texplay 0.2.800-i386-mingw32 → 0.2.900-i386-mingw32

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@@ -1,31 +1,31 @@
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- require 'rubygems'
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- require 'common'
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- require 'gosu'
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- require 'texplay'
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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- @img.rect 0,0, @img.width - 1, @img.height - 1
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-
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- # test the fluent interface
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- @img.
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- line(0, 0, 1024, 1024).
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- circle(20, 20, 50).
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- rect 30, 30, 100, 100
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- end
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-
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- def draw
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- x = @img.width * rand
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- y = @img.height * rand
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-
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- @img.draw 100, 50,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'gosu'
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+ require 'texplay'
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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+ @img.rect 0,0, @img.width - 1, @img.height - 1
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+
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+ # test the fluent interface
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+ @img.
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+ line(0, 0, 1024, 1024).
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+ circle(20, 20, 50).
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+ rect 30, 30, 100, 100
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+ end
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+
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+ def draw
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+ x = @img.width * rand
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+ y = @img.height * rand
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+
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+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -1,34 +1,34 @@
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- require 'rubygems'
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- require 'common'
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- require 'texplay'
4
-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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-
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- @width = @img.width
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- @height = @img.height
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-
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- # turn alpha blending and filling on
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- @img.set_options :alpha_blend => true, :fill => true
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- end
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-
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- def draw
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-
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- # Gen_eval lets us use local instance vars within the block
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- # even though the block appears to be getting instance_eval'd
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- # for more information see gen_eval.c and object2module.c
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- @img.paint {
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- rect @width * rand, @height * rand, @width * rand, @height * rand,
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- :color => [rand, rand ,rand, rand]
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- }
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-
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- @img.draw 100, 50,1
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- end
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- end
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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+
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+ @width = @img.width
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+ @height = @img.height
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+
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+ # turn alpha blending and filling on
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+ @img.set_options :alpha_blend => true, :fill => true
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+ end
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+
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+ def draw
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+
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+ # Gen_eval lets us use local instance vars within the block
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+ # even though the block appears to be getting instance_eval'd
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+ # for more information see gen_eval.c and object2module.c
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+ @img.paint {
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+ rect @width * rand, @height * rand, @width * rand, @height * rand,
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+ :color => [rand, rand ,rand, rand]
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+ }
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+
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+ @img.draw 100, 50,1
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+ end
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+ end
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+
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+ w = W.new
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+ w.show
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+
@@ -1,47 +1,47 @@
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- require 'rubygems'
2
- require 'common'
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- require 'texplay'
4
-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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- @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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-
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-
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- # put a border on the image
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- @img.rect 0,0, @img.width - 1, @img.height - 1
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-
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- # it can be annoying having to specify a bunch of :hash_arguments for every action
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- # here is how you specify common hash args that all actions will use (in the same image)
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-
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- # all actions that respond to 'thickness' use a thickness of 8 pixels
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- # also set the color to random
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- @img.set_options :thickness => 8, :color => :rand
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-
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- @img.rect 100, 100, 200, 200, :fill => false
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-
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- # NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
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- @img.ngon 400, 400, 40, 3
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-
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- # NOTE: the defaults can also be overidden:
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- @img.ngon 400, 200, 90, 6, :thickness => 1
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-
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- # you can also delete the defaults
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- @img.delete_options
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-
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- # this action will no longer have any default values
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- @img.ngon 200, 400, 90, 10
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- end
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-
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- def draw
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- @img.draw 100, 50,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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+ @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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+
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+
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+ # put a border on the image
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+ @img.rect 0,0, @img.width - 1, @img.height - 1
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+
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+ # it can be annoying having to specify a bunch of :hash_arguments for every action
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+ # here is how you specify common hash args that all actions will use (in the same image)
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+
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+ # all actions that respond to 'thickness' use a thickness of 8 pixels
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+ # also set the color to random
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+ @img.set_options :thickness => 8, :color => :rand
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+
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+ @img.rect 100, 100, 200, 200, :fill => false
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+
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+ # NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
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+ @img.ngon 400, 400, 40, 3
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+
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+ # NOTE: the defaults can also be overidden:
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+ @img.ngon 400, 200, 90, 6, :thickness => 1
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+
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+ # you can also delete the defaults
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+ @img.delete_options
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+
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+ # this action will no longer have any default values
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+ @img.ngon 200, 400, 90, 10
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+ end
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+
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+ def draw
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+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -0,0 +1,77 @@
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+ require 'rubygems'
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+ require 'common'
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+ require 'gosu'
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+ require 'texplay'
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(500, 500, false, 20)
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+
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+ @x1 = 10
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+ @x2 = 200
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+ @y1 = 10
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+ @y2 = 10
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+
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+ @radius = 100.0
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+ @inner = 20.0
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+ @max_opacity = 0.5
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+ @max_opacity2 = 0.5
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+
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+ penumbra = (@radius - @inner).to_i
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+
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
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+ #@img.rect(0, 0, @img.width - 1, @img.height - 1, :fill => true)
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+
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+ @circ2 = TexPlay.create_image(self, @radius * 2, @radius * 2)
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+
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+ @circ1 = TexPlay.create_image(self, @radius * 2, @radius * 2)
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+
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+
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+ shading_step = @max_opacity2.to_f / penumbra.to_f
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+ @radius.to_i.downto(@inner) { |r|
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+ @circ1.circle @radius, @radius, r, :color => [1, 0, 0, ((@radius - r) * shading_step)],
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+ :fill => true
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+ }
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+
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+ @circ1.circle @radius, @radius, @inner, :color => [1, 0, 0, @max_opacity2], :fill => true
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+
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+ shading_step = @max_opacity.to_f / penumbra.to_f
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+ @radius.to_i.downto(@inner) { |r|
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+ @circ2.circle @radius, @radius, r, :color => [0, 0, 1, ((@radius - r) * shading_step)],
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+ :fill => true
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+ }
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+
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+ @circ2.circle @radius, @radius, @inner, :color => [0, 0, 1, @max_opacity], :fill => true
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+ end
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+
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+ def draw
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+ @x1 += 1
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+ @y1 += 1
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+
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+ @x2 -= 1
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+ @y2 += 1
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+
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+
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+
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+ @img.draw 10, 10,1
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+ @circ1.draw @x1, @y1,1
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+ @circ2.draw @x2, @y1,1
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+
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+ if button_down?(Gosu::KbEscape)
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+ IL.Enable(IL::ORIGIN_SET)
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+ IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
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+ # screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
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+ exit
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+ end
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+
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+ end
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+
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+ def update
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -1,61 +1,61 @@
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- require 'common'
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- require 'gosu'
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-
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- Dragon = TexPlay::LSystem.new do
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- rule "F" => "F"
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- rule "X" => "X+YF+"
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- rule "Y" => "-FX-Y"
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- angle 90
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-
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- atom "FX"
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- end
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-
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- Koch = TexPlay::LSystem.new do
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- rule "F" => "F-F++F-F"
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-
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- angle 60
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-
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- atom "F"
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- end
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-
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- Bush1 = TexPlay::LSystem.new do
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- rule "F" => "F[-F]F[+F][F]"
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-
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- angle 20
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- atom "F"
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- end
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-
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- Bush2 = TexPlay::LSystem.new do
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- rule "F" => "FF"
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- rule "X" => "F[+X]F[-X]+X"
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-
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- angle 20
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- atom "X"
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- end
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-
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- Bush3 = TexPlay::LSystem.new do
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- rule "F" => "FF"
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- rule "X" => "F-[[X]+X]+F[+FX]-X"
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-
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- angle 22.5
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- atom "X"
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- end
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-
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = TexPlay::create_blank_image(self, 500, 500)
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- @img.set_options :color => :rand
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- @img.lsystem(400, 150, Koch, :order => 8, :line_length => 6)
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- #@img.save("dragon.jpg")
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- end
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-
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- def draw
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- @img.draw(100,0,1)
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- end
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- end
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-
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- w = W.new
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- w.show
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+ require 'common'
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+ require 'gosu'
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+
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+ Dragon = TexPlay::LSystem.new do
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+ rule "F" => "F"
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+ rule "X" => "X+YF+"
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+ rule "Y" => "-FX-Y"
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+ angle 90
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+
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+ atom "FX"
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+ end
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+
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+ Koch = TexPlay::LSystem.new do
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+ rule "F" => "F-F++F-F"
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+
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+ angle 60
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+
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+ atom "F"
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+ end
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+
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+ Bush1 = TexPlay::LSystem.new do
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+ rule "F" => "F[-F]F[+F][F]"
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+
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+ angle 20
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+ atom "F"
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+ end
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+
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+ Bush2 = TexPlay::LSystem.new do
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+ rule "F" => "FF"
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+ rule "X" => "F[+X]F[-X]+X"
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+
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+ angle 20
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+ atom "X"
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+ end
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+
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+ Bush3 = TexPlay::LSystem.new do
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+ rule "F" => "FF"
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+ rule "X" => "F-[[X]+X]+F[+FX]-X"
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+
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+ angle 22.5
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+ atom "X"
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+ end
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+
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = TexPlay::create_blank_image(self, 500, 500)
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+ @img.set_options :color => :rand
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+ @img.lsystem(400, 150, Koch, :order => 8, :line_length => 6)
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+ #@img.save("dragon.jpg")
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+ end
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+
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+ def draw
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+ @img.draw(100,0,1)
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+ end
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+ end
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+
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+ w = W.new
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+ w.show
@@ -1,27 +1,27 @@
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- require 'rubygems'
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- require 'common'
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- require 'gosu'
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- require 'texplay'
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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- end
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-
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- def draw
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- x = (@img.width - 100/2) * rand
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- y = (@img.height - 100/2) * rand
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-
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- @img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
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-
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- @img.draw 100, 50,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'gosu'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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+ end
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+
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+ def draw
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+ x = (@img.width - 100/2) * rand
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+ y = (@img.height - 100/2) * rand
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+
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+ @img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
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+
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+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+