sproutcore 1.6.0.beta.2-x86-mingw32

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  1. data/.mailmap +32 -0
  2. data/.rspec +1 -0
  3. data/CHANGELOG +170 -0
  4. data/Gemfile +3 -0
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  6. data/README.txt +129 -0
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  45. data/lib/frameworks/sproutcore/README.md +139 -0
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1
+ // ==========================================================================
2
+ // Project: SproutCore - JavaScript Application Framework
3
+ // Copyright: ©2006-2011 Strobe Inc. and contributors.
4
+ // Portions ©2008-2011 Apple Inc. All rights reserved.
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+ // License: Licensed under MIT license (see license.js)
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+ // ==========================================================================
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+
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+ sc_require('views/scroller');
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+
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+ /**
11
+ @static
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+ @type Number
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+ @default 0.95
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+ */
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+ SC.NORMAL_SCROLL_DECELERATION = 0.95;
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+
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+ /**
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+ @static
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+ @type Number
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+ @default 0.85
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+ */
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+ SC.FAST_SCROLL_DECELERATION = 0.85;
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+
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+ /** @class
25
+ Implements a complete scroll view. This class uses a manual implementation
26
+ of scrollers in order to properly support clipping frames.
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+
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+ Important Events:
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+
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+ - contentView frame size changes (to autoshow/hide scrollbar - adjust scrollbar size)
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+ - horizontalScrollOffset change
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+ - verticalScrollOffsetChanges
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+ - scroll wheel events
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+
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+ @extends SC.View
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+ @since SproutCore 1.0
37
+ */
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+ SC.ScrollView = SC.View.extend({
39
+ /** @scope SC.ScrollView.prototype */
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+
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+ /**
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+ @type Array
43
+ @default ['sc-scroll-view']
44
+ @see SC.View#classNames
45
+ */
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+ classNames: ['sc-scroll-view'],
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+
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+ // ..........................................................
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+ // PROPERTIES
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+ //
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+
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+ /**
53
+ Walk like a duck
54
+
55
+ @type Boolean
56
+ @default YES
57
+ @readOnly
58
+ */
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+ isScrollable: YES,
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+
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+ /**
62
+ The content view you want the scroll view to manage. This will be assigned to the contentView of the clipView also.
63
+
64
+ @type SC.View
65
+ @default null
66
+ */
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+ contentView: null,
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+
69
+ /**
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+ The horizontal alignment for non-filling content inside of the ScrollView. Possible values:
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+
72
+ - SC.ALIGN_LEFT
73
+ - SC.ALIGN_RIGHT
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+ - SC.ALIGN_CENTER
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+
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+ @type String
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+ @default SC.ALIGN_LEFT
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+ */
79
+ horizontalAlign: SC.ALIGN_LEFT,
80
+
81
+ /**
82
+ The vertical alignment for non-filling content inside of the ScrollView. Possible values:
83
+
84
+ - SC.ALIGN_TOP
85
+ - SC.ALIGN_BOTTOM
86
+ - SC.ALIGN_MIDDLE
87
+
88
+ @type String
89
+ @default SC.ALIGN_TOP
90
+ */
91
+ verticalAlign: SC.ALIGN_TOP,
92
+
93
+ /**
94
+ The current horizontal scroll offset. Changing this value will update both the contentView and the horizontal scroller, if there is one.
95
+
96
+ @field
97
+ @type Number
98
+ @default 0
99
+ */
100
+ horizontalScrollOffset: function(key, value) {
101
+ if (value !== undefined) {
102
+ var minOffset = this.minimumHorizontalScrollOffset(),
103
+ maxOffset = this.get('maximumHorizontalScrollOffset');
104
+ this._scroll_horizontalScrollOffset = Math.max(minOffset,Math.min(maxOffset, value)) ;
105
+ }
106
+
107
+ return this._scroll_horizontalScrollOffset||0;
108
+ }.property().cacheable(),
109
+
110
+ /**
111
+ The current vertical scroll offset. Changing this value will update both the contentView and the vertical scroller, if there is one.
112
+
113
+ @field
114
+ @type Number
115
+ @default 0
116
+ */
117
+ verticalScrollOffset: function(key, value) {
118
+ if (value !== undefined) {
119
+ var minOffset = this.get('minimumVerticalScrollOffset'),
120
+ maxOffset = this.get('maximumVerticalScrollOffset');
121
+ this._scroll_verticalScrollOffset = Math.max(minOffset,Math.min(maxOffset, value)) ;
122
+ }
123
+
124
+ return this._scroll_verticalScrollOffset||0;
125
+ }.property().cacheable(),
126
+
127
+ /** @private
128
+ Calculates the maximum offset given content and container sizes, and the
129
+ alignment.
130
+ */
131
+ maximumScrollOffset: function(contentSize, containerSize, align) {
132
+ // if our content size is larger than or the same size as the container, it's quite
133
+ // simple to calculate the answer. Otherwise, we need to do some fancy-pants
134
+ // alignment logic (read: simple math)
135
+ if (contentSize >= containerSize) return contentSize - containerSize;
136
+
137
+ // alignment, yeah
138
+ if (align === SC.ALIGN_LEFT || align === SC.ALIGN_TOP) {
139
+ // if we left-align something, and it is smaller than the view, does that not mean
140
+ // that it's maximum (and minimum) offset is 0, because it should be positioned at 0?
141
+ return 0;
142
+ } else if (align === SC.ALIGN_MIDDLE || align === SC.ALIGN_CENTER) {
143
+ // middle align means the difference divided by two, because we want equal parts on each side.
144
+ return 0 - Math.round((containerSize - contentSize) / 2);
145
+ } else {
146
+ // right align means the entire difference, because we want all that space on the left
147
+ return 0 - (containerSize - contentSize);
148
+ }
149
+ },
150
+
151
+ /** @private
152
+ Calculates the minimum offset given content and container sizes, and the
153
+ alignment.
154
+ */
155
+ minimumScrollOffset: function(contentSize, containerSize, align) {
156
+ // if the content is larger than the container, we have no need to change the minimum
157
+ // away from the natural 0 position.
158
+ if (contentSize > containerSize) return 0;
159
+
160
+ // alignment, yeah
161
+ if (align === SC.ALIGN_LEFT || align === SC.ALIGN_TOP) {
162
+ // if we left-align something, and it is smaller than the view, does that not mean
163
+ // that it's maximum (and minimum) offset is 0, because it should be positioned at 0?
164
+ return 0;
165
+ } else if (align === SC.ALIGN_MIDDLE || align === SC.ALIGN_CENTER) {
166
+ // middle align means the difference divided by two, because we want equal parts on each side.
167
+ return 0 - Math.round((containerSize - contentSize) / 2);
168
+ } else {
169
+ // right align means the entire difference, because we want all that space on the left
170
+ return 0 - (containerSize - contentSize);
171
+ }
172
+ },
173
+
174
+ /**
175
+ The maximum horizontal scroll offset allowed given the current contentView
176
+ size and the size of the scroll view. If horizontal scrolling is
177
+ disabled, this will always return 0.
178
+
179
+ @field
180
+ @type Number
181
+ @default 0
182
+ */
183
+ maximumHorizontalScrollOffset: function() {
184
+ var view = this.get('contentView') ;
185
+ var contentWidth = view ? view.get('frame').width : 0,
186
+ calculatedWidth = view ? view.get('calculatedWidth') : 0;
187
+
188
+ // The following code checks if there is a calculatedWidth (collections)
189
+ // to avoid looking at the incorrect value calculated by frame.
190
+ if (calculatedWidth) {
191
+ contentWidth = view.calculatedWidth;
192
+ }
193
+ contentWidth *= this._scale;
194
+
195
+ var containerWidth = this.get('containerView').get('frame').width ;
196
+
197
+ // we still must go through minimumScrollOffset even if we can't scroll
198
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
199
+ if (!this.get('canScrollHorizontal')) contentWidth = Math.min(contentWidth, containerWidth);
200
+ return this.maximumScrollOffset(contentWidth, containerWidth, this.get("horizontalAlign"));
201
+ }.property(),
202
+
203
+ /**
204
+ The maximum vertical scroll offset allowed given the current contentView
205
+ size and the size of the scroll view. If vertical scrolling is disabled,
206
+ this will always return 0 (or whatever alignment dictates).
207
+
208
+ @field
209
+ @type Number
210
+ @default 0
211
+ */
212
+ maximumVerticalScrollOffset: function() {
213
+ var view = this.get('contentView'),
214
+ contentHeight = (view && view.get('frame')) ? view.get('frame').height : 0,
215
+ calculatedHeight = view ? view.get('calculatedHeight') : 0;
216
+
217
+ // The following code checks if there is a calculatedWidth (collections)
218
+ // to avoid looking at the incorrect value calculated by frame.
219
+ if(calculatedHeight){
220
+ contentHeight = calculatedHeight;
221
+ }
222
+ contentHeight *= this._scale;
223
+
224
+ var containerHeight = this.get('containerView').get('frame').height ;
225
+
226
+ // we still must go through minimumScrollOffset even if we can't scroll
227
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
228
+ if (!this.get('canScrollVertical')) contentHeight = Math.min(contentHeight, containerHeight);
229
+ return this.maximumScrollOffset(contentHeight, containerHeight, this.get("verticalAlign"));
230
+ }.property(),
231
+
232
+
233
+ /**
234
+ The minimum horizontal scroll offset allowed given the current contentView
235
+ size and the size of the scroll view. If horizontal scrolling is
236
+ disabled, this will always return 0 (or whatever alignment dictates).
237
+
238
+ @field
239
+ @type Number
240
+ @default 0
241
+ */
242
+ minimumHorizontalScrollOffset: function() {
243
+ var view = this.get('contentView') ;
244
+ var contentWidth = view ? view.get('frame').width : 0,
245
+ calculatedWidth = view ? view.get('calculatedWidth') : 0;
246
+ // The following code checks if there is a calculatedWidth (collections)
247
+ // to avoid looking at the incorrect value calculated by frame.
248
+ if(calculatedWidth){
249
+ contentWidth = calculatedWidth;
250
+ }
251
+ contentWidth *= this._scale;
252
+
253
+ var containerWidth = this.get('containerView').get('frame').width ;
254
+
255
+ // we still must go through minimumScrollOffset even if we can't scroll
256
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
257
+ if (!this.get('canScrollHorizontal')) contentWidth = Math.min(contentWidth, containerWidth);
258
+ return this.minimumScrollOffset(contentWidth, containerWidth, this.get("horizontalAlign"));
259
+ }.property(),
260
+
261
+ /**
262
+ The minimum vertical scroll offset allowed given the current contentView
263
+ size and the size of the scroll view. If vertical scrolling is disabled,
264
+ this will always return 0 (or whatever alignment dictates).
265
+
266
+ @field
267
+ @type Number
268
+ @default 0
269
+ */
270
+ minimumVerticalScrollOffset: function() {
271
+ var view = this.get('contentView') ;
272
+ var contentHeight = (view && view.get('frame')) ? view.get('frame').height : 0,
273
+ calculatedHeight = view ? view.get('calculatedHeight') : 0;
274
+
275
+ // The following code checks if there is a calculatedWidth (collections)
276
+ // to avoid looking at the incorrect value calculated by frame.
277
+ if(calculatedHeight){
278
+ contentHeight = view.calculatedHeight;
279
+ }
280
+ contentHeight *= this._scale;
281
+
282
+ var containerHeight = this.get('containerView').get('frame').height ;
283
+
284
+ // we still must go through minimumScrollOffset even if we can't scroll
285
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
286
+ if (!this.get('canScrollVertical')) contentHeight = Math.min(contentHeight, containerHeight);
287
+ return this.minimumScrollOffset(contentHeight, containerHeight, this.get("verticalAlign"));
288
+ }.property(),
289
+
290
+
291
+ /**
292
+ Amount to scroll one vertical line.
293
+
294
+ Used by the default implementation of scrollDownLine() and scrollUpLine().
295
+
296
+ @type Number
297
+ @default 20
298
+ */
299
+ verticalLineScroll: 20,
300
+
301
+ /**
302
+ Amount to scroll one horizontal line.
303
+
304
+ Used by the default implementation of scrollLeftLine() and
305
+ scrollRightLine().
306
+
307
+ @type Number
308
+ @default 20
309
+ */
310
+ horizontalLineScroll: 20,
311
+
312
+ /**
313
+ Amount to scroll one vertical page.
314
+
315
+ Used by the default implementation of scrollUpPage() and scrollDownPage().
316
+
317
+ @field
318
+ @type Number
319
+ @default value of frame.height
320
+ @observes frame
321
+ */
322
+ verticalPageScroll: function() {
323
+ return this.get('frame').height;
324
+ }.property('frame'),
325
+
326
+ /**
327
+ Amount to scroll one horizontal page.
328
+
329
+ Used by the default implementation of scrollLeftPage() and
330
+ scrollRightPage().
331
+
332
+ @field
333
+ @type Number
334
+ @default value of frame.width
335
+ @observes frame
336
+ */
337
+ horizontalPageScroll: function() {
338
+ return this.get('frame').width;
339
+ }.property('frame'),
340
+
341
+
342
+ // ..........................................................
343
+ // SCROLLERS
344
+ //
345
+
346
+ /**
347
+ YES if the view should maintain a horizontal scroller. This property
348
+ must be set when the view is created.
349
+
350
+ @type Boolean
351
+ @default YES
352
+ */
353
+ hasHorizontalScroller: YES,
354
+
355
+ /**
356
+ The horizontal scroller view class. This will be replaced with a view
357
+ instance when the ScrollView is created unless hasHorizontalScroller is
358
+ NO.
359
+
360
+ @type SC.View
361
+ @default SC.ScrollerView
362
+ */
363
+ horizontalScrollerView: SC.ScrollerView,
364
+
365
+ /**
366
+ The horizontal scroller view for touch. This will be replaced with a view
367
+ instance when touch is enabled when the ScrollView is created unless
368
+ hasHorizontalScroller is NO.
369
+
370
+ @type SC.View
371
+ @default SC.TouchScrollerView
372
+ */
373
+ horizontalTouchScrollerView: SC.TouchScrollerView,
374
+
375
+ /**
376
+ YES if the horizontal scroller should be visible. You can change this
377
+ property value anytime to show or hide the horizontal scroller. If you
378
+ do not want to use a horizontal scroller at all, you should instead set
379
+ hasHorizontalScroller to NO to avoid creating a scroller view in the
380
+ first place.
381
+
382
+ @type Boolean
383
+ @default YES
384
+ */
385
+ isHorizontalScrollerVisible: YES,
386
+
387
+ /**
388
+ Returns YES if the view both has a horizontal scroller, the scroller is
389
+ visible.
390
+
391
+ @field
392
+ @type Boolean
393
+ @default YES
394
+ */
395
+ canScrollHorizontal: function() {
396
+ return !!(this.get('hasHorizontalScroller') &&
397
+ this.get('horizontalScrollerView') &&
398
+ this.get('isHorizontalScrollerVisible')) ;
399
+ }.property('isHorizontalScrollerVisible').cacheable(),
400
+
401
+ /**
402
+ If YES, the horizontal scroller will autohide if the contentView is
403
+ smaller than the visible area. You must set hasHorizontalScroller to YES
404
+ for this property to have any effect.
405
+
406
+ @type Boolean
407
+ @default YES
408
+ */
409
+ autohidesHorizontalScroller: YES,
410
+
411
+ /**
412
+ YES if the view shuld maintain a vertical scroller. This property must
413
+ be set when the view is created.
414
+
415
+ @type Boolean
416
+ @default YES
417
+ */
418
+ hasVerticalScroller: YES,
419
+
420
+ /**
421
+ The vertical scroller view class. This will be replaced with a view
422
+ instance when the ScrollView is created unless hasVerticalScroller is NO.
423
+
424
+ @type SC.View
425
+ @default SC.ScrollerView
426
+ */
427
+ verticalScrollerView: SC.ScrollerView,
428
+
429
+ /**
430
+ The vertical touch scroller view class. This will be replaced with a view
431
+ instance when the ScrollView is created.
432
+
433
+ @type SC.View
434
+ @default SC.TouchScrollerView
435
+ */
436
+ verticalTouchScrollerView: SC.TouchScrollerView,
437
+
438
+ /**
439
+ YES if the vertical scroller should be visible. You can change this
440
+ property value anytime to show or hide the vertical scroller. If you do
441
+ not want to use a vertical scroller at all, you should instead set
442
+ hasVerticalScroller to NO to avoid creating a scroller view in the first
443
+ place.
444
+
445
+ @type Boolean
446
+ @default YES
447
+ */
448
+ isVerticalScrollerVisible: YES,
449
+
450
+ /**
451
+ Returns YES if the view both has a horizontal scroller, the scroller is
452
+ visible.
453
+
454
+ @field
455
+ @type Boolean
456
+ @default YES
457
+ */
458
+ canScrollVertical: function() {
459
+ return !!(this.get('hasVerticalScroller') &&
460
+ this.get('verticalScrollerView') &&
461
+ this.get('isVerticalScrollerVisible')) ;
462
+ }.property('isVerticalScrollerVisible').cacheable(),
463
+
464
+ /**
465
+ If YES, the vertical scroller will autohide if the contentView is
466
+ smaller than the visible area. You must set hasVerticalScroller to YES
467
+ for this property to have any effect.
468
+
469
+ @type Boolean
470
+ @default YES
471
+ */
472
+ autohidesVerticalScroller: YES,
473
+
474
+ /**
475
+ Use this property to set the 'bottom' offset of your vertical scroller,
476
+ to make room for a thumb view or other accessory view. Default is 0.
477
+
478
+ @type Number
479
+ @default 0
480
+ */
481
+ verticalScrollerBottom: 0,
482
+
483
+ /**
484
+ Use this to overlay the vertical scroller.
485
+
486
+ This ensures that the container frame will not resize to accomodate the
487
+ vertical scroller, hence overlaying the scroller on top of
488
+ the container.
489
+
490
+ @field
491
+ @type Boolean
492
+ @default NO
493
+ */
494
+ verticalOverlay: function() {
495
+ if (SC.platform.touch) return YES;
496
+ return NO;
497
+ }.property().cacheable(),
498
+
499
+ /**
500
+ Use this to overlay the horizontal scroller.
501
+
502
+ This ensures that the container frame will not resize to accomodate the
503
+ horizontal scroller, hence overlaying the scroller on top of
504
+ the container
505
+
506
+ @field
507
+ @type Boolean
508
+ @default NO
509
+ */
510
+ horizontalOverlay: function() {
511
+ if (SC.platform.touch) return YES;
512
+ return NO;
513
+ }.property().cacheable(),
514
+
515
+ /**
516
+ Use to control the positioning of the vertical scroller. If you do not
517
+ set 'verticalOverlay' to YES, then the content view will be automatically
518
+ sized to meet the left edge of the vertical scroller, wherever it may be.
519
+ This allows you to easily, for example, have “one pixel higher and one
520
+ pixel lower” scroll bars that blend into their parent views.
521
+
522
+ If you do set 'verticalOverlay' to YES, then the scroller view will
523
+ “float on top” of the content view.
524
+
525
+ Example: { top: -1, bottom: -1, right: 0 }
526
+
527
+ @type Hash
528
+ @default null
529
+ */
530
+ verticalScrollerLayout: null,
531
+
532
+ /**
533
+ Use to control the positioning of the horizontal scroller. If you do not
534
+ set 'horizontalOverlay' to YES, then the content view will be
535
+ automatically sized to meet the top edge of the horizontal scroller,
536
+ wherever it may be.
537
+
538
+ If you do set 'horizontalOverlay' to YES, then the scroller view will
539
+ “float on top” of the content view.
540
+
541
+ Example: { left: 0, bottom: 0, right: 0 }
542
+
543
+ @type Hash
544
+ @default null
545
+ */
546
+ horizontalScrollerLayout: null,
547
+
548
+ // ..........................................................
549
+ // CUSTOM VIEWS
550
+ //
551
+
552
+ /**
553
+ The container view that will contain your main content view. You can
554
+ replace this property with your own custom subclass if you prefer.
555
+
556
+ @type SC.ContainerView
557
+ @default SC.ConainerView
558
+ */
559
+ containerView: SC.ContainerView.extend({}),
560
+
561
+
562
+ // ..........................................................
563
+ // METHODS
564
+ //
565
+
566
+ /**
567
+ Scrolls the receiver to the specified x,y coordinate. This should be the
568
+ offset into the contentView you want to appear at the top-left corner of
569
+ the scroll view.
570
+
571
+ This method will contrain the actual scroll based on whether the view
572
+ can scroll in the named direction and the maximum distance it can
573
+ scroll.
574
+
575
+ If you only want to scroll in one direction, pass null for the other
576
+ direction. You can also optionally pass a Hash for the first parameter
577
+ with x and y coordinates.
578
+
579
+ @param {Number} x the x scroll location
580
+ @param {Number} y the y scroll location
581
+ @returns {SC.ScrollView} receiver
582
+ */
583
+ scrollTo: function(x,y) {
584
+ // normalize params
585
+ if (y===undefined && SC.typeOf(x) === SC.T_HASH) {
586
+ y = x.y; x = x.x;
587
+ }
588
+
589
+ if (!SC.none(x)) {
590
+ this.set('horizontalScrollOffset', x) ;
591
+ }
592
+
593
+ if (!SC.none(y)) {
594
+ this.set('verticalScrollOffset', y) ;
595
+ }
596
+
597
+ return this ;
598
+ },
599
+
600
+ /**
601
+ Scrolls the receiver in the horizontal and vertical directions by the
602
+ amount specified, if allowed. The actual scroll amount will be
603
+ constrained by the current scroll view settings.
604
+
605
+ If you only want to scroll in one direction, pass null or 0 for the other
606
+ direction. You can also optionally pass a Hash for the first parameter
607
+ with x and y coordinates.
608
+
609
+ @param {Number} x change in the x direction (or hash)
610
+ @param {Number} y change in the y direction
611
+ @returns {SC.ScrollView} receiver
612
+ */
613
+ scrollBy: function(x , y) {
614
+ // normalize params
615
+ if (y===undefined && SC.typeOf(x) === SC.T_HASH) {
616
+ y = x.y; x = x.x;
617
+ }
618
+
619
+ // if null, undefined, or 0, pass null; otherwise just add current offset
620
+ x = (x) ? this.get('horizontalScrollOffset')+x : null ;
621
+ y = (y) ? this.get('verticalScrollOffset')+y : null ;
622
+ return this.scrollTo(x,y) ;
623
+ },
624
+
625
+ /**
626
+ Scroll the view to make the view's frame visible. For this to make sense,
627
+ the view should be a subview of the contentView. Otherwise the results
628
+ will be undefined.
629
+
630
+ @param {SC.View} view view to scroll or null to scroll receiver visible
631
+ @returns {Boolean} YES if scroll position was changed
632
+ */
633
+ scrollToVisible: function(view) {
634
+
635
+ // if no view is passed, do default
636
+ if (arguments.length === 0) return sc_super();
637
+
638
+ var contentView = this.get('contentView') ;
639
+ if (!contentView) return NO; // nothing to do if no contentView.
640
+
641
+ // get the frame for the view - should work even for views with static
642
+ // layout, assuming it has been added to the screen.
643
+ var vf = view.get('frame');
644
+ if (!vf) return NO; // nothing to do
645
+
646
+ // convert view's frame to an offset from the contentView origin. This
647
+ // will become the new scroll offset after some adjustment.
648
+ vf = contentView.convertFrameFromView(vf, view.get('parentView')) ;
649
+
650
+ return this.scrollToRect(vf);
651
+ },
652
+
653
+ /**
654
+ Scroll to the supplied rectangle.
655
+ @param {Rect} rect Rectangle to scroll to.
656
+ @returns {Boolean} YES if scroll position was changed.
657
+ */
658
+ scrollToRect: function(rect) {
659
+ // find current visible frame.
660
+ var vo = SC.cloneRect(this.get('containerView').get('frame')) ;
661
+
662
+ vo.x = this.get('horizontalScrollOffset') ;
663
+ vo.y = this.get('verticalScrollOffset') ;
664
+
665
+ var origX = vo.x, origY = vo.y;
666
+
667
+ // if top edge is not visible, shift origin
668
+ vo.y -= Math.max(0, SC.minY(vo) - SC.minY(rect)) ;
669
+ vo.x -= Math.max(0, SC.minX(vo) - SC.minX(rect)) ;
670
+
671
+ // if bottom edge is not visible, shift origin
672
+ vo.y += Math.max(0, SC.maxY(rect) - SC.maxY(vo)) ;
673
+ vo.x += Math.max(0, SC.maxX(rect) - SC.maxX(vo)) ;
674
+
675
+ // scroll to that origin.
676
+ if ((origX !== vo.x) || (origY !== vo.y)) {
677
+ this.scrollTo(vo.x, vo.y);
678
+ return YES ;
679
+ } else return NO;
680
+ },
681
+
682
+
683
+ /**
684
+ Scrolls the receiver down one or more lines if allowed. If number of
685
+ lines is not specified, scrolls one line.
686
+
687
+ @param {Number} lines number of lines
688
+ @returns {SC.ScrollView} receiver
689
+ */
690
+ scrollDownLine: function(lines) {
691
+ if (lines === undefined) lines = 1 ;
692
+ return this.scrollBy(null, this.get('verticalLineScroll')*lines) ;
693
+ },
694
+
695
+ /**
696
+ Scrolls the receiver up one or more lines if allowed. If number of
697
+ lines is not specified, scrolls one line.
698
+
699
+ @param {Number} lines number of lines
700
+ @returns {SC.ScrollView} receiver
701
+ */
702
+ scrollUpLine: function(lines) {
703
+ if (lines === undefined) lines = 1 ;
704
+ return this.scrollBy(null, 0-this.get('verticalLineScroll')*lines) ;
705
+ },
706
+
707
+ /**
708
+ Scrolls the receiver right one or more lines if allowed. If number of
709
+ lines is not specified, scrolls one line.
710
+
711
+ @param {Number} lines number of lines
712
+ @returns {SC.ScrollView} receiver
713
+ */
714
+ scrollRightLine: function(lines) {
715
+ if (lines === undefined) lines = 1 ;
716
+ return this.scrollTo(this.get('horizontalLineScroll')*lines, null) ;
717
+ },
718
+
719
+ /**
720
+ Scrolls the receiver left one or more lines if allowed. If number of
721
+ lines is not specified, scrolls one line.
722
+
723
+ @param {Number} lines number of lines
724
+ @returns {SC.ScrollView} receiver
725
+ */
726
+ scrollLeftLine: function(lines) {
727
+ if (lines === undefined) lines = 1 ;
728
+ return this.scrollTo(0-this.get('horizontalLineScroll')*lines, null) ;
729
+ },
730
+
731
+ /**
732
+ Scrolls the receiver down one or more page if allowed. If number of
733
+ pages is not specified, scrolls one page. The page size is determined by
734
+ the verticalPageScroll value. By default this is the size of the current
735
+ scrollable area.
736
+
737
+ @param {Number} pages number of lines
738
+ @returns {SC.ScrollView} receiver
739
+ */
740
+ scrollDownPage: function(pages) {
741
+ if (pages === undefined) pages = 1 ;
742
+ return this.scrollBy(null, this.get('verticalPageScroll')*pages) ;
743
+ },
744
+
745
+ /**
746
+ Scrolls the receiver up one or more page if allowed. If number of
747
+ pages is not specified, scrolls one page. The page size is determined by
748
+ the verticalPageScroll value. By default this is the size of the current
749
+ scrollable area.
750
+
751
+ @param {Number} pages number of lines
752
+ @returns {SC.ScrollView} receiver
753
+ */
754
+ scrollUpPage: function(pages) {
755
+ if (pages === undefined) pages = 1 ;
756
+ return this.scrollBy(null, 0-(this.get('verticalPageScroll')*pages)) ;
757
+ },
758
+
759
+ /**
760
+ Scrolls the receiver right one or more page if allowed. If number of
761
+ pages is not specified, scrolls one page. The page size is determined by
762
+ the verticalPageScroll value. By default this is the size of the current
763
+ scrollable area.
764
+
765
+ @param {Number} pages number of lines
766
+ @returns {SC.ScrollView} receiver
767
+ */
768
+ scrollRightPage: function(pages) {
769
+ if (pages === undefined) pages = 1 ;
770
+ return this.scrollBy(this.get('horizontalPageScroll')*pages, null) ;
771
+ },
772
+
773
+ /**
774
+ Scrolls the receiver left one or more page if allowed. If number of
775
+ pages is not specified, scrolls one page. The page size is determined by
776
+ the verticalPageScroll value. By default this is the size of the current
777
+ scrollable area.
778
+
779
+ @param {Number} pages number of lines
780
+ @returns {SC.ScrollView} receiver
781
+ */
782
+ scrollLeftPage: function(pages) {
783
+ if (pages === undefined) pages = 1 ;
784
+ return this.scrollBy(0-(this.get('horizontalPageScroll')*pages), null) ;
785
+ },
786
+
787
+ /** @private
788
+ Adjusts the layout for the various internal views. This method is called
789
+ once when the scroll view is first configured and then anytime a scroller
790
+ is shown or hidden. You can call this method yourself as well to retile.
791
+
792
+ You may also want to override this method to handle layout for any
793
+ additional controls you have added to the view.
794
+ */
795
+ tile: function() {
796
+ // get horizontal scroller/determine if we should have a scroller
797
+ var hscroll = this.get('hasHorizontalScroller') ? this.get('horizontalScrollerView') : null ;
798
+ var hasHorizontal = hscroll && this.get('isHorizontalScrollerVisible');
799
+
800
+ // get vertical scroller/determine if we should have a scroller
801
+ var vscroll = this.get('hasVerticalScroller') ? this.get('verticalScrollerView') : null ;
802
+ var hasVertical = vscroll && this.get('isVerticalScrollerVisible') ;
803
+
804
+ // get the containerView
805
+ var clip = this.get('containerView') ;
806
+ var clipLayout = { left: 0, top: 0 } ;
807
+ var t, layout, vo, ho, vl, hl;
808
+
809
+ var ht = ((hasHorizontal) ? hscroll.get('scrollbarThickness') : 0) ;
810
+ var vt = (hasVertical) ? vscroll.get('scrollbarThickness') : 0 ;
811
+
812
+ if (hasHorizontal) {
813
+ hl = this.get('horizontalScrollerLayout');
814
+ layout = {
815
+ left: (hl ? hl.left : 0),
816
+ bottom: (hl ? hl.bottom : 0),
817
+ right: (hl ? hl.right + vt-1 : vt-1),
818
+ height: ht
819
+ };
820
+ hscroll.set('layout', layout) ;
821
+ ho = this.get('horizontalOverlay');
822
+ clipLayout.bottom = ho ? 0 : (layout.bottom + ht) ;
823
+ } else {
824
+ clipLayout.bottom = 0 ;
825
+ }
826
+ if (hscroll) hscroll.set('isVisible', hasHorizontal) ;
827
+
828
+ if (hasVertical) {
829
+ ht = ht + this.get('verticalScrollerBottom') ;
830
+ vl = this.get('verticalScrollerLayout');
831
+ layout = {
832
+ top: (vl ? vl.top : 0),
833
+ bottom: (vl ? vl.bottom + ht : ht),
834
+ right: (vl ? vl.right : 0),
835
+ width: vt
836
+ };
837
+ vscroll.set('layout', layout) ;
838
+ vo = this.get('verticalOverlay');
839
+ clipLayout.right = vo ? 0 : (layout.right + vt) ;
840
+ } else {
841
+ clipLayout.right = 0 ;
842
+ }
843
+ if (vscroll) vscroll.set('isVisible', hasVertical) ;
844
+
845
+ clip.adjust(clipLayout) ;
846
+ },
847
+
848
+ /** @private
849
+ Called whenever a scroller visibility changes. Calls the tile() method.
850
+ */
851
+ scrollerVisibilityDidChange: function() {
852
+ this.tile();
853
+ }.observes('isVerticalScrollerVisible', 'isHorizontalScrollerVisible'),
854
+
855
+ // ..........................................................
856
+ // SCROLL WHEEL SUPPORT
857
+ //
858
+
859
+ /** @private */
860
+ _scroll_wheelDeltaX: 0,
861
+
862
+ /** @private */
863
+ _scroll_wheelDeltaY: 0,
864
+
865
+ /** @private */
866
+ mouseWheel: function(evt) {
867
+ var deltaAdjust = (SC.browser.webkit && SC.browser.version > 533.0) ? 120 : 1;
868
+
869
+ this._scroll_wheelDeltaX += evt.wheelDeltaX / deltaAdjust;
870
+ this._scroll_wheelDeltaY += evt.wheelDeltaY / deltaAdjust;
871
+ this.invokeLater(this._scroll_mouseWheel, 10) ;
872
+ return this.get('canScrollHorizontal') || this.get('canScrollVertical') ;
873
+ },
874
+
875
+ /** @private */
876
+ _scroll_mouseWheel: function() {
877
+ this.scrollBy(this._scroll_wheelDeltaX, this._scroll_wheelDeltaY);
878
+ if (SC.WHEEL_MOMENTUM && this._scroll_wheelDeltaY > 0) {
879
+ this._scroll_wheelDeltaY = Math.floor(this._scroll_wheelDeltaY*0.950);
880
+ this._scroll_wheelDeltaY = Math.max(this._scroll_wheelDeltaY, 0);
881
+ this.invokeLater(this._scroll_mouseWheel, 10) ;
882
+ } else if (SC.WHEEL_MOMENTUM && this._scroll_wheelDeltaY < 0){
883
+ this._scroll_wheelDeltaY = Math.ceil(this._scroll_wheelDeltaY*0.950);
884
+ this._scroll_wheelDeltaY = Math.min(this._scroll_wheelDeltaY, 0);
885
+ this.invokeLater(this._scroll_mouseWheel, 10) ;
886
+ } else {
887
+ this._scroll_wheelDeltaY = 0;
888
+ this._scroll_wheelDeltaX = 0;
889
+ }
890
+ },
891
+
892
+ /*..............................................
893
+ SCALING SUPPORT
894
+ */
895
+
896
+ /**
897
+ Determines whether scaling is allowed.
898
+
899
+ @type Boolean
900
+ @default NO
901
+ */
902
+ canScale: NO,
903
+
904
+ /** @private
905
+ The current scale.
906
+ */
907
+ _scale: 1.0,
908
+
909
+ /**
910
+ @field
911
+ @type Number
912
+ @default 1.0
913
+ */
914
+ scale: function(key, value) {
915
+ if (value !== undefined) {
916
+ this._scale = Math.min(Math.max(this.get("minimumScale"), value), this.get("maximumScale"));
917
+ }
918
+ return this._scale;
919
+ }.property().cacheable(),
920
+
921
+ /**
922
+ The minimum scale.
923
+
924
+ @type Number
925
+ @default 0.25
926
+ */
927
+ minimumScale: 0.25,
928
+
929
+ /**
930
+ The maximum scale.
931
+
932
+ @type Number
933
+ @default 2.0
934
+ */
935
+ maximumScale: 2.0,
936
+
937
+ /**
938
+ Whether to automatically determine the scale range based on the size of the content.
939
+
940
+ @type Boolean
941
+ @default NO
942
+ */
943
+ autoScaleRange: NO,
944
+
945
+ /** @private */
946
+ _scale_css: "",
947
+
948
+ /** @private */
949
+ updateScale: function(scale) {
950
+ var contentView = this.get("contentView");
951
+ if (!contentView) return;
952
+
953
+ if (contentView.isScalable) {
954
+ this.get("contentView").applyScale(scale);
955
+ this._scale_css = "";
956
+ } else {
957
+ this._scale_css = "scale3d(" + scale + ", " + scale + ", 1)";
958
+ }
959
+ },
960
+
961
+
962
+ // ..........................................................
963
+ // Touch Support
964
+ //
965
+
966
+ /**
967
+ @type Boolean
968
+ @default YES
969
+ @readOnly
970
+ */
971
+ acceptsMultitouch: YES,
972
+
973
+ /**
974
+ The scroll deceleration rate.
975
+
976
+ @type Number
977
+ @default SC.NORMAL_SCROLL_DECELERATION
978
+ */
979
+ decelerationRate: SC.NORMAL_SCROLL_DECELERATION,
980
+
981
+ /**
982
+ If YES, bouncing will always be enabled in the horizontal direction, even if the content
983
+ is smaller or the same size as the view.
984
+
985
+ @type Boolean
986
+ @default NO
987
+ */
988
+ alwaysBounceHorizontal: NO,
989
+
990
+ /**
991
+ If NO, bouncing will not be enabled in the vertical direction when the content is smaller
992
+ or the same size as the scroll view.
993
+
994
+ @type Boolean
995
+ @default YES
996
+ */
997
+ alwaysBounceVertical: YES,
998
+
999
+ /**
1000
+ Whether to delay touches from passing through to the content.
1001
+
1002
+ @type Boolean
1003
+ @default YES
1004
+ */
1005
+ delaysContentTouches: YES,
1006
+
1007
+ /** @private
1008
+ If the view supports it, this
1009
+ */
1010
+ _touchScrollDidChange: function() {
1011
+ if (this.get("contentView").touchScrollDidChange) {
1012
+ this.get("contentView").touchScrollDidChange(
1013
+ this._scroll_horizontalScrollOffset,
1014
+ this._scroll_verticalScrollOffset
1015
+ );
1016
+ }
1017
+
1018
+ // tell scrollers
1019
+ if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidChange) {
1020
+ this.verticalScrollerView.touchScrollDidChange(this._scroll_verticalScrollOffset);
1021
+ }
1022
+
1023
+ if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidChange) {
1024
+ this.horizontalScrollerView.touchScrollDidChange(this._scroll_horizontalScrollOffset);
1025
+ }
1026
+ },
1027
+
1028
+ /** @private */
1029
+ _touchScrollDidStart: function() {
1030
+ if (this.get("contentView").touchScrollDidStart) {
1031
+ this.get("contentView").touchScrollDidStart(this._scroll_horizontalScrollOffset, this._scroll_verticalScrollOffset);
1032
+ }
1033
+
1034
+ // tell scrollers
1035
+ if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidStart) {
1036
+ this.verticalScrollerView.touchScrollDidStart(this._touch_verticalScrollOffset);
1037
+ }
1038
+ if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidStart) {
1039
+ this.horizontalScrollerView.touchScrollDidStart(this._touch_horizontalScrollOffset);
1040
+ }
1041
+ },
1042
+
1043
+ /** @private */
1044
+ _touchScrollDidEnd: function() {
1045
+ if (this.get("contentView").touchScrollDidEnd) {
1046
+ this.get("contentView").touchScrollDidEnd(this._scroll_horizontalScrollOffset, this._scroll_verticalScrollOffset);
1047
+ }
1048
+
1049
+ // tell scrollers
1050
+ if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidEnd) {
1051
+ this.verticalScrollerView.touchScrollDidEnd(this._touch_verticalScrollOffset);
1052
+ }
1053
+
1054
+ if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidEnd) {
1055
+ this.horizontalScrollerView.touchScrollDidEnd(this._touch_horizontalScrollOffset);
1056
+ }
1057
+ },
1058
+
1059
+ /** @private */
1060
+ _applyCSSTransforms: function(layer) {
1061
+ var transform = "";
1062
+ this.updateScale(this._scale);
1063
+ transform += 'translate3d('+ -this._scroll_horizontalScrollOffset +'px, '+ -Math.round(this._scroll_verticalScrollOffset)+'px,0) ';
1064
+ transform += this._scale_css;
1065
+ if (layer) {
1066
+ layer.style.webkitTransform = transform;
1067
+ layer.style.webkitTransformOrigin = "top left";
1068
+ }
1069
+ },
1070
+
1071
+ /** @private */
1072
+ captureTouch: function(touch) {
1073
+ return YES;
1074
+ },
1075
+
1076
+ /** @private */
1077
+ touchGeneration: 0,
1078
+
1079
+ /** @private */
1080
+ touchStart: function(touch) {
1081
+ var generation = ++this.touchGeneration;
1082
+ if (!this.tracking && this.get("delaysContentTouches")) {
1083
+ this.invokeLater(this.beginTouchesInContent, 150, generation);
1084
+ } else if (!this.tracking) {
1085
+ // NOTE: We still have to delay because we don't want to call touchStart
1086
+ // while touchStart is itself being called...
1087
+ this.invokeLater(this.beginTouchesInContent, 1, generation);
1088
+ }
1089
+ this.beginTouchTracking(touch, YES);
1090
+ return YES;
1091
+ },
1092
+
1093
+ /** @private */
1094
+ beginTouchesInContent: function(gen) {
1095
+ if (gen !== this.touchGeneration) return;
1096
+
1097
+ var touch = this.touch, itemView;
1098
+ if (touch && this.tracking && !this.dragging && !touch.touch.scrollHasEnded) {
1099
+ // try to capture the touch
1100
+ touch.touch.captureTouch(this, YES);
1101
+
1102
+ if (!touch.touch.touchResponder) {
1103
+ // if it DIDN'T WORK!!!!!
1104
+ // then we need to take possession again.
1105
+ touch.touch.makeTouchResponder(this);
1106
+ } else {
1107
+ // Otherwise, it did work, and if we had a pending scroll end, we must do it now
1108
+ if (touch.needsScrollEnd) {
1109
+ this._touchScrollDidEnd();
1110
+ }
1111
+ }
1112
+ }
1113
+ },
1114
+
1115
+ /** @private
1116
+ Initializes the start state of the gesture.
1117
+
1118
+ We keep information about the initial location of the touch so we can
1119
+ disambiguate between a tap and a drag.
1120
+
1121
+ @param {Event} evt
1122
+ */
1123
+ beginTouchTracking: function(touch, starting) {
1124
+ var avg = touch.averagedTouchesForView(this, starting);
1125
+
1126
+ var verticalScrollOffset = this._scroll_verticalScrollOffset || 0,
1127
+ horizontalScrollOffset = this._scroll_horizontalScrollOffset || 0,
1128
+ startClipOffsetX = horizontalScrollOffset,
1129
+ startClipOffsetY = verticalScrollOffset,
1130
+ needsScrollEnd = NO;
1131
+
1132
+ if (this.touch && this.touch.timeout) {
1133
+ // clear the timeout
1134
+ clearTimeout(this.touch.timeout);
1135
+ this.touch.timeout = null;
1136
+
1137
+ // get the scroll offsets
1138
+ startClipOffsetX = this.touch.startClipOffset.x;
1139
+ startClipOffsetY = this.touch.startClipOffset.y;
1140
+ needsScrollEnd = YES;
1141
+ }
1142
+
1143
+ // calculate container+content width/height
1144
+ var view = this.get('contentView') ;
1145
+ var contentWidth = view ? view.get('frame').width : 0,
1146
+ contentHeight = view ? view.get('frame').height : 0;
1147
+
1148
+ if(view.calculatedWidth && view.calculatedWidth!==0) contentWidth = view.calculatedWidth;
1149
+ if (view.calculatedHeight && view.calculatedHeight !==0) contentHeight = view.calculatedHeight;
1150
+
1151
+ var containerWidth = this.get('containerView').get('frame').width,
1152
+ containerHeight = this.get('containerView').get('frame').height;
1153
+
1154
+
1155
+ // calculate position in content
1156
+ var globalFrame = this.convertFrameToView(this.get("frame"), null),
1157
+ positionInContentX = (horizontalScrollOffset + (avg.x - globalFrame.x)) / this._scale,
1158
+ positionInContentY = (verticalScrollOffset + (avg.y - globalFrame.y)) / this._scale;
1159
+
1160
+ this.touch = {
1161
+ startTime: touch.timeStamp,
1162
+ notCalculated: YES,
1163
+
1164
+ enableScrolling: {
1165
+ x: contentWidth * this._scale > containerWidth || this.get("alwaysBounceHorizontal"),
1166
+ y: contentHeight * this._scale > containerHeight || this.get("alwaysBounceVertical")
1167
+ },
1168
+ scrolling: { x: NO, y: NO },
1169
+
1170
+ enableBouncing: SC.platform.bounceOnScroll,
1171
+
1172
+ // offsets and velocities
1173
+ startClipOffset: { x: startClipOffsetX, y: startClipOffsetY },
1174
+ lastScrollOffset: { x: horizontalScrollOffset, y: verticalScrollOffset },
1175
+ startTouchOffset: { x: avg.x, y: avg.y },
1176
+ scrollVelocity: { x: 0, y: 0 },
1177
+
1178
+ startTouchOffsetInContent: { x: positionInContentX, y: positionInContentY },
1179
+
1180
+ containerSize: { width: containerWidth, height: containerHeight },
1181
+ contentSize: { width: contentWidth, height: contentHeight },
1182
+
1183
+ startScale: this._scale,
1184
+ startDistance: avg.d,
1185
+ canScale: this.get("canScale") && SC.platform.pinchToZoom,
1186
+ minimumScale: this.get("minimumScale"),
1187
+ maximumScale: this.get("maximumScale"),
1188
+
1189
+ globalFrame: globalFrame,
1190
+
1191
+ // cache some things
1192
+ layer: this.get("contentView").get('layer'),
1193
+
1194
+ // some constants
1195
+ resistanceCoefficient: 0.998,
1196
+ resistanceAsymptote: 320,
1197
+ decelerationFromEdge: 0.05,
1198
+ accelerationToEdge: 0.1,
1199
+
1200
+ // how much percent of the other drag direction you must drag to start dragging that direction too.
1201
+ scrollTolerance: { x: 15, y: 15 },
1202
+ scaleTolerance: 5,
1203
+ secondaryScrollTolerance: 30,
1204
+ scrollLock: 500,
1205
+
1206
+ decelerationRate: this.get("decelerationRate"),
1207
+
1208
+ // general status
1209
+ lastEventTime: touch.timeStamp,
1210
+
1211
+ // the touch used
1212
+ touch: (starting ? touch : (this.touch ? this.touch.touch : null)),
1213
+
1214
+ // needsScrollEnd will cause a scrollDidEnd even if this particular touch does not start a scroll.
1215
+ // the reason for this is because we don't want to say we've stopped scrolling just because we got
1216
+ // another touch, but simultaneously, we still need to send a touch end eventually.
1217
+ // there are two cases in which this will be used:
1218
+ //
1219
+ // 1. If the touch was sent to content touches (in which case we will not be scrolling)
1220
+ // 2. If the touch ends before scrolling starts (no scrolling then, either)
1221
+ needsScrollEnd: needsScrollEnd
1222
+ };
1223
+
1224
+ if (!this.tracking) {
1225
+ this.tracking = YES;
1226
+ this.dragging = NO;
1227
+ }
1228
+ },
1229
+
1230
+ /** @private */
1231
+ _adjustForEdgeResistance: function(offset, minOffset, maxOffset, resistanceCoefficient, asymptote) {
1232
+ var distanceFromEdge;
1233
+
1234
+ // find distance from edge
1235
+ if (offset < minOffset) distanceFromEdge = offset - minOffset;
1236
+ else if (offset > maxOffset) distanceFromEdge = maxOffset - offset;
1237
+ else return offset;
1238
+
1239
+ // manipulate logarithmically
1240
+ distanceFromEdge = Math.pow(resistanceCoefficient, Math.abs(distanceFromEdge)) * asymptote;
1241
+
1242
+ // adjust mathematically
1243
+ if (offset < minOffset) distanceFromEdge = distanceFromEdge - asymptote;
1244
+ else distanceFromEdge = -distanceFromEdge + asymptote;
1245
+
1246
+ // generate final value
1247
+ return Math.min(Math.max(minOffset, offset), maxOffset) + distanceFromEdge;
1248
+ },
1249
+
1250
+ /** @private */
1251
+ touchesDragged: function(evt, touches) {
1252
+ var avg = evt.averagedTouchesForView(this);
1253
+ this.updateTouchScroll(avg.x, avg.y, avg.d, evt.timeStamp);
1254
+ },
1255
+
1256
+ /** @private */
1257
+ updateTouchScroll: function(touchX, touchY, distance, timeStamp) {
1258
+ // get some vars
1259
+ var touch = this.touch,
1260
+ touchXInFrame = touchX - touch.globalFrame.x,
1261
+ touchYInFrame = touchY - touch.globalFrame.y,
1262
+ offsetY,
1263
+ maxOffsetY,
1264
+ offsetX,
1265
+ maxOffsetX,
1266
+ minOffsetX, minOffsetY;
1267
+
1268
+ // calculate new position in content
1269
+ var positionInContentX = ((this._scroll_horizontalScrollOffset||0) + touchXInFrame) / this._scale,
1270
+ positionInContentY = ((this._scroll_verticalScrollOffset||0) + touchYInFrame) / this._scale;
1271
+
1272
+ // calculate deltas
1273
+ var deltaX = positionInContentX - touch.startTouchOffset.x,
1274
+ deltaY = positionInContentY - touch.startTouchOffset.y;
1275
+
1276
+ var isDragging = touch.dragging;
1277
+ if (!touch.scrolling.x && Math.abs(deltaX) > touch.scrollTolerance.x && touch.enableScrolling.x) {
1278
+ // say we are scrolling
1279
+ isDragging = YES;
1280
+ touch.scrolling.x = YES;
1281
+ touch.scrollTolerance.y = touch.secondaryScrollTolerance;
1282
+
1283
+ // reset position
1284
+ touch.startTouchOffset.x = touchX;
1285
+ deltaX = 0;
1286
+ }
1287
+ if (!touch.scrolling.y && Math.abs(deltaY) > touch.scrollTolerance.y && touch.enableScrolling.y) {
1288
+ // say we are scrolling
1289
+ isDragging = YES;
1290
+ touch.scrolling.y = YES;
1291
+ touch.scrollTolerance.x = touch.secondaryScrollTolerance;
1292
+
1293
+ // reset position
1294
+ touch.startTouchOffset.y = touchY;
1295
+ deltaY = 0;
1296
+ }
1297
+
1298
+ // handle scroll start
1299
+ if (isDragging && !touch.dragging) {
1300
+ touch.dragging = YES;
1301
+ this.dragging = YES;
1302
+ this._touchScrollDidStart();
1303
+ }
1304
+
1305
+ // calculate new offset
1306
+ if (!touch.scrolling.x && !touch.scrolling.y && !touch.canScale) return;
1307
+ if (touch.scrolling.x && !touch.scrolling.y) {
1308
+ if (deltaX > touch.scrollLock && !touch.scrolling.y) touch.enableScrolling.y = NO;
1309
+ }
1310
+ if (touch.scrolling.y && !touch.scrolling.x) {
1311
+ if (deltaY > touch.scrollLock && !touch.scrolling.x) touch.enableScrolling.x = NO;
1312
+ }
1313
+
1314
+ // handle scaling through pinch gesture
1315
+ if (touch.canScale) {
1316
+
1317
+ var startDistance = touch.startDistance, dd = distance - startDistance;
1318
+ if (Math.abs(dd) > touch.scaleTolerance) {
1319
+ touch.scrolling.y = YES; // if you scale, you can scroll.
1320
+ touch.scrolling.x = YES;
1321
+
1322
+ // we want to say something that was the startDistance away from each other should now be
1323
+ // distance away. So, if we are twice as far away as we started...
1324
+ var scale = touch.startScale * (distance / Math.max(startDistance, 50));
1325
+
1326
+ var newScale = this._adjustForEdgeResistance(scale, touch.minimumScale, touch.maximumScale, touch.resistanceCoefficient, touch.resistanceAsymptote);
1327
+ this.dragging = YES;
1328
+ this._scale = newScale;
1329
+ var newPositionInContentX = positionInContentX * this._scale,
1330
+ newPositionInContentY = positionInContentY * this._scale;
1331
+ }
1332
+ }
1333
+
1334
+ // these do exactly what they sound like. So, this comment is just to
1335
+ // block off the code a bit
1336
+ // In english, these calculate the minimum X/Y offsets
1337
+ minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1338
+ minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1339
+
1340
+ // and now, maximum...
1341
+ maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1342
+ maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1343
+
1344
+
1345
+ // So, the following is the completely written out algebra:
1346
+ // (offsetY + touchYInFrame) / this._scale = touch.startTouchOffsetInContent.y
1347
+ // offsetY + touchYInFrame = touch.startTouchOffsetInContent.y * this._scale;
1348
+ // offsetY = touch.startTouchOffset * this._scale - touchYInFrame
1349
+
1350
+ // and the result applied:
1351
+ offsetX = touch.startTouchOffsetInContent.x * this._scale - touchXInFrame;
1352
+ offsetY = touch.startTouchOffsetInContent.y * this._scale - touchYInFrame;
1353
+
1354
+
1355
+ // we need to adjust for edge resistance, or, if bouncing is disabled, just stop flat.
1356
+ if (touch.enableBouncing) {
1357
+ offsetX = this._adjustForEdgeResistance(offsetX, minOffsetX, maxOffsetX, touch.resistanceCoefficient, touch.resistanceAsymptote);
1358
+ offsetY = this._adjustForEdgeResistance(offsetY, minOffsetY, maxOffsetY, touch.resistanceCoefficient, touch.resistanceAsymptote);
1359
+ } else {
1360
+ offsetX = Math.max(minOffsetX, Math.min(maxOffsetX, offsetX));
1361
+ offsetY = Math.max(minOffsetY, Math.min(maxOffsetY, offsetY));
1362
+ }
1363
+
1364
+ // and now, _if_ scrolling is enabled, set the new coordinates
1365
+ if (touch.scrolling.x) this._scroll_horizontalScrollOffset = offsetX;
1366
+ if (touch.scrolling.y) this._scroll_verticalScrollOffset = offsetY;
1367
+
1368
+ // and apply the CSS transforms.
1369
+ this._applyCSSTransforms(touch.layer);
1370
+ this._touchScrollDidChange();
1371
+
1372
+
1373
+ // now we must prepare for momentum scrolling by calculating the momentum.
1374
+ if (timeStamp - touch.lastEventTime >= 1 || touch.notCalculated) {
1375
+ touch.notCalculated = NO;
1376
+ var horizontalOffset = this._scroll_horizontalScrollOffset;
1377
+ var verticalOffset = this._scroll_verticalScrollOffset;
1378
+
1379
+ touch.scrollVelocity.x = ((horizontalOffset - touch.lastScrollOffset.x) / Math.max(1, timeStamp - touch.lastEventTime)); // in px per ms
1380
+ touch.scrollVelocity.y = ((verticalOffset - touch.lastScrollOffset.y) / Math.max(1, timeStamp - touch.lastEventTime)); // in px per ms
1381
+ touch.lastScrollOffset.x = horizontalOffset;
1382
+ touch.lastScrollOffset.y = verticalOffset;
1383
+ touch.lastEventTime = timeStamp;
1384
+ }
1385
+ },
1386
+
1387
+ /** @private */
1388
+ touchEnd: function(touch) {
1389
+ var touchStatus = this.touch,
1390
+ avg = touch.averagedTouchesForView(this);
1391
+
1392
+ touch.scrollHasEnded = YES;
1393
+ if (avg.touchCount > 0) {
1394
+ this.beginTouchTracking(touch, NO);
1395
+ } else {
1396
+ if (this.dragging) {
1397
+ touchStatus.dragging = NO;
1398
+
1399
+ // reset last event time
1400
+ touchStatus.lastEventTime = touch.timeStamp;
1401
+
1402
+ this.startDecelerationAnimation();
1403
+ } else {
1404
+ // well. The scrolling stopped. Let us tell everyone if there was a pending one that this non-drag op interrupted.
1405
+ if (touchStatus.needsScrollEnd) this._touchScrollDidEnd();
1406
+
1407
+ // this part looks weird, but it is actually quite simple.
1408
+ // First, we send the touch off for capture+starting again, but telling it to return to us
1409
+ // if nothing is found or if it is released.
1410
+ touch.captureTouch(this, YES);
1411
+
1412
+ // if we went anywhere, did anything, etc., call end()
1413
+ if (touch.touchResponder && touch.touchResponder !== this) {
1414
+ touch.end();
1415
+ } else if (!touch.touchResponder || touch.touchResponder === this) {
1416
+ // if it was released to us or stayed with us the whole time, or is for some
1417
+ // wacky reason empty (in which case it is ours still). If so, and there is a next responder,
1418
+ // relay to that.
1419
+
1420
+ if (touch.nextTouchResponder) touch.makeTouchResponder(touch.nextTouchResponder);
1421
+ } else {
1422
+ // in this case, the view that captured it and changed responder should have handled
1423
+ // everything for us.
1424
+ }
1425
+
1426
+ this.touch = null;
1427
+ }
1428
+
1429
+ this.tracking = NO;
1430
+ this.dragging = NO;
1431
+ }
1432
+ },
1433
+
1434
+ /** @private */
1435
+ touchCancelled: function(touch) {
1436
+ var touchStatus = this.touch,
1437
+ avg = touch.averagedTouchesForView(this);
1438
+
1439
+ // if we are decelerating, we don't want to stop that. That would be bad. Because there's no point.
1440
+ if (!this.touch || !this.touch.timeout) {
1441
+ this.beginPropertyChanges();
1442
+ this.set("scale", this._scale);
1443
+ this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
1444
+ this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
1445
+ this.endPropertyChanges();
1446
+ this.tracking = NO;
1447
+
1448
+ if (this.dragging) {
1449
+ this._touchScrollDidEnd();
1450
+ }
1451
+
1452
+ this.dragging = NO;
1453
+ this.touch = null;
1454
+ }
1455
+ },
1456
+
1457
+ /** @private */
1458
+ startDecelerationAnimation: function(evt) {
1459
+ var touch = this.touch;
1460
+ touch.decelerationVelocity = {
1461
+ x: touch.scrollVelocity.x * 10,
1462
+ y: touch.scrollVelocity.y * 10
1463
+ };
1464
+
1465
+ this.decelerateAnimation();
1466
+ },
1467
+
1468
+ /** @private
1469
+ Does bounce calculations, adjusting velocity.
1470
+
1471
+ Bouncing is fun. Functions that handle it should have fun names,
1472
+ don'tcha think?
1473
+
1474
+ P.S.: should this be named "bouncityBounce" instead?
1475
+ */
1476
+ bouncyBounce: function(velocity, value, minValue, maxValue, de, ac, additionalAcceleration) {
1477
+ // we have 4 possible paths. On a higher level, we have two leaf paths that can be applied
1478
+ // for either of two super-paths.
1479
+ //
1480
+ // The first path is if we are decelerating past an edge: in this case, this function must
1481
+ // must enhance that deceleration. In this case, our math boils down to taking the amount
1482
+ // by which we are past the edge, multiplying it by our deceleration factor, and reducing
1483
+ // velocity by that amount.
1484
+ //
1485
+ // The second path is if we are not decelerating, but are still past the edge. In this case,
1486
+ // we must start acceleration back _to_ the edge. The math here takes the distance we are from
1487
+ // the edge, multiplies by the acceleration factor, and then performs two additional things:
1488
+ // First, it speeds up the acceleration artificially with additionalAcceleration; this will
1489
+ // make the stop feel more sudden, as it will still have this additional acceleration when it reaches
1490
+ // the edge. Second, it ensures the result does not go past the final value, so we don't end up
1491
+ // bouncing back and forth all crazy-like.
1492
+ if (value < minValue) {
1493
+ if (velocity < 0) velocity = velocity + ((minValue - value) * de);
1494
+ else {
1495
+ velocity = Math.min((minValue-value) * ac + additionalAcceleration, minValue - value - 0.01);
1496
+ }
1497
+ } else if (value > maxValue) {
1498
+ if (velocity > 0) velocity = velocity - ((value - maxValue) * de);
1499
+ else {
1500
+ velocity = -Math.min((value - maxValue) * ac + additionalAcceleration, value - maxValue - 0.01);
1501
+ }
1502
+ }
1503
+ return velocity;
1504
+ },
1505
+
1506
+ /** @private */
1507
+ decelerateAnimation: function() {
1508
+ // get a bunch of properties. They are named well, so not much explanation of what they are...
1509
+ // However, note maxOffsetX/Y takes into account the scale;
1510
+ // also, newX/Y adds in the current deceleration velocity (the deceleration velocity will
1511
+ // be changed later in this function).
1512
+ var touch = this.touch,
1513
+ scale = this._scale,
1514
+ minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign")),
1515
+ minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign")),
1516
+ maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign")),
1517
+ maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign")),
1518
+
1519
+ now = Date.now(),
1520
+ t = Math.max(now - touch.lastEventTime, 1),
1521
+
1522
+ newX = this._scroll_horizontalScrollOffset + touch.decelerationVelocity.x * (t/10),
1523
+ newY = this._scroll_verticalScrollOffset + touch.decelerationVelocity.y * (t/10);
1524
+
1525
+ var de = touch.decelerationFromEdge, ac = touch.accelerationToEdge;
1526
+
1527
+ // under a few circumstances, we may want to force a valid X/Y position.
1528
+ // For instance, if bouncing is disabled, or if position was okay before
1529
+ // adjusting scale.
1530
+ var forceValidXPosition = !touch.enableBouncing, forceValidYPosition = !touch.enableBouncing;
1531
+
1532
+ // determine if position was okay before adjusting scale (which we do, in
1533
+ // a lovely, animated way, for the scaled out/in too far bounce-back).
1534
+ // if the position was okay, then we are going to make sure that we keep the
1535
+ // position okay when adjusting the scale.
1536
+ //
1537
+ // Position OKness, here, referring to if the position is valid (within
1538
+ // minimum and maximum scroll offsets)
1539
+ if (newX >= minOffsetX && newX <= maxOffsetX) forceValidXPosition = YES;
1540
+ if (newY >= minOffsetY && newY <= maxOffsetY) forceValidYPosition = YES;
1541
+
1542
+ // We are going to change scale in a moment, but the position should stay the
1543
+ // same, if possible (unless it would be more jarring, as described above, in
1544
+ // the case of starting with a valid position and ending with an invalid one).
1545
+ //
1546
+ // Because we are changing the scale, we need to make the position scale-neutral.
1547
+ // we'll make it non-scale-neutral after applying scale.
1548
+ //
1549
+ // Question: might it be better to save the center position instead, so scaling
1550
+ // bounces back around the center of the screen?
1551
+ newX /= this._scale;
1552
+ newY /= this._scale;
1553
+
1554
+ // scale velocity (amount to change) starts out at 0 each time, because
1555
+ // it is calculated by how far out of bounds it is, rather than by the
1556
+ // previous such velocity.
1557
+ var sv = 0;
1558
+
1559
+ // do said calculation; we'll use the same bouncyBounce method used for everything
1560
+ // else, but our adjustor that gives a minimum amount to change by and (which, as we'll
1561
+ // discuss, is to make the stop feel slightly more like a stop), we'll leave at 0
1562
+ // (scale doesn't really need it as much; if you disagree, at least come up with
1563
+ // numbers more appropriate for scale than the ones for X/Y)
1564
+ sv = this.bouncyBounce(sv, scale, touch.minimumScale, touch.maximumScale, de, ac, 0);
1565
+
1566
+ // add the amount to scale. This is linear, rather than multiplicative. If you think
1567
+ // it should be multiplicative (or however you say that), come up with a new formula.
1568
+ this._scale = scale = scale + sv;
1569
+
1570
+ // now we can convert newX/Y back to scale-specific coordinates...
1571
+ newX *= this._scale;
1572
+ newY *= this._scale;
1573
+
1574
+ // It looks very weird if the content started in-bounds, but the scale animation
1575
+ // made it not be in bounds; it causes the position to animate snapping back, and,
1576
+ // well, it looks very weird. It is more proper to just make sure it stays in a valid
1577
+ // position. So, we'll determine the new maximum/minimum offsets, and then, if it was
1578
+ // originally a valid position, we'll adjust the new position to a valid position as well.
1579
+
1580
+
1581
+ // determine new max offset
1582
+ minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1583
+ minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1584
+ maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1585
+ maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1586
+
1587
+ // see if scaling messed up the X position (but ignore if 'tweren't right to begin with).
1588
+ if (forceValidXPosition && (newX < minOffsetX || newX > maxOffsetX)) {
1589
+ // Correct the position
1590
+ newX = Math.max(minOffsetX, Math.min(newX, maxOffsetX));
1591
+
1592
+ // also, make the velocity be ZERO; it is obviously not needed...
1593
+ touch.decelerationVelocity.x = 0;
1594
+ }
1595
+
1596
+ // now the y
1597
+ if (forceValidYPosition && (newY < minOffsetY || newY > maxOffsetY)) {
1598
+ // again, correct it...
1599
+ newY = Math.max(minOffsetY, Math.min(newY, maxOffsetY));
1600
+
1601
+ // also, make the velocity be ZERO; it is obviously not needed...
1602
+ touch.decelerationVelocity.y = 0;
1603
+ }
1604
+
1605
+
1606
+ // now that we are done modifying the position, we may update the actual scroll
1607
+ this._scroll_horizontalScrollOffset = newX;
1608
+ this._scroll_verticalScrollOffset = newY;
1609
+
1610
+ this._applyCSSTransforms(touch.layer); // <- Does what it sounds like.
1611
+
1612
+ this._touchScrollDidChange();
1613
+
1614
+ // Now we have to adjust the velocities. The velocities are simple x and y numbers that
1615
+ // get added to the scroll X/Y positions each frame.
1616
+ // The default decay rate is .950 per frame. To achieve some semblance of accuracy, we
1617
+ // make it to the power of the elapsed number of frames. This is not fully accurate,
1618
+ // as this is applying the elapsed time between this frame and the previous time to
1619
+ // modify the velocity for the next frame. My mind goes blank when I try to figure out
1620
+ // a way to fix this (given that we don't want to change the velocity on the first frame),
1621
+ // and as it seems to work great as-is, I'm just leaving it.
1622
+ var decay = touch.decelerationRate;
1623
+ touch.decelerationVelocity.y *= Math.pow(decay, (t / 10));
1624
+ touch.decelerationVelocity.x *= Math.pow(decay, (t / 10));
1625
+
1626
+ // We have a bouncyBounce method that adjusts the velocity for bounce. That is, if it is
1627
+ // out of range and still going, it will slow it down. This step is decelerationFromEdge.
1628
+ // If it is not moving (or has come to a stop from decelerating), but is still out of range,
1629
+ // it will start it moving back into range (accelerationToEdge)
1630
+ // we supply de and ac as these properties.
1631
+ // The .3 artificially increases the acceleration by .3; this is actually to make the final
1632
+ // stop a bit more abrupt.
1633
+ touch.decelerationVelocity.x = this.bouncyBounce(touch.decelerationVelocity.x, newX, minOffsetX, maxOffsetX, de, ac, 0.3);
1634
+ touch.decelerationVelocity.y = this.bouncyBounce(touch.decelerationVelocity.y, newY, minOffsetY, maxOffsetY, de, ac, 0.3);
1635
+
1636
+ // if we ain't got no velocity... then we must be finished, as there is no where else to go.
1637
+ // to determine our velocity, we take the absolue value, and use that; if it is less than .01, we
1638
+ // must be done. Note that we check scale's most recent velocity, calculated above using bouncyBounce,
1639
+ // as well.
1640
+ var absXVelocity = Math.abs(touch.decelerationVelocity.x);
1641
+ var absYVelocity = Math.abs(touch.decelerationVelocity.y);
1642
+ if (absYVelocity < 0.05 && absXVelocity < 0.05 && Math.abs(sv) < 0.05) {
1643
+ // we can reset the timeout, as it will no longer be required, and we don't want to re-cancel it later.
1644
+ touch.timeout = null;
1645
+ this.touch = null;
1646
+
1647
+ // trigger scroll end
1648
+ this._touchScrollDidEnd();
1649
+
1650
+ // set the scale, vertical, and horizontal offsets to what they technically already are,
1651
+ // but don't know they are yet. This will finally update things like, say, the clipping frame.
1652
+ this.beginPropertyChanges();
1653
+ this.set("scale", this._scale);
1654
+ this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
1655
+ this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
1656
+ this.endPropertyChanges();
1657
+
1658
+ return;
1659
+ }
1660
+
1661
+ // We now set up the next round. We are doing this as raw as we possibly can, not touching the
1662
+ // run loop at all. This speeds up performance drastically--keep in mind, we're on comparatively
1663
+ // slow devices, here. So, we'll just make a closure, saving "this" into "self" and calling
1664
+ // 10ms later (or however long it takes). Note also that we save both the last event time
1665
+ // (so we may calculate elapsed time) and the timeout we are creating, so we may cancel it in future.
1666
+ var self = this;
1667
+ touch.lastEventTime = Date.now();
1668
+ this.touch.timeout = setTimeout(function(){
1669
+ SC.run(self.decelerateAnimation(), self);
1670
+ }, 10);
1671
+ },
1672
+
1673
+ // ..........................................................
1674
+ // INTERNAL SUPPORT
1675
+ //
1676
+
1677
+ /** @private
1678
+ Instantiate scrollers & container views as needed. Replace their classes
1679
+ in the regular properties.
1680
+ */
1681
+ createChildViews: function() {
1682
+ var childViews = [] , view;
1683
+
1684
+ // create the containerView. We must always have a container view.
1685
+ // also, setup the contentView as the child of the containerView...
1686
+ if (SC.none(view = this.containerView)) view = SC.ContainerView;
1687
+
1688
+ childViews.push(this.containerView = this.createChildView(view, {
1689
+ contentView: this.contentView,
1690
+ isScrollContainer: YES
1691
+ }));
1692
+
1693
+ // and replace our own contentView...
1694
+ this.contentView = this.containerView.get('contentView');
1695
+
1696
+ // create a horizontal scroller view if needed...
1697
+ view = SC.platform.touch ? this.get("horizontalTouchScrollerView") : this.get("horizontalScrollerView");
1698
+ if (view) {
1699
+ if (this.get('hasHorizontalScroller')) {
1700
+ view = this.horizontalScrollerView = this.createChildView(view, {
1701
+ layoutDirection: SC.LAYOUT_HORIZONTAL,
1702
+ valueBinding: '*owner.horizontalScrollOffset'
1703
+ }) ;
1704
+ childViews.push(view);
1705
+ } else this.horizontalScrollerView = null ;
1706
+ }
1707
+
1708
+ // create a vertical scroller view if needed...
1709
+ view = SC.platform.touch ? this.get("verticalTouchScrollerView") : this.get("verticalScrollerView");
1710
+ if (view) {
1711
+ if (this.get('hasVerticalScroller')) {
1712
+ view = this.verticalScrollerView = this.createChildView(view, {
1713
+ layoutDirection: SC.LAYOUT_VERTICAL,
1714
+ valueBinding: '*owner.verticalScrollOffset'
1715
+ }) ;
1716
+ childViews.push(view);
1717
+ } else this.verticalScrollerView = null ;
1718
+ }
1719
+
1720
+ // set childViews array.
1721
+ this.childViews = childViews ;
1722
+
1723
+ this.contentViewDidChange() ; // setup initial display...
1724
+ this.tile() ; // set up initial tiling
1725
+ },
1726
+
1727
+ /** @private */
1728
+ init: function() {
1729
+ sc_super();
1730
+
1731
+ // start observing initial content view. The content view's frame has
1732
+ // already been setup in prepareDisplay so we don't need to call
1733
+ // viewFrameDidChange...
1734
+ this._scroll_contentView = this.get('contentView') ;
1735
+ var contentView = this._scroll_contentView ;
1736
+
1737
+ if (contentView) {
1738
+ contentView.addObserver('frame', this, this.contentViewFrameDidChange);
1739
+ contentView.addObserver('calculatedWidth', this, this.contentViewFrameDidChange);
1740
+ contentView.addObserver('calculatedHeight', this, this.contentViewFrameDidChange);
1741
+ }
1742
+
1743
+ if (this.get('isVisibleInWindow')) this._scsv_registerAutoscroll() ;
1744
+ },
1745
+
1746
+ /** @private
1747
+ Registers/deregisters view with SC.Drag for autoscrolling
1748
+ */
1749
+ _scsv_registerAutoscroll: function() {
1750
+ if (this.get('isVisibleInWindow')) SC.Drag.addScrollableView(this);
1751
+ else SC.Drag.removeScrollableView(this);
1752
+ }.observes('isVisibleInWindow'),
1753
+
1754
+ /** @private
1755
+ Whenever the contentView is changed, we need to observe the content view's
1756
+ frame to be notified whenever it's size changes.
1757
+ */
1758
+ contentViewDidChange: function() {
1759
+ var newView = this.get('contentView'),
1760
+ oldView = this._scroll_contentView,
1761
+ frameObserver = this.contentViewFrameDidChange,
1762
+ layerObserver = this.contentViewLayerDidChange;
1763
+
1764
+ if (newView !== oldView) {
1765
+
1766
+ // stop observing old content view
1767
+ if (oldView) {
1768
+ oldView.removeObserver('calculatedWidth', this, this.contentViewFrameDidChange);
1769
+ oldView.removeObserver('calculatedHeight', this, this.contentViewFrameDidChange);
1770
+ oldView.removeObserver('frame', this, frameObserver);
1771
+ oldView.removeObserver('layer', this, layerObserver);
1772
+ }
1773
+
1774
+ // update cache
1775
+ this._scroll_contentView = newView;
1776
+ if (newView) {
1777
+ newView.addObserver('frame', this, frameObserver);
1778
+ newView.addObserver('calculatedWidth', this, this.contentViewFrameDidChange);
1779
+ newView.addObserver('calculatedHeight', this, this.contentViewFrameDidChange);
1780
+ newView.addObserver('layer', this, layerObserver);
1781
+ }
1782
+
1783
+ // replace container
1784
+ this.containerView.set('contentView', newView);
1785
+
1786
+ this.contentViewFrameDidChange();
1787
+ }
1788
+ }.observes('contentView'),
1789
+
1790
+ /** @private
1791
+ If we redraw after the initial render, we need to make sure that we reset
1792
+ the scrollTop/scrollLeft properties on the content view. This ensures
1793
+ that, for example, the scroll views displays correctly when switching
1794
+ views out in a ContainerView.
1795
+ */
1796
+ render: function(context, firstTime) {
1797
+ this.invokeLast(this.adjustElementScroll);
1798
+
1799
+ if (firstTime) {
1800
+ context.push('<div class="corner"></div>');
1801
+ }
1802
+ return sc_super();
1803
+ },
1804
+
1805
+ /** @private */
1806
+ oldMaxHOffset: 0,
1807
+
1808
+ /** @private */
1809
+ oldMaxVOffset: 0,
1810
+
1811
+ /** @private
1812
+ Invoked whenever the contentView's frame changes. This will update the
1813
+ scroller maxmimum and optionally update the scroller visibility if the
1814
+ size of the contentView changes. We don't care about the origin since
1815
+ that is tracked separately from the offset values.
1816
+
1817
+ @param {Boolean} force (optional) Re-calculate everything even if the contentView’s frame didn’t change size
1818
+ */
1819
+ contentViewFrameDidChange: function(force) {
1820
+ var view = this.get('contentView'),
1821
+ f = (view) ? view.get('frame') : null,
1822
+ scale = this._scale,
1823
+ width = 0,
1824
+ height = 0,
1825
+ dim, dimWidth, dimHeight, calculatedWidth, calculatedHeight;
1826
+
1827
+ // If no view has been set yet, or it doesn't have a frame,
1828
+ // we can avoid doing any work.
1829
+ if (!view || !f) { return; }
1830
+
1831
+ width = view.get('calculatedWidth') || f.width || 0;
1832
+ height = view.get('calculatedHeight') || f.height || 0;
1833
+
1834
+ width *= scale;
1835
+ height *= scale;
1836
+
1837
+ // cache out scroll settings...
1838
+ if (!force && (width === this._scroll_contentWidth) && (height === this._scroll_contentHeight)) return ;
1839
+ this._scroll_contentWidth = width;
1840
+ this._scroll_contentHeight = height;
1841
+
1842
+ dim = this.getPath('containerView.frame');
1843
+ dimWidth = dim.width;
1844
+ dimHeight = dim.height;
1845
+
1846
+ if (this.get('hasHorizontalScroller') && (view = this.get('horizontalScrollerView'))) {
1847
+ // decide if it should be visible or not
1848
+ if (this.get('autohidesHorizontalScroller')) {
1849
+ this.set('isHorizontalScrollerVisible', width > dimWidth);
1850
+ }
1851
+ view.setIfChanged('maximum', width-dimWidth) ;
1852
+ view.setIfChanged('proportion', dimWidth/width);
1853
+ }
1854
+
1855
+ if (this.get('hasVerticalScroller') && (view = this.get('verticalScrollerView'))) {
1856
+ // decide if it should be visible or not
1857
+ if (this.get('autohidesVerticalScroller')) {
1858
+ this.set('isVerticalScrollerVisible', height > dimHeight);
1859
+ }
1860
+ view.setIfChanged('maximum', height-dimHeight) ;
1861
+ view.setIfChanged('proportion', dimHeight/height);
1862
+ }
1863
+
1864
+ // If there is no vertical scroller and auto hiding is on, make
1865
+ // sure we are at the top if not already there
1866
+ if (!this.get('isVerticalScrollerVisible') && (this.get('verticalScrollOffset') !== 0) &&
1867
+ this.get('autohidesVerticalScroller')) {
1868
+ this.set('verticalScrollOffset', 0);
1869
+ }
1870
+
1871
+ // Same thing for horizontal scrolling.
1872
+ if (!this.get('isHorizontalScrollerVisible') && (this.get('horizontalScrollOffset') !== 0) &&
1873
+ this.get('autohidesHorizontalScroller')) {
1874
+ this.set('horizontalScrollOffset', 0);
1875
+ }
1876
+
1877
+ // This forces to recalculate the height of the frame when is at the bottom
1878
+ // of the scroll and the content dimension are smaller that the previous one
1879
+ var mxVOffSet = this.get('maximumVerticalScrollOffset'),
1880
+ vOffSet = this.get('verticalScrollOffset'),
1881
+ mxHOffSet = this.get('maximumHorizontalScrollOffset'),
1882
+ hOffSet = this.get('horizontalScrollOffset'),
1883
+ forceHeight = mxVOffSet < vOffSet,
1884
+ forceWidth = mxHOffSet < hOffSet;
1885
+ if (forceHeight || forceWidth) {
1886
+ this.forceDimensionsRecalculation(forceWidth, forceHeight, vOffSet, hOffSet);
1887
+ }
1888
+ },
1889
+
1890
+ /** @private
1891
+ If our frame changes, then we need to re-calculate the visiblility of our
1892
+ scrollers, etc.
1893
+ */
1894
+ frameDidChange: function() {
1895
+ this.contentViewFrameDidChange(YES);
1896
+ }.observes('frame'),
1897
+
1898
+ /** @private
1899
+ If the layer of the content view changes, we need to readjust the
1900
+ scrollTop and scrollLeft properties on the new DOM element.
1901
+ */
1902
+ contentViewLayerDidChange: function() {
1903
+ // Invalidate these cached values, as they're no longer valid
1904
+ if (this._verticalScrollOffset !== 0) this._verticalScrollOffset = -1;
1905
+ if (this._horizontalScrollOffset !== 0) this._horizontalScrollOffset = -1;
1906
+ this.invokeLast(this.adjustElementScroll);
1907
+ },
1908
+
1909
+ /** @private
1910
+ Whenever the horizontal scroll offset changes, update the scrollers and
1911
+ edit the location of the contentView.
1912
+ */
1913
+ _scroll_horizontalScrollOffsetDidChange: function() {
1914
+ this.invokeLast(this.adjustElementScroll);
1915
+ }.observes('horizontalScrollOffset'),
1916
+
1917
+ /** @private
1918
+ Whenever the vertical scroll offset changes, update the scrollers and
1919
+ edit the location of the contentView.
1920
+ */
1921
+ _scroll_verticalScrollOffsetDidChange: function() {
1922
+ this.invokeLast(this.adjustElementScroll);
1923
+ }.observes('verticalScrollOffset'),
1924
+
1925
+ /** @private
1926
+ Called at the end of the run loop to actually adjust the scrollTop
1927
+ and scrollLeft properties of the container view.
1928
+ */
1929
+ adjustElementScroll: function() {
1930
+ var container = this.get('containerView'),
1931
+ content = this.get('contentView'),
1932
+ verticalScrollOffset = this.get('verticalScrollOffset'),
1933
+ horizontalScrollOffset = this.get('horizontalScrollOffset');
1934
+
1935
+ // We notify the content view that its frame property has changed
1936
+ // before we actually update the scrollTop/scrollLeft properties.
1937
+ // This gives views that use incremental rendering a chance to render
1938
+ // newly-appearing elements before they come into view.
1939
+ if (content) {
1940
+ // Use accelerated drawing if the browser supports it
1941
+ if (SC.platform.touch) {
1942
+ this._applyCSSTransforms(content.get('layer'));
1943
+ }
1944
+
1945
+ if (content._viewFrameDidChange) { content._viewFrameDidChange(); }
1946
+ }
1947
+
1948
+ if (container && !SC.platform.touch) {
1949
+ container = container.$()[0];
1950
+
1951
+ if (container) {
1952
+ if (verticalScrollOffset !== this._verticalScrollOffset) {
1953
+ container.scrollTop = verticalScrollOffset;
1954
+ this._verticalScrollOffset = verticalScrollOffset;
1955
+ }
1956
+
1957
+ if (horizontalScrollOffset !== this._horizontalScrollOffset) {
1958
+ container.scrollLeft = horizontalScrollOffset;
1959
+ this._horizontalScrollOffset = horizontalScrollOffset;
1960
+ }
1961
+ }
1962
+ }
1963
+ },
1964
+
1965
+ /** @private */
1966
+ forceDimensionsRecalculation: function (forceWidth, forceHeight, vOffSet, hOffSet) {
1967
+ var oldScrollHOffset = hOffSet;
1968
+ var oldScrollVOffset = vOffSet;
1969
+ this.scrollTo(0,0);
1970
+ if(forceWidth && forceHeight){
1971
+ this.scrollTo(this.get('maximumHorizontalScrollOffset'), this.get('maximumVerticalScrollOffset'));
1972
+ }
1973
+ if(forceWidth && !forceHeight){
1974
+ this.scrollTo(this.get('maximumHorizontalScrollOffset'), oldScrollVOffset);
1975
+ }
1976
+ if(!forceWidth && forceHeight){
1977
+ this.scrollTo(oldScrollHOffset ,this.get('maximumVerticalScrollOffset'));
1978
+ }
1979
+ },
1980
+
1981
+ /** @private */
1982
+ _scroll_verticalScrollOffset: 0,
1983
+
1984
+ /** @private */
1985
+ _scroll_horizontalScrollOffset: 0
1986
+
1987
+ });