sketchup-api-stubs 0.7.8 → 0.7.9
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- checksums.yaml +4 -4
- data/lib/sketchup-api-stubs/sketchup.rb +151 -148
- data/lib/sketchup-api-stubs/stubs/Array.rb +741 -741
- data/lib/sketchup-api-stubs/stubs/Geom/BoundingBox.rb +322 -322
- data/lib/sketchup-api-stubs/stubs/Geom/Bounds2d.rb +172 -172
- data/lib/sketchup-api-stubs/stubs/Geom/LatLong.rb +126 -126
- data/lib/sketchup-api-stubs/stubs/Geom/OrientedBounds2d.rb +102 -102
- data/lib/sketchup-api-stubs/stubs/Geom/Point2d.rb +400 -400
- data/lib/sketchup-api-stubs/stubs/Geom/Point3d.rb +661 -661
- data/lib/sketchup-api-stubs/stubs/Geom/PolygonMesh.rb +509 -523
- data/lib/sketchup-api-stubs/stubs/Geom/Transformation.rb +476 -478
- data/lib/sketchup-api-stubs/stubs/Geom/Transformation2d.rb +263 -263
- data/lib/sketchup-api-stubs/stubs/Geom/UTM.rb +141 -141
- data/lib/sketchup-api-stubs/stubs/Geom/Vector2d.rb +522 -522
- data/lib/sketchup-api-stubs/stubs/Geom/Vector3d.rb +693 -693
- data/lib/sketchup-api-stubs/stubs/Geom.rb +351 -351
- data/lib/sketchup-api-stubs/stubs/LanguageHandler.rb +93 -93
- data/lib/sketchup-api-stubs/stubs/Layout/AngularDimension.rb +595 -595
- data/lib/sketchup-api-stubs/stubs/Layout/AutoTextDefinition.rb +747 -698
- data/lib/sketchup-api-stubs/stubs/Layout/AutoTextDefinitions.rb +183 -183
- data/lib/sketchup-api-stubs/stubs/Layout/ConnectionPoint.rb +70 -70
- data/lib/sketchup-api-stubs/stubs/Layout/Document.rb +517 -516
- data/lib/sketchup-api-stubs/stubs/Layout/Ellipse.rb +29 -29
- data/lib/sketchup-api-stubs/stubs/Layout/Entities.rb +148 -148
- data/lib/sketchup-api-stubs/stubs/Layout/Entity.rb +353 -353
- data/lib/sketchup-api-stubs/stubs/Layout/FormattedText.rb +354 -354
- data/lib/sketchup-api-stubs/stubs/Layout/Grid.rb +311 -311
- data/lib/sketchup-api-stubs/stubs/Layout/Group.rb +261 -261
- data/lib/sketchup-api-stubs/stubs/Layout/Image.rb +91 -91
- data/lib/sketchup-api-stubs/stubs/Layout/Label.rb +370 -370
- data/lib/sketchup-api-stubs/stubs/Layout/Layer.rb +218 -218
- data/lib/sketchup-api-stubs/stubs/Layout/LayerInstance.rb +128 -128
- data/lib/sketchup-api-stubs/stubs/Layout/Layers.rb +225 -225
- data/lib/sketchup-api-stubs/stubs/Layout/LinearDimension.rb +567 -567
- data/lib/sketchup-api-stubs/stubs/Layout/LockedEntityError.rb +10 -10
- data/lib/sketchup-api-stubs/stubs/Layout/LockedLayerError.rb +11 -11
- data/lib/sketchup-api-stubs/stubs/Layout/Page.rb +183 -183
- data/lib/sketchup-api-stubs/stubs/Layout/PageInfo.rb +387 -387
- data/lib/sketchup-api-stubs/stubs/Layout/Pages.rb +209 -209
- data/lib/sketchup-api-stubs/stubs/Layout/Path.rb +344 -344
- data/lib/sketchup-api-stubs/stubs/Layout/Rectangle.rb +174 -174
- data/lib/sketchup-api-stubs/stubs/Layout/ReferenceEntity.rb +82 -0
- data/lib/sketchup-api-stubs/stubs/Layout/SketchUpModel.rb +692 -692
- data/lib/sketchup-api-stubs/stubs/Layout/Style.rb +1519 -1519
- data/lib/sketchup-api-stubs/stubs/Layout/Table.rb +290 -290
- data/lib/sketchup-api-stubs/stubs/Layout/TableCell.rb +149 -149
- data/lib/sketchup-api-stubs/stubs/Layout/TableColumn.rb +139 -139
- data/lib/sketchup-api-stubs/stubs/Layout/TableRow.rb +135 -135
- data/lib/sketchup-api-stubs/stubs/Layout.rb +25 -25
- data/lib/sketchup-api-stubs/stubs/Length.rb +278 -278
- data/lib/sketchup-api-stubs/stubs/Numeric.rb +249 -249
- data/lib/sketchup-api-stubs/stubs/Sketchup/Animation.rb +144 -144
- data/lib/sketchup-api-stubs/stubs/Sketchup/AppObserver.rb +169 -169
- data/lib/sketchup-api-stubs/stubs/Sketchup/ArcCurve.rb +209 -209
- data/lib/sketchup-api-stubs/stubs/Sketchup/AttributeDictionaries.rb +150 -152
- data/lib/sketchup-api-stubs/stubs/Sketchup/AttributeDictionary.rb +281 -286
- data/lib/sketchup-api-stubs/stubs/Sketchup/Axes.rb +149 -149
- data/lib/sketchup-api-stubs/stubs/Sketchup/Behavior.rb +302 -302
- data/lib/sketchup-api-stubs/stubs/Sketchup/Camera.rb +478 -478
- data/lib/sketchup-api-stubs/stubs/Sketchup/ClassificationSchema.rb +63 -63
- data/lib/sketchup-api-stubs/stubs/Sketchup/Classifications.rb +121 -122
- data/lib/sketchup-api-stubs/stubs/Sketchup/Color.rb +294 -294
- data/lib/sketchup-api-stubs/stubs/Sketchup/ComponentDefinition.rb +659 -619
- data/lib/sketchup-api-stubs/stubs/Sketchup/ComponentInstance.rb +593 -593
- data/lib/sketchup-api-stubs/stubs/Sketchup/Console.rb +76 -76
- data/lib/sketchup-api-stubs/stubs/Sketchup/ConstructionLine.rb +257 -257
- data/lib/sketchup-api-stubs/stubs/Sketchup/ConstructionPoint.rb +32 -32
- data/lib/sketchup-api-stubs/stubs/Sketchup/Curve.rb +201 -201
- data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionList.rb +449 -426
- data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionObserver.rb +74 -74
- data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionsObserver.rb +104 -104
- data/lib/sketchup-api-stubs/stubs/Sketchup/Dimension.rb +165 -165
- data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionLinear.rb +306 -306
- data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionObserver.rb +42 -42
- data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionRadial.rb +87 -87
- data/lib/sketchup-api-stubs/stubs/Sketchup/Drawingelement.rb +406 -396
- data/lib/sketchup-api-stubs/stubs/Sketchup/Edge.rb +397 -502
- data/lib/sketchup-api-stubs/stubs/Sketchup/EdgeUse.rb +211 -211
- data/lib/sketchup-api-stubs/stubs/Sketchup/Entities.rb +1239 -1205
- data/lib/sketchup-api-stubs/stubs/Sketchup/EntitiesBuilder.rb +261 -272
- data/lib/sketchup-api-stubs/stubs/Sketchup/EntitiesObserver.rb +127 -127
- data/lib/sketchup-api-stubs/stubs/Sketchup/Entity.rb +545 -545
- data/lib/sketchup-api-stubs/stubs/Sketchup/EntityObserver.rb +60 -60
- data/lib/sketchup-api-stubs/stubs/Sketchup/ExtensionsManager.rb +125 -126
- data/lib/sketchup-api-stubs/stubs/Sketchup/Face.rb +937 -937
- data/lib/sketchup-api-stubs/stubs/Sketchup/FrameChangeObserver.rb +102 -104
- data/lib/sketchup-api-stubs/stubs/Sketchup/Group.rb +750 -750
- data/lib/sketchup-api-stubs/stubs/Sketchup/Http/Request.rb +282 -292
- data/lib/sketchup-api-stubs/stubs/Sketchup/Http/Response.rb +62 -62
- data/lib/sketchup-api-stubs/stubs/Sketchup/Http.rb +27 -27
- data/lib/sketchup-api-stubs/stubs/Sketchup/Image.rb +468 -468
- data/lib/sketchup-api-stubs/stubs/Sketchup/ImageRep.rb +266 -266
- data/lib/sketchup-api-stubs/stubs/Sketchup/Importer.rb +189 -189
- data/lib/sketchup-api-stubs/stubs/Sketchup/InputPoint.rb +406 -407
- data/lib/sketchup-api-stubs/stubs/Sketchup/InstanceObserver.rb +84 -84
- data/lib/sketchup-api-stubs/stubs/Sketchup/InstancePath.rb +306 -306
- data/lib/sketchup-api-stubs/stubs/Sketchup/Layer.rb +326 -326
- data/lib/sketchup-api-stubs/stubs/Sketchup/LayerFolder.rb +422 -422
- data/lib/sketchup-api-stubs/stubs/Sketchup/Layers.rb +427 -427
- data/lib/sketchup-api-stubs/stubs/Sketchup/LayersObserver.rb +249 -249
- data/lib/sketchup-api-stubs/stubs/Sketchup/Licensing/ExtensionLicense.rb +86 -86
- data/lib/sketchup-api-stubs/stubs/Sketchup/Licensing.rb +48 -48
- data/lib/sketchup-api-stubs/stubs/Sketchup/LineStyle.rb +24 -24
- data/lib/sketchup-api-stubs/stubs/Sketchup/LineStyles.rb +114 -112
- data/lib/sketchup-api-stubs/stubs/Sketchup/Loop.rb +137 -137
- data/lib/sketchup-api-stubs/stubs/Sketchup/Material.rb +414 -414
- data/lib/sketchup-api-stubs/stubs/Sketchup/Materials.rb +317 -318
- data/lib/sketchup-api-stubs/stubs/Sketchup/MaterialsObserver.rb +142 -142
- data/lib/sketchup-api-stubs/stubs/Sketchup/Menu.rb +93 -93
- data/lib/sketchup-api-stubs/stubs/Sketchup/Model.rb +1652 -1651
- data/lib/sketchup-api-stubs/stubs/Sketchup/ModelObserver.rb +357 -357
- data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsManager.rb +130 -131
- data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsProvider.rb +271 -284
- data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsProviderObserver.rb +58 -58
- data/lib/sketchup-api-stubs/stubs/Sketchup/Overlay.rb +490 -0
- data/lib/sketchup-api-stubs/stubs/Sketchup/OverlaysManager.rb +116 -0
- data/lib/sketchup-api-stubs/stubs/Sketchup/Page.rb +797 -797
- data/lib/sketchup-api-stubs/stubs/Sketchup/Pages.rb +361 -363
- data/lib/sketchup-api-stubs/stubs/Sketchup/PagesObserver.rb +77 -77
- data/lib/sketchup-api-stubs/stubs/Sketchup/PickHelper.rb +478 -477
- data/lib/sketchup-api-stubs/stubs/Sketchup/RegionalSettings.rb +43 -43
- data/lib/sketchup-api-stubs/stubs/Sketchup/RenderingOptions.rb +361 -364
- data/lib/sketchup-api-stubs/stubs/Sketchup/RenderingOptionsObserver.rb +45 -45
- data/lib/sketchup-api-stubs/stubs/Sketchup/SectionPlane.rb +150 -150
- data/lib/sketchup-api-stubs/stubs/Sketchup/Selection.rb +458 -459
- data/lib/sketchup-api-stubs/stubs/Sketchup/SelectionObserver.rb +115 -115
- data/lib/sketchup-api-stubs/stubs/Sketchup/Set.rb +212 -212
- data/lib/sketchup-api-stubs/stubs/Sketchup/ShadowInfo.rb +255 -260
- data/lib/sketchup-api-stubs/stubs/Sketchup/ShadowInfoObserver.rb +59 -59
- data/lib/sketchup-api-stubs/stubs/Sketchup/Skp.rb +40 -40
- data/lib/sketchup-api-stubs/stubs/Sketchup/Style.rb +69 -69
- data/lib/sketchup-api-stubs/stubs/Sketchup/Styles.rb +217 -217
- data/lib/sketchup-api-stubs/stubs/Sketchup/Text.rb +262 -262
- data/lib/sketchup-api-stubs/stubs/Sketchup/Texture.rb +217 -217
- data/lib/sketchup-api-stubs/stubs/Sketchup/TextureWriter.rb +237 -237
- data/lib/sketchup-api-stubs/stubs/Sketchup/Tool.rb +834 -837
- data/lib/sketchup-api-stubs/stubs/Sketchup/Tools.rb +132 -132
- data/lib/sketchup-api-stubs/stubs/Sketchup/ToolsObserver.rb +156 -156
- data/lib/sketchup-api-stubs/stubs/Sketchup/UVHelper.rb +75 -75
- data/lib/sketchup-api-stubs/stubs/Sketchup/Vertex.rb +142 -142
- data/lib/sketchup-api-stubs/stubs/Sketchup/View.rb +1311 -1317
- data/lib/sketchup-api-stubs/stubs/Sketchup/ViewObserver.rb +45 -45
- data/lib/sketchup-api-stubs/stubs/Sketchup.rb +1377 -1360
- data/lib/sketchup-api-stubs/stubs/SketchupExtension.rb +353 -353
- data/lib/sketchup-api-stubs/stubs/String.rb +24 -24
- data/lib/sketchup-api-stubs/stubs/UI/Command.rb +389 -389
- data/lib/sketchup-api-stubs/stubs/UI/HtmlDialog.rb +494 -496
- data/lib/sketchup-api-stubs/stubs/UI/Notification.rb +269 -269
- data/lib/sketchup-api-stubs/stubs/UI/Toolbar.rb +241 -240
- data/lib/sketchup-api-stubs/stubs/UI/WebDialog.rb +635 -635
- data/lib/sketchup-api-stubs/stubs/UI.rb +683 -683
- data/lib/sketchup-api-stubs/stubs/_top_level.rb +303 -311
- data/lib/sketchup-api-stubs.rb +1 -1
- metadata +10 -7
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# Copyright:: Copyright
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# License:: The MIT License (MIT)
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# The Vector3d class is used to represent vectors in a 3 dimensional space.
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# Vectors in SketchUp have a direction and a length, but not a starting point.
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#
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# There are numerous tutorials on 3D vectors available on the internet.
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#
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# @version SketchUp 6.0
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class Geom::Vector3d
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# Class Methods
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# The {.linear_combination} method is used to create a new vector as a linear
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# combination of other vectors. This method is generally used to get a vector
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# at some percentage between two vectors.
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#
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# A linear combination is a standard term for vector math. It is defined as
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# vector = weight1 * vector1 + weight2 * vector2.
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#
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# @example
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# # Create a vector that is a 50%/50% linear combination of two others.
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# vec1 = Geom::Vector3d.new 3,0,0
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# vec2 = Geom::Vector3d.new 0,3,0
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# new_vector = Geom::Vector3d.linear_combination(0.5, vec1, 0.5, vec2)
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# # new_vector will now contain a Vector3d(1.5, 1.5, 0)
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#
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# @overload linear_combination(weight1, vector1, weight2, vector2)
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#
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# @param [Numeric] weight1 A weight or percentage.
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# @param [Geom::Vector3d] vector1 The first vector.
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# @param [Numeric] weight2 A weight or percentage.
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# @param [Geom::Vector3d] vector2 The second vector.
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# @return [Geom::Vector3d]
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#
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# @overload linear_combination(x, xaxis, y, yaxis, z, zaxis)
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#
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# @param [Numeric] x A weight or percentage for the x axis.
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# @param [Geom::Vector3d] xaxis The x axis vector.
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# @param [Numeric] y A weight or percentage for the y axis.
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# @param [Geom::Vector3d] yaxis The y axis vector.
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# @param [Numeric] z A weight or percentage for the z axis.
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# @param [Geom::Vector3d] zaxis The z axis vector.
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# @return [Geom::Vector3d]
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#
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def self.linear_combination(*args)
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end
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# Instance Methods
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# The {#%} method is used to compute the dot product between two vectors.
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#
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# This is an alias of the {#dot} method.
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#
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# @example
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# vector1 = Geom::Vector3d.new(0, 0, 1)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# dot = vector1 % vector2
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#
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#
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# @see #dot
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#
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def %(vector)
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end
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# The {#*} method is used to compute the cross product between two vectors.
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#
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# The cross product, also called the vector product, is an operation on two
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# vectors. The cross product of two vectors produces a third vector which is
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# perpendicular to the plane in which the first two lie.
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# This is an alias of the {#cross} method.
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# @example
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# vector1 = Geom::Vector3d.new(1, 0, 0)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# vector3 = vector1 * vector2
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#
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# @example
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# vector3 = vector.cross(vector2)
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#
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# @param [Geom::Vector3d] vector
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#
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def *(vector)
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# new_vector = vector + vector2
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# vector = Geom::Vector3d.new(0,0,2)
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# vector2 = Geom::Vector3d.new(0,1,0)
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# new_vector = vector - vector2
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# @return [Geom::Vector3d] the new vector.
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# The < method is used to determine if a vector's x, y or z value is less
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# than another vector's x, y or z value.
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# @example
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# vector = Geom::Vector3d.new(0,0,2)
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# vector2 = Geom::Vector3d.new(0,1,0)
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# lt = vector < vector2
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# @return [Boolean] true if the vector's x, y or z component is less
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end
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# The == method is used to determine if two vectors are equal to within
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# tolerance.
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#
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# @example
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# vector = Geom::Vector3d.new(1,0,0)
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# vector2 = Geom::Vector3d.new(0,1,0)
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# status = vector == vector2
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# # Returns false
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# UI.messagebox status
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#
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# @param vector2
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# The [] method is used to access the coordinates of a vector as if it was an
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# Array. The index must be 0, 1 or 2.
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# The following are equivalent:
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# @example
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# @example
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# if (value)
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# UI.messagebox value
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# else
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# end
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# An index into an array of three coordinates.
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# The []= method is used to set the coordinates of a vector as if it was an
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# Array. The value of i must be 0, 1 or 2.
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#
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# The index for the x, y, or z coordinate.
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# The value for the x, y, or z coordinate.
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# The angle_between method is used to compute the angle (in radians) between
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# this vector and another vector.
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# @example
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# angle = vector1.angle_between vector2
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def angle_between(vector2)
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end
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# Returns an Array of three vectors [xaxis, yaxis, zaxis]
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# @example
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#
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# @return [Array(Geom::Vector3d, Geom::Vector3d, Geom::Vector3d)] an Array object containing three
|
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#
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def axes
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end
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# The clone method is used to make a copy of a vector.
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#
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# This method is equivalent to vec2 = Geom::Vector3d.new(vec)
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#
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# @example
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# vector = Geom::Vector3d.new(1,0,0)
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# vector2 = vector.clone
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#
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# @return [Geom::Vector3d] a Vector3d object which is the clone of
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# vector
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#
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# @version SketchUp 6.0
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def clone
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end
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# The {#cross} method is used to compute the cross product between two vectors.
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#
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# The cross product, also called the vector product, is an operation on two
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# vectors. The cross product of two vectors produces a third vector which is
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# perpendicular to the plane in which the first two lie.
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#
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# @example
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# vector1 = Geom::Vector3d.new(1, 0, 0)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# vector3 = vector1 * vector2
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#
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# @example
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# vector = Geom::Vector3d.new(1, 0, 0)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# vector3 = vector.cross(vector2)
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#
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# @param [Geom::Vector3d] vector
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#
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# @return [Geom::Vector3d] the cross of vector1 and vector2
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#
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# @see #*
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#
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# @version SketchUp 6.0
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def cross(vector)
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end
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# The {#dot} method is used to compute the dot product between two vectors.
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#
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# @example
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# vector1 = Geom::Vector3d.new(0, 0, 1)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# dot = vector1.dot(vector2)
|
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#
|
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# @param [Geom::
|
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#
|
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# @return [Float]
|
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#
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# @see #%
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#
|
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|
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# @version SketchUp 6.0
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def dot(vector)
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end
|
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|
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# The new method is used to create a new vector.
|
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#
|
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|
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# @example
|
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# # A vector that runs up the Z axis.
|
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# vector = Geom::Vector3d.new(0,0,1)
|
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|
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# if (vector)
|
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|
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# UI.messagebox vector
|
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|
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# else
|
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|
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# UI.messagebox "Failure"
|
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|
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# end
|
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|
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#
|
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|
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# @overload initialize
|
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|
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#
|
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|
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# @return [Geom::Vector3d]
|
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|
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#
|
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|
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# @overload initialize(x, y, z)
|
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|
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#
|
321
|
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# @param [Numeric] x
|
322
|
-
# @param [Numeric] y
|
323
|
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# @param [Numeric] z
|
324
|
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# @return [Geom::Vector3d]
|
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|
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#
|
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|
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# @overload initialize(array3d)
|
327
|
-
#
|
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|
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# @param [Array(Numeric, Numeric, Numeric)] array3d
|
329
|
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# @return [Geom::Vector3d]
|
330
|
-
#
|
331
|
-
# @overload initialize(array2d)
|
332
|
-
#
|
333
|
-
# @param [Array(Numeric, Numeric)] array2d
|
334
|
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# @return [Geom::Vector3d]
|
335
|
-
#
|
336
|
-
# @overload initialize(vector)
|
337
|
-
#
|
338
|
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# @param [Geom::Vector3d] vector A Vector3d object.
|
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|
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# @return [Geom::Vector3d]
|
340
|
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#
|
341
|
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# @version SketchUp 6.0
|
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|
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def initialize(*args)
|
343
|
-
end
|
344
|
-
|
345
|
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# The inspect method is used to inspect the contents of a vector as a
|
346
|
-
# friendly string.
|
347
|
-
#
|
348
|
-
# @example
|
349
|
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# vector = Geom::Vector3d.new(0,0,1)
|
350
|
-
# out_string = vector.inspect
|
351
|
-
# puts out_string
|
352
|
-
#
|
353
|
-
# @return [Geom::Vector3d] the Vector3d object
|
354
|
-
#
|
355
|
-
# @version SketchUp 6.0
|
356
|
-
def inspect
|
357
|
-
end
|
358
|
-
|
359
|
-
# The length method is used to retrieve the length of the vector.
|
360
|
-
#
|
361
|
-
# @example
|
362
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
363
|
-
# l = vector.length
|
364
|
-
#
|
365
|
-
# @return [Length] the length of the vector
|
366
|
-
#
|
367
|
-
# @version SketchUp 6.0
|
368
|
-
def length
|
369
|
-
end
|
370
|
-
|
371
|
-
# The length= method is used to set the length of the vector. The length must
|
372
|
-
# be greater than 0.
|
373
|
-
#
|
374
|
-
# @example
|
375
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
376
|
-
# l = vector.length
|
377
|
-
# UI.messagebox(l)
|
378
|
-
# newl = vector.length = 2
|
379
|
-
#
|
380
|
-
# @param [Numeric] length
|
381
|
-
# A length for the vector.
|
382
|
-
#
|
383
|
-
# @return [Numeric] a newly set length
|
384
|
-
#
|
385
|
-
# @version SketchUp 6.0
|
386
|
-
def length=(length)
|
387
|
-
end
|
388
|
-
|
389
|
-
# The normalize method is used to return a vector that is a unit vector
|
390
|
-
# of another.
|
391
|
-
#
|
392
|
-
# @example
|
393
|
-
# vector = Geom::Vector3d.new(0,0,2)
|
394
|
-
# vector2 = vector.normalize
|
395
|
-
#
|
396
|
-
# @return [Geom::Vector3d] a new normalized Vector3d object
|
397
|
-
#
|
398
|
-
# @version SketchUp 6.0
|
399
|
-
def normalize
|
400
|
-
end
|
401
|
-
|
402
|
-
# The normalize! method is used to convert a vector into a unit vector,
|
403
|
-
# in place.
|
404
|
-
#
|
405
|
-
# Another way to do this is vec.length = 1
|
406
|
-
#
|
407
|
-
# @example
|
408
|
-
# vector = Geom::Vector3d.new(0,0,2)
|
409
|
-
# vector.normalize!
|
410
|
-
#
|
411
|
-
# @return [Geom::Vector3d] a normalized Vector3d object
|
412
|
-
#
|
413
|
-
# @version SketchUp 6.0
|
414
|
-
def normalize!
|
415
|
-
end
|
416
|
-
|
417
|
-
# The parallel method is used to determine if this vector is parallel to
|
418
|
-
# another vector to within tolerance.
|
419
|
-
#
|
420
|
-
# @example
|
421
|
-
# status = vector.parallel?(vector2)
|
422
|
-
#
|
423
|
-
# @param [Geom::Vector3d] vector2
|
424
|
-
# A Vector3d object.
|
425
|
-
#
|
426
|
-
# @return [Boolean]
|
427
|
-
#
|
428
|
-
# @version SketchUp 6.0
|
429
|
-
def parallel?(vector2)
|
430
|
-
end
|
431
|
-
|
432
|
-
# The perpendicular? method is used to determine if this vector is
|
433
|
-
# perpendicular to another vector to within tolerance.
|
434
|
-
#
|
435
|
-
# @example
|
436
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
437
|
-
# vector2 = Geom::Vector3d.new(0,1,0)
|
438
|
-
# status = vector.perpendicular?(vector2)
|
439
|
-
#
|
440
|
-
# @param [Geom::Vector3d] vector2
|
441
|
-
# A Vector3d object.
|
442
|
-
#
|
443
|
-
# @return [Boolean]
|
444
|
-
#
|
445
|
-
# @version SketchUp 6.0
|
446
|
-
def perpendicular?(vector2)
|
447
|
-
end
|
448
|
-
|
449
|
-
# The reverse method is used to return a new vector that is the reverse
|
450
|
-
# of this vector, while leaving the original unchanged.
|
451
|
-
#
|
452
|
-
# @example
|
453
|
-
# vector2 = vector.reverse
|
454
|
-
#
|
455
|
-
# @return [Geom::Vector3d] a Vector3d object that is the reverse of
|
456
|
-
# vector
|
457
|
-
#
|
458
|
-
# @version SketchUp 6.0
|
459
|
-
def reverse
|
460
|
-
end
|
461
|
-
|
462
|
-
# The reverse! method is used to reverse the vector in place.
|
463
|
-
#
|
464
|
-
# @example
|
465
|
-
# vector.reverse!
|
466
|
-
#
|
467
|
-
# @return [Geom::Vector3d] a Vector3d object that is the reverse of
|
468
|
-
# vector
|
469
|
-
#
|
470
|
-
# @version SketchUp 6.0
|
471
|
-
def reverse!
|
472
|
-
end
|
473
|
-
|
474
|
-
# The samedirection? method is used to determine if this vector is parallel to
|
475
|
-
# and in the same direction as another vector to within tolerance.
|
476
|
-
#
|
477
|
-
# @example
|
478
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
479
|
-
# vector2 = Geom::Vector3d.new(0,1,0)
|
480
|
-
# status = vector.samedirection?(vector2)
|
481
|
-
#
|
482
|
-
# @param [Geom::Vector3d] vector2
|
483
|
-
# A Vector3d object.
|
484
|
-
#
|
485
|
-
# @return [Boolean]
|
486
|
-
#
|
487
|
-
# @version SketchUp 6.0
|
488
|
-
def samedirection?(vector2)
|
489
|
-
end
|
490
|
-
|
491
|
-
# The set! method is used to set the coordinates of the vector.
|
492
|
-
#
|
493
|
-
# @example This is a shortcut for writing:
|
494
|
-
# vec.x = x
|
495
|
-
# vec.y = y
|
496
|
-
# vec.z = z
|
497
|
-
#
|
498
|
-
# @example You may also call this method with an array or another vector:
|
499
|
-
# vec.set!(x, y, z)
|
500
|
-
# vec.set!([x, y, z])
|
501
|
-
# vec.set!(vec2)
|
502
|
-
#
|
503
|
-
# @example
|
504
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
505
|
-
# vector.set! 1,0,0
|
506
|
-
#
|
507
|
-
# @overload set!(array3d)
|
508
|
-
#
|
509
|
-
# @param [Array(Numeric, Numeric, Numeric)] array3d
|
510
|
-
# @return [Geom::Vector3d]
|
511
|
-
#
|
512
|
-
# @overload set!(vector)
|
513
|
-
#
|
514
|
-
# @param [Geom::Vector3d] vector
|
515
|
-
# @return [Geom::Vector3d]
|
516
|
-
#
|
517
|
-
# @overload set!(x, y, z)
|
518
|
-
#
|
519
|
-
# @param [Numeric] x
|
520
|
-
# @param [Numeric] y
|
521
|
-
# @param [Numeric] z
|
522
|
-
# @return [Geom::Vector3d]
|
523
|
-
#
|
524
|
-
# @version SketchUp 6.0
|
525
|
-
def set!(*args)
|
526
|
-
end
|
527
|
-
|
528
|
-
# The to_a method retrieves the coordinates of the vector in an Array
|
529
|
-
# [x, y, z].
|
530
|
-
#
|
531
|
-
# @example
|
532
|
-
# a = vector.to_a
|
533
|
-
#
|
534
|
-
# @return [Array(Length, Length, Length)] the coordinates of the vector in an array
|
535
|
-
#
|
536
|
-
# @version SketchUp 6.0
|
537
|
-
def to_a
|
538
|
-
end
|
539
|
-
|
540
|
-
# The to_s method is used to format the vector as a String.
|
541
|
-
#
|
542
|
-
# @example
|
543
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
544
|
-
# out_string = vector.to_s
|
545
|
-
# puts out_string
|
546
|
-
#
|
547
|
-
# @return [String] a string representation of vector
|
548
|
-
#
|
549
|
-
# @version SketchUp 6.0
|
550
|
-
def to_s
|
551
|
-
end
|
552
|
-
|
553
|
-
# Apply a Transformation to a vector, returning a new vector. The original
|
554
|
-
# vector is unchanged by this method.
|
555
|
-
#
|
556
|
-
# @example
|
557
|
-
# vector2 = vector.transform(transformation)
|
558
|
-
#
|
559
|
-
# @param [Geom::Transformation] transform
|
560
|
-
# A Transformation object to apply to the vector.
|
561
|
-
#
|
562
|
-
# @return [Geom::Vector3d] the newly transformed vector
|
563
|
-
#
|
564
|
-
# @version SketchUp 6.0
|
565
|
-
def transform(transform)
|
566
|
-
end
|
567
|
-
|
568
|
-
# Apply a Transformation to a vector. The vector itself is modified.
|
569
|
-
#
|
570
|
-
# @example
|
571
|
-
# vector.transform!(transformation)
|
572
|
-
#
|
573
|
-
# @param [Geom::Transformation] transform
|
574
|
-
# A Transformation object to apply to the vector.
|
575
|
-
#
|
576
|
-
# @return [Geom::Vector3d] the transformed vector
|
577
|
-
#
|
578
|
-
# @version SketchUp 6.0
|
579
|
-
def transform!(transform)
|
580
|
-
end
|
581
|
-
|
582
|
-
# The unitvector? method is used to see if the vector is a unit vector.
|
583
|
-
#
|
584
|
-
# This is equivalent to vec.length == 1.0
|
585
|
-
#
|
586
|
-
# @example
|
587
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
588
|
-
# status = vector.unitvector?
|
589
|
-
#
|
590
|
-
# @return [Boolean]
|
591
|
-
#
|
592
|
-
# @version SketchUp 6.0
|
593
|
-
def unitvector?
|
594
|
-
end
|
595
|
-
|
596
|
-
# The valid? method is used to verify if a vector is valid. A vector is valid
|
597
|
-
# if its length is not zero.
|
598
|
-
#
|
599
|
-
# @example
|
600
|
-
# # A zero length vector will be invalid
|
601
|
-
# vector = Geom::Vector3d.new(0,0,0)
|
602
|
-
# status = vector.valid?
|
603
|
-
# # A non-zero length vector is valid
|
604
|
-
# vector = Geom::Vector3d.new(0,0,1)
|
605
|
-
# status = vector.valid?
|
606
|
-
#
|
607
|
-
# @return [Boolean]
|
608
|
-
#
|
609
|
-
# @version SketchUp 6.0
|
610
|
-
def valid?
|
611
|
-
end
|
612
|
-
|
613
|
-
# The x method is used to retrieve the x coordinate of the vector.
|
614
|
-
#
|
615
|
-
# @example
|
616
|
-
# x = vector.x
|
617
|
-
#
|
618
|
-
# @return [Length] the x coordinate of the vector
|
619
|
-
#
|
620
|
-
# @version SketchUp 6.0
|
621
|
-
def x
|
622
|
-
end
|
623
|
-
|
624
|
-
# The x= method is used to set the x coordinate of the vector.
|
625
|
-
#
|
626
|
-
# @example
|
627
|
-
# vector = Geom::Vector3d.new 1,2,3
|
628
|
-
# x = vector.x = 10
|
629
|
-
#
|
630
|
-
# @param [Numeric] x
|
631
|
-
# The x coordinate for the vector.
|
632
|
-
#
|
633
|
-
# @return [Numeric] the newly set x coordinate for the vector
|
634
|
-
#
|
635
|
-
# @version SketchUp 6.0
|
636
|
-
def x=(x)
|
637
|
-
end
|
638
|
-
|
639
|
-
# The y method is used to retrieve the y coordinate of the vector.
|
640
|
-
#
|
641
|
-
# @example
|
642
|
-
# vector = Geom::Vector3d.new(1,2,3)
|
643
|
-
# y = vector.y
|
644
|
-
#
|
645
|
-
# @return [Length] the y coordinate of the vector
|
646
|
-
#
|
647
|
-
# @version SketchUp 6.0
|
648
|
-
def y
|
649
|
-
end
|
650
|
-
|
651
|
-
# Set the y coordinate of the vector.
|
652
|
-
#
|
653
|
-
# @example
|
654
|
-
# vector = Geom::Vector3d.new(1,2,3)
|
655
|
-
# y = vector.y = 10
|
656
|
-
#
|
657
|
-
# @param [Numeric] y
|
658
|
-
# The y coordinate for the vector.
|
659
|
-
#
|
660
|
-
# @return [Numeric] the newly set y coordinate for the vector
|
661
|
-
#
|
662
|
-
# @version SketchUp 6.0
|
663
|
-
def y=(y)
|
664
|
-
end
|
665
|
-
|
666
|
-
# Get the z coordinate of the vector.
|
667
|
-
#
|
668
|
-
# @example
|
669
|
-
# vector = Geom::Vector3d.new(1,2,3)
|
670
|
-
# z = vector.z
|
671
|
-
#
|
672
|
-
# @return [Length] the z coordinate of the vector
|
673
|
-
#
|
674
|
-
# @version SketchUp 6.0
|
675
|
-
def z
|
676
|
-
end
|
677
|
-
|
678
|
-
# Set the z coordinate of the vector.
|
679
|
-
#
|
680
|
-
# @example
|
681
|
-
# vector = Geom::Vector3d.new(1,2,3)
|
682
|
-
# z = vector.z = 10
|
683
|
-
#
|
684
|
-
# @param [Numeric] z
|
685
|
-
# The z coordinate for the vector.
|
686
|
-
#
|
687
|
-
# @return [Numeric] the newly set z coordinate for the vector
|
688
|
-
#
|
689
|
-
# @version SketchUp 6.0
|
690
|
-
def z=(z)
|
691
|
-
end
|
692
|
-
|
693
|
-
end
|
1
|
+
# Copyright:: Copyright 2023 Trimble Inc.
|
2
|
+
# License:: The MIT License (MIT)
|
3
|
+
|
4
|
+
# The Vector3d class is used to represent vectors in a 3 dimensional space.
|
5
|
+
# Vectors in SketchUp have a direction and a length, but not a starting point.
|
6
|
+
#
|
7
|
+
# There are numerous tutorials on 3D vectors available on the internet.
|
8
|
+
#
|
9
|
+
# @version SketchUp 6.0
|
10
|
+
class Geom::Vector3d
|
11
|
+
|
12
|
+
# Class Methods
|
13
|
+
|
14
|
+
# The {.linear_combination} method is used to create a new vector as a linear
|
15
|
+
# combination of other vectors. This method is generally used to get a vector
|
16
|
+
# at some percentage between two vectors.
|
17
|
+
#
|
18
|
+
# A linear combination is a standard term for vector math. It is defined as
|
19
|
+
# vector = weight1 * vector1 + weight2 * vector2.
|
20
|
+
#
|
21
|
+
# @example
|
22
|
+
# # Create a vector that is a 50%/50% linear combination of two others.
|
23
|
+
# vec1 = Geom::Vector3d.new 3,0,0
|
24
|
+
# vec2 = Geom::Vector3d.new 0,3,0
|
25
|
+
# new_vector = Geom::Vector3d.linear_combination(0.5, vec1, 0.5, vec2)
|
26
|
+
# # new_vector will now contain a Vector3d(1.5, 1.5, 0)
|
27
|
+
#
|
28
|
+
# @overload linear_combination(weight1, vector1, weight2, vector2)
|
29
|
+
#
|
30
|
+
# @param [Numeric] weight1 A weight or percentage.
|
31
|
+
# @param [Geom::Vector3d] vector1 The first vector.
|
32
|
+
# @param [Numeric] weight2 A weight or percentage.
|
33
|
+
# @param [Geom::Vector3d] vector2 The second vector.
|
34
|
+
# @return [Geom::Vector3d]
|
35
|
+
#
|
36
|
+
# @overload linear_combination(x, xaxis, y, yaxis, z, zaxis)
|
37
|
+
#
|
38
|
+
# @param [Numeric] x A weight or percentage for the x axis.
|
39
|
+
# @param [Geom::Vector3d] xaxis The x axis vector.
|
40
|
+
# @param [Numeric] y A weight or percentage for the y axis.
|
41
|
+
# @param [Geom::Vector3d] yaxis The y axis vector.
|
42
|
+
# @param [Numeric] z A weight or percentage for the z axis.
|
43
|
+
# @param [Geom::Vector3d] zaxis The z axis vector.
|
44
|
+
# @return [Geom::Vector3d]
|
45
|
+
#
|
46
|
+
# @version SketchUp 6.0
|
47
|
+
def self.linear_combination(*args)
|
48
|
+
end
|
49
|
+
|
50
|
+
# Instance Methods
|
51
|
+
|
52
|
+
# The {#%} method is used to compute the dot product between two vectors.
|
53
|
+
#
|
54
|
+
# This is an alias of the {#dot} method.
|
55
|
+
#
|
56
|
+
# @example
|
57
|
+
# vector1 = Geom::Vector3d.new(0, 0, 1)
|
58
|
+
# vector2 = Geom::Vector3d.new(0, 1, 0)
|
59
|
+
# dot = vector1 % vector2
|
60
|
+
#
|
61
|
+
# @param [Geom::Vector3d] vector
|
62
|
+
#
|
63
|
+
# @return [Float]
|
64
|
+
#
|
65
|
+
# @see #dot
|
66
|
+
#
|
67
|
+
# @version SketchUp 6.0
|
68
|
+
def %(vector)
|
69
|
+
end
|
70
|
+
|
71
|
+
# The {#*} method is used to compute the cross product between two vectors.
|
72
|
+
#
|
73
|
+
# The cross product, also called the vector product, is an operation on two
|
74
|
+
# vectors. The cross product of two vectors produces a third vector which is
|
75
|
+
# perpendicular to the plane in which the first two lie.
|
76
|
+
#
|
77
|
+
# This is an alias of the {#cross} method.
|
78
|
+
#
|
79
|
+
# @example
|
80
|
+
# vector1 = Geom::Vector3d.new(1, 0, 0)
|
81
|
+
# vector2 = Geom::Vector3d.new(0, 1, 0)
|
82
|
+
# vector3 = vector1 * vector2
|
83
|
+
#
|
84
|
+
# @example
|
85
|
+
# vector = Geom::Vector3d.new(1, 0, 0)
|
86
|
+
# vector2 = Geom::Vector3d.new(0, 1, 0)
|
87
|
+
# vector3 = vector.cross(vector2)
|
88
|
+
#
|
89
|
+
# @param [Geom::Vector3d] vector
|
90
|
+
#
|
91
|
+
# @return [Geom::Vector3d] the cross of vector1 and vector2
|
92
|
+
#
|
93
|
+
# @see #cross
|
94
|
+
#
|
95
|
+
# @version SketchUp 6.0
|
96
|
+
def *(vector)
|
97
|
+
end
|
98
|
+
|
99
|
+
# The - method is used to add a vector to this one.
|
100
|
+
#
|
101
|
+
# @example
|
102
|
+
# vector = Geom::Vector3d.new(0,0,2)
|
103
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
104
|
+
# new_vector = vector + vector2
|
105
|
+
#
|
106
|
+
# @param vector2
|
107
|
+
# A Vector3d object.
|
108
|
+
#
|
109
|
+
# @return [Geom::Vector3d] the new vector.
|
110
|
+
#
|
111
|
+
# @version SketchUp 6.0
|
112
|
+
def +(vector2)
|
113
|
+
end
|
114
|
+
|
115
|
+
# The - method is used to subtract a vector from this one.
|
116
|
+
#
|
117
|
+
# @example
|
118
|
+
# vector = Geom::Vector3d.new(0,0,2)
|
119
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
120
|
+
# new_vector = vector - vector2
|
121
|
+
#
|
122
|
+
# @param vector2
|
123
|
+
# A Vector3d object.
|
124
|
+
#
|
125
|
+
# @return [Geom::Vector3d] the new vector.
|
126
|
+
#
|
127
|
+
# @version SketchUp 6.0
|
128
|
+
def -(vector2)
|
129
|
+
end
|
130
|
+
|
131
|
+
# The < method is used to determine if a vector's x, y or z value is less
|
132
|
+
# than another vector's x, y or z value.
|
133
|
+
#
|
134
|
+
# @example
|
135
|
+
# vector = Geom::Vector3d.new(0,0,2)
|
136
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
137
|
+
# lt = vector < vector2
|
138
|
+
#
|
139
|
+
# @param vector2
|
140
|
+
# A Vector3d object.
|
141
|
+
#
|
142
|
+
# @return [Boolean] true if the vector's x, y or z component is less
|
143
|
+
#
|
144
|
+
# @version SketchUp 6.0
|
145
|
+
def <(vector2)
|
146
|
+
end
|
147
|
+
|
148
|
+
# The == method is used to determine if two vectors are equal to within
|
149
|
+
# tolerance.
|
150
|
+
#
|
151
|
+
# @example
|
152
|
+
# vector = Geom::Vector3d.new(1,0,0)
|
153
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
154
|
+
# status = vector == vector2
|
155
|
+
# # Returns false
|
156
|
+
# UI.messagebox status
|
157
|
+
#
|
158
|
+
# @param vector2
|
159
|
+
# A Vector3d object.
|
160
|
+
#
|
161
|
+
# @return [Boolean]
|
162
|
+
#
|
163
|
+
# @version SketchUp 6.0
|
164
|
+
def ==(vector2)
|
165
|
+
end
|
166
|
+
|
167
|
+
# The [] method is used to access the coordinates of a vector as if it was an
|
168
|
+
# Array. The index must be 0, 1 or 2.
|
169
|
+
#
|
170
|
+
# The following are equivalent:
|
171
|
+
#
|
172
|
+
# @example
|
173
|
+
# x = vector.x
|
174
|
+
# x = vector[0]
|
175
|
+
#
|
176
|
+
# @example
|
177
|
+
# vector = Geom::Vector3d.new(1,0,0)
|
178
|
+
# value = vector[0]
|
179
|
+
# if (value)
|
180
|
+
# UI.messagebox value
|
181
|
+
# else
|
182
|
+
# UI.messagebox "Failure"
|
183
|
+
# end
|
184
|
+
#
|
185
|
+
# @param [Integer] i
|
186
|
+
# An index into an array of three coordinates.
|
187
|
+
#
|
188
|
+
# @return [Length] the value for the x, y, or z coordinate.
|
189
|
+
#
|
190
|
+
# @version SketchUp 6.0
|
191
|
+
def [](i)
|
192
|
+
end
|
193
|
+
|
194
|
+
# The []= method is used to set the coordinates of a vector as if it was an
|
195
|
+
# Array. The value of i must be 0, 1 or 2.
|
196
|
+
#
|
197
|
+
# @example
|
198
|
+
# vector[i] = coordinate
|
199
|
+
#
|
200
|
+
# @param [Integer] index
|
201
|
+
# The index for the x, y, or z coordinate.
|
202
|
+
#
|
203
|
+
# @param [Numeric] value
|
204
|
+
# The value for the x, y, or z coordinate.
|
205
|
+
#
|
206
|
+
# @return [Numeric] the newly set coordinate value
|
207
|
+
#
|
208
|
+
# @version SketchUp 6.0
|
209
|
+
def []=(index, value)
|
210
|
+
end
|
211
|
+
|
212
|
+
# The angle_between method is used to compute the angle (in radians) between
|
213
|
+
# this vector and another vector.
|
214
|
+
#
|
215
|
+
# @example
|
216
|
+
# vector1 = Geom::Vector3d.new(1,0,0)
|
217
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
218
|
+
# angle = vector1.angle_between vector2
|
219
|
+
#
|
220
|
+
# @param [Geom::Vector3d] vector2
|
221
|
+
# A Vector3d object.
|
222
|
+
#
|
223
|
+
# @return [Float] an angle (in radians)
|
224
|
+
#
|
225
|
+
# @version SketchUp 6.0
|
226
|
+
def angle_between(vector2)
|
227
|
+
end
|
228
|
+
|
229
|
+
# The axes method is used to compute an arbitrary set of axes with the given
|
230
|
+
# vector as the z-axis direction.
|
231
|
+
#
|
232
|
+
# Returns an Array of three vectors [xaxis, yaxis, zaxis]
|
233
|
+
#
|
234
|
+
# Vector3d objects
|
235
|
+
#
|
236
|
+
# @example
|
237
|
+
# vector = Geom::Vector3d.new(1,0,0)
|
238
|
+
# a = vector.axes
|
239
|
+
#
|
240
|
+
# @return [Array(Geom::Vector3d, Geom::Vector3d, Geom::Vector3d)] an Array object containing three
|
241
|
+
#
|
242
|
+
# @version SketchUp 6.0
|
243
|
+
def axes
|
244
|
+
end
|
245
|
+
|
246
|
+
# The clone method is used to make a copy of a vector.
|
247
|
+
#
|
248
|
+
# This method is equivalent to vec2 = Geom::Vector3d.new(vec)
|
249
|
+
#
|
250
|
+
# @example
|
251
|
+
# vector = Geom::Vector3d.new(1,0,0)
|
252
|
+
# vector2 = vector.clone
|
253
|
+
#
|
254
|
+
# @return [Geom::Vector3d] a Vector3d object which is the clone of
|
255
|
+
# vector
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#
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# @version SketchUp 6.0
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def clone
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end
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+
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# The {#cross} method is used to compute the cross product between two vectors.
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#
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# The cross product, also called the vector product, is an operation on two
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# vectors. The cross product of two vectors produces a third vector which is
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# perpendicular to the plane in which the first two lie.
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#
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# @example
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# vector1 = Geom::Vector3d.new(1, 0, 0)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# vector3 = vector1 * vector2
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#
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# @example
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# vector = Geom::Vector3d.new(1, 0, 0)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# vector3 = vector.cross(vector2)
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#
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# @param [Geom::Vector3d] vector
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#
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# @return [Geom::Vector3d] the cross of vector1 and vector2
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#
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+
# @see #*
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#
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# @version SketchUp 6.0
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def cross(vector)
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end
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+
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# The {#dot} method is used to compute the dot product between two vectors.
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#
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+
# @example
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# vector1 = Geom::Vector3d.new(0, 0, 1)
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# vector2 = Geom::Vector3d.new(0, 1, 0)
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# dot = vector1.dot(vector2)
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+
#
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# @param [Geom::Vector3d] vector
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+
#
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# @return [Float]
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#
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# @see #%
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#
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# @version SketchUp 6.0
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+
def dot(vector)
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end
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+
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# The new method is used to create a new vector.
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#
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+
# @example
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# # A vector that runs up the Z axis.
|
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+
# vector = Geom::Vector3d.new(0,0,1)
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+
# if (vector)
|
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# UI.messagebox vector
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# else
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# UI.messagebox "Failure"
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+
# end
|
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#
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+
# @overload initialize
|
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+
#
|
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+
# @return [Geom::Vector3d]
|
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+
#
|
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+
# @overload initialize(x, y, z)
|
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+
#
|
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+
# @param [Numeric] x
|
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+
# @param [Numeric] y
|
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# @param [Numeric] z
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# @return [Geom::Vector3d]
|
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|
+
#
|
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+
# @overload initialize(array3d)
|
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+
#
|
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|
+
# @param [Array(Numeric, Numeric, Numeric)] array3d
|
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|
+
# @return [Geom::Vector3d]
|
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|
+
#
|
331
|
+
# @overload initialize(array2d)
|
332
|
+
#
|
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|
+
# @param [Array(Numeric, Numeric)] array2d
|
334
|
+
# @return [Geom::Vector3d]
|
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|
+
#
|
336
|
+
# @overload initialize(vector)
|
337
|
+
#
|
338
|
+
# @param [Geom::Vector3d] vector A Vector3d object.
|
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|
+
# @return [Geom::Vector3d]
|
340
|
+
#
|
341
|
+
# @version SketchUp 6.0
|
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|
+
def initialize(*args)
|
343
|
+
end
|
344
|
+
|
345
|
+
# The inspect method is used to inspect the contents of a vector as a
|
346
|
+
# friendly string.
|
347
|
+
#
|
348
|
+
# @example
|
349
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
350
|
+
# out_string = vector.inspect
|
351
|
+
# puts out_string
|
352
|
+
#
|
353
|
+
# @return [Geom::Vector3d] the Vector3d object
|
354
|
+
#
|
355
|
+
# @version SketchUp 6.0
|
356
|
+
def inspect
|
357
|
+
end
|
358
|
+
|
359
|
+
# The length method is used to retrieve the length of the vector.
|
360
|
+
#
|
361
|
+
# @example
|
362
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
363
|
+
# l = vector.length
|
364
|
+
#
|
365
|
+
# @return [Length] the length of the vector
|
366
|
+
#
|
367
|
+
# @version SketchUp 6.0
|
368
|
+
def length
|
369
|
+
end
|
370
|
+
|
371
|
+
# The length= method is used to set the length of the vector. The length must
|
372
|
+
# be greater than 0.
|
373
|
+
#
|
374
|
+
# @example
|
375
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
376
|
+
# l = vector.length
|
377
|
+
# UI.messagebox(l)
|
378
|
+
# newl = vector.length = 2
|
379
|
+
#
|
380
|
+
# @param [Numeric] length
|
381
|
+
# A length for the vector.
|
382
|
+
#
|
383
|
+
# @return [Numeric] a newly set length
|
384
|
+
#
|
385
|
+
# @version SketchUp 6.0
|
386
|
+
def length=(length)
|
387
|
+
end
|
388
|
+
|
389
|
+
# The normalize method is used to return a vector that is a unit vector
|
390
|
+
# of another.
|
391
|
+
#
|
392
|
+
# @example
|
393
|
+
# vector = Geom::Vector3d.new(0,0,2)
|
394
|
+
# vector2 = vector.normalize
|
395
|
+
#
|
396
|
+
# @return [Geom::Vector3d] a new normalized Vector3d object
|
397
|
+
#
|
398
|
+
# @version SketchUp 6.0
|
399
|
+
def normalize
|
400
|
+
end
|
401
|
+
|
402
|
+
# The normalize! method is used to convert a vector into a unit vector,
|
403
|
+
# in place.
|
404
|
+
#
|
405
|
+
# Another way to do this is vec.length = 1
|
406
|
+
#
|
407
|
+
# @example
|
408
|
+
# vector = Geom::Vector3d.new(0,0,2)
|
409
|
+
# vector.normalize!
|
410
|
+
#
|
411
|
+
# @return [Geom::Vector3d] a normalized Vector3d object
|
412
|
+
#
|
413
|
+
# @version SketchUp 6.0
|
414
|
+
def normalize!
|
415
|
+
end
|
416
|
+
|
417
|
+
# The parallel method is used to determine if this vector is parallel to
|
418
|
+
# another vector to within tolerance.
|
419
|
+
#
|
420
|
+
# @example
|
421
|
+
# status = vector.parallel?(vector2)
|
422
|
+
#
|
423
|
+
# @param [Geom::Vector3d] vector2
|
424
|
+
# A Vector3d object.
|
425
|
+
#
|
426
|
+
# @return [Boolean]
|
427
|
+
#
|
428
|
+
# @version SketchUp 6.0
|
429
|
+
def parallel?(vector2)
|
430
|
+
end
|
431
|
+
|
432
|
+
# The perpendicular? method is used to determine if this vector is
|
433
|
+
# perpendicular to another vector to within tolerance.
|
434
|
+
#
|
435
|
+
# @example
|
436
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
437
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
438
|
+
# status = vector.perpendicular?(vector2)
|
439
|
+
#
|
440
|
+
# @param [Geom::Vector3d] vector2
|
441
|
+
# A Vector3d object.
|
442
|
+
#
|
443
|
+
# @return [Boolean]
|
444
|
+
#
|
445
|
+
# @version SketchUp 6.0
|
446
|
+
def perpendicular?(vector2)
|
447
|
+
end
|
448
|
+
|
449
|
+
# The reverse method is used to return a new vector that is the reverse
|
450
|
+
# of this vector, while leaving the original unchanged.
|
451
|
+
#
|
452
|
+
# @example
|
453
|
+
# vector2 = vector.reverse
|
454
|
+
#
|
455
|
+
# @return [Geom::Vector3d] a Vector3d object that is the reverse of
|
456
|
+
# vector
|
457
|
+
#
|
458
|
+
# @version SketchUp 6.0
|
459
|
+
def reverse
|
460
|
+
end
|
461
|
+
|
462
|
+
# The reverse! method is used to reverse the vector in place.
|
463
|
+
#
|
464
|
+
# @example
|
465
|
+
# vector.reverse!
|
466
|
+
#
|
467
|
+
# @return [Geom::Vector3d] a Vector3d object that is the reverse of
|
468
|
+
# vector
|
469
|
+
#
|
470
|
+
# @version SketchUp 6.0
|
471
|
+
def reverse!
|
472
|
+
end
|
473
|
+
|
474
|
+
# The samedirection? method is used to determine if this vector is parallel to
|
475
|
+
# and in the same direction as another vector to within tolerance.
|
476
|
+
#
|
477
|
+
# @example
|
478
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
479
|
+
# vector2 = Geom::Vector3d.new(0,1,0)
|
480
|
+
# status = vector.samedirection?(vector2)
|
481
|
+
#
|
482
|
+
# @param [Geom::Vector3d] vector2
|
483
|
+
# A Vector3d object.
|
484
|
+
#
|
485
|
+
# @return [Boolean]
|
486
|
+
#
|
487
|
+
# @version SketchUp 6.0
|
488
|
+
def samedirection?(vector2)
|
489
|
+
end
|
490
|
+
|
491
|
+
# The set! method is used to set the coordinates of the vector.
|
492
|
+
#
|
493
|
+
# @example This is a shortcut for writing:
|
494
|
+
# vec.x = x
|
495
|
+
# vec.y = y
|
496
|
+
# vec.z = z
|
497
|
+
#
|
498
|
+
# @example You may also call this method with an array or another vector:
|
499
|
+
# vec.set!(x, y, z)
|
500
|
+
# vec.set!([x, y, z])
|
501
|
+
# vec.set!(vec2)
|
502
|
+
#
|
503
|
+
# @example
|
504
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
505
|
+
# vector.set! 1,0,0
|
506
|
+
#
|
507
|
+
# @overload set!(array3d)
|
508
|
+
#
|
509
|
+
# @param [Array(Numeric, Numeric, Numeric)] array3d
|
510
|
+
# @return [Geom::Vector3d]
|
511
|
+
#
|
512
|
+
# @overload set!(vector)
|
513
|
+
#
|
514
|
+
# @param [Geom::Vector3d] vector
|
515
|
+
# @return [Geom::Vector3d]
|
516
|
+
#
|
517
|
+
# @overload set!(x, y, z)
|
518
|
+
#
|
519
|
+
# @param [Numeric] x
|
520
|
+
# @param [Numeric] y
|
521
|
+
# @param [Numeric] z
|
522
|
+
# @return [Geom::Vector3d]
|
523
|
+
#
|
524
|
+
# @version SketchUp 6.0
|
525
|
+
def set!(*args)
|
526
|
+
end
|
527
|
+
|
528
|
+
# The to_a method retrieves the coordinates of the vector in an Array
|
529
|
+
# [x, y, z].
|
530
|
+
#
|
531
|
+
# @example
|
532
|
+
# a = vector.to_a
|
533
|
+
#
|
534
|
+
# @return [Array(Length, Length, Length)] the coordinates of the vector in an array
|
535
|
+
#
|
536
|
+
# @version SketchUp 6.0
|
537
|
+
def to_a
|
538
|
+
end
|
539
|
+
|
540
|
+
# The to_s method is used to format the vector as a String.
|
541
|
+
#
|
542
|
+
# @example
|
543
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
544
|
+
# out_string = vector.to_s
|
545
|
+
# puts out_string
|
546
|
+
#
|
547
|
+
# @return [String] a string representation of vector
|
548
|
+
#
|
549
|
+
# @version SketchUp 6.0
|
550
|
+
def to_s
|
551
|
+
end
|
552
|
+
|
553
|
+
# Apply a Transformation to a vector, returning a new vector. The original
|
554
|
+
# vector is unchanged by this method.
|
555
|
+
#
|
556
|
+
# @example
|
557
|
+
# vector2 = vector.transform(transformation)
|
558
|
+
#
|
559
|
+
# @param [Geom::Transformation] transform
|
560
|
+
# A Transformation object to apply to the vector.
|
561
|
+
#
|
562
|
+
# @return [Geom::Vector3d] the newly transformed vector
|
563
|
+
#
|
564
|
+
# @version SketchUp 6.0
|
565
|
+
def transform(transform)
|
566
|
+
end
|
567
|
+
|
568
|
+
# Apply a Transformation to a vector. The vector itself is modified.
|
569
|
+
#
|
570
|
+
# @example
|
571
|
+
# vector.transform!(transformation)
|
572
|
+
#
|
573
|
+
# @param [Geom::Transformation] transform
|
574
|
+
# A Transformation object to apply to the vector.
|
575
|
+
#
|
576
|
+
# @return [Geom::Vector3d] the transformed vector
|
577
|
+
#
|
578
|
+
# @version SketchUp 6.0
|
579
|
+
def transform!(transform)
|
580
|
+
end
|
581
|
+
|
582
|
+
# The unitvector? method is used to see if the vector is a unit vector.
|
583
|
+
#
|
584
|
+
# This is equivalent to vec.length == 1.0
|
585
|
+
#
|
586
|
+
# @example
|
587
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
588
|
+
# status = vector.unitvector?
|
589
|
+
#
|
590
|
+
# @return [Boolean]
|
591
|
+
#
|
592
|
+
# @version SketchUp 6.0
|
593
|
+
def unitvector?
|
594
|
+
end
|
595
|
+
|
596
|
+
# The valid? method is used to verify if a vector is valid. A vector is valid
|
597
|
+
# if its length is not zero.
|
598
|
+
#
|
599
|
+
# @example
|
600
|
+
# # A zero length vector will be invalid
|
601
|
+
# vector = Geom::Vector3d.new(0,0,0)
|
602
|
+
# status = vector.valid?
|
603
|
+
# # A non-zero length vector is valid
|
604
|
+
# vector = Geom::Vector3d.new(0,0,1)
|
605
|
+
# status = vector.valid?
|
606
|
+
#
|
607
|
+
# @return [Boolean]
|
608
|
+
#
|
609
|
+
# @version SketchUp 6.0
|
610
|
+
def valid?
|
611
|
+
end
|
612
|
+
|
613
|
+
# The x method is used to retrieve the x coordinate of the vector.
|
614
|
+
#
|
615
|
+
# @example
|
616
|
+
# x = vector.x
|
617
|
+
#
|
618
|
+
# @return [Length] the x coordinate of the vector
|
619
|
+
#
|
620
|
+
# @version SketchUp 6.0
|
621
|
+
def x
|
622
|
+
end
|
623
|
+
|
624
|
+
# The x= method is used to set the x coordinate of the vector.
|
625
|
+
#
|
626
|
+
# @example
|
627
|
+
# vector = Geom::Vector3d.new 1,2,3
|
628
|
+
# x = vector.x = 10
|
629
|
+
#
|
630
|
+
# @param [Numeric] x
|
631
|
+
# The x coordinate for the vector.
|
632
|
+
#
|
633
|
+
# @return [Numeric] the newly set x coordinate for the vector
|
634
|
+
#
|
635
|
+
# @version SketchUp 6.0
|
636
|
+
def x=(x)
|
637
|
+
end
|
638
|
+
|
639
|
+
# The y method is used to retrieve the y coordinate of the vector.
|
640
|
+
#
|
641
|
+
# @example
|
642
|
+
# vector = Geom::Vector3d.new(1,2,3)
|
643
|
+
# y = vector.y
|
644
|
+
#
|
645
|
+
# @return [Length] the y coordinate of the vector
|
646
|
+
#
|
647
|
+
# @version SketchUp 6.0
|
648
|
+
def y
|
649
|
+
end
|
650
|
+
|
651
|
+
# Set the y coordinate of the vector.
|
652
|
+
#
|
653
|
+
# @example
|
654
|
+
# vector = Geom::Vector3d.new(1,2,3)
|
655
|
+
# y = vector.y = 10
|
656
|
+
#
|
657
|
+
# @param [Numeric] y
|
658
|
+
# The y coordinate for the vector.
|
659
|
+
#
|
660
|
+
# @return [Numeric] the newly set y coordinate for the vector
|
661
|
+
#
|
662
|
+
# @version SketchUp 6.0
|
663
|
+
def y=(y)
|
664
|
+
end
|
665
|
+
|
666
|
+
# Get the z coordinate of the vector.
|
667
|
+
#
|
668
|
+
# @example
|
669
|
+
# vector = Geom::Vector3d.new(1,2,3)
|
670
|
+
# z = vector.z
|
671
|
+
#
|
672
|
+
# @return [Length] the z coordinate of the vector
|
673
|
+
#
|
674
|
+
# @version SketchUp 6.0
|
675
|
+
def z
|
676
|
+
end
|
677
|
+
|
678
|
+
# Set the z coordinate of the vector.
|
679
|
+
#
|
680
|
+
# @example
|
681
|
+
# vector = Geom::Vector3d.new(1,2,3)
|
682
|
+
# z = vector.z = 10
|
683
|
+
#
|
684
|
+
# @param [Numeric] z
|
685
|
+
# The z coordinate for the vector.
|
686
|
+
#
|
687
|
+
# @return [Numeric] the newly set z coordinate for the vector
|
688
|
+
#
|
689
|
+
# @version SketchUp 6.0
|
690
|
+
def z=(z)
|
691
|
+
end
|
692
|
+
|
693
|
+
end
|