texplay 0.2.800-i386-mingw32 → 0.2.900-i386-mingw32
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- data/CHANGELOG +138 -119
- data/README.markdown +43 -41
- data/Rakefile +68 -68
- data/examples/common.rb +8 -8
- data/examples/example_alpha_blend.rb +31 -31
- data/examples/example_bezier.rb +42 -42
- data/examples/example_color_control.rb +69 -69
- data/examples/example_color_transform.rb +64 -67
- data/examples/example_color_transform_circle.rb +65 -0
- data/examples/example_dup.rb +75 -75
- data/examples/example_each.rb +42 -42
- data/examples/example_effect.rb +35 -35
- data/examples/example_fill.rb +44 -44
- data/examples/example_fill_old.rb +49 -49
- data/examples/example_fluent.rb +31 -31
- data/examples/example_gen_eval.rb +34 -34
- data/examples/example_hash_arguments.rb +47 -47
- data/examples/example_light.rb +77 -0
- data/examples/example_lsystem.rb +61 -61
- data/examples/example_melt.rb +27 -27
- data/examples/example_meyet.rb +64 -0
- data/examples/example_polyline.rb +43 -43
- data/examples/example_scale.rb +29 -29
- data/examples/example_simple.rb +48 -38
- data/examples/example_sync.rb +60 -60
- data/examples/example_trace.rb +1 -1
- data/examples/example_turtle.rb +40 -40
- data/examples/example_weird.rb +3 -1
- data/examples/media/Thumbs.db +0 -0
- data/lib/1.8/texplay.so +0 -0
- data/lib/1.9/texplay.so +0 -0
- data/lib/texplay-contrib.rb +171 -171
- data/lib/texplay.rb +162 -137
- data/lib/texplay/version.rb +1 -1
- metadata +9 -5
data/examples/example_dup.rb
CHANGED
@@ -1,75 +1,75 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# testing Gosu::Image#dup
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# adding an ivar
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@img.instance_variable_set(:@horse, :love)
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# adding a method on the singleton
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class << @img
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def little
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:little
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end
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end
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# clone the image.
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# NB #clone also copies singleton
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@bunk = @img.clone
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# should output :love
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puts @bunk.instance_variable_get(:@horse)
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# should output :little
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puts @bunk.little
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# add a red line to the copy to identify it
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#@bunk.line 0, 0, 1024, 1024, :color => :red
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@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
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num_pixels = 0
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total = [0, 0, 0, 0]
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@bunk.circle x, y, 2,
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:color_control => proc { |v|
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if v
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total[0] += v[0]
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total[1] += v[1]
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total[2] += v[2]
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total[3] += v[3]
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num_pixels += 1
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end
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:none
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}
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c[0] = total[0] / num_pixels.to_f
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c[1] = total[1] / num_pixels.to_f
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c[2] = total[2] / num_pixels.to_f
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c[3] = total[3] / num_pixels.to_f
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}
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img.draw 100, 50,1
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@bunk.draw 500, 300,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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9
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# testing Gosu::Image#dup
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# adding an ivar
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@img.instance_variable_set(:@horse, :love)
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# adding a method on the singleton
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class << @img
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def little
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:little
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end
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end
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# clone the image.
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# NB #clone also copies singleton
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@bunk = @img.clone
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# should output :love
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puts @bunk.instance_variable_get(:@horse)
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# should output :little
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puts @bunk.little
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# add a red line to the copy to identify it
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#@bunk.line 0, 0, 1024, 1024, :color => :red
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@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
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num_pixels = 0
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total = [0, 0, 0, 0]
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@bunk.circle x, y, 2,
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:color_control => proc { |v|
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if v
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total[0] += v[0]
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total[1] += v[1]
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total[2] += v[2]
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total[3] += v[3]
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num_pixels += 1
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end
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:none
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}
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c[0] = total[0] / num_pixels.to_f
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c[1] = total[1] / num_pixels.to_f
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c[2] = total[2] / num_pixels.to_f
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c[3] = total[3] / num_pixels.to_f
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}
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end
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def draw
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63
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x = @img.width * rand
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64
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y = @img.height * rand
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@img.draw 100, 50,1
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@bunk.draw 500, 300,1
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end
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end
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w = W.new
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w.show
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data/examples/example_each.rb
CHANGED
@@ -1,42 +1,42 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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8
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def initialize
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9
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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# each can accept a block of two types of arity:
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# arity 1 - yields just the pixel color
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# arity 3 - yield the pixel color, and the x and y
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# max out the blue component of every pixel
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@img.each { |v| v[2] = 1 }
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# a gradient from 0 red to 1 red
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@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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end
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# another gradient, this time blocking out everything except red (and alpha)
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@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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c[1] = 0
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c[2] = 0
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end
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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-
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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6
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7
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class W < Gosu::Window
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8
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def initialize
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9
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super(1024, 768, false, 20)
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10
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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11
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+
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12
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# each can accept a block of two types of arity:
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13
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# arity 1 - yields just the pixel color
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14
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# arity 3 - yield the pixel color, and the x and y
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15
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# max out the blue component of every pixel
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@img.each { |v| v[2] = 1 }
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# a gradient from 0 red to 1 red
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@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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end
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# another gradient, this time blocking out everything except red (and alpha)
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25
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@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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c[1] = 0
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c[2] = 0
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end
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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data/examples/example_effect.rb
CHANGED
@@ -1,35 +1,35 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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7
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@length = 0
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end
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def draw
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# quite a cool effect, very slow of course, because it's using turtle and fill
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@img.paint {
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forward(@length, true, :color => :red)
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turn(170)
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@length += 5
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fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
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}
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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-
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require 'rubygems'
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require 'common'
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require 'texplay'
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4
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class W < Gosu::Window
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7
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def initialize
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8
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super(1024, 768, false, 20)
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9
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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10
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11
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# put a border on the image
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12
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@length = 0
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end
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def draw
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# quite a cool effect, very slow of course, because it's using turtle and fill
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@img.paint {
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forward(@length, true, :color => :red)
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turn(170)
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@length += 5
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fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
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}
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@img.draw 100, 50,1
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end
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30
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end
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31
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32
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33
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w = W.new
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w.show
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data/examples/example_fill.rb
CHANGED
@@ -1,44 +1,44 @@
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require 'rubygems'
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require 'common'
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3
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require 'texplay'
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4
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5
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6
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class W < Gosu::Window
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7
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def initialize
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8
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super(1024, 768, false, 20)
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9
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@img = TexPlay::create_blank_image(self, 1022, 800)
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
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12
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13
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points = []
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14
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15
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 90).step(185) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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-
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points << p
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}
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24
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-
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25
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@img.bezier points
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26
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# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
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@img.fill 300, 650, :texture => @gosu
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29
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-
|
30
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# let's demonstrate by drawing a circle using the gosu.png texture
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# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
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@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
33
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end
|
34
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|
35
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def draw
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36
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@img.draw 10, 10,1
|
37
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-
end
|
38
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-
|
39
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-
end
|
40
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-
|
41
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-
|
42
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w = W.new
|
43
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w.show
|
44
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-
|
1
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require 'rubygems'
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2
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require 'common'
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3
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require 'texplay'
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4
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+
|
5
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+
|
6
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class W < Gosu::Window
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7
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def initialize
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8
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super(1024, 768, false, 20)
|
9
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@img = TexPlay::create_blank_image(self, 1022, 800)
|
10
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
11
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+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
|
12
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+
|
13
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+
points = []
|
14
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+
|
15
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+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
|
16
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+
# NOTE: current maximum points for a bezier is 13
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17
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(0..@img.width + 90).step(185) { |x|
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18
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p = TexPlay::TPPoint.new
|
19
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p.x = x
|
20
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+
p.y = @img.height * rand
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21
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+
|
22
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points << p
|
23
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}
|
24
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+
|
25
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+
@img.bezier points
|
26
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+
|
27
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+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
28
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+
@img.fill 300, 650, :texture => @gosu
|
29
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+
|
30
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+
# let's demonstrate by drawing a circle using the gosu.png texture
|
31
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+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
32
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
33
|
+
end
|
34
|
+
|
35
|
+
def draw
|
36
|
+
@img.draw 10, 10,1
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
|
41
|
+
|
42
|
+
w = W.new
|
43
|
+
w.show
|
44
|
+
|
@@ -1,49 +1,49 @@
|
|
1
|
-
require 'rubygems'
|
2
|
-
require 'common'
|
3
|
-
require 'texplay'
|
4
|
-
|
5
|
-
class W < Gosu::Window
|
6
|
-
def initialize
|
7
|
-
super(1024, 768, false, 20)
|
8
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
-
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
-
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
-
|
12
|
-
# put a border on the image
|
13
|
-
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
-
|
15
|
-
points = []
|
16
|
-
|
17
|
-
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
18
|
-
# NOTE: current maximum points for a bezier is 13
|
19
|
-
(0..@img.width).step(50) { |x|
|
20
|
-
p = TexPlay::TPPoint.new
|
21
|
-
p.x = x
|
22
|
-
p.y = @img.height * rand
|
23
|
-
|
24
|
-
points << p
|
25
|
-
}
|
26
|
-
|
27
|
-
@img.bezier points, :color => :white
|
28
|
-
|
29
|
-
|
30
|
-
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
31
|
-
@img.fill 300, 480, :texture => @tp
|
32
|
-
|
33
|
-
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
-
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
-
@img.circle 400, 50, 40, :fill => true, :texture => @gosu
|
36
|
-
|
37
|
-
end
|
38
|
-
|
39
|
-
def draw
|
40
|
-
|
41
|
-
@img.draw 100, 50,1
|
42
|
-
end
|
43
|
-
|
44
|
-
end
|
45
|
-
|
46
|
-
|
47
|
-
w = W.new
|
48
|
-
w.show
|
49
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
class W < Gosu::Window
|
6
|
+
def initialize
|
7
|
+
super(1024, 768, false, 20)
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
# put a border on the image
|
13
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
+
|
15
|
+
points = []
|
16
|
+
|
17
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
18
|
+
# NOTE: current maximum points for a bezier is 13
|
19
|
+
(0..@img.width).step(50) { |x|
|
20
|
+
p = TexPlay::TPPoint.new
|
21
|
+
p.x = x
|
22
|
+
p.y = @img.height * rand
|
23
|
+
|
24
|
+
points << p
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.bezier points, :color => :white
|
28
|
+
|
29
|
+
|
30
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
31
|
+
@img.fill 300, 480, :texture => @tp
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @gosu
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 100, 50,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|