teyvatdb 0.1.17 → 0.2.0
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- checksums.yaml +4 -4
- data/Gemfile +1 -0
- data/Gemfile.lock +4 -1
- data/lib/genshin_data/artifact_sets/artifact_data.rb +946 -295
- data/lib/genshin_data/artifact_sets.rb +3 -3
- data/lib/genshin_data/characters/character_data.rb +1143 -1126
- data/lib/genshin_data/characters.rb +4 -2
- data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +605 -598
- data/lib/genshin_data/materials/development/gems_data.rb +331 -324
- data/lib/genshin_data/materials/development/general_data.rb +103 -96
- data/lib/genshin_data/materials/development/local_specialty_data.rb +506 -499
- data/lib/genshin_data/materials/development/monster_loot_drops_data.rb +441 -434
- data/lib/genshin_data/materials/development/talent_books_data.rb +506 -500
- data/lib/genshin_data/materials/development/weapon_material_data.rb +672 -665
- data/lib/genshin_data/materials/development/weapon_refinement_material_data.rb +129 -122
- data/lib/genshin_data/materials/development/weekly_boss_drops_data.rb +283 -276
- data/lib/genshin_data/materials/development/world_boss_drops_data.rb +330 -327
- data/lib/genshin_data/materials/development.rb +61 -56
- data/lib/genshin_data/materials/standard/cooking_material_data.rb +561 -554
- data/lib/genshin_data/materials/standard/crafting_material_data.rb +130 -123
- data/lib/genshin_data/materials/standard/fishing_material_data.rb +452 -445
- data/lib/genshin_data/materials/standard/forging_material_data.rb +191 -184
- data/lib/genshin_data/materials/standard/furniture_material_data.rb +251 -244
- data/lib/genshin_data/materials/standard.rb +37 -32
- data/lib/genshin_data/materials.rb +13 -7
- data/lib/genshin_data/nations/nation_data.rb +55 -52
- data/lib/genshin_data/talent_books/talent_book_data.rb +147 -0
- data/lib/genshin_data/talent_books.rb +14 -0
- data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -364
- data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -354
- data/lib/genshin_data/weapons/weapon_data/claymores.rb +359 -354
- data/lib/genshin_data/weapons/weapon_data/polearms.rb +262 -257
- data/lib/genshin_data/weapons/weapon_data/swords.rb +399 -395
- data/lib/genshin_data/weapons/weapon_data.rb +10 -7
- data/lib/genshin_data/weapons.rb +2 -1
- data/lib/genshin_data.rb +16 -5
- data/lib/genshin_object/artifact_set.rb +2 -2
- data/lib/genshin_object/material_family.rb +15 -0
- data/lib/genshin_object/schedule.rb +42 -0
- data/lib/genshin_object/talent_book.rb +6 -0
- data/lib/genshin_object/weapon_material_family.rb +6 -0
- data/lib/genshin_object.rb +8 -5
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb.rb +3 -3
- metadata +8 -2
@@ -1,369 +1,374 @@
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# frozen_string_literal: true
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module GenshinData
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module
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module GenshinData
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module Weapons
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module WeaponData
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# Definitons for all in game Bows
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module Bows
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def self.all
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constants.map { |x| GenshinData::Weapons::WeaponData::Bows.const_get(x) }
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end
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ALLEY_HUNTER = GenshinObject::Weapon.new(
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kamera_key: "AlleyHunter",
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name: "AlleyHunter",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :chaos_core,
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standard_material_type: :slime,
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weapon_material_type: :chains
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).freeze
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AMOS_BOW = GenshinObject::Weapon.new(
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kamera_key: "AmosBow",
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name: "Amos' Bow",
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rarity: 5,
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weapon_type: :bow,
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elite_material_type: :chaos_core,
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standard_material_type: :slime,
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weapon_material_type: :chains
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).freeze
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AQUA_SIMULACRA = GenshinObject::Weapon.new(
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kamera_key: "AquaSimulacra",
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name: "Aqua Simulacra",
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rarity: 5,
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weapon_type: :bow,
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elite_material_type: :statuette,
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standard_material_type: :spectral,
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weapon_material_type: :guyun
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).freeze
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BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
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kamera_key: "BlackcliffWarbow",
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name: "Blackcliff Warbow",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :sacrificial_knife,
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standard_material_type: :nectar,
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weapon_material_type: :guyun
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).freeze
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COMPOUND_BOW = GenshinObject::Weapon.new(
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kamera_key: "CompoundBow",
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name: "Compound Bow",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :bone_shard,
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standard_material_type: :fatui_insignia,
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weapon_material_type: :aerosiderite
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).freeze
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ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
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kamera_key: "ElegyForTheEnd",
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name: "Elegy for the End",
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rarity: 5,
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weapon_type: :bow,
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elite_material_type: :horn,
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standard_material_type: :fatui_insignia,
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weapon_material_type: :wolf_tooth
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).freeze
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END_OF_THE_LINE = GenshinObject::Weapon.new(
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kamera_key: "EndOfTheLine",
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name: "End of the Line",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :fungal_nucleus,
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standard_material_type: :pollen,
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weapon_material_type: :scorching_might
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).freeze
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FADING_TWILIGHT = GenshinObject::Weapon.new(
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kamera_key: "FadingTwilight",
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name: "Fading Twilight",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :sacrificial_knife,
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standard_material_type: :scroll,
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weapon_material_type: :aerosiderite
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).freeze
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FAVONIUS_WARBOW = GenshinObject::Weapon.new(
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kamera_key: "FavoniusWarbow",
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name: "Favonius Warbow",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :chaos_core,
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standard_material_type: :nectar,
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weapon_material_type: :chains
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).freeze
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HAMAYUMI = GenshinObject::Weapon.new(
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kamera_key: "Hamayumi",
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name: "Hamayumi",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :crystal_prism,
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standard_material_type: :arrowhead,
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weapon_material_type: :narukami
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).freeze
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HUNTERS_BOW = GenshinObject::Weapon.new(
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kamera_key: "HuntersBow",
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name: "Hunter's Bow",
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rarity: 1,
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weapon_type: :bow,
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elite_material_type: :ley_line,
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standard_material_type: :hoarder_insignia,
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weapon_material_type: :wolf_tooth
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).freeze
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HUNTERS_PATH = GenshinObject::Weapon.new(
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kamera_key: "HuntersPath",
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name: "Hunter's Path",
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rarity: 5,
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weapon_type: :bow,
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elite_material_type: :fungal_nucleus,
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standard_material_type: :scarf,
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weapon_material_type: :scorching_might
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).freeze
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IBIS_PIERCER = GenshinObject::Weapon.new(
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kamera_key: "IbisPiercer",
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name: "Ibis Piercer",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :rogue_flower,
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standard_material_type: :scarf,
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weapon_material_type: :forest_dew
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).freeze
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KINGS_SQUIRE = GenshinObject::Weapon.new(
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kamera_key: "KingsSquire",
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name: "King's Squire",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :fungal_nucleus,
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standard_material_type: :arrowhead,
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weapon_material_type: :scorching_might
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).freeze
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MESSENGER = GenshinObject::Weapon.new(
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kamera_key: "Messenger",
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name: "Messenger",
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rarity: 3,
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weapon_type: :bow,
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elite_material_type: :mist_grass,
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standard_material_type: :hoarder_insignia,
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weapon_material_type: :elixir
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).freeze
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MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
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kamera_key: "MitternachtsWaltz",
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name: "Mitternachts Waltz",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :horn,
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standard_material_type: :hoarder_insignia,
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weapon_material_type: :decarabian
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).freeze
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MOUUNS_MOON = GenshinObject::Weapon.new(
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kamera_key: "MouunsMoon",
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name: "Mouun's Moon",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :crystal_prism,
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standard_material_type: :spectral,
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weapon_material_type: :narukami
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).freeze
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POLAR_STAR = GenshinObject::Weapon.new(
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kamera_key: "PolarStar",
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name: "Polar Star",
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rarity: 5,
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weapon_type: :bow,
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elite_material_type: :concealed_talon,
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standard_material_type: :spectral,
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weapon_material_type: :oni_mask
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).freeze
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PREDATOR = GenshinObject::Weapon.new(
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kamera_key: "Predator",
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name: "Predator",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :crystal_prism,
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standard_material_type: :arrowhead,
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weapon_material_type: :narukami
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).freeze
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PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
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kamera_key: "PrototypeCrescent",
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name: "Prototype Crescent",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :mist_grass,
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standard_material_type: :hoarder_insignia,
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weapon_material_type: :elixir
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).freeze
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RAVEN_BOW = GenshinObject::Weapon.new(
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kamera_key: "RavenBow",
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name: "Raven Bow",
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rarity: 3,
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weapon_type: :bow,
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elite_material_type: :horn,
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standard_material_type: :arrowhead,
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weapon_material_type: :decarabian
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).freeze
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RECURVE_BOW = GenshinObject::Weapon.new(
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kamera_key: "RecurveBow",
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name: "Recurve Bow",
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rarity: 3,
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weapon_type: :bow,
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elite_material_type: :chaos_core,
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standard_material_type: :scroll,
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weapon_material_type: :chains
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).freeze
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ROYAL_BOW = GenshinObject::Weapon.new(
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kamera_key: "RoyalBow",
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name: "Royal Bow",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :chaos_core,
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standard_material_type: :slime,
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weapon_material_type: :chains
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).freeze
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RUST = GenshinObject::Weapon.new(
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kamera_key: "Rust",
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name: "Rust",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :sacrificial_knife,
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standard_material_type: :hilichurl_mask,
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weapon_material_type: :guyun
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).freeze
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SACRIFICIAL_BOW = GenshinObject::Weapon.new(
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kamera_key: "SacrificialBow",
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name: "Sacrificial Bow",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :ley_line,
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standard_material_type: :slime,
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weapon_material_type: :wolf_tooth
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).freeze
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SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
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kamera_key: "ScionOfTheBlazingSun",
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name: "Scion of the Blazing Sun",
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rarity: 4,
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weapon_type: :bow,
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elite_material_type: :rogue_flower,
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standard_material_type: :pollen,
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weapon_material_type: :scorching_might
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).freeze
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SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
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kamera_key: "SeasonedHuntersBow",
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name: "Seasoned Hunter's Bow",
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rarity: 2,
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weapon_type: :bow,
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elite_material_type: :ley_line,
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standard_material_type: :hoarder_insignia,
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weapon_material_type: :wolf_tooth
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).freeze
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SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
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kamera_key: "SharpshootersOath",
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name: "Sharpshooter's Oath",
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rarity: 3,
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weapon_type: :bow,
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elite_material_type: :ley_line,
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standard_material_type: :slime,
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weapon_material_type: :wolf_tooth
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).freeze
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SKYWARD_HARP = GenshinObject::Weapon.new(
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kamera_key: "SkywardHarp",
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name: "Skyward Harp",
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rarity: 5,
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weapon_type: :bow,
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elite_material_type: :ley_line,
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standard_material_type: :arrowhead,
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weapon_material_type: :wolf_tooth
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).freeze
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SLINGSHOT = GenshinObject::Weapon.new(
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kamera_key: "Slingshot",
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name: "Slingshot",
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rarity: 3,
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weapon_type: :bow,
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elite_material_type: :sacrificial_knife,
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standard_material_type: :hilichurl_mask,
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+
weapon_material_type: :guyun
|
310
|
+
).freeze
|
311
|
+
|
312
|
+
SONG_OF_STILLNESS = GenshinObject::Weapon.new(
|
313
|
+
kamera_key: "SongOfStillness",
|
314
|
+
name: "Song of Stillness",
|
315
|
+
rarity: 4,
|
316
|
+
weapon_type: :bow,
|
317
|
+
elite_material_type: :tainted_water,
|
318
|
+
standard_material_type: :arrowhead,
|
319
|
+
weapon_material_type: :ancient_chord
|
320
|
+
).freeze
|
321
|
+
|
322
|
+
THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
|
323
|
+
kamera_key: "TheFirstGreatMagic",
|
324
|
+
name: "First Great Magic, The",
|
325
|
+
rarity: 5,
|
326
|
+
weapon_type: :bow,
|
327
|
+
elite_material_type: :tainted_water,
|
328
|
+
standard_material_type: :transoceanic,
|
329
|
+
weapon_material_type: :ancient_chord
|
330
|
+
).freeze
|
331
|
+
|
332
|
+
THE_STRINGLESS = GenshinObject::Weapon.new(
|
333
|
+
kamera_key: "TheStringless",
|
334
|
+
name: "Stringless, The",
|
335
|
+
rarity: 4,
|
336
|
+
weapon_type: :bow,
|
337
|
+
elite_material_type: :horn,
|
338
|
+
standard_material_type: :arrowhead,
|
339
|
+
weapon_material_type: :decarabian
|
340
|
+
).freeze
|
341
|
+
|
342
|
+
THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
|
343
|
+
kamera_key: "TheViridescentHunt",
|
344
|
+
name: "Viridescent Hunt, The",
|
345
|
+
rarity: 4,
|
346
|
+
weapon_type: :bow,
|
347
|
+
elite_material_type: :horn,
|
348
|
+
standard_material_type: :arrowhead,
|
349
|
+
weapon_material_type: :decarabian
|
350
|
+
).freeze
|
351
|
+
|
352
|
+
THUNDERING_PULSE = GenshinObject::Weapon.new(
|
353
|
+
kamera_key: "ThunderingPulse",
|
354
|
+
name: "Thundering Pulse",
|
355
|
+
rarity: 5,
|
356
|
+
weapon_type: :bow,
|
357
|
+
elite_material_type: :crystal_prism,
|
358
|
+
standard_material_type: :arrowhead,
|
359
|
+
weapon_material_type: :narukami
|
360
|
+
).freeze
|
361
|
+
|
362
|
+
WINDBLUME_ODE = GenshinObject::Weapon.new(
|
363
|
+
kamera_key: "WindblumeOde",
|
364
|
+
name: "Windblume Ode",
|
365
|
+
rarity: 4,
|
366
|
+
weapon_type: :bow,
|
367
|
+
elite_material_type: :ley_line,
|
368
|
+
standard_material_type: :nectar,
|
369
|
+
weapon_material_type: :chains
|
370
|
+
).freeze
|
371
|
+
end
|
7
372
|
end
|
8
|
-
|
9
|
-
ALLEY_HUNTER = GenshinObject::Weapon.new(
|
10
|
-
kamera_key: "AlleyHunter",
|
11
|
-
name: "AlleyHunter",
|
12
|
-
rarity: 4,
|
13
|
-
weapon_type: :bow,
|
14
|
-
elite_material_type: :chaos_core,
|
15
|
-
standard_material_type: :slime,
|
16
|
-
weapon_material_type: :chains
|
17
|
-
).freeze
|
18
|
-
|
19
|
-
AMOS_BOW = GenshinObject::Weapon.new(
|
20
|
-
kamera_key: "AmosBow",
|
21
|
-
name: "Amos' Bow",
|
22
|
-
rarity: 5,
|
23
|
-
weapon_type: :bow,
|
24
|
-
elite_material_type: :chaos_core,
|
25
|
-
standard_material_type: :slime,
|
26
|
-
weapon_material_type: :chains
|
27
|
-
).freeze
|
28
|
-
|
29
|
-
AQUA_SIMULACRA = GenshinObject::Weapon.new(
|
30
|
-
kamera_key: "AquaSimulacra",
|
31
|
-
name: "Aqua Simulacra",
|
32
|
-
rarity: 5,
|
33
|
-
weapon_type: :bow,
|
34
|
-
elite_material_type: :statuette,
|
35
|
-
standard_material_type: :spectral,
|
36
|
-
weapon_material_type: :guyun
|
37
|
-
).freeze
|
38
|
-
|
39
|
-
BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
|
40
|
-
kamera_key: "BlackcliffWarbow",
|
41
|
-
name: "Blackcliff Warbow",
|
42
|
-
rarity: 4,
|
43
|
-
weapon_type: :bow,
|
44
|
-
elite_material_type: :sacrificial_knife,
|
45
|
-
standard_material_type: :nectar,
|
46
|
-
weapon_material_type: :guyun
|
47
|
-
).freeze
|
48
|
-
|
49
|
-
COMPOUND_BOW = GenshinObject::Weapon.new(
|
50
|
-
kamera_key: "CompoundBow",
|
51
|
-
name: "Compound Bow",
|
52
|
-
rarity: 4,
|
53
|
-
weapon_type: :bow,
|
54
|
-
elite_material_type: :bone_shard,
|
55
|
-
standard_material_type: :fatui_insignia,
|
56
|
-
weapon_material_type: :aerosiderite
|
57
|
-
).freeze
|
58
|
-
|
59
|
-
ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
|
60
|
-
kamera_key: "ElegyForTheEnd",
|
61
|
-
name: "Elegy for the End",
|
62
|
-
rarity: 5,
|
63
|
-
weapon_type: :bow,
|
64
|
-
elite_material_type: :horn,
|
65
|
-
standard_material_type: :fatui_insignia,
|
66
|
-
weapon_material_type: :wolf_tooth
|
67
|
-
).freeze
|
68
|
-
|
69
|
-
END_OF_THE_LINE = GenshinObject::Weapon.new(
|
70
|
-
kamera_key: "EndOfTheLine",
|
71
|
-
name: "End of the Line",
|
72
|
-
rarity: 4,
|
73
|
-
weapon_type: :bow,
|
74
|
-
elite_material_type: :fungal_nucleus,
|
75
|
-
standard_material_type: :pollen,
|
76
|
-
weapon_material_type: :scorching_might
|
77
|
-
).freeze
|
78
|
-
|
79
|
-
FADING_TWILIGHT = GenshinObject::Weapon.new(
|
80
|
-
kamera_key: "FadingTwilight",
|
81
|
-
name: "Fading Twilight",
|
82
|
-
rarity: 4,
|
83
|
-
weapon_type: :bow,
|
84
|
-
elite_material_type: :sacrificial_knife,
|
85
|
-
standard_material_type: :scroll,
|
86
|
-
weapon_material_type: :aerosiderite
|
87
|
-
).freeze
|
88
|
-
|
89
|
-
FAVONIUS_WARBOW = GenshinObject::Weapon.new(
|
90
|
-
kamera_key: "FavoniusWarbow",
|
91
|
-
name: "Favonius Warbow",
|
92
|
-
rarity: 4,
|
93
|
-
weapon_type: :bow,
|
94
|
-
elite_material_type: :chaos_core,
|
95
|
-
standard_material_type: :nectar,
|
96
|
-
weapon_material_type: :chains
|
97
|
-
).freeze
|
98
|
-
|
99
|
-
HAMAYUMI = GenshinObject::Weapon.new(
|
100
|
-
kamera_key: "Hamayumi",
|
101
|
-
name: "Hamayumi",
|
102
|
-
rarity: 4,
|
103
|
-
weapon_type: :bow,
|
104
|
-
elite_material_type: :crystal_prism,
|
105
|
-
standard_material_type: :arrowhead,
|
106
|
-
weapon_material_type: :narukami
|
107
|
-
).freeze
|
108
|
-
|
109
|
-
HUNTERS_BOW = GenshinObject::Weapon.new(
|
110
|
-
kamera_key: "HuntersBow",
|
111
|
-
name: "Hunter's Bow",
|
112
|
-
rarity: 1,
|
113
|
-
weapon_type: :bow,
|
114
|
-
elite_material_type: :ley_line,
|
115
|
-
standard_material_type: :hoarder_insignia,
|
116
|
-
weapon_material_type: :wolf_tooth
|
117
|
-
).freeze
|
118
|
-
|
119
|
-
HUNTERS_PATH = GenshinObject::Weapon.new(
|
120
|
-
kamera_key: "HuntersPath",
|
121
|
-
name: "Hunter's Path",
|
122
|
-
rarity: 5,
|
123
|
-
weapon_type: :bow,
|
124
|
-
elite_material_type: :fungal_nucleus,
|
125
|
-
standard_material_type: :scarf,
|
126
|
-
weapon_material_type: :scorching_might
|
127
|
-
).freeze
|
128
|
-
|
129
|
-
IBIS_PIERCER = GenshinObject::Weapon.new(
|
130
|
-
kamera_key: "IbisPiercer",
|
131
|
-
name: "Ibis Piercer",
|
132
|
-
rarity: 4,
|
133
|
-
weapon_type: :bow,
|
134
|
-
elite_material_type: :rogue_flower,
|
135
|
-
standard_material_type: :scarf,
|
136
|
-
weapon_material_type: :forest_dew
|
137
|
-
).freeze
|
138
|
-
|
139
|
-
KINGS_SQUIRE = GenshinObject::Weapon.new(
|
140
|
-
kamera_key: "KingsSquire",
|
141
|
-
name: "King's Squire",
|
142
|
-
rarity: 4,
|
143
|
-
weapon_type: :bow,
|
144
|
-
elite_material_type: :fungal_nucleus,
|
145
|
-
standard_material_type: :arrowhead,
|
146
|
-
weapon_material_type: :scorching_might
|
147
|
-
).freeze
|
148
|
-
|
149
|
-
MESSENGER = GenshinObject::Weapon.new(
|
150
|
-
kamera_key: "Messenger",
|
151
|
-
name: "Messenger",
|
152
|
-
rarity: 3,
|
153
|
-
weapon_type: :bow,
|
154
|
-
elite_material_type: :mist_grass,
|
155
|
-
standard_material_type: :hoarder_insignia,
|
156
|
-
weapon_material_type: :elixir
|
157
|
-
).freeze
|
158
|
-
|
159
|
-
MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
|
160
|
-
kamera_key: "MitternachtsWaltz",
|
161
|
-
name: "Mitternachts Waltz",
|
162
|
-
rarity: 4,
|
163
|
-
weapon_type: :bow,
|
164
|
-
elite_material_type: :horn,
|
165
|
-
standard_material_type: :hoarder_insignia,
|
166
|
-
weapon_material_type: :decarabian
|
167
|
-
).freeze
|
168
|
-
|
169
|
-
MOUUNS_MOON = GenshinObject::Weapon.new(
|
170
|
-
kamera_key: "MouunsMoon",
|
171
|
-
name: "Mouun's Moon",
|
172
|
-
rarity: 4,
|
173
|
-
weapon_type: :bow,
|
174
|
-
elite_material_type: :crystal_prism,
|
175
|
-
standard_material_type: :spectral,
|
176
|
-
weapon_material_type: :narukami
|
177
|
-
).freeze
|
178
|
-
|
179
|
-
POLAR_STAR = GenshinObject::Weapon.new(
|
180
|
-
kamera_key: "PolarStar",
|
181
|
-
name: "Polar Star",
|
182
|
-
rarity: 5,
|
183
|
-
weapon_type: :bow,
|
184
|
-
elite_material_type: :concealed_talon,
|
185
|
-
standard_material_type: :spectral,
|
186
|
-
weapon_material_type: :oni_mask
|
187
|
-
).freeze
|
188
|
-
|
189
|
-
PREDATOR = GenshinObject::Weapon.new(
|
190
|
-
kamera_key: "Predator",
|
191
|
-
name: "Predator",
|
192
|
-
rarity: 4,
|
193
|
-
weapon_type: :bow,
|
194
|
-
elite_material_type: :crystal_prism,
|
195
|
-
standard_material_type: :arrowhead,
|
196
|
-
weapon_material_type: :narukami
|
197
|
-
).freeze
|
198
|
-
|
199
|
-
PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
|
200
|
-
kamera_key: "PrototypeCrescent",
|
201
|
-
name: "Prototype Crescent",
|
202
|
-
rarity: 4,
|
203
|
-
weapon_type: :bow,
|
204
|
-
elite_material_type: :mist_grass,
|
205
|
-
standard_material_type: :hoarder_insignia,
|
206
|
-
weapon_material_type: :elixir
|
207
|
-
).freeze
|
208
|
-
|
209
|
-
RAVEN_BOW = GenshinObject::Weapon.new(
|
210
|
-
kamera_key: "RavenBow",
|
211
|
-
name: "Raven Bow",
|
212
|
-
rarity: 3,
|
213
|
-
weapon_type: :bow,
|
214
|
-
elite_material_type: :horn,
|
215
|
-
standard_material_type: :arrowhead,
|
216
|
-
weapon_material_type: :decarabian
|
217
|
-
).freeze
|
218
|
-
|
219
|
-
RECURVE_BOW = GenshinObject::Weapon.new(
|
220
|
-
kamera_key: "RecurveBow",
|
221
|
-
name: "Recurve Bow",
|
222
|
-
rarity: 3,
|
223
|
-
weapon_type: :bow,
|
224
|
-
elite_material_type: :chaos_core,
|
225
|
-
standard_material_type: :scroll,
|
226
|
-
weapon_material_type: :chains
|
227
|
-
).freeze
|
228
|
-
|
229
|
-
ROYAL_BOW = GenshinObject::Weapon.new(
|
230
|
-
kamera_key: "RoyalBow",
|
231
|
-
name: "Royal Bow",
|
232
|
-
rarity: 4,
|
233
|
-
weapon_type: :bow,
|
234
|
-
elite_material_type: :chaos_core,
|
235
|
-
standard_material_type: :slime,
|
236
|
-
weapon_material_type: :chains
|
237
|
-
).freeze
|
238
|
-
|
239
|
-
RUST = GenshinObject::Weapon.new(
|
240
|
-
kamera_key: "Rust",
|
241
|
-
name: "Rust",
|
242
|
-
rarity: 4,
|
243
|
-
weapon_type: :bow,
|
244
|
-
elite_material_type: :sacrificial_knife,
|
245
|
-
standard_material_type: :hilichurl_mask,
|
246
|
-
weapon_material_type: :guyun
|
247
|
-
).freeze
|
248
|
-
|
249
|
-
SACRIFICIAL_BOW = GenshinObject::Weapon.new(
|
250
|
-
kamera_key: "SacrificialBow",
|
251
|
-
name: "Sacrificial Bow",
|
252
|
-
rarity: 4,
|
253
|
-
weapon_type: :bow,
|
254
|
-
elite_material_type: :ley_line,
|
255
|
-
standard_material_type: :slime,
|
256
|
-
weapon_material_type: :wolf_tooth
|
257
|
-
).freeze
|
258
|
-
|
259
|
-
SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
|
260
|
-
kamera_key: "ScionOfTheBlazingSun",
|
261
|
-
name: "Scion of the Blazing Sun",
|
262
|
-
rarity: 4,
|
263
|
-
weapon_type: :bow,
|
264
|
-
elite_material_type: :rogue_flower,
|
265
|
-
standard_material_type: :pollen,
|
266
|
-
weapon_material_type: :scorching_might
|
267
|
-
).freeze
|
268
|
-
|
269
|
-
SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
|
270
|
-
kamera_key: "SeasonedHuntersBow",
|
271
|
-
name: "Seasoned Hunter's Bow",
|
272
|
-
rarity: 2,
|
273
|
-
weapon_type: :bow,
|
274
|
-
elite_material_type: :ley_line,
|
275
|
-
standard_material_type: :hoarder_insignia,
|
276
|
-
weapon_material_type: :wolf_tooth
|
277
|
-
).freeze
|
278
|
-
|
279
|
-
SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
|
280
|
-
kamera_key: "SharpshootersOath",
|
281
|
-
name: "Sharpshooter's Oath",
|
282
|
-
rarity: 3,
|
283
|
-
weapon_type: :bow,
|
284
|
-
elite_material_type: :ley_line,
|
285
|
-
standard_material_type: :slime,
|
286
|
-
weapon_material_type: :wolf_tooth
|
287
|
-
).freeze
|
288
|
-
|
289
|
-
SKYWARD_HARP = GenshinObject::Weapon.new(
|
290
|
-
kamera_key: "SkywardHarp",
|
291
|
-
name: "Skyward Harp",
|
292
|
-
rarity: 5,
|
293
|
-
weapon_type: :bow,
|
294
|
-
elite_material_type: :ley_line,
|
295
|
-
standard_material_type: :arrowhead,
|
296
|
-
weapon_material_type: :wolf_tooth
|
297
|
-
).freeze
|
298
|
-
|
299
|
-
SLINGSHOT = GenshinObject::Weapon.new(
|
300
|
-
kamera_key: "Slingshot",
|
301
|
-
name: "Slingshot",
|
302
|
-
rarity: 3,
|
303
|
-
weapon_type: :bow,
|
304
|
-
elite_material_type: :sacrificial_knife,
|
305
|
-
standard_material_type: :hilichurl_mask,
|
306
|
-
weapon_material_type: :guyun
|
307
|
-
).freeze
|
308
|
-
|
309
|
-
SONG_OF_STILLNESS = GenshinObject::Weapon.new(
|
310
|
-
kamera_key: "SongOfStillness",
|
311
|
-
name: "Song of Stillness",
|
312
|
-
rarity: 4,
|
313
|
-
weapon_type: :bow,
|
314
|
-
elite_material_type: :tainted_water,
|
315
|
-
standard_material_type: :arrowhead,
|
316
|
-
weapon_material_type: :ancient_chord
|
317
|
-
).freeze
|
318
|
-
|
319
|
-
THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
|
320
|
-
kamera_key: "TheFirstGreatMagic",
|
321
|
-
name: "First Great Magic, The",
|
322
|
-
rarity: 5,
|
323
|
-
weapon_type: :bow,
|
324
|
-
elite_material_type: :tainted_water,
|
325
|
-
standard_material_type: :transoceanic,
|
326
|
-
weapon_material_type: :ancient_chord
|
327
|
-
).freeze
|
328
|
-
|
329
|
-
THE_STRINGLESS = GenshinObject::Weapon.new(
|
330
|
-
kamera_key: "TheStringless",
|
331
|
-
name: "Stringless, The",
|
332
|
-
rarity: 4,
|
333
|
-
weapon_type: :bow,
|
334
|
-
elite_material_type: :horn,
|
335
|
-
standard_material_type: :arrowhead,
|
336
|
-
weapon_material_type: :decarabian
|
337
|
-
).freeze
|
338
|
-
|
339
|
-
THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
|
340
|
-
kamera_key: "TheViridescentHunt",
|
341
|
-
name: "Viridescent Hunt, The",
|
342
|
-
rarity: 4,
|
343
|
-
weapon_type: :bow,
|
344
|
-
elite_material_type: :horn,
|
345
|
-
standard_material_type: :arrowhead,
|
346
|
-
weapon_material_type: :decarabian
|
347
|
-
).freeze
|
348
|
-
|
349
|
-
THUNDERING_PULSE = GenshinObject::Weapon.new(
|
350
|
-
kamera_key: "ThunderingPulse",
|
351
|
-
name: "Thundering Pulse",
|
352
|
-
rarity: 5,
|
353
|
-
weapon_type: :bow,
|
354
|
-
elite_material_type: :crystal_prism,
|
355
|
-
standard_material_type: :arrowhead,
|
356
|
-
weapon_material_type: :narukami
|
357
|
-
).freeze
|
358
|
-
|
359
|
-
WINDBLUME_ODE = GenshinObject::Weapon.new(
|
360
|
-
kamera_key: "WindblumeOde",
|
361
|
-
name: "Windblume Ode",
|
362
|
-
rarity: 4,
|
363
|
-
weapon_type: :bow,
|
364
|
-
elite_material_type: :ley_line,
|
365
|
-
standard_material_type: :nectar,
|
366
|
-
weapon_material_type: :chains
|
367
|
-
).freeze
|
368
373
|
end
|
369
374
|
end
|