teyvatdb 0.1.17 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +1 -0
  3. data/Gemfile.lock +4 -1
  4. data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
  5. data/lib/genshin_data/artifact_sets.rb +3 -3
  6. data/lib/genshin_data/characters/character_data.rb +1143 -1126
  7. data/lib/genshin_data/characters.rb +4 -2
  8. data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
  9. data/lib/genshin_data/materials/development/gems_data.rb +331 -324
  10. data/lib/genshin_data/materials/development/general_data.rb +103 -96
  11. data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
  12. data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
  13. data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
  14. data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
  15. data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
  16. data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
  17. data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
  18. data/lib/genshin_data/materials/development.rb +61 -56
  19. data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
  20. data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
  21. data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
  22. data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
  23. data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
  24. data/lib/genshin_data/materials/standard.rb +37 -32
  25. data/lib/genshin_data/materials.rb +13 -7
  26. data/lib/genshin_data/nations/nation_data.rb +55 -52
  27. data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
  28. data/lib/genshin_data/talent_books.rb +14 -0
  29. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
  30. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
  31. data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
  32. data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
  33. data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
  34. data/lib/genshin_data/weapons/weapon_data.rb +10 -7
  35. data/lib/genshin_data/weapons.rb +2 -1
  36. data/lib/genshin_data.rb +16 -5
  37. data/lib/genshin_object/artifact_set.rb +2 -2
  38. data/lib/genshin_object/material_family.rb +15 -0
  39. data/lib/genshin_object/schedule.rb +42 -0
  40. data/lib/genshin_object/talent_book.rb +6 -0
  41. data/lib/genshin_object/weapon_material_family.rb +6 -0
  42. data/lib/genshin_object.rb +8 -5
  43. data/lib/teyvatdb/version.rb +1 -1
  44. data/lib/teyvatdb.rb +3 -3
  45. metadata +8 -2
@@ -1,369 +1,374 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData::Weapons::WeaponData
4
- module Bows
5
- def self.all
6
- self.constants.map { |x| "GenshinData::Weapons::WeaponData::Bows::#{x}".constantize }
3
+ module GenshinData
4
+ module Weapons
5
+ module WeaponData
6
+ # Definitons for all in game Bows
7
+ module Bows
8
+ def self.all
9
+ constants.map { |x| GenshinData::Weapons::WeaponData::Bows.const_get(x) }
10
+ end
11
+
12
+ ALLEY_HUNTER = GenshinObject::Weapon.new(
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+ kamera_key: "AlleyHunter",
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+ name: "AlleyHunter",
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+ rarity: 4,
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+ weapon_type: :bow,
17
+ elite_material_type: :chaos_core,
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+ standard_material_type: :slime,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ AMOS_BOW = GenshinObject::Weapon.new(
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+ kamera_key: "AmosBow",
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+ name: "Amos' Bow",
25
+ rarity: 5,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
28
+ standard_material_type: :slime,
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+ weapon_material_type: :chains
30
+ ).freeze
31
+
32
+ AQUA_SIMULACRA = GenshinObject::Weapon.new(
33
+ kamera_key: "AquaSimulacra",
34
+ name: "Aqua Simulacra",
35
+ rarity: 5,
36
+ weapon_type: :bow,
37
+ elite_material_type: :statuette,
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+ standard_material_type: :spectral,
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+ weapon_material_type: :guyun
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+ ).freeze
41
+
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+ BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
43
+ kamera_key: "BlackcliffWarbow",
44
+ name: "Blackcliff Warbow",
45
+ rarity: 4,
46
+ weapon_type: :bow,
47
+ elite_material_type: :sacrificial_knife,
48
+ standard_material_type: :nectar,
49
+ weapon_material_type: :guyun
50
+ ).freeze
51
+
52
+ COMPOUND_BOW = GenshinObject::Weapon.new(
53
+ kamera_key: "CompoundBow",
54
+ name: "Compound Bow",
55
+ rarity: 4,
56
+ weapon_type: :bow,
57
+ elite_material_type: :bone_shard,
58
+ standard_material_type: :fatui_insignia,
59
+ weapon_material_type: :aerosiderite
60
+ ).freeze
61
+
62
+ ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
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+ kamera_key: "ElegyForTheEnd",
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+ name: "Elegy for the End",
65
+ rarity: 5,
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+ weapon_type: :bow,
67
+ elite_material_type: :horn,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :wolf_tooth
70
+ ).freeze
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+
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+ END_OF_THE_LINE = GenshinObject::Weapon.new(
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+ kamera_key: "EndOfTheLine",
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+ name: "End of the Line",
75
+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :fungal_nucleus,
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+ standard_material_type: :pollen,
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+ weapon_material_type: :scorching_might
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+ ).freeze
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+
82
+ FADING_TWILIGHT = GenshinObject::Weapon.new(
83
+ kamera_key: "FadingTwilight",
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+ name: "Fading Twilight",
85
+ rarity: 4,
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+ weapon_type: :bow,
87
+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :aerosiderite
90
+ ).freeze
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+
92
+ FAVONIUS_WARBOW = GenshinObject::Weapon.new(
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+ kamera_key: "FavoniusWarbow",
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+ name: "Favonius Warbow",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :chains
100
+ ).freeze
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+
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+ HAMAYUMI = GenshinObject::Weapon.new(
103
+ kamera_key: "Hamayumi",
104
+ name: "Hamayumi",
105
+ rarity: 4,
106
+ weapon_type: :bow,
107
+ elite_material_type: :crystal_prism,
108
+ standard_material_type: :arrowhead,
109
+ weapon_material_type: :narukami
110
+ ).freeze
111
+
112
+ HUNTERS_BOW = GenshinObject::Weapon.new(
113
+ kamera_key: "HuntersBow",
114
+ name: "Hunter's Bow",
115
+ rarity: 1,
116
+ weapon_type: :bow,
117
+ elite_material_type: :ley_line,
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+ standard_material_type: :hoarder_insignia,
119
+ weapon_material_type: :wolf_tooth
120
+ ).freeze
121
+
122
+ HUNTERS_PATH = GenshinObject::Weapon.new(
123
+ kamera_key: "HuntersPath",
124
+ name: "Hunter's Path",
125
+ rarity: 5,
126
+ weapon_type: :bow,
127
+ elite_material_type: :fungal_nucleus,
128
+ standard_material_type: :scarf,
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+ weapon_material_type: :scorching_might
130
+ ).freeze
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+
132
+ IBIS_PIERCER = GenshinObject::Weapon.new(
133
+ kamera_key: "IbisPiercer",
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+ name: "Ibis Piercer",
135
+ rarity: 4,
136
+ weapon_type: :bow,
137
+ elite_material_type: :rogue_flower,
138
+ standard_material_type: :scarf,
139
+ weapon_material_type: :forest_dew
140
+ ).freeze
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+
142
+ KINGS_SQUIRE = GenshinObject::Weapon.new(
143
+ kamera_key: "KingsSquire",
144
+ name: "King's Squire",
145
+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :fungal_nucleus,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :scorching_might
150
+ ).freeze
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+
152
+ MESSENGER = GenshinObject::Weapon.new(
153
+ kamera_key: "Messenger",
154
+ name: "Messenger",
155
+ rarity: 3,
156
+ weapon_type: :bow,
157
+ elite_material_type: :mist_grass,
158
+ standard_material_type: :hoarder_insignia,
159
+ weapon_material_type: :elixir
160
+ ).freeze
161
+
162
+ MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
163
+ kamera_key: "MitternachtsWaltz",
164
+ name: "Mitternachts Waltz",
165
+ rarity: 4,
166
+ weapon_type: :bow,
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+ elite_material_type: :horn,
168
+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :decarabian
170
+ ).freeze
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+
172
+ MOUUNS_MOON = GenshinObject::Weapon.new(
173
+ kamera_key: "MouunsMoon",
174
+ name: "Mouun's Moon",
175
+ rarity: 4,
176
+ weapon_type: :bow,
177
+ elite_material_type: :crystal_prism,
178
+ standard_material_type: :spectral,
179
+ weapon_material_type: :narukami
180
+ ).freeze
181
+
182
+ POLAR_STAR = GenshinObject::Weapon.new(
183
+ kamera_key: "PolarStar",
184
+ name: "Polar Star",
185
+ rarity: 5,
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+ weapon_type: :bow,
187
+ elite_material_type: :concealed_talon,
188
+ standard_material_type: :spectral,
189
+ weapon_material_type: :oni_mask
190
+ ).freeze
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+
192
+ PREDATOR = GenshinObject::Weapon.new(
193
+ kamera_key: "Predator",
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+ name: "Predator",
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+ rarity: 4,
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+ weapon_type: :bow,
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+ elite_material_type: :crystal_prism,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :narukami
200
+ ).freeze
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+
202
+ PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
203
+ kamera_key: "PrototypeCrescent",
204
+ name: "Prototype Crescent",
205
+ rarity: 4,
206
+ weapon_type: :bow,
207
+ elite_material_type: :mist_grass,
208
+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :elixir
210
+ ).freeze
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+
212
+ RAVEN_BOW = GenshinObject::Weapon.new(
213
+ kamera_key: "RavenBow",
214
+ name: "Raven Bow",
215
+ rarity: 3,
216
+ weapon_type: :bow,
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+ elite_material_type: :horn,
218
+ standard_material_type: :arrowhead,
219
+ weapon_material_type: :decarabian
220
+ ).freeze
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+
222
+ RECURVE_BOW = GenshinObject::Weapon.new(
223
+ kamera_key: "RecurveBow",
224
+ name: "Recurve Bow",
225
+ rarity: 3,
226
+ weapon_type: :bow,
227
+ elite_material_type: :chaos_core,
228
+ standard_material_type: :scroll,
229
+ weapon_material_type: :chains
230
+ ).freeze
231
+
232
+ ROYAL_BOW = GenshinObject::Weapon.new(
233
+ kamera_key: "RoyalBow",
234
+ name: "Royal Bow",
235
+ rarity: 4,
236
+ weapon_type: :bow,
237
+ elite_material_type: :chaos_core,
238
+ standard_material_type: :slime,
239
+ weapon_material_type: :chains
240
+ ).freeze
241
+
242
+ RUST = GenshinObject::Weapon.new(
243
+ kamera_key: "Rust",
244
+ name: "Rust",
245
+ rarity: 4,
246
+ weapon_type: :bow,
247
+ elite_material_type: :sacrificial_knife,
248
+ standard_material_type: :hilichurl_mask,
249
+ weapon_material_type: :guyun
250
+ ).freeze
251
+
252
+ SACRIFICIAL_BOW = GenshinObject::Weapon.new(
253
+ kamera_key: "SacrificialBow",
254
+ name: "Sacrificial Bow",
255
+ rarity: 4,
256
+ weapon_type: :bow,
257
+ elite_material_type: :ley_line,
258
+ standard_material_type: :slime,
259
+ weapon_material_type: :wolf_tooth
260
+ ).freeze
261
+
262
+ SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
263
+ kamera_key: "ScionOfTheBlazingSun",
264
+ name: "Scion of the Blazing Sun",
265
+ rarity: 4,
266
+ weapon_type: :bow,
267
+ elite_material_type: :rogue_flower,
268
+ standard_material_type: :pollen,
269
+ weapon_material_type: :scorching_might
270
+ ).freeze
271
+
272
+ SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
273
+ kamera_key: "SeasonedHuntersBow",
274
+ name: "Seasoned Hunter's Bow",
275
+ rarity: 2,
276
+ weapon_type: :bow,
277
+ elite_material_type: :ley_line,
278
+ standard_material_type: :hoarder_insignia,
279
+ weapon_material_type: :wolf_tooth
280
+ ).freeze
281
+
282
+ SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
283
+ kamera_key: "SharpshootersOath",
284
+ name: "Sharpshooter's Oath",
285
+ rarity: 3,
286
+ weapon_type: :bow,
287
+ elite_material_type: :ley_line,
288
+ standard_material_type: :slime,
289
+ weapon_material_type: :wolf_tooth
290
+ ).freeze
291
+
292
+ SKYWARD_HARP = GenshinObject::Weapon.new(
293
+ kamera_key: "SkywardHarp",
294
+ name: "Skyward Harp",
295
+ rarity: 5,
296
+ weapon_type: :bow,
297
+ elite_material_type: :ley_line,
298
+ standard_material_type: :arrowhead,
299
+ weapon_material_type: :wolf_tooth
300
+ ).freeze
301
+
302
+ SLINGSHOT = GenshinObject::Weapon.new(
303
+ kamera_key: "Slingshot",
304
+ name: "Slingshot",
305
+ rarity: 3,
306
+ weapon_type: :bow,
307
+ elite_material_type: :sacrificial_knife,
308
+ standard_material_type: :hilichurl_mask,
309
+ weapon_material_type: :guyun
310
+ ).freeze
311
+
312
+ SONG_OF_STILLNESS = GenshinObject::Weapon.new(
313
+ kamera_key: "SongOfStillness",
314
+ name: "Song of Stillness",
315
+ rarity: 4,
316
+ weapon_type: :bow,
317
+ elite_material_type: :tainted_water,
318
+ standard_material_type: :arrowhead,
319
+ weapon_material_type: :ancient_chord
320
+ ).freeze
321
+
322
+ THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
323
+ kamera_key: "TheFirstGreatMagic",
324
+ name: "First Great Magic, The",
325
+ rarity: 5,
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+ weapon_type: :bow,
327
+ elite_material_type: :tainted_water,
328
+ standard_material_type: :transoceanic,
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+ weapon_material_type: :ancient_chord
330
+ ).freeze
331
+
332
+ THE_STRINGLESS = GenshinObject::Weapon.new(
333
+ kamera_key: "TheStringless",
334
+ name: "Stringless, The",
335
+ rarity: 4,
336
+ weapon_type: :bow,
337
+ elite_material_type: :horn,
338
+ standard_material_type: :arrowhead,
339
+ weapon_material_type: :decarabian
340
+ ).freeze
341
+
342
+ THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
343
+ kamera_key: "TheViridescentHunt",
344
+ name: "Viridescent Hunt, The",
345
+ rarity: 4,
346
+ weapon_type: :bow,
347
+ elite_material_type: :horn,
348
+ standard_material_type: :arrowhead,
349
+ weapon_material_type: :decarabian
350
+ ).freeze
351
+
352
+ THUNDERING_PULSE = GenshinObject::Weapon.new(
353
+ kamera_key: "ThunderingPulse",
354
+ name: "Thundering Pulse",
355
+ rarity: 5,
356
+ weapon_type: :bow,
357
+ elite_material_type: :crystal_prism,
358
+ standard_material_type: :arrowhead,
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+ weapon_material_type: :narukami
360
+ ).freeze
361
+
362
+ WINDBLUME_ODE = GenshinObject::Weapon.new(
363
+ kamera_key: "WindblumeOde",
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+ name: "Windblume Ode",
365
+ rarity: 4,
366
+ weapon_type: :bow,
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+ elite_material_type: :ley_line,
368
+ standard_material_type: :nectar,
369
+ weapon_material_type: :chains
370
+ ).freeze
371
+ end
7
372
  end
8
-
9
- ALLEY_HUNTER = GenshinObject::Weapon.new(
10
- kamera_key: "AlleyHunter",
11
- name: "AlleyHunter",
12
- rarity: 4,
13
- weapon_type: :bow,
14
- elite_material_type: :chaos_core,
15
- standard_material_type: :slime,
16
- weapon_material_type: :chains
17
- ).freeze
18
-
19
- AMOS_BOW = GenshinObject::Weapon.new(
20
- kamera_key: "AmosBow",
21
- name: "Amos' Bow",
22
- rarity: 5,
23
- weapon_type: :bow,
24
- elite_material_type: :chaos_core,
25
- standard_material_type: :slime,
26
- weapon_material_type: :chains
27
- ).freeze
28
-
29
- AQUA_SIMULACRA = GenshinObject::Weapon.new(
30
- kamera_key: "AquaSimulacra",
31
- name: "Aqua Simulacra",
32
- rarity: 5,
33
- weapon_type: :bow,
34
- elite_material_type: :statuette,
35
- standard_material_type: :spectral,
36
- weapon_material_type: :guyun
37
- ).freeze
38
-
39
- BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
40
- kamera_key: "BlackcliffWarbow",
41
- name: "Blackcliff Warbow",
42
- rarity: 4,
43
- weapon_type: :bow,
44
- elite_material_type: :sacrificial_knife,
45
- standard_material_type: :nectar,
46
- weapon_material_type: :guyun
47
- ).freeze
48
-
49
- COMPOUND_BOW = GenshinObject::Weapon.new(
50
- kamera_key: "CompoundBow",
51
- name: "Compound Bow",
52
- rarity: 4,
53
- weapon_type: :bow,
54
- elite_material_type: :bone_shard,
55
- standard_material_type: :fatui_insignia,
56
- weapon_material_type: :aerosiderite
57
- ).freeze
58
-
59
- ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
60
- kamera_key: "ElegyForTheEnd",
61
- name: "Elegy for the End",
62
- rarity: 5,
63
- weapon_type: :bow,
64
- elite_material_type: :horn,
65
- standard_material_type: :fatui_insignia,
66
- weapon_material_type: :wolf_tooth
67
- ).freeze
68
-
69
- END_OF_THE_LINE = GenshinObject::Weapon.new(
70
- kamera_key: "EndOfTheLine",
71
- name: "End of the Line",
72
- rarity: 4,
73
- weapon_type: :bow,
74
- elite_material_type: :fungal_nucleus,
75
- standard_material_type: :pollen,
76
- weapon_material_type: :scorching_might
77
- ).freeze
78
-
79
- FADING_TWILIGHT = GenshinObject::Weapon.new(
80
- kamera_key: "FadingTwilight",
81
- name: "Fading Twilight",
82
- rarity: 4,
83
- weapon_type: :bow,
84
- elite_material_type: :sacrificial_knife,
85
- standard_material_type: :scroll,
86
- weapon_material_type: :aerosiderite
87
- ).freeze
88
-
89
- FAVONIUS_WARBOW = GenshinObject::Weapon.new(
90
- kamera_key: "FavoniusWarbow",
91
- name: "Favonius Warbow",
92
- rarity: 4,
93
- weapon_type: :bow,
94
- elite_material_type: :chaos_core,
95
- standard_material_type: :nectar,
96
- weapon_material_type: :chains
97
- ).freeze
98
-
99
- HAMAYUMI = GenshinObject::Weapon.new(
100
- kamera_key: "Hamayumi",
101
- name: "Hamayumi",
102
- rarity: 4,
103
- weapon_type: :bow,
104
- elite_material_type: :crystal_prism,
105
- standard_material_type: :arrowhead,
106
- weapon_material_type: :narukami
107
- ).freeze
108
-
109
- HUNTERS_BOW = GenshinObject::Weapon.new(
110
- kamera_key: "HuntersBow",
111
- name: "Hunter's Bow",
112
- rarity: 1,
113
- weapon_type: :bow,
114
- elite_material_type: :ley_line,
115
- standard_material_type: :hoarder_insignia,
116
- weapon_material_type: :wolf_tooth
117
- ).freeze
118
-
119
- HUNTERS_PATH = GenshinObject::Weapon.new(
120
- kamera_key: "HuntersPath",
121
- name: "Hunter's Path",
122
- rarity: 5,
123
- weapon_type: :bow,
124
- elite_material_type: :fungal_nucleus,
125
- standard_material_type: :scarf,
126
- weapon_material_type: :scorching_might
127
- ).freeze
128
-
129
- IBIS_PIERCER = GenshinObject::Weapon.new(
130
- kamera_key: "IbisPiercer",
131
- name: "Ibis Piercer",
132
- rarity: 4,
133
- weapon_type: :bow,
134
- elite_material_type: :rogue_flower,
135
- standard_material_type: :scarf,
136
- weapon_material_type: :forest_dew
137
- ).freeze
138
-
139
- KINGS_SQUIRE = GenshinObject::Weapon.new(
140
- kamera_key: "KingsSquire",
141
- name: "King's Squire",
142
- rarity: 4,
143
- weapon_type: :bow,
144
- elite_material_type: :fungal_nucleus,
145
- standard_material_type: :arrowhead,
146
- weapon_material_type: :scorching_might
147
- ).freeze
148
-
149
- MESSENGER = GenshinObject::Weapon.new(
150
- kamera_key: "Messenger",
151
- name: "Messenger",
152
- rarity: 3,
153
- weapon_type: :bow,
154
- elite_material_type: :mist_grass,
155
- standard_material_type: :hoarder_insignia,
156
- weapon_material_type: :elixir
157
- ).freeze
158
-
159
- MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
160
- kamera_key: "MitternachtsWaltz",
161
- name: "Mitternachts Waltz",
162
- rarity: 4,
163
- weapon_type: :bow,
164
- elite_material_type: :horn,
165
- standard_material_type: :hoarder_insignia,
166
- weapon_material_type: :decarabian
167
- ).freeze
168
-
169
- MOUUNS_MOON = GenshinObject::Weapon.new(
170
- kamera_key: "MouunsMoon",
171
- name: "Mouun's Moon",
172
- rarity: 4,
173
- weapon_type: :bow,
174
- elite_material_type: :crystal_prism,
175
- standard_material_type: :spectral,
176
- weapon_material_type: :narukami
177
- ).freeze
178
-
179
- POLAR_STAR = GenshinObject::Weapon.new(
180
- kamera_key: "PolarStar",
181
- name: "Polar Star",
182
- rarity: 5,
183
- weapon_type: :bow,
184
- elite_material_type: :concealed_talon,
185
- standard_material_type: :spectral,
186
- weapon_material_type: :oni_mask
187
- ).freeze
188
-
189
- PREDATOR = GenshinObject::Weapon.new(
190
- kamera_key: "Predator",
191
- name: "Predator",
192
- rarity: 4,
193
- weapon_type: :bow,
194
- elite_material_type: :crystal_prism,
195
- standard_material_type: :arrowhead,
196
- weapon_material_type: :narukami
197
- ).freeze
198
-
199
- PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
200
- kamera_key: "PrototypeCrescent",
201
- name: "Prototype Crescent",
202
- rarity: 4,
203
- weapon_type: :bow,
204
- elite_material_type: :mist_grass,
205
- standard_material_type: :hoarder_insignia,
206
- weapon_material_type: :elixir
207
- ).freeze
208
-
209
- RAVEN_BOW = GenshinObject::Weapon.new(
210
- kamera_key: "RavenBow",
211
- name: "Raven Bow",
212
- rarity: 3,
213
- weapon_type: :bow,
214
- elite_material_type: :horn,
215
- standard_material_type: :arrowhead,
216
- weapon_material_type: :decarabian
217
- ).freeze
218
-
219
- RECURVE_BOW = GenshinObject::Weapon.new(
220
- kamera_key: "RecurveBow",
221
- name: "Recurve Bow",
222
- rarity: 3,
223
- weapon_type: :bow,
224
- elite_material_type: :chaos_core,
225
- standard_material_type: :scroll,
226
- weapon_material_type: :chains
227
- ).freeze
228
-
229
- ROYAL_BOW = GenshinObject::Weapon.new(
230
- kamera_key: "RoyalBow",
231
- name: "Royal Bow",
232
- rarity: 4,
233
- weapon_type: :bow,
234
- elite_material_type: :chaos_core,
235
- standard_material_type: :slime,
236
- weapon_material_type: :chains
237
- ).freeze
238
-
239
- RUST = GenshinObject::Weapon.new(
240
- kamera_key: "Rust",
241
- name: "Rust",
242
- rarity: 4,
243
- weapon_type: :bow,
244
- elite_material_type: :sacrificial_knife,
245
- standard_material_type: :hilichurl_mask,
246
- weapon_material_type: :guyun
247
- ).freeze
248
-
249
- SACRIFICIAL_BOW = GenshinObject::Weapon.new(
250
- kamera_key: "SacrificialBow",
251
- name: "Sacrificial Bow",
252
- rarity: 4,
253
- weapon_type: :bow,
254
- elite_material_type: :ley_line,
255
- standard_material_type: :slime,
256
- weapon_material_type: :wolf_tooth
257
- ).freeze
258
-
259
- SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
260
- kamera_key: "ScionOfTheBlazingSun",
261
- name: "Scion of the Blazing Sun",
262
- rarity: 4,
263
- weapon_type: :bow,
264
- elite_material_type: :rogue_flower,
265
- standard_material_type: :pollen,
266
- weapon_material_type: :scorching_might
267
- ).freeze
268
-
269
- SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
270
- kamera_key: "SeasonedHuntersBow",
271
- name: "Seasoned Hunter's Bow",
272
- rarity: 2,
273
- weapon_type: :bow,
274
- elite_material_type: :ley_line,
275
- standard_material_type: :hoarder_insignia,
276
- weapon_material_type: :wolf_tooth
277
- ).freeze
278
-
279
- SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
280
- kamera_key: "SharpshootersOath",
281
- name: "Sharpshooter's Oath",
282
- rarity: 3,
283
- weapon_type: :bow,
284
- elite_material_type: :ley_line,
285
- standard_material_type: :slime,
286
- weapon_material_type: :wolf_tooth
287
- ).freeze
288
-
289
- SKYWARD_HARP = GenshinObject::Weapon.new(
290
- kamera_key: "SkywardHarp",
291
- name: "Skyward Harp",
292
- rarity: 5,
293
- weapon_type: :bow,
294
- elite_material_type: :ley_line,
295
- standard_material_type: :arrowhead,
296
- weapon_material_type: :wolf_tooth
297
- ).freeze
298
-
299
- SLINGSHOT = GenshinObject::Weapon.new(
300
- kamera_key: "Slingshot",
301
- name: "Slingshot",
302
- rarity: 3,
303
- weapon_type: :bow,
304
- elite_material_type: :sacrificial_knife,
305
- standard_material_type: :hilichurl_mask,
306
- weapon_material_type: :guyun
307
- ).freeze
308
-
309
- SONG_OF_STILLNESS = GenshinObject::Weapon.new(
310
- kamera_key: "SongOfStillness",
311
- name: "Song of Stillness",
312
- rarity: 4,
313
- weapon_type: :bow,
314
- elite_material_type: :tainted_water,
315
- standard_material_type: :arrowhead,
316
- weapon_material_type: :ancient_chord
317
- ).freeze
318
-
319
- THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
320
- kamera_key: "TheFirstGreatMagic",
321
- name: "First Great Magic, The",
322
- rarity: 5,
323
- weapon_type: :bow,
324
- elite_material_type: :tainted_water,
325
- standard_material_type: :transoceanic,
326
- weapon_material_type: :ancient_chord
327
- ).freeze
328
-
329
- THE_STRINGLESS = GenshinObject::Weapon.new(
330
- kamera_key: "TheStringless",
331
- name: "Stringless, The",
332
- rarity: 4,
333
- weapon_type: :bow,
334
- elite_material_type: :horn,
335
- standard_material_type: :arrowhead,
336
- weapon_material_type: :decarabian
337
- ).freeze
338
-
339
- THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
340
- kamera_key: "TheViridescentHunt",
341
- name: "Viridescent Hunt, The",
342
- rarity: 4,
343
- weapon_type: :bow,
344
- elite_material_type: :horn,
345
- standard_material_type: :arrowhead,
346
- weapon_material_type: :decarabian
347
- ).freeze
348
-
349
- THUNDERING_PULSE = GenshinObject::Weapon.new(
350
- kamera_key: "ThunderingPulse",
351
- name: "Thundering Pulse",
352
- rarity: 5,
353
- weapon_type: :bow,
354
- elite_material_type: :crystal_prism,
355
- standard_material_type: :arrowhead,
356
- weapon_material_type: :narukami
357
- ).freeze
358
-
359
- WINDBLUME_ODE = GenshinObject::Weapon.new(
360
- kamera_key: "WindblumeOde",
361
- name: "Windblume Ode",
362
- rarity: 4,
363
- weapon_type: :bow,
364
- elite_material_type: :ley_line,
365
- standard_material_type: :nectar,
366
- weapon_material_type: :chains
367
- ).freeze
368
373
  end
369
374
  end