smash_and_grab 0.0.5alpha → 0.0.6alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/{CHANGELOG.txt → CHANGELOG.md} +0 -0
- data/Gemfile.lock +8 -4
- data/LICENSE.txt +20 -0
- data/README.md +30 -14
- data/Rakefile +2 -2
- data/config/lang/objects/entities/en.yml +134 -0
- data/config/lang/objects/static/en.yml +8 -0
- data/config/lang/objects/vehicles/en.yml +11 -0
- data/config/map/entities.yml +42 -38
- data/lib/smash_and_grab.rb +5 -0
- data/lib/smash_and_grab/abilities.rb +1 -1
- data/lib/smash_and_grab/abilities/ability.rb +45 -3
- data/lib/smash_and_grab/abilities/drop.rb +38 -0
- data/lib/smash_and_grab/abilities/melee.rb +4 -6
- data/lib/smash_and_grab/abilities/pick_up.rb +33 -0
- data/lib/smash_and_grab/abilities/ranged.rb +18 -12
- data/lib/smash_and_grab/abilities/sprint.rb +11 -7
- data/lib/smash_and_grab/chingu_ext/basic_game_object.rb +26 -0
- data/lib/smash_and_grab/game_window.rb +5 -1
- data/lib/smash_and_grab/gui/entity_panel.rb +26 -10
- data/lib/smash_and_grab/gui/entity_summary.rb +19 -11
- data/lib/smash_and_grab/gui/game_log.rb +6 -2
- data/lib/smash_and_grab/gui/info_panel.rb +7 -4
- data/lib/smash_and_grab/gui/object_panel.rb +6 -2
- data/lib/smash_and_grab/gui/scenario_panel.rb +4 -0
- data/lib/smash_and_grab/history/action_history.rb +1 -1
- data/lib/smash_and_grab/main.rb +7 -3
- data/lib/smash_and_grab/map/faction.rb +26 -8
- data/lib/smash_and_grab/map/map.rb +21 -12
- data/lib/smash_and_grab/map/tile.rb +29 -2
- data/lib/smash_and_grab/map/wall.rb +2 -2
- data/lib/smash_and_grab/mixins/has_contents.rb +38 -0
- data/lib/smash_and_grab/mixins/line_of_sight.rb +129 -0
- data/lib/smash_and_grab/mixins/pathfinding.rb +145 -0
- data/lib/smash_and_grab/mouse_selection.rb +107 -36
- data/lib/smash_and_grab/objects/entity.rb +311 -260
- data/lib/smash_and_grab/objects/floating_text.rb +0 -1
- data/lib/smash_and_grab/objects/static.rb +10 -3
- data/lib/smash_and_grab/objects/vehicle.rb +7 -2
- data/lib/smash_and_grab/objects/world_object.rb +10 -3
- data/lib/smash_and_grab/path.rb +38 -12
- data/lib/smash_and_grab/players/ai.rb +91 -0
- data/lib/smash_and_grab/players/human.rb +9 -0
- data/lib/smash_and_grab/players/player.rb +16 -65
- data/lib/smash_and_grab/players/remote.rb +9 -0
- data/lib/smash_and_grab/sprite_sheet.rb +9 -0
- data/lib/smash_and_grab/states/edit_level.rb +15 -4
- data/lib/smash_and_grab/states/main_menu.rb +16 -4
- data/lib/smash_and_grab/states/play_level.rb +88 -28
- data/lib/smash_and_grab/states/world.rb +17 -9
- data/lib/smash_and_grab/version.rb +1 -1
- data/lib/smash_and_grab/z_order.rb +6 -5
- data/media/images/path.png +0 -0
- data/media/images/tile_selection.png +0 -0
- data/media/images/tiles_selection.png +0 -0
- data/smash_and_grab.gemspec +2 -2
- data/tasks/create_portraits.rb +39 -0
- data/tasks/outline_images.rb +56 -0
- data/test/smash_and_grab/abilities/drop_test.rb +68 -0
- data/test/smash_and_grab/abilities/melee_test.rb +4 -4
- data/test/smash_and_grab/abilities/pick_up_test.rb +68 -0
- data/test/smash_and_grab/abilities/ranged_test.rb +105 -0
- data/test/smash_and_grab/abilities/sprint_test.rb +55 -25
- data/test/smash_and_grab/map/faction_test.rb +18 -16
- data/test/smash_and_grab/map/map_test.rb +9 -4
- metadata +51 -19
- data/lib/smash_and_grab/fidgit_ext/event.rb +0 -77
File without changes
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data/Gemfile.lock
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PATH
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remote: .
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specs:
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smash_and_grab (0.0.
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smash_and_grab (0.0.6alpha)
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chingu (~> 0.9rc7)
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fidgit (~> 0.1
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fidgit (~> 0.2.1)
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gosu (~> 0.7.41)
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r18n-desktop (~> 0.4.14)
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GEM
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faster_xml_simple (0.5.0)
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libxml-ruby (>= 0.3.8.4)
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ffi (1.0.9-x86-mingw32)
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fidgit (0.1
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fidgit (0.2.1)
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chingu (~> 0.9rc7)
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clipboard (~> 0.9.9)
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ffi (= 1.0.9)
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gosu (~> 0.7.
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gosu (~> 0.7.41)
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gosu (0.7.41-x86-mingw32)
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json (1.6.5)
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nokogiri (>= 1.4.0)
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nokogiri (1.5.0-x86-mingw32)
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ocra (1.3.0)
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r18n-core (0.4.14)
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r18n-desktop (0.4.14)
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r18n-core (= 0.4.14)
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rake (0.9.2.2)
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releasy (0.2.2)
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cri (~> 2.1.0)
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data/LICENSE.txt
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Copyright (c) 2012 Bil Bas (Spooner)
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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* [Website](http://spooner.github.com/games/smash_and_grab/)
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* The game was developed by Spooner (Bil Bas) bil.bagpuss@gmail.com
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* License: MIT
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Description
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-----------
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### Implemented game features
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*
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- move around.
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- melee with enemies (Goodies or Bystanders).
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- sprint to get extra movement (sacrificing all actions for that turn).
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- get reactive melee attacks from ZoC.
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* Zones of Control:
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- Enemies project a ZoC into adjacent tiles IF they have enough actions left to melee.
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- Entering or leaving a ZoC triggers a melee attack, which will occur before the mover can attack!
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* Play in single-player (Human vs. AI), hot-seat (Human vs. Human) or AI vs. AI modes. Bystanders are always controlled by the AI though.
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*
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- attack if they
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* All characters can:
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- automatically attack if they have actions left in another player's turn:
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- get reactive melee attack against an enemy entering OR leaving an adjacent tile.
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- make ranged shots against anyone moving in their LoS and within range (over-watch).
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*
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* You can select your Baddies and/or Goodies to:
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- move around.
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- melee with enemies (Baddies => Goodies or Bystanders, Goodies => Baddies).
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- shoot enemies within range and LoS.
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- pick up objects, like bags of cash, by clicking on them.
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- drop objects, to random adjacent square, with the drop button.
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- sprint to get extra movement (sacrificing all actions for that turn). Can be cancelled at any time (if you have enough MP left).
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- see indicated:
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* all tiles they can move to
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* all enemies they can melee
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* all tiles where they'd suffer reactive fire or melee
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* all tiles they have LOS to and all enemies they could shoot (assuming they have a ranged attack)
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* AI
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- the AI is pretty dreadful, even by game standards :)
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- The AI ignores objects, like bags of money.
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- Goodies/Baddies AI can:
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* charge into melee with an enemy in range.
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* shoot an enemy within range and LoS.
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* if baddies, will prefer to attack goodies over picking on bystanders.
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* move aimlessly.
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- Bystanders AI can:
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* wander aimlessly.
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* Scroll map with keyboard arrows; zoom with mouse wheel.
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* Saving/loading (F5/F6) of state in Editor & Game.
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* Undo/Redo (Ctrl-Z/Ctrl-Shift-Z)support in both Editor and Game (can't take back attacks though, since they are non-deterministic).
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* Undo/Redo (Ctrl-Z/Ctrl-Shift-Z) support in both Editor and Game (can't take back attacks though, since they are non-deterministic).
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### Implemented editor features
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data/Rakefile
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CLEAN.include("*.log")
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CLOBBER.include("doc/**/*")
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require_relative '
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require_relative '
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require_relative 'tasks/outline_images'
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require_relative 'tasks/create_portraits'
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Releasy::Project.new do
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name "Smash and Grab"
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---
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Entity:
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# Entities are mobile people and creatures, which can be moved by player/AI.
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# === BADDIES ===
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# - Supervillains -
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green_goddess:
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name: Green Goddess
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title: Nefarious ninja from Nebraska
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octobrain: # Scientist with giant brain.
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name: Octobrain
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title: Mastermind with the brains of eight men
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femme_fatale: # Woman in red dress.
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name: Felicity X
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title: Scheming Femme Fatale
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radioactive_gorilla:
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name: Atomape
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title: Radioactive gorrila
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robot:
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name: Rbt. 99
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title: '"Robert" - Deranged automaton'
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artist:
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name: The Painter
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title: Fine art forger
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invisible_man:
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name: Hiro Nosimi
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title: Invisible man
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professor_goggles:
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name: Professor Goggles
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title: Demented scientist
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# - Minions -
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# === GOODIES ===
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# - Cops, G-men and Soldiers -
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cop_with_gun:
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name: Cop
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title: Law enforcement
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g_man_coat_with_gun:
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name: G-Man
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title: Federal agent
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g_man_shirt_with_gun:
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name: G-Man
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title: Federal agent
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soldier_with_gun:
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name: Soldier
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title: Military
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soldier_with_bazooka:
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name: Bazooka soldier
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title: Military
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# - Superheroes -
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catman:
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name: Cat Man
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title: Notorious cat burgler
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femme_fatale2: # Woman in green dress.
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name: Olivia Dupres
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title: Femme Fatale
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homerun: # Baseball player
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name: Homerun
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title: Retired baseball legend
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moleman:
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name: The Mole Man
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title: Infiltrator
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mountie: # Canadian Mountie.
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name: The Mountie
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title: Foreign law enforcement who lost his horse
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spandexman: # Guy in red spandex.
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name: Spandexman
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title: Legendary superhero
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stinger: # Wasp-lady
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name: Stinger
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title: Waspish beatnick
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knockout: # Boxer.
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name: Knock-out
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title: Has-been pugilist
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# === BYSTANDERS ===
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# - Newspaper -
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boy_selling_papers:
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name: Paper-boy
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title: Read all about it!
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editor:
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name: "O'Malley"
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title: Editor for the Daily Clarion
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photographer:
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name: Peter Panto
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title: Works for the Daily Clarion
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reporter:
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name: Clara Kandinski
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title: Reporter for the Daily Clarion
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# - Other innocents and children
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assistant:
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name: Beril Neville
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title: Assistant scientist
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boy_with_slingshot:
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name: Sam
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title: Mischievious tomboy with slingshot
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girl_with_balloon:
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name: Sue
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title: Has a nice balloon
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data/config/map/entities.yml
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:spritesheet_position: [5, 4]
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:movement_points: 10
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:action_points: 3
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:health_points: 6
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:abilities:
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:type: :melee
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:type: :ranged
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:skill: 2
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:min_range: 2
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:max_range: 5
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:type: :sprint
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:faction: :baddies
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:spritesheet_position: [7, 3]
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:movement_points: 6
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:action_points:
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:action_points: 2
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:health_points: 4
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:abilities:
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:type: :melee
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:skill: 1
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:type: :ranged
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:skill: 4
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:max_range: 2
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:type: :sprint
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:skill: 1
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:femme_fatale: # Woman in red dress.
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:faction: :baddies
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:spritesheet_position: [7, 1]
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:movement_points: 8
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:action_points: 2
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:health_points: 5
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:type: :melee
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@@ -255,7 +259,7 @@
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@@ -269,7 +273,7 @@
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@@ -283,7 +287,7 @@
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@@ -297,7 +301,7 @@
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@@ -311,7 +315,7 @@
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@@ -325,7 +329,7 @@
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@@ -343,7 +347,7 @@
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@@ -351,7 +355,7 @@
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@@ -359,7 +363,7 @@
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@@ -367,7 +371,7 @@
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# - Other innocents and children
|
@@ -377,7 +381,7 @@
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@@ -385,7 +389,7 @@
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@@ -393,5 +397,5 @@
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|