texplay 0.4.3 → 0.4.4.pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG +225 -222
- data/README.markdown +48 -48
- data/Rakefile +16 -16
- data/examples/common.rb +18 -18
- data/examples/example_alpha_blend.rb +29 -29
- data/examples/example_bezier.rb +41 -41
- data/examples/example_blank.rb +37 -37
- data/examples/example_cache.rb +21 -21
- data/examples/example_color_control.rb +69 -69
- data/examples/example_color_transform.rb +62 -62
- data/examples/example_color_transform_circle.rb +34 -34
- data/examples/example_darken.rb +24 -24
- data/examples/example_dup.rb +73 -73
- data/examples/example_each.rb +39 -39
- data/examples/example_effect.rb +34 -34
- data/examples/example_fill.rb +43 -43
- data/examples/example_fill_old.rb +48 -48
- data/examples/example_fluent.rb +29 -29
- data/examples/example_font.rb +31 -31
- data/examples/example_hash_arguments.rb +46 -46
- data/examples/example_ippa.rb +23 -23
- data/examples/example_light.rb +75 -75
- data/examples/example_light_multiply.rb +18 -18
- data/examples/example_lsystem.rb +61 -61
- data/examples/example_melt.rb +25 -25
- data/examples/example_meyet.rb +62 -62
- data/examples/example_polyline.rb +42 -42
- data/examples/example_scale.rb +27 -27
- data/examples/example_select.rb +36 -36
- data/examples/example_select2.rb +25 -25
- data/examples/example_simple.rb +46 -46
- data/examples/example_splice.rb +26 -26
- data/examples/example_sync.rb +59 -59
- data/examples/example_tiles.rb +41 -41
- data/examples/example_trace.rb +22 -22
- data/examples/example_transparent.rb +28 -28
- data/examples/example_transparent2.rb +24 -24
- data/examples/example_transparent3.rb +20 -20
- data/examples/example_turtle.rb +39 -39
- data/examples/example_weird.rb +22 -22
- data/examples/example_window_render_to_image.rb +41 -41
- data/examples/example_window_to_blob.rb +35 -35
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/ext/texplay/actions.c +1011 -1006
- data/ext/texplay/actions.h +60 -60
- data/ext/texplay/bindings.c +1130 -1125
- data/ext/texplay/bindings.h +46 -46
- data/ext/texplay/cache.c +123 -118
- data/ext/texplay/cache.h +24 -24
- data/ext/texplay/compat.h +21 -27
- data/ext/texplay/extconf.rb +38 -38
- data/ext/texplay/graphics_utils.c +1318 -1313
- data/ext/texplay/graphics_utils.h +22 -22
- data/ext/texplay/texplay.c +206 -201
- data/ext/texplay/texplay.h +153 -153
- data/ext/texplay/utils.c +896 -891
- data/ext/texplay/utils.h +153 -153
- data/lib/texplay-contrib.rb +147 -147
- data/lib/texplay.rb +347 -347
- data/lib/texplay/alone.rb +20 -20
- data/lib/texplay/c_function_docs.rb +178 -178
- data/lib/texplay/live.rb +84 -84
- data/lib/texplay/version.rb +3 -3
- data/live/live.rb +85 -85
- data/test/image_spec.rb +45 -45
- data/test/texplay_spec.rb +144 -144
- metadata +42 -52
- data/lib/texplay/1.8/texplay.so +0 -0
- data/lib/texplay/1.9/texplay.so +0 -0
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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10.times {
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p = TexPlay::TPPoint.new
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p.x = @img.width * rand
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p.y = @img.height * rand
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points << p
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}
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# what if we want to turn a polyline into a polygon?
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@img.polyline points, :closed => true, :color => :blue
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@img.polyline points, :color => :red
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end
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def draw
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# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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# red lines are original polyline
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@img.draw 0, 0,1
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end
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end
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w = W.new
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w.show
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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10.times {
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p = TexPlay::TPPoint.new
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p.x = @img.width * rand
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p.y = @img.height * rand
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points << p
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}
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# what if we want to turn a polyline into a polygon?
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@img.polyline points, :closed => true, :color => :blue
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@img.polyline points, :color => :red
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end
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def draw
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# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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# red lines are original polyline
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@img.draw 0, 0,1
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end
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end
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w = W.new
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w.show
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data/examples/example_scale.rb
CHANGED
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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@img2 = TexPlay::create_blank_image(self, 500, 500)
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@img2.splice_and_scale @img, 0, 50, :factor => 2
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@img2.splice @img, 0, 200
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img2.draw 100, 100,1
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end
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end
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w = W.new
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w.show
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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@img2 = TexPlay::create_blank_image(self, 500, 500)
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@img2.splice_and_scale @img, 0, 50, :factor => 2
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@img2.splice @img, 0, 200
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img2.draw 100, 100,1
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end
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end
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w = W.new
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w.show
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data/examples/example_select.rb
CHANGED
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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# draw a filled rect with left region blue, and right region red
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# at top and yellow at bottom
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@img = TexPlay.create_image(self, 500, 500, :color => Gosu::Color::BLUE)
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@img.rect 250,0, 500, 500, :color => :red, :fill => true
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@img.rect 250, 250, 500, 500, :color => :yellow, :fill => true
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# base rect is green on left and purple on right
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@base = TexPlay.create_image(self, 500, 500, :color => :green)
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@base.rect 250,0, 500, 500, :color => :purple, :fill => true
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# splice @img into @base, and select the yellow part of @img to
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# go into the purple part of @base
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# a combination of source_select
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# and dest_select - filtering both source and destination pixels
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@base.splice @img, 0, 0, :dest_select => :purple, :source_select => :yellow
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end
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def draw
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@base.draw 0, 0,1
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end
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end
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w = W.new
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w.show
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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# draw a filled rect with left region blue, and right region red
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# at top and yellow at bottom
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@img = TexPlay.create_image(self, 500, 500, :color => Gosu::Color::BLUE)
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@img.rect 250,0, 500, 500, :color => :red, :fill => true
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@img.rect 250, 250, 500, 500, :color => :yellow, :fill => true
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# base rect is green on left and purple on right
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@base = TexPlay.create_image(self, 500, 500, :color => :green)
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@base.rect 250,0, 500, 500, :color => :purple, :fill => true
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# splice @img into @base, and select the yellow part of @img to
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# go into the purple part of @base
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# a combination of source_select
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# and dest_select - filtering both source and destination pixels
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@base.splice @img, 0, 0, :dest_select => :purple, :source_select => :yellow
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end
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def draw
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@base.draw 0, 0,1
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end
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end
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w = W.new
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w.show
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data/examples/example_select2.rb
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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require 'benchmark'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@maria = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.splice @maria, 0, 0, :tolerance => 0.70, :source_select => [:brown,:yellow], :crop => [200, 50, 500, 800]
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end
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def draw
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@img.draw 0, 0,1
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end
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end
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w = W.new
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w.show
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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require 'benchmark'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@maria = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.splice @maria, 0, 0, :tolerance => 0.70, :source_select => [:brown,:yellow], :crop => [200, 50, 500, 800]
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end
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def draw
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@img.draw 0, 0,1
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end
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end
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w = W.new
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w.show
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data/examples/example_simple.rb
CHANGED
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$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
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require 'common'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1, :color => 0xffff00ff, :fill => true
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# perform some e drawing actions
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@img.line 0,0, @img.width - 1, @img.height - 1, :color => Gosu::Color::AQUA
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@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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@img.rect 200, 300, 300, 400, :fill => true, :color => :red, :source_ignore => [:green],
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:color_control => proc {
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rand(2) == 1 ? :red : :blue
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}
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@img.ngon 400,300,50, 5, :start_angle => 90
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@img.ngon 300,300,50, 5, :start_angle => 45
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# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
|
|
26
|
-
# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
|
|
27
|
-
@img.splice @gosu, 210, 330,
|
|
28
|
-
:dest_select => [:blue], :source_ignore => [:alpha, :green]
|
|
29
|
-
|
|
30
|
-
@img.line 200, 300, 300, 400, :thickness => 5,
|
|
31
|
-
:dest_select => :blue, :dest_ignore => :red
|
|
32
|
-
|
|
33
|
-
puts (@img.get_pixel 2000, 310).inspect
|
|
34
|
-
puts @img.get_pixel 2000, 310, :color_mode => :gosu
|
|
35
|
-
end
|
|
36
|
-
|
|
37
|
-
def draw
|
|
38
|
-
@img.draw 100, 50,1
|
|
39
|
-
end
|
|
40
|
-
|
|
41
|
-
end
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
w = W.new
|
|
45
|
-
w.show
|
|
46
|
-
|
|
1
|
+
$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
|
|
2
|
+
require 'common'
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
class W < Gosu::Window
|
|
6
|
+
def initialize
|
|
7
|
+
super(500, 500, false, 20)
|
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
|
9
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
|
10
|
+
|
|
11
|
+
# put a border on the image
|
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1, :color => 0xffff00ff, :fill => true
|
|
13
|
+
|
|
14
|
+
# perform some e drawing actions
|
|
15
|
+
@img.line 0,0, @img.width - 1, @img.height - 1, :color => Gosu::Color::AQUA
|
|
16
|
+
@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
|
|
17
|
+
@img.rect 200, 300, 300, 400, :fill => true, :color => :red, :source_ignore => [:green],
|
|
18
|
+
:color_control => proc {
|
|
19
|
+
rand(2) == 1 ? :red : :blue
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
@img.ngon 400,300,50, 5, :start_angle => 90
|
|
23
|
+
@img.ngon 300,300,50, 5, :start_angle => 45
|
|
24
|
+
|
|
25
|
+
# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
|
|
26
|
+
# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
|
|
27
|
+
@img.splice @gosu, 210, 330,
|
|
28
|
+
:dest_select => [:blue], :source_ignore => [:alpha, :green]
|
|
29
|
+
|
|
30
|
+
@img.line 200, 300, 300, 400, :thickness => 5,
|
|
31
|
+
:dest_select => :blue, :dest_ignore => :red
|
|
32
|
+
|
|
33
|
+
puts (@img.get_pixel 2000, 310).inspect
|
|
34
|
+
puts @img.get_pixel 2000, 310, :color_mode => :gosu
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def draw
|
|
38
|
+
@img.draw 100, 50,1
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
w = W.new
|
|
45
|
+
w.show
|
|
46
|
+
|
data/examples/example_splice.rb
CHANGED
|
@@ -1,26 +1,26 @@
|
|
|
1
|
-
$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
|
|
2
|
-
require 'common'
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
class W < Gosu::Window
|
|
6
|
-
def initialize
|
|
7
|
-
super(500, 500, false, 20)
|
|
8
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
|
9
|
-
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
|
10
|
-
|
|
11
|
-
@img.splice @gosu, 140,20, :alpha_blend => true, :mode => :default
|
|
12
|
-
@img.rect 140,20, 160, 180, :color => [1,1,1,0.5], :alpha_blend => true, :fill => true
|
|
13
|
-
|
|
14
|
-
@img.splice @gosu, 50,20, :chroma_key => :alpha
|
|
15
|
-
end
|
|
16
|
-
|
|
17
|
-
def draw
|
|
18
|
-
@img.draw 100, 50,1
|
|
19
|
-
end
|
|
20
|
-
|
|
21
|
-
end
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
w = W.new
|
|
25
|
-
w.show
|
|
26
|
-
|
|
1
|
+
$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
|
|
2
|
+
require 'common'
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
class W < Gosu::Window
|
|
6
|
+
def initialize
|
|
7
|
+
super(500, 500, false, 20)
|
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
|
9
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
|
10
|
+
|
|
11
|
+
@img.splice @gosu, 140,20, :alpha_blend => true, :mode => :default
|
|
12
|
+
@img.rect 140,20, 160, 180, :color => [1,1,1,0.5], :alpha_blend => true, :fill => true
|
|
13
|
+
|
|
14
|
+
@img.splice @gosu, 50,20, :chroma_key => :alpha
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
def draw
|
|
18
|
+
@img.draw 100, 50,1
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
w = W.new
|
|
25
|
+
w.show
|
|
26
|
+
|
data/examples/example_sync.rb
CHANGED
|
@@ -1,59 +1,59 @@
|
|
|
1
|
-
$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
|
|
2
|
-
require 'common'
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
class W < Gosu::Window
|
|
6
|
-
def initialize
|
|
7
|
-
super(500, 500, false, 20)
|
|
8
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
|
9
|
-
|
|
10
|
-
# sets the 'global' color for all actions in this image
|
|
11
|
-
@img.color :red
|
|
12
|
-
|
|
13
|
-
# let's draw the circle without syncing it to gl
|
|
14
|
-
@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
|
|
15
|
-
|
|
16
|
-
# now let's sync half of it to gl
|
|
17
|
-
@img.force_sync [100, 50, 150, 150]
|
|
18
|
-
|
|
19
|
-
# let's draw some lazy shapes
|
|
20
|
-
@img.set_options :sync_mode => :lazy_sync
|
|
21
|
-
|
|
22
|
-
@img.ngon 200, 300, 40, 5, :color => :red
|
|
23
|
-
@img.ngon 280, 300, 40, 6, :color => :green
|
|
24
|
-
@img.ngon 360, 300, 40, 7, :color => :blue
|
|
25
|
-
|
|
26
|
-
# now let's sync the lazy shapes to gl
|
|
27
|
-
@img.paint
|
|
28
|
-
|
|
29
|
-
# NOTE: the lazy drawing (above) is identical to using the following paint block
|
|
30
|
-
# @img.paint {
|
|
31
|
-
# ngon 200, 300, 50, 5
|
|
32
|
-
# ...etc
|
|
33
|
-
# }
|
|
34
|
-
|
|
35
|
-
# end lazy drawing mode
|
|
36
|
-
@img.delete_options
|
|
37
|
-
|
|
38
|
-
# the default sync mode is eager_sync
|
|
39
|
-
# in this mode actions are drawn and sync'd immediately
|
|
40
|
-
# NOTE: TexPlay only syncs the part of the image that changed to gl
|
|
41
|
-
@img.ngon 440, 300, 40, 8, :color => :tyrian
|
|
42
|
-
|
|
43
|
-
# paint blocks can also accept a sync_mode parameter
|
|
44
|
-
# NOTE: the line below will not be visible until you
|
|
45
|
-
# explictly sync it to gl; probably using @img.force_sync
|
|
46
|
-
@img.paint(:sync_mode => :no_sync) {
|
|
47
|
-
line 0, 0, @img.width, @img.height
|
|
48
|
-
}
|
|
49
|
-
end
|
|
50
|
-
|
|
51
|
-
def draw
|
|
52
|
-
|
|
53
|
-
@img.draw 0, 0,1
|
|
54
|
-
end
|
|
55
|
-
end
|
|
56
|
-
|
|
57
|
-
w = W.new
|
|
58
|
-
w.show
|
|
59
|
-
|
|
1
|
+
$LOAD_PATH.unshift File.dirname(File.expand_path(__FILE__))
|
|
2
|
+
require 'common'
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
class W < Gosu::Window
|
|
6
|
+
def initialize
|
|
7
|
+
super(500, 500, false, 20)
|
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
|
9
|
+
|
|
10
|
+
# sets the 'global' color for all actions in this image
|
|
11
|
+
@img.color :red
|
|
12
|
+
|
|
13
|
+
# let's draw the circle without syncing it to gl
|
|
14
|
+
@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
|
|
15
|
+
|
|
16
|
+
# now let's sync half of it to gl
|
|
17
|
+
@img.force_sync [100, 50, 150, 150]
|
|
18
|
+
|
|
19
|
+
# let's draw some lazy shapes
|
|
20
|
+
@img.set_options :sync_mode => :lazy_sync
|
|
21
|
+
|
|
22
|
+
@img.ngon 200, 300, 40, 5, :color => :red
|
|
23
|
+
@img.ngon 280, 300, 40, 6, :color => :green
|
|
24
|
+
@img.ngon 360, 300, 40, 7, :color => :blue
|
|
25
|
+
|
|
26
|
+
# now let's sync the lazy shapes to gl
|
|
27
|
+
@img.paint
|
|
28
|
+
|
|
29
|
+
# NOTE: the lazy drawing (above) is identical to using the following paint block
|
|
30
|
+
# @img.paint {
|
|
31
|
+
# ngon 200, 300, 50, 5
|
|
32
|
+
# ...etc
|
|
33
|
+
# }
|
|
34
|
+
|
|
35
|
+
# end lazy drawing mode
|
|
36
|
+
@img.delete_options
|
|
37
|
+
|
|
38
|
+
# the default sync mode is eager_sync
|
|
39
|
+
# in this mode actions are drawn and sync'd immediately
|
|
40
|
+
# NOTE: TexPlay only syncs the part of the image that changed to gl
|
|
41
|
+
@img.ngon 440, 300, 40, 8, :color => :tyrian
|
|
42
|
+
|
|
43
|
+
# paint blocks can also accept a sync_mode parameter
|
|
44
|
+
# NOTE: the line below will not be visible until you
|
|
45
|
+
# explictly sync it to gl; probably using @img.force_sync
|
|
46
|
+
@img.paint(:sync_mode => :no_sync) {
|
|
47
|
+
line 0, 0, @img.width, @img.height
|
|
48
|
+
}
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def draw
|
|
52
|
+
|
|
53
|
+
@img.draw 0, 0,1
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
w = W.new
|
|
58
|
+
w.show
|
|
59
|
+
|