texplay 0.2.800-i386-mingw32 → 0.2.900-i386-mingw32
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- data/CHANGELOG +138 -119
- data/README.markdown +43 -41
- data/Rakefile +68 -68
- data/examples/common.rb +8 -8
- data/examples/example_alpha_blend.rb +31 -31
- data/examples/example_bezier.rb +42 -42
- data/examples/example_color_control.rb +69 -69
- data/examples/example_color_transform.rb +64 -67
- data/examples/example_color_transform_circle.rb +65 -0
- data/examples/example_dup.rb +75 -75
- data/examples/example_each.rb +42 -42
- data/examples/example_effect.rb +35 -35
- data/examples/example_fill.rb +44 -44
- data/examples/example_fill_old.rb +49 -49
- data/examples/example_fluent.rb +31 -31
- data/examples/example_gen_eval.rb +34 -34
- data/examples/example_hash_arguments.rb +47 -47
- data/examples/example_light.rb +77 -0
- data/examples/example_lsystem.rb +61 -61
- data/examples/example_melt.rb +27 -27
- data/examples/example_meyet.rb +64 -0
- data/examples/example_polyline.rb +43 -43
- data/examples/example_scale.rb +29 -29
- data/examples/example_simple.rb +48 -38
- data/examples/example_sync.rb +60 -60
- data/examples/example_trace.rb +1 -1
- data/examples/example_turtle.rb +40 -40
- data/examples/example_weird.rb +3 -1
- data/examples/media/Thumbs.db +0 -0
- data/lib/1.8/texplay.so +0 -0
- data/lib/1.9/texplay.so +0 -0
- data/lib/texplay-contrib.rb +171 -171
- data/lib/texplay.rb +162 -137
- data/lib/texplay/version.rb +1 -1
- metadata +9 -5
data/examples/common.rb
CHANGED
@@ -1,8 +1,8 @@
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$LOAD_PATH.push(File.dirname(__FILE__) + '/../lib/')
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require 'rubygems'
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require 'texplay'
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module Common
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MEDIA = File.dirname(__FILE__) + '/media'
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end
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$LOAD_PATH.push(File.dirname(__FILE__) + '/../lib/')
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require 'rubygems'
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require 'texplay'
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module Common
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MEDIA = File.dirname(__FILE__) + '/media'
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end
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@@ -1,31 +1,31 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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data/examples/example_bezier.rb
CHANGED
@@ -1,42 +1,42 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 500, 500)
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(40) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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# making the bezier
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@img.bezier points, :color => :red
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 500, 500)
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(40) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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# making the bezier
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@img.bezier points, :color => :red
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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@@ -1,69 +1,69 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 0: nothing is yielded and color is set by return value of block
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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7
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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+
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20
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# color_control accepts procs of 4 types:
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# arity of 0: nothing is yielded and color is set by return value of block
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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24
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+
# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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25
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+
# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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26
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+
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27
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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47
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# here we simply use the x, y values to make our own circle with a rough edge
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48
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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+
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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69
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|
@@ -1,67 +1,64 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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#require 'devil/gosu'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@x = 100
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@y = 100
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@x2 = 400
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@y2 = 100
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@rad =
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@s = true
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@copy = TexPlay.
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@copy2 = TexPlay.
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end
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def draw
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@x +=
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@y +=
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@x2 -=
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@y2 +=
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@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad], :sync_mode => :no_sync
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@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad], :sync_mode => :no_sync
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@img.
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#
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|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
w = W.new
|
66
|
-
w.show
|
67
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
#require 'devil/gosu'
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
@x = 100
|
12
|
+
@y = 100
|
13
|
+
|
14
|
+
@x2 = 400
|
15
|
+
@y2 = 100
|
16
|
+
@rad = 70
|
17
|
+
@s = true
|
18
|
+
|
19
|
+
@copy = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
|
20
|
+
@copy2 = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
|
21
|
+
end
|
22
|
+
|
23
|
+
def draw
|
24
|
+
|
25
|
+
|
26
|
+
@x += 3
|
27
|
+
@y += 3
|
28
|
+
|
29
|
+
@x2 -= 3
|
30
|
+
@y2 += 3
|
31
|
+
|
32
|
+
|
33
|
+
@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad], :sync_mode => :no_sync
|
34
|
+
@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad], :sync_mode => :no_sync
|
35
|
+
@img.rect @x - @rad, @y - @rad, @x + @rad, @y + @rad, :fill => true, :mode => :overlay, :color => :red
|
36
|
+
|
37
|
+
@img.rect @x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad, :fill => true, :mode => :overlay, :color => :blue
|
38
|
+
|
39
|
+
# @img.force_sync [0,0, @img.width, @img.height]
|
40
|
+
|
41
|
+
@img.draw 10, 10,1
|
42
|
+
|
43
|
+
if button_down?(Gosu::KbEscape)
|
44
|
+
IL.Enable(IL::ORIGIN_SET)
|
45
|
+
IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
|
46
|
+
# screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
|
47
|
+
exit
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
|
52
|
+
def update
|
53
|
+
@img.splice @copy, @x - @rad, @y - @rad if !@s
|
54
|
+
@img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
|
55
|
+
@s = nil if @s
|
56
|
+
|
57
|
+
end
|
58
|
+
|
59
|
+
end
|
60
|
+
|
61
|
+
|
62
|
+
w = W.new
|
63
|
+
w.show
|
64
|
+
|
@@ -0,0 +1,65 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
#require 'devil/gosu'
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
@x = 100
|
12
|
+
@y = 100
|
13
|
+
|
14
|
+
@x2 = 400
|
15
|
+
@y2 = 100
|
16
|
+
@rad = 70
|
17
|
+
@s = true
|
18
|
+
|
19
|
+
@copy = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
|
20
|
+
@copy2 = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
|
21
|
+
end
|
22
|
+
|
23
|
+
def draw
|
24
|
+
|
25
|
+
|
26
|
+
@x += 3
|
27
|
+
@y += 3
|
28
|
+
|
29
|
+
@x2 -= 3
|
30
|
+
@y2 += 3
|
31
|
+
|
32
|
+
|
33
|
+
@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad], :sync_mode => :no_sync
|
34
|
+
@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad], :sync_mode => :no_sync
|
35
|
+
|
36
|
+
@img.circle @x, @y, @rad, :fill => true, :mode => :overlay, :color => :red
|
37
|
+
|
38
|
+
@img.rect @x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad, :fill => true, :mode => :overlay, :color => :blue
|
39
|
+
|
40
|
+
# @img.force_sync [0,0, @img.width, @img.height]
|
41
|
+
|
42
|
+
@img.draw 10, 10,1
|
43
|
+
|
44
|
+
if button_down?(Gosu::KbEscape)
|
45
|
+
IL.Enable(IL::ORIGIN_SET)
|
46
|
+
IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
|
47
|
+
# screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
|
48
|
+
exit
|
49
|
+
end
|
50
|
+
|
51
|
+
end
|
52
|
+
|
53
|
+
def update
|
54
|
+
@img.splice @copy, @x - @rad, @y - @rad if !@s
|
55
|
+
@img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
|
56
|
+
@s = nil if @s
|
57
|
+
|
58
|
+
end
|
59
|
+
|
60
|
+
end
|
61
|
+
|
62
|
+
|
63
|
+
w = W.new
|
64
|
+
w.show
|
65
|
+
|