sproutcore 1.6.0.beta.2-x86-mingw32

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  1. data/.mailmap +32 -0
  2. data/.rspec +1 -0
  3. data/CHANGELOG +170 -0
  4. data/Gemfile +3 -0
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  6. data/README.txt +129 -0
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  45. data/lib/frameworks/sproutcore/README.md +139 -0
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@@ -0,0 +1,2180 @@
1
+ // ==========================================================================
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+ // Project: SproutCore - JavaScript Application Framework
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+ // Copyright: ©2006-2011 Strobe Inc. and contributors.
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+ // Portions ©2008-2011 Apple Inc. All rights reserved.
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+ // License: Licensed under MIT license (see license.js)
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+ // ==========================================================================
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+
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+ sc_require('system/ready');
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+ sc_require('system/platform');
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+
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+ /** Set to NO to leave the backspace key under the control of the browser.*/
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+ SC.CAPTURE_BACKSPACE_KEY = NO ;
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+
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+ /** @class
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+
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+ The RootResponder captures events coming from a web browser and routes them
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+ to the correct view in the view hierarchy. Usually you do not work with a
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+ RootResponder directly. Instead you will work with Pane objects, which
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+ register themselves with the RootResponder as needed to receive events.
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+
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+ ## RootResponder and Platforms
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+
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+ RootResponder contains core functionality common among the different web
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+ platforms. You will likely be working with a subclass of RootResponder that
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+ implements functionality unique to that platform.
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+
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+ The correct instance of RootResponder is detected at runtime and loaded
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+ transparently.
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+
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+ ## Event Types
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+
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+ RootResponders can route four types of events:
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+
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+ - Direct events, such as mouse and touch events. These are routed to the
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+ nearest view managing the target DOM elment. RootResponder also handles
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+ multitouch events so that they are delegated to the correct views.
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+ - Keyboard events. These are sent to the keyPane, which will then send the
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+ event to the current firstResponder and up the responder chain.
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+ - Resize events. When the viewport resizes, these events will be sent to all
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+ panes.
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+ - Keyboard shortcuts. Shortcuts are sent to the keyPane first, which
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+ will go down its view hierarchy. Then they go to the mainPane, which will
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+ go down its view hierarchy.
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+ - Actions. Actions are generic messages that your application can send in
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+ response to user action or other events. You can either specify an
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+ explicit target, or allow the action to traverse the hierarchy until a
47
+ view is found that handles it.
48
+ */
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+ SC.RootResponder = SC.Object.extend({
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+
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+ /**
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+ Contains a list of all panes currently visible on screen. Everytime a
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+ pane attaches or detaches, it will update itself in this array.
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+ */
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+ panes: null,
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+
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+ init: function() {
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+ sc_super();
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+ this.panes = SC.Set.create();
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+
61
+ if (SC.platform.supportsCSSTransitions) {
62
+ this[SC.platform.cssPrefix+'TransitionEnd'] = this.transitionEnd;
63
+ this['transitionend'] = this.transitionEnd;
64
+ }
65
+ },
66
+
67
+ // .......................................................
68
+ // MAIN PANE
69
+ //
70
+
71
+ /** @property
72
+ The main pane. This pane receives shortcuts and actions if the
73
+ focusedPane does not respond to them. There can be only one main pane.
74
+ You can swap main panes by calling makeMainPane() here.
75
+
76
+ Usually you will not need to edit the main pane directly. Instead, you
77
+ should use a MainPane subclass, which will automatically make itself main
78
+ when you append it to the document.
79
+ */
80
+ mainPane: null,
81
+
82
+ /**
83
+ Swaps the main pane. If the current main pane is also the key pane, then
84
+ the new main pane will also be made key view automatically. In addition
85
+ to simply updating the mainPane property, this method will also notify the
86
+ panes themselves that they will lose/gain their mainView status.
87
+
88
+ Note that this method does not actually change the Pane's place in the
89
+ document body. That will be handled by the Pane itself.
90
+
91
+ @param {SC.Pane} pane
92
+ @returns {SC.RootResponder} receiver
93
+ */
94
+ makeMainPane: function(pane) {
95
+ var currentMain = this.get('mainPane') ;
96
+ if (currentMain === pane) return this ; // nothing to do
97
+
98
+ this.beginPropertyChanges() ;
99
+
100
+ // change key focus if needed.
101
+ if (this.get('keyPane') === currentMain) this.makeKeyPane(pane) ;
102
+
103
+ // change setting
104
+ this.set('mainPane', pane) ;
105
+
106
+ // notify panes. This will allow them to remove themselves.
107
+ if (currentMain) currentMain.blurMainTo(pane) ;
108
+ if (pane) pane.focusMainFrom(currentMain) ;
109
+
110
+ this.endPropertyChanges() ;
111
+ return this ;
112
+ },
113
+
114
+ // ..........................................................
115
+ // MENU PANE
116
+ //
117
+
118
+ /**
119
+ The current menu pane. This pane receives keyboard events before all other
120
+ panes, but tends to be transient, as it is only set when a pane is open.
121
+
122
+ @type SC.MenuPane
123
+ */
124
+ menuPane: null,
125
+
126
+ /**
127
+ Sets a pane as the menu pane. All key events will be directed to this
128
+ pane, but the current key pane will not lose focus.
129
+
130
+ Usually you would not call this method directly, but allow instances of
131
+ SC.MenuPane to manage the menu pane for you. If your pane does need to
132
+ become menu pane, you should relinquish control by calling this method
133
+ with a null parameter. Otherwise, key events will always be delivered to
134
+ that pane.
135
+
136
+ @param {SC.MenuPane} pane
137
+ @returns {SC.RootResponder} receiver
138
+ */
139
+ makeMenuPane: function(pane) {
140
+ // Does the specified pane accept being the menu pane? If not, there's
141
+ // nothing to do.
142
+ if (pane && !pane.get('acceptsMenuPane')) {
143
+ return this;
144
+ } else {
145
+ var currentMenu = this.get('menuPane');
146
+ if (currentMenu === pane) return this; // nothing to do
147
+
148
+ this.set('menuPane', pane);
149
+ }
150
+
151
+ return this;
152
+ },
153
+
154
+ // .......................................................
155
+ // KEY PANE
156
+ //
157
+
158
+ /**
159
+ The current key pane. This pane receives keyboard events, shortcuts, and
160
+ actions first, unless a menu is open. This pane is usually the highest
161
+ ordered pane or the mainPane.
162
+
163
+ @type SC.Pane
164
+ */
165
+ keyPane: null,
166
+
167
+ /** @property
168
+ A stack of the previous key panes.
169
+
170
+ *IMPORTANT: Property is not observable*
171
+ */
172
+ previousKeyPanes: [],
173
+
174
+ /**
175
+ Makes the passed pane the new key pane. If you pass null or if the pane
176
+ does not accept key focus, then key focus will transfer to the previous
177
+ key pane (if it is still attached), and so on down the stack. This will
178
+ notify both the old pane and the new root View that key focus has changed.
179
+
180
+ @param {SC.Pane} pane
181
+ @returns {SC.RootResponder} receiver
182
+ */
183
+ makeKeyPane: function(pane) {
184
+ // Was a pane specified?
185
+ var newKeyPane, previousKeyPane, previousKeyPanes ;
186
+
187
+ if (pane) {
188
+ // Does the specified pane accept being the key pane? If not, there's
189
+ // nothing to do.
190
+ if (!pane.get('acceptsKeyPane')) {
191
+ return this ;
192
+ }
193
+ else {
194
+ // It does accept key pane status? Then push the current keyPane to
195
+ // the top of the stack and make the specified pane the new keyPane.
196
+ // First, though, do a sanity-check to make sure it's not already the
197
+ // key pane, in which case we have nothing to do.
198
+ previousKeyPane = this.get('keyPane') ;
199
+ if (previousKeyPane === pane) {
200
+ return this ;
201
+ }
202
+ else {
203
+ if (previousKeyPane) {
204
+ previousKeyPanes = this.get('previousKeyPanes') ;
205
+ previousKeyPanes.push(previousKeyPane) ;
206
+ }
207
+
208
+ newKeyPane = pane ;
209
+ }
210
+ }
211
+ }
212
+ else {
213
+ // No pane was specified? Then pop the previous key pane off the top of
214
+ // the stack and make it the new key pane, assuming that it's still
215
+ // attached and accepts key pane (its value for acceptsKeyPane might
216
+ // have changed in the meantime). Otherwise, we'll keep going up the
217
+ // stack.
218
+ previousKeyPane = this.get('keyPane') ;
219
+ previousKeyPanes = this.get('previousKeyPanes') ;
220
+
221
+ newKeyPane = null ;
222
+ while (previousKeyPanes.length > 0) {
223
+ var candidate = previousKeyPanes.pop();
224
+ if (candidate.get('isPaneAttached') && candidate.get('acceptsKeyPane')) {
225
+ newKeyPane = candidate ;
226
+ break ;
227
+ }
228
+ }
229
+ }
230
+
231
+
232
+ // If we found an appropriate candidate, make it the new key pane.
233
+ // Otherwise, make the main pane the key pane (if it accepts it).
234
+ if (!newKeyPane) {
235
+ var mainPane = this.get('mainPane') ;
236
+ if (mainPane && mainPane.get('acceptsKeyPane')) newKeyPane = mainPane ;
237
+ }
238
+
239
+ // now notify old and new key views of change after edit
240
+ if (previousKeyPane) previousKeyPane.willLoseKeyPaneTo(newKeyPane) ;
241
+ if (newKeyPane) newKeyPane.willBecomeKeyPaneFrom(previousKeyPane) ;
242
+
243
+ this.set('keyPane', newKeyPane) ;
244
+
245
+ if (newKeyPane) newKeyPane.didBecomeKeyPaneFrom(previousKeyPane) ;
246
+ if (previousKeyPane) previousKeyPane.didLoseKeyPaneTo(newKeyPane) ;
247
+
248
+ return this ;
249
+ },
250
+
251
+ // ..........................................................
252
+ // VIEWPORT STATE
253
+ //
254
+
255
+ /**
256
+ The last known window size.
257
+ @type Rect
258
+ @isReadOnly
259
+ */
260
+ currentWindowSize: null,
261
+
262
+ /**
263
+ Computes the window size from the DOM.
264
+
265
+ @returns Rect
266
+ */
267
+ computeWindowSize: function() {
268
+ var size, bod, docElement;
269
+ if(!this._bod || !this._docElement){
270
+ bod = document.body;
271
+ docElement = document.documentElement;
272
+ this._bod=bod;
273
+ this._docElement=docElement;
274
+ }else{
275
+ bod = this._bod;
276
+ docElement = this._docElement;
277
+ }
278
+ if (window.innerHeight) {
279
+ size = {
280
+ width: window.innerWidth,
281
+ height: window.innerHeight
282
+ } ;
283
+ } else if (docElement && docElement.clientHeight) {
284
+ size = {
285
+ width: docElement.clientWidth,
286
+ height: docElement.clientHeight
287
+ };
288
+ } else if (bod) {
289
+ size = {
290
+ width: bod.clientWidth,
291
+ height: bod.clientHeight
292
+ } ;
293
+ }
294
+ return size;
295
+ },
296
+
297
+ /**
298
+ On window resize, notifies panes of the change.
299
+
300
+ @returns {Boolean}
301
+ */
302
+ resize: function() {
303
+ this._resize();
304
+ //this.invokeLater(this._resize, 10);
305
+ return YES; //always allow normal processing to continue.
306
+ },
307
+
308
+ _resize: function() {
309
+ // calculate new window size...
310
+ var newSize = this.computeWindowSize(), oldSize = this.get('currentWindowSize');
311
+ this.set('currentWindowSize', newSize); // update size
312
+
313
+ if (!SC.rectsEqual(newSize, oldSize)) {
314
+ //Notify orientation change. This is faster than waiting for the orientation
315
+ //change event.
316
+ SC.device.windowSizeDidChange(newSize);
317
+
318
+ // notify panes
319
+ if (this.panes) {
320
+ SC.run(function() {
321
+ this.panes.invoke('windowSizeDidChange', oldSize, newSize) ;
322
+ }, this);
323
+ }
324
+ }
325
+ },
326
+
327
+ /**
328
+ Indicates whether or not the window currently has focus. If you need
329
+ to do something based on whether or not the window is in focus, you can
330
+ setup a binding or observer to this property. Note that the SproutCore
331
+ automatically adds an sc-focus or sc-blur CSS class to the body tag as
332
+ appropriate. If you only care about changing the appearance of your
333
+ controls, you should use those classes in your CSS rules instead.
334
+ */
335
+ hasFocus: NO,
336
+
337
+ /**
338
+ Handle window focus. Change hasFocus and add sc-focus CSS class
339
+ (removing sc-blur). Also notify panes.
340
+ */
341
+ focus: function() {
342
+ if (!this.get('hasFocus')) {
343
+ SC.$('body').addClass('sc-focus').removeClass('sc-blur');
344
+
345
+ SC.run(function() {
346
+ this.set('hasFocus', YES);
347
+ }, this);
348
+ }
349
+ return YES ; // allow default
350
+ },
351
+
352
+ /**
353
+ Handle window focus event for IE. Listening to the focus event is not
354
+ reliable as per every focus event you receive you inmediately get a blur
355
+ event (Only on IE of course ;)
356
+ */
357
+ focusin: function() {
358
+ this.focus();
359
+ },
360
+
361
+ /**
362
+ Handle window blur event for IE. Listening to the focus event is not
363
+ reliable as per every focus event you receive you inmediately get a blur
364
+ event (Only on IE of course ;)
365
+ */
366
+ focusout: function() {
367
+ this.blur();
368
+ },
369
+
370
+
371
+ /**
372
+ Handle window focus. Change hasFocus and add sc-focus CSS class (removing
373
+ sc-blur). Also notify panes.
374
+ */
375
+ blur: function() {
376
+ if (this.get('hasFocus')) {
377
+ SC.$('body').addClass('sc-blur').removeClass('sc-focus');
378
+
379
+ SC.run(function() {
380
+ this.set('hasFocus', NO);
381
+ }, this);
382
+ }
383
+ return YES ; // allow default
384
+ },
385
+
386
+ dragDidStart: function(drag) {
387
+ this._mouseDownView = drag ;
388
+ this._drag = drag ;
389
+ },
390
+
391
+ // .......................................................
392
+ // ACTIONS
393
+ //
394
+
395
+ /**
396
+ Set this to a delegate object that can respond to actions as they are sent
397
+ down the responder chain.
398
+
399
+ @type SC.Object
400
+ */
401
+ defaultResponder: null,
402
+
403
+ /**
404
+ Route an action message to the appropriate responder. This method will
405
+ walk the responder chain, attempting to find a responder that implements
406
+ the action name you pass to this method. Set 'target' to null to search
407
+ the responder chain.
408
+
409
+ **IMPORTANT**: This method's API and implementation will likely change
410
+ significantly after SproutCore 1.0 to match the version found in
411
+ SC.ResponderContext.
412
+
413
+ You generally should not call or override this method in your own
414
+ applications.
415
+
416
+ @param {String} action The action to perform - this is a method name.
417
+ @param {SC.Responder} target object to set method to (can be null)
418
+ @param {Object} sender The sender of the action
419
+ @param {SC.Pane} pane optional pane to start search with
420
+ @param {Object} context optional. only passed to ResponderContexts
421
+ @returns {Boolean} YES if action was performed, NO otherwise
422
+ @test in targetForAction
423
+ */
424
+ sendAction: function( action, target, sender, pane, context, firstResponder) {
425
+ target = this.targetForAction(action, target, sender, pane, firstResponder) ;
426
+
427
+ // HACK: If the target is a ResponderContext, forward the action.
428
+ if (target && target.isResponderContext) {
429
+ return !!target.sendAction(action, sender, context, firstResponder);
430
+ } else return target && target.tryToPerform(action, sender);
431
+ },
432
+
433
+ _responderFor: function(target, methodName, firstResponder) {
434
+ var defaultResponder = target ? target.get('defaultResponder') : null;
435
+
436
+ if (target) {
437
+ target = firstResponder || target.get('firstResponder') || target;
438
+ do {
439
+ if (target.respondsTo(methodName)) return target ;
440
+ } while ((target = target.get('nextResponder'))) ;
441
+ }
442
+
443
+ // HACK: Eventually we need to normalize the sendAction() method between
444
+ // this and the ResponderContext, but for the moment just look for a
445
+ // ResponderContext as the defaultResponder and return it if present.
446
+ if (typeof defaultResponder === SC.T_STRING) {
447
+ defaultResponder = SC.objectForPropertyPath(defaultResponder);
448
+ }
449
+
450
+ if (!defaultResponder) return null;
451
+ else if (defaultResponder.isResponderContext) return defaultResponder;
452
+ else if (defaultResponder.respondsTo(methodName)) return defaultResponder;
453
+ else return null;
454
+ },
455
+
456
+ /**
457
+ Attempts to determine the initial target for a given action/target/sender
458
+ tuple. This is the method used by sendAction() to try to determine the
459
+ correct target starting point for an action before trickling up the
460
+ responder chain.
461
+
462
+ You send actions for user interface events and for menu actions.
463
+
464
+ This method returns an object if a starting target was found or null if no
465
+ object could be found that responds to the target action.
466
+
467
+ Passing an explicit target or pane constrains the target lookup to just
468
+ them; the defaultResponder and other panes are *not* searched.
469
+
470
+ @param {Object|String} target or null if no target is specified
471
+ @param {String} method name for target
472
+ @param {Object} sender optional sender
473
+ @param {SC.Pane} optional pane
474
+ @param {firstResponder} a first responder to use
475
+ @returns {Object} target object or null if none found
476
+ */
477
+ targetForAction: function(methodName, target, sender, pane, firstResponder) {
478
+
479
+ // 1. no action, no target...
480
+ if (!methodName || (SC.typeOf(methodName) !== SC.T_STRING)) {
481
+ return null ;
482
+ }
483
+
484
+ // 2. an explicit target was passed...
485
+ if (target) {
486
+ if (SC.typeOf(target) === SC.T_STRING) {
487
+ target = SC.objectForPropertyPath(target) ||
488
+ SC.objectForPropertyPath(target, sender);
489
+ }
490
+
491
+ if (target && !target.isResponderContext) {
492
+ if (target.respondsTo && !target.respondsTo(methodName)) {
493
+ target = null ;
494
+ } else if (SC.typeOf(target[methodName]) !== SC.T_FUNCTION) {
495
+ target = null ;
496
+ }
497
+ }
498
+
499
+ return target ;
500
+ }
501
+
502
+ // 3. an explicit pane was passed...
503
+ if (pane) {
504
+ target = this._responderFor(pane, methodName, firstResponder);
505
+ if (target) return target;
506
+ }
507
+
508
+ // 4. no target or pane passed... try to find target in the active panes
509
+ // and the defaultResponder
510
+ var keyPane = this.get('keyPane'), mainPane = this.get('mainPane') ;
511
+
512
+ // ...check key and main panes first
513
+ if (keyPane && (keyPane !== pane)) {
514
+ target = this._responderFor(keyPane, methodName) ;
515
+ }
516
+ if (!target && mainPane && (mainPane !== keyPane)) {
517
+ target = this._responderFor(mainPane, methodName) ;
518
+ }
519
+
520
+ // ...still no target? check the defaultResponder...
521
+ if (!target && (target = this.get('defaultResponder'))) {
522
+ if (SC.typeOf(target) === SC.T_STRING) {
523
+ target = SC.objectForPropertyPath(target) ;
524
+ if (target) this.set('defaultResponder', target) ; // cache if found
525
+ }
526
+ if (target && !target.isResponderContext) {
527
+ if (target.respondsTo && !target.respondsTo(methodName)) {
528
+ target = null ;
529
+ } else if (SC.typeOf(target[methodName]) !== SC.T_FUNCTION) {
530
+ target = null ;
531
+ }
532
+ }
533
+ }
534
+
535
+ return target ;
536
+ },
537
+
538
+ /**
539
+ Finds the view that appears to be targeted by the passed event. This only
540
+ works on events with a valid target property.
541
+
542
+ @param {SC.Event} evt
543
+ @returns {SC.View} view instance or null
544
+ */
545
+ targetViewForEvent: function(evt) {
546
+ return evt.target ? SC.$(evt.target).view()[0] : null ;
547
+ },
548
+
549
+ /**
550
+ Attempts to send an event down the responder chain. This method will
551
+ invoke the sendEvent() method on either the keyPane or on the pane owning
552
+ the target view you pass in. It will also automatically begin and end
553
+ a new run loop.
554
+
555
+ If you want to trap additional events, you should use this method to
556
+ send the event down the responder chain.
557
+
558
+ @param {String} action
559
+ @param {SC.Event} evt
560
+ @param {Object} target
561
+ @returns {Object} object that handled the event or null if not handled
562
+ */
563
+ sendEvent: function(action, evt, target) {
564
+ var pane, ret ;
565
+
566
+ SC.run(function() {
567
+ // get the target pane
568
+ if (target) pane = target.get('pane') ;
569
+ else pane = this.get('menuPane') || this.get('keyPane') || this.get('mainPane') ;
570
+
571
+ // if we found a valid pane, send the event to it
572
+ ret = (pane) ? pane.sendEvent(action, evt, target) : null ;
573
+ }, this);
574
+
575
+ return ret ;
576
+ },
577
+
578
+ // .......................................................
579
+ // EVENT LISTENER SETUP
580
+ //
581
+
582
+ /**
583
+ Default method to add an event listener for the named event. If you simply
584
+ need to add listeners for a type of event, you can use this method as
585
+ shorthand. Pass an array of event types to listen for and the element to
586
+ listen in. A listener will only be added if a handler is actually installed
587
+ on the RootResponder (or receiver) of the same name.
588
+
589
+ @param {Array} keyNames
590
+ @param {Element} target
591
+ @param {Object} receiver - optional if you don't want 'this'
592
+ @param {Boolean} useCapture
593
+ @returns {SC.RootResponder} receiver
594
+ */
595
+ listenFor: function(keyNames, target, receiver, useCapture) {
596
+ receiver = receiver ? receiver : this;
597
+ keyNames.forEach( function(keyName) {
598
+ var method = receiver[keyName] ;
599
+ if (method) SC.Event.add(target, keyName, receiver, method, null, useCapture) ;
600
+ },this) ;
601
+ target = null ;
602
+ return receiver ;
603
+ },
604
+
605
+ /**
606
+ Called when the document is ready to begin handling events. Setup event
607
+ listeners in this method that you are interested in observing for your
608
+ particular platform. Be sure to call sc_super().
609
+
610
+ @returns {void}
611
+ */
612
+ setup: function() {
613
+ // handle touch events
614
+ this.listenFor(['touchstart', 'touchmove', 'touchend', 'touchcancel'], document);
615
+
616
+ // handle basic events
617
+ this.listenFor(['keydown', 'keyup', 'beforedeactivate', 'mousedown', 'mouseup', 'click', 'dblclick', 'mousemove', 'selectstart', 'contextmenu'], document)
618
+ .listenFor(['resize'], window);
619
+
620
+ if(SC.browser.msie) this.listenFor('focusin focusout'.w(), document);
621
+ else this.listenFor(['focus', 'blur'], window);
622
+
623
+ // handle animation events
624
+ this.listenFor(['webkitAnimationStart', 'webkitAnimationIteration', 'webkitAnimationEnd'], document);
625
+
626
+ // CSS Transitions
627
+ if (SC.platform.supportsCSSTransitions) {
628
+ this.listenFor(['transitionend', SC.platform.cssPrefix+'TransitionEnd'], document);
629
+ }
630
+
631
+ // handle special case for keypress- you can't use normal listener to block the backspace key on Mozilla
632
+ if (this.keypress) {
633
+ if (SC.CAPTURE_BACKSPACE_KEY && SC.browser.mozilla) {
634
+ var responder = this ;
635
+ document.onkeypress = function(e) {
636
+ e = SC.Event.normalizeEvent(e);
637
+ return responder.keypress.call(responder, e);
638
+ };
639
+
640
+ // SC.Event.add(window, 'unload', this, function() { document.onkeypress = null; }); // be sure to cleanup memory leaks
641
+
642
+ // Otherwise, just add a normal event handler.
643
+ } else SC.Event.add(document, 'keypress', this, this.keypress);
644
+ }
645
+
646
+ // handle these two events specially in IE
647
+ ['drag', 'selectstart'].forEach(function(keyName) {
648
+ var method = this[keyName] ;
649
+ if (method) {
650
+ if (SC.browser.msie) {
651
+ var responder = this ;
652
+ document.body['on' + keyName] = function(e) {
653
+ // return method.call(responder, SC.Event.normalizeEvent(e));
654
+ return method.call(responder, SC.Event.normalizeEvent(event || window.event)); // this is IE :(
655
+ };
656
+
657
+ // be sure to cleanup memory leaks
658
+ SC.Event.add(window, 'unload', this, function() {
659
+ document.body['on' + keyName] = null;
660
+ });
661
+
662
+ } else {
663
+ SC.Event.add(document, keyName, this, method);
664
+ }
665
+ }
666
+ }, this);
667
+
668
+ var mousewheel = 'mousewheel';
669
+
670
+ // Firefox emits different mousewheel events than other browsers
671
+ if (SC.browser.mozilla) {
672
+ // For Firefox <3.5, subscribe to DOMMouseScroll events
673
+ if (SC.browser.compareVersion(1,9,1) < 0) {
674
+ mousewheel = 'DOMMouseScroll';
675
+
676
+ // For Firefox 3.5 and greater, we can listen for MozMousePixelScroll,
677
+ // which supports pixel-precision scrolling devices, like MacBook
678
+ // trackpads.
679
+ } else {
680
+ mousewheel = 'MozMousePixelScroll';
681
+ }
682
+ }
683
+ SC.Event.add(document, mousewheel, this, this.mousewheel);
684
+
685
+ // If the browser is identifying itself as a touch-enabled browser, but
686
+ // touch events are not present, assume this is a desktop browser doing
687
+ // user agent spoofing and simulate touch events automatically.
688
+ if (SC.browser && SC.platform && SC.browser.mobileSafari && !SC.platform.touch) {
689
+ SC.platform.simulateTouchEvents();
690
+ }
691
+
692
+ // do some initial set
693
+ this.set('currentWindowSize', this.computeWindowSize()) ;
694
+ this.focus(); // assume the window is focused when you load.
695
+
696
+ if (SC.browser.mobileSafari) {
697
+ // Monkey patch RunLoop if we're in MobileSafari
698
+ var f = SC.RunLoop.prototype.endRunLoop, patch;
699
+
700
+ patch = function() {
701
+ // Call original endRunLoop implementation.
702
+ if (f) f.apply(this, arguments);
703
+
704
+ // This is a workaround for a bug in MobileSafari.
705
+ // Specifically, if the target of a touchstart event is removed from the DOM,
706
+ // you will not receive future touchmove or touchend events. What we do is, at the
707
+ // end of every runloop, check to see if the target of any touches has been removed
708
+ // from the DOM. If so, we re-append it to the DOM and hide it. We then mark the target
709
+ // as having been moved, and it is de-allocated in the corresponding touchend event.
710
+ var touches = SC.RootResponder.responder._touches, touch, elem, target, textNode, view, found = NO;
711
+ if (touches) {
712
+ // Iterate through the touches we're currently tracking
713
+ for (touch in touches) {
714
+ if (touches[touch]._rescuedElement) continue; // only do once
715
+
716
+ target = elem = touches[touch].target;
717
+
718
+ // Travel up the hierarchy looking for the document body
719
+ while (elem && (elem = elem.parentNode) && !found) {
720
+ found = (elem === document.body);
721
+ }
722
+
723
+ // If we aren't part of the body, move the element back
724
+ // but make sure we hide it from display.
725
+ if (!found && target) {
726
+
727
+ // Actually clone this node and replace it in the original
728
+ // layer if needed
729
+ if (target.parentNode && target.cloneNode) {
730
+ var clone = target.cloneNode(true);
731
+ target.parentNode.replaceChild(clone, target);
732
+ target.swapNode = clone; // save for restore later
733
+ }
734
+
735
+ // Create a holding pen if needed for these views...
736
+ var pen = SC.touchHoldingPen;
737
+ if (!pen) {
738
+ pen = SC.touchHoldingPen = document.createElement('div');
739
+ pen.style.display = 'none';
740
+ document.body.appendChild(pen);
741
+ }
742
+
743
+ // move element back into document...
744
+ pen.appendChild(target);
745
+
746
+ // // In MobileSafari, our target can sometimes
747
+ // // be a text node, so make sure we handle that case.
748
+ // textNode = (target.nodeType === 3);
749
+ //
750
+ // if (textNode && target.parentElement) {
751
+ // // Hide the text node's parent element if it has one
752
+ // target = target.parentElement;
753
+ // target.style.display = 'none';
754
+ // } else if (textNode) {
755
+ // // We have a text node with no containing element,
756
+ // // so just erase its text content.
757
+ // target.nodeValue = '';
758
+ // } else {
759
+ // // Standard Element, just toggle its display off.
760
+ // target.style.display = 'none';
761
+ // }
762
+ //
763
+ // // Now move the captured and hidden element back to the DOM.
764
+ // document.body.appendChild(target);
765
+
766
+ // ...and save the element to be garbage collected on
767
+ // touchEnd.
768
+ touches[touch]._rescuedElement = target;
769
+ }
770
+ }
771
+ }
772
+ };
773
+ SC.RunLoop.prototype.endRunLoop = patch;
774
+ }
775
+ },
776
+
777
+ // ................................................................................
778
+ // TOUCH SUPPORT
779
+ //
780
+ /*
781
+ This touch support is written to meet the following specifications. They are actually
782
+ simple, but I decided to write out in great detail all of the rules so there would
783
+ be no confusion.
784
+
785
+ There are three events: touchStart, touchEnd, touchDragged. touchStart and End are called
786
+ individually for each touch. touchDragged events are sent to whatever view owns the touch
787
+ event
788
+ */
789
+
790
+ /**
791
+ @private
792
+ A map from views to internal touch entries.
793
+
794
+ Note: the touch entries themselves also reference the views.
795
+ */
796
+ _touchedViews: {},
797
+
798
+ /**
799
+ @private
800
+ A map from internal touch ids to the touch entries themselves.
801
+
802
+ The touch entry ids currently come from the touch event's identifier.
803
+ */
804
+ _touches: {},
805
+
806
+ /**
807
+ Returns the touches that are registered to the specified view or responder; undefined if none.
808
+
809
+ When views receive a touch event, they have the option to subscribe to it.
810
+ They are then mapped to touch events and vice-versa. This returns touches mapped to the view.
811
+ */
812
+ touchesForView: function(view) {
813
+ if (this._touchedViews[SC.guidFor(view)]) {
814
+ return this._touchedViews[SC.guidFor(view)].touches;
815
+ }
816
+ },
817
+
818
+ /**
819
+ Computes a hash with x, y, and d (distance) properties, containing the average position
820
+ of all touches, and the average distance of all touches from that average.
821
+
822
+ This is useful for implementing scaling.
823
+ */
824
+ averagedTouchesForView: function(view, added) {
825
+ var t = this.touchesForView(view),
826
+
827
+ // cache per view to avoid gc
828
+ averaged = view._scrr_averagedTouches || (view._scrr_averagedTouches = {});
829
+
830
+ if ((!t || t.length === 0) && !added) {
831
+ averaged.x = 0;
832
+ averaged.y = 0;
833
+ averaged.d = 0;
834
+ averaged.touchCount = 0;
835
+
836
+ } else {
837
+ // make array of touches using cached array
838
+ var touches = this._averagedTouches_touches || (this._averagedTouches_touches = []);
839
+ touches.length = 0;
840
+
841
+ // copy touches into array
842
+ if (t) {
843
+ var i, len = t.length;
844
+ for(i = 0; i < len; i++) {
845
+ touches.push(t[i]);
846
+ }
847
+ }
848
+
849
+ // add added if needed
850
+ if (added) touches.push(added);
851
+
852
+ // prepare variables for looping
853
+ var idx, touch,
854
+ ax = 0, ay = 0, dx, dy, ad = 0;
855
+ len = touches.length;
856
+
857
+ // first, add
858
+ for (idx = 0; idx < len; idx++) {
859
+ touch = touches[idx];
860
+ ax += touch.pageX; ay += touch.pageY;
861
+ }
862
+
863
+ // now, average
864
+ ax /= len;
865
+ ay /= len;
866
+
867
+ // distance
868
+ for (idx = 0; idx < len; idx++) {
869
+ touch = touches[idx];
870
+
871
+ // get distance from average
872
+ dx = Math.abs(touch.pageX - ax);
873
+ dy = Math.abs(touch.pageY - ay);
874
+
875
+ // Pythagoras was clever...
876
+ ad += Math.pow(dx * dx + dy * dy, 0.5);
877
+ }
878
+
879
+ // average
880
+ ad /= len;
881
+
882
+ averaged.x = ax;
883
+ averaged.y = ay;
884
+ averaged.d = ad;
885
+ averaged.touchCount = len;
886
+ }
887
+
888
+ return averaged;
889
+ },
890
+
891
+ assignTouch: function(touch, view) {
892
+ // sanity-check
893
+ if (touch.hasEnded) throw "Attemt to assign a touch that is already finished.";
894
+
895
+ // unassign from old view if necessary
896
+ if (touch.view === view) return;
897
+ if (touch.view) {
898
+ this.unassignTouch(touch);
899
+ }
900
+
901
+ // create view entry if needed
902
+ if (!this._touchedViews[SC.guidFor(view)]) {
903
+ this._touchedViews[SC.guidFor(view)] = {
904
+ view: view,
905
+ touches: SC.CoreSet.create([]),
906
+ touchCount: 0
907
+ };
908
+ view.set("hasTouch", YES);
909
+ }
910
+
911
+ // add touch
912
+ touch.view = view;
913
+ this._touchedViews[SC.guidFor(view)].touches.add(touch);
914
+ this._touchedViews[SC.guidFor(view)].touchCount++;
915
+ },
916
+
917
+ unassignTouch: function(touch) {
918
+ // find view entry
919
+ var view, viewEntry;
920
+
921
+ // get view
922
+ if (!touch.view) return; // touch.view should===touch.touchResponder eventually :)
923
+ view = touch.view;
924
+
925
+ // get view entry
926
+ viewEntry = this._touchedViews[SC.guidFor(view)];
927
+ viewEntry.touches.remove(touch);
928
+ viewEntry.touchCount--;
929
+
930
+ // remove view entry if needed
931
+ if (viewEntry.touchCount < 1) {
932
+ view.set("hasTouch", NO);
933
+ viewEntry.view = null;
934
+ delete this._touchedViews[SC.guidFor(view)];
935
+ }
936
+
937
+ // clear view
938
+ touch.view = undefined;
939
+ },
940
+
941
+ _flushQueuedTouchResponder: function(){
942
+ if (this._queuedTouchResponder) {
943
+ var queued = this._queuedTouchResponder;
944
+ this._queuedTouchResponder = null;
945
+ this.makeTouchResponder.apply(this, queued);
946
+ }
947
+ },
948
+
949
+ /**
950
+ The touch responder for any given touch is the view which will receive touch events
951
+ for that touch. Quite simple.
952
+
953
+ makeTouchResponder takes a potential responder as an argument, and, by calling touchStart on each
954
+ nextResponder, finds the actual responder. As a side-effect of how it does this, touchStart is called
955
+ on the new responder before touchCancelled is called on the old one (touchStart has to accept the touch
956
+ before it can be considered cancelled).
957
+
958
+ You usually don't have to think about this at all. However, if you don't want your view to,
959
+ for instance, prevent scrolling in a ScrollView, you need to make sure to transfer control
960
+ back to the previous responder:
961
+
962
+ if (Math.abs(touch.pageY - touch.startY) > this.MAX_SWIPE)
963
+ touch.restoreLastTouchResponder();
964
+
965
+ You don't call makeTouchResponder on RootResponder directly. Instead, it gets called for you
966
+ when you return YES to captureTouch or touchStart.
967
+
968
+ You do, however, use a form of makeTouchResponder to return to a previous touch responder. Consider
969
+ a button view inside a ScrollView: if the touch moves too much, the button should give control back
970
+ to the scroll view.
971
+
972
+ if (Math.abs(touch.pageX - touch.startX) > 4) {
973
+ if (touch.nextTouchResponder)
974
+ touch.makeTouchResponder(touch.nextTouchResponder);
975
+ }
976
+
977
+ This will give control back to the containing view. Maybe you only want to do it if it is a ScrollView?
978
+
979
+ if (
980
+ Math.abs(touch.pageX - touch.startX) > 4 &&
981
+ touch.nextTouchResponder &&
982
+ touch.nextTouchResponder.isScrollable
983
+ )
984
+ touch.makeTouchResponder(touch.nextTouchResponder);
985
+
986
+ Possible gotcha: while you can do touch.nextTouchResponder, the responders are not chained in a linked list like
987
+ normal responders, because each touch has its own responder stack. To navigate through the stack (or, though
988
+ it is not recommended, change it), use touch.touchResponders (the raw stack array).
989
+
990
+ makeTouchResponder is called with an event object. However, it usually triggers custom touchStart/touchCancelled
991
+ events on the views. The event object is passed so that functions such as stopPropagation may be called.
992
+ */
993
+ makeTouchResponder: function(touch, responder, shouldStack, upViewChain) {
994
+
995
+ // In certain cases (SC.Gesture being one), we have to call makeTouchResponder
996
+ // from inside makeTouchResponder so we queue it up here.
997
+ if (this._isMakingTouchResponder) {
998
+ this._queuedTouchResponder = [touch, responder, shouldStack, upViewChain];
999
+ return;
1000
+ }
1001
+ this._isMakingTouchResponder = YES;
1002
+
1003
+
1004
+ var stack = touch.touchResponders, touchesForView;
1005
+
1006
+ // find the actual responder (if any, I suppose)
1007
+ // note that the pane's sendEvent function is slightly clever:
1008
+ // if the target is already touch responder, it will just return it without calling touchStart
1009
+ // we must do the same.
1010
+ if (touch.touchResponder === responder) {
1011
+ this._isMakingTouchResponder = NO;
1012
+ this._flushQueuedTouchResponder();
1013
+ return;
1014
+ }
1015
+
1016
+ // send touchStart
1017
+ // get the target pane
1018
+ var pane;
1019
+ if (responder) pane = responder.get('pane') ;
1020
+ else pane = this.get('keyPane') || this.get('mainPane') ;
1021
+
1022
+ // if the responder is not already in the stack...
1023
+
1024
+ if (stack.indexOf(responder) < 0) {
1025
+ // if we need to go up the view chain, do so
1026
+ if (upViewChain) {
1027
+ // if we found a valid pane, send the event to it
1028
+ try {
1029
+ responder = (pane) ? pane.sendEvent("touchStart", touch, responder) : null ;
1030
+ } catch (e) {
1031
+ SC.Logger.error("Error in touchStart: " + e);
1032
+ responder = null;
1033
+ }
1034
+ } else {
1035
+
1036
+ if (responder && ((responder.get ? responder.get("acceptsMultitouch") : responder.acceptsMultitouch) || !responder.hasTouch)) {
1037
+ if (!responder.touchStart(touch)) responder = null;
1038
+ } else {
1039
+ // do nothing; the responder is the responder, and may stay the responder, and all will be fine
1040
+ }
1041
+ }
1042
+ }
1043
+
1044
+ // if the item is in the stack, we will go to it (whether shouldStack is true or not)
1045
+ // as it is already stacked
1046
+ if (!shouldStack || (stack.indexOf(responder) > -1 && stack[stack.length - 1] !== responder)) {
1047
+ // first, we should unassign the touch. Note that we only do this IF WE ARE removing
1048
+ // the current touch responder. Otherwise we cause all sorts of headaches; why? Because,
1049
+ // if we are not (suppose, for instance, that it is stacked), then the touch does not
1050
+ // get passed back to the touch responder-- even while it continues to get events because
1051
+ // the touchResponder is still set!
1052
+ this.unassignTouch(touch);
1053
+
1054
+ // pop all other items
1055
+ var idx = stack.length - 1, last = stack[idx];
1056
+ while (last && last !== responder) {
1057
+ // unassign the touch
1058
+ touchesForView = this.touchesForView(last); // won't even exist if there are no touches
1059
+
1060
+ // send touchCancelled (or, don't, if the view doesn't accept multitouch and it is not the last touch)
1061
+ if ((last.get ? last.get("acceptsMultitouch") : last.acceptsMultitouch) || !touchesForView) {
1062
+ if (last.touchCancelled) last.touchCancelled(touch);
1063
+ }
1064
+
1065
+ // go to next (if < 0, it will be undefined, so lovely)
1066
+ idx--;
1067
+ last = stack[idx];
1068
+
1069
+ // update responders (for consistency)
1070
+ stack.pop();
1071
+
1072
+ touch.touchResponder = stack[idx];
1073
+ touch.nextTouchResponder = stack[idx - 1];
1074
+ }
1075
+
1076
+ }
1077
+
1078
+ // now that we've popped off, we can push on
1079
+ if (responder) {
1080
+ this.assignTouch(touch, responder);
1081
+
1082
+ // keep in mind, it could be one we popped off _to_ above...
1083
+ if (responder !== touch.touchResponder) {
1084
+ stack.push(responder);
1085
+
1086
+ // update responder helpers
1087
+ touch.touchResponder = responder;
1088
+ touch.nextTouchResponder = stack[stack.length - 2];
1089
+ }
1090
+ }
1091
+
1092
+
1093
+ this._isMakingTouchResponder = NO;
1094
+ this._flushQueuedTouchResponder();
1095
+
1096
+ },
1097
+
1098
+ /**
1099
+ captureTouch is used to find the view to handle a touch. It starts at the starting point and works down
1100
+ to the touch's target, looking for a view which captures the touch. If no view is found, it uses the target
1101
+ view.
1102
+
1103
+ Then, it triggers a touchStart event starting at whatever the found view was; this propagates up the view chain
1104
+ until a view responds YES. This view becomes the touch's owner.
1105
+
1106
+ You usually do not call captureTouch, and if you do call it, you'd call it on the touch itself:
1107
+ touch.captureTouch(startingPoint, shouldStack)
1108
+
1109
+ If shouldStack is YES, the previous responder will be kept so that it may be returned to later.
1110
+ */
1111
+ captureTouch: function(touch, startingPoint, shouldStack) {
1112
+ if (!startingPoint) startingPoint = this;
1113
+
1114
+ var target = touch.targetView, view = target,
1115
+ chain = [], idx, len;
1116
+
1117
+ if (SC.LOG_TOUCH_EVENTS) {
1118
+ SC.Logger.info(' -- Received one touch on %@'.fmt(target.toString()));
1119
+ }
1120
+ // work up the chain until we get the root
1121
+ while (view && (view !== startingPoint)) {
1122
+ chain.unshift(view);
1123
+ view = view.get('nextResponder');
1124
+ }
1125
+
1126
+ // work down the chain
1127
+ for (len = chain.length, idx = 0; idx < len; idx++) {
1128
+ view = chain[idx];
1129
+ if (SC.LOG_TOUCH_EVENTS) SC.Logger.info(' -- Checking %@ for captureTouch response…'.fmt(view.toString()));
1130
+
1131
+ // see if it captured the touch
1132
+ if (view.tryToPerform('captureTouch', touch)) {
1133
+ if (SC.LOG_TOUCH_EVENTS) SC.Logger.info(' -- Making %@ touch responder because it returns YES to captureTouch'.fmt(view.toString()));
1134
+
1135
+ // if so, make it the touch's responder
1136
+ this.makeTouchResponder(touch, view, shouldStack, YES); // triggers touchStart/Cancel/etc. event.
1137
+ return; // and that's all we need
1138
+ }
1139
+ }
1140
+
1141
+ if (SC.LOG_TOUCH_EVENTS) SC.Logger.info(" -- Didn't find a view that returned YES to captureTouch, so we're calling touchStart");
1142
+ // if we did not capture the touch (obviously we didn't)
1143
+ // we need to figure out what view _will_
1144
+ // Thankfully, makeTouchResponder does exactly that: starts at the view it is supplied and keeps calling startTouch
1145
+ this.makeTouchResponder(touch, target, shouldStack, YES);
1146
+ },
1147
+
1148
+ /** @private
1149
+ Artificially calls endTouch for any touch which is no longer present. This is necessary because
1150
+ _sometimes_, WebKit ends up not sending endtouch.
1151
+ */
1152
+ endMissingTouches: function(presentTouches) {
1153
+ var idx, len = presentTouches.length, map = {}, end = [];
1154
+
1155
+ // make a map of what touches _are_ present
1156
+ for (idx = 0; idx < len; idx++) {
1157
+ map[presentTouches[idx].identifier] = YES;
1158
+ }
1159
+
1160
+ // check if any of the touches we have recorded are NOT present
1161
+ for (idx in this._touches) {
1162
+ var id = this._touches[idx].identifier;
1163
+ if (!map[id]) end.push(this._touches[idx]);
1164
+ }
1165
+
1166
+ // end said touches
1167
+ for (idx = 0, len = end.length; idx < len; idx++) {
1168
+ this.endTouch(end[idx]);
1169
+ this.finishTouch(end[idx]);
1170
+ }
1171
+ },
1172
+
1173
+ _touchCount: 0,
1174
+ /** @private
1175
+ Ends a specific touch (for a bit, at least). This does not "finish" a touch; it merely calls
1176
+ touchEnd, touchCancelled, etc. A re-dispatch (through recapture or makeTouchResponder) will terminate
1177
+ the process; it would have to be restarted separately, through touch.end().
1178
+ */
1179
+ endTouch: function(touchEntry, action, evt) {
1180
+ if (!action) { action = "touchEnd"; }
1181
+
1182
+ var responderIdx, responders, responder, originalResponder;
1183
+
1184
+ // unassign
1185
+ this.unassignTouch(touchEntry);
1186
+
1187
+ // call end for all items in chain
1188
+ if (touchEntry.touchResponder) {
1189
+ originalResponder = touchEntry.touchResponder;
1190
+
1191
+ responders = touchEntry.touchResponders;
1192
+ responderIdx = responders.length - 1;
1193
+ responder = responders[responderIdx];
1194
+ while (responder) {
1195
+ if (responder[action]) { responder[action](touchEntry, evt); }
1196
+
1197
+ // check to see if the responder changed, and stop immediately if so.
1198
+ if (touchEntry.touchResponder !== originalResponder) { break; }
1199
+
1200
+ // next
1201
+ responderIdx--;
1202
+ responder = responders[responderIdx];
1203
+ action = "touchCancelled"; // any further ones receive cancelled
1204
+ }
1205
+ }
1206
+ },
1207
+
1208
+ /**
1209
+ @private
1210
+ "Finishes" a touch. That is, it eradicates it from our touch entries and removes all responder, etc. properties.
1211
+ */
1212
+ finishTouch: function(touch) {
1213
+ var elem;
1214
+
1215
+ // ensure the touch is indeed unassigned.
1216
+ this.unassignTouch(touch);
1217
+
1218
+ // If we rescued this touch's initial element, we should remove it
1219
+ // from the DOM and garbage collect now. See setup() for an
1220
+ // explanation of this bug/workaround.
1221
+ if (elem = touch._rescuedElement) {
1222
+ if (elem.swapNode && elem.swapNode.parentNode) {
1223
+ elem.swapNode.parentNode.replaceChild(elem, elem.swapNode);
1224
+ } else if (elem.parentNode === SC.touchHoldingPen) {
1225
+ SC.touchHoldingPen.removeChild(elem);
1226
+ }
1227
+ delete touch._rescuedElement;
1228
+ elem.swapNode = null;
1229
+ elem = null;
1230
+ }
1231
+
1232
+
1233
+ // clear responders (just to be thorough)
1234
+ touch.touchResponders = null;
1235
+ touch.touchResponder = null;
1236
+ touch.nextTouchResponder = null;
1237
+ touch.hasEnded = YES;
1238
+
1239
+ // and remove from our set
1240
+ if (this._touches[touch.identifier]) delete this._touches[touch.identifier];
1241
+ },
1242
+
1243
+ /** @private
1244
+ Called when the user touches their finger to the screen. This method
1245
+ dispatches the touchstart event to the appropriate view.
1246
+
1247
+ We may receive a touchstart event for each touch, or we may receive a
1248
+ single touchstart event with multiple touches, so we may have to dispatch
1249
+ events to multiple views.
1250
+
1251
+ @param {Event} evt the event
1252
+ @returns {Boolean}
1253
+ */
1254
+ touchstart: function(evt) {
1255
+ var hidingTouchIntercept = NO;
1256
+
1257
+ SC.run(function() {
1258
+ // sometimes WebKit is a bit... iffy:
1259
+ this.endMissingTouches(evt.touches);
1260
+
1261
+ // as you were...
1262
+ // loop through changed touches, calling touchStart, etc.
1263
+ var idx, touches = evt.changedTouches, len = touches.length,
1264
+ target, view, touch, touchEntry;
1265
+
1266
+ // prepare event for touch mapping.
1267
+ evt.touchContext = this;
1268
+
1269
+ // Loop through each touch we received in this event
1270
+ for (idx = 0; idx < len; idx++) {
1271
+ touch = touches[idx];
1272
+
1273
+ // Create an SC.Touch instance for every touch.
1274
+ touchEntry = SC.Touch.create(touch, this);
1275
+
1276
+ // skip the touch if there was no target
1277
+ if (!touchEntry.targetView) continue;
1278
+
1279
+ // account for hidden touch intercept (passing through touches, etc.)
1280
+ if (touchEntry.hidesTouchIntercept) hidingTouchIntercept = YES;
1281
+
1282
+ // set timestamp
1283
+ touchEntry.timeStamp = evt.timeStamp;
1284
+
1285
+ // Store the SC.Touch object. We use the identifier property (provided
1286
+ // by the browser) to disambiguate between touches. These will be used
1287
+ // later to determine if the touches have changed.
1288
+ this._touches[touch.identifier] = touchEntry;
1289
+
1290
+ // set the event (so default action, etc. can be stopped)
1291
+ touchEntry.event = evt; // will be unset momentarily
1292
+
1293
+ // send out event thing: creates a chain, goes up it, then down it,
1294
+ // with startTouch and cancelTouch. in this case, only startTouch, as
1295
+ // there are no existing touch responders. We send the touchEntry
1296
+ // because it is cached (we add the helpers only once)
1297
+ this.captureTouch(touchEntry, this);
1298
+
1299
+ // Unset the reference to the original event so we can garbage collect.
1300
+ touchEntry.event = null;
1301
+ }
1302
+ }, this);
1303
+
1304
+
1305
+ // hack for text fields
1306
+ if (hidingTouchIntercept) {
1307
+ return YES;
1308
+ }
1309
+
1310
+ return evt.hasCustomEventHandling;
1311
+ },
1312
+
1313
+ /**
1314
+ @private
1315
+ used to keep track of when a specific type of touch event was last handled, to see if it needs to be re-handled
1316
+ */
1317
+ touchmove: function(evt) {
1318
+ SC.run(function() {
1319
+ // pretty much all we gotta do is update touches, and figure out which views need updating.
1320
+ var touches = evt.changedTouches, touch, touchEntry,
1321
+ idx, len = touches.length, view, changedTouches, viewTouches, firstTouch,
1322
+ changedViews = {}, loc, guid, hidingTouchIntercept = NO;
1323
+
1324
+ if (this._drag) {
1325
+ touch = SC.Touch.create(evt.changedTouches[0], this);
1326
+ this._drag.tryToPerform('mouseDragged', touch);
1327
+ }
1328
+
1329
+ // figure out what views had touches changed, and update our internal touch objects
1330
+ for (idx = 0; idx < len; idx++) {
1331
+ touch = touches[idx];
1332
+
1333
+ // get our touch
1334
+ touchEntry = this._touches[touch.identifier];
1335
+
1336
+ // we may have no touch entry; this can happen if somehow the touch came to a non-SC area.
1337
+ if (!touchEntry) {
1338
+ continue;
1339
+ }
1340
+
1341
+ if (touchEntry.hidesTouchIntercept) hidingTouchIntercept = YES;
1342
+
1343
+ // update touch
1344
+ touchEntry.pageX = touch.pageX;
1345
+ touchEntry.pageY = touch.pageY;
1346
+ touchEntry.clientX = touch.clientX;
1347
+ touchEntry.clientY = touch.clientY;
1348
+ touchEntry.screenX = touch.screenX;
1349
+ touchEntry.screenY = touch.screenY;
1350
+ touchEntry.timeStamp = evt.timeStamp;
1351
+ touchEntry.event = evt;
1352
+
1353
+ // if the touch entry has a view
1354
+ if (touchEntry.touchResponder) {
1355
+ view = touchEntry.touchResponder;
1356
+
1357
+ guid = SC.guidFor(view);
1358
+ // create a view entry
1359
+ if (!changedViews[guid]) changedViews[guid] = { "view": view, "touches": [] };
1360
+
1361
+ // add touch
1362
+ changedViews[guid].touches.push(touchEntry);
1363
+ }
1364
+ }
1365
+
1366
+ // HACK: DISABLE OTHER TOUCH DRAGS WHILE MESSING WITH TEXT FIELDS
1367
+ if (hidingTouchIntercept) {
1368
+ evt.allowDefault();
1369
+ return YES;
1370
+ }
1371
+
1372
+ // loop through changed views and send events
1373
+ for (idx in changedViews) {
1374
+ // get info
1375
+ view = changedViews[idx].view;
1376
+ changedTouches = changedViews[idx].touches;
1377
+
1378
+ // prepare event; note that views often won't use this method anyway (they'll call touchesForView instead)
1379
+ evt.viewChangedTouches = changedTouches;
1380
+
1381
+ // the first VIEW touch should be the touch info sent
1382
+ viewTouches = this.touchesForView(view);
1383
+ firstTouch = viewTouches.firstObject();
1384
+ evt.pageX = firstTouch.pageX;
1385
+ evt.pageY = firstTouch.pageY;
1386
+ evt.clientX = firstTouch.clientX;
1387
+ evt.clientY = firstTouch.clientY;
1388
+ evt.screenX = firstTouch.screenX;
1389
+ evt.screenY = firstTouch.screenY;
1390
+ evt.touchContext = this; // so it can call touchesForView
1391
+
1392
+ // and go
1393
+ view.tryToPerform("touchesDragged", evt, viewTouches);
1394
+ }
1395
+
1396
+ // clear references to event
1397
+ touches = evt.changedTouches;
1398
+ len = touches.length;
1399
+ for (idx = 0; idx < len; idx++) {
1400
+ touch = touches[idx];
1401
+ touchEntry = this._touches[touch.identifier];
1402
+ if (touchEntry) touchEntry.event = null;
1403
+ }
1404
+ }, this);
1405
+
1406
+ return evt.hasCustomEventHandling;
1407
+ },
1408
+
1409
+ touchend: function(evt) {
1410
+ var hidesTouchIntercept = NO;
1411
+
1412
+ SC.run(function() {
1413
+ var touches = evt.changedTouches, touch, touchEntry,
1414
+ idx, len = touches.length,
1415
+ view, elem,
1416
+ action = evt.isCancel ? "touchCancelled" : "touchEnd", a,
1417
+ responderIdx, responders, responder;
1418
+
1419
+ for (idx = 0; idx < len; idx++) {
1420
+ //get touch+entry
1421
+ touch = touches[idx];
1422
+ touch.type = 'touchend';
1423
+ touchEntry = this._touches[touch.identifier];
1424
+
1425
+ // check if there is an entry
1426
+ if (!touchEntry) continue;
1427
+
1428
+ // continue work
1429
+ touchEntry.timeStamp = evt.timeStamp;
1430
+ touchEntry.pageX = touch.pageX;
1431
+ touchEntry.pageY = touch.pageY;
1432
+ touchEntry.clientX = touch.clientX;
1433
+ touchEntry.clientY = touch.clientY;
1434
+ touchEntry.screenX = touch.screenX;
1435
+ touchEntry.screenY = touch.screenY;
1436
+ touchEntry.type = 'touchend';
1437
+ touchEntry.event = evt;
1438
+
1439
+ if (SC.LOG_TOUCH_EVENTS) SC.Logger.info('-- Received touch end');
1440
+ if (touchEntry.hidesTouchIntercept) {
1441
+ touchEntry.unhideTouchIntercept();
1442
+ hidesTouchIntercept = YES;
1443
+ }
1444
+
1445
+ if (this._drag) {
1446
+ this._drag.tryToPerform('mouseUp', touch) ;
1447
+ this._drag = null ;
1448
+ }
1449
+
1450
+ // unassign
1451
+ this.endTouch(touchEntry, action, evt);
1452
+ this.finishTouch(touchEntry);
1453
+ }
1454
+ }, this);
1455
+
1456
+
1457
+ // for text fields
1458
+ if (hidesTouchIntercept) {
1459
+ return YES;
1460
+ }
1461
+
1462
+ return evt.hasCustomEventHandling;
1463
+ },
1464
+
1465
+ /** @private
1466
+ Handle touch cancel event. Works just like cancelling a touch for any other reason.
1467
+ touchend handles it as a special case (sending cancel instead of end if needed).
1468
+ */
1469
+ touchcancel: function(evt) {
1470
+ evt.isCancel = YES;
1471
+ this.touchend(evt);
1472
+ },
1473
+
1474
+ // ..........................................................
1475
+ // KEYBOARD HANDLING
1476
+ //
1477
+
1478
+
1479
+ /**
1480
+ Invoked on a keyDown event that is not handled by any actual value. This
1481
+ will get the key equivalent string and then walk down the keyPane, then
1482
+ the focusedPane, then the mainPane, looking for someone to handle it.
1483
+ Note that this will walk DOWN the view hierarchy, not up it like most.
1484
+
1485
+ @returns {Object} Object that handled evet or null
1486
+ */
1487
+ attemptKeyEquivalent: function(evt) {
1488
+ var ret = null ;
1489
+
1490
+ // keystring is a method name representing the keys pressed (i.e
1491
+ // 'alt_shift_escape')
1492
+ var keystring = evt.commandCodes()[0];
1493
+
1494
+ // couldn't build a keystring for this key event, nothing to do
1495
+ if (!keystring) return NO;
1496
+
1497
+ var menuPane = this.get('menuPane'),
1498
+ keyPane = this.get('keyPane'),
1499
+ mainPane = this.get('mainPane');
1500
+
1501
+ if (menuPane) {
1502
+ ret = menuPane.performKeyEquivalent(keystring, evt) ;
1503
+ if (ret) return ret;
1504
+ }
1505
+
1506
+ // Try the keyPane. If it's modal, then try the equivalent there but on
1507
+ // nobody else.
1508
+ if (keyPane) {
1509
+ ret = keyPane.performKeyEquivalent(keystring, evt) ;
1510
+ if (ret || keyPane.get('isModal')) return ret ;
1511
+ }
1512
+
1513
+ // if not, then try the main pane
1514
+ if (!ret && mainPane && (mainPane!==keyPane)) {
1515
+ ret = mainPane.performKeyEquivalent(keystring, evt);
1516
+ if (ret || mainPane.get('isModal')) return ret ;
1517
+ }
1518
+
1519
+ return ret ;
1520
+ },
1521
+
1522
+ _lastModifiers: null,
1523
+
1524
+ /** @private
1525
+ Modifier key changes are notified with a keydown event in most browsers.
1526
+ We turn this into a flagsChanged keyboard event. Normally this does not
1527
+ stop the normal browser behavior.
1528
+ */
1529
+ _handleModifierChanges: function(evt) {
1530
+ // if the modifier keys have changed, then notify the first responder.
1531
+ var m;
1532
+ m = this._lastModifiers = (this._lastModifiers || { alt: false, ctrl: false, shift: false });
1533
+
1534
+ var changed = false;
1535
+ if (evt.altKey !== m.alt) { m.alt = evt.altKey; changed=true; }
1536
+ if (evt.ctrlKey !== m.ctrl) { m.ctrl = evt.ctrlKey; changed=true; }
1537
+ if (evt.shiftKey !== m.shift) { m.shift = evt.shiftKey; changed=true;}
1538
+ evt.modifiers = m; // save on event
1539
+
1540
+ return (changed) ? (this.sendEvent('flagsChanged', evt) ? evt.hasCustomEventHandling : YES) : YES ;
1541
+ },
1542
+
1543
+ /** @private
1544
+ Determines if the keyDown event is a nonprintable or function key. These
1545
+ kinds of events are processed as keyboard shortcuts. If no shortcut
1546
+ handles the event, then it will be sent as a regular keyDown event.
1547
+ */
1548
+ _isFunctionOrNonPrintableKey: function(evt) {
1549
+ return !!(evt.altKey || evt.ctrlKey || evt.metaKey || ((evt.charCode !== evt.which) && SC.FUNCTION_KEYS[evt.which]));
1550
+ },
1551
+
1552
+ /** @private
1553
+ Determines if the event simply reflects a modifier key change. These
1554
+ events may generate a flagsChanged event, but are otherwise ignored.
1555
+ */
1556
+ _isModifierKey: function(evt) {
1557
+ return !!SC.MODIFIER_KEYS[evt.charCode];
1558
+ },
1559
+
1560
+ /** @private
1561
+ The keydown event occurs whenever the physically depressed key changes.
1562
+ This event is used to deliver the flagsChanged event and to with function
1563
+ keys and keyboard shortcuts.
1564
+
1565
+ All actions that might cause an actual insertion of text are handled in
1566
+ the keypress event.
1567
+ */
1568
+ keydown: function(evt) {
1569
+ if (SC.none(evt)) return YES;
1570
+ var keyCode = evt.keyCode;
1571
+ if(SC.browser.mozilla && evt.keyCode===9){
1572
+ this.keydownCounter=1;
1573
+ }
1574
+ // Fix for IME input (japanese, mandarin).
1575
+ // If the KeyCode is 229 wait for the keyup and
1576
+ // trigger a keyDown if it is is enter onKeyup.
1577
+ if (keyCode===229){
1578
+ this._IMEInputON = YES;
1579
+ return this.sendEvent('keyDown', evt);
1580
+ }
1581
+
1582
+ // If user presses the escape key while we are in the middle of a
1583
+ // drag operation, cancel the drag operation and handle the event.
1584
+ if (keyCode === 27 && this._drag) {
1585
+ this._drag.cancelDrag();
1586
+ this._drag = null;
1587
+ this._mouseDownView = null;
1588
+ return YES;
1589
+ }
1590
+
1591
+ // Firefox does NOT handle delete here...
1592
+ if (SC.browser.mozilla && (evt.which === 8)) return true ;
1593
+
1594
+ // modifier keys are handled separately by the 'flagsChanged' event
1595
+ // send event for modifier key changes, but only stop processing if this
1596
+ // is only a modifier change
1597
+ var ret = this._handleModifierChanges(evt),
1598
+ target = evt.target || evt.srcElement,
1599
+ forceBlock = (evt.which === 8) && !SC.allowsBackspaceToPreviousPage && (target === document.body);
1600
+
1601
+ if (this._isModifierKey(evt)) return (forceBlock ? NO : ret);
1602
+
1603
+ // if this is a function or non-printable key, try to use this as a key
1604
+ // equivalent. Otherwise, send as a keyDown event so that the focused
1605
+ // responder can do something useful with the event.
1606
+ ret = YES ;
1607
+ if (this._isFunctionOrNonPrintableKey(evt)) {
1608
+ // otherwise, send as keyDown event. If no one was interested in this
1609
+ // keyDown event (probably the case), just let the browser do its own
1610
+ // processing.
1611
+
1612
+ // Arrow keys are handled in keypress for firefox
1613
+ if (keyCode>=37 && keyCode<=40 && SC.browser.mozilla) return YES;
1614
+
1615
+
1616
+ ret = this.sendEvent('keyDown', evt) ;
1617
+
1618
+ // attempt key equivalent if key not handled
1619
+ if (!ret) {
1620
+ ret = !this.attemptKeyEquivalent(evt) ;
1621
+ } else {
1622
+ ret = evt.hasCustomEventHandling ;
1623
+ if (ret) forceBlock = NO ; // code asked explicitly to let delete go
1624
+ }
1625
+ }
1626
+
1627
+ return forceBlock ? NO : ret ;
1628
+ },
1629
+
1630
+ /** @private
1631
+ The keypress event occurs after the user has typed something useful that
1632
+ the browser would like to insert. Unlike keydown, the input codes here
1633
+ have been processed to reflect that actual text you might want to insert.
1634
+
1635
+ Normally ignore any function or non-printable key events. Otherwise, just
1636
+ trigger a keyDown.
1637
+ */
1638
+ keypress: function(evt) {
1639
+ var ret,
1640
+ keyCode = evt.keyCode,
1641
+ isFirefox = !!SC.browser.mozilla;
1642
+
1643
+ if(SC.browser.mozilla && evt.keyCode===9){
1644
+ this.keydownCounter++;
1645
+ if(this.keydownCounter==2) return YES;
1646
+ }
1647
+ // delete is handled in keydown() for most browsers
1648
+ if (isFirefox && (evt.which === 8)) {
1649
+ //get the keycode and set it for which.
1650
+ evt.which = keyCode;
1651
+ ret = this.sendEvent('keyDown', evt);
1652
+ return ret ? (SC.allowsBackspaceToPreviousPage || evt.hasCustomEventHandling) : YES ;
1653
+
1654
+ // normal processing. send keyDown for printable keys...
1655
+ //there is a special case for arrow key repeating of events in FF.
1656
+ } else {
1657
+ var isFirefoxArrowKeys = (keyCode >= 37 && keyCode <= 40 && isFirefox),
1658
+ charCode = evt.charCode;
1659
+ if ((charCode !== undefined && charCode === 0 && evt.keyCode!==9) && !isFirefoxArrowKeys) return YES;
1660
+ if (isFirefoxArrowKeys) evt.which = keyCode;
1661
+ return this.sendEvent('keyDown', evt) ? evt.hasCustomEventHandling:YES;
1662
+ }
1663
+ },
1664
+
1665
+ keyup: function(evt) {
1666
+ // to end the simulation of keypress in firefox set the _ffevt to null
1667
+ if(this._ffevt) this._ffevt=null;
1668
+ // modifier keys are handled separately by the 'flagsChanged' event
1669
+ // send event for modifier key changes, but only stop processing if this is only a modifier change
1670
+ var ret = this._handleModifierChanges(evt);
1671
+ if (this._isModifierKey(evt)) return ret;
1672
+ // Fix for IME input (japanese, mandarin).
1673
+ // If the KeyCode is 229 wait for the keyup and
1674
+ // trigger a keyDown if it is is enter onKeyup.
1675
+ if (this._IMEInputON && evt.keyCode===13){
1676
+ evt.isIMEInput = YES;
1677
+ this.sendEvent('keyDown', evt);
1678
+ this._IMEInputON = NO;
1679
+ }
1680
+ return this.sendEvent('keyUp', evt) ? evt.hasCustomEventHandling:YES;
1681
+ },
1682
+
1683
+ /**
1684
+ IE's default behavior to blur textfields and other controls can only be
1685
+ blocked by returning NO to this event. However we don't want to block
1686
+ its default behavior otherwise textfields won't loose focus by clicking on
1687
+ an empty area as it's expected. If you want to block IE from bluring another
1688
+ control set blockIEDeactivate to true on the especific view in which you
1689
+ want to avoid this. Think of an autocomplete menu, you want to click on
1690
+ the menu but don't loose focus.
1691
+ */
1692
+ beforedeactivate: function(evt) {
1693
+ var toElement = evt.toElement;
1694
+ if (toElement && toElement.tagName && toElement.tagName!=="IFRAME") {
1695
+ var view = SC.$(toElement).view()[0];
1696
+ //The following line is neccesary to allow/block text selection for IE,
1697
+ // in combination with the selectstart event.
1698
+ if (view && view.get('blocksIEDeactivate')) return NO;
1699
+ }
1700
+ return YES;
1701
+ },
1702
+
1703
+ // ..........................................................
1704
+ // MOUSE HANDLING
1705
+ //
1706
+
1707
+ mousedown: function(evt) {
1708
+ if (SC.platform.touch) {
1709
+ evt.allowDefault();
1710
+ return YES;
1711
+ }
1712
+
1713
+ if(!SC.browser.msie) window.focus();
1714
+
1715
+ // First, save the click count. The click count resets if the mouse down
1716
+ // event occurs more than 250 ms later than the mouse up event or more
1717
+ // than 8 pixels away from the mouse down event.
1718
+ this._clickCount += 1 ;
1719
+ if (!this._lastMouseUpAt || ((Date.now()-this._lastMouseUpAt) > 250)) {
1720
+ this._clickCount = 1 ;
1721
+ } else {
1722
+ var deltaX = this._lastMouseDownX - evt.clientX,
1723
+ deltaY = this._lastMouseDownY - evt.clientY,
1724
+ distance = Math.sqrt(deltaX*deltaX + deltaY*deltaY) ;
1725
+ if (distance > 8.0) this._clickCount = 1 ;
1726
+ }
1727
+ evt.clickCount = this._clickCount ;
1728
+
1729
+ this._lastMouseDownX = evt.clientX ;
1730
+ this._lastMouseDownY = evt.clientY ;
1731
+
1732
+ var fr, view = this.targetViewForEvent(evt) ;
1733
+
1734
+ // InlineTextField needs to loose firstResponder whenever you click outside
1735
+ // the view. This is a special case as textfields are not supposed to loose
1736
+ // focus unless you click on a list, another textfield or an special
1737
+ // view/control.
1738
+
1739
+ if(view) fr=view.getPath('pane.firstResponder');
1740
+
1741
+ if(fr && fr.kindOf(SC.InlineTextFieldView) && fr!==view){
1742
+ fr.resignFirstResponder();
1743
+ }
1744
+
1745
+ view = this._mouseDownView = this.sendEvent('mouseDown', evt, view) ;
1746
+ if (view && view.respondsTo('mouseDragged')) this._mouseCanDrag = YES ;
1747
+
1748
+ // Determine if any views took responsibility for the
1749
+ // event. If so, save that information so we can prevent
1750
+ // the next click event we receive from propagating to the browser.
1751
+ var ret = view ? evt.hasCustomEventHandling : YES;
1752
+ this._lastMouseDownCustomHandling = ret;
1753
+
1754
+ return ret;
1755
+ },
1756
+
1757
+ /**
1758
+ mouseUp only gets delivered to the view that handled the mouseDown evt.
1759
+ we also handle click and double click notifications through here to
1760
+ ensure consistant delivery. Note that if mouseDownView is not
1761
+ implemented, then no mouseUp event will be sent, but a click will be
1762
+ sent.
1763
+ */
1764
+ mouseup: function(evt) {
1765
+ if (SC.platform.touch) {
1766
+ evt.allowDefault();
1767
+ return YES;
1768
+ }
1769
+
1770
+ if (this._drag) {
1771
+ this._drag.tryToPerform('mouseUp', evt) ;
1772
+ this._drag = null ;
1773
+ }
1774
+
1775
+ var handler = null, view = this._mouseDownView,
1776
+ targetView = this.targetViewForEvent(evt);
1777
+
1778
+ // record click count.
1779
+ evt.clickCount = this._clickCount ;
1780
+
1781
+ // attempt the mouseup call only if there's a target.
1782
+ // don't want a mouseup going to anyone unless they handled the mousedown...
1783
+ if (view) {
1784
+ handler = this.sendEvent('mouseUp', evt, view) ;
1785
+
1786
+ // try doubleClick
1787
+ if (!handler && (this._clickCount === 2)) {
1788
+ handler = this.sendEvent('doubleClick', evt, view) ;
1789
+ }
1790
+
1791
+ // try single click
1792
+ if (!handler) {
1793
+ handler = this.sendEvent('click', evt, view) ;
1794
+ }
1795
+ }
1796
+
1797
+ // try whoever's under the mouse if we haven't handle the mouse up yet
1798
+ if (!handler) {
1799
+
1800
+ // try doubleClick
1801
+ if (this._clickCount === 2) {
1802
+ handler = this.sendEvent('doubleClick', evt, targetView);
1803
+ }
1804
+
1805
+ // try singleClick
1806
+ if (!handler) {
1807
+ handler = this.sendEvent('click', evt, targetView) ;
1808
+ }
1809
+ }
1810
+
1811
+ // cleanup
1812
+ this._mouseCanDrag = NO; this._mouseDownView = null ;
1813
+
1814
+ // Save timestamp of mouseup at last possible moment.
1815
+ // (This is used to calculate double click events)
1816
+ this._lastMouseUpAt = Date.now() ;
1817
+
1818
+ // Determine if any views took responsibility for the
1819
+ // event. If so, save that information so we can prevent
1820
+ // the next click event we receive from propagating to the browser.
1821
+ var ret = handler ? evt.hasCustomEventHandling : YES;
1822
+ this._lastMouseUpCustomHandling = ret;
1823
+
1824
+ return ret;
1825
+ },
1826
+
1827
+ /**
1828
+ Certain browsers ignore us overriding mouseup and mousedown events and
1829
+ still allow default behavior (such as navigating away when the user clicks
1830
+ on a link). To block default behavior, we store whether or not the last
1831
+ mouseup or mousedown events resulted in us calling preventDefault() or
1832
+ stopPropagation(), in which case we make the same calls on the click event.
1833
+
1834
+ @param {Event} evt the click event
1835
+ @returns {Boolean} whether the event should be propagated to the browser
1836
+ */
1837
+ click: function(evt) {
1838
+ if (!this._lastMouseUpCustomHandling || !this._lastMouseDownCustomHandling) {
1839
+ evt.preventDefault();
1840
+ evt.stopPropagation();
1841
+ return NO;
1842
+ }
1843
+
1844
+ return YES;
1845
+ },
1846
+
1847
+ dblclick: function(evt){
1848
+ if (SC.browser.isIE) {
1849
+ this._clickCount = 2;
1850
+ // this._onmouseup(evt);
1851
+ this.mouseup(evt);
1852
+ }
1853
+ },
1854
+
1855
+ mousewheel: function(evt) {
1856
+ var view = this.targetViewForEvent(evt) ,
1857
+ handler = this.sendEvent('mouseWheel', evt, view) ;
1858
+
1859
+ return (handler) ? evt.hasCustomEventHandling : YES ;
1860
+ },
1861
+
1862
+ _lastHovered: null,
1863
+
1864
+ /**
1865
+ This will send mouseEntered, mouseExited, mousedDragged and mouseMoved
1866
+ to the views you hover over. To receive these events, you must implement
1867
+ the method. If any subviews implement them and return true, then you won't
1868
+ receive any notices.
1869
+
1870
+ If there is a target mouseDown view, then mouse moved events will also
1871
+ trigger calls to mouseDragged.
1872
+ */
1873
+ mousemove: function(evt) {
1874
+ if (SC.platform.touch) {
1875
+ evt.allowDefault();
1876
+ return YES;
1877
+ }
1878
+
1879
+ if (SC.browser.msie) {
1880
+ if (this._lastMoveX === evt.clientX && this._lastMoveY === evt.clientY) return;
1881
+ }
1882
+
1883
+ // We'll record the last positions in all browsers, in case a special pane
1884
+ // or some such UI absolutely needs this information.
1885
+ this._lastMoveX = evt.clientX;
1886
+ this._lastMoveY = evt.clientY;
1887
+
1888
+ SC.run(function() {
1889
+ // make sure the view gets focus no matter what. FF is inconsistant
1890
+ // about this.
1891
+ // this.focus();
1892
+ // only do mouse[Moved|Entered|Exited|Dragged] if not in a drag session
1893
+ // drags send their own events, e.g. drag[Moved|Entered|Exited]
1894
+ if (this._drag) {
1895
+ //IE triggers mousemove at the same time as mousedown
1896
+ if(SC.browser.msie){
1897
+ if (this._lastMouseDownX !== evt.clientX || this._lastMouseDownY !== evt.clientY) {
1898
+ this._drag.tryToPerform('mouseDragged', evt);
1899
+ }
1900
+ }
1901
+ else {
1902
+ this._drag.tryToPerform('mouseDragged', evt);
1903
+ }
1904
+ } else {
1905
+ var lh = this._lastHovered || [] , nh = [] , exited, loc, len,
1906
+ view = this.targetViewForEvent(evt) ;
1907
+
1908
+ // first collect all the responding view starting with the
1909
+ // target view from the given mouse move event
1910
+ while (view && (view !== this)) {
1911
+ nh.push(view);
1912
+ view = view.get('nextResponder');
1913
+ }
1914
+
1915
+ // next exit views that are no longer part of the
1916
+ // responding chain
1917
+ for (loc=0, len=lh.length; loc < len; loc++) {
1918
+ view = lh[loc] ;
1919
+ exited = view.respondsTo('mouseExited');
1920
+ if (exited && nh.indexOf(view) === -1) {
1921
+ view.tryToPerform('mouseExited', evt);
1922
+ }
1923
+ }
1924
+
1925
+ // finally, either perform mouse moved or mouse entered depending on
1926
+ // whether a responding view was or was not part of the last
1927
+ // hovered views
1928
+ for (loc=0, len=nh.length; loc < len; loc++) {
1929
+ view = nh[loc];
1930
+ if (lh.indexOf(view) !== -1) {
1931
+ view.tryToPerform('mouseMoved', evt);
1932
+ } else {
1933
+ view.tryToPerform('mouseEntered', evt);
1934
+ }
1935
+ }
1936
+
1937
+ // Keep track of the view that were last hovered
1938
+ this._lastHovered = nh;
1939
+
1940
+ // also, if a mouseDownView exists, call the mouseDragged action, if
1941
+ // it exists.
1942
+ if (this._mouseDownView) {
1943
+ if(SC.browser.msie){
1944
+ if (this._lastMouseDownX !== evt.clientX && this._lastMouseDownY !== evt.clientY) {
1945
+ this._mouseDownView.tryToPerform('mouseDragged', evt);
1946
+ }
1947
+ }
1948
+ else {
1949
+ this._mouseDownView.tryToPerform('mouseDragged', evt);
1950
+ }
1951
+ }
1952
+ }
1953
+ }, this);
1954
+ },
1955
+
1956
+ // these methods are used to prevent unnecessary text-selection in IE,
1957
+ // there could be some more work to improve this behavior and make it
1958
+ // a bit more useful; right now it's just to prevent bugs when dragging
1959
+ // and dropping.
1960
+
1961
+ _mouseCanDrag: YES,
1962
+
1963
+ selectstart: function(evt) {
1964
+ var targetView = this.targetViewForEvent(evt),
1965
+ result = this.sendEvent('selectStart', evt, targetView);
1966
+
1967
+ // If the target view implements mouseDragged, then we want to ignore the
1968
+ // 'selectstart' event.
1969
+ if (targetView && targetView.respondsTo('mouseDragged')) {
1970
+ return (result !==null ? YES: NO) && !this._mouseCanDrag;
1971
+ }
1972
+ else {
1973
+ return (result !==null ? YES: NO);
1974
+ }
1975
+ },
1976
+
1977
+ drag: function() { return false; },
1978
+
1979
+ contextmenu: function(evt) {
1980
+ var view = this.targetViewForEvent(evt) ;
1981
+ return this.sendEvent('contextMenu', evt, view);
1982
+ },
1983
+
1984
+ // ..........................................................
1985
+ // ANIMATION HANDLING
1986
+ //
1987
+ webkitAnimationStart: function(evt) {
1988
+ try {
1989
+ var view = this.targetViewForEvent(evt) ;
1990
+ this.sendEvent('animationDidStart', evt, view) ;
1991
+ } catch (e) {
1992
+ SC.Logger.warn('Exception during animationDidStart: %@'.fmt(e)) ;
1993
+ throw e;
1994
+ }
1995
+
1996
+ return view ? evt.hasCustomEventHandling : YES;
1997
+ },
1998
+
1999
+ webkitAnimationIteration: function(evt) {
2000
+ try {
2001
+ var view = this.targetViewForEvent(evt) ;
2002
+ this.sendEvent('animationDidIterate', evt, view) ;
2003
+ } catch (e) {
2004
+ SC.Logger.warn('Exception during animationDidIterate: %@'.fmt(e)) ;
2005
+ throw e;
2006
+ }
2007
+
2008
+ return view ? evt.hasCustomEventHandling : YES;
2009
+ },
2010
+
2011
+ webkitAnimationEnd: function(evt) {
2012
+ try {
2013
+ var view = this.targetViewForEvent(evt) ;
2014
+ this.sendEvent('animationDidEnd', evt, view) ;
2015
+ } catch (e) {
2016
+ SC.Logger.warn('Exception during animationDidEnd: %@'.fmt(e)) ;
2017
+ throw e;
2018
+ }
2019
+
2020
+ return view ? evt.hasCustomEventHandling : YES;
2021
+ },
2022
+
2023
+ transitionEnd: function(evt){
2024
+ try {
2025
+ var view = this.targetViewForEvent(evt) ;
2026
+ this.sendEvent('transitionDidEnd', evt, view) ;
2027
+ } catch (e) {
2028
+ SC.Logger.warn('Exception during transitionDidEnd: %@'.fmt(e)) ;
2029
+ throw e;
2030
+ }
2031
+
2032
+ return view ? evt.hasCustomEventHandling : YES;
2033
+ }
2034
+
2035
+ });
2036
+
2037
+ /**
2038
+ @class SC.Touch
2039
+ Represents a touch.
2040
+
2041
+ Views receive touchStart and touchEnd.
2042
+ */
2043
+ SC.Touch = function(touch, touchContext) {
2044
+ // get the raw target view (we'll refine later)
2045
+ this.touchContext = touchContext;
2046
+ this.identifier = touch.identifier; // for now, our internal id is WebKit's id.
2047
+
2048
+ var target = touch.target, targetView;
2049
+ if (target && SC.$(target).hasClass("touch-intercept")) {
2050
+ touch.target.style.webkitTransform = "translate3d(0px,-5000px,0px)";
2051
+ target = document.elementFromPoint(touch.pageX, touch.pageY);
2052
+ if (target) targetView = SC.$(target).view()[0];
2053
+
2054
+ this.hidesTouchIntercept = NO;
2055
+ if (target.tagName === "INPUT") {
2056
+ this.hidesTouchIntercept = touch.target;
2057
+ } else {
2058
+ touch.target.style.webkitTransform = "translate3d(0px,0px,0px)";
2059
+ }
2060
+ } else {
2061
+ targetView = touch.target ? SC.$(touch.target).view()[0] : null;
2062
+ }
2063
+ this.targetView = targetView;
2064
+ this.target = target;
2065
+ this.hasEnded = NO;
2066
+ this.type = touch.type;
2067
+ this.clickCount = 1;
2068
+
2069
+ this.view = undefined;
2070
+ this.touchResponder = this.nextTouchResponder = undefined;
2071
+ this.touchResponders = [];
2072
+
2073
+ this.startX = this.pageX = touch.pageX;
2074
+ this.startY = this.pageY = touch.pageY;
2075
+ this.clientX = touch.clientX;
2076
+ this.clientY = touch.clientY;
2077
+ this.screenX = touch.screenX;
2078
+ this.screenY = touch.screenY;
2079
+ };
2080
+
2081
+ SC.Touch.prototype = {
2082
+ /**@scope SC.Touch.prototype*/
2083
+
2084
+ unhideTouchIntercept: function() {
2085
+ var intercept = this.hidesTouchIntercept;
2086
+ if (intercept) {
2087
+ setTimeout(function() { intercept.style.webkitTransform = "translate3d(0px,0px,0px)"; }, 500);
2088
+ }
2089
+ },
2090
+
2091
+ /**
2092
+ Indicates that you want to allow the normal default behavior. Sets
2093
+ the hasCustomEventHandling property to YES but does not cancel the event.
2094
+ */
2095
+ allowDefault: function() {
2096
+ if (this.event) this.event.hasCustomEventHandling = YES ;
2097
+ },
2098
+
2099
+ /**
2100
+ If the touch is associated with an event, prevents default action on the event.
2101
+ */
2102
+ preventDefault: function() {
2103
+ if (this.event) this.event.preventDefault();
2104
+ },
2105
+
2106
+ stopPropagation: function() {
2107
+ if (this.event) this.event.stopPropagation();
2108
+ },
2109
+
2110
+ stop: function() {
2111
+ if (this.event) this.event.stop();
2112
+ },
2113
+
2114
+ /**
2115
+ Removes from and calls touchEnd on the touch responder.
2116
+ */
2117
+ end: function() {
2118
+ this.touchContext.endTouch(this);
2119
+ },
2120
+
2121
+ /**
2122
+ Changes the touch responder for the touch. If shouldStack === YES,
2123
+ the current responder will be saved so that the next responder may
2124
+ return to it.
2125
+ */
2126
+ makeTouchResponder: function(responder, shouldStack, upViewChain) {
2127
+ this.touchContext.makeTouchResponder(this, responder, shouldStack, upViewChain);
2128
+ },
2129
+
2130
+
2131
+ /**
2132
+ Captures, or recaptures, the touch. This works from the touch's raw target view
2133
+ up to the startingPoint, and finds either a view that returns YES to captureTouch() or
2134
+ touchStart().
2135
+ */
2136
+ captureTouch: function(startingPoint, shouldStack) {
2137
+ this.touchContext.captureTouch(this, startingPoint, shouldStack);
2138
+ },
2139
+
2140
+ /**
2141
+ Returns all touches for a specified view. Put as a convenience on the touch itself; this method
2142
+ is also available on the event.
2143
+ */
2144
+ touchesForView: function(view) {
2145
+ return this.touchContext.touchesForView(view);
2146
+ },
2147
+
2148
+ /**
2149
+ Same as touchesForView, but sounds better for responders.
2150
+ */
2151
+ touchesForResponder: function(responder) {
2152
+ return this.touchContext.touchesForView(responder);
2153
+ },
2154
+
2155
+ /**
2156
+ Returns average data--x, y, and d (distance)--for the touches owned by the supplied view.
2157
+
2158
+ addSelf adds this touch to the set being considered. This is useful from touchStart. If
2159
+ you use it from anywhere else, it will make this touch be used twice--so use caution.
2160
+ */
2161
+ averagedTouchesForView: function(view, addSelf) {
2162
+ return this.touchContext.averagedTouchesForView(view, (addSelf ? this : null));
2163
+ }
2164
+ };
2165
+
2166
+ SC.mixin(SC.Touch, {
2167
+ create: function(touch, touchContext) {
2168
+ return new SC.Touch(touch, touchContext);
2169
+ }
2170
+ });
2171
+
2172
+ /*
2173
+ Invoked when the document is ready, but before main is called. Creates
2174
+ an instance and sets up event listeners as needed.
2175
+ */
2176
+ SC.ready(SC.RootResponder, SC.RootResponder.ready = function() {
2177
+ var r;
2178
+ r = SC.RootResponder.responder = SC.RootResponder.create() ;
2179
+ r.setup() ;
2180
+ });