shoesgem 0.1480.0 → 0.1514.0
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- data/LICENSE +30 -30
- data/README.rdoc +34 -34
- data/lib/shoes.rb +4 -4
- data/shoes/CHANGELOG.txt +29 -21
- data/shoes/COPYING.txt +30 -30
- data/shoes/README.txt +117 -117
- data/shoes/VERSION.txt +1 -1
- data/shoes/freetype6.dll +0 -0
- data/shoes/lib/shoes.rb +547 -524
- data/shoes/lib/shoes/cache.rb +54 -54
- data/shoes/lib/shoes/chipmunk.rb +35 -35
- data/shoes/lib/shoes/data.rb +39 -39
- data/shoes/lib/shoes/help.rb +468 -468
- data/shoes/lib/shoes/image.rb +25 -25
- data/shoes/lib/shoes/inspect.rb +128 -128
- data/shoes/lib/shoes/log.rb +48 -48
- data/shoes/lib/shoes/minitar.rb +986 -986
- data/shoes/lib/shoes/override.rb +38 -38
- data/shoes/lib/shoes/pack.rb +505 -503
- data/shoes/lib/shoes/search.rb +46 -46
- data/shoes/lib/shoes/setup.rb +329 -329
- data/shoes/lib/shoes/shy.rb +131 -131
- data/shoes/lib/shoes/shybuilder.rb +44 -44
- data/shoes/libcairo-2.dll +0 -0
- data/shoes/libeay32.dll +0 -0
- data/shoes/libexpat-1.dll +0 -0
- data/shoes/libfontconfig-1.dll +0 -0
- data/shoes/libgio-2.0-0.dll +0 -0
- data/shoes/libglib-2.0-0.dll +0 -0
- data/shoes/libgmodule-2.0-0.dll +0 -0
- data/shoes/libgobject-2.0-0.dll +0 -0
- data/shoes/libgthread-2.0-0.dll +0 -0
- data/shoes/libiconv2.dll +0 -0
- data/shoes/libjpeg-8.dll +0 -0
- data/shoes/libpango-1.0-0.dll +0 -0
- data/shoes/libpangocairo-1.0-0.dll +0 -0
- data/shoes/libpangoft2-1.0-0.dll +0 -0
- data/shoes/libpangowin32-1.0-0.dll +0 -0
- data/shoes/libpng14-14.dll +0 -0
- data/shoes/libportaudio-2.dll +0 -0
- data/shoes/libshoes.dll +0 -0
- data/shoes/libssl32.dll +0 -0
- data/shoes/libungif4.dll +0 -0
- data/shoes/libvlc.dll +0 -0
- data/shoes/msvcrt-ruby191.dll +0 -0
- data/shoes/plugins/liba52_plugin.dll +0 -0
- data/shoes/plugins/liba52sys_plugin.dll +0 -0
- data/shoes/plugins/liba52tofloat32_plugin.dll +0 -0
- data/shoes/plugins/liba52tospdif_plugin.dll +0 -0
- data/shoes/plugins/libaccess_directory_plugin.dll +0 -0
- data/shoes/plugins/libaccess_fake_plugin.dll +0 -0
- data/shoes/plugins/libaccess_file_plugin.dll +0 -0
- data/shoes/plugins/libaccess_filter_dump_plugin.dll +0 -0
- data/shoes/plugins/libaccess_filter_record_plugin.dll +0 -0
- data/shoes/plugins/libaccess_filter_timeshift_plugin.dll +0 -0
- data/shoes/plugins/libaccess_ftp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_http_plugin.dll +0 -0
- data/shoes/plugins/libaccess_mms_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_dummy_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_file_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_http_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_shout_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_udp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_realrtsp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_smb_plugin.dll +0 -0
- data/shoes/plugins/libaccess_tcp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_udp_plugin.dll +0 -0
- data/shoes/plugins/libadjust_plugin.dll +0 -0
- data/shoes/plugins/libadpcm_plugin.dll +0 -0
- data/shoes/plugins/libaiff_plugin.dll +0 -0
- data/shoes/plugins/libaout_directx_plugin.dll +0 -0
- data/shoes/plugins/libaout_file_plugin.dll +0 -0
- data/shoes/plugins/libaraw_plugin.dll +0 -0
- data/shoes/plugins/libasf_plugin.dll +0 -0
- data/shoes/plugins/libau_plugin.dll +0 -0
- data/shoes/plugins/libaudio_format_plugin.dll +0 -0
- data/shoes/plugins/libavi_plugin.dll +0 -0
- data/shoes/plugins/libbandlimited_resampler_plugin.dll +0 -0
- data/shoes/plugins/libblend_plugin.dll +0 -0
- data/shoes/plugins/libcaca_plugin.dll +0 -0
- data/shoes/plugins/libcdda_plugin.dll +0 -0
- data/shoes/plugins/libcinepak_plugin.dll +0 -0
- data/shoes/plugins/libclone_plugin.dll +0 -0
- data/shoes/plugins/libcmml_plugin.dll +0 -0
- data/shoes/plugins/libcrop_plugin.dll +0 -0
- data/shoes/plugins/libcvdsub_plugin.dll +0 -0
- data/shoes/plugins/libdeinterlace_plugin.dll +0 -0
- data/shoes/plugins/libdemuxdump_plugin.dll +0 -0
- data/shoes/plugins/libdirect3d_plugin.dll +0 -0
- data/shoes/plugins/libdistort_plugin.dll +0 -0
- data/shoes/plugins/libdmo_plugin.dll +0 -0
- data/shoes/plugins/libdolby_surround_decoder_plugin.dll +0 -0
- data/shoes/plugins/libdshow_plugin.dll +0 -0
- data/shoes/plugins/libdts_plugin.dll +0 -0
- data/shoes/plugins/libdtssys_plugin.dll +0 -0
- data/shoes/plugins/libdtstofloat32_plugin.dll +0 -0
- data/shoes/plugins/libdtstospdif_plugin.dll +0 -0
- data/shoes/plugins/libdummy_plugin.dll +0 -0
- data/shoes/plugins/libdvbsub_plugin.dll +0 -0
- data/shoes/plugins/libdvdnav_plugin.dll +0 -0
- data/shoes/plugins/libdvdread_plugin.dll +0 -0
- data/shoes/plugins/libequalizer_plugin.dll +0 -0
- data/shoes/plugins/libexport_plugin.dll +0 -0
- data/shoes/plugins/libfaad_plugin.dll +0 -0
- data/shoes/plugins/libfake_plugin.dll +0 -0
- data/shoes/plugins/libffmpeg_plugin.dll +0 -0
- data/shoes/plugins/libfixed32tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libfixed32tos16_plugin.dll +0 -0
- data/shoes/plugins/libflac_plugin.dll +0 -0
- data/shoes/plugins/libflacdec_plugin.dll +0 -0
- data/shoes/plugins/libfloat32_mixer_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tos16_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tos8_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tou16_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tou8_plugin.dll +0 -0
- data/shoes/plugins/libfreetype_plugin.dll +0 -0
- data/shoes/plugins/libgestures_plugin.dll +0 -0
- data/shoes/plugins/libglwin32_plugin.dll +0 -0
- data/shoes/plugins/libgoom_plugin.dll +0 -0
- data/shoes/plugins/libgrowl_plugin.dll +0 -0
- data/shoes/plugins/libh264_plugin.dll +0 -0
- data/shoes/plugins/libheadphone_channel_mixer_plugin.dll +0 -0
- data/shoes/plugins/libhotkeys_plugin.dll +0 -0
- data/shoes/plugins/libhttp_plugin.dll +0 -0
- data/shoes/plugins/libi420_rgb_plugin.dll +0 -0
- data/shoes/plugins/libi420_ymga_plugin.dll +0 -0
- data/shoes/plugins/libi420_yuy2_plugin.dll +0 -0
- data/shoes/plugins/libi422_yuy2_plugin.dll +0 -0
- data/shoes/plugins/libid3tag_plugin.dll +0 -0
- data/shoes/plugins/libimage_plugin.dll +0 -0
- data/shoes/plugins/libinvert_plugin.dll +0 -0
- data/shoes/plugins/libipv4_plugin.dll +0 -0
- data/shoes/plugins/libipv6_plugin.dll +0 -0
- data/shoes/plugins/liblibmpeg2_plugin.dll +0 -0
- data/shoes/plugins/liblinear_resampler_plugin.dll +0 -0
- data/shoes/plugins/liblogger_plugin.dll +0 -0
- data/shoes/plugins/liblogo_plugin.dll +0 -0
- data/shoes/plugins/liblpcm_plugin.dll +0 -0
- data/shoes/plugins/libm3u_plugin.dll +0 -0
- data/shoes/plugins/libm4a_plugin.dll +0 -0
- data/shoes/plugins/libm4v_plugin.dll +0 -0
- data/shoes/plugins/libmagnify_plugin.dll +0 -0
- data/shoes/plugins/libmarq_plugin.dll +0 -0
- data/shoes/plugins/libmemcpy_plugin.dll +0 -0
- data/shoes/plugins/libmjpeg_plugin.dll +0 -0
- data/shoes/plugins/libmkv_plugin.dll +0 -0
- data/shoes/plugins/libmod_plugin.dll +0 -0
- data/shoes/plugins/libmosaic_plugin.dll +0 -0
- data/shoes/plugins/libmotionblur_plugin.dll +0 -0
- data/shoes/plugins/libmotiondetect_plugin.dll +0 -0
- data/shoes/plugins/libmp4_plugin.dll +0 -0
- data/shoes/plugins/libmpc_plugin.dll +0 -0
- data/shoes/plugins/libmpeg_audio_plugin.dll +0 -0
- data/shoes/plugins/libmpga_plugin.dll +0 -0
- data/shoes/plugins/libmpgatofixed32_plugin.dll +0 -0
- data/shoes/plugins/libmpgv_plugin.dll +0 -0
- data/shoes/plugins/libmsn_plugin.dll +0 -0
- data/shoes/plugins/libmux_asf_plugin.dll +0 -0
- data/shoes/plugins/libmux_avi_plugin.dll +0 -0
- data/shoes/plugins/libmux_dummy_plugin.dll +0 -0
- data/shoes/plugins/libmux_mp4_plugin.dll +0 -0
- data/shoes/plugins/libmux_mpjpeg_plugin.dll +0 -0
- data/shoes/plugins/libmux_ogg_plugin.dll +0 -0
- data/shoes/plugins/libmux_ps_plugin.dll +0 -0
- data/shoes/plugins/libmux_wav_plugin.dll +0 -0
- data/shoes/plugins/libnetsync_plugin.dll +0 -0
- data/shoes/plugins/libnormvol_plugin.dll +0 -0
- data/shoes/plugins/libnsc_plugin.dll +0 -0
- data/shoes/plugins/libnsv_plugin.dll +0 -0
- data/shoes/plugins/libntservice_plugin.dll +0 -0
- data/shoes/plugins/libnuv_plugin.dll +0 -0
- data/shoes/plugins/libogg_plugin.dll +0 -0
- data/shoes/plugins/libopengl_plugin.dll +0 -0
- data/shoes/plugins/libosdmenu_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_copy_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_h264_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_mpeg4audio_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_mpeg4video_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_mpegvideo_plugin.dll +0 -0
- data/shoes/plugins/libparam_eq_plugin.dll +0 -0
- data/shoes/plugins/libplaylist_plugin.dll +0 -0
- data/shoes/plugins/libpng_plugin.dll +0 -0
- data/shoes/plugins/libpodcast_plugin.dll +0 -0
- data/shoes/plugins/libportaudio_plugin.dll +0 -0
- data/shoes/plugins/libps_plugin.dll +0 -0
- data/shoes/plugins/libpva_plugin.dll +0 -0
- data/shoes/plugins/librawdv_plugin.dll +0 -0
- data/shoes/plugins/librawvideo_plugin.dll +0 -0
- data/shoes/plugins/librc_plugin.dll +0 -0
- data/shoes/plugins/libreal_plugin.dll +0 -0
- data/shoes/plugins/librealaudio_plugin.dll +0 -0
- data/shoes/plugins/librss_plugin.dll +0 -0
- data/shoes/plugins/librv32_plugin.dll +0 -0
- data/shoes/plugins/libs16tofixed32_plugin.dll +0 -0
- data/shoes/plugins/libs16tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libs16tofloat32swab_plugin.dll +0 -0
- data/shoes/plugins/libs8tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libsap_plugin.dll +0 -0
- data/shoes/plugins/libscale_plugin.dll +0 -0
- data/shoes/plugins/libscreen_plugin.dll +0 -0
- data/shoes/plugins/libsdl_image_plugin.dll +0 -0
- data/shoes/plugins/libsgimb_plugin.dll +0 -0
- data/shoes/plugins/libshout_plugin.dll +0 -0
- data/shoes/plugins/libshowintf_plugin.dll +0 -0
- data/shoes/plugins/libsimple_channel_mixer_plugin.dll +0 -0
- data/shoes/plugins/libspdif_mixer_plugin.dll +0 -0
- data/shoes/plugins/libspeex_plugin.dll +0 -0
- data/shoes/plugins/libspudec_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_bridge_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_description_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_display_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_dummy_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_duplicate_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_es_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_gather_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_mosaic_bridge_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_rtp_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_standard_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_transcode_plugin.dll +0 -0
- data/shoes/plugins/libsubsdec_plugin.dll +0 -0
- data/shoes/plugins/libsubtitle_plugin.dll +0 -0
- data/shoes/plugins/libsvcdsub_plugin.dll +0 -0
- data/shoes/plugins/libtelnet_plugin.dll +0 -0
- data/shoes/plugins/libtelx_plugin.dll +0 -0
- data/shoes/plugins/libtheora_plugin.dll +0 -0
- data/shoes/plugins/libtime_plugin.dll +0 -0
- data/shoes/plugins/libtransform_plugin.dll +0 -0
- data/shoes/plugins/libtrivial_channel_mixer_plugin.dll +0 -0
- data/shoes/plugins/libtrivial_mixer_plugin.dll +0 -0
- data/shoes/plugins/libtrivial_resampler_plugin.dll +0 -0
- data/shoes/plugins/libts_plugin.dll +0 -0
- data/shoes/plugins/libtta_plugin.dll +0 -0
- data/shoes/plugins/libtwolame_plugin.dll +0 -0
- data/shoes/plugins/libty_plugin.dll +0 -0
- data/shoes/plugins/libu8tofixed32_plugin.dll +0 -0
- data/shoes/plugins/libu8tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libugly_resampler_plugin.dll +0 -0
- data/shoes/plugins/libvcd_plugin.dll +0 -0
- data/shoes/plugins/libvisual_plugin.dll +0 -0
- data/shoes/plugins/libvobsub_plugin.dll +0 -0
- data/shoes/plugins/libvoc_plugin.dll +0 -0
- data/shoes/plugins/libvod_rtsp_plugin.dll +0 -0
- data/shoes/plugins/libvorbis_plugin.dll +0 -0
- data/shoes/plugins/libvout_directx_plugin.dll +0 -0
- data/shoes/plugins/libwall_plugin.dll +0 -0
- data/shoes/plugins/libwav_plugin.dll +0 -0
- data/shoes/plugins/libwaveout_plugin.dll +0 -0
- data/shoes/plugins/libwingdi_plugin.dll +0 -0
- data/shoes/plugins/libx264_plugin.dll +0 -0
- data/shoes/plugins/libxa_plugin.dll +0 -0
- data/shoes/plugins/libxtag_plugin.dll +0 -0
- data/shoes/readline5.dll +0 -0
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/fast_xs.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot.rb +26 -26
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/blankslate.rb +63 -63
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/builder.rb +216 -216
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/elements.rb +510 -510
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/htmlinfo.rb +691 -691
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/inspect.rb +103 -103
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/modules.rb +40 -40
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/parse.rb +38 -38
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tag.rb +202 -202
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tags.rb +164 -164
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/traverse.rb +838 -838
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/xchar.rb +94 -94
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot_scan.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json.rb +8 -8
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/core.rb +135 -135
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/rails.rb +58 -58
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/common.rb +354 -354
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext.rb +13 -13
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/generator.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/parser.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/version.rb +9 -9
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3.rb +11 -11
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/constants.rb +49 -49
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/database.rb +568 -568
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/errors.rb +44 -44
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/pragmas.rb +280 -280
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/resultset.rb +126 -126
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/statement.rb +146 -146
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/translator.rb +114 -114
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/value.rb +57 -57
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/version.rb +16 -16
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3_native.so +0 -0
- data/shoes/ruby/gems/1.9.1/specifications/hpricot-0.8.1.gemspec +32 -32
- data/shoes/ruby/gems/1.9.1/specifications/json-shoes-1.1.3.gemspec +34 -34
- data/shoes/ruby/gems/1.9.1/specifications/sqlite3-ruby-1.3.0.gemspec +48 -48
- data/shoes/ruby/lib/ftsearch/analysis/analyzer.rb +16 -16
- data/shoes/ruby/lib/ftsearch/analysis/simple_identifier_analyzer.rb +23 -23
- data/shoes/ruby/lib/ftsearch/analysis/whitespace_analyzer.rb +22 -22
- data/shoes/ruby/lib/ftsearch/document_map_reader.rb +106 -106
- data/shoes/ruby/lib/ftsearch/document_map_writer.rb +46 -46
- data/shoes/ruby/lib/ftsearch/field_infos.rb +46 -46
- data/shoes/ruby/lib/ftsearch/fragment_writer.rb +114 -114
- data/shoes/ruby/lib/ftsearch/fulltext_reader.rb +52 -52
- data/shoes/ruby/lib/ftsearch/fulltext_writer.rb +75 -75
- data/shoes/ruby/lib/ftsearch/suffix_array_reader.rb +277 -277
- data/shoes/ruby/lib/ftsearch/suffix_array_writer.rb +99 -99
- data/shoes/ruby/lib/ftsearch/util.rb +21 -21
- data/shoes/ruby/lib/i386-mingw32/bigdecimal.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/binject.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/bloops.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/chipmunk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/continuation.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/coverage.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/curses.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/bubblebabble.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/md5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/rmd160.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/sha1.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/sha2.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/dl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/big5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/cp949.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/emacs_mule.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/encdb.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_jp.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_kr.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_tw.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gb18030.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gb2312.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gbk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_1.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_10.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_11.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_13.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_14.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_15.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_16.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_2.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_3.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_4.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_6.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_7.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_8.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_9.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/koi8_r.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/koi8_u.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/shift_jis.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/big5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/chinese.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/escape.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/gb18030.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/gbk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/iso2022.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_euc.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_sjis.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/korean.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/single_byte.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/transdb.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/utf_16_32.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_16be.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_16le.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_32be.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_32le.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/windows_1251.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/etc.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/fcntl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/fiber.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/ftsearchrt.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/gdbm.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/iconv.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/io/wait.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/json/ext/generator.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/json/ext/parser.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/mathn/complex.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/mathn/rational.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/nkf.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/openssl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/racc/cparse.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/rbconfig.rb +4 -4
- data/shoes/ruby/lib/i386-mingw32/readline.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/ripper.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/sdbm.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/socket.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/stringio.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/strscan.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/syck.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/win32ole.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/zlib.so +0 -0
- data/shoes/samples/class-book.rb +43 -43
- data/shoes/samples/class-book.yaml +387 -387
- data/shoes/samples/expert-definr.rb +23 -23
- data/shoes/samples/expert-funnies.rb +51 -51
- data/shoes/samples/expert-irb.rb +112 -112
- data/shoes/samples/expert-minesweeper.rb +267 -267
- data/shoes/samples/expert-othello.rb +319 -319
- data/shoes/samples/expert-pong.rb +62 -62
- data/shoes/samples/expert-tankspank.rb +385 -385
- data/shoes/samples/good-arc.rb +37 -37
- data/shoes/samples/good-clock.rb +51 -51
- data/shoes/samples/good-follow.rb +26 -26
- data/shoes/samples/good-reminder.rb +174 -174
- data/shoes/samples/good-vjot.rb +56 -56
- data/shoes/samples/simple-accordion.rb +75 -75
- data/shoes/samples/simple-anim-shapes.rb +17 -17
- data/shoes/samples/simple-anim-text.rb +13 -13
- data/shoes/samples/simple-arc.rb +23 -23
- data/shoes/samples/simple-bounce.rb +24 -24
- data/shoes/samples/simple-calc.rb +70 -70
- data/shoes/samples/simple-chipmunk.rb +26 -26
- data/shoes/samples/simple-control-sizes.rb +24 -24
- data/shoes/samples/simple-curve.rb +26 -26
- data/shoes/samples/simple-dialogs.rb +29 -29
- data/shoes/samples/simple-downloader.rb +27 -27
- data/shoes/samples/simple-draw.rb +13 -13
- data/shoes/samples/simple-editor.rb +28 -28
- data/shoes/samples/simple-form.rb +28 -28
- data/shoes/samples/simple-mask.rb +21 -21
- data/shoes/samples/simple-menu.rb +31 -31
- data/shoes/samples/simple-menu1.rb +35 -35
- data/shoes/samples/simple-rubygems.rb +29 -29
- data/shoes/samples/simple-slide.rb +45 -45
- data/shoes/samples/simple-sphere.rb +28 -28
- data/shoes/samples/simple-sqlite3.rb +13 -13
- data/shoes/samples/simple-timer.rb +13 -13
- data/shoes/samples/simple-video.rb +13 -13
- data/shoes/shoes.exe +0 -0
- data/shoes/shoes.exe.manifest +17 -17
- data/shoes/sqlite3.dll +0 -0
- data/shoes/static/code_highlighter.js +188 -188
- data/shoes/static/code_highlighter_ruby.js +26 -26
- data/shoes/static/manual-en.txt +2825 -2825
- data/shoes/static/manual-ja.txt +2825 -2780
- data/shoes/static/manual.css +167 -167
- data/shoes/static/stubs/blank.run +375 -375
- data/shoes/static/stubs/sh-install +48 -48
- data/shoes/static/stubs/shoes-stub-inject.exe +0 -0
- data/shoes/static/stubs/shoes-stub.exe +0 -0
- data/shoes/zlib.dll +0 -0
- data/shoes/zlib1.dll +0 -0
- metadata +213 -15
- data/shoes/nsis/base.nsi +0 -644
- data/shoes/nsis/installer-1.bmp +0 -0
- data/shoes/nsis/installer-2.bmp +0 -0
- data/shoes/nsis/setup.ico +0 -0
- data/shoes/nsis/shoes.exe.manifest +0 -17
- data/shoes/nsis/shoes.ico +0 -0
- data/shoes/nsis/shoes.nsi +0 -644
- data/shoes/nsis/stub-inject.c +0 -59
- data/shoes/nsis/stub.c +0 -271
- data/shoes/nsis/stub32.h +0 -14
- data/shoes/nsis/stub32.rc +0 -16
@@ -1,62 +1,62 @@
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#
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# Pong in Shoes
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# a clone of http://billmill.org/pong.html
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# and shoes is at http://shoooes.net
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#
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# This is just for kicks -- I'm very fond of NodeBox as well.
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#
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# There's a slightly different approach in Shoes: rather than
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# redrawing the shapes, you can move the shapes around as objects.
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# Yeah, see, notice how @you, @comp and @ball are used.
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#
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Shoes.app :width => 400, :height => 400, :resizable => false do
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paddle_size = 75
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ball_diameter = 20
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vx, vy = [3, 4]
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compuspeed = 10
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bounce = 1.2
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# set up the playing board
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nostroke and background white
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@ball = oval 0, 0, ball_diameter, :fill => "#9B7"
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@you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, :curve => 2}
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# animates at 40 frames per second
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@anim = animate 40 do
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# check for game over
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if @ball.top + ball_diameter < 0 or @ball.top > app.height
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para strong("GAME OVER", :size => 32), "\n",
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@ball.top < 0 ? "You win!" : "Computer wins", :top => 140, :align => 'center'
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@ball.hide and @anim.stop
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end
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# move the @you paddle, following the mouse
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@you.left = mouse[1] - (paddle_size / 2)
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nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
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# move the @comp paddle, speed based on `compuspeed` variable
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@comp.left +=
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if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
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elsif nx < @comp.left; -compuspeed
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else 0 end
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# if the @you paddle hits the ball
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if ny + ball_diameter > app.height and vy > 0 and
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(0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
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vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
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ny = app.height - ball_diameter
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end
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# if the @comp paddle hits the ball
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if ny < 0 and vy < 0 and
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(0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
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vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
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ny = 0
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elsif nx + ball_diameter > app.width or nx < 0
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vx = -vx
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end
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@ball.move nx, ny
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end
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end
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#
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# Pong in Shoes
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# a clone of http://billmill.org/pong.html
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# and shoes is at http://shoooes.net
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#
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# This is just for kicks -- I'm very fond of NodeBox as well.
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7
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#
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8
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# There's a slightly different approach in Shoes: rather than
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9
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# redrawing the shapes, you can move the shapes around as objects.
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# Yeah, see, notice how @you, @comp and @ball are used.
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#
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Shoes.app :width => 400, :height => 400, :resizable => false do
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paddle_size = 75
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ball_diameter = 20
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vx, vy = [3, 4]
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compuspeed = 10
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bounce = 1.2
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# set up the playing board
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nostroke and background white
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@ball = oval 0, 0, ball_diameter, :fill => "#9B7"
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@you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, :curve => 2}
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# animates at 40 frames per second
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@anim = animate 40 do
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# check for game over
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if @ball.top + ball_diameter < 0 or @ball.top > app.height
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para strong("GAME OVER", :size => 32), "\n",
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@ball.top < 0 ? "You win!" : "Computer wins", :top => 140, :align => 'center'
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@ball.hide and @anim.stop
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end
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# move the @you paddle, following the mouse
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@you.left = mouse[1] - (paddle_size / 2)
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nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
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# move the @comp paddle, speed based on `compuspeed` variable
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@comp.left +=
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if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
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elsif nx < @comp.left; -compuspeed
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else 0 end
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# if the @you paddle hits the ball
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if ny + ball_diameter > app.height and vy > 0 and
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(0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
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vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
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ny = app.height - ball_diameter
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end
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# if the @comp paddle hits the ball
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if ny < 0 and vy < 0 and
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(0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
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vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
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ny = 0
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elsif nx + ball_diameter > app.width or nx < 0
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vx = -vx
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end
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@ball.move nx, ny
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end
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end
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@@ -1,385 +1,385 @@
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# Tankspank
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# kevin conner
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# connerk@gmail.com
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# version 3, 13 March 2008
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# this code is free, do what you like with it!
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$width, $height = 700, 500
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$camera_tightness = 0.1
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module Collisions
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def contains? x, y
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not (x < west or x > east or y < north or y > south)
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end
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def intersects? other
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not (other.east < west or other.west > east or
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other.south < north or other.north > south)
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end
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end
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class Building
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include Collisions
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attr_reader :west, :east, :north, :south
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def initialize(west, east, north, south)
|
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@west, @east, @north, @south = west, east, north, south
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@top, @bottom = 1.1 + rand(3) * 0.15, 1.0
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color = (1..3).collect { 0.2 + 0.4 * rand }
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color << 0.9
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@stroke = $app.rgb *color
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color[-1] = 0.3
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@fill = $app.rgb *color
|
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end
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def draw
|
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$app.stroke @stroke
|
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$app.fill @fill
|
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Opp.draw_opp_box(@west, @east, @north, @south, @top, @bottom)
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end
|
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end
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module Guidance
|
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def guidance_system x, y, dest_x, dest_y, angle
|
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vx, vy = dest_x - x, dest_y - y
|
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if vx.abs < 0.1 and vy.abs <= 0.1
|
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yield 0, 0
|
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else
|
50
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length = Math.sqrt(vx * vx + vy * vy)
|
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vx /= length
|
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vy /= length
|
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ax, ay = Math.cos(angle), Math.sin(angle)
|
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cos_between = vx * ax + vy * ay
|
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sin_between = vx * -ay + vy * ax
|
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yield sin_between, cos_between
|
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end
|
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end
|
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end
|
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-
|
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module Life
|
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attr_reader :health
|
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def dead?
|
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@health == 0
|
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end
|
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def hurt damage
|
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@health = [@health - damage, 0].max
|
68
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end
|
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end
|
70
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|
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class Tank
|
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include Collisions
|
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include Guidance
|
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include Life
|
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# ^ sounds like insurance
|
76
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-
|
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@@collide_size = 15
|
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def west; @x - @@collide_size; end
|
79
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def east; @x + @@collide_size; end
|
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def north; @y - @@collide_size; end
|
81
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def south; @y + @@collide_size; end
|
82
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|
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attr_reader :x, :y
|
84
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-
|
85
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def initialize
|
86
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@x, @y = 0, -125
|
87
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-
@last_x, @last_y = @x, @y
|
88
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@tank_angle = 0.0
|
89
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@dest_x, @dest_y = 0, 0
|
90
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@acceleration = 0.0
|
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@speed = 0.0
|
92
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@moving = false
|
93
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|
94
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@aim_angle = 0.0
|
95
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@target_x, @target_y = 0, 0
|
96
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@aimed = false
|
97
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|
98
|
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@health = 100
|
99
|
-
end
|
100
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|
101
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def set_destination
|
102
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@dest_x, @dest_y = @target_x, @target_y
|
103
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@moving = true
|
104
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-
end
|
105
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-
|
106
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def fire
|
107
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Opp.add_shell Shell.new(@x + 30 * Math.cos(@aim_angle),
|
108
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@y + 30 * Math.sin(@aim_angle), @aim_angle)
|
109
|
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end
|
110
|
-
|
111
|
-
def update button, mouse_x, mouse_y
|
112
|
-
@target_x, @target_y = mouse_x, mouse_y
|
113
|
-
|
114
|
-
if @moving
|
115
|
-
guidance_system @x, @y, @dest_x, @dest_y, @tank_angle do |direction, on_target|
|
116
|
-
turn direction
|
117
|
-
@acceleration = on_target * 0.25
|
118
|
-
end
|
119
|
-
|
120
|
-
distance = Math.sqrt((@dest_x - @x) ** 2 + (@dest_y - @y) ** 2)
|
121
|
-
@moving = false if distance < 50
|
122
|
-
else
|
123
|
-
@acceleration = 0.0
|
124
|
-
end
|
125
|
-
|
126
|
-
guidance_system @x, @y, @target_x, @target_y, @aim_angle do |direction, on_target|
|
127
|
-
aim direction
|
128
|
-
@aimed = on_target > 0.98
|
129
|
-
end
|
130
|
-
|
131
|
-
integrity = @health / 100.0 # the more hurt you are, the slower you go
|
132
|
-
@speed = [[@speed + @acceleration, 5.0 * integrity].min, -3.0 * integrity].max
|
133
|
-
@speed *= 0.9 if !@moving
|
134
|
-
|
135
|
-
@last_x, @last_y = @x, @y
|
136
|
-
@x += @speed * Math.cos(@tank_angle)
|
137
|
-
@y += @speed * Math.sin(@tank_angle)
|
138
|
-
end
|
139
|
-
|
140
|
-
def collide_and_stop
|
141
|
-
@x, @y = @last_x, @last_y
|
142
|
-
hurt @speed.abs * 3 + 5
|
143
|
-
@speed = 0
|
144
|
-
@moving = false
|
145
|
-
end
|
146
|
-
|
147
|
-
def turn direction
|
148
|
-
@tank_angle += [[-0.03, direction].max, 0.03].min
|
149
|
-
end
|
150
|
-
|
151
|
-
def aim direction
|
152
|
-
@aim_angle += [[-0.1, direction].max, 0.1].min
|
153
|
-
end
|
154
|
-
|
155
|
-
def draw
|
156
|
-
$app.stroke $app.blue
|
157
|
-
$app.fill $app.blue(0.4)
|
158
|
-
Opp.draw_opp_rect @x - 20, @x + 20, @y - 15, @y + 15, 1.05, @tank_angle
|
159
|
-
#Opp.draw_opp_box @x - 20, @x + 20, @y - 20, @y + 20, 1.03, 1.0
|
160
|
-
Opp.draw_opp_rect @x - 10, @x + 10, @y - 7, @y + 7, 1.05, @aim_angle
|
161
|
-
x, unused1, y, unused2 = Opp.project(@x, 0, @y, 0, 1.05)
|
162
|
-
$app.line x, y, x + 25 * Math.cos(@aim_angle), y + 25 * Math.sin(@aim_angle)
|
163
|
-
|
164
|
-
$app.stroke $app.red
|
165
|
-
$app.fill $app.red(@aimed ? 0.4 : 0.1)
|
166
|
-
Opp.draw_opp_oval @target_x - 10, @target_x + 10, @target_y - 10, @target_y + 10, 1.00
|
167
|
-
|
168
|
-
if @moving
|
169
|
-
$app.stroke $app.green
|
170
|
-
$app.fill $app.green(0.2)
|
171
|
-
Opp.draw_opp_oval @dest_x - 20, @dest_x + 20, @dest_y - 20, @dest_y + 20, 1.00
|
172
|
-
end
|
173
|
-
end
|
174
|
-
end
|
175
|
-
|
176
|
-
class Shell
|
177
|
-
attr_reader :x, :y
|
178
|
-
|
179
|
-
def initialize x, y, angle
|
180
|
-
@x, @y, @angle = x, y, angle
|
181
|
-
@speed = 10.0
|
182
|
-
end
|
183
|
-
|
184
|
-
def update
|
185
|
-
@x += @speed * Math.cos(@angle)
|
186
|
-
@y += @speed * Math.sin(@angle)
|
187
|
-
end
|
188
|
-
|
189
|
-
def draw
|
190
|
-
$app.stroke $app.red
|
191
|
-
$app.fill $app.red(0.1)
|
192
|
-
Opp.draw_opp_box @x - 2, @x + 2, @y - 2, @y + 2, 1.05, 1.04
|
193
|
-
end
|
194
|
-
end
|
195
|
-
|
196
|
-
class Opp
|
197
|
-
def self.new_game
|
198
|
-
@offset_x, @offset_y = 0, 0
|
199
|
-
@buildings = [
|
200
|
-
[-1000, -750, -750, -250],
|
201
|
-
[-500, 250, -750, -250],
|
202
|
-
[500, 1000, -750, -500],
|
203
|
-
[750, 1250, -250, 0],
|
204
|
-
[750, 1250, 250, 750],
|
205
|
-
[250, 500, 0, 750],
|
206
|
-
[-250, 0, 0, 500],
|
207
|
-
[-500, 0, 750, 1000],
|
208
|
-
[-1000, -500, 0, 500],
|
209
|
-
[400, 600, -350, -150]
|
210
|
-
].collect { |p| Building.new *p }
|
211
|
-
@shells = []
|
212
|
-
@boundary = [-1250, 1500, -1250, 1250]
|
213
|
-
@tank = Tank.new
|
214
|
-
@center_x, @center_y = $app.width / 2, $app.height / 2
|
215
|
-
end
|
216
|
-
|
217
|
-
def self.tank
|
218
|
-
@tank
|
219
|
-
end
|
220
|
-
|
221
|
-
def self.read_input
|
222
|
-
@input = $app.mouse
|
223
|
-
end
|
224
|
-
|
225
|
-
def self.update_scene
|
226
|
-
button, x, y = @input
|
227
|
-
x += @offset_x - @center_x
|
228
|
-
y += @offset_y - @center_y
|
229
|
-
|
230
|
-
@tank.update(button, x, y) if !@tank.dead?
|
231
|
-
@buildings.each do |b|
|
232
|
-
@tank.collide_and_stop if b.intersects? @tank
|
233
|
-
end
|
234
|
-
|
235
|
-
@shells.each { |s| s.update }
|
236
|
-
@buildings.each do |b|
|
237
|
-
@shells.reject! do |s|
|
238
|
-
b.contains?(s.x, s.y)
|
239
|
-
end
|
240
|
-
end
|
241
|
-
#collide shells with tanks -- don't need this until there are enemy tanks
|
242
|
-
#@shells.reject! do |s|
|
243
|
-
# @tank.contains?(s.x, s.y)
|
244
|
-
#end
|
245
|
-
|
246
|
-
$app.clear do
|
247
|
-
@offset_x += $camera_tightness * (@tank.x - @offset_x)
|
248
|
-
@offset_y += $camera_tightness * (@tank.y - @offset_y)
|
249
|
-
|
250
|
-
$app.background $app.black
|
251
|
-
@center_x, @center_y = $app.width / 2, $app.height / 2
|
252
|
-
|
253
|
-
$app.stroke $app.red(0.9)
|
254
|
-
$app.nofill
|
255
|
-
draw_opp_box *(@boundary + [1.1, 1.0, false])
|
256
|
-
|
257
|
-
@tank.draw
|
258
|
-
@shells.each { |s| s.draw }
|
259
|
-
@buildings.each { |b| b.draw }
|
260
|
-
end
|
261
|
-
end
|
262
|
-
|
263
|
-
def self.add_shell shell
|
264
|
-
@shells << shell
|
265
|
-
@shells.shift if @shells.size > 10
|
266
|
-
end
|
267
|
-
|
268
|
-
def self.project left, right, top, bottom, depth
|
269
|
-
[left, right].collect { |x| @center_x + depth * (x - @offset_x) } +
|
270
|
-
[top, bottom].collect { |y| @center_y + depth * (y - @offset_y) }
|
271
|
-
end
|
272
|
-
|
273
|
-
# here "front" and "back" push the rect into and out of the window.
|
274
|
-
# 1.0 means your x and y units are pixels on the surface.
|
275
|
-
# greater than that brings the box closer. less pushes it back. 0.0 => infinity.
|
276
|
-
# the front will be filled but the rest is wireframe only.
|
277
|
-
def self.draw_opp_box left, right, top, bottom, front, back, occlude = true
|
278
|
-
near_left, near_right, near_top, near_bottom = project(left, right, top, bottom, front)
|
279
|
-
far_left, far_right, far_top, far_bottom = project(left, right, top, bottom, back)
|
280
|
-
|
281
|
-
# determine which sides of the box are visible
|
282
|
-
if occlude
|
283
|
-
draw_left = @center_x < near_left
|
284
|
-
draw_right = near_right < @center_x
|
285
|
-
draw_top = @center_y < near_top
|
286
|
-
draw_bottom = near_bottom < @center_y
|
287
|
-
else
|
288
|
-
draw_left, draw_right, draw_top, draw_bottom = [true] * 4
|
289
|
-
end
|
290
|
-
|
291
|
-
# draw lines for the back edges
|
292
|
-
$app.line far_left, far_top, far_right, far_top if draw_top
|
293
|
-
$app.line far_left, far_bottom, far_right, far_bottom if draw_bottom
|
294
|
-
$app.line far_left, far_top, far_left, far_bottom if draw_left
|
295
|
-
$app.line far_right, far_top, far_right, far_bottom if draw_right
|
296
|
-
|
297
|
-
# draw lines to connect the front and back
|
298
|
-
$app.line near_left, near_top, far_left, far_top if draw_left or draw_top
|
299
|
-
$app.line near_right, near_top, far_right, far_top if draw_right or draw_top
|
300
|
-
$app.line near_left, near_bottom, far_left, far_bottom if draw_left or draw_bottom
|
301
|
-
$app.line near_right, near_bottom, far_right, far_bottom if draw_right or draw_bottom
|
302
|
-
|
303
|
-
# draw the front, filled
|
304
|
-
$app.rect near_left, near_top, near_right - near_left, near_bottom - near_top
|
305
|
-
end
|
306
|
-
|
307
|
-
def self.draw_opp_rect left, right, top, bottom, depth, angle, with_x = false
|
308
|
-
pl, pr, pt, pb = project(left, right, top, bottom, depth)
|
309
|
-
cos = Math.cos(angle)
|
310
|
-
sin = Math.sin(angle)
|
311
|
-
cx, cy = (pr + pl) / 2.0, (pb + pt) / 2.0
|
312
|
-
points = [[pl, pt], [pr, pt], [pr, pb], [pl, pb]].collect do |x, y|
|
313
|
-
[cx + (x - cx) * cos - (y - cy) * sin,
|
314
|
-
cy + (x - cx) * sin + (y - cy) * cos]
|
315
|
-
end
|
316
|
-
|
317
|
-
$app.line *(points[0] + points[1])
|
318
|
-
$app.line *(points[1] + points[2])
|
319
|
-
$app.line *(points[2] + points[3])
|
320
|
-
$app.line *(points[3] + points[0])
|
321
|
-
end
|
322
|
-
|
323
|
-
def self.draw_opp_oval left, right, top, bottom, depth
|
324
|
-
pl, pr, pt, pb = project(left, right, top, bottom, depth)
|
325
|
-
$app.oval(pl, pt, pr - pl, pb - pt)
|
326
|
-
end
|
327
|
-
|
328
|
-
def self.draw_opp_plane x1, y1, x2, y2, front, back, stroke_color
|
329
|
-
near_x1, near_x2, near_y1, near_y2 = project(x1, x2, y1, y2, front)
|
330
|
-
far_x1, far_x2, far_y1, far_y2 = project(x1, x2, y1, y2, back)
|
331
|
-
|
332
|
-
$app.stroke stroke_color
|
333
|
-
|
334
|
-
$app.line far_x1, far_y1, far_x2, far_y2
|
335
|
-
$app.line far_x1, far_y1, near_x1, near_y1
|
336
|
-
$app.line far_x2, far_y2, near_x2, near_y2
|
337
|
-
$app.line near_x1, near_y1, near_x2, near_y2
|
338
|
-
end
|
339
|
-
end
|
340
|
-
|
341
|
-
Shoes.app :width => $width, :height => $height do
|
342
|
-
$app = self
|
343
|
-
|
344
|
-
Opp.new_game
|
345
|
-
@playing = true
|
346
|
-
|
347
|
-
keypress do |key|
|
348
|
-
if @playing
|
349
|
-
if key == "1" or key == "z"
|
350
|
-
Opp.tank.set_destination
|
351
|
-
elsif key == "2" or key == "x" or key == " "
|
352
|
-
Opp.tank.fire
|
353
|
-
end
|
354
|
-
else
|
355
|
-
if key == "n"
|
356
|
-
Opp.new_game
|
357
|
-
@playing = true
|
358
|
-
end
|
359
|
-
end
|
360
|
-
end
|
361
|
-
|
362
|
-
click do |button, x, y|
|
363
|
-
if @playing
|
364
|
-
if button == 1
|
365
|
-
Opp.tank.set_destination
|
366
|
-
else
|
367
|
-
Opp.tank.fire
|
368
|
-
end
|
369
|
-
end
|
370
|
-
end
|
371
|
-
|
372
|
-
game_over_count = -1
|
373
|
-
animate(60) do
|
374
|
-
Opp.read_input if @playing
|
375
|
-
Opp.update_scene
|
376
|
-
|
377
|
-
@playing = false if Opp.tank.dead?
|
378
|
-
if !@playing
|
379
|
-
stack do
|
380
|
-
banner "Game Over", :stroke => white, :margin => 10
|
381
|
-
caption "learn to drive!", :stroke => white, :margin => 20
|
382
|
-
end
|
383
|
-
end
|
384
|
-
end
|
385
|
-
end
|
1
|
+
# Tankspank
|
2
|
+
# kevin conner
|
3
|
+
# connerk@gmail.com
|
4
|
+
# version 3, 13 March 2008
|
5
|
+
# this code is free, do what you like with it!
|
6
|
+
|
7
|
+
$width, $height = 700, 500
|
8
|
+
$camera_tightness = 0.1
|
9
|
+
|
10
|
+
module Collisions
|
11
|
+
def contains? x, y
|
12
|
+
not (x < west or x > east or y < north or y > south)
|
13
|
+
end
|
14
|
+
|
15
|
+
def intersects? other
|
16
|
+
not (other.east < west or other.west > east or
|
17
|
+
other.south < north or other.north > south)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
class Building
|
22
|
+
include Collisions
|
23
|
+
|
24
|
+
attr_reader :west, :east, :north, :south
|
25
|
+
|
26
|
+
def initialize(west, east, north, south)
|
27
|
+
@west, @east, @north, @south = west, east, north, south
|
28
|
+
@top, @bottom = 1.1 + rand(3) * 0.15, 1.0
|
29
|
+
|
30
|
+
color = (1..3).collect { 0.2 + 0.4 * rand }
|
31
|
+
color << 0.9
|
32
|
+
@stroke = $app.rgb *color
|
33
|
+
color[-1] = 0.3
|
34
|
+
@fill = $app.rgb *color
|
35
|
+
end
|
36
|
+
|
37
|
+
def draw
|
38
|
+
$app.stroke @stroke
|
39
|
+
$app.fill @fill
|
40
|
+
Opp.draw_opp_box(@west, @east, @north, @south, @top, @bottom)
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
module Guidance
|
45
|
+
def guidance_system x, y, dest_x, dest_y, angle
|
46
|
+
vx, vy = dest_x - x, dest_y - y
|
47
|
+
if vx.abs < 0.1 and vy.abs <= 0.1
|
48
|
+
yield 0, 0
|
49
|
+
else
|
50
|
+
length = Math.sqrt(vx * vx + vy * vy)
|
51
|
+
vx /= length
|
52
|
+
vy /= length
|
53
|
+
ax, ay = Math.cos(angle), Math.sin(angle)
|
54
|
+
cos_between = vx * ax + vy * ay
|
55
|
+
sin_between = vx * -ay + vy * ax
|
56
|
+
yield sin_between, cos_between
|
57
|
+
end
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
module Life
|
62
|
+
attr_reader :health
|
63
|
+
def dead?
|
64
|
+
@health == 0
|
65
|
+
end
|
66
|
+
def hurt damage
|
67
|
+
@health = [@health - damage, 0].max
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
class Tank
|
72
|
+
include Collisions
|
73
|
+
include Guidance
|
74
|
+
include Life
|
75
|
+
# ^ sounds like insurance
|
76
|
+
|
77
|
+
@@collide_size = 15
|
78
|
+
def west; @x - @@collide_size; end
|
79
|
+
def east; @x + @@collide_size; end
|
80
|
+
def north; @y - @@collide_size; end
|
81
|
+
def south; @y + @@collide_size; end
|
82
|
+
|
83
|
+
attr_reader :x, :y
|
84
|
+
|
85
|
+
def initialize
|
86
|
+
@x, @y = 0, -125
|
87
|
+
@last_x, @last_y = @x, @y
|
88
|
+
@tank_angle = 0.0
|
89
|
+
@dest_x, @dest_y = 0, 0
|
90
|
+
@acceleration = 0.0
|
91
|
+
@speed = 0.0
|
92
|
+
@moving = false
|
93
|
+
|
94
|
+
@aim_angle = 0.0
|
95
|
+
@target_x, @target_y = 0, 0
|
96
|
+
@aimed = false
|
97
|
+
|
98
|
+
@health = 100
|
99
|
+
end
|
100
|
+
|
101
|
+
def set_destination
|
102
|
+
@dest_x, @dest_y = @target_x, @target_y
|
103
|
+
@moving = true
|
104
|
+
end
|
105
|
+
|
106
|
+
def fire
|
107
|
+
Opp.add_shell Shell.new(@x + 30 * Math.cos(@aim_angle),
|
108
|
+
@y + 30 * Math.sin(@aim_angle), @aim_angle)
|
109
|
+
end
|
110
|
+
|
111
|
+
def update button, mouse_x, mouse_y
|
112
|
+
@target_x, @target_y = mouse_x, mouse_y
|
113
|
+
|
114
|
+
if @moving
|
115
|
+
guidance_system @x, @y, @dest_x, @dest_y, @tank_angle do |direction, on_target|
|
116
|
+
turn direction
|
117
|
+
@acceleration = on_target * 0.25
|
118
|
+
end
|
119
|
+
|
120
|
+
distance = Math.sqrt((@dest_x - @x) ** 2 + (@dest_y - @y) ** 2)
|
121
|
+
@moving = false if distance < 50
|
122
|
+
else
|
123
|
+
@acceleration = 0.0
|
124
|
+
end
|
125
|
+
|
126
|
+
guidance_system @x, @y, @target_x, @target_y, @aim_angle do |direction, on_target|
|
127
|
+
aim direction
|
128
|
+
@aimed = on_target > 0.98
|
129
|
+
end
|
130
|
+
|
131
|
+
integrity = @health / 100.0 # the more hurt you are, the slower you go
|
132
|
+
@speed = [[@speed + @acceleration, 5.0 * integrity].min, -3.0 * integrity].max
|
133
|
+
@speed *= 0.9 if !@moving
|
134
|
+
|
135
|
+
@last_x, @last_y = @x, @y
|
136
|
+
@x += @speed * Math.cos(@tank_angle)
|
137
|
+
@y += @speed * Math.sin(@tank_angle)
|
138
|
+
end
|
139
|
+
|
140
|
+
def collide_and_stop
|
141
|
+
@x, @y = @last_x, @last_y
|
142
|
+
hurt @speed.abs * 3 + 5
|
143
|
+
@speed = 0
|
144
|
+
@moving = false
|
145
|
+
end
|
146
|
+
|
147
|
+
def turn direction
|
148
|
+
@tank_angle += [[-0.03, direction].max, 0.03].min
|
149
|
+
end
|
150
|
+
|
151
|
+
def aim direction
|
152
|
+
@aim_angle += [[-0.1, direction].max, 0.1].min
|
153
|
+
end
|
154
|
+
|
155
|
+
def draw
|
156
|
+
$app.stroke $app.blue
|
157
|
+
$app.fill $app.blue(0.4)
|
158
|
+
Opp.draw_opp_rect @x - 20, @x + 20, @y - 15, @y + 15, 1.05, @tank_angle
|
159
|
+
#Opp.draw_opp_box @x - 20, @x + 20, @y - 20, @y + 20, 1.03, 1.0
|
160
|
+
Opp.draw_opp_rect @x - 10, @x + 10, @y - 7, @y + 7, 1.05, @aim_angle
|
161
|
+
x, unused1, y, unused2 = Opp.project(@x, 0, @y, 0, 1.05)
|
162
|
+
$app.line x, y, x + 25 * Math.cos(@aim_angle), y + 25 * Math.sin(@aim_angle)
|
163
|
+
|
164
|
+
$app.stroke $app.red
|
165
|
+
$app.fill $app.red(@aimed ? 0.4 : 0.1)
|
166
|
+
Opp.draw_opp_oval @target_x - 10, @target_x + 10, @target_y - 10, @target_y + 10, 1.00
|
167
|
+
|
168
|
+
if @moving
|
169
|
+
$app.stroke $app.green
|
170
|
+
$app.fill $app.green(0.2)
|
171
|
+
Opp.draw_opp_oval @dest_x - 20, @dest_x + 20, @dest_y - 20, @dest_y + 20, 1.00
|
172
|
+
end
|
173
|
+
end
|
174
|
+
end
|
175
|
+
|
176
|
+
class Shell
|
177
|
+
attr_reader :x, :y
|
178
|
+
|
179
|
+
def initialize x, y, angle
|
180
|
+
@x, @y, @angle = x, y, angle
|
181
|
+
@speed = 10.0
|
182
|
+
end
|
183
|
+
|
184
|
+
def update
|
185
|
+
@x += @speed * Math.cos(@angle)
|
186
|
+
@y += @speed * Math.sin(@angle)
|
187
|
+
end
|
188
|
+
|
189
|
+
def draw
|
190
|
+
$app.stroke $app.red
|
191
|
+
$app.fill $app.red(0.1)
|
192
|
+
Opp.draw_opp_box @x - 2, @x + 2, @y - 2, @y + 2, 1.05, 1.04
|
193
|
+
end
|
194
|
+
end
|
195
|
+
|
196
|
+
class Opp
|
197
|
+
def self.new_game
|
198
|
+
@offset_x, @offset_y = 0, 0
|
199
|
+
@buildings = [
|
200
|
+
[-1000, -750, -750, -250],
|
201
|
+
[-500, 250, -750, -250],
|
202
|
+
[500, 1000, -750, -500],
|
203
|
+
[750, 1250, -250, 0],
|
204
|
+
[750, 1250, 250, 750],
|
205
|
+
[250, 500, 0, 750],
|
206
|
+
[-250, 0, 0, 500],
|
207
|
+
[-500, 0, 750, 1000],
|
208
|
+
[-1000, -500, 0, 500],
|
209
|
+
[400, 600, -350, -150]
|
210
|
+
].collect { |p| Building.new *p }
|
211
|
+
@shells = []
|
212
|
+
@boundary = [-1250, 1500, -1250, 1250]
|
213
|
+
@tank = Tank.new
|
214
|
+
@center_x, @center_y = $app.width / 2, $app.height / 2
|
215
|
+
end
|
216
|
+
|
217
|
+
def self.tank
|
218
|
+
@tank
|
219
|
+
end
|
220
|
+
|
221
|
+
def self.read_input
|
222
|
+
@input = $app.mouse
|
223
|
+
end
|
224
|
+
|
225
|
+
def self.update_scene
|
226
|
+
button, x, y = @input
|
227
|
+
x += @offset_x - @center_x
|
228
|
+
y += @offset_y - @center_y
|
229
|
+
|
230
|
+
@tank.update(button, x, y) if !@tank.dead?
|
231
|
+
@buildings.each do |b|
|
232
|
+
@tank.collide_and_stop if b.intersects? @tank
|
233
|
+
end
|
234
|
+
|
235
|
+
@shells.each { |s| s.update }
|
236
|
+
@buildings.each do |b|
|
237
|
+
@shells.reject! do |s|
|
238
|
+
b.contains?(s.x, s.y)
|
239
|
+
end
|
240
|
+
end
|
241
|
+
#collide shells with tanks -- don't need this until there are enemy tanks
|
242
|
+
#@shells.reject! do |s|
|
243
|
+
# @tank.contains?(s.x, s.y)
|
244
|
+
#end
|
245
|
+
|
246
|
+
$app.clear do
|
247
|
+
@offset_x += $camera_tightness * (@tank.x - @offset_x)
|
248
|
+
@offset_y += $camera_tightness * (@tank.y - @offset_y)
|
249
|
+
|
250
|
+
$app.background $app.black
|
251
|
+
@center_x, @center_y = $app.width / 2, $app.height / 2
|
252
|
+
|
253
|
+
$app.stroke $app.red(0.9)
|
254
|
+
$app.nofill
|
255
|
+
draw_opp_box *(@boundary + [1.1, 1.0, false])
|
256
|
+
|
257
|
+
@tank.draw
|
258
|
+
@shells.each { |s| s.draw }
|
259
|
+
@buildings.each { |b| b.draw }
|
260
|
+
end
|
261
|
+
end
|
262
|
+
|
263
|
+
def self.add_shell shell
|
264
|
+
@shells << shell
|
265
|
+
@shells.shift if @shells.size > 10
|
266
|
+
end
|
267
|
+
|
268
|
+
def self.project left, right, top, bottom, depth
|
269
|
+
[left, right].collect { |x| @center_x + depth * (x - @offset_x) } +
|
270
|
+
[top, bottom].collect { |y| @center_y + depth * (y - @offset_y) }
|
271
|
+
end
|
272
|
+
|
273
|
+
# here "front" and "back" push the rect into and out of the window.
|
274
|
+
# 1.0 means your x and y units are pixels on the surface.
|
275
|
+
# greater than that brings the box closer. less pushes it back. 0.0 => infinity.
|
276
|
+
# the front will be filled but the rest is wireframe only.
|
277
|
+
def self.draw_opp_box left, right, top, bottom, front, back, occlude = true
|
278
|
+
near_left, near_right, near_top, near_bottom = project(left, right, top, bottom, front)
|
279
|
+
far_left, far_right, far_top, far_bottom = project(left, right, top, bottom, back)
|
280
|
+
|
281
|
+
# determine which sides of the box are visible
|
282
|
+
if occlude
|
283
|
+
draw_left = @center_x < near_left
|
284
|
+
draw_right = near_right < @center_x
|
285
|
+
draw_top = @center_y < near_top
|
286
|
+
draw_bottom = near_bottom < @center_y
|
287
|
+
else
|
288
|
+
draw_left, draw_right, draw_top, draw_bottom = [true] * 4
|
289
|
+
end
|
290
|
+
|
291
|
+
# draw lines for the back edges
|
292
|
+
$app.line far_left, far_top, far_right, far_top if draw_top
|
293
|
+
$app.line far_left, far_bottom, far_right, far_bottom if draw_bottom
|
294
|
+
$app.line far_left, far_top, far_left, far_bottom if draw_left
|
295
|
+
$app.line far_right, far_top, far_right, far_bottom if draw_right
|
296
|
+
|
297
|
+
# draw lines to connect the front and back
|
298
|
+
$app.line near_left, near_top, far_left, far_top if draw_left or draw_top
|
299
|
+
$app.line near_right, near_top, far_right, far_top if draw_right or draw_top
|
300
|
+
$app.line near_left, near_bottom, far_left, far_bottom if draw_left or draw_bottom
|
301
|
+
$app.line near_right, near_bottom, far_right, far_bottom if draw_right or draw_bottom
|
302
|
+
|
303
|
+
# draw the front, filled
|
304
|
+
$app.rect near_left, near_top, near_right - near_left, near_bottom - near_top
|
305
|
+
end
|
306
|
+
|
307
|
+
def self.draw_opp_rect left, right, top, bottom, depth, angle, with_x = false
|
308
|
+
pl, pr, pt, pb = project(left, right, top, bottom, depth)
|
309
|
+
cos = Math.cos(angle)
|
310
|
+
sin = Math.sin(angle)
|
311
|
+
cx, cy = (pr + pl) / 2.0, (pb + pt) / 2.0
|
312
|
+
points = [[pl, pt], [pr, pt], [pr, pb], [pl, pb]].collect do |x, y|
|
313
|
+
[cx + (x - cx) * cos - (y - cy) * sin,
|
314
|
+
cy + (x - cx) * sin + (y - cy) * cos]
|
315
|
+
end
|
316
|
+
|
317
|
+
$app.line *(points[0] + points[1])
|
318
|
+
$app.line *(points[1] + points[2])
|
319
|
+
$app.line *(points[2] + points[3])
|
320
|
+
$app.line *(points[3] + points[0])
|
321
|
+
end
|
322
|
+
|
323
|
+
def self.draw_opp_oval left, right, top, bottom, depth
|
324
|
+
pl, pr, pt, pb = project(left, right, top, bottom, depth)
|
325
|
+
$app.oval(pl, pt, pr - pl, pb - pt)
|
326
|
+
end
|
327
|
+
|
328
|
+
def self.draw_opp_plane x1, y1, x2, y2, front, back, stroke_color
|
329
|
+
near_x1, near_x2, near_y1, near_y2 = project(x1, x2, y1, y2, front)
|
330
|
+
far_x1, far_x2, far_y1, far_y2 = project(x1, x2, y1, y2, back)
|
331
|
+
|
332
|
+
$app.stroke stroke_color
|
333
|
+
|
334
|
+
$app.line far_x1, far_y1, far_x2, far_y2
|
335
|
+
$app.line far_x1, far_y1, near_x1, near_y1
|
336
|
+
$app.line far_x2, far_y2, near_x2, near_y2
|
337
|
+
$app.line near_x1, near_y1, near_x2, near_y2
|
338
|
+
end
|
339
|
+
end
|
340
|
+
|
341
|
+
Shoes.app :width => $width, :height => $height do
|
342
|
+
$app = self
|
343
|
+
|
344
|
+
Opp.new_game
|
345
|
+
@playing = true
|
346
|
+
|
347
|
+
keypress do |key|
|
348
|
+
if @playing
|
349
|
+
if key == "1" or key == "z"
|
350
|
+
Opp.tank.set_destination
|
351
|
+
elsif key == "2" or key == "x" or key == " "
|
352
|
+
Opp.tank.fire
|
353
|
+
end
|
354
|
+
else
|
355
|
+
if key == "n"
|
356
|
+
Opp.new_game
|
357
|
+
@playing = true
|
358
|
+
end
|
359
|
+
end
|
360
|
+
end
|
361
|
+
|
362
|
+
click do |button, x, y|
|
363
|
+
if @playing
|
364
|
+
if button == 1
|
365
|
+
Opp.tank.set_destination
|
366
|
+
else
|
367
|
+
Opp.tank.fire
|
368
|
+
end
|
369
|
+
end
|
370
|
+
end
|
371
|
+
|
372
|
+
game_over_count = -1
|
373
|
+
animate(60) do
|
374
|
+
Opp.read_input if @playing
|
375
|
+
Opp.update_scene
|
376
|
+
|
377
|
+
@playing = false if Opp.tank.dead?
|
378
|
+
if !@playing
|
379
|
+
stack do
|
380
|
+
banner "Game Over", :stroke => white, :margin => 10
|
381
|
+
caption "learn to drive!", :stroke => white, :margin => 20
|
382
|
+
end
|
383
|
+
end
|
384
|
+
end
|
385
|
+
end
|