smash_and_grab 0.0.5alpha → 0.0.6alpha
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- data/{CHANGELOG.txt → CHANGELOG.md} +0 -0
- data/Gemfile.lock +8 -4
- data/LICENSE.txt +20 -0
- data/README.md +30 -14
- data/Rakefile +2 -2
- data/config/lang/objects/entities/en.yml +134 -0
- data/config/lang/objects/static/en.yml +8 -0
- data/config/lang/objects/vehicles/en.yml +11 -0
- data/config/map/entities.yml +42 -38
- data/lib/smash_and_grab.rb +5 -0
- data/lib/smash_and_grab/abilities.rb +1 -1
- data/lib/smash_and_grab/abilities/ability.rb +45 -3
- data/lib/smash_and_grab/abilities/drop.rb +38 -0
- data/lib/smash_and_grab/abilities/melee.rb +4 -6
- data/lib/smash_and_grab/abilities/pick_up.rb +33 -0
- data/lib/smash_and_grab/abilities/ranged.rb +18 -12
- data/lib/smash_and_grab/abilities/sprint.rb +11 -7
- data/lib/smash_and_grab/chingu_ext/basic_game_object.rb +26 -0
- data/lib/smash_and_grab/game_window.rb +5 -1
- data/lib/smash_and_grab/gui/entity_panel.rb +26 -10
- data/lib/smash_and_grab/gui/entity_summary.rb +19 -11
- data/lib/smash_and_grab/gui/game_log.rb +6 -2
- data/lib/smash_and_grab/gui/info_panel.rb +7 -4
- data/lib/smash_and_grab/gui/object_panel.rb +6 -2
- data/lib/smash_and_grab/gui/scenario_panel.rb +4 -0
- data/lib/smash_and_grab/history/action_history.rb +1 -1
- data/lib/smash_and_grab/main.rb +7 -3
- data/lib/smash_and_grab/map/faction.rb +26 -8
- data/lib/smash_and_grab/map/map.rb +21 -12
- data/lib/smash_and_grab/map/tile.rb +29 -2
- data/lib/smash_and_grab/map/wall.rb +2 -2
- data/lib/smash_and_grab/mixins/has_contents.rb +38 -0
- data/lib/smash_and_grab/mixins/line_of_sight.rb +129 -0
- data/lib/smash_and_grab/mixins/pathfinding.rb +145 -0
- data/lib/smash_and_grab/mouse_selection.rb +107 -36
- data/lib/smash_and_grab/objects/entity.rb +311 -260
- data/lib/smash_and_grab/objects/floating_text.rb +0 -1
- data/lib/smash_and_grab/objects/static.rb +10 -3
- data/lib/smash_and_grab/objects/vehicle.rb +7 -2
- data/lib/smash_and_grab/objects/world_object.rb +10 -3
- data/lib/smash_and_grab/path.rb +38 -12
- data/lib/smash_and_grab/players/ai.rb +91 -0
- data/lib/smash_and_grab/players/human.rb +9 -0
- data/lib/smash_and_grab/players/player.rb +16 -65
- data/lib/smash_and_grab/players/remote.rb +9 -0
- data/lib/smash_and_grab/sprite_sheet.rb +9 -0
- data/lib/smash_and_grab/states/edit_level.rb +15 -4
- data/lib/smash_and_grab/states/main_menu.rb +16 -4
- data/lib/smash_and_grab/states/play_level.rb +88 -28
- data/lib/smash_and_grab/states/world.rb +17 -9
- data/lib/smash_and_grab/version.rb +1 -1
- data/lib/smash_and_grab/z_order.rb +6 -5
- data/media/images/path.png +0 -0
- data/media/images/tile_selection.png +0 -0
- data/media/images/tiles_selection.png +0 -0
- data/smash_and_grab.gemspec +2 -2
- data/tasks/create_portraits.rb +39 -0
- data/tasks/outline_images.rb +56 -0
- data/test/smash_and_grab/abilities/drop_test.rb +68 -0
- data/test/smash_and_grab/abilities/melee_test.rb +4 -4
- data/test/smash_and_grab/abilities/pick_up_test.rb +68 -0
- data/test/smash_and_grab/abilities/ranged_test.rb +105 -0
- data/test/smash_and_grab/abilities/sprint_test.rb +55 -25
- data/test/smash_and_grab/map/faction_test.rb +18 -16
- data/test/smash_and_grab/map/map_test.rb +9 -4
- metadata +51 -19
- data/lib/smash_and_grab/fidgit_ext/event.rb +0 -77
@@ -12,14 +12,16 @@ class Static < WorldObject
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def inactive?; true; end
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def to_s; "<#{self.class.name}/#{@type}##{id} #{tile ? grid_position : "[off-map]"}>"; end
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-
def name; @type.to_s.split("_").map(&:capitalize).join(" "); end
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class << self
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def config; @config ||= YAML.load_file(File.expand_path("config/map/objects.yml", EXTRACT_PATH)); end
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def types; config.keys; end
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-
def sprites; @sprites ||= SpriteSheet
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def sprites; @sprites ||= SpriteSheet["objects.png", 64 + 2, 64 + 2, 8]; end
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end
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# TODO: configure this value.
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def pick_up?(entity); @passable; end
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def initialize(map, data)
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@type = data[:type]
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config = self.class.config[@type]
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@@ -41,9 +43,14 @@ class Static < WorldObject
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:class => CLASS,
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type: @type,
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id: id,
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tile: grid_position,
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tile: tile ? grid_position : nil,
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}.to_json(*a)
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end
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+
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def draw
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# Without a tile, it has probably been picked up.
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super if tile
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end
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end
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end
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end
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@@ -21,12 +21,11 @@ class Vehicle < WorldObject
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def inactive?; true; end
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def to_s; "<#{self.class.name}/#{@type}##{id} #{tile ? grid_position : "[off-map]"}>"; end
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def name; @type.to_s.split("_").map(&:capitalize).join(" "); end
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class << self
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def config; @config ||= YAML.load_file(File.expand_path("config/map/vehicles.yml", EXTRACT_PATH)); end
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def types; config.keys; end
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-
def sprites; @sprites ||= SpriteSheet
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def sprites; @sprites ||= SpriteSheet["vehicles.png", (128 * 2) + 2, (128 * 2) + 2, 3]; end
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end
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def fills_tile_on_minimap?; true; end
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@@ -80,6 +79,12 @@ class Vehicle < WorldObject
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end
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end
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def draw_base
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tiles do |tile|
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Image["tiles_selection.png"].draw_rot tile.x, tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, base_color
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end
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end
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def draw
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# Draw the image in sections, since it has to exist at several zorder positions in order to render correctly.
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DRAW_POSITIONS.each do |clip_width, offset_z|
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@@ -20,6 +20,11 @@ class WorldObject < GameObject
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def fills_tile_on_minimap?; false; end
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def casts_shadow?; true; end
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def t; R18n.get.t[Inflector.demodulize self.class.name][type]; end
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def name; t.name; end
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def colorized_name; name; end
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def base_color; Color::BLUE; end
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OUTLINE_SCALE = Image::THIN_OUTLINE_SCALE
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def initialize(map, data, options = {})
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@@ -88,14 +93,16 @@ class WorldObject < GameObject
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@image.draw_rot @x, @y + 2.5 - @z, @y, 0, 0.5, 1, OUTLINE_SCALE * @factor_x, OUTLINE_SCALE, color
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89
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end
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+
def draw_base
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Image["tile_selection.png"].draw_rot x, y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, base_color
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end
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def busy?; false; end
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def active?; false; end
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def destroy
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-
self.tile = nil
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map.remove self
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-
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publish :changed
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self.tile = nil
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super
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end
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data/lib/smash_and_grab/path.rb
CHANGED
@@ -7,7 +7,7 @@ class Path
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TILE_SIZE = 16
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class << self
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-
def sprites; @sprites ||= SpriteSheet
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def sprites; @sprites ||= SpriteSheet["path.png", 32, 16, 4]; end
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end
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attr_reader :cost, :move_distance, :previous_path, :destination_distance, :first, :last
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@@ -16,13 +16,13 @@ class Path
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def tiles; @previous_path.tiles + [@last]; end
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def sprites; self.class.sprites; end
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-
def initialize(previous_path, next_tile, extra_move_distance)
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+
def initialize(previous_path, next_tile, extra_move_distance, disincentive)
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@previous_path = previous_path
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@first, @last = @previous_path.first, next_tile
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@move_distance = @previous_path.move_distance + extra_move_distance
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@destination_distance = @previous_path.destination_distance
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-
@cost = @move_distance + @destination_distance
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+
@cost = @move_distance + @destination_distance + disincentive
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end
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# @option from [Tile] Tile to start drawing the path from.
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@@ -64,7 +64,7 @@ class Path
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end
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color = if tile == first or tiles_within_range.include?(tile)
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-
Color
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Color.rgb(50, 50, 255)
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else
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Color::BLACK
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end
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@@ -74,16 +74,20 @@ class Path
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end
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end
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-
def draw
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def draw(move_points)
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@record.draw 0, 0, ZOrder::PATH
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if last.empty? and move_distance > 0
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Font[FONT_NAME, 8].draw_rel move_points - move_distance, last.x, last.y, ZOrder::BEHIND_GUI, 0.5, 0.5
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end
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end
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end
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# A path consisting just of movement.
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class Move < Path
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def mover; first.object; end
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def initialize(previous_path, last, extra_move_distance)
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super(previous_path, last, last.movement_cost + extra_move_distance)
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def initialize(previous_path, last, extra_move_distance, disincentive)
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super(previous_path, last, last.movement_cost + extra_move_distance, disincentive)
|
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end
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end
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@@ -92,11 +96,10 @@ class Melee < Path
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COLOR_IN_RANGE = Color::WHITE
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COLOR_OUT_OF_RANGE = Color.rgb(100, 100, 100)
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-
def attacker; previous_path.last.object; end
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def defender; last.object; end
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def requires_movement?; previous_path.is_a? Paths::Move; end
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def initialize(previous_path, last)
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super(previous_path, last, 0)
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super(previous_path, last, 0, 0)
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end
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def prepare_for_drawing(tiles_within_range, options = {})
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@@ -106,10 +109,29 @@ class Melee < Path
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def draw(*args)
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super(*args)
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sprites[3, 1].draw_rot last.x, last.y, ZOrder::PATH, 0, 0.5, 0.5, 1, 1, @draw_color
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end
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end
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-
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-
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-
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# A path consisting of melee, possibly with some movement beforehand.
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class PickUp < Path
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COLOR_IN_RANGE = Color::WHITE
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COLOR_OUT_OF_RANGE = Color.rgb(100, 100, 100)
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def object; last.object; end
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def requires_movement?; previous_path.is_a? Paths::Move; end
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def initialize(previous_path, last)
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super(previous_path, last, 0, 0)
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end
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def prepare_for_drawing(tiles_within_range, options = {})
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super(tiles_within_range)
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@draw_color = tiles_within_range.include?(last) ? COLOR_IN_RANGE : COLOR_OUT_OF_RANGE
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end
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+
|
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def draw(*args)
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super(*args)
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sprites[0, 5].draw_rot last.x, last.y, ZOrder::PATH, 0, 0.5, 0.5, 1, 1, @draw_color
|
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end
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end
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@@ -127,6 +149,8 @@ end
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# Path where the destination is unreachable.
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class Inaccessible < Path
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def cost; 0; end
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def move_distance; Float::INFINITY; end
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def accessible?; false; end
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def tiles; [@last]; end
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@@ -143,6 +167,8 @@ end
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# Path going to the same location as it started.
|
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class None < Path
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def cost; 0; end
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def move_distance; 0; end
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def accessible?; false; end
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def tiles; []; end
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def initialize; end
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@@ -0,0 +1,91 @@
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require_relative "player"
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module SmashAndGrab
|
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+
module Players
|
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+
# Local AI.
|
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+
class AI < Player
|
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+
def faction=(faction)
|
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super faction
|
9
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faction.subscribe :turn_started do
|
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+
@active_entities = faction.entities.find_all(&:alive?)
|
11
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+
end
|
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faction
|
13
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+
end
|
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+
|
15
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+
def update
|
16
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return if faction.map.busy?
|
17
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+
|
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+
if @active_entities.empty?
|
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faction.end_turn
|
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+
else
|
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# Attempt to attack, else move, else stand around like a loon.
|
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entity = @active_entities.first
|
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+
if entity.alive?
|
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# Try ranged, then charge into melee, then pick up, then move.
|
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ranged = entity.potential_ranged.map(&:object).compact.find_all do |object|
|
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+
object.is_a?(Objects::Entity) and entity.enemy?(object)
|
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+
end
|
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+
|
29
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+
if ranged.any?
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+
# Avoid bystanders if there are better opponents.
|
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unless ranged.all? {|a| a.bystander? }
|
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+
ranged.delete_if {|a| a.bystander? }
|
33
|
+
end
|
34
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+
|
35
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+
entity.use_ability :ranged, ranged.sample
|
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+
# Try melee or moving next time.
|
37
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+
else
|
38
|
+
moves, actions = entity.potential_moves.partition {|t| t.empty? }
|
39
|
+
attacks, pick_ups = actions.partition {|a| a.object.is_a? Objects::Entity }
|
40
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+
|
41
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+
if attacks.any?
|
42
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+
# Avoid bystanders if there are better opponents.
|
43
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+
unless attacks.all? {|a| a.object.bystander? }
|
44
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+
attacks.delete_if {|a| a.object.bystander? }
|
45
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+
end
|
46
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+
|
47
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+
# TODO: Pick the nearest and most dangerous/weakest attack and consider re-attacking.
|
48
|
+
path = entity.path_to(attacks.sample)
|
49
|
+
entity.use_ability :move, path.previous_path if path.requires_movement?
|
50
|
+
|
51
|
+
# Only perform melee if you weren't killed by attacks of opportunity.
|
52
|
+
target = path.last.object
|
53
|
+
entity.add_activity do
|
54
|
+
if entity.alive?
|
55
|
+
entity.use_ability :melee, target
|
56
|
+
else
|
57
|
+
@active_entities.shift
|
58
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+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
elsif pick_ups.any?
|
62
|
+
# TODO: Pick the nearest object or most valuable?
|
63
|
+
path = entity.path_to(pick_ups.sample)
|
64
|
+
entity.use_ability :move, path.previous_path if path.requires_movement?
|
65
|
+
|
66
|
+
# Only pick up if you weren't killed by attacks of opportunity.
|
67
|
+
target = path.last.object
|
68
|
+
entity.add_activity do
|
69
|
+
if entity.alive?
|
70
|
+
entity.use_ability :pick_up, target
|
71
|
+
else
|
72
|
+
@active_entities.shift
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
elsif moves.any?
|
77
|
+
# TODO: Wait with moves until everyone who can has attacked?
|
78
|
+
entity.use_ability :move, entity.path_to(moves.sample)
|
79
|
+
@active_entities.shift
|
80
|
+
else
|
81
|
+
# Can't do anything at all :(
|
82
|
+
# TODO: Maybe wait until other people have tried to move?
|
83
|
+
@active_entities.shift
|
84
|
+
end
|
85
|
+
end
|
86
|
+
end
|
87
|
+
end
|
88
|
+
end
|
89
|
+
end
|
90
|
+
end
|
91
|
+
end
|
@@ -1,76 +1,27 @@
|
|
1
1
|
module SmashAndGrab
|
2
|
-
module Players
|
3
|
-
class Player
|
4
|
-
|
2
|
+
module Players
|
3
|
+
class Player
|
4
|
+
attr_reader :faction
|
5
5
|
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
def faction=(faction)
|
11
|
-
@faction = faction
|
12
|
-
|
13
|
-
@faction.player = self
|
14
|
-
|
15
|
-
@faction.subscribe :turn_started do |faction, entities|
|
16
|
-
@active_entities = entities.select(&:alive?).shuffle
|
17
|
-
end
|
18
|
-
|
19
|
-
@faction.subscribe :turn_ended do
|
20
|
-
@active_entities = nil
|
21
|
-
end
|
22
|
-
end
|
23
|
-
|
24
|
-
def update; end
|
25
|
-
end
|
26
|
-
|
27
|
-
# Local human player.
|
28
|
-
class Human < Player
|
29
|
-
end
|
30
|
-
|
31
|
-
# Remote human or AI.
|
32
|
-
class Remote < Player
|
33
|
-
end
|
6
|
+
def human?; self.is_a? Human; end
|
7
|
+
def ai?; self.is_a? AI; end
|
8
|
+
def remote?; self.is_a? Remote; end
|
34
9
|
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
return if faction.map.busy?
|
39
|
-
|
40
|
-
if @active_entities.empty?
|
41
|
-
faction.end_turn
|
42
|
-
else
|
43
|
-
# Attempt to attack, else move, else stand around like a loon.
|
44
|
-
entity = @active_entities.first
|
45
|
-
if entity.alive?
|
46
|
-
moves, attacks = entity.potential_moves.partition {|t| t.empty? }
|
10
|
+
def initialize
|
11
|
+
@faction = nil
|
12
|
+
end
|
47
13
|
|
48
|
-
|
49
|
-
|
50
|
-
path = entity.path_to(attacks.sample)
|
51
|
-
entity.use_ability :move, path.previous_path if path.requires_movement?
|
52
|
-
# Only perform melee if you weren't killed by attacks of opportunity.
|
53
|
-
target = path.last.object
|
54
|
-
entity.add_activity do
|
55
|
-
entity.use_ability :melee, target if entity.alive?
|
56
|
-
end
|
14
|
+
def faction=(faction)
|
15
|
+
@faction = faction
|
57
16
|
|
58
|
-
|
59
|
-
@active_entities.shift unless entity.use_ability?(:melee)
|
60
|
-
end
|
17
|
+
@faction.player = self
|
61
18
|
|
62
|
-
|
63
|
-
#
|
64
|
-
entity.use_ability :move, entity.path_to(moves.sample)
|
65
|
-
@active_entities.shift
|
66
|
-
else
|
67
|
-
# Can't do anything at all :(
|
68
|
-
# TODO: Maybe wait until other people have tried to move?
|
69
|
-
@active_entities.shift
|
19
|
+
@faction.subscribe :turn_ended do
|
20
|
+
# Do nothing.
|
70
21
|
end
|
71
22
|
end
|
23
|
+
|
24
|
+
def update; end
|
72
25
|
end
|
73
26
|
end
|
74
|
-
end
|
75
|
-
end
|
76
27
|
end
|
@@ -4,6 +4,15 @@ class SpriteSheet
|
|
4
4
|
|
5
5
|
def_delegators :@sprites, :map, :each
|
6
6
|
|
7
|
+
class << self
|
8
|
+
def [](file, width, height, tiles_wide = 0)
|
9
|
+
@cached_sheets ||= Hash.new do |h, k|
|
10
|
+
h[k] = new(*k)
|
11
|
+
end
|
12
|
+
@cached_sheets[[file, width, height, tiles_wide]]
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
7
16
|
def initialize(file, width, height, tiles_wide = 0)
|
8
17
|
@sprites = Image.load_tiles($window, File.expand_path(file, Image.autoload_dirs[0]), width, height, false)
|
9
18
|
@tiles_wide = tiles_wide
|