sproutcore 1.6.0.beta.2-x86-mingw32
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// ==========================================================================
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// Project: SC.Statechart - A Statechart Framework for SproutCore
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// Copyright: ©2010, 2011 Michael Cohen, and contributors.
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// Portions @2011 Apple Inc. All rights reserved.
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// License: Licensed under MIT license (see license.js)
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// ==========================================================================
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/*globals SC */
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sc_require('system/state');
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/**
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The startchart manager mixin allows an object to be a statechart. By becoming a statechart, the
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object can then be manage a set of its own states.
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This implemention of the statechart manager closely follows the concepts stated in D. Harel's
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original paper "Statecharts: A Visual Formalism For Complex Systems"
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(www.wisdom.weizmann.ac.il/~harel/papers/Statecharts.pdf).
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The statechart allows for complex state heircharies by nesting states within states, and
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allows for state orthogonality based on the use of concurrent states.
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At minimum, a statechart must have one state: The root state. All other states in the statechart
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are a decendents (substates) of the root state.
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The following example shows how states are nested within a statechart:
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MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
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rootState: SC.State.design({
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initialSubstate: 'stateA',
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stateA: SC.State.design({
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// ... can continue to nest further states
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}),
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stateB: SC.State.design({
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// ... can continue to nest further states
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})
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})
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});
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Note how in the example above, the root state as an explicit initial substate to enter into. If no
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initial substate is provided, then the statechart will default to the the state's first substate.
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You can also defined states without explicitly defining the root state. To do so, simply create properties
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on your object that represents states. Upon initialization, a root state will be constructed automatically
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by the mixin and make the states on the object substates of the root state. As an example:
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MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
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initialState: 'stateA',
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stateA: SC.State.design({
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// ... can continue to nest further states
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}),
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stateB: SC.State.design({
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// ... can continue to nest further states
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})
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});
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If you liked to specify a class that should be used as the root state but using the above method to defined
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states, you can set the rootStateExample property with a class that extends from SC.State. If the
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rootStateExaple property is not explicitly assigned the then default class used will be SC.State.
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To provide your statechart with orthogonality, you use concurrent states. If you use concurrent states,
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then your statechart will have multiple current states. That is because each concurrent state represents an
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independent state structure from other concurrent states. The following example shows how to provide your
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statechart with concurrent states:
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MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
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rootState: SC.State.design({
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substatesAreConcurrent: YES,
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stateA: SC.State.design({
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// ... can continue to nest further states
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}),
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stateB: SC.State.design({
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// ... can continue to nest further states
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})
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})
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});
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Above, to indicate that a state's substates are concurrent, you just have to set the substatesAreConcurrent to
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YES. Once done, then stateA and stateB will be independent of each other and each will manage their
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own current substates. The root state will then have more then one current substate.
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To define concurrent states directly on the object without explicitly defining a root, you can do the
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following:
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MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
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statesAreConcurrent: YES,
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stateA: SC.State.design({
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// ... can continue to nest further states
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}),
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stateB: SC.State.design({
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// ... can continue to nest further states
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})
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});
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Remember that a startchart can have a mixture of nested and concurrent states in order for you to
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create as complex of statecharts that suite your needs. Here is an example of a mixed state structure:
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MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
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rootState: SC.State.design({
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initialSubstate: 'stateA',
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stateA: SC.State.design({
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substatesAreConcurrent: YES,
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stateM: SC.State.design({ ... })
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stateN: SC.State.design({ ... })
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stateO: SC.State.design({ ... })
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}),
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stateB: SC.State.design({
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initialSubstate: 'stateX',
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stateX: SC.State.design({ ... })
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stateY: SC.State.desgin({ ... })
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})
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})
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});
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Depending on your needs, a statechart can have lots of states, which can become hard to manage all within
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one file. To modularize your states and make them easier to manage and maintain, you can plug-in states
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into other states. Let's say we are using the statechart in the last example above, and all the code is
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within one file. We could update the code and split the logic across two or more files like so:
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// state_a.js
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MyApp.StateA = SC.State.extend({
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substatesAreConcurrent: YES,
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stateM: SC.State.design({ ... })
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stateN: SC.State.design({ ... })
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stateO: SC.State.design({ ... })
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});
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// state_b.js
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MyApp.StateB = SC.State.extend({
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substatesAreConcurrent: YES,
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stateM: SC.State.design({ ... })
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stateN: SC.State.design({ ... })
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stateO: SC.State.design({ ... })
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});
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// statechart.js
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MyApp.Statechart = SC.Object.extend(SC.StatechartManager, {
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rootState: SC.State.design({
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initialSubstate: 'stateA',
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stateA: SC.State.plugin('MyApp.StateA'),
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stateB: SC.State.plugin('MyApp.StateB')
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})
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});
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Using state plug-in functionality is optional. If you use the plug-in feature you can break up your statechart
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into as many files as you see fit.
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@author Michael Cohen
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*/
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SC.StatechartManager = {
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// Walk like a duck
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isResponderContext: YES,
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// Walk like a duck
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isStatechart: YES,
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/**
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Indicates if this statechart has been initialized
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@property {Boolean}
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*/
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statechartIsInitialized: NO,
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/**
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The root state of this statechart. All statecharts must have a root state.
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If this property is left unassigned then when the statechart is initialized
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it will used the rootStateExample, initialState, and statesAreConcurrent
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properties to construct a root state.
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@see #rootStateExample
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@see #initialState
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@see #statesAreConcurrent
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@property {SC.State}
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*/
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rootState: null,
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/**
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Represents the class used to construct a class that will be the root state for
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this statechart. The class assigned must derive from SC.State.
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This property will only be used if the rootState property is not assigned.
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@see #rootState
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@property {SC.State}
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*/
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rootStateExample: SC.State,
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/**
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Indicates what state should be the intiail state of this statechart. The value
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assigned must be the name of a property on this object that represents a state.
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As well, the statesAreConcurrent must be set to NO.
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This property will only be used if the rootState property is not assigned.
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@see #rootState
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@property {String}
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*/
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initialState: null,
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/**
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Indicates if properties on this object representing states are concurrent to each other.
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If YES then they are concurrent, otherwise they are not. If the YES, then the
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initialState property must not be assigned.
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This property will only be used if the rootState property is not assigned.
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@see #rootState
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@property {Boolean}
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*/
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statesAreConcurrent: NO,
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/**
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Indicates whether to use a monitor to monitor that statechart's activities. If true then
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the monitor will be active, otherwise the monitor will not be used. Useful for debugging
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purposes.
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@property {Boolean}
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*/
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monitorIsActive: NO,
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/**
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A statechart monitor that can be used to monitor this statechart. Useful for debugging purposes.
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A monitor will only be used if monitorIsActive is true.
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@property {SC.StatechartMonitor}
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*/
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monitor: null,
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/**
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Used to specify what property (key) on the statechart should be used as the trace property. By
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default the property is 'trace'.
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@property {String}
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*/
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statechartTraceKey: 'trace',
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/**
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Indicates whether to trace the statecharts activities. If true then the statechart will output
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its activites to the browser's JS console. Useful for debugging purposes.
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@see #statechartTraceKey
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@property {Boolean}
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*/
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trace: NO,
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/**
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Used to specify what property (key) on the statechart should be used as the owner property. By
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default the property is 'owner'.
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@property {String}
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*/
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statechartOwnerKey: 'owner',
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/**
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Sets who the owner is of this statechart. If null then the owner is this object otherwise
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the owner is the assigned object.
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@see #statechartOwnerKey
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@property {SC.Object}
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*/
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owner: null,
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/**
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Indicates if the statechart should be automatically initialized by this
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object after it has been created. If YES then initStatechart will be
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called automatically, otherwise it will not.
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@property {Boolean}
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*/
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autoInitStatechart: YES,
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/**
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If yes, any warning messages produced by the statechart or any of its states will
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not be logged, otherwise all warning messages will be logged.
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While designing and debugging your statechart, it's best to keep this value false.
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In production you can then suppress the warning messages.
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@property {Boolean}
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*/
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suppressStatechartWarnings: NO,
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initMixin: function() {
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if (this.get('autoInitStatechart')) {
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this.initStatechart();
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}
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},
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|
+
|
316
|
+
destroyMixin: function() {
|
317
|
+
var root = this.get('rootState'),
|
318
|
+
traceKey = this.get('statechartTraceKey');
|
319
|
+
|
320
|
+
this.removeObserver(traceKey, this, '_statechartTraceDidChange');
|
321
|
+
|
322
|
+
root.destroy();
|
323
|
+
this.set('rootState', null);
|
324
|
+
},
|
325
|
+
|
326
|
+
/**
|
327
|
+
Initializes the statechart. By initializing the statechart, it will create all the states and register
|
328
|
+
them with the statechart. Once complete, the statechart can be used to go to states and send events to.
|
329
|
+
*/
|
330
|
+
initStatechart: function() {
|
331
|
+
if (this.get('statechartIsInitialized')) return;
|
332
|
+
|
333
|
+
this._gotoStateLocked = NO;
|
334
|
+
this._sendEventLocked = NO;
|
335
|
+
this._pendingStateTransitions = [];
|
336
|
+
this._pendingSentEvents = [];
|
337
|
+
|
338
|
+
this.sendAction = this.sendEvent;
|
339
|
+
|
340
|
+
if (this.get('monitorIsActive')) {
|
341
|
+
this.set('monitor', SC.StatechartMonitor.create({ statechart: this }));
|
342
|
+
}
|
343
|
+
|
344
|
+
var traceKey = this.get('statechartTraceKey');
|
345
|
+
|
346
|
+
this.addObserver(traceKey, this, '_statechartTraceDidChange');
|
347
|
+
this._statechartTraceDidChange();
|
348
|
+
|
349
|
+
var trace = this.get('allowStatechartTracing'),
|
350
|
+
rootState = this.get('rootState'),
|
351
|
+
msg;
|
352
|
+
|
353
|
+
if (trace) this.statechartLogTrace("BEGIN initialize statechart");
|
354
|
+
|
355
|
+
// If no root state was explicitly defined then try to construct
|
356
|
+
// a root state class
|
357
|
+
if (!rootState) {
|
358
|
+
rootState = this._constructRootStateClass();
|
359
|
+
}
|
360
|
+
else if (SC.typeOf(rootState) === SC.T_FUNCTION && rootState.statePlugin) {
|
361
|
+
rootState = rootState.apply(this);
|
362
|
+
}
|
363
|
+
|
364
|
+
if (!(SC.kindOf(rootState, SC.State) && rootState.isClass)) {
|
365
|
+
msg = "Unable to initialize statechart. Root state must be a state class";
|
366
|
+
this.statechartLogError(msg);
|
367
|
+
throw msg;
|
368
|
+
}
|
369
|
+
|
370
|
+
rootState = this.createRootState(rootState, {
|
371
|
+
statechart: this,
|
372
|
+
name: SC.ROOT_STATE_NAME
|
373
|
+
});
|
374
|
+
|
375
|
+
this.set('rootState', rootState);
|
376
|
+
rootState.initState();
|
377
|
+
|
378
|
+
if (SC.kindOf(rootState.get('initialSubstate'), SC.EmptyState)) {
|
379
|
+
msg = "Unable to initialize statechart. Root state must have an initial substate explicilty defined";
|
380
|
+
this.statechartLogError(msg);
|
381
|
+
throw msg;
|
382
|
+
}
|
383
|
+
|
384
|
+
if (!SC.empty(this.get('initialState'))) {
|
385
|
+
var key = 'initialState';
|
386
|
+
this.set(key, rootState.get(this.get(key)));
|
387
|
+
}
|
388
|
+
|
389
|
+
this.set('statechartIsInitialized', YES);
|
390
|
+
this.gotoState(rootState);
|
391
|
+
|
392
|
+
if (trace) this.statechartLogTrace("END initialize statechart");
|
393
|
+
},
|
394
|
+
|
395
|
+
/**
|
396
|
+
Will create a root state for the statechart
|
397
|
+
*/
|
398
|
+
createRootState: function(state, attrs) {
|
399
|
+
if (!attrs) attrs = {};
|
400
|
+
state = state.create(attrs);
|
401
|
+
return state;
|
402
|
+
},
|
403
|
+
|
404
|
+
/**
|
405
|
+
Returns an array of all the current states for this statechart
|
406
|
+
|
407
|
+
@returns {Array} the current states
|
408
|
+
*/
|
409
|
+
currentStates: function() {
|
410
|
+
return this.getPath('rootState.currentSubstates');
|
411
|
+
}.property().cacheable(),
|
412
|
+
|
413
|
+
/**
|
414
|
+
Returns the first current state for this statechart.
|
415
|
+
|
416
|
+
@return {SC.State}
|
417
|
+
*/
|
418
|
+
firstCurrentState: function() {
|
419
|
+
var cs = this.get('currentStates');
|
420
|
+
return cs ? cs.objectAt(0) : null;
|
421
|
+
}.property('currentStates').cacheable(),
|
422
|
+
|
423
|
+
/**
|
424
|
+
Returns the count of the current states for this statechart
|
425
|
+
|
426
|
+
@returns {Number} the count
|
427
|
+
*/
|
428
|
+
currentStateCount: function() {
|
429
|
+
return this.getPath('currentStates.length');
|
430
|
+
}.property('currentStates').cacheable(),
|
431
|
+
|
432
|
+
/**
|
433
|
+
Checks if a given state is a current state of this statechart.
|
434
|
+
|
435
|
+
@param state {State|String} the state to check
|
436
|
+
@returns {Boolean} true if the state is a current state, otherwise fals is returned
|
437
|
+
*/
|
438
|
+
stateIsCurrentState: function(state) {
|
439
|
+
return this.get('rootState').stateIsCurrentSubstate(state);
|
440
|
+
},
|
441
|
+
|
442
|
+
/**
|
443
|
+
Returns an array of all the states that are currently entered for
|
444
|
+
this statechart.
|
445
|
+
|
446
|
+
@returns {Array} the currently entered states
|
447
|
+
*/
|
448
|
+
enteredStates: function() {
|
449
|
+
return this.getPath('rootState.enteredSubstates');
|
450
|
+
}.property().cacheable(),
|
451
|
+
|
452
|
+
/**
|
453
|
+
Checks if a given state is a currently entered state of this statechart.
|
454
|
+
|
455
|
+
@param state {State|String} the state to check
|
456
|
+
@returns {Boolean} true if the state is a currently entered state, otherwise false is returned
|
457
|
+
*/
|
458
|
+
stateIsEntered: function(state) {
|
459
|
+
return this.get('rootState').stateIsEnteredSubstate(state);
|
460
|
+
},
|
461
|
+
|
462
|
+
/**
|
463
|
+
Checks if the given value represents a state is this statechart
|
464
|
+
|
465
|
+
@param value {State|String} either a state object or the name of a state
|
466
|
+
@returns {Boolean} true if the state does belong ot the statechart, otherwise false is returned
|
467
|
+
*/
|
468
|
+
doesContainState: function(value) {
|
469
|
+
return !SC.none(this.getState(value));
|
470
|
+
},
|
471
|
+
|
472
|
+
/**
|
473
|
+
Gets a state from the statechart that matches the given value
|
474
|
+
|
475
|
+
@param value {State|String} either a state object of the name of a state
|
476
|
+
@returns {State} if a match then the matching state is returned, otherwise null is returned
|
477
|
+
*/
|
478
|
+
getState: function(value) {
|
479
|
+
return this.get('rootState').getSubstate(value);
|
480
|
+
},
|
481
|
+
|
482
|
+
/**
|
483
|
+
When called, the statechart will proceed with making state transitions in the statechart starting from
|
484
|
+
a current state that meet the statechart conditions. When complete, some or all of the statechart's
|
485
|
+
current states will be changed, and all states that were part of the transition process will either
|
486
|
+
be exited or entered in a specific order.
|
487
|
+
|
488
|
+
The state that is given to go to will not necessarily be a current state when the state transition process
|
489
|
+
is complete. The final state or states are dependent on factors such an initial substates, concurrent
|
490
|
+
states, and history states.
|
491
|
+
|
492
|
+
Because the statechart can have one or more current states, it may be necessary to indicate what current state
|
493
|
+
to start from. If no current state to start from is provided, then the statechart will default to using
|
494
|
+
the first current state that it has; depending of the make up of the statechart (no concurrent state vs.
|
495
|
+
with concurrent states), the outcome may be unexpected. For a statechart with concurrent states, it is best
|
496
|
+
to provide a current state in which to start from.
|
497
|
+
|
498
|
+
When using history states, the statechart will first make transitions to the given state and then use that
|
499
|
+
state's history state and recursively follow each history state's history state until there are no
|
500
|
+
more history states to follow. If the given state does not have a history state, then the statechart
|
501
|
+
will continue following state transition procedures.
|
502
|
+
|
503
|
+
Method can be called in the following ways:
|
504
|
+
|
505
|
+
// With one argument.
|
506
|
+
gotoState(<state>)
|
507
|
+
|
508
|
+
// With two argument.
|
509
|
+
gotoState(<state>, <state | boolean | hash>)
|
510
|
+
|
511
|
+
// With three argument.
|
512
|
+
gotoState(<state>, <state>, <boolean | hash>)
|
513
|
+
gotoState(<state>, <boolean>, <hash>)
|
514
|
+
|
515
|
+
// With four argument.
|
516
|
+
gotoState(<state>, <state>, <boolean>, <hash>)
|
517
|
+
|
518
|
+
where <state> is either a SC.State object or a string and <hash> is a regular JS hash object.
|
519
|
+
|
520
|
+
@param state {SC.State|String} the state to go to (may not be the final state in the transition process)
|
521
|
+
@param fromCurrentState {SC.State|String} Optional. The current state to start the transition process from.
|
522
|
+
@param useHistory {Boolean} Optional. Indicates whether to include using history states in the transition process
|
523
|
+
@param context {Hash} Optional. A context object that will be passed to all exited and entered states
|
524
|
+
*/
|
525
|
+
gotoState: function(state, fromCurrentState, useHistory, context) {
|
526
|
+
|
527
|
+
if (!this.get('statechartIsInitialized')) {
|
528
|
+
this.statechartLogError("can not go to state %@. statechart has not yet been initialized".fmt(state));
|
529
|
+
return;
|
530
|
+
}
|
531
|
+
|
532
|
+
if (this.get('isDestroyed')) {
|
533
|
+
this.statechartLogError("can not go to state %@. statechart is destroyed".fmt(this));
|
534
|
+
return;
|
535
|
+
}
|
536
|
+
|
537
|
+
var args = this._processGotoStateArgs(arguments);
|
538
|
+
|
539
|
+
state = args.state;
|
540
|
+
fromCurrentState = args.fromCurrentState;
|
541
|
+
useHistory = args.useHistory;
|
542
|
+
context = args.context;
|
543
|
+
|
544
|
+
var pivotState = null,
|
545
|
+
exitStates = [],
|
546
|
+
enterStates = [],
|
547
|
+
trace = this.get('allowStatechartTracing'),
|
548
|
+
rootState = this.get('rootState'),
|
549
|
+
paramState = state,
|
550
|
+
paramFromCurrentState = fromCurrentState;
|
551
|
+
|
552
|
+
state = rootState.getSubstate(state);
|
553
|
+
|
554
|
+
if (SC.none(state)) {
|
555
|
+
this.statechartLogError("Can not to goto state %@. Not a recognized state in statechart".fmt(paramState));
|
556
|
+
return;
|
557
|
+
}
|
558
|
+
|
559
|
+
if (this._gotoStateLocked) {
|
560
|
+
// There is a state transition currently happening. Add this requested state
|
561
|
+
// transition to the queue of pending state transitions. The request will
|
562
|
+
// be invoked after the current state transition is finished.
|
563
|
+
this._pendingStateTransitions.push({
|
564
|
+
state: state,
|
565
|
+
fromCurrentState: fromCurrentState,
|
566
|
+
useHistory: useHistory,
|
567
|
+
context: context
|
568
|
+
});
|
569
|
+
|
570
|
+
return;
|
571
|
+
}
|
572
|
+
|
573
|
+
// Lock the current state transition so that no other requested state transition
|
574
|
+
// interferes.
|
575
|
+
this._gotoStateLocked = YES;
|
576
|
+
|
577
|
+
if (!SC.none(fromCurrentState)) {
|
578
|
+
// Check to make sure the current state given is actually a current state of this statechart
|
579
|
+
fromCurrentState = rootState.getSubstate(fromCurrentState);
|
580
|
+
if (SC.none(fromCurrentState) || !fromCurrentState.get('isCurrentState')) {
|
581
|
+
var msg = "Can not to goto state %@. %@ is not a recognized current state in statechart";
|
582
|
+
this.statechartLogError(msg.fmt(paramState, paramFromCurrentState));
|
583
|
+
this._gotoStateLocked = NO;
|
584
|
+
return;
|
585
|
+
}
|
586
|
+
}
|
587
|
+
else if (this.getPath('currentStates.length') > 0) {
|
588
|
+
// No explicit current state to start from; therefore, just use the first current state as
|
589
|
+
// a default, if there is a current state.
|
590
|
+
fromCurrentState = this.get('currentStates')[0];
|
591
|
+
}
|
592
|
+
|
593
|
+
if (trace) {
|
594
|
+
this.statechartLogTrace("BEGIN gotoState: %@".fmt(state));
|
595
|
+
this.statechartLogTrace("starting from current state: %@".fmt(fromCurrentState));
|
596
|
+
this.statechartLogTrace("current states before: %@".fmt(this.get('currentStates')));
|
597
|
+
}
|
598
|
+
|
599
|
+
// If there is a current state to start the transition process from, then determine what
|
600
|
+
// states are to be exited
|
601
|
+
if (!SC.none(fromCurrentState)) {
|
602
|
+
exitStates = this._createStateChain(fromCurrentState);
|
603
|
+
}
|
604
|
+
|
605
|
+
// Now determine the initial states to be entered
|
606
|
+
enterStates = this._createStateChain(state);
|
607
|
+
|
608
|
+
// Get the pivot state to indicate when to go from exiting states to entering states
|
609
|
+
pivotState = this._findPivotState(exitStates, enterStates);
|
610
|
+
|
611
|
+
if (pivotState) {
|
612
|
+
if (trace) this.statechartLogTrace("pivot state = %@".fmt(pivotState));
|
613
|
+
if (pivotState.get('substatesAreConcurrent')) {
|
614
|
+
this.statechartLogError("Can not go to state %@ from %@. Pivot state %@ has concurrent substates.".fmt(state, fromCurrentState, pivotState));
|
615
|
+
this._gotoStateLocked = NO;
|
616
|
+
return;
|
617
|
+
}
|
618
|
+
}
|
619
|
+
|
620
|
+
// Collect what actions to perform for the state transition process
|
621
|
+
var gotoStateActions = [];
|
622
|
+
|
623
|
+
// Go ahead and find states that are to be exited
|
624
|
+
this._traverseStatesToExit(exitStates.shift(), exitStates, pivotState, gotoStateActions);
|
625
|
+
|
626
|
+
// Now go find states that are to entered
|
627
|
+
if (pivotState !== state) {
|
628
|
+
this._traverseStatesToEnter(enterStates.pop(), enterStates, pivotState, useHistory, gotoStateActions);
|
629
|
+
} else {
|
630
|
+
this._traverseStatesToExit(pivotState, [], null, gotoStateActions);
|
631
|
+
this._traverseStatesToEnter(pivotState, null, null, useHistory, gotoStateActions);
|
632
|
+
}
|
633
|
+
|
634
|
+
// Collected all the state transition actions to be performed. Now execute them.
|
635
|
+
this._executeGotoStateActions(state, gotoStateActions, null, context);
|
636
|
+
},
|
637
|
+
|
638
|
+
/**
|
639
|
+
Indicates if the statechart is in an active goto state process
|
640
|
+
*/
|
641
|
+
gotoStateActive: function() {
|
642
|
+
return this._gotoStateLocked;
|
643
|
+
}.property(),
|
644
|
+
|
645
|
+
/**
|
646
|
+
Indicates if the statechart is in an active goto state process
|
647
|
+
that has been suspended
|
648
|
+
*/
|
649
|
+
gotoStateSuspended: function() {
|
650
|
+
return this._gotoStateLocked && !!this._gotoStateSuspendedPoint;
|
651
|
+
}.property(),
|
652
|
+
|
653
|
+
/**
|
654
|
+
Resumes an active goto state transition process that has been suspended.
|
655
|
+
*/
|
656
|
+
resumeGotoState: function() {
|
657
|
+
if (!this.get('gotoStateSuspended')) {
|
658
|
+
this.statechartLogError("Can not resume goto state since it has not been suspended");
|
659
|
+
return;
|
660
|
+
}
|
661
|
+
|
662
|
+
var point = this._gotoStateSuspendedPoint;
|
663
|
+
this._executeGotoStateActions(point.gotoState, point.actions, point.marker, point.context);
|
664
|
+
},
|
665
|
+
|
666
|
+
/** @private */
|
667
|
+
_executeGotoStateActions: function(gotoState, actions, marker, context) {
|
668
|
+
var action = null,
|
669
|
+
len = actions.length,
|
670
|
+
actionResult = null;
|
671
|
+
|
672
|
+
marker = SC.none(marker) ? 0 : marker;
|
673
|
+
|
674
|
+
for (; marker < len; marker += 1) {
|
675
|
+
action = actions[marker];
|
676
|
+
switch (action.action) {
|
677
|
+
case SC.EXIT_STATE:
|
678
|
+
actionResult = this._exitState(action.state, context);
|
679
|
+
break;
|
680
|
+
|
681
|
+
case SC.ENTER_STATE:
|
682
|
+
actionResult = this._enterState(action.state, action.currentState, context);
|
683
|
+
break;
|
684
|
+
}
|
685
|
+
|
686
|
+
//
|
687
|
+
// Check if the state wants to perform an asynchronous action during
|
688
|
+
// the state transition process. If so, then we need to first
|
689
|
+
// suspend the state transition process and then invoke the
|
690
|
+
// asynchronous action. Once called, it is then up to the state or something
|
691
|
+
// else to resume this statechart's state transition process by calling the
|
692
|
+
// statechart's resumeGotoState method.
|
693
|
+
//
|
694
|
+
if (SC.kindOf(actionResult, SC.Async)) {
|
695
|
+
this._gotoStateSuspendedPoint = {
|
696
|
+
gotoState: gotoState,
|
697
|
+
actions: actions,
|
698
|
+
marker: marker + 1,
|
699
|
+
context: context
|
700
|
+
};
|
701
|
+
|
702
|
+
actionResult.tryToPerform(action.state);
|
703
|
+
return;
|
704
|
+
}
|
705
|
+
}
|
706
|
+
|
707
|
+
this.beginPropertyChanges();
|
708
|
+
this.notifyPropertyChange('currentStates');
|
709
|
+
this.notifyPropertyChange('enteredStates');
|
710
|
+
this.endPropertyChanges();
|
711
|
+
|
712
|
+
if (this.get('allowStatechartTracing')) {
|
713
|
+
this.statechartLogTrace("current states after: %@".fmt(this.get('currentStates')));
|
714
|
+
this.statechartLogTrace("END gotoState: %@".fmt(gotoState));
|
715
|
+
}
|
716
|
+
|
717
|
+
// Okay. We're done with the current state transition. Make sure to unlock the
|
718
|
+
// gotoState and let other pending state transitions execute.
|
719
|
+
this._gotoStateSuspendedPoint = null;
|
720
|
+
this._gotoStateLocked = NO;
|
721
|
+
this._flushPendingStateTransition();
|
722
|
+
},
|
723
|
+
|
724
|
+
/** @private */
|
725
|
+
_exitState: function(state, context) {
|
726
|
+
var parentState;
|
727
|
+
|
728
|
+
if (state.get('currentSubstates').indexOf(state) >= 0) {
|
729
|
+
parentState = state.get('parentState');
|
730
|
+
while (parentState) {
|
731
|
+
parentState.get('currentSubstates').removeObject(state);
|
732
|
+
parentState = parentState.get('parentState');
|
733
|
+
}
|
734
|
+
}
|
735
|
+
|
736
|
+
parentState = state;
|
737
|
+
while (parentState) {
|
738
|
+
parentState.get('enteredSubstates').removeObject(state);
|
739
|
+
parentState = parentState.get('parentState');
|
740
|
+
}
|
741
|
+
|
742
|
+
if (this.get('allowStatechartTracing')) this.statechartLogTrace("exiting state: %@".fmt(state));
|
743
|
+
|
744
|
+
state.set('currentSubstates', []);
|
745
|
+
state.notifyPropertyChange('isCurrentState');
|
746
|
+
|
747
|
+
state.stateWillBecomeExited();
|
748
|
+
var result = this.exitState(state, context);
|
749
|
+
state.stateDidBecomeExited();
|
750
|
+
|
751
|
+
if (this.get('monitorIsActive')) this.get('monitor').pushExitedState(state);
|
752
|
+
|
753
|
+
state._traverseStatesToExit_skipState = NO;
|
754
|
+
|
755
|
+
return result;
|
756
|
+
},
|
757
|
+
|
758
|
+
/**
|
759
|
+
What will actually invoke a state's exitState method.
|
760
|
+
|
761
|
+
Called during the state transition process whenever the gotoState method is
|
762
|
+
invoked.
|
763
|
+
|
764
|
+
@param state {SC.State} the state whose enterState method is to be invoked
|
765
|
+
@param context {Hash} a context hash object to provide the enterState method
|
766
|
+
*/
|
767
|
+
exitState: function(state, context) {
|
768
|
+
return state.exitState(context);
|
769
|
+
},
|
770
|
+
|
771
|
+
/** @private */
|
772
|
+
_enterState: function(state, current, context) {
|
773
|
+
var parentState = state.get('parentState');
|
774
|
+
if (parentState && !state.get('isConcurrentState')) parentState.set('historyState', state);
|
775
|
+
|
776
|
+
if (current) {
|
777
|
+
parentState = state;
|
778
|
+
while (parentState) {
|
779
|
+
parentState.get('currentSubstates').pushObject(state);
|
780
|
+
parentState = parentState.get('parentState');
|
781
|
+
}
|
782
|
+
}
|
783
|
+
|
784
|
+
parentState = state;
|
785
|
+
while (parentState) {
|
786
|
+
parentState.get('enteredSubstates').pushObject(state);
|
787
|
+
parentState = parentState.get('parentState');
|
788
|
+
}
|
789
|
+
|
790
|
+
if (this.get('allowStatechartTracing')) this.statechartLogTrace("entering state: %@".fmt(state));
|
791
|
+
|
792
|
+
state.notifyPropertyChange('isCurrentState');
|
793
|
+
|
794
|
+
state.stateWillBecomeEntered();
|
795
|
+
var result = this.enterState(state, context);
|
796
|
+
state.stateDidBecomeEntered();
|
797
|
+
|
798
|
+
if (this.get('monitorIsActive')) this.get('monitor').pushEnteredState(state);
|
799
|
+
|
800
|
+
return result;
|
801
|
+
},
|
802
|
+
|
803
|
+
/**
|
804
|
+
What will actually invoke a state's enterState method.
|
805
|
+
|
806
|
+
Called during the state transition process whenever the gotoState method is
|
807
|
+
invoked.
|
808
|
+
|
809
|
+
@param state {SC.State} the state whose enterState method is to be invoked
|
810
|
+
@param context {Hash} a context hash object to provide the enterState method
|
811
|
+
*/
|
812
|
+
enterState: function(state, context) {
|
813
|
+
return state.enterState(context);
|
814
|
+
},
|
815
|
+
|
816
|
+
/**
|
817
|
+
When called, the statechart will proceed to make transitions to the given state then follow that
|
818
|
+
state's history state.
|
819
|
+
|
820
|
+
You can either go to a given state's history recursively or non-recursively. To go to a state's history
|
821
|
+
recursively means to following each history state's history state until no more history states can be
|
822
|
+
followed. Non-recursively means to just to the given state's history state but do not recusively follow
|
823
|
+
history states. If the given state does not have a history state, then the statechart will just follow
|
824
|
+
normal procedures when making state transitions.
|
825
|
+
|
826
|
+
Because a statechart can have one or more current states, depending on if the statechart has any concurrent
|
827
|
+
states, it is optional to provided current state in which to start the state transition process from. If no
|
828
|
+
current state is provided, then the statechart will default to the first current state that it has; which,
|
829
|
+
depending on the make up of that statechart, can lead to unexpected outcomes. For a statechart with concurrent
|
830
|
+
states, it is best to explicitly supply a current state.
|
831
|
+
|
832
|
+
Method can be called in the following ways:
|
833
|
+
|
834
|
+
// With one arguments.
|
835
|
+
gotoHistorytate(<state>)
|
836
|
+
|
837
|
+
// With two arguments.
|
838
|
+
gotoHistorytate(<state>, <state | boolean | hash>)
|
839
|
+
|
840
|
+
// With three arguments.
|
841
|
+
gotoHistorytate(<state>, <state>, <boolean | hash>)
|
842
|
+
gotoHistorytate(<state>, <boolean>, <hash>)
|
843
|
+
|
844
|
+
// With four argumetns
|
845
|
+
gotoHistorytate(<state>, <state>, <boolean>, <hash>)
|
846
|
+
|
847
|
+
where <state> is either a SC.State object or a string and <hash> is a regular JS hash object.
|
848
|
+
|
849
|
+
@param state {SC.State|String} the state to go to and follow it's history state
|
850
|
+
@param fromCurrentState {SC.State|String} Optional. the current state to start the state transition process from
|
851
|
+
@param recursive {Boolean} Optional. whether to follow history states recursively.
|
852
|
+
*/
|
853
|
+
gotoHistoryState: function(state, fromCurrentState, recursive, context) {
|
854
|
+
if (!this.get('statechartIsInitialized')) {
|
855
|
+
this.statechartLogError("can not go to state %@'s history state. Statechart has not yet been initialized".fmt(state));
|
856
|
+
return;
|
857
|
+
}
|
858
|
+
|
859
|
+
var args = this._processGotoStateArgs(arguments);
|
860
|
+
|
861
|
+
state = args.state;
|
862
|
+
fromCurrentState = args.fromCurrentState;
|
863
|
+
recursive = args.useHistory;
|
864
|
+
context = args.context;
|
865
|
+
|
866
|
+
state = this.getState(state);
|
867
|
+
|
868
|
+
if (!state) {
|
869
|
+
this.statechartLogError("Can not to goto state %@'s history state. Not a recognized state in statechart".fmt(state));
|
870
|
+
return;
|
871
|
+
}
|
872
|
+
|
873
|
+
var historyState = state.get('historyState');
|
874
|
+
|
875
|
+
if (!recursive) {
|
876
|
+
if (historyState) {
|
877
|
+
this.gotoState(historyState, fromCurrentState, context);
|
878
|
+
} else {
|
879
|
+
this.gotoState(state, fromCurrentState, context);
|
880
|
+
}
|
881
|
+
} else {
|
882
|
+
this.gotoState(state, fromCurrentState, YES, context);
|
883
|
+
}
|
884
|
+
},
|
885
|
+
|
886
|
+
/**
|
887
|
+
Sends a given event to all the statechart's current states.
|
888
|
+
|
889
|
+
If a current state does can not respond to the sent event, then the current state's parent state
|
890
|
+
will be tried. This process is recursively done until no more parent state can be tried.
|
891
|
+
|
892
|
+
@param event {String} name of the event
|
893
|
+
@param arg1 {Object} optional argument
|
894
|
+
@param arg2 {Object} optional argument
|
895
|
+
@returns {SC.Responder} the responder that handled it or null
|
896
|
+
*/
|
897
|
+
sendEvent: function(event, arg1, arg2) {
|
898
|
+
|
899
|
+
if (this.get('isDestroyed')) {
|
900
|
+
this.statechartLogError("can send event %@. statechart is destroyed".fmt(event));
|
901
|
+
return;
|
902
|
+
}
|
903
|
+
|
904
|
+
var statechartHandledEvent = NO,
|
905
|
+
eventHandled = NO,
|
906
|
+
currentStates = this.get('currentStates').slice(),
|
907
|
+
len = 0,
|
908
|
+
i = 0,
|
909
|
+
state = null,
|
910
|
+
trace = this.get('allowStatechartTracing');
|
911
|
+
|
912
|
+
if (this._sendEventLocked || this._goStateLocked) {
|
913
|
+
// Want to prevent any actions from being processed by the states until
|
914
|
+
// they have had a chance to handle the most immediate action or completed
|
915
|
+
// a state transition
|
916
|
+
this._pendingSentEvents.push({
|
917
|
+
event: event,
|
918
|
+
arg1: arg1,
|
919
|
+
arg2: arg2
|
920
|
+
});
|
921
|
+
|
922
|
+
return;
|
923
|
+
}
|
924
|
+
|
925
|
+
this._sendEventLocked = YES;
|
926
|
+
|
927
|
+
if (trace) {
|
928
|
+
this.statechartLogTrace("BEGIN sendEvent: event<%@>".fmt(event));
|
929
|
+
}
|
930
|
+
|
931
|
+
len = currentStates.get('length');
|
932
|
+
for (; i < len; i += 1) {
|
933
|
+
eventHandled = NO;
|
934
|
+
state = currentStates[i];
|
935
|
+
if (!state.get('isCurrentState')) continue;
|
936
|
+
while (!eventHandled && state) {
|
937
|
+
eventHandled = state.tryToHandleEvent(event, arg1, arg2);
|
938
|
+
if (!eventHandled) state = state.get('parentState');
|
939
|
+
else statechartHandledEvent = YES;
|
940
|
+
}
|
941
|
+
}
|
942
|
+
|
943
|
+
// Now that all the states have had a chance to process the
|
944
|
+
// first event, we can go ahead and flush any pending sent events.
|
945
|
+
this._sendEventLocked = NO;
|
946
|
+
|
947
|
+
if (trace) {
|
948
|
+
if (!statechartHandledEvent) this.statechartLogTrace("No state was able handle event %@".fmt(event));
|
949
|
+
this.statechartLogTrace("END sendEvent: event<%@>".fmt(event));
|
950
|
+
}
|
951
|
+
|
952
|
+
var result = this._flushPendingSentEvents();
|
953
|
+
|
954
|
+
return statechartHandledEvent ? this : (result ? this : null);
|
955
|
+
},
|
956
|
+
|
957
|
+
/** @private
|
958
|
+
|
959
|
+
Creates a chain of states from the given state to the greatest ancestor state (the root state). Used
|
960
|
+
when perform state transitions.
|
961
|
+
*/
|
962
|
+
_createStateChain: function(state) {
|
963
|
+
var chain = [];
|
964
|
+
|
965
|
+
while (state) {
|
966
|
+
chain.push(state);
|
967
|
+
state = state.get('parentState');
|
968
|
+
}
|
969
|
+
|
970
|
+
return chain;
|
971
|
+
},
|
972
|
+
|
973
|
+
/** @private
|
974
|
+
|
975
|
+
Finds a pivot state from two given state chains. The pivot state is the state indicating when states
|
976
|
+
go from being exited to states being entered during the state transition process. The value
|
977
|
+
returned is the fist matching state between the two given state chains.
|
978
|
+
*/
|
979
|
+
_findPivotState: function(stateChain1, stateChain2) {
|
980
|
+
if (stateChain1.length === 0 || stateChain2.length === 0) return null;
|
981
|
+
|
982
|
+
var pivot = stateChain1.find(function(state, index) {
|
983
|
+
if (stateChain2.indexOf(state) >= 0) return YES;
|
984
|
+
});
|
985
|
+
|
986
|
+
return pivot;
|
987
|
+
},
|
988
|
+
|
989
|
+
/** @private
|
990
|
+
|
991
|
+
Recursively follow states that are to be exited during a state transition process. The exit
|
992
|
+
process is to start from the given state and work its way up to when either all exit
|
993
|
+
states have been reached based on a given exit path or when a stop state has been reached.
|
994
|
+
|
995
|
+
@param state {State} the state to be exited
|
996
|
+
@param exitStatePath {Array} an array representing a path of states that are to be exited
|
997
|
+
@param stopState {State} an explicit state in which to stop the exiting process
|
998
|
+
*/
|
999
|
+
_traverseStatesToExit: function(state, exitStatePath, stopState, gotoStateActions) {
|
1000
|
+
if (!state || state === stopState) return;
|
1001
|
+
|
1002
|
+
var trace = this.get('allowStatechartTracing');
|
1003
|
+
|
1004
|
+
// This state has concurrent substates. Therefore we have to make sure we
|
1005
|
+
// exit them up to this state before we can go any further up the exit chain.
|
1006
|
+
if (state.get('substatesAreConcurrent')) {
|
1007
|
+
var i = 0,
|
1008
|
+
currentSubstates = state.get('currentSubstates'),
|
1009
|
+
len = currentSubstates.length,
|
1010
|
+
currentState = null;
|
1011
|
+
|
1012
|
+
for (; i < len; i += 1) {
|
1013
|
+
currentState = currentSubstates[i];
|
1014
|
+
if (currentState._traverseStatesToExit_skipState === YES) continue;
|
1015
|
+
var chain = this._createStateChain(currentState);
|
1016
|
+
this._traverseStatesToExit(chain.shift(), chain, state, gotoStateActions);
|
1017
|
+
}
|
1018
|
+
}
|
1019
|
+
|
1020
|
+
gotoStateActions.push({ action: SC.EXIT_STATE, state: state });
|
1021
|
+
if (state.get('isCurrentState')) state._traverseStatesToExit_skipState = YES;
|
1022
|
+
this._traverseStatesToExit(exitStatePath.shift(), exitStatePath, stopState, gotoStateActions);
|
1023
|
+
},
|
1024
|
+
|
1025
|
+
/** @private
|
1026
|
+
|
1027
|
+
Recursively follow states that are to be entred during the state transition process. The
|
1028
|
+
enter process is to start from the given state and work its way down a given enter path. When
|
1029
|
+
the end of enter path has been reached, then continue entering states based on whether
|
1030
|
+
an initial substate is defined, there are concurrent substates or history states are to be
|
1031
|
+
followed; when none of those condition are met then the enter process is done.
|
1032
|
+
|
1033
|
+
@param state {State} the sate to be entered
|
1034
|
+
@param enterStatePath {Array} an array representing an initial path of states that are to be entered
|
1035
|
+
@param pivotState {State} The state pivoting when to go from exiting states to entering states
|
1036
|
+
@param useHistory {Boolean} indicates whether to recursively follow history states
|
1037
|
+
*/
|
1038
|
+
_traverseStatesToEnter: function(state, enterStatePath, pivotState, useHistory, gotoStateActions) {
|
1039
|
+
if (!state) return;
|
1040
|
+
|
1041
|
+
var trace = this.get('allowStatechartTracing');
|
1042
|
+
|
1043
|
+
// We do not want to enter states in the enter path until the pivot state has been reached. After
|
1044
|
+
// the pivot state has been reached, then we can go ahead and actually enter states.
|
1045
|
+
if (pivotState) {
|
1046
|
+
if (state !== pivotState) {
|
1047
|
+
this._traverseStatesToEnter(enterStatePath.pop(), enterStatePath, pivotState, useHistory, gotoStateActions);
|
1048
|
+
} else {
|
1049
|
+
this._traverseStatesToEnter(enterStatePath.pop(), enterStatePath, null, useHistory, gotoStateActions);
|
1050
|
+
}
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
// If no more explicit enter path instructions, then default to enter states based on
|
1054
|
+
// other criteria
|
1055
|
+
else if (!enterStatePath || enterStatePath.length === 0) {
|
1056
|
+
var gotoStateAction = { action: SC.ENTER_STATE, state: state, currentState: NO };
|
1057
|
+
gotoStateActions.push(gotoStateAction);
|
1058
|
+
|
1059
|
+
var initialSubstate = state.get('initialSubstate'),
|
1060
|
+
historyState = state.get('historyState');
|
1061
|
+
|
1062
|
+
// State has concurrent substates. Need to enter all of the substates
|
1063
|
+
if (state.get('substatesAreConcurrent')) {
|
1064
|
+
this._traverseConcurrentStatesToEnter(state.get('substates'), null, useHistory, gotoStateActions);
|
1065
|
+
}
|
1066
|
+
|
1067
|
+
// State has substates and we are instructed to recursively follow the state's
|
1068
|
+
// history state if it has one.
|
1069
|
+
else if (state.get('hasSubstates') && historyState && useHistory) {
|
1070
|
+
this._traverseStatesToEnter(historyState, null, null, useHistory, gotoStateActions);
|
1071
|
+
}
|
1072
|
+
|
1073
|
+
// State has an initial substate to enter
|
1074
|
+
else if (initialSubstate) {
|
1075
|
+
if (SC.kindOf(initialSubstate, SC.HistoryState)) {
|
1076
|
+
if (!useHistory) useHistory = initialSubstate.get('isRecursive');
|
1077
|
+
initialSubstate = initialSubstate.get('state');
|
1078
|
+
}
|
1079
|
+
this._traverseStatesToEnter(initialSubstate, null, null, useHistory, gotoStateActions);
|
1080
|
+
}
|
1081
|
+
|
1082
|
+
// Looks like we hit the end of the road. Therefore the state has now become
|
1083
|
+
// a current state of the statechart.
|
1084
|
+
else {
|
1085
|
+
gotoStateAction.currentState = YES;
|
1086
|
+
}
|
1087
|
+
}
|
1088
|
+
|
1089
|
+
// Still have an explicit enter path to follow, so keep moving through the path.
|
1090
|
+
else if (enterStatePath.length > 0) {
|
1091
|
+
gotoStateActions.push({ action: SC.ENTER_STATE, state: state });
|
1092
|
+
var nextState = enterStatePath.pop();
|
1093
|
+
this._traverseStatesToEnter(nextState, enterStatePath, null, useHistory, gotoStateActions);
|
1094
|
+
|
1095
|
+
// We hit a state that has concurrent substates. Must go through each of the substates
|
1096
|
+
// and enter them
|
1097
|
+
if (state.get('substatesAreConcurrent')) {
|
1098
|
+
this._traverseConcurrentStatesToEnter(state.get('substates'), nextState, useHistory, gotoStateActions);
|
1099
|
+
}
|
1100
|
+
}
|
1101
|
+
},
|
1102
|
+
|
1103
|
+
/** @override
|
1104
|
+
|
1105
|
+
Returns YES if the named value translates into an executable function on
|
1106
|
+
any of the statechart's current states or the statechart itself.
|
1107
|
+
|
1108
|
+
@param event {String} the property name to check
|
1109
|
+
@returns {Boolean}
|
1110
|
+
*/
|
1111
|
+
respondsTo: function(event) {
|
1112
|
+
var currentStates = this.get('currentStates'),
|
1113
|
+
len = currentStates.get('length'),
|
1114
|
+
i = 0, state = null;
|
1115
|
+
|
1116
|
+
for (; i < len; i += 1) {
|
1117
|
+
state = currentStates.objectAt(i);
|
1118
|
+
while (state) {
|
1119
|
+
if (state.respondsToEvent(event)) return true;
|
1120
|
+
state = state.get('parentState');
|
1121
|
+
}
|
1122
|
+
}
|
1123
|
+
|
1124
|
+
// None of the current states can respond. Now check the statechart itself
|
1125
|
+
return SC.typeOf(this[event]) === SC.T_FUNCTION;
|
1126
|
+
},
|
1127
|
+
|
1128
|
+
/** @override
|
1129
|
+
|
1130
|
+
Attemps to handle a given event against any of the statechart's current states and the
|
1131
|
+
statechart itself. If any current state can handle the event or the statechart itself can
|
1132
|
+
handle the event then YES is returned, otherwise NO is returned.
|
1133
|
+
|
1134
|
+
@param event {String} what to perform
|
1135
|
+
@param arg1 {Object} Optional
|
1136
|
+
@param arg2 {Object} Optional
|
1137
|
+
@returns {Boolean} YES if handled, NO if not handled
|
1138
|
+
*/
|
1139
|
+
tryToPerform: function(event, arg1, arg2) {
|
1140
|
+
if (this.respondsTo(event)) {
|
1141
|
+
if (SC.typeOf(this[event]) === SC.T_FUNCTION) return (this[event](arg1, arg2) !== NO);
|
1142
|
+
else return !!this.sendEvent(event, arg1, arg2);
|
1143
|
+
} return NO;
|
1144
|
+
},
|
1145
|
+
|
1146
|
+
/**
|
1147
|
+
Used to invoke a method on current states. If the method can not be executed
|
1148
|
+
on a current state, then the state's parent states will be tried in order
|
1149
|
+
of closest ancestry.
|
1150
|
+
|
1151
|
+
A few notes:
|
1152
|
+
|
1153
|
+
1. Calling this is not the same as calling sendEvent or sendAction.
|
1154
|
+
Rather, this should be seen as calling normal methods on a state that
|
1155
|
+
will *not* call gotoState or gotoHistoryState.
|
1156
|
+
2. A state will only ever be invoked once per call. So if there are two
|
1157
|
+
or more current states that have the same parent state, then that parent
|
1158
|
+
state will only be invoked once if none of the current states are able
|
1159
|
+
to invoke the given method.
|
1160
|
+
|
1161
|
+
When calling this method, you are able to supply zero ore more arguments
|
1162
|
+
that can be pass onto the method called on the states. As an example
|
1163
|
+
|
1164
|
+
invokeStateMethod('render', context, firstTime);
|
1165
|
+
|
1166
|
+
The above call will invoke the render method on the current states
|
1167
|
+
and supply the context and firstTime arguments to the method.
|
1168
|
+
|
1169
|
+
Because a statechart can have more than one current state and the method
|
1170
|
+
invoked may return a value, the addition of a callback function may be provided
|
1171
|
+
in order to handle the returned value for each state. As an example, let's say
|
1172
|
+
we want to call a calculate method on the current states where the method
|
1173
|
+
will return a value when invoked. We can handle the returned values like so:
|
1174
|
+
|
1175
|
+
invokeStateMethod('calculate', value, function(state, result) {
|
1176
|
+
// .. handle the result returned from calculate that was invoked
|
1177
|
+
// on the given state
|
1178
|
+
})
|
1179
|
+
|
1180
|
+
If the method invoked does not return a value and a callback function is
|
1181
|
+
supplied, then result value will simply be undefined. In all cases, if
|
1182
|
+
a callback function is given, it must be the last value supplied to this
|
1183
|
+
method.
|
1184
|
+
|
1185
|
+
invokeStateMethod will return a value if only one state was able to have
|
1186
|
+
the given method invoked on it, otherwise no value is returned.
|
1187
|
+
|
1188
|
+
@param methodName {String} methodName a method name
|
1189
|
+
@param args {Object...} Optional. any additional arguments
|
1190
|
+
@param func {Function} Optional. a callback function. Must be the last
|
1191
|
+
value supplied if provided.
|
1192
|
+
|
1193
|
+
@returns a value if the number of current states is one, otherwise undefined
|
1194
|
+
is returned. The value is the result of the method that got invoked
|
1195
|
+
on a state.
|
1196
|
+
*/
|
1197
|
+
invokeStateMethod: function(methodName, args, func) {
|
1198
|
+
if (methodName === 'unknownEvent') {
|
1199
|
+
this.statechartLogError("can not invoke method unkownEvent");
|
1200
|
+
return;
|
1201
|
+
}
|
1202
|
+
|
1203
|
+
args = SC.A(arguments); args.shift();
|
1204
|
+
|
1205
|
+
var len = args.length,
|
1206
|
+
arg = len > 0 ? args[len - 1] : null,
|
1207
|
+
callback = SC.typeOf(arg) === SC.T_FUNCTION ? args.pop() : null,
|
1208
|
+
currentStates = this.get('currentStates'),
|
1209
|
+
i = 0, state = null, checkedStates = {},
|
1210
|
+
method, result = undefined, calledStates = 0;
|
1211
|
+
|
1212
|
+
len = currentStates.get('length');
|
1213
|
+
|
1214
|
+
for (; i < len; i += 1) {
|
1215
|
+
state = currentStates.objectAt(i);
|
1216
|
+
while (state) {
|
1217
|
+
if (checkedStates[state.get('fullPath')]) break;
|
1218
|
+
checkedStates[state.get('fullPath')] = YES;
|
1219
|
+
method = state[methodName];
|
1220
|
+
if (SC.typeOf(method) === SC.T_FUNCTION && !method.isEventHandler) {
|
1221
|
+
result = method.apply(state, args);
|
1222
|
+
if (callback) callback.call(this, state, result);
|
1223
|
+
calledStates += 1;
|
1224
|
+
break;
|
1225
|
+
}
|
1226
|
+
state = state.get('parentState');
|
1227
|
+
}
|
1228
|
+
}
|
1229
|
+
|
1230
|
+
return calledStates === 1 ? result : undefined;
|
1231
|
+
},
|
1232
|
+
|
1233
|
+
/** @private
|
1234
|
+
|
1235
|
+
Iterate over all the given concurrent states and enter them
|
1236
|
+
*/
|
1237
|
+
_traverseConcurrentStatesToEnter: function(states, exclude, useHistory, gotoStateActions) {
|
1238
|
+
var i = 0,
|
1239
|
+
len = states.length,
|
1240
|
+
state = null;
|
1241
|
+
|
1242
|
+
for (; i < len; i += 1) {
|
1243
|
+
state = states[i];
|
1244
|
+
if (state !== exclude) this._traverseStatesToEnter(state, null, null, useHistory, gotoStateActions);
|
1245
|
+
}
|
1246
|
+
},
|
1247
|
+
|
1248
|
+
/** @private
|
1249
|
+
|
1250
|
+
Called by gotoState to flush a pending state transition at the front of the
|
1251
|
+
pending queue.
|
1252
|
+
*/
|
1253
|
+
_flushPendingStateTransition: function() {
|
1254
|
+
if (!this._pendingStateTransitions) {
|
1255
|
+
this.statechartLogError("Unable to flush pending state transition. _pendingStateTransitions is invalid");
|
1256
|
+
return;
|
1257
|
+
}
|
1258
|
+
var pending = this._pendingStateTransitions.shift();
|
1259
|
+
if (!pending) return;
|
1260
|
+
this.gotoState(pending.state, pending.fromCurrentState, pending.useHistory, pending.context);
|
1261
|
+
},
|
1262
|
+
|
1263
|
+
/** @private
|
1264
|
+
|
1265
|
+
Called by sendEvent to flush a pending actions at the front of the pending
|
1266
|
+
queue
|
1267
|
+
*/
|
1268
|
+
_flushPendingSentEvents: function() {
|
1269
|
+
var pending = this._pendingSentEvents.shift();
|
1270
|
+
if (!pending) return null;
|
1271
|
+
return this.sendEvent(pending.event, pending.arg1, pending.arg2);
|
1272
|
+
},
|
1273
|
+
|
1274
|
+
/** @private */
|
1275
|
+
_monitorIsActiveDidChange: function() {
|
1276
|
+
if (this.get('monitorIsActive') && SC.none(this.get('monitor'))) {
|
1277
|
+
this.set('monitor', SC.StatechartMonitor.create());
|
1278
|
+
}
|
1279
|
+
}.observes('monitorIsActive'),
|
1280
|
+
|
1281
|
+
/** @private
|
1282
|
+
Will process the arguments supplied to the gotoState method.
|
1283
|
+
|
1284
|
+
TODO: Come back to this and refactor the code. It works, but it
|
1285
|
+
could certainly be improved
|
1286
|
+
*/
|
1287
|
+
_processGotoStateArgs: function(args) {
|
1288
|
+
var processedArgs = {
|
1289
|
+
state: null,
|
1290
|
+
fromCurrentState: null,
|
1291
|
+
useHistory: false,
|
1292
|
+
context: null
|
1293
|
+
},
|
1294
|
+
len = null,
|
1295
|
+
value = null;
|
1296
|
+
|
1297
|
+
args = SC.$A(args);
|
1298
|
+
args = args.filter(function(item) {
|
1299
|
+
return !(item === undefined);
|
1300
|
+
});
|
1301
|
+
len = args.length;
|
1302
|
+
|
1303
|
+
if (len < 1) return processedArgs;
|
1304
|
+
|
1305
|
+
processedArgs.state = args[0];
|
1306
|
+
|
1307
|
+
if (len === 2) {
|
1308
|
+
value = args[1];
|
1309
|
+
switch (SC.typeOf(value)) {
|
1310
|
+
case SC.T_BOOL:
|
1311
|
+
processedArgs.useHistory = value;
|
1312
|
+
break;
|
1313
|
+
case SC.T_HASH:
|
1314
|
+
processedArgs.context = value;
|
1315
|
+
break;
|
1316
|
+
default:
|
1317
|
+
processedArgs.fromCurrentState = value;
|
1318
|
+
}
|
1319
|
+
}
|
1320
|
+
else if (len === 3) {
|
1321
|
+
value = args[1];
|
1322
|
+
if (SC.typeOf(value) === SC.T_BOOL) {
|
1323
|
+
processedArgs.useHistory = value;
|
1324
|
+
processedArgs.context = args[2];
|
1325
|
+
} else {
|
1326
|
+
processedArgs.fromCurrentState = value;
|
1327
|
+
value = args[2];
|
1328
|
+
if (SC.typeOf(value) === SC.T_BOOL) {
|
1329
|
+
processedArgs.useHistory = value;
|
1330
|
+
} else {
|
1331
|
+
processedArgs.context = value;
|
1332
|
+
}
|
1333
|
+
}
|
1334
|
+
}
|
1335
|
+
else {
|
1336
|
+
processedArgs.fromCurrentState = args[1];
|
1337
|
+
processedArgs.useHistory = args[2];
|
1338
|
+
processedArgs.context = args[3];
|
1339
|
+
}
|
1340
|
+
|
1341
|
+
return processedArgs;
|
1342
|
+
},
|
1343
|
+
|
1344
|
+
/** @private
|
1345
|
+
|
1346
|
+
Will return a newly constructed root state class. The root state will have substates added to
|
1347
|
+
it based on properties found on this state that derive from a SC.State class. For the
|
1348
|
+
root state to be successfully built, the following much be met:
|
1349
|
+
|
1350
|
+
- The rootStateExample property must be defined with a class that derives from SC.State
|
1351
|
+
- Either the initialState or statesAreConcurrent property must be set, but not both
|
1352
|
+
- There must be one or more states that can be added to the root state
|
1353
|
+
|
1354
|
+
*/
|
1355
|
+
_constructRootStateClass: function() {
|
1356
|
+
var rsExampleKey = 'rootStateExample',
|
1357
|
+
rsExample = this.get(rsExampleKey),
|
1358
|
+
initialState = this.get('initialState'),
|
1359
|
+
statesAreConcurrent = this.get('statesAreConcurrent'),
|
1360
|
+
stateCount = 0,
|
1361
|
+
key, value, valueIsFunc, attrs = {};
|
1362
|
+
|
1363
|
+
if (SC.typeOf(rsExample) === SC.T_FUNCTION && rsExample.statePlugin) {
|
1364
|
+
rsExample = rsExample.apply(this);
|
1365
|
+
}
|
1366
|
+
|
1367
|
+
if (!(SC.kindOf(rsExample, SC.State) && rsExample.isClass)) {
|
1368
|
+
this._logStatechartCreationError("Invalid root state example");
|
1369
|
+
return null;
|
1370
|
+
}
|
1371
|
+
|
1372
|
+
if (statesAreConcurrent && !SC.empty(initialState)) {
|
1373
|
+
this._logStatechartCreationError("Can not assign an initial state when states are concurrent");
|
1374
|
+
} else if (statesAreConcurrent) {
|
1375
|
+
attrs.substatesAreConcurrent = YES;
|
1376
|
+
} else if (SC.typeOf(initialState) === SC.T_STRING) {
|
1377
|
+
attrs.initialSubstate = initialState;
|
1378
|
+
} else {
|
1379
|
+
this._logStatechartCreationError("Must either define initial state or assign states as concurrent");
|
1380
|
+
return null;
|
1381
|
+
}
|
1382
|
+
|
1383
|
+
for (key in this) {
|
1384
|
+
if (key === rsExampleKey) continue;
|
1385
|
+
|
1386
|
+
value = this[key];
|
1387
|
+
valueIsFunc = SC.typeOf(value) === SC.T_FUNCTION;
|
1388
|
+
|
1389
|
+
if (valueIsFunc && value.statePlugin) {
|
1390
|
+
value = value.apply(this);
|
1391
|
+
}
|
1392
|
+
|
1393
|
+
if (SC.kindOf(value, SC.State) && value.isClass && this[key] !== this.constructor) {
|
1394
|
+
attrs[key] = value;
|
1395
|
+
stateCount += 1;
|
1396
|
+
}
|
1397
|
+
}
|
1398
|
+
|
1399
|
+
if (stateCount === 0) {
|
1400
|
+
this._logStatechartCreationError("Must define one or more states");
|
1401
|
+
return null;
|
1402
|
+
}
|
1403
|
+
|
1404
|
+
return rsExample.extend(attrs);
|
1405
|
+
},
|
1406
|
+
|
1407
|
+
/** @private */
|
1408
|
+
_logStatechartCreationError: function(msg) {
|
1409
|
+
SC.Logger.error("Unable to create statechart for %@: %@.".fmt(this, msg));
|
1410
|
+
},
|
1411
|
+
|
1412
|
+
/**
|
1413
|
+
Used to log a statechart trace message
|
1414
|
+
*/
|
1415
|
+
statechartLogTrace: function(msg) {
|
1416
|
+
SC.Logger.info("%@: %@".fmt(this.get('statechartLogPrefix'), msg));
|
1417
|
+
},
|
1418
|
+
|
1419
|
+
/**
|
1420
|
+
Used to log a statechart error message
|
1421
|
+
*/
|
1422
|
+
statechartLogError: function(msg) {
|
1423
|
+
SC.Logger.error("ERROR %@: %@".fmt(this.get('statechartLogPrefix'), msg));
|
1424
|
+
},
|
1425
|
+
|
1426
|
+
/**
|
1427
|
+
Used to log a statechart warning message
|
1428
|
+
*/
|
1429
|
+
statechartLogWarning: function(msg) {
|
1430
|
+
if (this.get('suppressStatechartWarnings')) return;
|
1431
|
+
SC.Logger.warn("WARN %@: %@".fmt(this.get('statechartLogPrefix'), msg));
|
1432
|
+
},
|
1433
|
+
|
1434
|
+
/** @property */
|
1435
|
+
statechartLogPrefix: function() {
|
1436
|
+
var className = SC._object_className(this.constructor),
|
1437
|
+
name = this.get('name'), prefix;
|
1438
|
+
|
1439
|
+
if (SC.empty(name)) prefix = "%@<%@>".fmt(className, SC.guidFor(this));
|
1440
|
+
else prefix = "%@<%@, %@>".fmt(className, name, SC.guidFor(this));
|
1441
|
+
|
1442
|
+
return prefix;
|
1443
|
+
}.property().cacheable(),
|
1444
|
+
|
1445
|
+
/** @private @property */
|
1446
|
+
allowStatechartTracing: function() {
|
1447
|
+
var key = this.get('statechartTraceKey');
|
1448
|
+
return this.get(key);
|
1449
|
+
}.property().cacheable(),
|
1450
|
+
|
1451
|
+
/** @private */
|
1452
|
+
_statechartTraceDidChange: function() {
|
1453
|
+
this.notifyPropertyChange('allowStatechartTracing');
|
1454
|
+
}
|
1455
|
+
|
1456
|
+
};
|
1457
|
+
|
1458
|
+
/**
|
1459
|
+
The default name given to a statechart's root state
|
1460
|
+
*/
|
1461
|
+
SC.ROOT_STATE_NAME = "__ROOT_STATE__";
|
1462
|
+
|
1463
|
+
/**
|
1464
|
+
Constants used during the state transition process
|
1465
|
+
*/
|
1466
|
+
SC.EXIT_STATE = 0;
|
1467
|
+
SC.ENTER_STATE = 1;
|
1468
|
+
|
1469
|
+
/**
|
1470
|
+
A Startchart class.
|
1471
|
+
*/
|
1472
|
+
SC.Statechart = SC.Object.extend(SC.StatechartManager, {
|
1473
|
+
autoInitStatechart: NO
|
1474
|
+
});
|
1475
|
+
|
1476
|
+
SC.Statechart.design = SC.Statechart.extend;
|
1477
|
+
|
1478
|
+
/**
|
1479
|
+
Represents a call that is intended to be asynchronous. This is
|
1480
|
+
used during a state transition process when either entering or
|
1481
|
+
exiting a state.
|
1482
|
+
*/
|
1483
|
+
SC.Async = SC.Object.extend({
|
1484
|
+
|
1485
|
+
func: null,
|
1486
|
+
|
1487
|
+
arg1: null,
|
1488
|
+
|
1489
|
+
arg2: null,
|
1490
|
+
|
1491
|
+
/** @private
|
1492
|
+
Called by the statechart
|
1493
|
+
*/
|
1494
|
+
tryToPerform: function(state) {
|
1495
|
+
var func = this.get('func'),
|
1496
|
+
arg1 = this.get('arg1'),
|
1497
|
+
arg2 = this.get('arg2'),
|
1498
|
+
funcType = SC.typeOf(func);
|
1499
|
+
|
1500
|
+
if (funcType === SC.T_STRING) {
|
1501
|
+
state.tryToPerform(func, arg1, arg2);
|
1502
|
+
}
|
1503
|
+
else if (funcType === SC.T_FUNCTION) {
|
1504
|
+
func.apply(state, [arg1, arg2]);
|
1505
|
+
}
|
1506
|
+
}
|
1507
|
+
|
1508
|
+
});
|
1509
|
+
|
1510
|
+
/**
|
1511
|
+
Singleton
|
1512
|
+
*/
|
1513
|
+
SC.Async.mixin({
|
1514
|
+
|
1515
|
+
/**
|
1516
|
+
Call in either a state's enterState or exitState method when you
|
1517
|
+
want a state to perform an asynchronous action, such as an animation.
|
1518
|
+
|
1519
|
+
Examples:
|
1520
|
+
|
1521
|
+
SC.State.extend({
|
1522
|
+
|
1523
|
+
enterState: function() {
|
1524
|
+
return SC.Async.perform('foo');
|
1525
|
+
},
|
1526
|
+
|
1527
|
+
exitState: function() {
|
1528
|
+
return SC.Async.perform('bar', 100);
|
1529
|
+
}
|
1530
|
+
|
1531
|
+
foo: function() { ... },
|
1532
|
+
|
1533
|
+
bar: function(arg) { ... }
|
1534
|
+
|
1535
|
+
});
|
1536
|
+
|
1537
|
+
@param func {String|Function} the functio to be invoked on a state
|
1538
|
+
@param arg1 Optional. An argument to pass to the given function
|
1539
|
+
@param arg2 Optional. An argument to pass to the given function
|
1540
|
+
@return {SC.Async} a new instance of a SC.Async
|
1541
|
+
*/
|
1542
|
+
perform: function(func, arg1, arg2) {
|
1543
|
+
return SC.Async.create({ func: func, arg1: arg1, arg2: arg2 });
|
1544
|
+
}
|
1545
|
+
|
1546
|
+
});
|