teyvatdb 0.1.17 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +3 -3
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,400 +1,404 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData::Weapons::WeaponData
4
- module Swords
5
- def self.all
6
- self.constants.map { |x| "GenshinData::Weapons::WeaponData::Swords::#{x}".constantize }
3
+ module GenshinData
4
+ module Weapons
5
+ module WeaponData
6
+ # Definitons for all in game Swords
7
+ module Swords
8
+ def self.all
9
+ constants.map { |x| GenshinData::Weapons::WeaponData::Swords.const_get(x) }
10
+ end
11
+
12
+ THE_ALLEY_FLASH = GenshinObject::Weapon.new(
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+ kamera_key: "TheAlleyFlash",
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+ name: "Alley Flash, The",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ AMENOMA_KAGEUCHI = GenshinObject::Weapon.new(
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+ kamera_key: "AmenomaKageuchi",
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+ name: "Amenoma Kageuchi",
25
+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :chaos_oculus,
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+ standard_material_type: :handguard,
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+ weapon_material_type: :coral
30
+ ).freeze
31
+
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+ AQUILA_FAVONIA = GenshinObject::Weapon.new(
33
+ kamera_key: "AquilaFavonia",
34
+ name: "Aquila Favonia",
35
+ rarity: 5,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ BLACKCLIFF_LONGSWORD = GenshinObject::Weapon.new(
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+ kamera_key: "BlackcliffLongsword",
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+ name: "Blackcliff Longsword",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :guyun
50
+ ).freeze
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+
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+ CINNABAR_SPINDLE = GenshinObject::Weapon.new(
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+ kamera_key: "CinnabarSpindle",
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+ name: "Cinnabar Spindle",
55
+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ COOL_STEEL = GenshinObject::Weapon.new(
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+ kamera_key: "CoolSteel",
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+ name: "Cool Steel",
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+ rarity: 3,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ DARK_IRON_SWORD = GenshinObject::Weapon.new(
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+ kamera_key: "DarkIronSword",
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+ name: "Dark Iron Sword",
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+ rarity: 3,
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+ weapon_type: :sword,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ DULL_BLADE = GenshinObject::Weapon.new(
83
+ kamera_key: "DullBlade",
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+ name: "Dull Blade",
85
+ rarity: 1,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ FAVONIUS_SWORD = GenshinObject::Weapon.new(
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+ kamera_key: "FavoniusSword",
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+ name: "Favonius Sword",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ FESTERING_DESIRE = GenshinObject::Weapon.new(
103
+ kamera_key: "FesteringDesire",
104
+ name: "Festering Desire",
105
+ rarity: 4,
106
+ weapon_type: :sword,
107
+ elite_material_type: :horn,
108
+ standard_material_type: :fatui_insignia,
109
+ weapon_material_type: :chains
110
+ ).freeze
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+
112
+ FILLET_BLADE = GenshinObject::Weapon.new(
113
+ kamera_key: "FilletBlade",
114
+ name: "Fillet Blade",
115
+ rarity: 3,
116
+ weapon_type: :sword,
117
+ elite_material_type: :mist_grass,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :elixir
120
+ ).freeze
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+
122
+ FINALE_OF_THE_DEEP = GenshinObject::Weapon.new(
123
+ kamera_key: "FinaleOfTheDeep",
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+ name: "Finale of the Deep",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :tainted_water,
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+ standard_material_type: :handguard,
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+ weapon_material_type: :sacred_dewdrop
130
+ ).freeze
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+
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+ FLEUVE_CENDRE_FERRYMAN = GenshinObject::Weapon.new(
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+ kamera_key: "FleuveCendreFerryman",
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+ name: "Fleuve Cendre Ferryman",
135
+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :tainted_water,
138
+ standard_material_type: :transoceanic,
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+ weapon_material_type: :ancient_chord
140
+ ).freeze
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+
142
+ FREEDOM_SWORN = GenshinObject::Weapon.new(
143
+ kamera_key: "FreedomSworn",
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+ name: "Freedom-Sworn",
145
+ rarity: 5,
146
+ weapon_type: :sword,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :chains
150
+ ).freeze
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+
152
+ HARAN_GEPPAKU_FUTSU = GenshinObject::Weapon.new(
153
+ kamera_key: "HaranGeppakuFutsu",
154
+ name: "Haran Geppaku Futsu",
155
+ rarity: 5,
156
+ weapon_type: :sword,
157
+ elite_material_type: :statuette,
158
+ standard_material_type: :handguard,
159
+ weapon_material_type: :narukami
160
+ ).freeze
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+
162
+ HARBINGER_OF_DAWN = GenshinObject::Weapon.new(
163
+ kamera_key: "HarbingerOfDawn",
164
+ name: "Harbinger of Dawn",
165
+ rarity: 3,
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+ weapon_type: :sword,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :slime,
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+ weapon_material_type: :wolf_tooth
170
+ ).freeze
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+
172
+ IRON_STING = GenshinObject::Weapon.new(
173
+ kamera_key: "IronSting",
174
+ name: "Iron Sting",
175
+ rarity: 4,
176
+ weapon_type: :sword,
177
+ elite_material_type: :bone_shard,
178
+ standard_material_type: :nectar,
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+ weapon_material_type: :aerosiderite
180
+ ).freeze
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+
182
+ KAGOTSURUBE_ISSHIN = GenshinObject::Weapon.new(
183
+ kamera_key: "KagotsurubeIsshin",
184
+ name: "Kagotsurube Isshin",
185
+ rarity: 4,
186
+ weapon_type: :sword,
187
+ elite_material_type: :statuette,
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+ standard_material_type: :spectral,
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+ weapon_material_type: :oni_mask
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+ ).freeze
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+
192
+ KEY_OF_KHAJ_NISUT = GenshinObject::Weapon.new(
193
+ kamera_key: "KeyOfKhajNisut",
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+ name: "Key of Khaj-Nisut",
195
+ rarity: 5,
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+ weapon_type: :sword,
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+ elite_material_type: :turbid_prism,
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+ standard_material_type: :scarf,
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+ weapon_material_type: :forest_dew
200
+ ).freeze
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+
202
+ LIGHT_OF_FOLIAR_INCISION = GenshinObject::Weapon.new(
203
+ kamera_key: "LightOfFoliarIncision",
204
+ name: "Light of Foliar Incision",
205
+ rarity: 5,
206
+ weapon_type: :sword,
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+ elite_material_type: :shell,
208
+ standard_material_type: :scarf,
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+ weapon_material_type: :forest_dew
210
+ ).freeze
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+
212
+ LIONS_ROAR = GenshinObject::Weapon.new(
213
+ kamera_key: "LionsRoar",
214
+ name: "Lions Roar",
215
+ rarity: 4,
216
+ weapon_type: :sword,
217
+ elite_material_type: :sacrificial_knife,
218
+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :guyun
220
+ ).freeze
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+
222
+ MISTSPLITTER_REFORGED = GenshinObject::Weapon.new(
223
+ kamera_key: "MistsplitterReforged",
224
+ name: "Mistsplitter Reforged",
225
+ rarity: 5,
226
+ weapon_type: :sword,
227
+ elite_material_type: :chaos_oculus,
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+ standard_material_type: :handguard,
229
+ weapon_material_type: :coral
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+ ).freeze
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+
232
+ PRIMORDIAL_JADE_CUTTER = GenshinObject::Weapon.new(
233
+ kamera_key: "PrimordialJadeCutter",
234
+ name: "Primordial Jade Cutter",
235
+ rarity: 5,
236
+ weapon_type: :sword,
237
+ elite_material_type: :mist_grass,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :elixir
240
+ ).freeze
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+
242
+ PROTOTYPE_RANCOUR = GenshinObject::Weapon.new(
243
+ kamera_key: "PrototypeRancour",
244
+ name: "Prototype Rancour",
245
+ rarity: 4,
246
+ weapon_type: :sword,
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+ elite_material_type: :mist_grass,
248
+ standard_material_type: :fatui_insignia,
249
+ weapon_material_type: :elixir
250
+ ).freeze
251
+
252
+ ROYAL_LONGSWORD = GenshinObject::Weapon.new(
253
+ kamera_key: "RoyalLongsword",
254
+ name: "Royal Longsword",
255
+ rarity: 4,
256
+ weapon_type: :sword,
257
+ elite_material_type: :horn,
258
+ standard_material_type: :arrowhead,
259
+ weapon_material_type: :decarabian
260
+ ).freeze
261
+
262
+ SACRIFICIAL_SWORD = GenshinObject::Weapon.new(
263
+ kamera_key: "SacrificialSword",
264
+ name: "Sacrificial Sword",
265
+ rarity: 4,
266
+ weapon_type: :sword,
267
+ elite_material_type: :chaos_core,
268
+ standard_material_type: :scroll,
269
+ weapon_material_type: :chains
270
+ ).freeze
271
+
272
+ SAPWOOD_BLADE = GenshinObject::Weapon.new(
273
+ kamera_key: "SapwoodBlade",
274
+ name: "Sapwood Blade",
275
+ rarity: 4,
276
+ weapon_type: :sword,
277
+ elite_material_type: :chaos_bolt,
278
+ standard_material_type: :scarf,
279
+ weapon_material_type: :forest_dew
280
+ ).freeze
281
+
282
+ SILVER_SWORD = GenshinObject::Weapon.new(
283
+ kamera_key: "SilverSword",
284
+ name: "Silver Sword",
285
+ rarity: 2,
286
+ weapon_type: :sword,
287
+ elite_material_type: :horn,
288
+ standard_material_type: :arrowhead,
289
+ weapon_material_type: :decarabian
290
+ ).freeze
291
+
292
+ SKYRIDER_SWORD = GenshinObject::Weapon.new(
293
+ kamera_key: "SkyriderSword",
294
+ name: "Skyrider Sword",
295
+ rarity: 3,
296
+ weapon_type: :sword,
297
+ elite_material_type: :bone_shard,
298
+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :aerosiderite
300
+ ).freeze
301
+
302
+ SKYWARD_BLADE = GenshinObject::Weapon.new(
303
+ kamera_key: "SkywardBlade",
304
+ name: "Skyward Blade",
305
+ rarity: 5,
306
+ weapon_type: :sword,
307
+ elite_material_type: :ley_line,
308
+ standard_material_type: :slime,
309
+ weapon_material_type: :wolf_tooth
310
+ ).freeze
311
+
312
+ SUMMIT_SHAPER = GenshinObject::Weapon.new(
313
+ kamera_key: "SummitShaper",
314
+ name: "Summit Shaper",
315
+ rarity: 5,
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+ weapon_type: :sword,
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+ elite_material_type: :sacrificial_knife,
318
+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :guyun
320
+ ).freeze
321
+
322
+ SWORD_OF_DESCENSION = GenshinObject::Weapon.new(
323
+ kamera_key: "SwordOfDescension",
324
+ name: "Sword of Descension",
325
+ rarity: 4,
326
+ weapon_type: :sword,
327
+ elite_material_type: :ley_line,
328
+ standard_material_type: :hoarder_insignia,
329
+ weapon_material_type: :wolf_tooth
330
+ ).freeze
331
+
332
+ THE_BLACK_SWORD = GenshinObject::Weapon.new(
333
+ kamera_key: "TheBlackSword",
334
+ name: "Black Sword, The",
335
+ rarity: 4,
336
+ weapon_type: :sword,
337
+ elite_material_type: :ley_line,
338
+ standard_material_type: :slime,
339
+ weapon_material_type: :wolf_tooth
340
+ ).freeze
341
+
342
+ THE_DOCKHANDS_ASSISTANT = GenshinObject::Weapon.new(
343
+ kamera_key: "TheDockhandsAssistant",
344
+ name: "Dockhand's Assistant, The",
345
+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :pocket_watch,
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+ standard_material_type: :transoceanic,
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+ weapon_material_type: :sacred_dewdrop
350
+ ).freeze
351
+
352
+ THE_FLUTE = GenshinObject::Weapon.new(
353
+ kamera_key: "TheFlute",
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+ name: "Flute, The",
355
+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :ley_line,
358
+ standard_material_type: :slime,
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+ weapon_material_type: :wolf_tooth
360
+ ).freeze
361
+
362
+ TOUKABOU_SHIGURE = GenshinObject::Weapon.new(
363
+ kamera_key: "ToukabouShigure",
364
+ name: "Toukabou Shigure",
365
+ rarity: 4,
366
+ weapon_type: :sword,
367
+ elite_material_type: :turbid_prism,
368
+ standard_material_type: :handguard,
369
+ weapon_material_type: :narukami
370
+ ).freeze
371
+
372
+ TRAVELERS_HANDY_SWORD = GenshinObject::Weapon.new(
373
+ kamera_key: "TravelersHandySword",
374
+ name: "Traveler's Handy Sword",
375
+ rarity: 3,
376
+ weapon_type: :sword,
377
+ elite_material_type: :chaos_core,
378
+ standard_material_type: :scroll,
379
+ weapon_material_type: :chains
380
+ ).freeze
381
+
382
+ WOLF_FANG = GenshinObject::Weapon.new(
383
+ kamera_key: "WolfFang",
384
+ name: "Wolf-Fang",
385
+ rarity: 4,
386
+ weapon_type: :sword,
387
+ elite_material_type: :chaos_core,
388
+ standard_material_type: :hilichurl_mask,
389
+ weapon_material_type: :decarabian
390
+ ).freeze
391
+
392
+ XIPHOS_MOONLIGHT = GenshinObject::Weapon.new(
393
+ kamera_key: "XiphosMoonlight",
394
+ name: "Xiphos' Moonlight",
395
+ rarity: 4,
396
+ weapon_type: :sword,
397
+ elite_material_type: :turbid_prism,
398
+ standard_material_type: :scarf,
399
+ weapon_material_type: :forest_dew
400
+ ).freeze
401
+ end
7
402
  end
8
-
9
- THE_ALLEY_FLASH = GenshinObject::Weapon.new(
10
- kamera_key: "TheAlleyFlash",
11
- name: "Alley Flash, The",
12
- rarity: 4,
13
- weapon_type: :sword,
14
- elite_material_type: :horn,
15
- standard_material_type: :scroll,
16
- weapon_material_type: :decarabian
17
- ).freeze
18
-
19
- AMENOMA_KAGEUCHI = GenshinObject::Weapon.new(
20
- kamera_key: "AmenomaKageuchi",
21
- name: "Amenoma Kageuchi",
22
- rarity: 4,
23
- weapon_type: :sword,
24
- elite_material_type: :chaos_oculus,
25
- standard_material_type: :handguard,
26
- weapon_material_type: :coral
27
- ).freeze
28
-
29
- AQUILA_FAVONIA = GenshinObject::Weapon.new(
30
- kamera_key: "AquilaFavonia",
31
- name: "Aquila Favonia",
32
- rarity: 5,
33
- weapon_type: :sword,
34
- elite_material_type: :horn,
35
- standard_material_type: :arrowhead,
36
- weapon_material_type: :decarabian
37
- ).freeze
38
-
39
-
40
- BLACKCLIFF_LONGSWORD = GenshinObject::Weapon.new(
41
- kamera_key: "BlackcliffLongsword",
42
- name: "Blackcliff Longsword",
43
- rarity: 4,
44
- weapon_type: :sword,
45
- elite_material_type: :sacrificial_knife,
46
- standard_material_type: :arrowhead,
47
- weapon_material_type: :guyun
48
- ).freeze
49
-
50
- CINNABAR_SPINDLE = GenshinObject::Weapon.new(
51
- kamera_key: "CinnabarSpindle",
52
- name: "Cinnabar Spindle",
53
- rarity: 4,
54
- weapon_type: :sword,
55
- elite_material_type: :chaos_core,
56
- standard_material_type: :hilichurl_mask,
57
- weapon_material_type: :decarabian
58
- ).freeze
59
-
60
- COOL_STEEL = GenshinObject::Weapon.new(
61
- kamera_key: "CoolSteel",
62
- name: "Cool Steel",
63
- rarity: 3,
64
- weapon_type: :sword,
65
- elite_material_type: :horn,
66
- standard_material_type: :arrowhead,
67
- weapon_material_type: :decarabian
68
- ).freeze
69
-
70
- DARK_IRON_SWORD = GenshinObject::Weapon.new(
71
- kamera_key: "DarkIronSword",
72
- name: "Dark Iron Sword",
73
- rarity: 3,
74
- weapon_type: :sword,
75
- elite_material_type: :sacrificial_knife,
76
- standard_material_type: :hilichurl_mask,
77
- weapon_material_type: :guyun
78
- ).freeze
79
-
80
- DULL_BLADE = GenshinObject::Weapon.new(
81
- kamera_key: "DullBlade",
82
- name: "Dull Blade",
83
- rarity: 1,
84
- weapon_type: :sword,
85
- elite_material_type: :horn,
86
- standard_material_type: :arrowhead,
87
- weapon_material_type: :decarabian
88
- ).freeze
89
-
90
- FAVONIUS_SWORD = GenshinObject::Weapon.new(
91
- kamera_key: "FavoniusSword",
92
- name: "Favonius Sword",
93
- rarity: 4,
94
- weapon_type: :sword,
95
- elite_material_type: :horn,
96
- standard_material_type: :arrowhead,
97
- weapon_material_type: :decarabian
98
- ).freeze
99
-
100
- FESTERING_DESIRE = GenshinObject::Weapon.new(
101
- kamera_key: "FesteringDesire",
102
- name: "Festering Desire",
103
- rarity: 4,
104
- weapon_type: :sword,
105
- elite_material_type: :horn,
106
- standard_material_type: :fatui_insignia,
107
- weapon_material_type: :chains
108
- ).freeze
109
-
110
- FILLET_BLADE = GenshinObject::Weapon.new(
111
- kamera_key: "FilletBlade",
112
- name: "Fillet Blade",
113
- rarity: 3,
114
- weapon_type: :sword,
115
- elite_material_type: :mist_grass,
116
- standard_material_type: :hoarder_insignia,
117
- weapon_material_type: :elixir
118
- ).freeze
119
-
120
- FINALE_OF_THE_DEEP = GenshinObject::Weapon.new(
121
- kamera_key: "FinaleOfTheDeep",
122
- name: "Finale of the Deep",
123
- rarity: 4,
124
- weapon_type: :sword,
125
- elite_material_type: :tainted_water,
126
- standard_material_type: :handguard,
127
- weapon_material_type: :sacred_dewdrop
128
- ).freeze
129
-
130
- FLEUVE_CENDRE_FERRYMAN = GenshinObject::Weapon.new(
131
- kamera_key: "FleuveCendreFerryman",
132
- name: "Fleuve Cendre Ferryman",
133
- rarity: 4,
134
- weapon_type: :sword,
135
- elite_material_type: :tainted_water,
136
- standard_material_type: :transoceanic,
137
- weapon_material_type: :ancient_chord
138
- ).freeze
139
-
140
- FREEDOM_SWORN = GenshinObject::Weapon.new(
141
- kamera_key: "FreedomSworn",
142
- name: "Freedom-Sworn",
143
- rarity: 5,
144
- weapon_type: :sword,
145
- elite_material_type: :chaos_core,
146
- standard_material_type: :scroll,
147
- weapon_material_type: :chains
148
- ).freeze
149
-
150
- HARAN_GEPPAKU_FUTSU = GenshinObject::Weapon.new(
151
- kamera_key: "HaranGeppakuFutsu",
152
- name: "Haran Geppaku Futsu",
153
- rarity: 5,
154
- weapon_type: :sword,
155
- elite_material_type: :statuette,
156
- standard_material_type: :handguard,
157
- weapon_material_type: :narukami
158
- ).freeze
159
-
160
- HARBINGER_OF_DAWN = GenshinObject::Weapon.new(
161
- kamera_key: "HarbingerOfDawn",
162
- name: "Harbinger of Dawn",
163
- rarity: 3,
164
- weapon_type: :sword,
165
- elite_material_type: :ley_line,
166
- standard_material_type: :slime,
167
- weapon_material_type: :wolf_tooth
168
- ).freeze
169
-
170
- IRON_STING = GenshinObject::Weapon.new(
171
- kamera_key: "IronSting",
172
- name: "Iron Sting",
173
- rarity: 4,
174
- weapon_type: :sword,
175
- elite_material_type: :bone_shard,
176
- standard_material_type: :nectar,
177
- weapon_material_type: :aerosiderite
178
- ).freeze
179
-
180
- KAGOTSURUBE_ISSHIN = GenshinObject::Weapon.new(
181
- kamera_key: "KagotsurubeIsshin",
182
- name: "Kagotsurube Isshin",
183
- rarity: 4,
184
- weapon_type: :sword,
185
- elite_material_type: :statuette,
186
- standard_material_type: :spectral,
187
- weapon_material_type: :oni_mask
188
- ).freeze
189
-
190
- KEY_OF_KHAJ_NISUT = GenshinObject::Weapon.new(
191
- kamera_key: "KeyOfKhajNisut",
192
- name: "Key of Khaj-Nisut",
193
- rarity: 5,
194
- weapon_type: :sword,
195
- elite_material_type: :turbid_prism,
196
- standard_material_type: :scarf,
197
- weapon_material_type: :forest_dew
198
- ).freeze
199
-
200
- LIGHT_OF_FOLIAR_INCISION = GenshinObject::Weapon.new(
201
- kamera_key: "LightOfFoliarIncision",
202
- name: "Light of Foliar Incision",
203
- rarity: 5,
204
- weapon_type: :sword,
205
- elite_material_type: :shell,
206
- standard_material_type: :scarf,
207
- weapon_material_type: :forest_dew
208
- ).freeze
209
-
210
- LIONS_ROAR = GenshinObject::Weapon.new(
211
- kamera_key: "LionsRoar",
212
- name: "Lions Roar",
213
- rarity: 4,
214
- weapon_type: :sword,
215
- elite_material_type: :sacrificial_knife,
216
- standard_material_type: :hoarder_insignia,
217
- weapon_material_type: :guyun
218
- ).freeze
219
-
220
- MISTSPLITTER_REFORGED = GenshinObject::Weapon.new(
221
- kamera_key: "MistsplitterReforged",
222
- name: "Mistsplitter Reforged",
223
- rarity: 5,
224
- weapon_type: :sword,
225
- elite_material_type: :chaos_oculus,
226
- standard_material_type: :handguard,
227
- weapon_material_type: :coral
228
- ).freeze
229
-
230
- PRIMORDIAL_JADE_CUTTER = GenshinObject::Weapon.new(
231
- kamera_key: "PrimordialJadeCutter",
232
- name: "Primordial Jade Cutter",
233
- rarity: 5,
234
- weapon_type: :sword,
235
- elite_material_type: :mist_grass,
236
- standard_material_type: :hoarder_insignia,
237
- weapon_material_type: :elixir
238
- ).freeze
239
-
240
- PROTOTYPE_RANCOUR = GenshinObject::Weapon.new(
241
- kamera_key: "PrototypeRancour",
242
- name: "Prototype Rancour",
243
- rarity: 4,
244
- weapon_type: :sword,
245
- elite_material_type: :mist_grass,
246
- standard_material_type: :fatui_insignia,
247
- weapon_material_type: :elixir
248
- ).freeze
249
-
250
- ROYAL_LONGSWORD = GenshinObject::Weapon.new(
251
- kamera_key: "RoyalLongsword",
252
- name: "Royal Longsword",
253
- rarity: 4,
254
- weapon_type: :sword,
255
- elite_material_type: :horn,
256
- standard_material_type: :arrowhead,
257
- weapon_material_type: :decarabian
258
- ).freeze
259
-
260
- SACRIFICIAL_SWORD = GenshinObject::Weapon.new(
261
- kamera_key: "SacrificialSword",
262
- name: "Sacrificial Sword",
263
- rarity: 4,
264
- weapon_type: :sword,
265
- elite_material_type: :chaos_core,
266
- standard_material_type: :scroll,
267
- weapon_material_type: :chains
268
- ).freeze
269
-
270
- SAPWOOD_BLADE = GenshinObject::Weapon.new(
271
- kamera_key: "SapwoodBlade",
272
- name: "Sapwood Blade",
273
- rarity: 4,
274
- weapon_type: :sword,
275
- elite_material_type: :chaos_bolt,
276
- standard_material_type: :scarf,
277
- weapon_material_type: :forest_dew
278
- ).freeze
279
-
280
- SILVER_SWORD = GenshinObject::Weapon.new(
281
- kamera_key: "SilverSword",
282
- name: "Silver Sword",
283
- rarity: 2,
284
- weapon_type: :sword,
285
- elite_material_type: :horn,
286
- standard_material_type: :arrowhead,
287
- weapon_material_type: :decarabian
288
- ).freeze
289
-
290
- SKYRIDER_SWORD = GenshinObject::Weapon.new(
291
- kamera_key: "SkyriderSword",
292
- name: "Skyrider Sword",
293
- rarity: 3,
294
- weapon_type: :sword,
295
- elite_material_type: :bone_shard,
296
- standard_material_type: :fatui_insignia,
297
- weapon_material_type: :aerosiderite
298
- ).freeze
299
-
300
- SKYWARD_BLADE = GenshinObject::Weapon.new(
301
- kamera_key: "SkywardBlade",
302
- name: "Skyward Blade",
303
- rarity: 5,
304
- weapon_type: :sword,
305
- elite_material_type: :ley_line,
306
- standard_material_type: :slime,
307
- weapon_material_type: :wolf_tooth
308
- ).freeze
309
-
310
- SUMMIT_SHAPER = GenshinObject::Weapon.new(
311
- kamera_key: "SummitShaper",
312
- name: "Summit Shaper",
313
- rarity: 5,
314
- weapon_type: :sword,
315
- elite_material_type: :sacrificial_knife,
316
- standard_material_type: :hilichurl_mask,
317
- weapon_material_type: :guyun
318
- ).freeze
319
-
320
- SWORD_OF_DESCENSION = GenshinObject::Weapon.new(
321
- kamera_key: "SwordOfDescension",
322
- name: "Sword of Descension",
323
- rarity: 4,
324
- weapon_type: :sword,
325
- elite_material_type: :ley_line,
326
- standard_material_type: :hoarder_insignia,
327
- weapon_material_type: :wolf_tooth
328
- ).freeze
329
-
330
- THE_BLACK_SWORD = GenshinObject::Weapon.new(
331
- kamera_key: "TheBlackSword",
332
- name: "Black Sword, The",
333
- rarity: 4,
334
- weapon_type: :sword,
335
- elite_material_type: :ley_line,
336
- standard_material_type: :slime,
337
- weapon_material_type: :wolf_tooth
338
- ).freeze
339
-
340
- THE_DOCKHANDS_ASSISTANT = GenshinObject::Weapon.new(
341
- kamera_key: "TheDockhandsAssistant",
342
- name: "Dockhand's Assistant, The",
343
- rarity: 4,
344
- weapon_type: :sword,
345
- elite_material_type: :pocket_watch,
346
- standard_material_type: :transoceanic,
347
- weapon_material_type: :sacred_dewdrop
348
- ).freeze
349
-
350
- THE_FLUTE = GenshinObject::Weapon.new(
351
- kamera_key: "TheFlute",
352
- name: "Flute, The",
353
- rarity: 4,
354
- weapon_type: :sword,
355
- elite_material_type: :ley_line,
356
- standard_material_type: :slime,
357
- weapon_material_type: :wolf_tooth
358
- ).freeze
359
-
360
- TOUKABOU_SHIGURE = GenshinObject::Weapon.new(
361
- kamera_key: "ToukabouShigure",
362
- name: "Toukabou Shigure",
363
- rarity: 4,
364
- weapon_type: :sword,
365
- elite_material_type: :turbid_prism,
366
- standard_material_type: :handguard,
367
- weapon_material_type: :narukami
368
- ).freeze
369
-
370
- TRAVELERS_HANDY_SWORD = GenshinObject::Weapon.new(
371
- kamera_key: "TravelersHandySword",
372
- name: "Traveler's Handy Sword",
373
- rarity: 3,
374
- weapon_type: :sword,
375
- elite_material_type: :chaos_core,
376
- standard_material_type: :scroll,
377
- weapon_material_type: :chains
378
- ).freeze
379
-
380
- WOLF_FANG = GenshinObject::Weapon.new(
381
- kamera_key: "WolfFang",
382
- name: "Wolf-Fang",
383
- rarity: 4,
384
- weapon_type: :sword,
385
- elite_material_type: :chaos_core,
386
- standard_material_type: :hilichurl_mask,
387
- weapon_material_type: :decarabian
388
- ).freeze
389
-
390
- XIPHOS_MOONLIGHT = GenshinObject::Weapon.new(
391
- kamera_key: "XiphosMoonlight",
392
- name: "Xiphos' Moonlight",
393
- rarity: 4,
394
- weapon_type: :sword,
395
- elite_material_type: :turbid_prism,
396
- standard_material_type: :scarf,
397
- weapon_material_type: :forest_dew
398
- ).freeze
399
403
  end
400
404
  end