sproutcore 1.6.0.beta.2-x86-mingw32

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  1. data/.mailmap +32 -0
  2. data/.rspec +1 -0
  3. data/CHANGELOG +170 -0
  4. data/Gemfile +3 -0
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  6. data/README.txt +129 -0
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  45. data/lib/frameworks/sproutcore/README.md +139 -0
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@@ -0,0 +1,1546 @@
1
+ // ==========================================================================
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+ // Project: SC.Statechart - A Statechart Framework for SproutCore
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+ // Copyright: ©2010, 2011 Michael Cohen, and contributors.
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+ // Portions @2011 Apple Inc. All rights reserved.
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+ // License: Licensed under MIT license (see license.js)
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+ // ==========================================================================
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+
8
+ /*globals SC */
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+
10
+ sc_require('system/state');
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+
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+ /**
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+ The startchart manager mixin allows an object to be a statechart. By becoming a statechart, the
14
+ object can then be manage a set of its own states.
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+
16
+ This implemention of the statechart manager closely follows the concepts stated in D. Harel's
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+ original paper "Statecharts: A Visual Formalism For Complex Systems"
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+ (www.wisdom.weizmann.ac.il/~harel/papers/Statecharts.pdf).
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+
20
+ The statechart allows for complex state heircharies by nesting states within states, and
21
+ allows for state orthogonality based on the use of concurrent states.
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+
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+ At minimum, a statechart must have one state: The root state. All other states in the statechart
24
+ are a decendents (substates) of the root state.
25
+
26
+ The following example shows how states are nested within a statechart:
27
+
28
+ MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
29
+ rootState: SC.State.design({
30
+ initialSubstate: 'stateA',
31
+
32
+ stateA: SC.State.design({
33
+ // ... can continue to nest further states
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+ }),
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+
36
+ stateB: SC.State.design({
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+ // ... can continue to nest further states
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+ })
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+ })
40
+ });
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+
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+ Note how in the example above, the root state as an explicit initial substate to enter into. If no
43
+ initial substate is provided, then the statechart will default to the the state's first substate.
44
+
45
+ You can also defined states without explicitly defining the root state. To do so, simply create properties
46
+ on your object that represents states. Upon initialization, a root state will be constructed automatically
47
+ by the mixin and make the states on the object substates of the root state. As an example:
48
+
49
+ MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
50
+ initialState: 'stateA',
51
+
52
+ stateA: SC.State.design({
53
+ // ... can continue to nest further states
54
+ }),
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+
56
+ stateB: SC.State.design({
57
+ // ... can continue to nest further states
58
+ })
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+ });
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+
61
+ If you liked to specify a class that should be used as the root state but using the above method to defined
62
+ states, you can set the rootStateExample property with a class that extends from SC.State. If the
63
+ rootStateExaple property is not explicitly assigned the then default class used will be SC.State.
64
+
65
+ To provide your statechart with orthogonality, you use concurrent states. If you use concurrent states,
66
+ then your statechart will have multiple current states. That is because each concurrent state represents an
67
+ independent state structure from other concurrent states. The following example shows how to provide your
68
+ statechart with concurrent states:
69
+
70
+ MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
71
+ rootState: SC.State.design({
72
+ substatesAreConcurrent: YES,
73
+
74
+ stateA: SC.State.design({
75
+ // ... can continue to nest further states
76
+ }),
77
+
78
+ stateB: SC.State.design({
79
+ // ... can continue to nest further states
80
+ })
81
+ })
82
+ });
83
+
84
+ Above, to indicate that a state's substates are concurrent, you just have to set the substatesAreConcurrent to
85
+ YES. Once done, then stateA and stateB will be independent of each other and each will manage their
86
+ own current substates. The root state will then have more then one current substate.
87
+
88
+ To define concurrent states directly on the object without explicitly defining a root, you can do the
89
+ following:
90
+
91
+ MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
92
+ statesAreConcurrent: YES,
93
+
94
+ stateA: SC.State.design({
95
+ // ... can continue to nest further states
96
+ }),
97
+
98
+ stateB: SC.State.design({
99
+ // ... can continue to nest further states
100
+ })
101
+ });
102
+
103
+ Remember that a startchart can have a mixture of nested and concurrent states in order for you to
104
+ create as complex of statecharts that suite your needs. Here is an example of a mixed state structure:
105
+
106
+ MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
107
+ rootState: SC.State.design({
108
+ initialSubstate: 'stateA',
109
+
110
+ stateA: SC.State.design({
111
+ substatesAreConcurrent: YES,
112
+
113
+ stateM: SC.State.design({ ... })
114
+ stateN: SC.State.design({ ... })
115
+ stateO: SC.State.design({ ... })
116
+ }),
117
+
118
+ stateB: SC.State.design({
119
+ initialSubstate: 'stateX',
120
+
121
+ stateX: SC.State.design({ ... })
122
+ stateY: SC.State.desgin({ ... })
123
+ })
124
+ })
125
+ });
126
+
127
+ Depending on your needs, a statechart can have lots of states, which can become hard to manage all within
128
+ one file. To modularize your states and make them easier to manage and maintain, you can plug-in states
129
+ into other states. Let's say we are using the statechart in the last example above, and all the code is
130
+ within one file. We could update the code and split the logic across two or more files like so:
131
+
132
+ // state_a.js
133
+
134
+ MyApp.StateA = SC.State.extend({
135
+ substatesAreConcurrent: YES,
136
+
137
+ stateM: SC.State.design({ ... })
138
+ stateN: SC.State.design({ ... })
139
+ stateO: SC.State.design({ ... })
140
+ });
141
+
142
+ // state_b.js
143
+
144
+ MyApp.StateB = SC.State.extend({
145
+ substatesAreConcurrent: YES,
146
+
147
+ stateM: SC.State.design({ ... })
148
+ stateN: SC.State.design({ ... })
149
+ stateO: SC.State.design({ ... })
150
+ });
151
+
152
+ // statechart.js
153
+
154
+ MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
155
+ rootState: SC.State.design({
156
+ initialSubstate: 'stateA',
157
+ stateA: SC.State.plugin('MyApp.StateA'),
158
+ stateB: SC.State.plugin('MyApp.StateB')
159
+ })
160
+ });
161
+
162
+ Using state plug-in functionality is optional. If you use the plug-in feature you can break up your statechart
163
+ into as many files as you see fit.
164
+
165
+ @author Michael Cohen
166
+
167
+ */
168
+
169
+ SC.StatechartManager = {
170
+
171
+ // Walk like a duck
172
+ isResponderContext: YES,
173
+
174
+ // Walk like a duck
175
+ isStatechart: YES,
176
+
177
+ /**
178
+ Indicates if this statechart has been initialized
179
+
180
+ @property {Boolean}
181
+ */
182
+ statechartIsInitialized: NO,
183
+
184
+ /**
185
+ The root state of this statechart. All statecharts must have a root state.
186
+
187
+ If this property is left unassigned then when the statechart is initialized
188
+ it will used the rootStateExample, initialState, and statesAreConcurrent
189
+ properties to construct a root state.
190
+
191
+ @see #rootStateExample
192
+ @see #initialState
193
+ @see #statesAreConcurrent
194
+
195
+ @property {SC.State}
196
+ */
197
+ rootState: null,
198
+
199
+ /**
200
+ Represents the class used to construct a class that will be the root state for
201
+ this statechart. The class assigned must derive from SC.State.
202
+
203
+ This property will only be used if the rootState property is not assigned.
204
+
205
+ @see #rootState
206
+
207
+ @property {SC.State}
208
+ */
209
+ rootStateExample: SC.State,
210
+
211
+ /**
212
+ Indicates what state should be the intiail state of this statechart. The value
213
+ assigned must be the name of a property on this object that represents a state.
214
+ As well, the statesAreConcurrent must be set to NO.
215
+
216
+ This property will only be used if the rootState property is not assigned.
217
+
218
+ @see #rootState
219
+
220
+ @property {String}
221
+ */
222
+ initialState: null,
223
+
224
+ /**
225
+ Indicates if properties on this object representing states are concurrent to each other.
226
+ If YES then they are concurrent, otherwise they are not. If the YES, then the
227
+ initialState property must not be assigned.
228
+
229
+ This property will only be used if the rootState property is not assigned.
230
+
231
+ @see #rootState
232
+
233
+ @property {Boolean}
234
+ */
235
+ statesAreConcurrent: NO,
236
+
237
+ /**
238
+ Indicates whether to use a monitor to monitor that statechart's activities. If true then
239
+ the monitor will be active, otherwise the monitor will not be used. Useful for debugging
240
+ purposes.
241
+
242
+ @property {Boolean}
243
+ */
244
+ monitorIsActive: NO,
245
+
246
+ /**
247
+ A statechart monitor that can be used to monitor this statechart. Useful for debugging purposes.
248
+ A monitor will only be used if monitorIsActive is true.
249
+
250
+ @property {SC.StatechartMonitor}
251
+ */
252
+ monitor: null,
253
+
254
+ /**
255
+ Used to specify what property (key) on the statechart should be used as the trace property. By
256
+ default the property is 'trace'.
257
+
258
+ @property {String}
259
+ */
260
+ statechartTraceKey: 'trace',
261
+
262
+ /**
263
+ Indicates whether to trace the statecharts activities. If true then the statechart will output
264
+ its activites to the browser's JS console. Useful for debugging purposes.
265
+
266
+ @see #statechartTraceKey
267
+
268
+ @property {Boolean}
269
+ */
270
+ trace: NO,
271
+
272
+ /**
273
+ Used to specify what property (key) on the statechart should be used as the owner property. By
274
+ default the property is 'owner'.
275
+
276
+ @property {String}
277
+ */
278
+ statechartOwnerKey: 'owner',
279
+
280
+ /**
281
+ Sets who the owner is of this statechart. If null then the owner is this object otherwise
282
+ the owner is the assigned object.
283
+
284
+ @see #statechartOwnerKey
285
+
286
+ @property {SC.Object}
287
+ */
288
+ owner: null,
289
+
290
+ /**
291
+ Indicates if the statechart should be automatically initialized by this
292
+ object after it has been created. If YES then initStatechart will be
293
+ called automatically, otherwise it will not.
294
+
295
+ @property {Boolean}
296
+ */
297
+ autoInitStatechart: YES,
298
+
299
+ /**
300
+ If yes, any warning messages produced by the statechart or any of its states will
301
+ not be logged, otherwise all warning messages will be logged.
302
+
303
+ While designing and debugging your statechart, it's best to keep this value false.
304
+ In production you can then suppress the warning messages.
305
+
306
+ @property {Boolean}
307
+ */
308
+ suppressStatechartWarnings: NO,
309
+
310
+ initMixin: function() {
311
+ if (this.get('autoInitStatechart')) {
312
+ this.initStatechart();
313
+ }
314
+ },
315
+
316
+ destroyMixin: function() {
317
+ var root = this.get('rootState'),
318
+ traceKey = this.get('statechartTraceKey');
319
+
320
+ this.removeObserver(traceKey, this, '_statechartTraceDidChange');
321
+
322
+ root.destroy();
323
+ this.set('rootState', null);
324
+ },
325
+
326
+ /**
327
+ Initializes the statechart. By initializing the statechart, it will create all the states and register
328
+ them with the statechart. Once complete, the statechart can be used to go to states and send events to.
329
+ */
330
+ initStatechart: function() {
331
+ if (this.get('statechartIsInitialized')) return;
332
+
333
+ this._gotoStateLocked = NO;
334
+ this._sendEventLocked = NO;
335
+ this._pendingStateTransitions = [];
336
+ this._pendingSentEvents = [];
337
+
338
+ this.sendAction = this.sendEvent;
339
+
340
+ if (this.get('monitorIsActive')) {
341
+ this.set('monitor', SC.StatechartMonitor.create({ statechart: this }));
342
+ }
343
+
344
+ var traceKey = this.get('statechartTraceKey');
345
+
346
+ this.addObserver(traceKey, this, '_statechartTraceDidChange');
347
+ this._statechartTraceDidChange();
348
+
349
+ var trace = this.get('allowStatechartTracing'),
350
+ rootState = this.get('rootState'),
351
+ msg;
352
+
353
+ if (trace) this.statechartLogTrace("BEGIN initialize statechart");
354
+
355
+ // If no root state was explicitly defined then try to construct
356
+ // a root state class
357
+ if (!rootState) {
358
+ rootState = this._constructRootStateClass();
359
+ }
360
+ else if (SC.typeOf(rootState) === SC.T_FUNCTION && rootState.statePlugin) {
361
+ rootState = rootState.apply(this);
362
+ }
363
+
364
+ if (!(SC.kindOf(rootState, SC.State) && rootState.isClass)) {
365
+ msg = "Unable to initialize statechart. Root state must be a state class";
366
+ this.statechartLogError(msg);
367
+ throw msg;
368
+ }
369
+
370
+ rootState = this.createRootState(rootState, {
371
+ statechart: this,
372
+ name: SC.ROOT_STATE_NAME
373
+ });
374
+
375
+ this.set('rootState', rootState);
376
+ rootState.initState();
377
+
378
+ if (SC.kindOf(rootState.get('initialSubstate'), SC.EmptyState)) {
379
+ msg = "Unable to initialize statechart. Root state must have an initial substate explicilty defined";
380
+ this.statechartLogError(msg);
381
+ throw msg;
382
+ }
383
+
384
+ if (!SC.empty(this.get('initialState'))) {
385
+ var key = 'initialState';
386
+ this.set(key, rootState.get(this.get(key)));
387
+ }
388
+
389
+ this.set('statechartIsInitialized', YES);
390
+ this.gotoState(rootState);
391
+
392
+ if (trace) this.statechartLogTrace("END initialize statechart");
393
+ },
394
+
395
+ /**
396
+ Will create a root state for the statechart
397
+ */
398
+ createRootState: function(state, attrs) {
399
+ if (!attrs) attrs = {};
400
+ state = state.create(attrs);
401
+ return state;
402
+ },
403
+
404
+ /**
405
+ Returns an array of all the current states for this statechart
406
+
407
+ @returns {Array} the current states
408
+ */
409
+ currentStates: function() {
410
+ return this.getPath('rootState.currentSubstates');
411
+ }.property().cacheable(),
412
+
413
+ /**
414
+ Returns the first current state for this statechart.
415
+
416
+ @return {SC.State}
417
+ */
418
+ firstCurrentState: function() {
419
+ var cs = this.get('currentStates');
420
+ return cs ? cs.objectAt(0) : null;
421
+ }.property('currentStates').cacheable(),
422
+
423
+ /**
424
+ Returns the count of the current states for this statechart
425
+
426
+ @returns {Number} the count
427
+ */
428
+ currentStateCount: function() {
429
+ return this.getPath('currentStates.length');
430
+ }.property('currentStates').cacheable(),
431
+
432
+ /**
433
+ Checks if a given state is a current state of this statechart.
434
+
435
+ @param state {State|String} the state to check
436
+ @returns {Boolean} true if the state is a current state, otherwise fals is returned
437
+ */
438
+ stateIsCurrentState: function(state) {
439
+ return this.get('rootState').stateIsCurrentSubstate(state);
440
+ },
441
+
442
+ /**
443
+ Returns an array of all the states that are currently entered for
444
+ this statechart.
445
+
446
+ @returns {Array} the currently entered states
447
+ */
448
+ enteredStates: function() {
449
+ return this.getPath('rootState.enteredSubstates');
450
+ }.property().cacheable(),
451
+
452
+ /**
453
+ Checks if a given state is a currently entered state of this statechart.
454
+
455
+ @param state {State|String} the state to check
456
+ @returns {Boolean} true if the state is a currently entered state, otherwise false is returned
457
+ */
458
+ stateIsEntered: function(state) {
459
+ return this.get('rootState').stateIsEnteredSubstate(state);
460
+ },
461
+
462
+ /**
463
+ Checks if the given value represents a state is this statechart
464
+
465
+ @param value {State|String} either a state object or the name of a state
466
+ @returns {Boolean} true if the state does belong ot the statechart, otherwise false is returned
467
+ */
468
+ doesContainState: function(value) {
469
+ return !SC.none(this.getState(value));
470
+ },
471
+
472
+ /**
473
+ Gets a state from the statechart that matches the given value
474
+
475
+ @param value {State|String} either a state object of the name of a state
476
+ @returns {State} if a match then the matching state is returned, otherwise null is returned
477
+ */
478
+ getState: function(value) {
479
+ return this.get('rootState').getSubstate(value);
480
+ },
481
+
482
+ /**
483
+ When called, the statechart will proceed with making state transitions in the statechart starting from
484
+ a current state that meet the statechart conditions. When complete, some or all of the statechart's
485
+ current states will be changed, and all states that were part of the transition process will either
486
+ be exited or entered in a specific order.
487
+
488
+ The state that is given to go to will not necessarily be a current state when the state transition process
489
+ is complete. The final state or states are dependent on factors such an initial substates, concurrent
490
+ states, and history states.
491
+
492
+ Because the statechart can have one or more current states, it may be necessary to indicate what current state
493
+ to start from. If no current state to start from is provided, then the statechart will default to using
494
+ the first current state that it has; depending of the make up of the statechart (no concurrent state vs.
495
+ with concurrent states), the outcome may be unexpected. For a statechart with concurrent states, it is best
496
+ to provide a current state in which to start from.
497
+
498
+ When using history states, the statechart will first make transitions to the given state and then use that
499
+ state's history state and recursively follow each history state's history state until there are no
500
+ more history states to follow. If the given state does not have a history state, then the statechart
501
+ will continue following state transition procedures.
502
+
503
+ Method can be called in the following ways:
504
+
505
+ // With one argument.
506
+ gotoState(<state>)
507
+
508
+ // With two argument.
509
+ gotoState(<state>, <state | boolean | hash>)
510
+
511
+ // With three argument.
512
+ gotoState(<state>, <state>, <boolean | hash>)
513
+ gotoState(<state>, <boolean>, <hash>)
514
+
515
+ // With four argument.
516
+ gotoState(<state>, <state>, <boolean>, <hash>)
517
+
518
+ where <state> is either a SC.State object or a string and <hash> is a regular JS hash object.
519
+
520
+ @param state {SC.State|String} the state to go to (may not be the final state in the transition process)
521
+ @param fromCurrentState {SC.State|String} Optional. The current state to start the transition process from.
522
+ @param useHistory {Boolean} Optional. Indicates whether to include using history states in the transition process
523
+ @param context {Hash} Optional. A context object that will be passed to all exited and entered states
524
+ */
525
+ gotoState: function(state, fromCurrentState, useHistory, context) {
526
+
527
+ if (!this.get('statechartIsInitialized')) {
528
+ this.statechartLogError("can not go to state %@. statechart has not yet been initialized".fmt(state));
529
+ return;
530
+ }
531
+
532
+ if (this.get('isDestroyed')) {
533
+ this.statechartLogError("can not go to state %@. statechart is destroyed".fmt(this));
534
+ return;
535
+ }
536
+
537
+ var args = this._processGotoStateArgs(arguments);
538
+
539
+ state = args.state;
540
+ fromCurrentState = args.fromCurrentState;
541
+ useHistory = args.useHistory;
542
+ context = args.context;
543
+
544
+ var pivotState = null,
545
+ exitStates = [],
546
+ enterStates = [],
547
+ trace = this.get('allowStatechartTracing'),
548
+ rootState = this.get('rootState'),
549
+ paramState = state,
550
+ paramFromCurrentState = fromCurrentState;
551
+
552
+ state = rootState.getSubstate(state);
553
+
554
+ if (SC.none(state)) {
555
+ this.statechartLogError("Can not to goto state %@. Not a recognized state in statechart".fmt(paramState));
556
+ return;
557
+ }
558
+
559
+ if (this._gotoStateLocked) {
560
+ // There is a state transition currently happening. Add this requested state
561
+ // transition to the queue of pending state transitions. The request will
562
+ // be invoked after the current state transition is finished.
563
+ this._pendingStateTransitions.push({
564
+ state: state,
565
+ fromCurrentState: fromCurrentState,
566
+ useHistory: useHistory,
567
+ context: context
568
+ });
569
+
570
+ return;
571
+ }
572
+
573
+ // Lock the current state transition so that no other requested state transition
574
+ // interferes.
575
+ this._gotoStateLocked = YES;
576
+
577
+ if (!SC.none(fromCurrentState)) {
578
+ // Check to make sure the current state given is actually a current state of this statechart
579
+ fromCurrentState = rootState.getSubstate(fromCurrentState);
580
+ if (SC.none(fromCurrentState) || !fromCurrentState.get('isCurrentState')) {
581
+ var msg = "Can not to goto state %@. %@ is not a recognized current state in statechart";
582
+ this.statechartLogError(msg.fmt(paramState, paramFromCurrentState));
583
+ this._gotoStateLocked = NO;
584
+ return;
585
+ }
586
+ }
587
+ else if (this.getPath('currentStates.length') > 0) {
588
+ // No explicit current state to start from; therefore, just use the first current state as
589
+ // a default, if there is a current state.
590
+ fromCurrentState = this.get('currentStates')[0];
591
+ }
592
+
593
+ if (trace) {
594
+ this.statechartLogTrace("BEGIN gotoState: %@".fmt(state));
595
+ this.statechartLogTrace("starting from current state: %@".fmt(fromCurrentState));
596
+ this.statechartLogTrace("current states before: %@".fmt(this.get('currentStates')));
597
+ }
598
+
599
+ // If there is a current state to start the transition process from, then determine what
600
+ // states are to be exited
601
+ if (!SC.none(fromCurrentState)) {
602
+ exitStates = this._createStateChain(fromCurrentState);
603
+ }
604
+
605
+ // Now determine the initial states to be entered
606
+ enterStates = this._createStateChain(state);
607
+
608
+ // Get the pivot state to indicate when to go from exiting states to entering states
609
+ pivotState = this._findPivotState(exitStates, enterStates);
610
+
611
+ if (pivotState) {
612
+ if (trace) this.statechartLogTrace("pivot state = %@".fmt(pivotState));
613
+ if (pivotState.get('substatesAreConcurrent')) {
614
+ this.statechartLogError("Can not go to state %@ from %@. Pivot state %@ has concurrent substates.".fmt(state, fromCurrentState, pivotState));
615
+ this._gotoStateLocked = NO;
616
+ return;
617
+ }
618
+ }
619
+
620
+ // Collect what actions to perform for the state transition process
621
+ var gotoStateActions = [];
622
+
623
+ // Go ahead and find states that are to be exited
624
+ this._traverseStatesToExit(exitStates.shift(), exitStates, pivotState, gotoStateActions);
625
+
626
+ // Now go find states that are to entered
627
+ if (pivotState !== state) {
628
+ this._traverseStatesToEnter(enterStates.pop(), enterStates, pivotState, useHistory, gotoStateActions);
629
+ } else {
630
+ this._traverseStatesToExit(pivotState, [], null, gotoStateActions);
631
+ this._traverseStatesToEnter(pivotState, null, null, useHistory, gotoStateActions);
632
+ }
633
+
634
+ // Collected all the state transition actions to be performed. Now execute them.
635
+ this._executeGotoStateActions(state, gotoStateActions, null, context);
636
+ },
637
+
638
+ /**
639
+ Indicates if the statechart is in an active goto state process
640
+ */
641
+ gotoStateActive: function() {
642
+ return this._gotoStateLocked;
643
+ }.property(),
644
+
645
+ /**
646
+ Indicates if the statechart is in an active goto state process
647
+ that has been suspended
648
+ */
649
+ gotoStateSuspended: function() {
650
+ return this._gotoStateLocked && !!this._gotoStateSuspendedPoint;
651
+ }.property(),
652
+
653
+ /**
654
+ Resumes an active goto state transition process that has been suspended.
655
+ */
656
+ resumeGotoState: function() {
657
+ if (!this.get('gotoStateSuspended')) {
658
+ this.statechartLogError("Can not resume goto state since it has not been suspended");
659
+ return;
660
+ }
661
+
662
+ var point = this._gotoStateSuspendedPoint;
663
+ this._executeGotoStateActions(point.gotoState, point.actions, point.marker, point.context);
664
+ },
665
+
666
+ /** @private */
667
+ _executeGotoStateActions: function(gotoState, actions, marker, context) {
668
+ var action = null,
669
+ len = actions.length,
670
+ actionResult = null;
671
+
672
+ marker = SC.none(marker) ? 0 : marker;
673
+
674
+ for (; marker < len; marker += 1) {
675
+ action = actions[marker];
676
+ switch (action.action) {
677
+ case SC.EXIT_STATE:
678
+ actionResult = this._exitState(action.state, context);
679
+ break;
680
+
681
+ case SC.ENTER_STATE:
682
+ actionResult = this._enterState(action.state, action.currentState, context);
683
+ break;
684
+ }
685
+
686
+ //
687
+ // Check if the state wants to perform an asynchronous action during
688
+ // the state transition process. If so, then we need to first
689
+ // suspend the state transition process and then invoke the
690
+ // asynchronous action. Once called, it is then up to the state or something
691
+ // else to resume this statechart's state transition process by calling the
692
+ // statechart's resumeGotoState method.
693
+ //
694
+ if (SC.kindOf(actionResult, SC.Async)) {
695
+ this._gotoStateSuspendedPoint = {
696
+ gotoState: gotoState,
697
+ actions: actions,
698
+ marker: marker + 1,
699
+ context: context
700
+ };
701
+
702
+ actionResult.tryToPerform(action.state);
703
+ return;
704
+ }
705
+ }
706
+
707
+ this.beginPropertyChanges();
708
+ this.notifyPropertyChange('currentStates');
709
+ this.notifyPropertyChange('enteredStates');
710
+ this.endPropertyChanges();
711
+
712
+ if (this.get('allowStatechartTracing')) {
713
+ this.statechartLogTrace("current states after: %@".fmt(this.get('currentStates')));
714
+ this.statechartLogTrace("END gotoState: %@".fmt(gotoState));
715
+ }
716
+
717
+ // Okay. We're done with the current state transition. Make sure to unlock the
718
+ // gotoState and let other pending state transitions execute.
719
+ this._gotoStateSuspendedPoint = null;
720
+ this._gotoStateLocked = NO;
721
+ this._flushPendingStateTransition();
722
+ },
723
+
724
+ /** @private */
725
+ _exitState: function(state, context) {
726
+ var parentState;
727
+
728
+ if (state.get('currentSubstates').indexOf(state) >= 0) {
729
+ parentState = state.get('parentState');
730
+ while (parentState) {
731
+ parentState.get('currentSubstates').removeObject(state);
732
+ parentState = parentState.get('parentState');
733
+ }
734
+ }
735
+
736
+ parentState = state;
737
+ while (parentState) {
738
+ parentState.get('enteredSubstates').removeObject(state);
739
+ parentState = parentState.get('parentState');
740
+ }
741
+
742
+ if (this.get('allowStatechartTracing')) this.statechartLogTrace("exiting state: %@".fmt(state));
743
+
744
+ state.set('currentSubstates', []);
745
+ state.notifyPropertyChange('isCurrentState');
746
+
747
+ state.stateWillBecomeExited();
748
+ var result = this.exitState(state, context);
749
+ state.stateDidBecomeExited();
750
+
751
+ if (this.get('monitorIsActive')) this.get('monitor').pushExitedState(state);
752
+
753
+ state._traverseStatesToExit_skipState = NO;
754
+
755
+ return result;
756
+ },
757
+
758
+ /**
759
+ What will actually invoke a state's exitState method.
760
+
761
+ Called during the state transition process whenever the gotoState method is
762
+ invoked.
763
+
764
+ @param state {SC.State} the state whose enterState method is to be invoked
765
+ @param context {Hash} a context hash object to provide the enterState method
766
+ */
767
+ exitState: function(state, context) {
768
+ return state.exitState(context);
769
+ },
770
+
771
+ /** @private */
772
+ _enterState: function(state, current, context) {
773
+ var parentState = state.get('parentState');
774
+ if (parentState && !state.get('isConcurrentState')) parentState.set('historyState', state);
775
+
776
+ if (current) {
777
+ parentState = state;
778
+ while (parentState) {
779
+ parentState.get('currentSubstates').pushObject(state);
780
+ parentState = parentState.get('parentState');
781
+ }
782
+ }
783
+
784
+ parentState = state;
785
+ while (parentState) {
786
+ parentState.get('enteredSubstates').pushObject(state);
787
+ parentState = parentState.get('parentState');
788
+ }
789
+
790
+ if (this.get('allowStatechartTracing')) this.statechartLogTrace("entering state: %@".fmt(state));
791
+
792
+ state.notifyPropertyChange('isCurrentState');
793
+
794
+ state.stateWillBecomeEntered();
795
+ var result = this.enterState(state, context);
796
+ state.stateDidBecomeEntered();
797
+
798
+ if (this.get('monitorIsActive')) this.get('monitor').pushEnteredState(state);
799
+
800
+ return result;
801
+ },
802
+
803
+ /**
804
+ What will actually invoke a state's enterState method.
805
+
806
+ Called during the state transition process whenever the gotoState method is
807
+ invoked.
808
+
809
+ @param state {SC.State} the state whose enterState method is to be invoked
810
+ @param context {Hash} a context hash object to provide the enterState method
811
+ */
812
+ enterState: function(state, context) {
813
+ return state.enterState(context);
814
+ },
815
+
816
+ /**
817
+ When called, the statechart will proceed to make transitions to the given state then follow that
818
+ state's history state.
819
+
820
+ You can either go to a given state's history recursively or non-recursively. To go to a state's history
821
+ recursively means to following each history state's history state until no more history states can be
822
+ followed. Non-recursively means to just to the given state's history state but do not recusively follow
823
+ history states. If the given state does not have a history state, then the statechart will just follow
824
+ normal procedures when making state transitions.
825
+
826
+ Because a statechart can have one or more current states, depending on if the statechart has any concurrent
827
+ states, it is optional to provided current state in which to start the state transition process from. If no
828
+ current state is provided, then the statechart will default to the first current state that it has; which,
829
+ depending on the make up of that statechart, can lead to unexpected outcomes. For a statechart with concurrent
830
+ states, it is best to explicitly supply a current state.
831
+
832
+ Method can be called in the following ways:
833
+
834
+ // With one arguments.
835
+ gotoHistorytate(<state>)
836
+
837
+ // With two arguments.
838
+ gotoHistorytate(<state>, <state | boolean | hash>)
839
+
840
+ // With three arguments.
841
+ gotoHistorytate(<state>, <state>, <boolean | hash>)
842
+ gotoHistorytate(<state>, <boolean>, <hash>)
843
+
844
+ // With four argumetns
845
+ gotoHistorytate(<state>, <state>, <boolean>, <hash>)
846
+
847
+ where <state> is either a SC.State object or a string and <hash> is a regular JS hash object.
848
+
849
+ @param state {SC.State|String} the state to go to and follow it's history state
850
+ @param fromCurrentState {SC.State|String} Optional. the current state to start the state transition process from
851
+ @param recursive {Boolean} Optional. whether to follow history states recursively.
852
+ */
853
+ gotoHistoryState: function(state, fromCurrentState, recursive, context) {
854
+ if (!this.get('statechartIsInitialized')) {
855
+ this.statechartLogError("can not go to state %@'s history state. Statechart has not yet been initialized".fmt(state));
856
+ return;
857
+ }
858
+
859
+ var args = this._processGotoStateArgs(arguments);
860
+
861
+ state = args.state;
862
+ fromCurrentState = args.fromCurrentState;
863
+ recursive = args.useHistory;
864
+ context = args.context;
865
+
866
+ state = this.getState(state);
867
+
868
+ if (!state) {
869
+ this.statechartLogError("Can not to goto state %@'s history state. Not a recognized state in statechart".fmt(state));
870
+ return;
871
+ }
872
+
873
+ var historyState = state.get('historyState');
874
+
875
+ if (!recursive) {
876
+ if (historyState) {
877
+ this.gotoState(historyState, fromCurrentState, context);
878
+ } else {
879
+ this.gotoState(state, fromCurrentState, context);
880
+ }
881
+ } else {
882
+ this.gotoState(state, fromCurrentState, YES, context);
883
+ }
884
+ },
885
+
886
+ /**
887
+ Sends a given event to all the statechart's current states.
888
+
889
+ If a current state does can not respond to the sent event, then the current state's parent state
890
+ will be tried. This process is recursively done until no more parent state can be tried.
891
+
892
+ @param event {String} name of the event
893
+ @param arg1 {Object} optional argument
894
+ @param arg2 {Object} optional argument
895
+ @returns {SC.Responder} the responder that handled it or null
896
+ */
897
+ sendEvent: function(event, arg1, arg2) {
898
+
899
+ if (this.get('isDestroyed')) {
900
+ this.statechartLogError("can send event %@. statechart is destroyed".fmt(event));
901
+ return;
902
+ }
903
+
904
+ var statechartHandledEvent = NO,
905
+ eventHandled = NO,
906
+ currentStates = this.get('currentStates').slice(),
907
+ len = 0,
908
+ i = 0,
909
+ state = null,
910
+ trace = this.get('allowStatechartTracing');
911
+
912
+ if (this._sendEventLocked || this._goStateLocked) {
913
+ // Want to prevent any actions from being processed by the states until
914
+ // they have had a chance to handle the most immediate action or completed
915
+ // a state transition
916
+ this._pendingSentEvents.push({
917
+ event: event,
918
+ arg1: arg1,
919
+ arg2: arg2
920
+ });
921
+
922
+ return;
923
+ }
924
+
925
+ this._sendEventLocked = YES;
926
+
927
+ if (trace) {
928
+ this.statechartLogTrace("BEGIN sendEvent: event<%@>".fmt(event));
929
+ }
930
+
931
+ len = currentStates.get('length');
932
+ for (; i < len; i += 1) {
933
+ eventHandled = NO;
934
+ state = currentStates[i];
935
+ if (!state.get('isCurrentState')) continue;
936
+ while (!eventHandled && state) {
937
+ eventHandled = state.tryToHandleEvent(event, arg1, arg2);
938
+ if (!eventHandled) state = state.get('parentState');
939
+ else statechartHandledEvent = YES;
940
+ }
941
+ }
942
+
943
+ // Now that all the states have had a chance to process the
944
+ // first event, we can go ahead and flush any pending sent events.
945
+ this._sendEventLocked = NO;
946
+
947
+ if (trace) {
948
+ if (!statechartHandledEvent) this.statechartLogTrace("No state was able handle event %@".fmt(event));
949
+ this.statechartLogTrace("END sendEvent: event<%@>".fmt(event));
950
+ }
951
+
952
+ var result = this._flushPendingSentEvents();
953
+
954
+ return statechartHandledEvent ? this : (result ? this : null);
955
+ },
956
+
957
+ /** @private
958
+
959
+ Creates a chain of states from the given state to the greatest ancestor state (the root state). Used
960
+ when perform state transitions.
961
+ */
962
+ _createStateChain: function(state) {
963
+ var chain = [];
964
+
965
+ while (state) {
966
+ chain.push(state);
967
+ state = state.get('parentState');
968
+ }
969
+
970
+ return chain;
971
+ },
972
+
973
+ /** @private
974
+
975
+ Finds a pivot state from two given state chains. The pivot state is the state indicating when states
976
+ go from being exited to states being entered during the state transition process. The value
977
+ returned is the fist matching state between the two given state chains.
978
+ */
979
+ _findPivotState: function(stateChain1, stateChain2) {
980
+ if (stateChain1.length === 0 || stateChain2.length === 0) return null;
981
+
982
+ var pivot = stateChain1.find(function(state, index) {
983
+ if (stateChain2.indexOf(state) >= 0) return YES;
984
+ });
985
+
986
+ return pivot;
987
+ },
988
+
989
+ /** @private
990
+
991
+ Recursively follow states that are to be exited during a state transition process. The exit
992
+ process is to start from the given state and work its way up to when either all exit
993
+ states have been reached based on a given exit path or when a stop state has been reached.
994
+
995
+ @param state {State} the state to be exited
996
+ @param exitStatePath {Array} an array representing a path of states that are to be exited
997
+ @param stopState {State} an explicit state in which to stop the exiting process
998
+ */
999
+ _traverseStatesToExit: function(state, exitStatePath, stopState, gotoStateActions) {
1000
+ if (!state || state === stopState) return;
1001
+
1002
+ var trace = this.get('allowStatechartTracing');
1003
+
1004
+ // This state has concurrent substates. Therefore we have to make sure we
1005
+ // exit them up to this state before we can go any further up the exit chain.
1006
+ if (state.get('substatesAreConcurrent')) {
1007
+ var i = 0,
1008
+ currentSubstates = state.get('currentSubstates'),
1009
+ len = currentSubstates.length,
1010
+ currentState = null;
1011
+
1012
+ for (; i < len; i += 1) {
1013
+ currentState = currentSubstates[i];
1014
+ if (currentState._traverseStatesToExit_skipState === YES) continue;
1015
+ var chain = this._createStateChain(currentState);
1016
+ this._traverseStatesToExit(chain.shift(), chain, state, gotoStateActions);
1017
+ }
1018
+ }
1019
+
1020
+ gotoStateActions.push({ action: SC.EXIT_STATE, state: state });
1021
+ if (state.get('isCurrentState')) state._traverseStatesToExit_skipState = YES;
1022
+ this._traverseStatesToExit(exitStatePath.shift(), exitStatePath, stopState, gotoStateActions);
1023
+ },
1024
+
1025
+ /** @private
1026
+
1027
+ Recursively follow states that are to be entred during the state transition process. The
1028
+ enter process is to start from the given state and work its way down a given enter path. When
1029
+ the end of enter path has been reached, then continue entering states based on whether
1030
+ an initial substate is defined, there are concurrent substates or history states are to be
1031
+ followed; when none of those condition are met then the enter process is done.
1032
+
1033
+ @param state {State} the sate to be entered
1034
+ @param enterStatePath {Array} an array representing an initial path of states that are to be entered
1035
+ @param pivotState {State} The state pivoting when to go from exiting states to entering states
1036
+ @param useHistory {Boolean} indicates whether to recursively follow history states
1037
+ */
1038
+ _traverseStatesToEnter: function(state, enterStatePath, pivotState, useHistory, gotoStateActions) {
1039
+ if (!state) return;
1040
+
1041
+ var trace = this.get('allowStatechartTracing');
1042
+
1043
+ // We do not want to enter states in the enter path until the pivot state has been reached. After
1044
+ // the pivot state has been reached, then we can go ahead and actually enter states.
1045
+ if (pivotState) {
1046
+ if (state !== pivotState) {
1047
+ this._traverseStatesToEnter(enterStatePath.pop(), enterStatePath, pivotState, useHistory, gotoStateActions);
1048
+ } else {
1049
+ this._traverseStatesToEnter(enterStatePath.pop(), enterStatePath, null, useHistory, gotoStateActions);
1050
+ }
1051
+ }
1052
+
1053
+ // If no more explicit enter path instructions, then default to enter states based on
1054
+ // other criteria
1055
+ else if (!enterStatePath || enterStatePath.length === 0) {
1056
+ var gotoStateAction = { action: SC.ENTER_STATE, state: state, currentState: NO };
1057
+ gotoStateActions.push(gotoStateAction);
1058
+
1059
+ var initialSubstate = state.get('initialSubstate'),
1060
+ historyState = state.get('historyState');
1061
+
1062
+ // State has concurrent substates. Need to enter all of the substates
1063
+ if (state.get('substatesAreConcurrent')) {
1064
+ this._traverseConcurrentStatesToEnter(state.get('substates'), null, useHistory, gotoStateActions);
1065
+ }
1066
+
1067
+ // State has substates and we are instructed to recursively follow the state's
1068
+ // history state if it has one.
1069
+ else if (state.get('hasSubstates') && historyState && useHistory) {
1070
+ this._traverseStatesToEnter(historyState, null, null, useHistory, gotoStateActions);
1071
+ }
1072
+
1073
+ // State has an initial substate to enter
1074
+ else if (initialSubstate) {
1075
+ if (SC.kindOf(initialSubstate, SC.HistoryState)) {
1076
+ if (!useHistory) useHistory = initialSubstate.get('isRecursive');
1077
+ initialSubstate = initialSubstate.get('state');
1078
+ }
1079
+ this._traverseStatesToEnter(initialSubstate, null, null, useHistory, gotoStateActions);
1080
+ }
1081
+
1082
+ // Looks like we hit the end of the road. Therefore the state has now become
1083
+ // a current state of the statechart.
1084
+ else {
1085
+ gotoStateAction.currentState = YES;
1086
+ }
1087
+ }
1088
+
1089
+ // Still have an explicit enter path to follow, so keep moving through the path.
1090
+ else if (enterStatePath.length > 0) {
1091
+ gotoStateActions.push({ action: SC.ENTER_STATE, state: state });
1092
+ var nextState = enterStatePath.pop();
1093
+ this._traverseStatesToEnter(nextState, enterStatePath, null, useHistory, gotoStateActions);
1094
+
1095
+ // We hit a state that has concurrent substates. Must go through each of the substates
1096
+ // and enter them
1097
+ if (state.get('substatesAreConcurrent')) {
1098
+ this._traverseConcurrentStatesToEnter(state.get('substates'), nextState, useHistory, gotoStateActions);
1099
+ }
1100
+ }
1101
+ },
1102
+
1103
+ /** @override
1104
+
1105
+ Returns YES if the named value translates into an executable function on
1106
+ any of the statechart's current states or the statechart itself.
1107
+
1108
+ @param event {String} the property name to check
1109
+ @returns {Boolean}
1110
+ */
1111
+ respondsTo: function(event) {
1112
+ var currentStates = this.get('currentStates'),
1113
+ len = currentStates.get('length'),
1114
+ i = 0, state = null;
1115
+
1116
+ for (; i < len; i += 1) {
1117
+ state = currentStates.objectAt(i);
1118
+ while (state) {
1119
+ if (state.respondsToEvent(event)) return true;
1120
+ state = state.get('parentState');
1121
+ }
1122
+ }
1123
+
1124
+ // None of the current states can respond. Now check the statechart itself
1125
+ return SC.typeOf(this[event]) === SC.T_FUNCTION;
1126
+ },
1127
+
1128
+ /** @override
1129
+
1130
+ Attemps to handle a given event against any of the statechart's current states and the
1131
+ statechart itself. If any current state can handle the event or the statechart itself can
1132
+ handle the event then YES is returned, otherwise NO is returned.
1133
+
1134
+ @param event {String} what to perform
1135
+ @param arg1 {Object} Optional
1136
+ @param arg2 {Object} Optional
1137
+ @returns {Boolean} YES if handled, NO if not handled
1138
+ */
1139
+ tryToPerform: function(event, arg1, arg2) {
1140
+ if (this.respondsTo(event)) {
1141
+ if (SC.typeOf(this[event]) === SC.T_FUNCTION) return (this[event](arg1, arg2) !== NO);
1142
+ else return !!this.sendEvent(event, arg1, arg2);
1143
+ } return NO;
1144
+ },
1145
+
1146
+ /**
1147
+ Used to invoke a method on current states. If the method can not be executed
1148
+ on a current state, then the state's parent states will be tried in order
1149
+ of closest ancestry.
1150
+
1151
+ A few notes:
1152
+
1153
+ 1. Calling this is not the same as calling sendEvent or sendAction.
1154
+ Rather, this should be seen as calling normal methods on a state that
1155
+ will *not* call gotoState or gotoHistoryState.
1156
+ 2. A state will only ever be invoked once per call. So if there are two
1157
+ or more current states that have the same parent state, then that parent
1158
+ state will only be invoked once if none of the current states are able
1159
+ to invoke the given method.
1160
+
1161
+ When calling this method, you are able to supply zero ore more arguments
1162
+ that can be pass onto the method called on the states. As an example
1163
+
1164
+ invokeStateMethod('render', context, firstTime);
1165
+
1166
+ The above call will invoke the render method on the current states
1167
+ and supply the context and firstTime arguments to the method.
1168
+
1169
+ Because a statechart can have more than one current state and the method
1170
+ invoked may return a value, the addition of a callback function may be provided
1171
+ in order to handle the returned value for each state. As an example, let's say
1172
+ we want to call a calculate method on the current states where the method
1173
+ will return a value when invoked. We can handle the returned values like so:
1174
+
1175
+ invokeStateMethod('calculate', value, function(state, result) {
1176
+ // .. handle the result returned from calculate that was invoked
1177
+ // on the given state
1178
+ })
1179
+
1180
+ If the method invoked does not return a value and a callback function is
1181
+ supplied, then result value will simply be undefined. In all cases, if
1182
+ a callback function is given, it must be the last value supplied to this
1183
+ method.
1184
+
1185
+ invokeStateMethod will return a value if only one state was able to have
1186
+ the given method invoked on it, otherwise no value is returned.
1187
+
1188
+ @param methodName {String} methodName a method name
1189
+ @param args {Object...} Optional. any additional arguments
1190
+ @param func {Function} Optional. a callback function. Must be the last
1191
+ value supplied if provided.
1192
+
1193
+ @returns a value if the number of current states is one, otherwise undefined
1194
+ is returned. The value is the result of the method that got invoked
1195
+ on a state.
1196
+ */
1197
+ invokeStateMethod: function(methodName, args, func) {
1198
+ if (methodName === 'unknownEvent') {
1199
+ this.statechartLogError("can not invoke method unkownEvent");
1200
+ return;
1201
+ }
1202
+
1203
+ args = SC.A(arguments); args.shift();
1204
+
1205
+ var len = args.length,
1206
+ arg = len > 0 ? args[len - 1] : null,
1207
+ callback = SC.typeOf(arg) === SC.T_FUNCTION ? args.pop() : null,
1208
+ currentStates = this.get('currentStates'),
1209
+ i = 0, state = null, checkedStates = {},
1210
+ method, result = undefined, calledStates = 0;
1211
+
1212
+ len = currentStates.get('length');
1213
+
1214
+ for (; i < len; i += 1) {
1215
+ state = currentStates.objectAt(i);
1216
+ while (state) {
1217
+ if (checkedStates[state.get('fullPath')]) break;
1218
+ checkedStates[state.get('fullPath')] = YES;
1219
+ method = state[methodName];
1220
+ if (SC.typeOf(method) === SC.T_FUNCTION && !method.isEventHandler) {
1221
+ result = method.apply(state, args);
1222
+ if (callback) callback.call(this, state, result);
1223
+ calledStates += 1;
1224
+ break;
1225
+ }
1226
+ state = state.get('parentState');
1227
+ }
1228
+ }
1229
+
1230
+ return calledStates === 1 ? result : undefined;
1231
+ },
1232
+
1233
+ /** @private
1234
+
1235
+ Iterate over all the given concurrent states and enter them
1236
+ */
1237
+ _traverseConcurrentStatesToEnter: function(states, exclude, useHistory, gotoStateActions) {
1238
+ var i = 0,
1239
+ len = states.length,
1240
+ state = null;
1241
+
1242
+ for (; i < len; i += 1) {
1243
+ state = states[i];
1244
+ if (state !== exclude) this._traverseStatesToEnter(state, null, null, useHistory, gotoStateActions);
1245
+ }
1246
+ },
1247
+
1248
+ /** @private
1249
+
1250
+ Called by gotoState to flush a pending state transition at the front of the
1251
+ pending queue.
1252
+ */
1253
+ _flushPendingStateTransition: function() {
1254
+ if (!this._pendingStateTransitions) {
1255
+ this.statechartLogError("Unable to flush pending state transition. _pendingStateTransitions is invalid");
1256
+ return;
1257
+ }
1258
+ var pending = this._pendingStateTransitions.shift();
1259
+ if (!pending) return;
1260
+ this.gotoState(pending.state, pending.fromCurrentState, pending.useHistory, pending.context);
1261
+ },
1262
+
1263
+ /** @private
1264
+
1265
+ Called by sendEvent to flush a pending actions at the front of the pending
1266
+ queue
1267
+ */
1268
+ _flushPendingSentEvents: function() {
1269
+ var pending = this._pendingSentEvents.shift();
1270
+ if (!pending) return null;
1271
+ return this.sendEvent(pending.event, pending.arg1, pending.arg2);
1272
+ },
1273
+
1274
+ /** @private */
1275
+ _monitorIsActiveDidChange: function() {
1276
+ if (this.get('monitorIsActive') && SC.none(this.get('monitor'))) {
1277
+ this.set('monitor', SC.StatechartMonitor.create());
1278
+ }
1279
+ }.observes('monitorIsActive'),
1280
+
1281
+ /** @private
1282
+ Will process the arguments supplied to the gotoState method.
1283
+
1284
+ TODO: Come back to this and refactor the code. It works, but it
1285
+ could certainly be improved
1286
+ */
1287
+ _processGotoStateArgs: function(args) {
1288
+ var processedArgs = {
1289
+ state: null,
1290
+ fromCurrentState: null,
1291
+ useHistory: false,
1292
+ context: null
1293
+ },
1294
+ len = null,
1295
+ value = null;
1296
+
1297
+ args = SC.$A(args);
1298
+ args = args.filter(function(item) {
1299
+ return !(item === undefined);
1300
+ });
1301
+ len = args.length;
1302
+
1303
+ if (len < 1) return processedArgs;
1304
+
1305
+ processedArgs.state = args[0];
1306
+
1307
+ if (len === 2) {
1308
+ value = args[1];
1309
+ switch (SC.typeOf(value)) {
1310
+ case SC.T_BOOL:
1311
+ processedArgs.useHistory = value;
1312
+ break;
1313
+ case SC.T_HASH:
1314
+ processedArgs.context = value;
1315
+ break;
1316
+ default:
1317
+ processedArgs.fromCurrentState = value;
1318
+ }
1319
+ }
1320
+ else if (len === 3) {
1321
+ value = args[1];
1322
+ if (SC.typeOf(value) === SC.T_BOOL) {
1323
+ processedArgs.useHistory = value;
1324
+ processedArgs.context = args[2];
1325
+ } else {
1326
+ processedArgs.fromCurrentState = value;
1327
+ value = args[2];
1328
+ if (SC.typeOf(value) === SC.T_BOOL) {
1329
+ processedArgs.useHistory = value;
1330
+ } else {
1331
+ processedArgs.context = value;
1332
+ }
1333
+ }
1334
+ }
1335
+ else {
1336
+ processedArgs.fromCurrentState = args[1];
1337
+ processedArgs.useHistory = args[2];
1338
+ processedArgs.context = args[3];
1339
+ }
1340
+
1341
+ return processedArgs;
1342
+ },
1343
+
1344
+ /** @private
1345
+
1346
+ Will return a newly constructed root state class. The root state will have substates added to
1347
+ it based on properties found on this state that derive from a SC.State class. For the
1348
+ root state to be successfully built, the following much be met:
1349
+
1350
+ - The rootStateExample property must be defined with a class that derives from SC.State
1351
+ - Either the initialState or statesAreConcurrent property must be set, but not both
1352
+ - There must be one or more states that can be added to the root state
1353
+
1354
+ */
1355
+ _constructRootStateClass: function() {
1356
+ var rsExampleKey = 'rootStateExample',
1357
+ rsExample = this.get(rsExampleKey),
1358
+ initialState = this.get('initialState'),
1359
+ statesAreConcurrent = this.get('statesAreConcurrent'),
1360
+ stateCount = 0,
1361
+ key, value, valueIsFunc, attrs = {};
1362
+
1363
+ if (SC.typeOf(rsExample) === SC.T_FUNCTION && rsExample.statePlugin) {
1364
+ rsExample = rsExample.apply(this);
1365
+ }
1366
+
1367
+ if (!(SC.kindOf(rsExample, SC.State) && rsExample.isClass)) {
1368
+ this._logStatechartCreationError("Invalid root state example");
1369
+ return null;
1370
+ }
1371
+
1372
+ if (statesAreConcurrent && !SC.empty(initialState)) {
1373
+ this._logStatechartCreationError("Can not assign an initial state when states are concurrent");
1374
+ } else if (statesAreConcurrent) {
1375
+ attrs.substatesAreConcurrent = YES;
1376
+ } else if (SC.typeOf(initialState) === SC.T_STRING) {
1377
+ attrs.initialSubstate = initialState;
1378
+ } else {
1379
+ this._logStatechartCreationError("Must either define initial state or assign states as concurrent");
1380
+ return null;
1381
+ }
1382
+
1383
+ for (key in this) {
1384
+ if (key === rsExampleKey) continue;
1385
+
1386
+ value = this[key];
1387
+ valueIsFunc = SC.typeOf(value) === SC.T_FUNCTION;
1388
+
1389
+ if (valueIsFunc && value.statePlugin) {
1390
+ value = value.apply(this);
1391
+ }
1392
+
1393
+ if (SC.kindOf(value, SC.State) && value.isClass && this[key] !== this.constructor) {
1394
+ attrs[key] = value;
1395
+ stateCount += 1;
1396
+ }
1397
+ }
1398
+
1399
+ if (stateCount === 0) {
1400
+ this._logStatechartCreationError("Must define one or more states");
1401
+ return null;
1402
+ }
1403
+
1404
+ return rsExample.extend(attrs);
1405
+ },
1406
+
1407
+ /** @private */
1408
+ _logStatechartCreationError: function(msg) {
1409
+ SC.Logger.error("Unable to create statechart for %@: %@.".fmt(this, msg));
1410
+ },
1411
+
1412
+ /**
1413
+ Used to log a statechart trace message
1414
+ */
1415
+ statechartLogTrace: function(msg) {
1416
+ SC.Logger.info("%@: %@".fmt(this.get('statechartLogPrefix'), msg));
1417
+ },
1418
+
1419
+ /**
1420
+ Used to log a statechart error message
1421
+ */
1422
+ statechartLogError: function(msg) {
1423
+ SC.Logger.error("ERROR %@: %@".fmt(this.get('statechartLogPrefix'), msg));
1424
+ },
1425
+
1426
+ /**
1427
+ Used to log a statechart warning message
1428
+ */
1429
+ statechartLogWarning: function(msg) {
1430
+ if (this.get('suppressStatechartWarnings')) return;
1431
+ SC.Logger.warn("WARN %@: %@".fmt(this.get('statechartLogPrefix'), msg));
1432
+ },
1433
+
1434
+ /** @property */
1435
+ statechartLogPrefix: function() {
1436
+ var className = SC._object_className(this.constructor),
1437
+ name = this.get('name'), prefix;
1438
+
1439
+ if (SC.empty(name)) prefix = "%@<%@>".fmt(className, SC.guidFor(this));
1440
+ else prefix = "%@<%@, %@>".fmt(className, name, SC.guidFor(this));
1441
+
1442
+ return prefix;
1443
+ }.property().cacheable(),
1444
+
1445
+ /** @private @property */
1446
+ allowStatechartTracing: function() {
1447
+ var key = this.get('statechartTraceKey');
1448
+ return this.get(key);
1449
+ }.property().cacheable(),
1450
+
1451
+ /** @private */
1452
+ _statechartTraceDidChange: function() {
1453
+ this.notifyPropertyChange('allowStatechartTracing');
1454
+ }
1455
+
1456
+ };
1457
+
1458
+ /**
1459
+ The default name given to a statechart's root state
1460
+ */
1461
+ SC.ROOT_STATE_NAME = "__ROOT_STATE__";
1462
+
1463
+ /**
1464
+ Constants used during the state transition process
1465
+ */
1466
+ SC.EXIT_STATE = 0;
1467
+ SC.ENTER_STATE = 1;
1468
+
1469
+ /**
1470
+ A Startchart class.
1471
+ */
1472
+ SC.Statechart = SC.Object.extend(SC.StatechartManager, {
1473
+ autoInitStatechart: NO
1474
+ });
1475
+
1476
+ SC.Statechart.design = SC.Statechart.extend;
1477
+
1478
+ /**
1479
+ Represents a call that is intended to be asynchronous. This is
1480
+ used during a state transition process when either entering or
1481
+ exiting a state.
1482
+ */
1483
+ SC.Async = SC.Object.extend({
1484
+
1485
+ func: null,
1486
+
1487
+ arg1: null,
1488
+
1489
+ arg2: null,
1490
+
1491
+ /** @private
1492
+ Called by the statechart
1493
+ */
1494
+ tryToPerform: function(state) {
1495
+ var func = this.get('func'),
1496
+ arg1 = this.get('arg1'),
1497
+ arg2 = this.get('arg2'),
1498
+ funcType = SC.typeOf(func);
1499
+
1500
+ if (funcType === SC.T_STRING) {
1501
+ state.tryToPerform(func, arg1, arg2);
1502
+ }
1503
+ else if (funcType === SC.T_FUNCTION) {
1504
+ func.apply(state, [arg1, arg2]);
1505
+ }
1506
+ }
1507
+
1508
+ });
1509
+
1510
+ /**
1511
+ Singleton
1512
+ */
1513
+ SC.Async.mixin({
1514
+
1515
+ /**
1516
+ Call in either a state's enterState or exitState method when you
1517
+ want a state to perform an asynchronous action, such as an animation.
1518
+
1519
+ Examples:
1520
+
1521
+ SC.State.extend({
1522
+
1523
+ enterState: function() {
1524
+ return SC.Async.perform('foo');
1525
+ },
1526
+
1527
+ exitState: function() {
1528
+ return SC.Async.perform('bar', 100);
1529
+ }
1530
+
1531
+ foo: function() { ... },
1532
+
1533
+ bar: function(arg) { ... }
1534
+
1535
+ });
1536
+
1537
+ @param func {String|Function} the functio to be invoked on a state
1538
+ @param arg1 Optional. An argument to pass to the given function
1539
+ @param arg2 Optional. An argument to pass to the given function
1540
+ @return {SC.Async} a new instance of a SC.Async
1541
+ */
1542
+ perform: function(func, arg1, arg2) {
1543
+ return SC.Async.create({ func: func, arg1: arg1, arg2: arg2 });
1544
+ }
1545
+
1546
+ });