smash_and_grab 0.0.5alpha → 0.0.6alpha
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- data/{CHANGELOG.txt → CHANGELOG.md} +0 -0
- data/Gemfile.lock +8 -4
- data/LICENSE.txt +20 -0
- data/README.md +30 -14
- data/Rakefile +2 -2
- data/config/lang/objects/entities/en.yml +134 -0
- data/config/lang/objects/static/en.yml +8 -0
- data/config/lang/objects/vehicles/en.yml +11 -0
- data/config/map/entities.yml +42 -38
- data/lib/smash_and_grab.rb +5 -0
- data/lib/smash_and_grab/abilities.rb +1 -1
- data/lib/smash_and_grab/abilities/ability.rb +45 -3
- data/lib/smash_and_grab/abilities/drop.rb +38 -0
- data/lib/smash_and_grab/abilities/melee.rb +4 -6
- data/lib/smash_and_grab/abilities/pick_up.rb +33 -0
- data/lib/smash_and_grab/abilities/ranged.rb +18 -12
- data/lib/smash_and_grab/abilities/sprint.rb +11 -7
- data/lib/smash_and_grab/chingu_ext/basic_game_object.rb +26 -0
- data/lib/smash_and_grab/game_window.rb +5 -1
- data/lib/smash_and_grab/gui/entity_panel.rb +26 -10
- data/lib/smash_and_grab/gui/entity_summary.rb +19 -11
- data/lib/smash_and_grab/gui/game_log.rb +6 -2
- data/lib/smash_and_grab/gui/info_panel.rb +7 -4
- data/lib/smash_and_grab/gui/object_panel.rb +6 -2
- data/lib/smash_and_grab/gui/scenario_panel.rb +4 -0
- data/lib/smash_and_grab/history/action_history.rb +1 -1
- data/lib/smash_and_grab/main.rb +7 -3
- data/lib/smash_and_grab/map/faction.rb +26 -8
- data/lib/smash_and_grab/map/map.rb +21 -12
- data/lib/smash_and_grab/map/tile.rb +29 -2
- data/lib/smash_and_grab/map/wall.rb +2 -2
- data/lib/smash_and_grab/mixins/has_contents.rb +38 -0
- data/lib/smash_and_grab/mixins/line_of_sight.rb +129 -0
- data/lib/smash_and_grab/mixins/pathfinding.rb +145 -0
- data/lib/smash_and_grab/mouse_selection.rb +107 -36
- data/lib/smash_and_grab/objects/entity.rb +311 -260
- data/lib/smash_and_grab/objects/floating_text.rb +0 -1
- data/lib/smash_and_grab/objects/static.rb +10 -3
- data/lib/smash_and_grab/objects/vehicle.rb +7 -2
- data/lib/smash_and_grab/objects/world_object.rb +10 -3
- data/lib/smash_and_grab/path.rb +38 -12
- data/lib/smash_and_grab/players/ai.rb +91 -0
- data/lib/smash_and_grab/players/human.rb +9 -0
- data/lib/smash_and_grab/players/player.rb +16 -65
- data/lib/smash_and_grab/players/remote.rb +9 -0
- data/lib/smash_and_grab/sprite_sheet.rb +9 -0
- data/lib/smash_and_grab/states/edit_level.rb +15 -4
- data/lib/smash_and_grab/states/main_menu.rb +16 -4
- data/lib/smash_and_grab/states/play_level.rb +88 -28
- data/lib/smash_and_grab/states/world.rb +17 -9
- data/lib/smash_and_grab/version.rb +1 -1
- data/lib/smash_and_grab/z_order.rb +6 -5
- data/media/images/path.png +0 -0
- data/media/images/tile_selection.png +0 -0
- data/media/images/tiles_selection.png +0 -0
- data/smash_and_grab.gemspec +2 -2
- data/tasks/create_portraits.rb +39 -0
- data/tasks/outline_images.rb +56 -0
- data/test/smash_and_grab/abilities/drop_test.rb +68 -0
- data/test/smash_and_grab/abilities/melee_test.rb +4 -4
- data/test/smash_and_grab/abilities/pick_up_test.rb +68 -0
- data/test/smash_and_grab/abilities/ranged_test.rb +105 -0
- data/test/smash_and_grab/abilities/sprint_test.rb +55 -25
- data/test/smash_and_grab/map/faction_test.rb +18 -16
- data/test/smash_and_grab/map/map_test.rb +9 -4
- metadata +51 -19
- data/lib/smash_and_grab/fidgit_ext/event.rb +0 -77
File without changes
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data/Gemfile.lock
CHANGED
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PATH
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remote: .
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specs:
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-
smash_and_grab (0.0.
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+
smash_and_grab (0.0.6alpha)
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chingu (~> 0.9rc7)
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fidgit (~> 0.1
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fidgit (~> 0.2.1)
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gosu (~> 0.7.41)
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r18n-desktop (~> 0.4.14)
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texplay (~> 0.3)
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GEM
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faster_xml_simple (0.5.0)
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libxml-ruby (>= 0.3.8.4)
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ffi (1.0.9-x86-mingw32)
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fidgit (0.1
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fidgit (0.2.1)
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chingu (~> 0.9rc7)
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clipboard (~> 0.9.9)
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ffi (= 1.0.9)
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gosu (~> 0.7.
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gosu (~> 0.7.41)
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gosu (0.7.41-x86-mingw32)
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httpclient (2.2.4)
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json (1.6.5)
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nokogiri (>= 1.4.0)
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nokogiri (1.5.0-x86-mingw32)
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ocra (1.3.0)
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r18n-core (0.4.14)
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r18n-desktop (0.4.14)
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r18n-core (= 0.4.14)
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rake (0.9.2.2)
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releasy (0.2.2)
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cri (~> 2.1.0)
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data/LICENSE.txt
ADDED
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Copyright (c) 2012 Bil Bas (Spooner)
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
CHANGED
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* [Website](http://spooner.github.com/games/smash_and_grab/)
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* The game was developed by Spooner (Bil Bas) bil.bagpuss@gmail.com
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* License: MIT
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Description
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-----------
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### Implemented game features
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*
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- move around.
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- melee with enemies (Goodies or Bystanders).
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- sprint to get extra movement (sacrificing all actions for that turn).
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- get reactive melee attacks from ZoC.
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-
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* Zones of Control:
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- Enemies project a ZoC into adjacent tiles IF they have enough actions left to melee.
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- Entering or leaving a ZoC triggers a melee attack, which will occur before the mover can attack!
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* Play in single-player (Human vs. AI), hot-seat (Human vs. Human) or AI vs. AI modes. Bystanders are always controlled by the AI though.
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*
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- attack if they
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-
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* All characters can:
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- automatically attack if they have actions left in another player's turn:
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- get reactive melee attack against an enemy entering OR leaving an adjacent tile.
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- make ranged shots against anyone moving in their LoS and within range (over-watch).
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*
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* You can select your Baddies and/or Goodies to:
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- move around.
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- melee with enemies (Baddies => Goodies or Bystanders, Goodies => Baddies).
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- shoot enemies within range and LoS.
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- pick up objects, like bags of cash, by clicking on them.
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- drop objects, to random adjacent square, with the drop button.
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- sprint to get extra movement (sacrificing all actions for that turn). Can be cancelled at any time (if you have enough MP left).
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- see indicated:
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* all tiles they can move to
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* all enemies they can melee
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* all tiles where they'd suffer reactive fire or melee
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* all tiles they have LOS to and all enemies they could shoot (assuming they have a ranged attack)
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* AI
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- the AI is pretty dreadful, even by game standards :)
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- The AI ignores objects, like bags of money.
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- Goodies/Baddies AI can:
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* charge into melee with an enemy in range.
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* shoot an enemy within range and LoS.
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* if baddies, will prefer to attack goodies over picking on bystanders.
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* move aimlessly.
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- Bystanders AI can:
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* wander aimlessly.
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* Scroll map with keyboard arrows; zoom with mouse wheel.
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* Saving/loading (F5/F6) of state in Editor & Game.
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* Undo/Redo (Ctrl-Z/Ctrl-Shift-Z)support in both Editor and Game (can't take back attacks though, since they are non-deterministic).
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* Undo/Redo (Ctrl-Z/Ctrl-Shift-Z) support in both Editor and Game (can't take back attacks though, since they are non-deterministic).
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### Implemented editor features
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data/Rakefile
CHANGED
@@ -10,8 +10,8 @@ require_relative "lib/smash_and_grab/version"
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CLEAN.include("*.log")
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CLOBBER.include("doc/**/*")
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require_relative '
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require_relative '
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require_relative 'tasks/outline_images'
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require_relative 'tasks/create_portraits'
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Releasy::Project.new do
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name "Smash and Grab"
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---
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Entity:
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# Entities are mobile people and creatures, which can be moved by player/AI.
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# === BADDIES ===
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# - Supervillains -
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green_goddess:
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name: Green Goddess
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title: Nefarious ninja from Nebraska
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octobrain: # Scientist with giant brain.
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name: Octobrain
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title: Mastermind with the brains of eight men
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femme_fatale: # Woman in red dress.
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name: Felicity X
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title: Scheming Femme Fatale
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radioactive_gorilla:
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name: Atomape
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title: Radioactive gorrila
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robot:
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name: Rbt. 99
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title: '"Robert" - Deranged automaton'
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artist:
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name: The Painter
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title: Fine art forger
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invisible_man:
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name: Hiro Nosimi
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title: Invisible man
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professor_goggles:
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name: Professor Goggles
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title: Demented scientist
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# - Minions -
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# === GOODIES ===
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# - Cops, G-men and Soldiers -
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cop_with_gun:
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name: Cop
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title: Law enforcement
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g_man_coat_with_gun:
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name: G-Man
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title: Federal agent
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g_man_shirt_with_gun:
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name: G-Man
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title: Federal agent
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soldier_with_gun:
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name: Soldier
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title: Military
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soldier_with_bazooka:
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name: Bazooka soldier
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title: Military
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# - Superheroes -
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catman:
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name: Cat Man
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title: Notorious cat burgler
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femme_fatale2: # Woman in green dress.
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name: Olivia Dupres
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title: Femme Fatale
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homerun: # Baseball player
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name: Homerun
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title: Retired baseball legend
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moleman:
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name: The Mole Man
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title: Infiltrator
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mountie: # Canadian Mountie.
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name: The Mountie
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title: Foreign law enforcement who lost his horse
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+
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spandexman: # Guy in red spandex.
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name: Spandexman
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title: Legendary superhero
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stinger: # Wasp-lady
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name: Stinger
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title: Waspish beatnick
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knockout: # Boxer.
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name: Knock-out
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title: Has-been pugilist
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# === BYSTANDERS ===
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# - Newspaper -
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+
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boy_selling_papers:
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name: Paper-boy
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title: Read all about it!
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editor:
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name: "O'Malley"
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title: Editor for the Daily Clarion
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photographer:
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name: Peter Panto
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title: Works for the Daily Clarion
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reporter:
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name: Clara Kandinski
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title: Reporter for the Daily Clarion
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# - Other innocents and children
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assistant:
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name: Beril Neville
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title: Assistant scientist
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+
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boy_with_slingshot:
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name: Sam
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title: Mischievious tomboy with slingshot
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+
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girl_with_balloon:
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name: Sue
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title: Has a nice balloon
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data/config/map/entities.yml
CHANGED
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:spritesheet_position: [5, 4]
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:movement_points: 10
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:action_points: 3
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:
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:health_points: 6
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:abilities:
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:type: :melee
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:type: :ranged
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:skill: 2
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:min_range: 2
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:max_range: 5
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:type: :sprint
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:faction: :baddies
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:spritesheet_position: [7, 3]
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:movement_points: 6
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:action_points:
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:
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:action_points: 2
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:health_points: 4
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:abilities:
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-
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:type: :melee
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:skill: 1
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-
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:type: :ranged
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:skill: 4
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:max_range: 2
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-
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:type: :sprint
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:skill: 1
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:femme_fatale: # Woman in red dress.
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:faction: :baddies
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:spritesheet_position: [7, 1]
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:movement_points: 8
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:action_points: 2
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-
:
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:health_points: 5
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:abilities:
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-
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:type: :melee
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@@ -57,7 +63,7 @@
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:spritesheet_position: [1, 4]
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@@ -255,7 +259,7 @@
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@@ -269,7 +273,7 @@
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@@ -283,7 +287,7 @@
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@@ -297,7 +301,7 @@
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@@ -311,7 +315,7 @@
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@@ -325,7 +329,7 @@
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@@ -343,7 +347,7 @@
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@@ -351,7 +355,7 @@
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@@ -359,7 +363,7 @@
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@@ -367,7 +371,7 @@
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# - Other innocents and children
|
@@ -377,7 +381,7 @@
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@@ -385,7 +389,7 @@
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@@ -393,5 +397,5 @@
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|