sketchup-api-stubs 0.7.8 → 0.7.9
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- checksums.yaml +4 -4
- data/lib/sketchup-api-stubs/sketchup.rb +151 -148
- data/lib/sketchup-api-stubs/stubs/Array.rb +741 -741
- data/lib/sketchup-api-stubs/stubs/Geom/BoundingBox.rb +322 -322
- data/lib/sketchup-api-stubs/stubs/Geom/Bounds2d.rb +172 -172
- data/lib/sketchup-api-stubs/stubs/Geom/LatLong.rb +126 -126
- data/lib/sketchup-api-stubs/stubs/Geom/OrientedBounds2d.rb +102 -102
- data/lib/sketchup-api-stubs/stubs/Geom/Point2d.rb +400 -400
- data/lib/sketchup-api-stubs/stubs/Geom/Point3d.rb +661 -661
- data/lib/sketchup-api-stubs/stubs/Geom/PolygonMesh.rb +509 -523
- data/lib/sketchup-api-stubs/stubs/Geom/Transformation.rb +476 -478
- data/lib/sketchup-api-stubs/stubs/Geom/Transformation2d.rb +263 -263
- data/lib/sketchup-api-stubs/stubs/Geom/UTM.rb +141 -141
- data/lib/sketchup-api-stubs/stubs/Geom/Vector2d.rb +522 -522
- data/lib/sketchup-api-stubs/stubs/Geom/Vector3d.rb +693 -693
- data/lib/sketchup-api-stubs/stubs/Geom.rb +351 -351
- data/lib/sketchup-api-stubs/stubs/LanguageHandler.rb +93 -93
- data/lib/sketchup-api-stubs/stubs/Layout/AngularDimension.rb +595 -595
- data/lib/sketchup-api-stubs/stubs/Layout/AutoTextDefinition.rb +747 -698
- data/lib/sketchup-api-stubs/stubs/Layout/AutoTextDefinitions.rb +183 -183
- data/lib/sketchup-api-stubs/stubs/Layout/ConnectionPoint.rb +70 -70
- data/lib/sketchup-api-stubs/stubs/Layout/Document.rb +517 -516
- data/lib/sketchup-api-stubs/stubs/Layout/Ellipse.rb +29 -29
- data/lib/sketchup-api-stubs/stubs/Layout/Entities.rb +148 -148
- data/lib/sketchup-api-stubs/stubs/Layout/Entity.rb +353 -353
- data/lib/sketchup-api-stubs/stubs/Layout/FormattedText.rb +354 -354
- data/lib/sketchup-api-stubs/stubs/Layout/Grid.rb +311 -311
- data/lib/sketchup-api-stubs/stubs/Layout/Group.rb +261 -261
- data/lib/sketchup-api-stubs/stubs/Layout/Image.rb +91 -91
- data/lib/sketchup-api-stubs/stubs/Layout/Label.rb +370 -370
- data/lib/sketchup-api-stubs/stubs/Layout/Layer.rb +218 -218
- data/lib/sketchup-api-stubs/stubs/Layout/LayerInstance.rb +128 -128
- data/lib/sketchup-api-stubs/stubs/Layout/Layers.rb +225 -225
- data/lib/sketchup-api-stubs/stubs/Layout/LinearDimension.rb +567 -567
- data/lib/sketchup-api-stubs/stubs/Layout/LockedEntityError.rb +10 -10
- data/lib/sketchup-api-stubs/stubs/Layout/LockedLayerError.rb +11 -11
- data/lib/sketchup-api-stubs/stubs/Layout/Page.rb +183 -183
- data/lib/sketchup-api-stubs/stubs/Layout/PageInfo.rb +387 -387
- data/lib/sketchup-api-stubs/stubs/Layout/Pages.rb +209 -209
- data/lib/sketchup-api-stubs/stubs/Layout/Path.rb +344 -344
- data/lib/sketchup-api-stubs/stubs/Layout/Rectangle.rb +174 -174
- data/lib/sketchup-api-stubs/stubs/Layout/ReferenceEntity.rb +82 -0
- data/lib/sketchup-api-stubs/stubs/Layout/SketchUpModel.rb +692 -692
- data/lib/sketchup-api-stubs/stubs/Layout/Style.rb +1519 -1519
- data/lib/sketchup-api-stubs/stubs/Layout/Table.rb +290 -290
- data/lib/sketchup-api-stubs/stubs/Layout/TableCell.rb +149 -149
- data/lib/sketchup-api-stubs/stubs/Layout/TableColumn.rb +139 -139
- data/lib/sketchup-api-stubs/stubs/Layout/TableRow.rb +135 -135
- data/lib/sketchup-api-stubs/stubs/Layout.rb +25 -25
- data/lib/sketchup-api-stubs/stubs/Length.rb +278 -278
- data/lib/sketchup-api-stubs/stubs/Numeric.rb +249 -249
- data/lib/sketchup-api-stubs/stubs/Sketchup/Animation.rb +144 -144
- data/lib/sketchup-api-stubs/stubs/Sketchup/AppObserver.rb +169 -169
- data/lib/sketchup-api-stubs/stubs/Sketchup/ArcCurve.rb +209 -209
- data/lib/sketchup-api-stubs/stubs/Sketchup/AttributeDictionaries.rb +150 -152
- data/lib/sketchup-api-stubs/stubs/Sketchup/AttributeDictionary.rb +281 -286
- data/lib/sketchup-api-stubs/stubs/Sketchup/Axes.rb +149 -149
- data/lib/sketchup-api-stubs/stubs/Sketchup/Behavior.rb +302 -302
- data/lib/sketchup-api-stubs/stubs/Sketchup/Camera.rb +478 -478
- data/lib/sketchup-api-stubs/stubs/Sketchup/ClassificationSchema.rb +63 -63
- data/lib/sketchup-api-stubs/stubs/Sketchup/Classifications.rb +121 -122
- data/lib/sketchup-api-stubs/stubs/Sketchup/Color.rb +294 -294
- data/lib/sketchup-api-stubs/stubs/Sketchup/ComponentDefinition.rb +659 -619
- data/lib/sketchup-api-stubs/stubs/Sketchup/ComponentInstance.rb +593 -593
- data/lib/sketchup-api-stubs/stubs/Sketchup/Console.rb +76 -76
- data/lib/sketchup-api-stubs/stubs/Sketchup/ConstructionLine.rb +257 -257
- data/lib/sketchup-api-stubs/stubs/Sketchup/ConstructionPoint.rb +32 -32
- data/lib/sketchup-api-stubs/stubs/Sketchup/Curve.rb +201 -201
- data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionList.rb +449 -426
- data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionObserver.rb +74 -74
- data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionsObserver.rb +104 -104
- data/lib/sketchup-api-stubs/stubs/Sketchup/Dimension.rb +165 -165
- data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionLinear.rb +306 -306
- data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionObserver.rb +42 -42
- data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionRadial.rb +87 -87
- data/lib/sketchup-api-stubs/stubs/Sketchup/Drawingelement.rb +406 -396
- data/lib/sketchup-api-stubs/stubs/Sketchup/Edge.rb +397 -502
- data/lib/sketchup-api-stubs/stubs/Sketchup/EdgeUse.rb +211 -211
- data/lib/sketchup-api-stubs/stubs/Sketchup/Entities.rb +1239 -1205
- data/lib/sketchup-api-stubs/stubs/Sketchup/EntitiesBuilder.rb +261 -272
- data/lib/sketchup-api-stubs/stubs/Sketchup/EntitiesObserver.rb +127 -127
- data/lib/sketchup-api-stubs/stubs/Sketchup/Entity.rb +545 -545
- data/lib/sketchup-api-stubs/stubs/Sketchup/EntityObserver.rb +60 -60
- data/lib/sketchup-api-stubs/stubs/Sketchup/ExtensionsManager.rb +125 -126
- data/lib/sketchup-api-stubs/stubs/Sketchup/Face.rb +937 -937
- data/lib/sketchup-api-stubs/stubs/Sketchup/FrameChangeObserver.rb +102 -104
- data/lib/sketchup-api-stubs/stubs/Sketchup/Group.rb +750 -750
- data/lib/sketchup-api-stubs/stubs/Sketchup/Http/Request.rb +282 -292
- data/lib/sketchup-api-stubs/stubs/Sketchup/Http/Response.rb +62 -62
- data/lib/sketchup-api-stubs/stubs/Sketchup/Http.rb +27 -27
- data/lib/sketchup-api-stubs/stubs/Sketchup/Image.rb +468 -468
- data/lib/sketchup-api-stubs/stubs/Sketchup/ImageRep.rb +266 -266
- data/lib/sketchup-api-stubs/stubs/Sketchup/Importer.rb +189 -189
- data/lib/sketchup-api-stubs/stubs/Sketchup/InputPoint.rb +406 -407
- data/lib/sketchup-api-stubs/stubs/Sketchup/InstanceObserver.rb +84 -84
- data/lib/sketchup-api-stubs/stubs/Sketchup/InstancePath.rb +306 -306
- data/lib/sketchup-api-stubs/stubs/Sketchup/Layer.rb +326 -326
- data/lib/sketchup-api-stubs/stubs/Sketchup/LayerFolder.rb +422 -422
- data/lib/sketchup-api-stubs/stubs/Sketchup/Layers.rb +427 -427
- data/lib/sketchup-api-stubs/stubs/Sketchup/LayersObserver.rb +249 -249
- data/lib/sketchup-api-stubs/stubs/Sketchup/Licensing/ExtensionLicense.rb +86 -86
- data/lib/sketchup-api-stubs/stubs/Sketchup/Licensing.rb +48 -48
- data/lib/sketchup-api-stubs/stubs/Sketchup/LineStyle.rb +24 -24
- data/lib/sketchup-api-stubs/stubs/Sketchup/LineStyles.rb +114 -112
- data/lib/sketchup-api-stubs/stubs/Sketchup/Loop.rb +137 -137
- data/lib/sketchup-api-stubs/stubs/Sketchup/Material.rb +414 -414
- data/lib/sketchup-api-stubs/stubs/Sketchup/Materials.rb +317 -318
- data/lib/sketchup-api-stubs/stubs/Sketchup/MaterialsObserver.rb +142 -142
- data/lib/sketchup-api-stubs/stubs/Sketchup/Menu.rb +93 -93
- data/lib/sketchup-api-stubs/stubs/Sketchup/Model.rb +1652 -1651
- data/lib/sketchup-api-stubs/stubs/Sketchup/ModelObserver.rb +357 -357
- data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsManager.rb +130 -131
- data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsProvider.rb +271 -284
- data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsProviderObserver.rb +58 -58
- data/lib/sketchup-api-stubs/stubs/Sketchup/Overlay.rb +490 -0
- data/lib/sketchup-api-stubs/stubs/Sketchup/OverlaysManager.rb +116 -0
- data/lib/sketchup-api-stubs/stubs/Sketchup/Page.rb +797 -797
- data/lib/sketchup-api-stubs/stubs/Sketchup/Pages.rb +361 -363
- data/lib/sketchup-api-stubs/stubs/Sketchup/PagesObserver.rb +77 -77
- data/lib/sketchup-api-stubs/stubs/Sketchup/PickHelper.rb +478 -477
- data/lib/sketchup-api-stubs/stubs/Sketchup/RegionalSettings.rb +43 -43
- data/lib/sketchup-api-stubs/stubs/Sketchup/RenderingOptions.rb +361 -364
- data/lib/sketchup-api-stubs/stubs/Sketchup/RenderingOptionsObserver.rb +45 -45
- data/lib/sketchup-api-stubs/stubs/Sketchup/SectionPlane.rb +150 -150
- data/lib/sketchup-api-stubs/stubs/Sketchup/Selection.rb +458 -459
- data/lib/sketchup-api-stubs/stubs/Sketchup/SelectionObserver.rb +115 -115
- data/lib/sketchup-api-stubs/stubs/Sketchup/Set.rb +212 -212
- data/lib/sketchup-api-stubs/stubs/Sketchup/ShadowInfo.rb +255 -260
- data/lib/sketchup-api-stubs/stubs/Sketchup/ShadowInfoObserver.rb +59 -59
- data/lib/sketchup-api-stubs/stubs/Sketchup/Skp.rb +40 -40
- data/lib/sketchup-api-stubs/stubs/Sketchup/Style.rb +69 -69
- data/lib/sketchup-api-stubs/stubs/Sketchup/Styles.rb +217 -217
- data/lib/sketchup-api-stubs/stubs/Sketchup/Text.rb +262 -262
- data/lib/sketchup-api-stubs/stubs/Sketchup/Texture.rb +217 -217
- data/lib/sketchup-api-stubs/stubs/Sketchup/TextureWriter.rb +237 -237
- data/lib/sketchup-api-stubs/stubs/Sketchup/Tool.rb +834 -837
- data/lib/sketchup-api-stubs/stubs/Sketchup/Tools.rb +132 -132
- data/lib/sketchup-api-stubs/stubs/Sketchup/ToolsObserver.rb +156 -156
- data/lib/sketchup-api-stubs/stubs/Sketchup/UVHelper.rb +75 -75
- data/lib/sketchup-api-stubs/stubs/Sketchup/Vertex.rb +142 -142
- data/lib/sketchup-api-stubs/stubs/Sketchup/View.rb +1311 -1317
- data/lib/sketchup-api-stubs/stubs/Sketchup/ViewObserver.rb +45 -45
- data/lib/sketchup-api-stubs/stubs/Sketchup.rb +1377 -1360
- data/lib/sketchup-api-stubs/stubs/SketchupExtension.rb +353 -353
- data/lib/sketchup-api-stubs/stubs/String.rb +24 -24
- data/lib/sketchup-api-stubs/stubs/UI/Command.rb +389 -389
- data/lib/sketchup-api-stubs/stubs/UI/HtmlDialog.rb +494 -496
- data/lib/sketchup-api-stubs/stubs/UI/Notification.rb +269 -269
- data/lib/sketchup-api-stubs/stubs/UI/Toolbar.rb +241 -240
- data/lib/sketchup-api-stubs/stubs/UI/WebDialog.rb +635 -635
- data/lib/sketchup-api-stubs/stubs/UI.rb +683 -683
- data/lib/sketchup-api-stubs/stubs/_top_level.rb +303 -311
- data/lib/sketchup-api-stubs.rb +1 -1
- metadata +10 -7
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# Copyright:: Copyright
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# License:: The MIT License (MIT)
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# The Geom module defines a number of Module methods that let you perform
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# different geometric operations.
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#
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# The methods in this module take lines
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# and planes as arguments. There is no special class for representing lines or
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# planes. Arrays are used for both.
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#
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# A line can be represented as either an Array of a point and a
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# vector, or as an Array of two points.
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# line1 = [Geom::Point3d.new(0, 0, 0), Geom::Vector3d.new(0, 0, 1)]
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# line2 = [Geom::Point3d.new(0, 0, 0), Geom::Point3d.new(0, 0, 100)]
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#
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# A plane can be represented as either an Array
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# of a point and a vector, or as an Array of 4 numbers that give the
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# coefficients of a plane equation.
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# plane1 = [Geom::Point3d.new(0, 0, 0), Geom::Vector3d.new(0, 0, 1)]
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# plane2 = [0, 0, 1, 0]
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#
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# There are several good books on 3D math if you are new to
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# the concepts of a line, plane, and vector.
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#
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# @note Lines and Planes are infinite.
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#
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# @version SketchUp 6.0
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module Geom
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# Class Methods
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# The {.closest_points} method is used to compute the closest points on two
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# lines.
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#
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# line.
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#
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# @example
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# line1 = [Geom::Point3d.new(0, 2, 0), Geom::Vector3d.new(1, 0, 0)]
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# line2 = [Geom::Point3d.new(3, 0, 0), Geom::Vector3d.new(0, 1, 0)]
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# # This will return a point Point3d(3, 2, 0).
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# points = Geom.closest_points(line1, line2)
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#
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# @param [Array(Geom::Point3d, Geom::Vector3d)] line1
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# The first line to
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# intersect
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#
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# @param [Array(Geom::Point3d, Geom::Vector3d)] line2
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# The second line to
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# intersect
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#
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# @return [Array(Geom::Point3d, Geom::Point3d)] An array of two points. The
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# first point is on the first line and the second point is on the second
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#
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# @version SketchUp 6.0
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def self.closest_points(line1, line2)
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end
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# The {.fit_plane_to_points} method is used to compute a plane that is a best
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# fit to an array of points. If more than three points are given some of the
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# points may not be on the plane.
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#
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# The plane is returned as an {Array} of 4 numbers which are the
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# coefficients of the plane equation <code>Ax + By + Cz + D = 0</code>.
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#
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# @example
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# point1 = Geom::Point3d.new(0, 0, 0)
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# point2 = Geom::Point3d.new(10, 10, 10)
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# point3 = Geom::Point3d.new(25, 25, 25)
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# plane = Geom.fit_plane_to_points(point1, point2, point3)
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#
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# @overload fit_plane_to_points(point1, point2, point3, ...)
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#
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# @param [Geom::Point3d] point1
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# @param [Geom::Point3d] point2
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# @param [Geom::Point3d] point3
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# @return [Array(Geom::Point3d, Geom::Vector3d)] A plane
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#
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# @overload fit_plane_to_points(points)
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#
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# @param [Array<Geom::Point3d>] points
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# @return [Array(Geom::Point3d, Geom::Vector3d)] A plane
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#
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# @version SketchUp 6.0
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def self.fit_plane_to_points(*args)
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end
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# The {.intersect_line_line} computes the intersection of two lines.
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#
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# @example
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# # Defines a line parallel to the Y axis, offset 20 units.
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# line1 = [Geom::Point3d.new(20, 0, 0), Geom::Vector3d.new(0, 1, 0)]
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# # Defines a line parallel to the X axis, offset 10 units.
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# line2 = [Geom::Point3d.new(0, 10, 0), Geom::Point3d.new(20, 10, 0)]
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# # This will return a point Point3d(20, 10, 0).
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# point = Geom.intersect_line_line(line1, line2)
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#
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# @param [Array(Geom::Point3d, Geom::Vector3d)] line1
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# The first line to
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# intersect.
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#
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# @param [Array(Geom::Point3d, Geom::Vector3d)] line2
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# The second line to
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# intersect.
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#
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# @return [Geom::Point3d, nil] The intersection point. Returns +nil+ if they
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# do not intersect.
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#
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# @see Geom
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# The Geom module for alternative versions of defining a line.
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#
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# @version SketchUp 6.0
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def self.intersect_line_line(line1, line2)
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end
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# The {.intersect_line_plane} method is used to compute the intersection of a
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# line and a plane.
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# @example
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# # Defines a line parallel to the X axis, offset 20 units.
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# line = [Geom::Point3d.new(-10, 20, 0), Geom::Vector3d.new(1, 0, 0)]
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# # Defines a plane with it's normal parallel to the x axis.
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# plane = [Geom::Point3d.new(10, 0 ,0), Geom::Vector3d.new(1, 0, 0)]
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# # This will return a point Point3d(10, 20, 0).
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# point = Geom.intersect_line_plane(line, plane)
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# @param [Array(Geom::Point3d, Geom::Vector3d)] line
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#
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# @param [Array(Geom::Point3d, Geom::Point3d)] plane
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#
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# @return [Geom::Point3d, nil] A Point3d object. Returns +nil+ if they do not
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# intersect.
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#
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# @see Geom
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# The Geom module for alternative versions of defining lines and
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# planes.
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#
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# @version SketchUp 6.0
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def self.intersect_line_plane(line, plane)
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end
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# The {.intersect_plane_plane} method is used to compute the intersection of
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# two planes.
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#
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# @example
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# # Defines a plane with it's normal parallel to the x axis.
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# plane1 = [Geom::Point3d.new(10, 0 ,0), Geom::Vector3d.new(1, 0, 0)]
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# # Defines a plane with it's normal parallel to the y axis.
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# plane2 = [Geom::Point3d.new(0, 20 ,0), Geom::Vector3d.new(0, 1, 0)]
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# # This will return a line [Point3d(10, 20, 0), Vector3d(0, 0, 1)].
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# line = Geom.intersect_plane_plane(plane1, plane2)
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#
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# @param [Array(Geom::Point3d, Geom::Point3d)] plane1
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# The first plane to
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# intersect
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#
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# @param [Array(Geom::Point3d, Geom::Point3d)] plane2
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# The second plane to
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# intersect
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#
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# @return [Array(Geom::Point3d, Geom::Vector3d)] A line where the planes
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# intersect if successful. Returns +nil+ if the planes do not intersect.
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#
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# @version SketchUp 6.0
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def self.intersect_plane_plane(plane1, plane2)
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end
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# The {.linear_combination} method is used to compute the linear combination of
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# points or vectors.
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#
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# A linear combination is a standard term for vector math. It is defined as
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# vector = weight1 * vector1 + weight2 * vector2.
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#
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# @example
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# point2 = Geom::Point3d.new(10, 10, 10)
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# # Gets the point on the line segment connecting point1 and point2 that is
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# # 3/4 the way from point1 to point2: Point3d(7.75, 7.75, 7.75).
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# point = Geom.linear_combination(0.25, point1, 0.75, point2)
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#
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# @overload linear_combination(weight1, point1, weight2, point2)
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#
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# @param [Float] weight1
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# @param [Geom::Point3d] point1
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# @param [Float] weight2
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# @param [Geom::Point3d] point2
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# @return [Geom::Point3d]
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#
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# @overload linear_combination(weight1, vector1, weight2, vector2)
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#
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# @param [Float] weight1
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# @param [Geom::Vector3d] vector1
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# @param [Float] weight2
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# @param [Geom::Vector3d] vector2
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# @return [Geom::Vector3d]
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#
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# @version SketchUp 6.0
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def self.linear_combination(weight1, pt_or_vect1, weight2, pt_or_vect2)
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end
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# The {.point_in_polygon_2D} method is used to determine whether a point is
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# inside a polygon. The z component of both the point you're checking and
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# the points in the polygon are ignored, effectively making it a 2-d check.
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#
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# @example
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# # Create a point that we want to check. (Note that the 3rd coordinate,
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# # the z, is ignored for purposes of the check.)
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# point = Geom::Point3d.new(5, 0, 10)
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#
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# # Create a series of points of a triangle we want to check against.
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# triangle = []
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# triangle << Geom::Point3d.new(0, 0, 0)
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# triangle << Geom::Point3d.new(10, 0, 0)
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# triangle << Geom::Point3d.new(0, 10, 0)
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#
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# # Test to see if our point is inside the triangle, counting hits on
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# # the border as an intersection in this case.
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# hits_on_border_count = true
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# status = Geom.point_in_polygon_2D(point, triangle, hits_on_border_count)
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#
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# @param [Geom::Point3d] point
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#
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# @param [Array<Geom::Point3d>] polygon
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# An array of points that represent the
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# corners of the polygon you are checking against.
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#
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# @param [Boolean] check_border
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# Pass true if a point on the border should be
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# counted as inside the polygon.
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#
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# @return [Boolean] +true+ if the point is inside the polygon.
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#
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# @version SketchUp 6.0
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def self.point_in_polygon_2D(point, polygon, check_border)
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end
|
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-
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# Tessellates a polygon, represented as a collection of 3D points. Can include
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# holes by providing collections of points describing the inner loops. This is
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# intended to be used for planar polygons.
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#
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# Useful to draw concave polygons using {Sketchup::View#draw} or
|
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# {Sketchup::View#draw2d}.
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#
|
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# It can also be useful for importers where the input format describes only the
|
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|
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# loops for a polygon and you want to work with a collection of triangles.
|
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#
|
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# <b>Polygon with two holes, one empty and one filled:</b>
|
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#
|
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# <i>(See "Drawing a polygon with holes from a custom tool" example)</i>
|
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#
|
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# rdoc-image:images/geom-tesselation-polygon-with-holes.png
|
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#
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# @example Iterate over each triangle in the returned set
|
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|
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# polygon = [
|
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|
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# Geom::Point3d.new(0, 0, 0),
|
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|
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# Geom::Point3d.new(90, 0, 0),
|
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|
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# Geom::Point3d.new(60, 40, 0),
|
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# Geom::Point3d.new(90, 90, 0),
|
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|
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# Geom::Point3d.new(30, 70, 0),
|
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|
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# ]
|
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|
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# triangles = Geom.tesselate(polygon)
|
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|
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# triangles.each_slice(3) { |triangle|
|
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|
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# # Work with each triangle set...
|
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|
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# }
|
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|
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# # Or get an array of triangles:
|
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|
-
# triangles_set = triangles.each_slice(3).to_a
|
266
|
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#
|
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|
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# @example Drawing a polygon with holes from a custom tool
|
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|
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# class ExampleTool
|
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|
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#
|
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|
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# def initialize
|
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|
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# polygon = [
|
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|
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# Geom::Point3d.new(0, 0, 0),
|
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|
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# Geom::Point3d.new(90, 0, 0),
|
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|
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# Geom::Point3d.new(60, 40, 0),
|
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|
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# Geom::Point3d.new(90, 90, 0),
|
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|
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# Geom::Point3d.new(30, 70, 0),
|
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|
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# ] # Counter-clockwise order
|
278
|
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# hole1 = [
|
279
|
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# Geom::Point3d.new(20, 10, 0),
|
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|
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# Geom::Point3d.new(40, 10, 0),
|
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|
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# Geom::Point3d.new(45, 25, 0),
|
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|
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# Geom::Point3d.new(30, 20, 0),
|
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|
-
# Geom::Point3d.new(25, 25, 0),
|
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|
-
# ].reverse # Clockwise order - empty hole
|
285
|
-
# hole2 = [
|
286
|
-
# Geom::Point3d.new(30, 40, 0),
|
287
|
-
# Geom::Point3d.new(50, 40, 0),
|
288
|
-
# Geom::Point3d.new(50, 50, 0),
|
289
|
-
# Geom::Point3d.new(30, 50, 0),
|
290
|
-
# ].reverse # Counter-clockwise order - filled hole
|
291
|
-
# @triangles = Geom.tesselate(polygon, hole1, hole2)
|
292
|
-
# end
|
293
|
-
#
|
294
|
-
# def activate
|
295
|
-
# Sketchup.active_model.active_view.invalidate
|
296
|
-
# end
|
297
|
-
#
|
298
|
-
# def onMouseMove(flags, x, y, view)
|
299
|
-
# view.invalidate
|
300
|
-
# end
|
301
|
-
#
|
302
|
-
# def getExtents
|
303
|
-
# bounds = Geom::BoundingBox.new
|
304
|
-
# bounds.add(@triangles)
|
305
|
-
# bounds
|
306
|
-
# end
|
307
|
-
#
|
308
|
-
# def draw(view)
|
309
|
-
# view.drawing_color = Sketchup::Color.new(192, 0, 0)
|
310
|
-
# view.draw(GL_TRIANGLES, @triangles)
|
311
|
-
# end
|
312
|
-
#
|
313
|
-
# end
|
314
|
-
#
|
315
|
-
# Sketchup.active_model.select_tool(ExampleTool.new)
|
316
|
-
#
|
317
|
-
# @note The winding order of the polygons matter. The outer loop should be
|
318
|
-
# in counter-clockwise order. To cut an empty hole the inner loops should be
|
319
|
-
# in clockwise order, otherwise they will create a loop filled with
|
320
|
-
# triangles.
|
321
|
-
#
|
322
|
-
# @note The tesselation is using the same logic as SketchUp its rendering
|
323
|
-
# pipeline. But the exact result is an implementation detail which may change
|
324
|
-
# between versions. In particularly the results of degenerate polygons and
|
325
|
-
# non-planar polygons is undefined as part of the API contract. Such
|
326
|
-
# polygons are for example polygons where all points are colinear, polygons
|
327
|
-
# with duplicate points, non-planar polygons.
|
328
|
-
#
|
329
|
-
# @note If you want the triangles from an existing {Sketchup::Face} it's better
|
330
|
-
# to use {Sketchup::Face#mesh}.
|
331
|
-
#
|
332
|
-
# @param [Array<Geom::Point3d>] polygon_loop_points
|
333
|
-
#
|
334
|
-
# @param [Array<Array<Geom::Point3d>>] inner_loop_points
|
335
|
-
#
|
336
|
-
# @raise [ArgumentError] if any of the loops contain less than three points.
|
337
|
-
#
|
338
|
-
# @raise [RuntimeError] if the tesselator returned an error.
|
339
|
-
#
|
340
|
-
# @return [Array<Geom::Point3d>] an array of points with a stride of three
|
341
|
-
# representing a set of triangles.
|
342
|
-
#
|
343
|
-
# @see Sketchup::View#draw
|
344
|
-
#
|
345
|
-
# @see Sketchup::View#draw2d
|
346
|
-
#
|
347
|
-
# @version SketchUp 2020.0
|
348
|
-
def self.tesselate(polygon_loop_points, *inner_loop_points)
|
349
|
-
end
|
350
|
-
|
351
|
-
end
|
1
|
+
# Copyright:: Copyright 2023 Trimble Inc.
|
2
|
+
# License:: The MIT License (MIT)
|
3
|
+
|
4
|
+
# The Geom module defines a number of Module methods that let you perform
|
5
|
+
# different geometric operations.
|
6
|
+
#
|
7
|
+
# The methods in this module take lines
|
8
|
+
# and planes as arguments. There is no special class for representing lines or
|
9
|
+
# planes. Arrays are used for both.
|
10
|
+
#
|
11
|
+
# A line can be represented as either an Array of a point and a
|
12
|
+
# vector, or as an Array of two points.
|
13
|
+
# line1 = [Geom::Point3d.new(0, 0, 0), Geom::Vector3d.new(0, 0, 1)]
|
14
|
+
# line2 = [Geom::Point3d.new(0, 0, 0), Geom::Point3d.new(0, 0, 100)]
|
15
|
+
#
|
16
|
+
# A plane can be represented as either an Array
|
17
|
+
# of a point and a vector, or as an Array of 4 numbers that give the
|
18
|
+
# coefficients of a plane equation.
|
19
|
+
# plane1 = [Geom::Point3d.new(0, 0, 0), Geom::Vector3d.new(0, 0, 1)]
|
20
|
+
# plane2 = [0, 0, 1, 0]
|
21
|
+
#
|
22
|
+
# There are several good books on 3D math if you are new to
|
23
|
+
# the concepts of a line, plane, and vector.
|
24
|
+
#
|
25
|
+
# @note Lines and Planes are infinite.
|
26
|
+
#
|
27
|
+
# @version SketchUp 6.0
|
28
|
+
module Geom
|
29
|
+
|
30
|
+
# Class Methods
|
31
|
+
|
32
|
+
# The {.closest_points} method is used to compute the closest points on two
|
33
|
+
# lines.
|
34
|
+
#
|
35
|
+
# line.
|
36
|
+
#
|
37
|
+
# @example
|
38
|
+
# line1 = [Geom::Point3d.new(0, 2, 0), Geom::Vector3d.new(1, 0, 0)]
|
39
|
+
# line2 = [Geom::Point3d.new(3, 0, 0), Geom::Vector3d.new(0, 1, 0)]
|
40
|
+
# # This will return a point Point3d(3, 2, 0).
|
41
|
+
# points = Geom.closest_points(line1, line2)
|
42
|
+
#
|
43
|
+
# @param [Array(Geom::Point3d, Geom::Vector3d)] line1
|
44
|
+
# The first line to
|
45
|
+
# intersect
|
46
|
+
#
|
47
|
+
# @param [Array(Geom::Point3d, Geom::Vector3d)] line2
|
48
|
+
# The second line to
|
49
|
+
# intersect
|
50
|
+
#
|
51
|
+
# @return [Array(Geom::Point3d, Geom::Point3d)] An array of two points. The
|
52
|
+
# first point is on the first line and the second point is on the second
|
53
|
+
#
|
54
|
+
# @version SketchUp 6.0
|
55
|
+
def self.closest_points(line1, line2)
|
56
|
+
end
|
57
|
+
|
58
|
+
# The {.fit_plane_to_points} method is used to compute a plane that is a best
|
59
|
+
# fit to an array of points. If more than three points are given some of the
|
60
|
+
# points may not be on the plane.
|
61
|
+
#
|
62
|
+
# The plane is returned as an {Array} of 4 numbers which are the
|
63
|
+
# coefficients of the plane equation <code>Ax + By + Cz + D = 0</code>.
|
64
|
+
#
|
65
|
+
# @example
|
66
|
+
# point1 = Geom::Point3d.new(0, 0, 0)
|
67
|
+
# point2 = Geom::Point3d.new(10, 10, 10)
|
68
|
+
# point3 = Geom::Point3d.new(25, 25, 25)
|
69
|
+
# plane = Geom.fit_plane_to_points(point1, point2, point3)
|
70
|
+
#
|
71
|
+
# @overload fit_plane_to_points(point1, point2, point3, ...)
|
72
|
+
#
|
73
|
+
# @param [Geom::Point3d] point1
|
74
|
+
# @param [Geom::Point3d] point2
|
75
|
+
# @param [Geom::Point3d] point3
|
76
|
+
# @return [Array(Geom::Point3d, Geom::Vector3d)] A plane
|
77
|
+
#
|
78
|
+
# @overload fit_plane_to_points(points)
|
79
|
+
#
|
80
|
+
# @param [Array<Geom::Point3d>] points
|
81
|
+
# @return [Array(Geom::Point3d, Geom::Vector3d)] A plane
|
82
|
+
#
|
83
|
+
# @version SketchUp 6.0
|
84
|
+
def self.fit_plane_to_points(*args)
|
85
|
+
end
|
86
|
+
|
87
|
+
# The {.intersect_line_line} computes the intersection of two lines.
|
88
|
+
#
|
89
|
+
# @example
|
90
|
+
# # Defines a line parallel to the Y axis, offset 20 units.
|
91
|
+
# line1 = [Geom::Point3d.new(20, 0, 0), Geom::Vector3d.new(0, 1, 0)]
|
92
|
+
# # Defines a line parallel to the X axis, offset 10 units.
|
93
|
+
# line2 = [Geom::Point3d.new(0, 10, 0), Geom::Point3d.new(20, 10, 0)]
|
94
|
+
# # This will return a point Point3d(20, 10, 0).
|
95
|
+
# point = Geom.intersect_line_line(line1, line2)
|
96
|
+
#
|
97
|
+
# @param [Array(Geom::Point3d, Geom::Vector3d)] line1
|
98
|
+
# The first line to
|
99
|
+
# intersect.
|
100
|
+
#
|
101
|
+
# @param [Array(Geom::Point3d, Geom::Vector3d)] line2
|
102
|
+
# The second line to
|
103
|
+
# intersect.
|
104
|
+
#
|
105
|
+
# @return [Geom::Point3d, nil] The intersection point. Returns +nil+ if they
|
106
|
+
# do not intersect.
|
107
|
+
#
|
108
|
+
# @see Geom
|
109
|
+
# The Geom module for alternative versions of defining a line.
|
110
|
+
#
|
111
|
+
# @version SketchUp 6.0
|
112
|
+
def self.intersect_line_line(line1, line2)
|
113
|
+
end
|
114
|
+
|
115
|
+
# The {.intersect_line_plane} method is used to compute the intersection of a
|
116
|
+
# line and a plane.
|
117
|
+
#
|
118
|
+
# @example
|
119
|
+
# # Defines a line parallel to the X axis, offset 20 units.
|
120
|
+
# line = [Geom::Point3d.new(-10, 20, 0), Geom::Vector3d.new(1, 0, 0)]
|
121
|
+
# # Defines a plane with it's normal parallel to the x axis.
|
122
|
+
# plane = [Geom::Point3d.new(10, 0 ,0), Geom::Vector3d.new(1, 0, 0)]
|
123
|
+
# # This will return a point Point3d(10, 20, 0).
|
124
|
+
# point = Geom.intersect_line_plane(line, plane)
|
125
|
+
#
|
126
|
+
# @param [Array(Geom::Point3d, Geom::Vector3d)] line
|
127
|
+
#
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# @param [Array(Geom::Point3d, Geom::Point3d)] plane
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#
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# @return [Geom::Point3d, nil] A Point3d object. Returns +nil+ if they do not
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# intersect.
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#
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# @see Geom
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# The Geom module for alternative versions of defining lines and
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# planes.
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#
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# @version SketchUp 6.0
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def self.intersect_line_plane(line, plane)
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end
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+
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# The {.intersect_plane_plane} method is used to compute the intersection of
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# two planes.
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#
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# @example
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# # Defines a plane with it's normal parallel to the x axis.
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# plane1 = [Geom::Point3d.new(10, 0 ,0), Geom::Vector3d.new(1, 0, 0)]
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# # Defines a plane with it's normal parallel to the y axis.
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# plane2 = [Geom::Point3d.new(0, 20 ,0), Geom::Vector3d.new(0, 1, 0)]
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# # This will return a line [Point3d(10, 20, 0), Vector3d(0, 0, 1)].
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# line = Geom.intersect_plane_plane(plane1, plane2)
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#
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# @param [Array(Geom::Point3d, Geom::Point3d)] plane1
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# The first plane to
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# intersect
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#
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# @param [Array(Geom::Point3d, Geom::Point3d)] plane2
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# The second plane to
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# intersect
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#
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# @return [Array(Geom::Point3d, Geom::Vector3d)] A line where the planes
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# intersect if successful. Returns +nil+ if the planes do not intersect.
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#
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# @version SketchUp 6.0
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def self.intersect_plane_plane(plane1, plane2)
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end
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+
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# The {.linear_combination} method is used to compute the linear combination of
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# points or vectors.
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#
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# A linear combination is a standard term for vector math. It is defined as
|
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# vector = weight1 * vector1 + weight2 * vector2.
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#
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# @example
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# point1 = Geom::Point3d.new(1, 1, 1)
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# point2 = Geom::Point3d.new(10, 10, 10)
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# # Gets the point on the line segment connecting point1 and point2 that is
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# # 3/4 the way from point1 to point2: Point3d(7.75, 7.75, 7.75).
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# point = Geom.linear_combination(0.25, point1, 0.75, point2)
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#
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# @overload linear_combination(weight1, point1, weight2, point2)
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#
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# @param [Float] weight1
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# @param [Geom::Point3d] point1
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# @param [Float] weight2
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# @param [Geom::Point3d] point2
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# @return [Geom::Point3d]
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+
#
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+
# @overload linear_combination(weight1, vector1, weight2, vector2)
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#
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+
# @param [Float] weight1
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+
# @param [Geom::Vector3d] vector1
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+
# @param [Float] weight2
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# @param [Geom::Vector3d] vector2
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+
# @return [Geom::Vector3d]
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+
#
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+
# @version SketchUp 6.0
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+
def self.linear_combination(weight1, pt_or_vect1, weight2, pt_or_vect2)
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+
end
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+
|
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+
# The {.point_in_polygon_2D} method is used to determine whether a point is
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+
# inside a polygon. The z component of both the point you're checking and
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# the points in the polygon are ignored, effectively making it a 2-d check.
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#
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# @example
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# # Create a point that we want to check. (Note that the 3rd coordinate,
|
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+
# # the z, is ignored for purposes of the check.)
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+
# point = Geom::Point3d.new(5, 0, 10)
|
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+
#
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+
# # Create a series of points of a triangle we want to check against.
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+
# triangle = []
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+
# triangle << Geom::Point3d.new(0, 0, 0)
|
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+
# triangle << Geom::Point3d.new(10, 0, 0)
|
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+
# triangle << Geom::Point3d.new(0, 10, 0)
|
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+
#
|
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+
# # Test to see if our point is inside the triangle, counting hits on
|
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+
# # the border as an intersection in this case.
|
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|
+
# hits_on_border_count = true
|
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|
+
# status = Geom.point_in_polygon_2D(point, triangle, hits_on_border_count)
|
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+
#
|
220
|
+
# @param [Geom::Point3d] point
|
221
|
+
#
|
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|
+
# @param [Array<Geom::Point3d>] polygon
|
223
|
+
# An array of points that represent the
|
224
|
+
# corners of the polygon you are checking against.
|
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|
+
#
|
226
|
+
# @param [Boolean] check_border
|
227
|
+
# Pass true if a point on the border should be
|
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|
+
# counted as inside the polygon.
|
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|
+
#
|
230
|
+
# @return [Boolean] +true+ if the point is inside the polygon.
|
231
|
+
#
|
232
|
+
# @version SketchUp 6.0
|
233
|
+
def self.point_in_polygon_2D(point, polygon, check_border)
|
234
|
+
end
|
235
|
+
|
236
|
+
# Tessellates a polygon, represented as a collection of 3D points. Can include
|
237
|
+
# holes by providing collections of points describing the inner loops. This is
|
238
|
+
# intended to be used for planar polygons.
|
239
|
+
#
|
240
|
+
# Useful to draw concave polygons using {Sketchup::View#draw} or
|
241
|
+
# {Sketchup::View#draw2d}.
|
242
|
+
#
|
243
|
+
# It can also be useful for importers where the input format describes only the
|
244
|
+
# loops for a polygon and you want to work with a collection of triangles.
|
245
|
+
#
|
246
|
+
# <b>Polygon with two holes, one empty and one filled:</b>
|
247
|
+
#
|
248
|
+
# <i>(See "Drawing a polygon with holes from a custom tool" example)</i>
|
249
|
+
#
|
250
|
+
# rdoc-image:images/geom-tesselation-polygon-with-holes.png
|
251
|
+
#
|
252
|
+
# @example Iterate over each triangle in the returned set
|
253
|
+
# polygon = [
|
254
|
+
# Geom::Point3d.new(0, 0, 0),
|
255
|
+
# Geom::Point3d.new(90, 0, 0),
|
256
|
+
# Geom::Point3d.new(60, 40, 0),
|
257
|
+
# Geom::Point3d.new(90, 90, 0),
|
258
|
+
# Geom::Point3d.new(30, 70, 0),
|
259
|
+
# ]
|
260
|
+
# triangles = Geom.tesselate(polygon)
|
261
|
+
# triangles.each_slice(3) { |triangle|
|
262
|
+
# # Work with each triangle set...
|
263
|
+
# }
|
264
|
+
# # Or get an array of triangles:
|
265
|
+
# triangles_set = triangles.each_slice(3).to_a
|
266
|
+
#
|
267
|
+
# @example Drawing a polygon with holes from a custom tool
|
268
|
+
# class ExampleTool
|
269
|
+
#
|
270
|
+
# def initialize
|
271
|
+
# polygon = [
|
272
|
+
# Geom::Point3d.new(0, 0, 0),
|
273
|
+
# Geom::Point3d.new(90, 0, 0),
|
274
|
+
# Geom::Point3d.new(60, 40, 0),
|
275
|
+
# Geom::Point3d.new(90, 90, 0),
|
276
|
+
# Geom::Point3d.new(30, 70, 0),
|
277
|
+
# ] # Counter-clockwise order
|
278
|
+
# hole1 = [
|
279
|
+
# Geom::Point3d.new(20, 10, 0),
|
280
|
+
# Geom::Point3d.new(40, 10, 0),
|
281
|
+
# Geom::Point3d.new(45, 25, 0),
|
282
|
+
# Geom::Point3d.new(30, 20, 0),
|
283
|
+
# Geom::Point3d.new(25, 25, 0),
|
284
|
+
# ].reverse # Clockwise order - empty hole
|
285
|
+
# hole2 = [
|
286
|
+
# Geom::Point3d.new(30, 40, 0),
|
287
|
+
# Geom::Point3d.new(50, 40, 0),
|
288
|
+
# Geom::Point3d.new(50, 50, 0),
|
289
|
+
# Geom::Point3d.new(30, 50, 0),
|
290
|
+
# ].reverse # Counter-clockwise order - filled hole
|
291
|
+
# @triangles = Geom.tesselate(polygon, hole1, hole2)
|
292
|
+
# end
|
293
|
+
#
|
294
|
+
# def activate
|
295
|
+
# Sketchup.active_model.active_view.invalidate
|
296
|
+
# end
|
297
|
+
#
|
298
|
+
# def onMouseMove(flags, x, y, view)
|
299
|
+
# view.invalidate
|
300
|
+
# end
|
301
|
+
#
|
302
|
+
# def getExtents
|
303
|
+
# bounds = Geom::BoundingBox.new
|
304
|
+
# bounds.add(@triangles)
|
305
|
+
# bounds
|
306
|
+
# end
|
307
|
+
#
|
308
|
+
# def draw(view)
|
309
|
+
# view.drawing_color = Sketchup::Color.new(192, 0, 0)
|
310
|
+
# view.draw(GL_TRIANGLES, @triangles)
|
311
|
+
# end
|
312
|
+
#
|
313
|
+
# end
|
314
|
+
#
|
315
|
+
# Sketchup.active_model.select_tool(ExampleTool.new)
|
316
|
+
#
|
317
|
+
# @note The winding order of the polygons matter. The outer loop should be
|
318
|
+
# in counter-clockwise order. To cut an empty hole the inner loops should be
|
319
|
+
# in clockwise order, otherwise they will create a loop filled with
|
320
|
+
# triangles.
|
321
|
+
#
|
322
|
+
# @note The tesselation is using the same logic as SketchUp its rendering
|
323
|
+
# pipeline. But the exact result is an implementation detail which may change
|
324
|
+
# between versions. In particularly the results of degenerate polygons and
|
325
|
+
# non-planar polygons is undefined as part of the API contract. Such
|
326
|
+
# polygons are for example polygons where all points are colinear, polygons
|
327
|
+
# with duplicate points, non-planar polygons.
|
328
|
+
#
|
329
|
+
# @note If you want the triangles from an existing {Sketchup::Face} it's better
|
330
|
+
# to use {Sketchup::Face#mesh}.
|
331
|
+
#
|
332
|
+
# @param [Array<Geom::Point3d>] polygon_loop_points
|
333
|
+
#
|
334
|
+
# @param [Array<Array<Geom::Point3d>>] inner_loop_points
|
335
|
+
#
|
336
|
+
# @raise [ArgumentError] if any of the loops contain less than three points.
|
337
|
+
#
|
338
|
+
# @raise [RuntimeError] if the tesselator returned an error.
|
339
|
+
#
|
340
|
+
# @return [Array<Geom::Point3d>] an array of points with a stride of three
|
341
|
+
# representing a set of triangles.
|
342
|
+
#
|
343
|
+
# @see Sketchup::View#draw
|
344
|
+
#
|
345
|
+
# @see Sketchup::View#draw2d
|
346
|
+
#
|
347
|
+
# @version SketchUp 2020.0
|
348
|
+
def self.tesselate(polygon_loop_points, *inner_loop_points)
|
349
|
+
end
|
350
|
+
|
351
|
+
end
|