone;
|
788
|
-
|
789
|
-
// Create the debugger context.
|
790
|
-
HandleScope scope;
|
791
|
-
Handle<Context> context =
|
792
|
-
Bootstrapper::CreateEnvironment(Handle<Object>::null(),
|
793
|
-
v8::Handle<ObjectTemplate>(),
|
794
|
-
NULL);
|
795
|
-
|
796
|
-
// Use the debugger context.
|
797
|
-
SaveContext save;
|
798
|
-
Top::set_context(*context);
|
799
|
-
|
800
|
-
// Expose the builtins object in the debugger context.
|
801
|
-
Handle<String> key = Factory::LookupAsciiSymbol("builtins");
|
802
|
-
Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
|
803
|
-
SetProperty(global, key, Handle<Object>(global->builtins()), NONE);
|
804
|
-
|
805
|
-
// Compile the JavaScript for the debugger in the debugger context.
|
806
|
-
Debugger::set_compiling_natives(true);
|
807
|
-
bool caught_exception =
|
808
|
-
!CompileDebuggerScript(Natives::GetIndex("mirror")) ||
|
809
|
-
!CompileDebuggerScript(Natives::GetIndex("debug"));
|
810
|
-
|
811
|
-
if (FLAG_enable_liveedit) {
|
812
|
-
caught_exception = caught_exception ||
|
813
|
-
!CompileDebuggerScript(Natives::GetIndex("liveedit"));
|
814
|
-
}
|
815
|
-
|
816
|
-
Debugger::set_compiling_natives(false);
|
817
|
-
|
818
|
-
// Make sure we mark the debugger as not loading before we might
|
819
|
-
// return.
|
820
|
-
Debugger::set_loading_debugger(false);
|
821
|
-
|
822
|
-
// Check for caught exceptions.
|
823
|
-
if (caught_exception) return false;
|
824
|
-
|
825
|
-
// Debugger loaded.
|
826
|
-
debug_context_ = Handle<Context>::cast(GlobalHandles::Create(*context));
|
827
|
-
|
828
|
-
return true;
|
829
|
-
}
|
830
|
-
|
831
|
-
|
832
|
-
void Debug::Unload() {
|
833
|
-
// Return debugger is not loaded.
|
834
|
-
if (!IsLoaded()) {
|
835
|
-
return;
|
836
|
-
}
|
837
|
-
|
838
|
-
// Clear the script cache.
|
839
|
-
DestroyScriptCache();
|
840
|
-
|
841
|
-
// Clear debugger context global handle.
|
842
|
-
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_context_.location()));
|
843
|
-
debug_context_ = Handle<Context>();
|
844
|
-
}
|
845
|
-
|
846
|
-
|
847
|
-
// Set the flag indicating that preemption happened during debugging.
|
848
|
-
void Debug::PreemptionWhileInDebugger() {
|
849
|
-
ASSERT(InDebugger());
|
850
|
-
Debug::set_interrupts_pending(PREEMPT);
|
851
|
-
}
|
852
|
-
|
853
|
-
|
854
|
-
void Debug::Iterate(ObjectVisitor* v) {
|
855
|
-
v->VisitPointer(BitCast<Object**, Code**>(&(debug_break_return_)));
|
856
|
-
v->VisitPointer(BitCast<Object**, Code**>(&(debug_break_slot_)));
|
857
|
-
}
|
858
|
-
|
859
|
-
|
860
|
-
Object* Debug::Break(Arguments args) {
|
861
|
-
HandleScope scope;
|
862
|
-
ASSERT(args.length() == 0);
|
863
|
-
|
864
|
-
thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
|
865
|
-
|
866
|
-
// Get the top-most JavaScript frame.
|
867
|
-
JavaScriptFrameIterator it;
|
868
|
-
JavaScriptFrame* frame = it.frame();
|
869
|
-
|
870
|
-
// Just continue if breaks are disabled or debugger cannot be loaded.
|
871
|
-
if (disable_break() || !Load()) {
|
872
|
-
SetAfterBreakTarget(frame);
|
873
|
-
return Heap::undefined_value();
|
874
|
-
}
|
875
|
-
|
876
|
-
// Enter the debugger.
|
877
|
-
EnterDebugger debugger;
|
878
|
-
if (debugger.FailedToEnter()) {
|
879
|
-
return Heap::undefined_value();
|
880
|
-
}
|
881
|
-
|
882
|
-
// Postpone interrupt during breakpoint processing.
|
883
|
-
PostponeInterruptsScope postpone;
|
884
|
-
|
885
|
-
// Get the debug info (create it if it does not exist).
|
886
|
-
Handle<SharedFunctionInfo> shared =
|
887
|
-
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
888
|
-
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
889
|
-
|
890
|
-
// Find the break point where execution has stopped.
|
891
|
-
BreakLocationIterator break_location_iterator(debug_info,
|
892
|
-
ALL_BREAK_LOCATIONS);
|
893
|
-
break_location_iterator.FindBreakLocationFromAddress(frame->pc());
|
894
|
-
|
895
|
-
// Check whether step next reached a new statement.
|
896
|
-
if (!StepNextContinue(&break_location_iterator, frame)) {
|
897
|
-
// Decrease steps left if performing multiple steps.
|
898
|
-
if (thread_local_.step_count_ > 0) {
|
899
|
-
thread_local_.step_count_--;
|
900
|
-
}
|
901
|
-
}
|
902
|
-
|
903
|
-
// If there is one or more real break points check whether any of these are
|
904
|
-
// triggered.
|
905
|
-
Handle<Object> break_points_hit(Heap::undefined_value());
|
906
|
-
if (break_location_iterator.HasBreakPoint()) {
|
907
|
-
Handle<Object> break_point_objects =
|
908
|
-
Handle<Object>(break_location_iterator.BreakPointObjects());
|
909
|
-
break_points_hit = CheckBreakPoints(break_point_objects);
|
910
|
-
}
|
911
|
-
|
912
|
-
// If step out is active skip everything until the frame where we need to step
|
913
|
-
// out to is reached, unless real breakpoint is hit.
|
914
|
-
if (Debug::StepOutActive() && frame->fp() != Debug::step_out_fp() &&
|
915
|
-
break_points_hit->IsUndefined() ) {
|
916
|
-
// Step count should always be 0 for StepOut.
|
917
|
-
ASSERT(thread_local_.step_count_ == 0);
|
918
|
-
} else if (!break_points_hit->IsUndefined() ||
|
919
|
-
(thread_local_.last_step_action_ != StepNone &&
|
920
|
-
thread_local_.step_count_ == 0)) {
|
921
|
-
// Notify debugger if a real break point is triggered or if performing
|
922
|
-
// single stepping with no more steps to perform. Otherwise do another step.
|
923
|
-
|
924
|
-
// Clear all current stepping setup.
|
925
|
-
ClearStepping();
|
926
|
-
|
927
|
-
// Notify the debug event listeners.
|
928
|
-
Debugger::OnDebugBreak(break_points_hit, false);
|
929
|
-
} else if (thread_local_.last_step_action_ != StepNone) {
|
930
|
-
// Hold on to last step action as it is cleared by the call to
|
931
|
-
// ClearStepping.
|
932
|
-
StepAction step_action = thread_local_.last_step_action_;
|
933
|
-
int step_count = thread_local_.step_count_;
|
934
|
-
|
935
|
-
// Clear all current stepping setup.
|
936
|
-
ClearStepping();
|
937
|
-
|
938
|
-
// Set up for the remaining steps.
|
939
|
-
PrepareStep(step_action, step_count);
|
940
|
-
}
|
941
|
-
|
942
|
-
if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
|
943
|
-
SetAfterBreakTarget(frame);
|
944
|
-
} else if (thread_local_.frame_drop_mode_ == FRAME_DROPPED_IN_IC_CALL) {
|
945
|
-
// We must have been calling IC stub. Do not go there anymore.
|
946
|
-
Code* plain_return = Builtins::builtin(Builtins::PlainReturn_LiveEdit);
|
947
|
-
thread_local_.after_break_target_ = plain_return->entry();
|
948
|
-
} else if (thread_local_.frame_drop_mode_ ==
|
949
|
-
FRAME_DROPPED_IN_DEBUG_SLOT_CALL) {
|
950
|
-
// Debug break slot stub does not return normally, instead it manually
|
951
|
-
// cleans the stack and jumps. We should patch the jump address.
|
952
|
-
Code* plain_return = Builtins::builtin(Builtins::FrameDropper_LiveEdit);
|
953
|
-
thread_local_.after_break_target_ = plain_return->entry();
|
954
|
-
} else if (thread_local_.frame_drop_mode_ == FRAME_DROPPED_IN_DIRECT_CALL) {
|
955
|
-
// Nothing to do, after_break_target is not used here.
|
956
|
-
} else {
|
957
|
-
UNREACHABLE();
|
958
|
-
}
|
959
|
-
|
960
|
-
return Heap::undefined_value();
|
961
|
-
}
|
962
|
-
|
963
|
-
|
964
|
-
// Check the break point objects for whether one or more are actually
|
965
|
-
// triggered. This function returns a JSArray with the break point objects
|
966
|
-
// which is triggered.
|
967
|
-
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
|
968
|
-
int break_points_hit_count = 0;
|
969
|
-
Handle<JSArray> break_points_hit = Factory::NewJSArray(1);
|
970
|
-
|
971
|
-
// If there are multiple break points they are in a FixedArray.
|
972
|
-
ASSERT(!break_point_objects->IsUndefined());
|
973
|
-
if (break_point_objects->IsFixedArray()) {
|
974
|
-
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
|
975
|
-
for (int i = 0; i < array->length(); i++) {
|
976
|
-
Handle<Object> o(array->get(i));
|
977
|
-
if (CheckBreakPoint(o)) {
|
978
|
-
break_points_hit->SetElement(break_points_hit_count++, *o);
|
979
|
-
}
|
980
|
-
}
|
981
|
-
} else {
|
982
|
-
if (CheckBreakPoint(break_point_objects)) {
|
983
|
-
break_points_hit->SetElement(break_points_hit_count++,
|
984
|
-
*break_point_objects);
|
985
|
-
}
|
986
|
-
}
|
987
|
-
|
988
|
-
// Return undefined if no break points where triggered.
|
989
|
-
if (break_points_hit_count == 0) {
|
990
|
-
return Factory::undefined_value();
|
991
|
-
}
|
992
|
-
return break_points_hit;
|
993
|
-
}
|
994
|
-
|
995
|
-
|
996
|
-
// Check whether a single break point object is triggered.
|
997
|
-
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
|
998
|
-
HandleScope scope;
|
999
|
-
|
1000
|
-
// Ignore check if break point object is not a JSObject.
|
1001
|
-
if (!break_point_object->IsJSObject()) return true;
|
1002
|
-
|
1003
|
-
// Get the function CheckBreakPoint (defined in debug.js).
|
1004
|
-
Handle<JSFunction> check_break_point =
|
1005
|
-
Handle<JSFunction>(JSFunction::cast(
|
1006
|
-
debug_context()->global()->GetProperty(
|
1007
|
-
*Factory::LookupAsciiSymbol("IsBreakPointTriggered"))));
|
1008
|
-
|
1009
|
-
// Get the break id as an object.
|
1010
|
-
Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
|
1011
|
-
|
1012
|
-
// Call HandleBreakPointx.
|
1013
|
-
bool caught_exception = false;
|
1014
|
-
const int argc = 2;
|
1015
|
-
Object** argv[argc] = {
|
1016
|
-
break_id.location(),
|
1017
|
-
reinterpret_cast<Object**>(break_point_object.location())
|
1018
|
-
};
|
1019
|
-
Handle<Object> result = Execution::TryCall(check_break_point,
|
1020
|
-
Top::builtins(), argc, argv,
|
1021
|
-
&caught_exception);
|
1022
|
-
|
1023
|
-
// If exception or non boolean result handle as not triggered
|
1024
|
-
if (caught_exception || !result->IsBoolean()) {
|
1025
|
-
return false;
|
1026
|
-
}
|
1027
|
-
|
1028
|
-
// Return whether the break point is triggered.
|
1029
|
-
return *result == Heap::true_value();
|
1030
|
-
}
|
1031
|
-
|
1032
|
-
|
1033
|
-
// Check whether the function has debug information.
|
1034
|
-
bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
|
1035
|
-
return !shared->debug_info()->IsUndefined();
|
1036
|
-
}
|
1037
|
-
|
1038
|
-
|
1039
|
-
// Return the debug info for this function. EnsureDebugInfo must be called
|
1040
|
-
// prior to ensure the debug info has been generated for shared.
|
1041
|
-
Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
|
1042
|
-
ASSERT(HasDebugInfo(shared));
|
1043
|
-
return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
|
1044
|
-
}
|
1045
|
-
|
1046
|
-
|
1047
|
-
void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
|
1048
|
-
Handle<Object> break_point_object,
|
1049
|
-
int* source_position) {
|
1050
|
-
HandleScope scope;
|
1051
|
-
|
1052
|
-
if (!EnsureDebugInfo(shared)) {
|
1053
|
-
// Return if retrieving debug info failed.
|
1054
|
-
return;
|
1055
|
-
}
|
1056
|
-
|
1057
|
-
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1058
|
-
// Source positions starts with zero.
|
1059
|
-
ASSERT(source_position >= 0);
|
1060
|
-
|
1061
|
-
// Find the break point and change it.
|
1062
|
-
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
1063
|
-
it.FindBreakLocationFromPosition(*source_position);
|
1064
|
-
it.SetBreakPoint(break_point_object);
|
1065
|
-
|
1066
|
-
*source_position = it.position();
|
1067
|
-
|
1068
|
-
// At least one active break point now.
|
1069
|
-
ASSERT(debug_info->GetBreakPointCount() > 0);
|
1070
|
-
}
|
1071
|
-
|
1072
|
-
|
1073
|
-
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
|
1074
|
-
HandleScope scope;
|
1075
|
-
|
1076
|
-
DebugInfoListNode* node = debug_info_list_;
|
1077
|
-
while (node != NULL) {
|
1078
|
-
Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
|
1079
|
-
break_point_object);
|
1080
|
-
if (!result->IsUndefined()) {
|
1081
|
-
// Get information in the break point.
|
1082
|
-
BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
|
1083
|
-
Handle<DebugInfo> debug_info = node->debug_info();
|
1084
|
-
Handle<SharedFunctionInfo> shared(debug_info->shared());
|
1085
|
-
int source_position = break_point_info->statement_position()->value();
|
1086
|
-
|
1087
|
-
// Source positions starts with zero.
|
1088
|
-
ASSERT(source_position >= 0);
|
1089
|
-
|
1090
|
-
// Find the break point and clear it.
|
1091
|
-
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
1092
|
-
it.FindBreakLocationFromPosition(source_position);
|
1093
|
-
it.ClearBreakPoint(break_point_object);
|
1094
|
-
|
1095
|
-
// If there are no more break points left remove the debug info for this
|
1096
|
-
// function.
|
1097
|
-
if (debug_info->GetBreakPointCount() == 0) {
|
1098
|
-
RemoveDebugInfo(debug_info);
|
1099
|
-
}
|
1100
|
-
|
1101
|
-
return;
|
1102
|
-
}
|
1103
|
-
node = node->next();
|
1104
|
-
}
|
1105
|
-
}
|
1106
|
-
|
1107
|
-
|
1108
|
-
void Debug::ClearAllBreakPoints() {
|
1109
|
-
DebugInfoListNode* node = debug_info_list_;
|
1110
|
-
while (node != NULL) {
|
1111
|
-
// Remove all debug break code.
|
1112
|
-
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
1113
|
-
it.ClearAllDebugBreak();
|
1114
|
-
node = node->next();
|
1115
|
-
}
|
1116
|
-
|
1117
|
-
// Remove all debug info.
|
1118
|
-
while (debug_info_list_ != NULL) {
|
1119
|
-
RemoveDebugInfo(debug_info_list_->debug_info());
|
1120
|
-
}
|
1121
|
-
}
|
1122
|
-
|
1123
|
-
|
1124
|
-
void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
|
1125
|
-
// Make sure the function has setup the debug info.
|
1126
|
-
if (!EnsureDebugInfo(shared)) {
|
1127
|
-
// Return if we failed to retrieve the debug info.
|
1128
|
-
return;
|
1129
|
-
}
|
1130
|
-
|
1131
|
-
// Flood the function with break points.
|
1132
|
-
BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
|
1133
|
-
while (!it.Done()) {
|
1134
|
-
it.SetOneShot();
|
1135
|
-
it.Next();
|
1136
|
-
}
|
1137
|
-
}
|
1138
|
-
|
1139
|
-
|
1140
|
-
void Debug::FloodHandlerWithOneShot() {
|
1141
|
-
// Iterate through the JavaScript stack looking for handlers.
|
1142
|
-
StackFrame::Id id = break_frame_id();
|
1143
|
-
if (id == StackFrame::NO_ID) {
|
1144
|
-
// If there is no JavaScript stack don't do anything.
|
1145
|
-
return;
|
1146
|
-
}
|
1147
|
-
for (JavaScriptFrameIterator it(id); !it.done(); it.Advance()) {
|
1148
|
-
JavaScriptFrame* frame = it.frame();
|
1149
|
-
if (frame->HasHandler()) {
|
1150
|
-
Handle<SharedFunctionInfo> shared =
|
1151
|
-
Handle<SharedFunctionInfo>(
|
1152
|
-
JSFunction::cast(frame->function())->shared());
|
1153
|
-
// Flood the function with the catch block with break points
|
1154
|
-
FloodWithOneShot(shared);
|
1155
|
-
return;
|
1156
|
-
}
|
1157
|
-
}
|
1158
|
-
}
|
1159
|
-
|
1160
|
-
|
1161
|
-
void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
|
1162
|
-
if (type == BreakUncaughtException) {
|
1163
|
-
break_on_uncaught_exception_ = enable;
|
1164
|
-
} else {
|
1165
|
-
break_on_exception_ = enable;
|
1166
|
-
}
|
1167
|
-
}
|
1168
|
-
|
1169
|
-
|
1170
|
-
void Debug::PrepareStep(StepAction step_action, int step_count) {
|
1171
|
-
HandleScope scope;
|
1172
|
-
ASSERT(Debug::InDebugger());
|
1173
|
-
|
1174
|
-
// Remember this step action and count.
|
1175
|
-
thread_local_.last_step_action_ = step_action;
|
1176
|
-
if (step_action == StepOut) {
|
1177
|
-
// For step out target frame will be found on the stack so there is no need
|
1178
|
-
// to set step counter for it. It's expected to always be 0 for StepOut.
|
1179
|
-
thread_local_.step_count_ = 0;
|
1180
|
-
} else {
|
1181
|
-
thread_local_.step_count_ = step_count;
|
1182
|
-
}
|
1183
|
-
|
1184
|
-
// Get the frame where the execution has stopped and skip the debug frame if
|
1185
|
-
// any. The debug frame will only be present if execution was stopped due to
|
1186
|
-
// hitting a break point. In other situations (e.g. unhandled exception) the
|
1187
|
-
// debug frame is not present.
|
1188
|
-
StackFrame::Id id = break_frame_id();
|
1189
|
-
if (id == StackFrame::NO_ID) {
|
1190
|
-
// If there is no JavaScript stack don't do anything.
|
1191
|
-
return;
|
1192
|
-
}
|
1193
|
-
JavaScriptFrameIterator frames_it(id);
|
1194
|
-
JavaScriptFrame* frame = frames_it.frame();
|
1195
|
-
|
1196
|
-
// First of all ensure there is one-shot break points in the top handler
|
1197
|
-
// if any.
|
1198
|
-
FloodHandlerWithOneShot();
|
1199
|
-
|
1200
|
-
// If the function on the top frame is unresolved perform step out. This will
|
1201
|
-
// be the case when calling unknown functions and having the debugger stopped
|
1202
|
-
// in an unhandled exception.
|
1203
|
-
if (!frame->function()->IsJSFunction()) {
|
1204
|
-
// Step out: Find the calling JavaScript frame and flood it with
|
1205
|
-
// breakpoints.
|
1206
|
-
frames_it.Advance();
|
1207
|
-
// Fill the function to return to with one-shot break points.
|
1208
|
-
JSFunction* function = JSFunction::cast(frames_it.frame()->function());
|
1209
|
-
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
|
1210
|
-
return;
|
1211
|
-
}
|
1212
|
-
|
1213
|
-
// Get the debug info (create it if it does not exist).
|
1214
|
-
Handle<SharedFunctionInfo> shared =
|
1215
|
-
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
1216
|
-
if (!EnsureDebugInfo(shared)) {
|
1217
|
-
// Return if ensuring debug info failed.
|
1218
|
-
return;
|
1219
|
-
}
|
1220
|
-
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1221
|
-
|
1222
|
-
// Find the break location where execution has stopped.
|
1223
|
-
BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
1224
|
-
it.FindBreakLocationFromAddress(frame->pc());
|
1225
|
-
|
1226
|
-
// Compute whether or not the target is a call target.
|
1227
|
-
bool is_call_target = false;
|
1228
|
-
bool is_load_or_store = false;
|
1229
|
-
bool is_inline_cache_stub = false;
|
1230
|
-
Handle<Code> call_function_stub;
|
1231
|
-
if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
|
1232
|
-
Address target = it.rinfo()->target_address();
|
1233
|
-
Code* code = Code::GetCodeFromTargetAddress(target);
|
1234
|
-
if (code->is_call_stub() || code->is_keyed_call_stub()) {
|
1235
|
-
is_call_target = true;
|
1236
|
-
}
|
1237
|
-
if (code->is_inline_cache_stub()) {
|
1238
|
-
is_inline_cache_stub = true;
|
1239
|
-
is_load_or_store = !is_call_target;
|
1240
|
-
}
|
1241
|
-
|
1242
|
-
// Check if target code is CallFunction stub.
|
1243
|
-
Code* maybe_call_function_stub = code;
|
1244
|
-
// If there is a breakpoint at this line look at the original code to
|
1245
|
-
// check if it is a CallFunction stub.
|
1246
|
-
if (it.IsDebugBreak()) {
|
1247
|
-
Address original_target = it.original_rinfo()->target_address();
|
1248
|
-
maybe_call_function_stub =
|
1249
|
-
Code::GetCodeFromTargetAddress(original_target);
|
1250
|
-
}
|
1251
|
-
if (maybe_call_function_stub->kind() == Code::STUB &&
|
1252
|
-
maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
|
1253
|
-
// Save reference to the code as we may need it to find out arguments
|
1254
|
-
// count for 'step in' later.
|
1255
|
-
call_function_stub = Handle<Code>(maybe_call_function_stub);
|
1256
|
-
}
|
1257
|
-
}
|
1258
|
-
|
1259
|
-
// If this is the last break code target step out is the only possibility.
|
1260
|
-
if (it.IsExit() || step_action == StepOut) {
|
1261
|
-
if (step_action == StepOut) {
|
1262
|
-
// Skip step_count frames starting with the current one.
|
1263
|
-
while (step_count-- > 0 && !frames_it.done()) {
|
1264
|
-
frames_it.Advance();
|
1265
|
-
}
|
1266
|
-
} else {
|
1267
|
-
ASSERT(it.IsExit());
|
1268
|
-
frames_it.Advance();
|
1269
|
-
}
|
1270
|
-
// Skip builtin functions on the stack.
|
1271
|
-
while (!frames_it.done() &&
|
1272
|
-
JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
|
1273
|
-
frames_it.Advance();
|
1274
|
-
}
|
1275
|
-
// Step out: If there is a JavaScript caller frame, we need to
|
1276
|
-
// flood it with breakpoints.
|
1277
|
-
if (!frames_it.done()) {
|
1278
|
-
// Fill the function to return to with one-shot break points.
|
1279
|
-
JSFunction* function = JSFunction::cast(frames_it.frame()->function());
|
1280
|
-
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
|
1281
|
-
// Set target frame pointer.
|
1282
|
-
ActivateStepOut(frames_it.frame());
|
1283
|
-
}
|
1284
|
-
} else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
|
1285
|
-
!call_function_stub.is_null())
|
1286
|
-
|| step_action == StepNext || step_action == StepMin) {
|
1287
|
-
// Step next or step min.
|
1288
|
-
|
1289
|
-
// Fill the current function with one-shot break points.
|
1290
|
-
FloodWithOneShot(shared);
|
1291
|
-
|
1292
|
-
// Remember source position and frame to handle step next.
|
1293
|
-
thread_local_.last_statement_position_ =
|
1294
|
-
debug_info->code()->SourceStatementPosition(frame->pc());
|
1295
|
-
thread_local_.last_fp_ = frame->fp();
|
1296
|
-
} else {
|
1297
|
-
// If it's CallFunction stub ensure target function is compiled and flood
|
1298
|
-
// it with one shot breakpoints.
|
1299
|
-
if (!call_function_stub.is_null()) {
|
1300
|
-
// Find out number of arguments from the stub minor key.
|
1301
|
-
// Reverse lookup required as the minor key cannot be retrieved
|
1302
|
-
// from the code object.
|
1303
|
-
Handle<Object> obj(
|
1304
|
-
Heap::code_stubs()->SlowReverseLookup(*call_function_stub));
|
1305
|
-
ASSERT(*obj != Heap::undefined_value());
|
1306
|
-
ASSERT(obj->IsSmi());
|
1307
|
-
// Get the STUB key and extract major and minor key.
|
1308
|
-
uint32_t key = Smi::cast(*obj)->value();
|
1309
|
-
// Argc in the stub is the number of arguments passed - not the
|
1310
|
-
// expected arguments of the called function.
|
1311
|
-
int call_function_arg_count =
|
1312
|
-
CallFunctionStub::ExtractArgcFromMinorKey(
|
1313
|
-
CodeStub::MinorKeyFromKey(key));
|
1314
|
-
ASSERT(call_function_stub->major_key() ==
|
1315
|
-
CodeStub::MajorKeyFromKey(key));
|
1316
|
-
|
1317
|
-
// Find target function on the expression stack.
|
1318
|
-
// Expression stack looks like this (top to bottom):
|
1319
|
-
// argN
|
1320
|
-
// ...
|
1321
|
-
// arg0
|
1322
|
-
// Receiver
|
1323
|
-
// Function to call
|
1324
|
-
int expressions_count = frame->ComputeExpressionsCount();
|
1325
|
-
ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
|
1326
|
-
Object* fun = frame->GetExpression(
|
1327
|
-
expressions_count - 2 - call_function_arg_count);
|
1328
|
-
if (fun->IsJSFunction()) {
|
1329
|
-
Handle<JSFunction> js_function(JSFunction::cast(fun));
|
1330
|
-
// Don't step into builtins.
|
1331
|
-
if (!js_function->IsBuiltin()) {
|
1332
|
-
// It will also compile target function if it's not compiled yet.
|
1333
|
-
FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
|
1334
|
-
}
|
1335
|
-
}
|
1336
|
-
}
|
1337
|
-
|
1338
|
-
// Fill the current function with one-shot break points even for step in on
|
1339
|
-
// a call target as the function called might be a native function for
|
1340
|
-
// which step in will not stop. It also prepares for stepping in
|
1341
|
-
// getters/setters.
|
1342
|
-
FloodWithOneShot(shared);
|
1343
|
-
|
1344
|
-
if (is_load_or_store) {
|
1345
|
-
// Remember source position and frame to handle step in getter/setter. If
|
1346
|
-
// there is a custom getter/setter it will be handled in
|
1347
|
-
// Object::Get/SetPropertyWithCallback, otherwise the step action will be
|
1348
|
-
// propagated on the next Debug::Break.
|
1349
|
-
thread_local_.last_statement_position_ =
|
1350
|
-
debug_info->code()->SourceStatementPosition(frame->pc());
|
1351
|
-
thread_local_.last_fp_ = frame->fp();
|
1352
|
-
}
|
1353
|
-
|
1354
|
-
// Step in or Step in min
|
1355
|
-
it.PrepareStepIn();
|
1356
|
-
ActivateStepIn(frame);
|
1357
|
-
}
|
1358
|
-
}
|
1359
|
-
|
1360
|
-
|
1361
|
-
// Check whether the current debug break should be reported to the debugger. It
|
1362
|
-
// is used to have step next and step in only report break back to the debugger
|
1363
|
-
// if on a different frame or in a different statement. In some situations
|
1364
|
-
// there will be several break points in the same statement when the code is
|
1365
|
-
// flooded with one-shot break points. This function helps to perform several
|
1366
|
-
// steps before reporting break back to the debugger.
|
1367
|
-
bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
|
1368
|
-
JavaScriptFrame* frame) {
|
1369
|
-
// If the step last action was step next or step in make sure that a new
|
1370
|
-
// statement is hit.
|
1371
|
-
if (thread_local_.last_step_action_ == StepNext ||
|
1372
|
-
thread_local_.last_step_action_ == StepIn) {
|
1373
|
-
// Never continue if returning from function.
|
1374
|
-
if (break_location_iterator->IsExit()) return false;
|
1375
|
-
|
1376
|
-
// Continue if we are still on the same frame and in the same statement.
|
1377
|
-
int current_statement_position =
|
1378
|
-
break_location_iterator->code()->SourceStatementPosition(frame->pc());
|
1379
|
-
return thread_local_.last_fp_ == frame->fp() &&
|
1380
|
-
thread_local_.last_statement_position_ == current_statement_position;
|
1381
|
-
}
|
1382
|
-
|
1383
|
-
// No step next action - don't continue.
|
1384
|
-
return false;
|
1385
|
-
}
|
1386
|
-
|
1387
|
-
|
1388
|
-
// Check whether the code object at the specified address is a debug break code
|
1389
|
-
// object.
|
1390
|
-
bool Debug::IsDebugBreak(Address addr) {
|
1391
|
-
Code* code = Code::GetCodeFromTargetAddress(addr);
|
1392
|
-
return code->ic_state() == DEBUG_BREAK;
|
1393
|
-
}
|
1394
|
-
|
1395
|
-
|
1396
|
-
// Check whether a code stub with the specified major key is a possible break
|
1397
|
-
// point location when looking for source break locations.
|
1398
|
-
bool Debug::IsSourceBreakStub(Code* code) {
|
1399
|
-
CodeStub::Major major_key = code->major_key();
|
1400
|
-
return major_key == CodeStub::CallFunction;
|
1401
|
-
}
|
1402
|
-
|
1403
|
-
|
1404
|
-
// Check whether a code stub with the specified major key is a possible break
|
1405
|
-
// location.
|
1406
|
-
bool Debug::IsBreakStub(Code* code) {
|
1407
|
-
CodeStub::Major major_key = code->major_key();
|
1408
|
-
return major_key == CodeStub::CallFunction ||
|
1409
|
-
major_key == CodeStub::StackCheck;
|
1410
|
-
}
|
1411
|
-
|
1412
|
-
|
1413
|
-
// Find the builtin to use for invoking the debug break
|
1414
|
-
Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
|
1415
|
-
// Find the builtin debug break function matching the calling convention
|
1416
|
-
// used by the call site.
|
1417
|
-
if (code->is_inline_cache_stub()) {
|
1418
|
-
switch (code->kind()) {
|
1419
|
-
case Code::CALL_IC:
|
1420
|
-
case Code::KEYED_CALL_IC:
|
1421
|
-
return ComputeCallDebugBreak(code->arguments_count(), code->kind());
|
1422
|
-
|
1423
|
-
case Code::LOAD_IC:
|
1424
|
-
return Handle<Code>(Builtins::builtin(Builtins::LoadIC_DebugBreak));
|
1425
|
-
|
1426
|
-
case Code::STORE_IC:
|
1427
|
-
return Handle<Code>(Builtins::builtin(Builtins::StoreIC_DebugBreak));
|
1428
|
-
|
1429
|
-
case Code::KEYED_LOAD_IC:
|
1430
|
-
return Handle<Code>(
|
1431
|
-
Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
|
1432
|
-
|
1433
|
-
case Code::KEYED_STORE_IC:
|
1434
|
-
return Handle<Code>(
|
1435
|
-
Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
|
1436
|
-
|
1437
|
-
default:
|
1438
|
-
UNREACHABLE();
|
1439
|
-
}
|
1440
|
-
}
|
1441
|
-
if (RelocInfo::IsConstructCall(mode)) {
|
1442
|
-
Handle<Code> result =
|
1443
|
-
Handle<Code>(Builtins::builtin(Builtins::ConstructCall_DebugBreak));
|
1444
|
-
return result;
|
1445
|
-
}
|
1446
|
-
if (code->kind() == Code::STUB) {
|
1447
|
-
ASSERT(code->major_key() == CodeStub::CallFunction ||
|
1448
|
-
code->major_key() == CodeStub::StackCheck);
|
1449
|
-
Handle<Code> result =
|
1450
|
-
Handle<Code>(Builtins::builtin(Builtins::StubNoRegisters_DebugBreak));
|
1451
|
-
return result;
|
1452
|
-
}
|
1453
|
-
|
1454
|
-
UNREACHABLE();
|
1455
|
-
return Handle<Code>::null();
|
1456
|
-
}
|
1457
|
-
|
1458
|
-
|
1459
|
-
// Simple function for returning the source positions for active break points.
|
1460
|
-
Handle<Object> Debug::GetSourceBreakLocations(
|
1461
|
-
Handle<SharedFunctionInfo> shared) {
|
1462
|
-
if (!HasDebugInfo(shared)) return Handle<Object>(Heap::undefined_value());
|
1463
|
-
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1464
|
-
if (debug_info->GetBreakPointCount() == 0) {
|
1465
|
-
return Handle<Object>(Heap::undefined_value());
|
1466
|
-
}
|
1467
|
-
Handle<FixedArray> locations =
|
1468
|
-
Factory::NewFixedArray(debug_info->GetBreakPointCount());
|
1469
|
-
int count = 0;
|
1470
|
-
for (int i = 0; i < debug_info->break_points()->length(); i++) {
|
1471
|
-
if (!debug_info->break_points()->get(i)->IsUndefined()) {
|
1472
|
-
BreakPointInfo* break_point_info =
|
1473
|
-
BreakPointInfo::cast(debug_info->break_points()->get(i));
|
1474
|
-
if (break_point_info->GetBreakPointCount() > 0) {
|
1475
|
-
locations->set(count++, break_point_info->statement_position());
|
1476
|
-
}
|
1477
|
-
}
|
1478
|
-
}
|
1479
|
-
return locations;
|
1480
|
-
}
|
1481
|
-
|
1482
|
-
|
1483
|
-
void Debug::NewBreak(StackFrame::Id break_frame_id) {
|
1484
|
-
thread_local_.break_frame_id_ = break_frame_id;
|
1485
|
-
thread_local_.break_id_ = ++thread_local_.break_count_;
|
1486
|
-
}
|
1487
|
-
|
1488
|
-
|
1489
|
-
void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
|
1490
|
-
thread_local_.break_frame_id_ = break_frame_id;
|
1491
|
-
thread_local_.break_id_ = break_id;
|
1492
|
-
}
|
1493
|
-
|
1494
|
-
|
1495
|
-
// Handle stepping into a function.
|
1496
|
-
void Debug::HandleStepIn(Handle<JSFunction> function,
|
1497
|
-
Handle<Object> holder,
|
1498
|
-
Address fp,
|
1499
|
-
bool is_constructor) {
|
1500
|
-
// If the frame pointer is not supplied by the caller find it.
|
1501
|
-
if (fp == 0) {
|
1502
|
-
StackFrameIterator it;
|
1503
|
-
it.Advance();
|
1504
|
-
// For constructor functions skip another frame.
|
1505
|
-
if (is_constructor) {
|
1506
|
-
ASSERT(it.frame()->is_construct());
|
1507
|
-
it.Advance();
|
1508
|
-
}
|
1509
|
-
fp = it.frame()->fp();
|
1510
|
-
}
|
1511
|
-
|
1512
|
-
// Flood the function with one-shot break points if it is called from where
|
1513
|
-
// step into was requested.
|
1514
|
-
if (fp == Debug::step_in_fp()) {
|
1515
|
-
// Don't allow step into functions in the native context.
|
1516
|
-
if (!function->IsBuiltin()) {
|
1517
|
-
if (function->shared()->code() ==
|
1518
|
-
Builtins::builtin(Builtins::FunctionApply) ||
|
1519
|
-
function->shared()->code() ==
|
1520
|
-
Builtins::builtin(Builtins::FunctionCall)) {
|
1521
|
-
// Handle function.apply and function.call separately to flood the
|
1522
|
-
// function to be called and not the code for Builtins::FunctionApply or
|
1523
|
-
// Builtins::FunctionCall. The receiver of call/apply is the target
|
1524
|
-
// function.
|
1525
|
-
if (!holder.is_null() && holder->IsJSFunction() &&
|
1526
|
-
!JSFunction::cast(*holder)->IsBuiltin()) {
|
1527
|
-
Handle<SharedFunctionInfo> shared_info(
|
1528
|
-
JSFunction::cast(*holder)->shared());
|
1529
|
-
Debug::FloodWithOneShot(shared_info);
|
1530
|
-
}
|
1531
|
-
} else {
|
1532
|
-
Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
|
1533
|
-
}
|
1534
|
-
}
|
1535
|
-
}
|
1536
|
-
}
|
1537
|
-
|
1538
|
-
|
1539
|
-
void Debug::ClearStepping() {
|
1540
|
-
// Clear the various stepping setup.
|
1541
|
-
ClearOneShot();
|
1542
|
-
ClearStepIn();
|
1543
|
-
ClearStepOut();
|
1544
|
-
ClearStepNext();
|
1545
|
-
|
1546
|
-
// Clear multiple step counter.
|
1547
|
-
thread_local_.step_count_ = 0;
|
1548
|
-
}
|
1549
|
-
|
1550
|
-
// Clears all the one-shot break points that are currently set. Normally this
|
1551
|
-
// function is called each time a break point is hit as one shot break points
|
1552
|
-
// are used to support stepping.
|
1553
|
-
void Debug::ClearOneShot() {
|
1554
|
-
// The current implementation just runs through all the breakpoints. When the
|
1555
|
-
// last break point for a function is removed that function is automatically
|
1556
|
-
// removed from the list.
|
1557
|
-
|
1558
|
-
DebugInfoListNode* node = debug_info_list_;
|
1559
|
-
while (node != NULL) {
|
1560
|
-
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
1561
|
-
while (!it.Done()) {
|
1562
|
-
it.ClearOneShot();
|
1563
|
-
it.Next();
|
1564
|
-
}
|
1565
|
-
node = node->next();
|
1566
|
-
}
|
1567
|
-
}
|
1568
|
-
|
1569
|
-
|
1570
|
-
void Debug::ActivateStepIn(StackFrame* frame) {
|
1571
|
-
ASSERT(!StepOutActive());
|
1572
|
-
thread_local_.step_into_fp_ = frame->fp();
|
1573
|
-
}
|
1574
|
-
|
1575
|
-
|
1576
|
-
void Debug::ClearStepIn() {
|
1577
|
-
thread_local_.step_into_fp_ = 0;
|
1578
|
-
}
|
1579
|
-
|
1580
|
-
|
1581
|
-
void Debug::ActivateStepOut(StackFrame* frame) {
|
1582
|
-
ASSERT(!StepInActive());
|
1583
|
-
thread_local_.step_out_fp_ = frame->fp();
|
1584
|
-
}
|
1585
|
-
|
1586
|
-
|
1587
|
-
void Debug::ClearStepOut() {
|
1588
|
-
thread_local_.step_out_fp_ = 0;
|
1589
|
-
}
|
1590
|
-
|
1591
|
-
|
1592
|
-
void Debug::ClearStepNext() {
|
1593
|
-
thread_local_.last_step_action_ = StepNone;
|
1594
|
-
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
1595
|
-
thread_local_.last_fp_ = 0;
|
1596
|
-
}
|
1597
|
-
|
1598
|
-
|
1599
|
-
// Ensures the debug information is present for shared.
|
1600
|
-
bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
|
1601
|
-
// Return if we already have the debug info for shared.
|
1602
|
-
if (HasDebugInfo(shared)) return true;
|
1603
|
-
|
1604
|
-
// Ensure shared in compiled. Return false if this failed.
|
1605
|
-
if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false;
|
1606
|
-
|
1607
|
-
// Create the debug info object.
|
1608
|
-
Handle<DebugInfo> debug_info = Factory::NewDebugInfo(shared);
|
1609
|
-
|
1610
|
-
// Add debug info to the list.
|
1611
|
-
DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
|
1612
|
-
node->set_next(debug_info_list_);
|
1613
|
-
debug_info_list_ = node;
|
1614
|
-
|
1615
|
-
// Now there is at least one break point.
|
1616
|
-
has_break_points_ = true;
|
1617
|
-
|
1618
|
-
return true;
|
1619
|
-
}
|
1620
|
-
|
1621
|
-
|
1622
|
-
void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
|
1623
|
-
ASSERT(debug_info_list_ != NULL);
|
1624
|
-
// Run through the debug info objects to find this one and remove it.
|
1625
|
-
DebugInfoListNode* prev = NULL;
|
1626
|
-
DebugInfoListNode* current = debug_info_list_;
|
1627
|
-
while (current != NULL) {
|
1628
|
-
if (*current->debug_info() == *debug_info) {
|
1629
|
-
// Unlink from list. If prev is NULL we are looking at the first element.
|
1630
|
-
if (prev == NULL) {
|
1631
|
-
debug_info_list_ = current->next();
|
1632
|
-
} else {
|
1633
|
-
prev->set_next(current->next());
|
1634
|
-
}
|
1635
|
-
current->debug_info()->shared()->set_debug_info(Heap::undefined_value());
|
1636
|
-
delete current;
|
1637
|
-
|
1638
|
-
// If there are no more debug info objects there are not more break
|
1639
|
-
// points.
|
1640
|
-
has_break_points_ = debug_info_list_ != NULL;
|
1641
|
-
|
1642
|
-
return;
|
1643
|
-
}
|
1644
|
-
// Move to next in list.
|
1645
|
-
prev = current;
|
1646
|
-
current = current->next();
|
1647
|
-
}
|
1648
|
-
UNREACHABLE();
|
1649
|
-
}
|
1650
|
-
|
1651
|
-
|
1652
|
-
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
|
1653
|
-
HandleScope scope;
|
1654
|
-
|
1655
|
-
// Get the executing function in which the debug break occurred.
|
1656
|
-
Handle<SharedFunctionInfo> shared =
|
1657
|
-
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
1658
|
-
if (!EnsureDebugInfo(shared)) {
|
1659
|
-
// Return if we failed to retrieve the debug info.
|
1660
|
-
return;
|
1661
|
-
}
|
1662
|
-
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1663
|
-
Handle<Code> code(debug_info->code());
|
1664
|
-
Handle<Code> original_code(debug_info->original_code());
|
1665
|
-
#ifdef DEBUG
|
1666
|
-
// Get the code which is actually executing.
|
1667
|
-
Handle<Code> frame_code(frame->code());
|
1668
|
-
ASSERT(frame_code.is_identical_to(code));
|
1669
|
-
#endif
|
1670
|
-
|
1671
|
-
// Find the call address in the running code. This address holds the call to
|
1672
|
-
// either a DebugBreakXXX or to the debug break return entry code if the
|
1673
|
-
// break point is still active after processing the break point.
|
1674
|
-
Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
|
1675
|
-
|
1676
|
-
// Check if the location is at JS exit or debug break slot.
|
1677
|
-
bool at_js_return = false;
|
1678
|
-
bool break_at_js_return_active = false;
|
1679
|
-
bool at_debug_break_slot = false;
|
1680
|
-
RelocIterator it(debug_info->code());
|
1681
|
-
while (!it.done() && !at_js_return && !at_debug_break_slot) {
|
1682
|
-
if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
|
1683
|
-
at_js_return = (it.rinfo()->pc() ==
|
1684
|
-
addr - Assembler::kPatchReturnSequenceAddressOffset);
|
1685
|
-
break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
|
1686
|
-
}
|
1687
|
-
if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
|
1688
|
-
at_debug_break_slot = (it.rinfo()->pc() ==
|
1689
|
-
addr - Assembler::kPatchDebugBreakSlotAddressOffset);
|
1690
|
-
}
|
1691
|
-
it.next();
|
1692
|
-
}
|
1693
|
-
|
1694
|
-
// Handle the jump to continue execution after break point depending on the
|
1695
|
-
// break location.
|
1696
|
-
if (at_js_return) {
|
1697
|
-
// If the break point as return is still active jump to the corresponding
|
1698
|
-
// place in the original code. If not the break point was removed during
|
1699
|
-
// break point processing.
|
1700
|
-
if (break_at_js_return_active) {
|
1701
|
-
addr += original_code->instruction_start() - code->instruction_start();
|
1702
|
-
}
|
1703
|
-
|
1704
|
-
// Move back to where the call instruction sequence started.
|
1705
|
-
thread_local_.after_break_target_ =
|
1706
|
-
addr - Assembler::kPatchReturnSequenceAddressOffset;
|
1707
|
-
} else if (at_debug_break_slot) {
|
1708
|
-
// Address of where the debug break slot starts.
|
1709
|
-
addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
|
1710
|
-
|
1711
|
-
// Continue just after the slot.
|
1712
|
-
thread_local_.after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
|
1713
|
-
} else if (IsDebugBreak(Assembler::target_address_at(addr))) {
|
1714
|
-
// We now know that there is still a debug break call at the target address,
|
1715
|
-
// so the break point is still there and the original code will hold the
|
1716
|
-
// address to jump to in order to complete the call which is replaced by a
|
1717
|
-
// call to DebugBreakXXX.
|
1718
|
-
|
1719
|
-
// Find the corresponding address in the original code.
|
1720
|
-
addr += original_code->instruction_start() - code->instruction_start();
|
1721
|
-
|
1722
|
-
// Install jump to the call address in the original code. This will be the
|
1723
|
-
// call which was overwritten by the call to DebugBreakXXX.
|
1724
|
-
thread_local_.after_break_target_ = Assembler::target_address_at(addr);
|
1725
|
-
} else {
|
1726
|
-
// There is no longer a break point present. Don't try to look in the
|
1727
|
-
// original code as the running code will have the right address. This takes
|
1728
|
-
// care of the case where the last break point is removed from the function
|
1729
|
-
// and therefore no "original code" is available.
|
1730
|
-
thread_local_.after_break_target_ = Assembler::target_address_at(addr);
|
1731
|
-
}
|
1732
|
-
}
|
1733
|
-
|
1734
|
-
|
1735
|
-
bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
|
1736
|
-
HandleScope scope;
|
1737
|
-
|
1738
|
-
// Get the executing function in which the debug break occurred.
|
1739
|
-
Handle<SharedFunctionInfo> shared =
|
1740
|
-
Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
|
1741
|
-
if (!EnsureDebugInfo(shared)) {
|
1742
|
-
// Return if we failed to retrieve the debug info.
|
1743
|
-
return false;
|
1744
|
-
}
|
1745
|
-
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
1746
|
-
Handle<Code> code(debug_info->code());
|
1747
|
-
#ifdef DEBUG
|
1748
|
-
// Get the code which is actually executing.
|
1749
|
-
Handle<Code> frame_code(frame->code());
|
1750
|
-
ASSERT(frame_code.is_identical_to(code));
|
1751
|
-
#endif
|
1752
|
-
|
1753
|
-
// Find the call address in the running code.
|
1754
|
-
Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
|
1755
|
-
|
1756
|
-
// Check if the location is at JS return.
|
1757
|
-
RelocIterator it(debug_info->code());
|
1758
|
-
while (!it.done()) {
|
1759
|
-
if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
|
1760
|
-
return (it.rinfo()->pc() ==
|
1761
|
-
addr - Assembler::kPatchReturnSequenceAddressOffset);
|
1762
|
-
}
|
1763
|
-
it.next();
|
1764
|
-
}
|
1765
|
-
return false;
|
1766
|
-
}
|
1767
|
-
|
1768
|
-
|
1769
|
-
void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
|
1770
|
-
FrameDropMode mode) {
|
1771
|
-
thread_local_.frame_drop_mode_ = mode;
|
1772
|
-
thread_local_.break_frame_id_ = new_break_frame_id;
|
1773
|
-
}
|
1774
|
-
|
1775
|
-
|
1776
|
-
bool Debug::IsDebugGlobal(GlobalObject* global) {
|
1777
|
-
return IsLoaded() && global == Debug::debug_context()->global();
|
1778
|
-
}
|
1779
|
-
|
1780
|
-
|
1781
|
-
void Debug::ClearMirrorCache() {
|
1782
|
-
HandleScope scope;
|
1783
|
-
ASSERT(Top::context() == *Debug::debug_context());
|
1784
|
-
|
1785
|
-
// Clear the mirror cache.
|
1786
|
-
Handle<String> function_name =
|
1787
|
-
Factory::LookupSymbol(CStrVector("ClearMirrorCache"));
|
1788
|
-
Handle<Object> fun(Top::global()->GetProperty(*function_name));
|
1789
|
-
ASSERT(fun->IsJSFunction());
|
1790
|
-
bool caught_exception;
|
1791
|
-
Handle<Object> js_object = Execution::TryCall(
|
1792
|
-
Handle<JSFunction>::cast(fun),
|
1793
|
-
Handle<JSObject>(Debug::debug_context()->global()),
|
1794
|
-
0, NULL, &caught_exception);
|
1795
|
-
}
|
1796
|
-
|
1797
|
-
|
1798
|
-
void Debug::CreateScriptCache() {
|
1799
|
-
HandleScope scope;
|
1800
|
-
|
1801
|
-
// Perform two GCs to get rid of all unreferenced scripts. The first GC gets
|
1802
|
-
// rid of all the cached script wrappers and the second gets rid of the
|
1803
|
-
// scripts which are no longer referenced.
|
1804
|
-
Heap::CollectAllGarbage(false);
|
1805
|
-
Heap::CollectAllGarbage(false);
|
1806
|
-
|
1807
|
-
ASSERT(script_cache_ == NULL);
|
1808
|
-
script_cache_ = new ScriptCache();
|
1809
|
-
|
1810
|
-
// Scan heap for Script objects.
|
1811
|
-
int count = 0;
|
1812
|
-
HeapIterator iterator;
|
1813
|
-
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
|
1814
|
-
if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
|
1815
|
-
script_cache_->Add(Handle<Script>(Script::cast(obj)));
|
1816
|
-
count++;
|
1817
|
-
}
|
1818
|
-
}
|
1819
|
-
}
|
1820
|
-
|
1821
|
-
|
1822
|
-
void Debug::DestroyScriptCache() {
|
1823
|
-
// Get rid of the script cache if it was created.
|
1824
|
-
if (script_cache_ != NULL) {
|
1825
|
-
delete script_cache_;
|
1826
|
-
script_cache_ = NULL;
|
1827
|
-
}
|
1828
|
-
}
|
1829
|
-
|
1830
|
-
|
1831
|
-
void Debug::AddScriptToScriptCache(Handle<Script> script) {
|
1832
|
-
if (script_cache_ != NULL) {
|
1833
|
-
script_cache_->Add(script);
|
1834
|
-
}
|
1835
|
-
}
|
1836
|
-
|
1837
|
-
|
1838
|
-
Handle<FixedArray> Debug::GetLoadedScripts() {
|
1839
|
-
// Create and fill the script cache when the loaded scripts is requested for
|
1840
|
-
// the first time.
|
1841
|
-
if (script_cache_ == NULL) {
|
1842
|
-
CreateScriptCache();
|
1843
|
-
}
|
1844
|
-
|
1845
|
-
// If the script cache is not active just return an empty array.
|
1846
|
-
ASSERT(script_cache_ != NULL);
|
1847
|
-
if (script_cache_ == NULL) {
|
1848
|
-
Factory::NewFixedArray(0);
|
1849
|
-
}
|
1850
|
-
|
1851
|
-
// Perform GC to get unreferenced scripts evicted from the cache before
|
1852
|
-
// returning the content.
|
1853
|
-
Heap::CollectAllGarbage(false);
|
1854
|
-
|
1855
|
-
// Get the scripts from the cache.
|
1856
|
-
return script_cache_->GetScripts();
|
1857
|
-
}
|
1858
|
-
|
1859
|
-
|
1860
|
-
void Debug::AfterGarbageCollection() {
|
1861
|
-
// Generate events for collected scripts.
|
1862
|
-
if (script_cache_ != NULL) {
|
1863
|
-
script_cache_->ProcessCollectedScripts();
|
1864
|
-
}
|
1865
|
-
}
|
1866
|
-
|
1867
|
-
|
1868
|
-
Mutex* Debugger::debugger_access_ = OS::CreateMutex();
|
1869
|
-
Handle<Object> Debugger::event_listener_ = Handle<Object>();
|
1870
|
-
Handle<Object> Debugger::event_listener_data_ = Handle<Object>();
|
1871
|
-
bool Debugger::compiling_natives_ = false;
|
1872
|
-
bool Debugger::is_loading_debugger_ = false;
|
1873
|
-
bool Debugger::never_unload_debugger_ = false;
|
1874
|
-
v8::Debug::MessageHandler2 Debugger::message_handler_ = NULL;
|
1875
|
-
bool Debugger::debugger_unload_pending_ = false;
|
1876
|
-
v8::Debug::HostDispatchHandler Debugger::host_dispatch_handler_ = NULL;
|
1877
|
-
Mutex* Debugger::dispatch_handler_access_ = OS::CreateMutex();
|
1878
|
-
v8::Debug::DebugMessageDispatchHandler
|
1879
|
-
Debugger::debug_message_dispatch_handler_ = NULL;
|
1880
|
-
MessageDispatchHelperThread* Debugger::message_dispatch_helper_thread_ = NULL;
|
1881
|
-
int Debugger::host_dispatch_micros_ = 100 * 1000;
|
1882
|
-
DebuggerAgent* Debugger::agent_ = NULL;
|
1883
|
-
LockingCommandMessageQueue Debugger::command_queue_(kQueueInitialSize);
|
1884
|
-
Semaphore* Debugger::command_received_ = OS::CreateSemaphore(0);
|
1885
|
-
LockingCommandMessageQueue Debugger::event_command_queue_(kQueueInitialSize);
|
1886
|
-
|
1887
|
-
|
1888
|
-
Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
|
1889
|
-
int argc, Object*** argv,
|
1890
|
-
bool* caught_exception) {
|
1891
|
-
ASSERT(Top::context() == *Debug::debug_context());
|
1892
|
-
|
1893
|
-
// Create the execution state object.
|
1894
|
-
Handle<String> constructor_str = Factory::LookupSymbol(constructor_name);
|
1895
|
-
Handle<Object> constructor(Top::global()->GetProperty(*constructor_str));
|
1896
|
-
ASSERT(constructor->IsJSFunction());
|
1897
|
-
if (!constructor->IsJSFunction()) {
|
1898
|
-
*caught_exception = true;
|
1899
|
-
return Factory::undefined_value();
|
1900
|
-
}
|
1901
|
-
Handle<Object> js_object = Execution::TryCall(
|
1902
|
-
Handle<JSFunction>::cast(constructor),
|
1903
|
-
Handle<JSObject>(Debug::debug_context()->global()), argc, argv,
|
1904
|
-
caught_exception);
|
1905
|
-
return js_object;
|
1906
|
-
}
|
1907
|
-
|
1908
|
-
|
1909
|
-
Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
|
1910
|
-
// Create the execution state object.
|
1911
|
-
Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
|
1912
|
-
const int argc = 1;
|
1913
|
-
Object** argv[argc] = { break_id.location() };
|
1914
|
-
return MakeJSObject(CStrVector("MakeExecutionState"),
|
1915
|
-
argc, argv, caught_exception);
|
1916
|
-
}
|
1917
|
-
|
1918
|
-
|
1919
|
-
Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
|
1920
|
-
Handle<Object> break_points_hit,
|
1921
|
-
bool* caught_exception) {
|
1922
|
-
// Create the new break event object.
|
1923
|
-
const int argc = 2;
|
1924
|
-
Object** argv[argc] = { exec_state.location(),
|
1925
|
-
break_points_hit.location() };
|
1926
|
-
return MakeJSObject(CStrVector("MakeBreakEvent"),
|
1927
|
-
argc,
|
1928
|
-
argv,
|
1929
|
-
caught_exception);
|
1930
|
-
}
|
1931
|
-
|
1932
|
-
|
1933
|
-
Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
|
1934
|
-
Handle<Object> exception,
|
1935
|
-
bool uncaught,
|
1936
|
-
bool* caught_exception) {
|
1937
|
-
// Create the new exception event object.
|
1938
|
-
const int argc = 3;
|
1939
|
-
Object** argv[argc] = { exec_state.location(),
|
1940
|
-
exception.location(),
|
1941
|
-
uncaught ? Factory::true_value().location() :
|
1942
|
-
Factory::false_value().location()};
|
1943
|
-
return MakeJSObject(CStrVector("MakeExceptionEvent"),
|
1944
|
-
argc, argv, caught_exception);
|
1945
|
-
}
|
1946
|
-
|
1947
|
-
|
1948
|
-
Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
|
1949
|
-
bool* caught_exception) {
|
1950
|
-
// Create the new function event object.
|
1951
|
-
const int argc = 1;
|
1952
|
-
Object** argv[argc] = { function.location() };
|
1953
|
-
return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
|
1954
|
-
argc, argv, caught_exception);
|
1955
|
-
}
|
1956
|
-
|
1957
|
-
|
1958
|
-
Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
|
1959
|
-
bool before,
|
1960
|
-
bool* caught_exception) {
|
1961
|
-
// Create the compile event object.
|
1962
|
-
Handle<Object> exec_state = MakeExecutionState(caught_exception);
|
1963
|
-
Handle<Object> script_wrapper = GetScriptWrapper(script);
|
1964
|
-
const int argc = 3;
|
1965
|
-
Object** argv[argc] = { exec_state.location(),
|
1966
|
-
script_wrapper.location(),
|
1967
|
-
before ? Factory::true_value().location() :
|
1968
|
-
Factory::false_value().location() };
|
1969
|
-
|
1970
|
-
return MakeJSObject(CStrVector("MakeCompileEvent"),
|
1971
|
-
argc,
|
1972
|
-
argv,
|
1973
|
-
caught_exception);
|
1974
|
-
}
|
1975
|
-
|
1976
|
-
|
1977
|
-
Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
|
1978
|
-
bool* caught_exception) {
|
1979
|
-
// Create the script collected event object.
|
1980
|
-
Handle<Object> exec_state = MakeExecutionState(caught_exception);
|
1981
|
-
Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
|
1982
|
-
const int argc = 2;
|
1983
|
-
Object** argv[argc] = { exec_state.location(), id_object.location() };
|
1984
|
-
|
1985
|
-
return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
|
1986
|
-
argc,
|
1987
|
-
argv,
|
1988
|
-
caught_exception);
|
1989
|
-
}
|
1990
|
-
|
1991
|
-
|
1992
|
-
void Debugger::OnException(Handle<Object> exception, bool uncaught) {
|
1993
|
-
HandleScope scope;
|
1994
|
-
|
1995
|
-
// Bail out based on state or if there is no listener for this event
|
1996
|
-
if (Debug::InDebugger()) return;
|
1997
|
-
if (!Debugger::EventActive(v8::Exception)) return;
|
1998
|
-
|
1999
|
-
// Bail out if exception breaks are not active
|
2000
|
-
if (uncaught) {
|
2001
|
-
// Uncaught exceptions are reported by either flags.
|
2002
|
-
if (!(Debug::break_on_uncaught_exception() ||
|
2003
|
-
Debug::break_on_exception())) return;
|
2004
|
-
} else {
|
2005
|
-
// Caught exceptions are reported is activated.
|
2006
|
-
if (!Debug::break_on_exception()) return;
|
2007
|
-
}
|
2008
|
-
|
2009
|
-
// Enter the debugger.
|
2010
|
-
EnterDebugger debugger;
|
2011
|
-
if (debugger.FailedToEnter()) return;
|
2012
|
-
|
2013
|
-
// Clear all current stepping setup.
|
2014
|
-
Debug::ClearStepping();
|
2015
|
-
// Create the event data object.
|
2016
|
-
bool caught_exception = false;
|
2017
|
-
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
2018
|
-
Handle<Object> event_data;
|
2019
|
-
if (!caught_exception) {
|
2020
|
-
event_data = MakeExceptionEvent(exec_state, exception, uncaught,
|
2021
|
-
&caught_exception);
|
2022
|
-
}
|
2023
|
-
// Bail out and don't call debugger if exception.
|
2024
|
-
if (caught_exception) {
|
2025
|
-
return;
|
2026
|
-
}
|
2027
|
-
|
2028
|
-
// Process debug event.
|
2029
|
-
ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
|
2030
|
-
// Return to continue execution from where the exception was thrown.
|
2031
|
-
}
|
2032
|
-
|
2033
|
-
|
2034
|
-
void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
|
2035
|
-
bool auto_continue) {
|
2036
|
-
HandleScope scope;
|
2037
|
-
|
2038
|
-
// Debugger has already been entered by caller.
|
2039
|
-
ASSERT(Top::context() == *Debug::debug_context());
|
2040
|
-
|
2041
|
-
// Bail out if there is no listener for this event
|
2042
|
-
if (!Debugger::EventActive(v8::Break)) return;
|
2043
|
-
|
2044
|
-
// Debugger must be entered in advance.
|
2045
|
-
ASSERT(Top::context() == *Debug::debug_context());
|
2046
|
-
|
2047
|
-
// Create the event data object.
|
2048
|
-
bool caught_exception = false;
|
2049
|
-
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
2050
|
-
Handle<Object> event_data;
|
2051
|
-
if (!caught_exception) {
|
2052
|
-
event_data = MakeBreakEvent(exec_state, break_points_hit,
|
2053
|
-
&caught_exception);
|
2054
|
-
}
|
2055
|
-
// Bail out and don't call debugger if exception.
|
2056
|
-
if (caught_exception) {
|
2057
|
-
return;
|
2058
|
-
}
|
2059
|
-
|
2060
|
-
// Process debug event.
|
2061
|
-
ProcessDebugEvent(v8::Break,
|
2062
|
-
Handle<JSObject>::cast(event_data),
|
2063
|
-
auto_continue);
|
2064
|
-
}
|
2065
|
-
|
2066
|
-
|
2067
|
-
void Debugger::OnBeforeCompile(Handle<Script> script) {
|
2068
|
-
HandleScope scope;
|
2069
|
-
|
2070
|
-
// Bail out based on state or if there is no listener for this event
|
2071
|
-
if (Debug::InDebugger()) return;
|
2072
|
-
if (compiling_natives()) return;
|
2073
|
-
if (!EventActive(v8::BeforeCompile)) return;
|
2074
|
-
|
2075
|
-
// Enter the debugger.
|
2076
|
-
EnterDebugger debugger;
|
2077
|
-
if (debugger.FailedToEnter()) return;
|
2078
|
-
|
2079
|
-
// Create the event data object.
|
2080
|
-
bool caught_exception = false;
|
2081
|
-
Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
|
2082
|
-
// Bail out and don't call debugger if exception.
|
2083
|
-
if (caught_exception) {
|
2084
|
-
return;
|
2085
|
-
}
|
2086
|
-
|
2087
|
-
// Process debug event.
|
2088
|
-
ProcessDebugEvent(v8::BeforeCompile,
|
2089
|
-
Handle<JSObject>::cast(event_data),
|
2090
|
-
true);
|
2091
|
-
}
|
2092
|
-
|
2093
|
-
|
2094
|
-
// Handle debugger actions when a new script is compiled.
|
2095
|
-
void Debugger::OnAfterCompile(Handle<Script> script,
|
2096
|
-
AfterCompileFlags after_compile_flags) {
|
2097
|
-
HandleScope scope;
|
2098
|
-
|
2099
|
-
// Add the newly compiled script to the script cache.
|
2100
|
-
Debug::AddScriptToScriptCache(script);
|
2101
|
-
|
2102
|
-
// No more to do if not debugging.
|
2103
|
-
if (!IsDebuggerActive()) return;
|
2104
|
-
|
2105
|
-
// No compile events while compiling natives.
|
2106
|
-
if (compiling_natives()) return;
|
2107
|
-
|
2108
|
-
// Store whether in debugger before entering debugger.
|
2109
|
-
bool in_debugger = Debug::InDebugger();
|
2110
|
-
|
2111
|
-
// Enter the debugger.
|
2112
|
-
EnterDebugger debugger;
|
2113
|
-
if (debugger.FailedToEnter()) return;
|
2114
|
-
|
2115
|
-
// If debugging there might be script break points registered for this
|
2116
|
-
// script. Make sure that these break points are set.
|
2117
|
-
|
2118
|
-
// Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
|
2119
|
-
Handle<Object> update_script_break_points =
|
2120
|
-
Handle<Object>(Debug::debug_context()->global()->GetProperty(
|
2121
|
-
*Factory::LookupAsciiSymbol("UpdateScriptBreakPoints")));
|
2122
|
-
if (!update_script_break_points->IsJSFunction()) {
|
2123
|
-
return;
|
2124
|
-
}
|
2125
|
-
ASSERT(update_script_break_points->IsJSFunction());
|
2126
|
-
|
2127
|
-
// Wrap the script object in a proper JS object before passing it
|
2128
|
-
// to JavaScript.
|
2129
|
-
Handle<JSValue> wrapper = GetScriptWrapper(script);
|
2130
|
-
|
2131
|
-
// Call UpdateScriptBreakPoints expect no exceptions.
|
2132
|
-
bool caught_exception = false;
|
2133
|
-
const int argc = 1;
|
2134
|
-
Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
|
2135
|
-
Handle<Object> result = Execution::TryCall(
|
2136
|
-
Handle<JSFunction>::cast(update_script_break_points),
|
2137
|
-
Top::builtins(), argc, argv,
|
2138
|
-
&caught_exception);
|
2139
|
-
if (caught_exception) {
|
2140
|
-
return;
|
2141
|
-
}
|
2142
|
-
// Bail out based on state or if there is no listener for this event
|
2143
|
-
if (in_debugger && (after_compile_flags & SEND_WHEN_DEBUGGING) == 0) return;
|
2144
|
-
if (!Debugger::EventActive(v8::AfterCompile)) return;
|
2145
|
-
|
2146
|
-
// Create the compile state object.
|
2147
|
-
Handle<Object> event_data = MakeCompileEvent(script,
|
2148
|
-
false,
|
2149
|
-
&caught_exception);
|
2150
|
-
// Bail out and don't call debugger if exception.
|
2151
|
-
if (caught_exception) {
|
2152
|
-
return;
|
2153
|
-
}
|
2154
|
-
// Process debug event.
|
2155
|
-
ProcessDebugEvent(v8::AfterCompile,
|
2156
|
-
Handle<JSObject>::cast(event_data),
|
2157
|
-
true);
|
2158
|
-
}
|
2159
|
-
|
2160
|
-
|
2161
|
-
void Debugger::OnScriptCollected(int id) {
|
2162
|
-
HandleScope scope;
|
2163
|
-
|
2164
|
-
// No more to do if not debugging.
|
2165
|
-
if (!IsDebuggerActive()) return;
|
2166
|
-
if (!Debugger::EventActive(v8::ScriptCollected)) return;
|
2167
|
-
|
2168
|
-
// Enter the debugger.
|
2169
|
-
EnterDebugger debugger;
|
2170
|
-
if (debugger.FailedToEnter()) return;
|
2171
|
-
|
2172
|
-
// Create the script collected state object.
|
2173
|
-
bool caught_exception = false;
|
2174
|
-
Handle<Object> event_data = MakeScriptCollectedEvent(id,
|
2175
|
-
&caught_exception);
|
2176
|
-
// Bail out and don't call debugger if exception.
|
2177
|
-
if (caught_exception) {
|
2178
|
-
return;
|
2179
|
-
}
|
2180
|
-
|
2181
|
-
// Process debug event.
|
2182
|
-
ProcessDebugEvent(v8::ScriptCollected,
|
2183
|
-
Handle<JSObject>::cast(event_data),
|
2184
|
-
true);
|
2185
|
-
}
|
2186
|
-
|
2187
|
-
|
2188
|
-
void Debugger::ProcessDebugEvent(v8::DebugEvent event,
|
2189
|
-
Handle<JSObject> event_data,
|
2190
|
-
bool auto_continue) {
|
2191
|
-
HandleScope scope;
|
2192
|
-
|
2193
|
-
// Clear any pending debug break if this is a real break.
|
2194
|
-
if (!auto_continue) {
|
2195
|
-
Debug::clear_interrupt_pending(DEBUGBREAK);
|
2196
|
-
}
|
2197
|
-
|
2198
|
-
// Create the execution state.
|
2199
|
-
bool caught_exception = false;
|
2200
|
-
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
2201
|
-
if (caught_exception) {
|
2202
|
-
return;
|
2203
|
-
}
|
2204
|
-
// First notify the message handler if any.
|
2205
|
-
if (message_handler_ != NULL) {
|
2206
|
-
NotifyMessageHandler(event,
|
2207
|
-
Handle<JSObject>::cast(exec_state),
|
2208
|
-
event_data,
|
2209
|
-
auto_continue);
|
2210
|
-
}
|
2211
|
-
// Notify registered debug event listener. This can be either a C or
|
2212
|
-
// a JavaScript function. Don't call event listener for v8::Break
|
2213
|
-
// here, if it's only a debug command -- they will be processed later.
|
2214
|
-
if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
|
2215
|
-
CallEventCallback(event, exec_state, event_data, NULL);
|
2216
|
-
}
|
2217
|
-
// Process pending debug commands.
|
2218
|
-
if (event == v8::Break) {
|
2219
|
-
while (!event_command_queue_.IsEmpty()) {
|
2220
|
-
CommandMessage command = event_command_queue_.Get();
|
2221
|
-
if (!event_listener_.is_null()) {
|
2222
|
-
CallEventCallback(v8::BreakForCommand,
|
2223
|
-
exec_state,
|
2224
|
-
event_data,
|
2225
|
-
command.client_data());
|
2226
|
-
}
|
2227
|
-
command.Dispose();
|
2228
|
-
}
|
2229
|
-
}
|
2230
|
-
}
|
2231
|
-
|
2232
|
-
|
2233
|
-
void Debugger::CallEventCallback(v8::DebugEvent event,
|
2234
|
-
Handle<Object> exec_state,
|
2235
|
-
Handle<Object> event_data,
|
2236
|
-
v8::Debug::ClientData* client_data) {
|
2237
|
-
if (event_listener_->IsProxy()) {
|
2238
|
-
CallCEventCallback(event, exec_state, event_data, client_data);
|
2239
|
-
} else {
|
2240
|
-
CallJSEventCallback(event, exec_state, event_data);
|
2241
|
-
}
|
2242
|
-
}
|
2243
|
-
|
2244
|
-
|
2245
|
-
void Debugger::CallCEventCallback(v8::DebugEvent event,
|
2246
|
-
Handle<Object> exec_state,
|
2247
|
-
Handle<Object> event_data,
|
2248
|
-
v8::Debug::ClientData* client_data) {
|
2249
|
-
Handle<Proxy> callback_obj(Handle<Proxy>::cast(event_listener_));
|
2250
|
-
v8::Debug::EventCallback2 callback =
|
2251
|
-
FUNCTION_CAST<v8::Debug::EventCallback2>(callback_obj->proxy());
|
2252
|
-
EventDetailsImpl event_details(
|
2253
|
-
event,
|
2254
|
-
Handle<JSObject>::cast(exec_state),
|
2255
|
-
Handle<JSObject>::cast(event_data),
|
2256
|
-
event_listener_data_,
|
2257
|
-
client_data);
|
2258
|
-
callback(event_details);
|
2259
|
-
}
|
2260
|
-
|
2261
|
-
|
2262
|
-
void Debugger::CallJSEventCallback(v8::DebugEvent event,
|
2263
|
-
Handle<Object> exec_state,
|
2264
|
-
Handle<Object> event_data) {
|
2265
|
-
ASSERT(event_listener_->IsJSFunction());
|
2266
|
-
Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
|
2267
|
-
|
2268
|
-
// Invoke the JavaScript debug event listener.
|
2269
|
-
const int argc = 4;
|
2270
|
-
Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
|
2271
|
-
exec_state.location(),
|
2272
|
-
Handle<Object>::cast(event_data).location(),
|
2273
|
-
event_listener_data_.location() };
|
2274
|
-
bool caught_exception = false;
|
2275
|
-
Execution::TryCall(fun, Top::global(), argc, argv, &caught_exception);
|
2276
|
-
// Silently ignore exceptions from debug event listeners.
|
2277
|
-
}
|
2278
|
-
|
2279
|
-
|
2280
|
-
Handle<Context> Debugger::GetDebugContext() {
|
2281
|
-
never_unload_debugger_ = true;
|
2282
|
-
EnterDebugger debugger;
|
2283
|
-
return Debug::debug_context();
|
2284
|
-
}
|
2285
|
-
|
2286
|
-
|
2287
|
-
void Debugger::UnloadDebugger() {
|
2288
|
-
// Make sure that there are no breakpoints left.
|
2289
|
-
Debug::ClearAllBreakPoints();
|
2290
|
-
|
2291
|
-
// Unload the debugger if feasible.
|
2292
|
-
if (!never_unload_debugger_) {
|
2293
|
-
Debug::Unload();
|
2294
|
-
}
|
2295
|
-
|
2296
|
-
// Clear the flag indicating that the debugger should be unloaded.
|
2297
|
-
debugger_unload_pending_ = false;
|
2298
|
-
}
|
2299
|
-
|
2300
|
-
|
2301
|
-
void Debugger::NotifyMessageHandler(v8::DebugEvent event,
|
2302
|
-
Handle<JSObject> exec_state,
|
2303
|
-
Handle<JSObject> event_data,
|
2304
|
-
bool auto_continue) {
|
2305
|
-
HandleScope scope;
|
2306
|
-
|
2307
|
-
if (!Debug::Load()) return;
|
2308
|
-
|
2309
|
-
// Process the individual events.
|
2310
|
-
bool sendEventMessage = false;
|
2311
|
-
switch (event) {
|
2312
|
-
case v8::Break:
|
2313
|
-
case v8::BreakForCommand:
|
2314
|
-
sendEventMessage = !auto_continue;
|
2315
|
-
break;
|
2316
|
-
case v8::Exception:
|
2317
|
-
sendEventMessage = true;
|
2318
|
-
break;
|
2319
|
-
case v8::BeforeCompile:
|
2320
|
-
break;
|
2321
|
-
case v8::AfterCompile:
|
2322
|
-
sendEventMessage = true;
|
2323
|
-
break;
|
2324
|
-
case v8::ScriptCollected:
|
2325
|
-
sendEventMessage = true;
|
2326
|
-
break;
|
2327
|
-
case v8::NewFunction:
|
2328
|
-
break;
|
2329
|
-
default:
|
2330
|
-
UNREACHABLE();
|
2331
|
-
}
|
2332
|
-
|
2333
|
-
// The debug command interrupt flag might have been set when the command was
|
2334
|
-
// added. It should be enough to clear the flag only once while we are in the
|
2335
|
-
// debugger.
|
2336
|
-
ASSERT(Debug::InDebugger());
|
2337
|
-
StackGuard::Continue(DEBUGCOMMAND);
|
2338
|
-
|
2339
|
-
// Notify the debugger that a debug event has occurred unless auto continue is
|
2340
|
-
// active in which case no event is send.
|
2341
|
-
if (sendEventMessage) {
|
2342
|
-
MessageImpl message = MessageImpl::NewEvent(
|
2343
|
-
event,
|
2344
|
-
auto_continue,
|
2345
|
-
Handle<JSObject>::cast(exec_state),
|
2346
|
-
Handle<JSObject>::cast(event_data));
|
2347
|
-
InvokeMessageHandler(message);
|
2348
|
-
}
|
2349
|
-
|
2350
|
-
// If auto continue don't make the event cause a break, but process messages
|
2351
|
-
// in the queue if any. For script collected events don't even process
|
2352
|
-
// messages in the queue as the execution state might not be what is expected
|
2353
|
-
// by the client.
|
2354
|
-
if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
|
2355
|
-
return;
|
2356
|
-
}
|
2357
|
-
|
2358
|
-
v8::TryCatch try_catch;
|
2359
|
-
|
2360
|
-
// DebugCommandProcessor goes here.
|
2361
|
-
v8::Local<v8::Object> cmd_processor;
|
2362
|
-
{
|
2363
|
-
v8::Local<v8::Object> api_exec_state =
|
2364
|
-
v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
|
2365
|
-
v8::Local<v8::String> fun_name =
|
2366
|
-
v8::String::New("debugCommandProcessor");
|
2367
|
-
v8::Local<v8::Function> fun =
|
2368
|
-
v8::Function::Cast(*api_exec_state->Get(fun_name));
|
2369
|
-
|
2370
|
-
v8::Handle<v8::Boolean> running =
|
2371
|
-
auto_continue ? v8::True() : v8::False();
|
2372
|
-
static const int kArgc = 1;
|
2373
|
-
v8::Handle<Value> argv[kArgc] = { running };
|
2374
|
-
cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
|
2375
|
-
if (try_catch.HasCaught()) {
|
2376
|
-
PrintLn(try_catch.Exception());
|
2377
|
-
return;
|
2378
|
-
}
|
2379
|
-
}
|
2380
|
-
|
2381
|
-
bool running = auto_continue;
|
2382
|
-
|
2383
|
-
// Process requests from the debugger.
|
2384
|
-
while (true) {
|
2385
|
-
// Wait for new command in the queue.
|
2386
|
-
if (Debugger::host_dispatch_handler_) {
|
2387
|
-
// In case there is a host dispatch - do periodic dispatches.
|
2388
|
-
if (!command_received_->Wait(host_dispatch_micros_)) {
|
2389
|
-
// Timout expired, do the dispatch.
|
2390
|
-
Debugger::host_dispatch_handler_();
|
2391
|
-
continue;
|
2392
|
-
}
|
2393
|
-
} else {
|
2394
|
-
// In case there is no host dispatch - just wait.
|
2395
|
-
command_received_->Wait();
|
2396
|
-
}
|
2397
|
-
|
2398
|
-
// Get the command from the queue.
|
2399
|
-
CommandMessage command = command_queue_.Get();
|
2400
|
-
Logger::DebugTag("Got request from command queue, in interactive loop.");
|
2401
|
-
if (!Debugger::IsDebuggerActive()) {
|
2402
|
-
// Delete command text and user data.
|
2403
|
-
command.Dispose();
|
2404
|
-
return;
|
2405
|
-
}
|
2406
|
-
|
2407
|
-
// Invoke JavaScript to process the debug request.
|
2408
|
-
v8::Local<v8::String> fun_name;
|
2409
|
-
v8::Local<v8::Function> fun;
|
2410
|
-
v8::Local<v8::Value> request;
|
2411
|
-
v8::TryCatch try_catch;
|
2412
|
-
fun_name = v8::String::New("processDebugRequest");
|
2413
|
-
fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
|
2414
|
-
|
2415
|
-
request = v8::String::New(command.text().start(),
|
2416
|
-
command.text().length());
|
2417
|
-
static const int kArgc = 1;
|
2418
|
-
v8::Handle<Value> argv[kArgc] = { request };
|
2419
|
-
v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
|
2420
|
-
|
2421
|
-
// Get the response.
|
2422
|
-
v8::Local<v8::String> response;
|
2423
|
-
if (!try_catch.HasCaught()) {
|
2424
|
-
// Get response string.
|
2425
|
-
if (!response_val->IsUndefined()) {
|
2426
|
-
response = v8::String::Cast(*response_val);
|
2427
|
-
} else {
|
2428
|
-
response = v8::String::New("");
|
2429
|
-
}
|
2430
|
-
|
2431
|
-
// Log the JSON request/response.
|
2432
|
-
if (FLAG_trace_debug_json) {
|
2433
|
-
PrintLn(request);
|
2434
|
-
PrintLn(response);
|
2435
|
-
}
|
2436
|
-
|
2437
|
-
// Get the running state.
|
2438
|
-
fun_name = v8::String::New("isRunning");
|
2439
|
-
fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
|
2440
|
-
static const int kArgc = 1;
|
2441
|
-
v8::Handle<Value> argv[kArgc] = { response };
|
2442
|
-
v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
|
2443
|
-
if (!try_catch.HasCaught()) {
|
2444
|
-
running = running_val->ToBoolean()->Value();
|
2445
|
-
}
|
2446
|
-
} else {
|
2447
|
-
// In case of failure the result text is the exception text.
|
2448
|
-
response = try_catch.Exception()->ToString();
|
2449
|
-
}
|
2450
|
-
|
2451
|
-
// Return the result.
|
2452
|
-
MessageImpl message = MessageImpl::NewResponse(
|
2453
|
-
event,
|
2454
|
-
running,
|
2455
|
-
Handle<JSObject>::cast(exec_state),
|
2456
|
-
Handle<JSObject>::cast(event_data),
|
2457
|
-
Handle<String>(Utils::OpenHandle(*response)),
|
2458
|
-
command.client_data());
|
2459
|
-
InvokeMessageHandler(message);
|
2460
|
-
command.Dispose();
|
2461
|
-
|
2462
|
-
// Return from debug event processing if either the VM is put into the
|
2463
|
-
// runnning state (through a continue command) or auto continue is active
|
2464
|
-
// and there are no more commands queued.
|
2465
|
-
if (running && !HasCommands()) {
|
2466
|
-
return;
|
2467
|
-
}
|
2468
|
-
}
|
2469
|
-
}
|
2470
|
-
|
2471
|
-
|
2472
|
-
void Debugger::SetEventListener(Handle<Object> callback,
|
2473
|
-
Handle<Object> data) {
|
2474
|
-
HandleScope scope;
|
2475
|
-
|
2476
|
-
// Clear the global handles for the event listener and the event listener data
|
2477
|
-
// object.
|
2478
|
-
if (!event_listener_.is_null()) {
|
2479
|
-
GlobalHandles::Destroy(
|
2480
|
-
reinterpret_cast<Object**>(event_listener_.location()));
|
2481
|
-
event_listener_ = Handle<Object>();
|
2482
|
-
}
|
2483
|
-
if (!event_listener_data_.is_null()) {
|
2484
|
-
GlobalHandles::Destroy(
|
2485
|
-
reinterpret_cast<Object**>(event_listener_data_.location()));
|
2486
|
-
event_listener_data_ = Handle<Object>();
|
2487
|
-
}
|
2488
|
-
|
2489
|
-
// If there is a new debug event listener register it together with its data
|
2490
|
-
// object.
|
2491
|
-
if (!callback->IsUndefined() && !callback->IsNull()) {
|
2492
|
-
event_listener_ = Handle<Object>::cast(GlobalHandles::Create(*callback));
|
2493
|
-
if (data.is_null()) {
|
2494
|
-
data = Factory::undefined_value();
|
2495
|
-
}
|
2496
|
-
event_listener_data_ = Handle<Object>::cast(GlobalHandles::Create(*data));
|
2497
|
-
}
|
2498
|
-
|
2499
|
-
ListenersChanged();
|
2500
|
-
}
|
2501
|
-
|
2502
|
-
|
2503
|
-
void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
|
2504
|
-
ScopedLock with(debugger_access_);
|
2505
|
-
|
2506
|
-
message_handler_ = handler;
|
2507
|
-
ListenersChanged();
|
2508
|
-
if (handler == NULL) {
|
2509
|
-
// Send an empty command to the debugger if in a break to make JavaScript
|
2510
|
-
// run again if the debugger is closed.
|
2511
|
-
if (Debug::InDebugger()) {
|
2512
|
-
ProcessCommand(Vector<const uint16_t>::empty());
|
2513
|
-
}
|
2514
|
-
}
|
2515
|
-
}
|
2516
|
-
|
2517
|
-
|
2518
|
-
void Debugger::ListenersChanged() {
|
2519
|
-
if (IsDebuggerActive()) {
|
2520
|
-
// Disable the compilation cache when the debugger is active.
|
2521
|
-
CompilationCache::Disable();
|
2522
|
-
debugger_unload_pending_ = false;
|
2523
|
-
} else {
|
2524
|
-
CompilationCache::Enable();
|
2525
|
-
// Unload the debugger if event listener and message handler cleared.
|
2526
|
-
// Schedule this for later, because we may be in non-V8 thread.
|
2527
|
-
debugger_unload_pending_ = true;
|
2528
|
-
}
|
2529
|
-
}
|
2530
|
-
|
2531
|
-
|
2532
|
-
void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
|
2533
|
-
int period) {
|
2534
|
-
host_dispatch_handler_ = handler;
|
2535
|
-
host_dispatch_micros_ = period * 1000;
|
2536
|
-
}
|
2537
|
-
|
2538
|
-
|
2539
|
-
void Debugger::SetDebugMessageDispatchHandler(
|
2540
|
-
v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
|
2541
|
-
ScopedLock with(dispatch_handler_access_);
|
2542
|
-
debug_message_dispatch_handler_ = handler;
|
2543
|
-
|
2544
|
-
if (provide_locker && message_dispatch_helper_thread_ == NULL) {
|
2545
|
-
message_dispatch_helper_thread_ = new MessageDispatchHelperThread;
|
2546
|
-
message_dispatch_helper_thread_->Start();
|
2547
|
-
}
|
2548
|
-
}
|
2549
|
-
|
2550
|
-
|
2551
|
-
// Calls the registered debug message handler. This callback is part of the
|
2552
|
-
// public API.
|
2553
|
-
void Debugger::InvokeMessageHandler(MessageImpl message) {
|
2554
|
-
ScopedLock with(debugger_access_);
|
2555
|
-
|
2556
|
-
if (message_handler_ != NULL) {
|
2557
|
-
message_handler_(message);
|
2558
|
-
}
|
2559
|
-
}
|
2560
|
-
|
2561
|
-
|
2562
|
-
// Puts a command coming from the public API on the queue. Creates
|
2563
|
-
// a copy of the command string managed by the debugger. Up to this
|
2564
|
-
// point, the command data was managed by the API client. Called
|
2565
|
-
// by the API client thread.
|
2566
|
-
void Debugger::ProcessCommand(Vector<const uint16_t> command,
|
2567
|
-
v8::Debug::ClientData* client_data) {
|
2568
|
-
// Need to cast away const.
|
2569
|
-
CommandMessage message = CommandMessage::New(
|
2570
|
-
Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
|
2571
|
-
command.length()),
|
2572
|
-
client_data);
|
2573
|
-
Logger::DebugTag("Put command on command_queue.");
|
2574
|
-
command_queue_.Put(message);
|
2575
|
-
command_received_->Signal();
|
2576
|
-
|
2577
|
-
// Set the debug command break flag to have the command processed.
|
2578
|
-
if (!Debug::InDebugger()) {
|
2579
|
-
StackGuard::DebugCommand();
|
2580
|
-
}
|
2581
|
-
|
2582
|
-
MessageDispatchHelperThread* dispatch_thread;
|
2583
|
-
{
|
2584
|
-
ScopedLock with(dispatch_handler_access_);
|
2585
|
-
dispatch_thread = message_dispatch_helper_thread_;
|
2586
|
-
}
|
2587
|
-
|
2588
|
-
if (dispatch_thread == NULL) {
|
2589
|
-
CallMessageDispatchHandler();
|
2590
|
-
} else {
|
2591
|
-
dispatch_thread->Schedule();
|
2592
|
-
}
|
2593
|
-
}
|
2594
|
-
|
2595
|
-
|
2596
|
-
bool Debugger::HasCommands() {
|
2597
|
-
return !command_queue_.IsEmpty();
|
2598
|
-
}
|
2599
|
-
|
2600
|
-
|
2601
|
-
void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
|
2602
|
-
CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
|
2603
|
-
event_command_queue_.Put(message);
|
2604
|
-
|
2605
|
-
// Set the debug command break flag to have the command processed.
|
2606
|
-
if (!Debug::InDebugger()) {
|
2607
|
-
StackGuard::DebugCommand();
|
2608
|
-
}
|
2609
|
-
}
|
2610
|
-
|
2611
|
-
|
2612
|
-
bool Debugger::IsDebuggerActive() {
|
2613
|
-
ScopedLock with(debugger_access_);
|
2614
|
-
|
2615
|
-
return message_handler_ != NULL || !event_listener_.is_null();
|
2616
|
-
}
|
2617
|
-
|
2618
|
-
|
2619
|
-
Handle<Object> Debugger::Call(Handle<JSFunction> fun,
|
2620
|
-
Handle<Object> data,
|
2621
|
-
bool* pending_exception) {
|
2622
|
-
// When calling functions in the debugger prevent it from beeing unloaded.
|
2623
|
-
Debugger::never_unload_debugger_ = true;
|
2624
|
-
|
2625
|
-
// Enter the debugger.
|
2626
|
-
EnterDebugger debugger;
|
2627
|
-
if (debugger.FailedToEnter()) {
|
2628
|
-
return Factory::undefined_value();
|
2629
|
-
}
|
2630
|
-
|
2631
|
-
// Create the execution state.
|
2632
|
-
bool caught_exception = false;
|
2633
|
-
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
|
2634
|
-
if (caught_exception) {
|
2635
|
-
return Factory::undefined_value();
|
2636
|
-
}
|
2637
|
-
|
2638
|
-
static const int kArgc = 2;
|
2639
|
-
Object** argv[kArgc] = { exec_state.location(), data.location() };
|
2640
|
-
Handle<Object> result = Execution::Call(
|
2641
|
-
fun,
|
2642
|
-
Handle<Object>(Debug::debug_context_->global_proxy()),
|
2643
|
-
kArgc,
|
2644
|
-
argv,
|
2645
|
-
pending_exception);
|
2646
|
-
return result;
|
2647
|
-
}
|
2648
|
-
|
2649
|
-
|
2650
|
-
static void StubMessageHandler2(const v8::Debug::Message& message) {
|
2651
|
-
// Simply ignore message.
|
2652
|
-
}
|
2653
|
-
|
2654
|
-
|
2655
|
-
bool Debugger::StartAgent(const char* name, int port,
|
2656
|
-
bool wait_for_connection) {
|
2657
|
-
if (wait_for_connection) {
|
2658
|
-
// Suspend V8 if it is already running or set V8 to suspend whenever
|
2659
|
-
// it starts.
|
2660
|
-
// Provide stub message handler; V8 auto-continues each suspend
|
2661
|
-
// when there is no message handler; we doesn't need it.
|
2662
|
-
// Once become suspended, V8 will stay so indefinitely long, until remote
|
2663
|
-
// debugger connects and issues "continue" command.
|
2664
|
-
Debugger::message_handler_ = StubMessageHandler2;
|
2665
|
-
v8::Debug::DebugBreak();
|
2666
|
-
}
|
2667
|
-
|
2668
|
-
if (Socket::Setup()) {
|
2669
|
-
agent_ = new DebuggerAgent(name, port);
|
2670
|
-
agent_->Start();
|
2671
|
-
return true;
|
2672
|
-
}
|
2673
|
-
|
2674
|
-
return false;
|
2675
|
-
}
|
2676
|
-
|
2677
|
-
|
2678
|
-
void Debugger::StopAgent() {
|
2679
|
-
if (agent_ != NULL) {
|
2680
|
-
agent_->Shutdown();
|
2681
|
-
agent_->Join();
|
2682
|
-
delete agent_;
|
2683
|
-
agent_ = NULL;
|
2684
|
-
}
|
2685
|
-
}
|
2686
|
-
|
2687
|
-
|
2688
|
-
void Debugger::WaitForAgent() {
|
2689
|
-
if (agent_ != NULL)
|
2690
|
-
agent_->WaitUntilListening();
|
2691
|
-
}
|
2692
|
-
|
2693
|
-
|
2694
|
-
void Debugger::CallMessageDispatchHandler() {
|
2695
|
-
v8::Debug::DebugMessageDispatchHandler handler;
|
2696
|
-
{
|
2697
|
-
ScopedLock with(dispatch_handler_access_);
|
2698
|
-
handler = Debugger::debug_message_dispatch_handler_;
|
2699
|
-
}
|
2700
|
-
if (handler != NULL) {
|
2701
|
-
handler();
|
2702
|
-
}
|
2703
|
-
}
|
2704
|
-
|
2705
|
-
|
2706
|
-
MessageImpl MessageImpl::NewEvent(DebugEvent event,
|
2707
|
-
bool running,
|
2708
|
-
Handle<JSObject> exec_state,
|
2709
|
-
Handle<JSObject> event_data) {
|
2710
|
-
MessageImpl message(true, event, running,
|
2711
|
-
exec_state, event_data, Handle<String>(), NULL);
|
2712
|
-
return message;
|
2713
|
-
}
|
2714
|
-
|
2715
|
-
|
2716
|
-
MessageImpl MessageImpl::NewResponse(DebugEvent event,
|
2717
|
-
bool running,
|
2718
|
-
Handle<JSObject> exec_state,
|
2719
|
-
Handle<JSObject> event_data,
|
2720
|
-
Handle<String> response_json,
|
2721
|
-
v8::Debug::ClientData* client_data) {
|
2722
|
-
MessageImpl message(false, event, running,
|
2723
|
-
exec_state, event_data, response_json, client_data);
|
2724
|
-
return message;
|
2725
|
-
}
|
2726
|
-
|
2727
|
-
|
2728
|
-
MessageImpl::MessageImpl(bool is_event,
|
2729
|
-
DebugEvent event,
|
2730
|
-
bool running,
|
2731
|
-
Handle<JSObject> exec_state,
|
2732
|
-
Handle<JSObject> event_data,
|
2733
|
-
Handle<String> response_json,
|
2734
|
-
v8::Debug::ClientData* client_data)
|
2735
|
-
: is_event_(is_event),
|
2736
|
-
event_(event),
|
2737
|
-
running_(running),
|
2738
|
-
exec_state_(exec_state),
|
2739
|
-
event_data_(event_data),
|
2740
|
-
response_json_(response_json),
|
2741
|
-
client_data_(client_data) {}
|
2742
|
-
|
2743
|
-
|
2744
|
-
bool MessageImpl::IsEvent() const {
|
2745
|
-
return is_event_;
|
2746
|
-
}
|
2747
|
-
|
2748
|
-
|
2749
|
-
bool MessageImpl::IsResponse() const {
|
2750
|
-
return !is_event_;
|
2751
|
-
}
|
2752
|
-
|
2753
|
-
|
2754
|
-
DebugEvent MessageImpl::GetEvent() const {
|
2755
|
-
return event_;
|
2756
|
-
}
|
2757
|
-
|
2758
|
-
|
2759
|
-
bool MessageImpl::WillStartRunning() const {
|
2760
|
-
return running_;
|
2761
|
-
}
|
2762
|
-
|
2763
|
-
|
2764
|
-
v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
|
2765
|
-
return v8::Utils::ToLocal(exec_state_);
|
2766
|
-
}
|
2767
|
-
|
2768
|
-
|
2769
|
-
v8::Handle<v8::Object> MessageImpl::GetEventData() const {
|
2770
|
-
return v8::Utils::ToLocal(event_data_);
|
2771
|
-
}
|
2772
|
-
|
2773
|
-
|
2774
|
-
v8::Handle<v8::String> MessageImpl::GetJSON() const {
|
2775
|
-
v8::HandleScope scope;
|
2776
|
-
|
2777
|
-
if (IsEvent()) {
|
2778
|
-
// Call toJSONProtocol on the debug event object.
|
2779
|
-
Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
|
2780
|
-
if (!fun->IsJSFunction()) {
|
2781
|
-
return v8::Handle<v8::String>();
|
2782
|
-
}
|
2783
|
-
bool caught_exception;
|
2784
|
-
Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
|
2785
|
-
event_data_,
|
2786
|
-
0, NULL, &caught_exception);
|
2787
|
-
if (caught_exception || !json->IsString()) {
|
2788
|
-
return v8::Handle<v8::String>();
|
2789
|
-
}
|
2790
|
-
return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
|
2791
|
-
} else {
|
2792
|
-
return v8::Utils::ToLocal(response_json_);
|
2793
|
-
}
|
2794
|
-
}
|
2795
|
-
|
2796
|
-
|
2797
|
-
v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
|
2798
|
-
v8::Handle<v8::Context> context = GetDebugEventContext();
|
2799
|
-
// Top::context() may be NULL when "script collected" event occures.
|
2800
|
-
ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
|
2801
|
-
return GetDebugEventContext();
|
2802
|
-
}
|
2803
|
-
|
2804
|
-
|
2805
|
-
v8::Debug::ClientData* MessageImpl::GetClientData() const {
|
2806
|
-
return client_data_;
|
2807
|
-
}
|
2808
|
-
|
2809
|
-
|
2810
|
-
EventDetailsImpl::EventDetailsImpl(DebugEvent event,
|
2811
|
-
Handle<JSObject> exec_state,
|
2812
|
-
Handle<JSObject> event_data,
|
2813
|
-
Handle<Object> callback_data,
|
2814
|
-
v8::Debug::ClientData* client_data)
|
2815
|
-
: event_(event),
|
2816
|
-
exec_state_(exec_state),
|
2817
|
-
event_data_(event_data),
|
2818
|
-
callback_data_(callback_data),
|
2819
|
-
client_data_(client_data) {}
|
2820
|
-
|
2821
|
-
|
2822
|
-
DebugEvent EventDetailsImpl::GetEvent() const {
|
2823
|
-
return event_;
|
2824
|
-
}
|
2825
|
-
|
2826
|
-
|
2827
|
-
v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
|
2828
|
-
return v8::Utils::ToLocal(exec_state_);
|
2829
|
-
}
|
2830
|
-
|
2831
|
-
|
2832
|
-
v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
|
2833
|
-
return v8::Utils::ToLocal(event_data_);
|
2834
|
-
}
|
2835
|
-
|
2836
|
-
|
2837
|
-
v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
|
2838
|
-
return GetDebugEventContext();
|
2839
|
-
}
|
2840
|
-
|
2841
|
-
|
2842
|
-
v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
|
2843
|
-
return v8::Utils::ToLocal(callback_data_);
|
2844
|
-
}
|
2845
|
-
|
2846
|
-
|
2847
|
-
v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
|
2848
|
-
return client_data_;
|
2849
|
-
}
|
2850
|
-
|
2851
|
-
|
2852
|
-
CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
|
2853
|
-
client_data_(NULL) {
|
2854
|
-
}
|
2855
|
-
|
2856
|
-
|
2857
|
-
CommandMessage::CommandMessage(const Vector<uint16_t>& text,
|
2858
|
-
v8::Debug::ClientData* data)
|
2859
|
-
: text_(text),
|
2860
|
-
client_data_(data) {
|
2861
|
-
}
|
2862
|
-
|
2863
|
-
|
2864
|
-
CommandMessage::~CommandMessage() {
|
2865
|
-
}
|
2866
|
-
|
2867
|
-
|
2868
|
-
void CommandMessage::Dispose() {
|
2869
|
-
text_.Dispose();
|
2870
|
-
delete client_data_;
|
2871
|
-
client_data_ = NULL;
|
2872
|
-
}
|
2873
|
-
|
2874
|
-
|
2875
|
-
CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
|
2876
|
-
v8::Debug::ClientData* data) {
|
2877
|
-
return CommandMessage(command.Clone(), data);
|
2878
|
-
}
|
2879
|
-
|
2880
|
-
|
2881
|
-
CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
|
2882
|
-
size_(size) {
|
2883
|
-
messages_ = NewArray<CommandMessage>(size);
|
2884
|
-
}
|
2885
|
-
|
2886
|
-
|
2887
|
-
CommandMessageQueue::~CommandMessageQueue() {
|
2888
|
-
while (!IsEmpty()) {
|
2889
|
-
CommandMessage m = Get();
|
2890
|
-
m.Dispose();
|
2891
|
-
}
|
2892
|
-
DeleteArray(messages_);
|
2893
|
-
}
|
2894
|
-
|
2895
|
-
|
2896
|
-
CommandMessage CommandMessageQueue::Get() {
|
2897
|
-
ASSERT(!IsEmpty());
|
2898
|
-
int result = start_;
|
2899
|
-
start_ = (start_ + 1) % size_;
|
2900
|
-
return messages_[result];
|
2901
|
-
}
|
2902
|
-
|
2903
|
-
|
2904
|
-
void CommandMessageQueue::Put(const CommandMessage& message) {
|
2905
|
-
if ((end_ + 1) % size_ == start_) {
|
2906
|
-
Expand();
|
2907
|
-
}
|
2908
|
-
messages_[end_] = message;
|
2909
|
-
end_ = (end_ + 1) % size_;
|
2910
|
-
}
|
2911
|
-
|
2912
|
-
|
2913
|
-
void CommandMessageQueue::Expand() {
|
2914
|
-
CommandMessageQueue new_queue(size_ * 2);
|
2915
|
-
while (!IsEmpty()) {
|
2916
|
-
new_queue.Put(Get());
|
2917
|
-
}
|
2918
|
-
CommandMessage* array_to_free = messages_;
|
2919
|
-
*this = new_queue;
|
2920
|
-
new_queue.messages_ = array_to_free;
|
2921
|
-
// Make the new_queue empty so that it doesn't call Dispose on any messages.
|
2922
|
-
new_queue.start_ = new_queue.end_;
|
2923
|
-
// Automatic destructor called on new_queue, freeing array_to_free.
|
2924
|
-
}
|
2925
|
-
|
2926
|
-
|
2927
|
-
LockingCommandMessageQueue::LockingCommandMessageQueue(int size)
|
2928
|
-
: queue_(size) {
|
2929
|
-
lock_ = OS::CreateMutex();
|
2930
|
-
}
|
2931
|
-
|
2932
|
-
|
2933
|
-
LockingCommandMessageQueue::~LockingCommandMessageQueue() {
|
2934
|
-
delete lock_;
|
2935
|
-
}
|
2936
|
-
|
2937
|
-
|
2938
|
-
bool LockingCommandMessageQueue::IsEmpty() const {
|
2939
|
-
ScopedLock sl(lock_);
|
2940
|
-
return queue_.IsEmpty();
|
2941
|
-
}
|
2942
|
-
|
2943
|
-
|
2944
|
-
CommandMessage LockingCommandMessageQueue::Get() {
|
2945
|
-
ScopedLock sl(lock_);
|
2946
|
-
CommandMessage result = queue_.Get();
|
2947
|
-
Logger::DebugEvent("Get", result.text());
|
2948
|
-
return result;
|
2949
|
-
}
|
2950
|
-
|
2951
|
-
|
2952
|
-
void LockingCommandMessageQueue::Put(const CommandMessage& message) {
|
2953
|
-
ScopedLock sl(lock_);
|
2954
|
-
queue_.Put(message);
|
2955
|
-
Logger::DebugEvent("Put", message.text());
|
2956
|
-
}
|
2957
|
-
|
2958
|
-
|
2959
|
-
void LockingCommandMessageQueue::Clear() {
|
2960
|
-
ScopedLock sl(lock_);
|
2961
|
-
queue_.Clear();
|
2962
|
-
}
|
2963
|
-
|
2964
|
-
|
2965
|
-
MessageDispatchHelperThread::MessageDispatchHelperThread()
|
2966
|
-
: sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
|
2967
|
-
already_signalled_(false) {
|
2968
|
-
}
|
2969
|
-
|
2970
|
-
|
2971
|
-
MessageDispatchHelperThread::~MessageDispatchHelperThread() {
|
2972
|
-
delete mutex_;
|
2973
|
-
delete sem_;
|
2974
|
-
}
|
2975
|
-
|
2976
|
-
|
2977
|
-
void MessageDispatchHelperThread::Schedule() {
|
2978
|
-
{
|
2979
|
-
ScopedLock lock(mutex_);
|
2980
|
-
if (already_signalled_) {
|
2981
|
-
return;
|
2982
|
-
}
|
2983
|
-
already_signalled_ = true;
|
2984
|
-
}
|
2985
|
-
sem_->Signal();
|
2986
|
-
}
|
2987
|
-
|
2988
|
-
|
2989
|
-
void MessageDispatchHelperThread::Run() {
|
2990
|
-
while (true) {
|
2991
|
-
sem_->Wait();
|
2992
|
-
{
|
2993
|
-
ScopedLock lock(mutex_);
|
2994
|
-
already_signalled_ = false;
|
2995
|
-
}
|
2996
|
-
{
|
2997
|
-
Locker locker;
|
2998
|
-
Debugger::CallMessageDispatchHandler();
|
2999
|
-
}
|
3000
|
-
}
|
3001
|
-
}
|
3002
|
-
|
3003
|
-
#endif // ENABLE_DEBUGGER_SUPPORT
|
3004
|
-
|
3005
|
-
} } // namespace v8::internal
|