texplay 0.4.3 → 0.4.4.pre

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Files changed (71) hide show
  1. checksums.yaml +7 -0
  2. data/CHANGELOG +225 -222
  3. data/README.markdown +48 -48
  4. data/Rakefile +16 -16
  5. data/examples/common.rb +18 -18
  6. data/examples/example_alpha_blend.rb +29 -29
  7. data/examples/example_bezier.rb +41 -41
  8. data/examples/example_blank.rb +37 -37
  9. data/examples/example_cache.rb +21 -21
  10. data/examples/example_color_control.rb +69 -69
  11. data/examples/example_color_transform.rb +62 -62
  12. data/examples/example_color_transform_circle.rb +34 -34
  13. data/examples/example_darken.rb +24 -24
  14. data/examples/example_dup.rb +73 -73
  15. data/examples/example_each.rb +39 -39
  16. data/examples/example_effect.rb +34 -34
  17. data/examples/example_fill.rb +43 -43
  18. data/examples/example_fill_old.rb +48 -48
  19. data/examples/example_fluent.rb +29 -29
  20. data/examples/example_font.rb +31 -31
  21. data/examples/example_hash_arguments.rb +46 -46
  22. data/examples/example_ippa.rb +23 -23
  23. data/examples/example_light.rb +75 -75
  24. data/examples/example_light_multiply.rb +18 -18
  25. data/examples/example_lsystem.rb +61 -61
  26. data/examples/example_melt.rb +25 -25
  27. data/examples/example_meyet.rb +62 -62
  28. data/examples/example_polyline.rb +42 -42
  29. data/examples/example_scale.rb +27 -27
  30. data/examples/example_select.rb +36 -36
  31. data/examples/example_select2.rb +25 -25
  32. data/examples/example_simple.rb +46 -46
  33. data/examples/example_splice.rb +26 -26
  34. data/examples/example_sync.rb +59 -59
  35. data/examples/example_tiles.rb +41 -41
  36. data/examples/example_trace.rb +22 -22
  37. data/examples/example_transparent.rb +28 -28
  38. data/examples/example_transparent2.rb +24 -24
  39. data/examples/example_transparent3.rb +20 -20
  40. data/examples/example_turtle.rb +39 -39
  41. data/examples/example_weird.rb +22 -22
  42. data/examples/example_window_render_to_image.rb +41 -41
  43. data/examples/example_window_to_blob.rb +35 -35
  44. data/examples/media/maria.png +0 -0
  45. data/examples/media/rose.bmp +0 -0
  46. data/ext/texplay/actions.c +1011 -1006
  47. data/ext/texplay/actions.h +60 -60
  48. data/ext/texplay/bindings.c +1130 -1125
  49. data/ext/texplay/bindings.h +46 -46
  50. data/ext/texplay/cache.c +123 -118
  51. data/ext/texplay/cache.h +24 -24
  52. data/ext/texplay/compat.h +21 -27
  53. data/ext/texplay/extconf.rb +38 -38
  54. data/ext/texplay/graphics_utils.c +1318 -1313
  55. data/ext/texplay/graphics_utils.h +22 -22
  56. data/ext/texplay/texplay.c +206 -201
  57. data/ext/texplay/texplay.h +153 -153
  58. data/ext/texplay/utils.c +896 -891
  59. data/ext/texplay/utils.h +153 -153
  60. data/lib/texplay-contrib.rb +147 -147
  61. data/lib/texplay.rb +347 -347
  62. data/lib/texplay/alone.rb +20 -20
  63. data/lib/texplay/c_function_docs.rb +178 -178
  64. data/lib/texplay/live.rb +84 -84
  65. data/lib/texplay/version.rb +3 -3
  66. data/live/live.rb +85 -85
  67. data/test/image_spec.rb +45 -45
  68. data/test/texplay_spec.rb +144 -144
  69. metadata +42 -52
  70. data/lib/texplay/1.8/texplay.so +0 -0
  71. data/lib/texplay/1.9/texplay.so +0 -0
@@ -1,41 +1,41 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
- class Gosu::Image
5
- # so we can use the old TexPlay to_blob -- appears to segfault?!
6
- undef_method :to_blob
7
- end
8
-
9
- class W < Gosu::Window
10
- def initialize
11
- super(500, 300, false, 20)
12
- @spritesheet = Gosu::Image.new(self, "#{Common::MEDIA}/body.png", false)
13
- @spritesheet.splice(Gosu::Image.new(self, "#{Common::MEDIA}/face.png", false), 0,0, :alpha_blend => true)
14
- @sprite_array = Gosu::Image::load_tiles(self, @spritesheet, 40, 80, false)
15
- end
16
-
17
- def draw
18
- @spritesheet.draw(200,200,0)
19
- # @sprite_array[0].draw(200,200,0)
20
- end
21
-
22
- end
23
-
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-
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- w = W.new
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- w.show
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-
28
-
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- # require 'rubygems'
30
- # require 'gosu'
31
- # require 'texplay'
32
- # class Game_Window < Gosu::Window
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- # def initialize
34
- # super(500, 400, false)
35
- # self.caption = "Image Test"
36
- # end
37
-
38
- # def draw
39
- # end
40
-
41
- # end
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+ class Gosu::Image
5
+ # so we can use the old TexPlay to_blob -- appears to segfault?!
6
+ undef_method :to_blob
7
+ end
8
+
9
+ class W < Gosu::Window
10
+ def initialize
11
+ super(500, 300, false, 20)
12
+ @spritesheet = Gosu::Image.new(self, "#{Common::MEDIA}/body.png", false)
13
+ @spritesheet.splice(Gosu::Image.new(self, "#{Common::MEDIA}/face.png", false), 0,0, :alpha_blend => true)
14
+ @sprite_array = Gosu::Image::load_tiles(self, @spritesheet, 40, 80, false)
15
+ end
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+
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+ def draw
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+ @spritesheet.draw(200,200,0)
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+ # @sprite_array[0].draw(200,200,0)
20
+ end
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+
22
+ end
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+
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+
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+ w = W.new
26
+ w.show
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+
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+
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+ # require 'rubygems'
30
+ # require 'gosu'
31
+ # require 'texplay'
32
+ # class Game_Window < Gosu::Window
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+ # def initialize
34
+ # super(500, 400, false)
35
+ # self.caption = "Image Test"
36
+ # end
37
+
38
+ # def draw
39
+ # end
40
+
41
+ # end
@@ -1,22 +1,22 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
-
5
- class W < Gosu::Window
6
- def initialize
7
- super(500, 500, false, 20)
8
- @img = TexPlay.create_image(self, 500, 500).fill(3,3, :color => :alpha)
9
- @img.rect 100, 100, 300 , 300, :color => :blue, :fill => true
10
- puts (@img.line 498, 200, 600, 200, :trace => { :while_color => :blue })
11
- end
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-
13
- def draw
14
- @img.draw 100, 50,1
15
- end
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-
17
- end
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-
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-
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- w = W.new
21
- w.show
22
-
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+
5
+ class W < Gosu::Window
6
+ def initialize
7
+ super(500, 500, false, 20)
8
+ @img = TexPlay.create_image(self, 500, 500).fill(3,3, :color => :alpha)
9
+ @img.rect 100, 100, 300 , 300, :color => :blue, :fill => true
10
+ puts (@img.line 498, 200, 600, 200, :trace => { :while_color => :blue })
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+ end
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+
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+ def draw
14
+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
21
+ w.show
22
+
@@ -1,28 +1,28 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
- class W < Gosu::Window
5
- def initialize
6
- super(400, 300, false, 20)
7
- @img = TexPlay.create_image(self, 400, 300)
8
- @img.rect 100, 100, 200, 200, :color => :red, :fill => true
9
-
10
- # Coloured transparent block with white border.
11
- @img.rect 200, 100, 300, 200, :color => [1, 1, 1, 0], :fill => true
12
- @img.rect 200, 100, 300, 200
13
-
14
- @img.line 0, 120, 500, 120, :dest_select => :transparent, :color => :green
15
- # @img.line 0, 140, 500, 140, :dest_select => :alpha
16
- # @img.line 0, 160, 500, 160, :dest_select => :transparent # Should draw everywhere except the red block.
17
- # @img.line 0, 180, 500, 180, :dest_ignore => :transparent # Should draw only on the red block.
18
- end
19
-
20
- def draw
21
- @img.draw 0, 0, 1
22
- end
23
-
24
- end
25
-
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-
27
- w = W.new
28
- w.show
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+ class W < Gosu::Window
5
+ def initialize
6
+ super(400, 300, false, 20)
7
+ @img = TexPlay.create_image(self, 400, 300)
8
+ @img.rect 100, 100, 200, 200, :color => :red, :fill => true
9
+
10
+ # Coloured transparent block with white border.
11
+ @img.rect 200, 100, 300, 200, :color => [1, 1, 1, 0], :fill => true
12
+ @img.rect 200, 100, 300, 200
13
+
14
+ @img.line 0, 120, 500, 120, :dest_select => :transparent, :color => :green
15
+ # @img.line 0, 140, 500, 140, :dest_select => :alpha
16
+ # @img.line 0, 160, 500, 160, :dest_select => :transparent # Should draw everywhere except the red block.
17
+ # @img.line 0, 180, 500, 180, :dest_ignore => :transparent # Should draw only on the red block.
18
+ end
19
+
20
+ def draw
21
+ @img.draw 0, 0, 1
22
+ end
23
+
24
+ end
25
+
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+
27
+ w = W.new
28
+ w.show
@@ -1,24 +1,24 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
- class W < Gosu::Window
5
- def initialize
6
- super(400, 300, false, 20)
7
- @img = TexPlay.create_image(self, 400, 300)
8
- @img.rect 0, 0, 200, 100, :color => [1,1,1,0], :fill => true
9
- @img.rect 200, 100, 400, 300, :color => [1,1,1,0.1], :fill => true
10
-
11
-
12
- @img.line 0, 120, 500, 120,
13
- :dest_select => :transparent, :color => :green, :tolerance => 0.1
14
- end
15
-
16
- def draw
17
- @img.draw 0, 0, 1
18
- end
19
-
20
- end
21
-
22
-
23
- w = W.new
24
- w.show
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+ class W < Gosu::Window
5
+ def initialize
6
+ super(400, 300, false, 20)
7
+ @img = TexPlay.create_image(self, 400, 300)
8
+ @img.rect 0, 0, 200, 100, :color => [1,1,1,0], :fill => true
9
+ @img.rect 200, 100, 400, 300, :color => [1,1,1,0.1], :fill => true
10
+
11
+
12
+ @img.line 0, 120, 500, 120,
13
+ :dest_select => :transparent, :color => :green, :tolerance => 0.1
14
+ end
15
+
16
+ def draw
17
+ @img.draw 0, 0, 1
18
+ end
19
+
20
+ end
21
+
22
+
23
+ w = W.new
24
+ w.show
@@ -1,20 +1,20 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
- class W < Gosu::Window
5
- def initialize
6
- super(400, 300, false, 20)
7
- @img = Gosu::Image.new(self, "#{Common::MEDIA}/object.png")
8
-
9
- @img.rect 0, 0, 200, 100, :color => :green, :fill => true, :dest_select => :transparent, :tolerance => 0.5
10
- end
11
-
12
- def draw
13
- @img.draw 100, 100, 1
14
- end
15
-
16
- end
17
-
18
-
19
- w = W.new
20
- w.show
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+ class W < Gosu::Window
5
+ def initialize
6
+ super(400, 300, false, 20)
7
+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/object.png")
8
+
9
+ @img.rect 0, 0, 200, 100, :color => :green, :fill => true, :dest_select => :transparent, :tolerance => 0.5
10
+ end
11
+
12
+ def draw
13
+ @img.draw 100, 100, 1
14
+ end
15
+
16
+ end
17
+
18
+
19
+ w = W.new
20
+ w.show
@@ -1,39 +1,39 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
-
5
- class W < Gosu::Window
6
- def initialize
7
- super(500, 500, false, 20)
8
- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
9
-
10
- # put a border on the image
11
- @img.rect 0, 0, @img.width - 1, @img.height - 1
12
-
13
- @length = 0
14
- end
15
-
16
-
17
- # NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
18
- def draw
19
-
20
- # NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
21
- # compare to calling an action directly (on an @img) where it is sync'd to gl immediately
22
-
23
- @img.paint {
24
-
25
- # a 2nd arg of 'true' means to show the turtle
26
- forward(@length, true, :color => :red)
27
- turn(89.5)
28
- @length += 2
29
- }
30
-
31
- @img.draw 0, 0,1
32
- end
33
-
34
- end
35
-
36
-
37
- w = W.new
38
- w.show
39
-
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+
5
+ class W < Gosu::Window
6
+ def initialize
7
+ super(500, 500, false, 20)
8
+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
9
+
10
+ # put a border on the image
11
+ @img.rect 0, 0, @img.width - 1, @img.height - 1
12
+
13
+ @length = 0
14
+ end
15
+
16
+
17
+ # NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
18
+ def draw
19
+
20
+ # NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
21
+ # compare to calling an action directly (on an @img) where it is sync'd to gl immediately
22
+
23
+ @img.paint {
24
+
25
+ # a 2nd arg of 'true' means to show the turtle
26
+ forward(@length, true, :color => :red)
27
+ turn(89.5)
28
+ @length += 2
29
+ }
30
+
31
+ @img.draw 0, 0,1
32
+ end
33
+
34
+ end
35
+
36
+
37
+ w = W.new
38
+ w.show
39
+
@@ -1,22 +1,22 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
-
5
- class W < Gosu::Window
6
- def initialize
7
- super(500, 500, false, 20)
8
- @img = Gosu::Image.new(self, "#{Common::MEDIA}/gob.png")
9
- @img.rect 0, 0, @img.width - 1, @img.height - 1
10
- puts @img.line 1,1, 1, @img.height - 1, :trace => { :while_color => :alpha }
11
-
12
-
13
- end
14
-
15
- def draw
16
- @img.draw 50, 50,1
17
- end
18
- end
19
-
20
- w = W.new
21
- w.show
22
-
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+
5
+ class W < Gosu::Window
6
+ def initialize
7
+ super(500, 500, false, 20)
8
+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/gob.png")
9
+ @img.rect 0, 0, @img.width - 1, @img.height - 1
10
+ puts @img.line 1,1, 1, @img.height - 1, :trace => { :while_color => :alpha }
11
+
12
+
13
+ end
14
+
15
+ def draw
16
+ @img.draw 50, 50,1
17
+ end
18
+ end
19
+
20
+ w = W.new
21
+ w.show
22
+
@@ -1,41 +1,41 @@
1
- $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
- require 'common'
3
-
4
- class W < Gosu::Window
5
- def initialize
6
- super(500, 500, false)
7
- self.caption = "Press <escape> to render to texture"
8
-
9
- @picture = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
10
- @block_image = TexPlay.create_image(self, 10, 10, :color => Gosu::Color::RED)
11
- @rendered_image = TexPlay.create_image(self, Gosu::MAX_TEXTURE_SIZE - 2, Gosu::MAX_TEXTURE_SIZE - 2, :color => :purple)
12
-
13
- @display = false
14
- end
15
-
16
- def update
17
-
18
- end
19
-
20
- def draw
21
- # Render the image once.
22
- if button_down?(Gosu::KbEscape) and not @display
23
-
24
- render_to_image(@rendered_image, :clip_to => [40, 20, 440, 320]) do
25
- @picture.draw 0, 0, 1
26
- 1000.times { @block_image.draw rand(250), rand(250), 1, 1, 1, Gosu::Color.new(rand(255), rand(255), rand(255), rand(255)) }
27
- (0..width).step(5) {|x| draw_line 0, 0, Gosu::Color.new(255, 0, 0, 0), x, width, Gosu::Color.new(255, 0, 0, 0), 1 }
28
- end
29
- @display = true
30
- end
31
-
32
- # Display it indefinitely after that.
33
- @rendered_image.draw(10, 10, 0) if @display
34
- end
35
-
36
- end
37
-
38
-
39
- w = W.new
40
- w.show
41
-
1
+ $LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
2
+ require 'common'
3
+
4
+ class W < Gosu::Window
5
+ def initialize
6
+ super(500, 500, false)
7
+ self.caption = "Press <escape> to render to texture"
8
+
9
+ @picture = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
10
+ @block_image = TexPlay.create_image(self, 10, 10, :color => Gosu::Color::RED)
11
+ @rendered_image = TexPlay.create_image(self, Gosu::MAX_TEXTURE_SIZE - 2, Gosu::MAX_TEXTURE_SIZE - 2, :color => :purple)
12
+
13
+ @display = false
14
+ end
15
+
16
+ def update
17
+
18
+ end
19
+
20
+ def draw
21
+ # Render the image once.
22
+ if button_down?(Gosu::KbEscape) and not @display
23
+
24
+ render_to_image(@rendered_image, :clip_to => [40, 20, 440, 320]) do
25
+ @picture.draw 0, 0, 1
26
+ 1000.times { @block_image.draw rand(250), rand(250), 1, 1, 1, Gosu::Color.new(rand(255), rand(255), rand(255), rand(255)) }
27
+ (0..width).step(5) {|x| draw_line 0, 0, Gosu::Color.new(255, 0, 0, 0), x, width, Gosu::Color.new(255, 0, 0, 0), 1 }
28
+ end
29
+ @display = true
30
+ end
31
+
32
+ # Display it indefinitely after that.
33
+ @rendered_image.draw(10, 10, 0) if @display
34
+ end
35
+
36
+ end
37
+
38
+
39
+ w = W.new
40
+ w.show
41
+