shoesgem 0.1480.0 → 0.1514.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (447) hide show
  1. data/LICENSE +30 -30
  2. data/README.rdoc +34 -34
  3. data/lib/shoes.rb +4 -4
  4. data/shoes/CHANGELOG.txt +29 -21
  5. data/shoes/COPYING.txt +30 -30
  6. data/shoes/README.txt +117 -117
  7. data/shoes/VERSION.txt +1 -1
  8. data/shoes/freetype6.dll +0 -0
  9. data/shoes/lib/shoes.rb +547 -524
  10. data/shoes/lib/shoes/cache.rb +54 -54
  11. data/shoes/lib/shoes/chipmunk.rb +35 -35
  12. data/shoes/lib/shoes/data.rb +39 -39
  13. data/shoes/lib/shoes/help.rb +468 -468
  14. data/shoes/lib/shoes/image.rb +25 -25
  15. data/shoes/lib/shoes/inspect.rb +128 -128
  16. data/shoes/lib/shoes/log.rb +48 -48
  17. data/shoes/lib/shoes/minitar.rb +986 -986
  18. data/shoes/lib/shoes/override.rb +38 -38
  19. data/shoes/lib/shoes/pack.rb +505 -503
  20. data/shoes/lib/shoes/search.rb +46 -46
  21. data/shoes/lib/shoes/setup.rb +329 -329
  22. data/shoes/lib/shoes/shy.rb +131 -131
  23. data/shoes/lib/shoes/shybuilder.rb +44 -44
  24. data/shoes/libcairo-2.dll +0 -0
  25. data/shoes/libeay32.dll +0 -0
  26. data/shoes/libexpat-1.dll +0 -0
  27. data/shoes/libfontconfig-1.dll +0 -0
  28. data/shoes/libgio-2.0-0.dll +0 -0
  29. data/shoes/libglib-2.0-0.dll +0 -0
  30. data/shoes/libgmodule-2.0-0.dll +0 -0
  31. data/shoes/libgobject-2.0-0.dll +0 -0
  32. data/shoes/libgthread-2.0-0.dll +0 -0
  33. data/shoes/libiconv2.dll +0 -0
  34. data/shoes/libjpeg-8.dll +0 -0
  35. data/shoes/libpango-1.0-0.dll +0 -0
  36. data/shoes/libpangocairo-1.0-0.dll +0 -0
  37. data/shoes/libpangoft2-1.0-0.dll +0 -0
  38. data/shoes/libpangowin32-1.0-0.dll +0 -0
  39. data/shoes/libpng14-14.dll +0 -0
  40. data/shoes/libportaudio-2.dll +0 -0
  41. data/shoes/libshoes.dll +0 -0
  42. data/shoes/libssl32.dll +0 -0
  43. data/shoes/libungif4.dll +0 -0
  44. data/shoes/libvlc.dll +0 -0
  45. data/shoes/msvcrt-ruby191.dll +0 -0
  46. data/shoes/plugins/liba52_plugin.dll +0 -0
  47. data/shoes/plugins/liba52sys_plugin.dll +0 -0
  48. data/shoes/plugins/liba52tofloat32_plugin.dll +0 -0
  49. data/shoes/plugins/liba52tospdif_plugin.dll +0 -0
  50. data/shoes/plugins/libaccess_directory_plugin.dll +0 -0
  51. data/shoes/plugins/libaccess_fake_plugin.dll +0 -0
  52. data/shoes/plugins/libaccess_file_plugin.dll +0 -0
  53. data/shoes/plugins/libaccess_filter_dump_plugin.dll +0 -0
  54. data/shoes/plugins/libaccess_filter_record_plugin.dll +0 -0
  55. data/shoes/plugins/libaccess_filter_timeshift_plugin.dll +0 -0
  56. data/shoes/plugins/libaccess_ftp_plugin.dll +0 -0
  57. data/shoes/plugins/libaccess_http_plugin.dll +0 -0
  58. data/shoes/plugins/libaccess_mms_plugin.dll +0 -0
  59. data/shoes/plugins/libaccess_output_dummy_plugin.dll +0 -0
  60. data/shoes/plugins/libaccess_output_file_plugin.dll +0 -0
  61. data/shoes/plugins/libaccess_output_http_plugin.dll +0 -0
  62. data/shoes/plugins/libaccess_output_shout_plugin.dll +0 -0
  63. data/shoes/plugins/libaccess_output_udp_plugin.dll +0 -0
  64. data/shoes/plugins/libaccess_realrtsp_plugin.dll +0 -0
  65. data/shoes/plugins/libaccess_smb_plugin.dll +0 -0
  66. data/shoes/plugins/libaccess_tcp_plugin.dll +0 -0
  67. data/shoes/plugins/libaccess_udp_plugin.dll +0 -0
  68. data/shoes/plugins/libadjust_plugin.dll +0 -0
  69. data/shoes/plugins/libadpcm_plugin.dll +0 -0
  70. data/shoes/plugins/libaiff_plugin.dll +0 -0
  71. data/shoes/plugins/libaout_directx_plugin.dll +0 -0
  72. data/shoes/plugins/libaout_file_plugin.dll +0 -0
  73. data/shoes/plugins/libaraw_plugin.dll +0 -0
  74. data/shoes/plugins/libasf_plugin.dll +0 -0
  75. data/shoes/plugins/libau_plugin.dll +0 -0
  76. data/shoes/plugins/libaudio_format_plugin.dll +0 -0
  77. data/shoes/plugins/libavi_plugin.dll +0 -0
  78. data/shoes/plugins/libbandlimited_resampler_plugin.dll +0 -0
  79. data/shoes/plugins/libblend_plugin.dll +0 -0
  80. data/shoes/plugins/libcaca_plugin.dll +0 -0
  81. data/shoes/plugins/libcdda_plugin.dll +0 -0
  82. data/shoes/plugins/libcinepak_plugin.dll +0 -0
  83. data/shoes/plugins/libclone_plugin.dll +0 -0
  84. data/shoes/plugins/libcmml_plugin.dll +0 -0
  85. data/shoes/plugins/libcrop_plugin.dll +0 -0
  86. data/shoes/plugins/libcvdsub_plugin.dll +0 -0
  87. data/shoes/plugins/libdeinterlace_plugin.dll +0 -0
  88. data/shoes/plugins/libdemuxdump_plugin.dll +0 -0
  89. data/shoes/plugins/libdirect3d_plugin.dll +0 -0
  90. data/shoes/plugins/libdistort_plugin.dll +0 -0
  91. data/shoes/plugins/libdmo_plugin.dll +0 -0
  92. data/shoes/plugins/libdolby_surround_decoder_plugin.dll +0 -0
  93. data/shoes/plugins/libdshow_plugin.dll +0 -0
  94. data/shoes/plugins/libdts_plugin.dll +0 -0
  95. data/shoes/plugins/libdtssys_plugin.dll +0 -0
  96. data/shoes/plugins/libdtstofloat32_plugin.dll +0 -0
  97. data/shoes/plugins/libdtstospdif_plugin.dll +0 -0
  98. data/shoes/plugins/libdummy_plugin.dll +0 -0
  99. data/shoes/plugins/libdvbsub_plugin.dll +0 -0
  100. data/shoes/plugins/libdvdnav_plugin.dll +0 -0
  101. data/shoes/plugins/libdvdread_plugin.dll +0 -0
  102. data/shoes/plugins/libequalizer_plugin.dll +0 -0
  103. data/shoes/plugins/libexport_plugin.dll +0 -0
  104. data/shoes/plugins/libfaad_plugin.dll +0 -0
  105. data/shoes/plugins/libfake_plugin.dll +0 -0
  106. data/shoes/plugins/libffmpeg_plugin.dll +0 -0
  107. data/shoes/plugins/libfixed32tofloat32_plugin.dll +0 -0
  108. data/shoes/plugins/libfixed32tos16_plugin.dll +0 -0
  109. data/shoes/plugins/libflac_plugin.dll +0 -0
  110. data/shoes/plugins/libflacdec_plugin.dll +0 -0
  111. data/shoes/plugins/libfloat32_mixer_plugin.dll +0 -0
  112. data/shoes/plugins/libfloat32tos16_plugin.dll +0 -0
  113. data/shoes/plugins/libfloat32tos8_plugin.dll +0 -0
  114. data/shoes/plugins/libfloat32tou16_plugin.dll +0 -0
  115. data/shoes/plugins/libfloat32tou8_plugin.dll +0 -0
  116. data/shoes/plugins/libfreetype_plugin.dll +0 -0
  117. data/shoes/plugins/libgestures_plugin.dll +0 -0
  118. data/shoes/plugins/libglwin32_plugin.dll +0 -0
  119. data/shoes/plugins/libgoom_plugin.dll +0 -0
  120. data/shoes/plugins/libgrowl_plugin.dll +0 -0
  121. data/shoes/plugins/libh264_plugin.dll +0 -0
  122. data/shoes/plugins/libheadphone_channel_mixer_plugin.dll +0 -0
  123. data/shoes/plugins/libhotkeys_plugin.dll +0 -0
  124. data/shoes/plugins/libhttp_plugin.dll +0 -0
  125. data/shoes/plugins/libi420_rgb_plugin.dll +0 -0
  126. data/shoes/plugins/libi420_ymga_plugin.dll +0 -0
  127. data/shoes/plugins/libi420_yuy2_plugin.dll +0 -0
  128. data/shoes/plugins/libi422_yuy2_plugin.dll +0 -0
  129. data/shoes/plugins/libid3tag_plugin.dll +0 -0
  130. data/shoes/plugins/libimage_plugin.dll +0 -0
  131. data/shoes/plugins/libinvert_plugin.dll +0 -0
  132. data/shoes/plugins/libipv4_plugin.dll +0 -0
  133. data/shoes/plugins/libipv6_plugin.dll +0 -0
  134. data/shoes/plugins/liblibmpeg2_plugin.dll +0 -0
  135. data/shoes/plugins/liblinear_resampler_plugin.dll +0 -0
  136. data/shoes/plugins/liblogger_plugin.dll +0 -0
  137. data/shoes/plugins/liblogo_plugin.dll +0 -0
  138. data/shoes/plugins/liblpcm_plugin.dll +0 -0
  139. data/shoes/plugins/libm3u_plugin.dll +0 -0
  140. data/shoes/plugins/libm4a_plugin.dll +0 -0
  141. data/shoes/plugins/libm4v_plugin.dll +0 -0
  142. data/shoes/plugins/libmagnify_plugin.dll +0 -0
  143. data/shoes/plugins/libmarq_plugin.dll +0 -0
  144. data/shoes/plugins/libmemcpy_plugin.dll +0 -0
  145. data/shoes/plugins/libmjpeg_plugin.dll +0 -0
  146. data/shoes/plugins/libmkv_plugin.dll +0 -0
  147. data/shoes/plugins/libmod_plugin.dll +0 -0
  148. data/shoes/plugins/libmosaic_plugin.dll +0 -0
  149. data/shoes/plugins/libmotionblur_plugin.dll +0 -0
  150. data/shoes/plugins/libmotiondetect_plugin.dll +0 -0
  151. data/shoes/plugins/libmp4_plugin.dll +0 -0
  152. data/shoes/plugins/libmpc_plugin.dll +0 -0
  153. data/shoes/plugins/libmpeg_audio_plugin.dll +0 -0
  154. data/shoes/plugins/libmpga_plugin.dll +0 -0
  155. data/shoes/plugins/libmpgatofixed32_plugin.dll +0 -0
  156. data/shoes/plugins/libmpgv_plugin.dll +0 -0
  157. data/shoes/plugins/libmsn_plugin.dll +0 -0
  158. data/shoes/plugins/libmux_asf_plugin.dll +0 -0
  159. data/shoes/plugins/libmux_avi_plugin.dll +0 -0
  160. data/shoes/plugins/libmux_dummy_plugin.dll +0 -0
  161. data/shoes/plugins/libmux_mp4_plugin.dll +0 -0
  162. data/shoes/plugins/libmux_mpjpeg_plugin.dll +0 -0
  163. data/shoes/plugins/libmux_ogg_plugin.dll +0 -0
  164. data/shoes/plugins/libmux_ps_plugin.dll +0 -0
  165. data/shoes/plugins/libmux_wav_plugin.dll +0 -0
  166. data/shoes/plugins/libnetsync_plugin.dll +0 -0
  167. data/shoes/plugins/libnormvol_plugin.dll +0 -0
  168. data/shoes/plugins/libnsc_plugin.dll +0 -0
  169. data/shoes/plugins/libnsv_plugin.dll +0 -0
  170. data/shoes/plugins/libntservice_plugin.dll +0 -0
  171. data/shoes/plugins/libnuv_plugin.dll +0 -0
  172. data/shoes/plugins/libogg_plugin.dll +0 -0
  173. data/shoes/plugins/libopengl_plugin.dll +0 -0
  174. data/shoes/plugins/libosdmenu_plugin.dll +0 -0
  175. data/shoes/plugins/libpacketizer_copy_plugin.dll +0 -0
  176. data/shoes/plugins/libpacketizer_h264_plugin.dll +0 -0
  177. data/shoes/plugins/libpacketizer_mpeg4audio_plugin.dll +0 -0
  178. data/shoes/plugins/libpacketizer_mpeg4video_plugin.dll +0 -0
  179. data/shoes/plugins/libpacketizer_mpegvideo_plugin.dll +0 -0
  180. data/shoes/plugins/libparam_eq_plugin.dll +0 -0
  181. data/shoes/plugins/libplaylist_plugin.dll +0 -0
  182. data/shoes/plugins/libpng_plugin.dll +0 -0
  183. data/shoes/plugins/libpodcast_plugin.dll +0 -0
  184. data/shoes/plugins/libportaudio_plugin.dll +0 -0
  185. data/shoes/plugins/libps_plugin.dll +0 -0
  186. data/shoes/plugins/libpva_plugin.dll +0 -0
  187. data/shoes/plugins/librawdv_plugin.dll +0 -0
  188. data/shoes/plugins/librawvideo_plugin.dll +0 -0
  189. data/shoes/plugins/librc_plugin.dll +0 -0
  190. data/shoes/plugins/libreal_plugin.dll +0 -0
  191. data/shoes/plugins/librealaudio_plugin.dll +0 -0
  192. data/shoes/plugins/librss_plugin.dll +0 -0
  193. data/shoes/plugins/librv32_plugin.dll +0 -0
  194. data/shoes/plugins/libs16tofixed32_plugin.dll +0 -0
  195. data/shoes/plugins/libs16tofloat32_plugin.dll +0 -0
  196. data/shoes/plugins/libs16tofloat32swab_plugin.dll +0 -0
  197. data/shoes/plugins/libs8tofloat32_plugin.dll +0 -0
  198. data/shoes/plugins/libsap_plugin.dll +0 -0
  199. data/shoes/plugins/libscale_plugin.dll +0 -0
  200. data/shoes/plugins/libscreen_plugin.dll +0 -0
  201. data/shoes/plugins/libsdl_image_plugin.dll +0 -0
  202. data/shoes/plugins/libsgimb_plugin.dll +0 -0
  203. data/shoes/plugins/libshout_plugin.dll +0 -0
  204. data/shoes/plugins/libshowintf_plugin.dll +0 -0
  205. data/shoes/plugins/libsimple_channel_mixer_plugin.dll +0 -0
  206. data/shoes/plugins/libspdif_mixer_plugin.dll +0 -0
  207. data/shoes/plugins/libspeex_plugin.dll +0 -0
  208. data/shoes/plugins/libspudec_plugin.dll +0 -0
  209. data/shoes/plugins/libstream_out_bridge_plugin.dll +0 -0
  210. data/shoes/plugins/libstream_out_description_plugin.dll +0 -0
  211. data/shoes/plugins/libstream_out_display_plugin.dll +0 -0
  212. data/shoes/plugins/libstream_out_dummy_plugin.dll +0 -0
  213. data/shoes/plugins/libstream_out_duplicate_plugin.dll +0 -0
  214. data/shoes/plugins/libstream_out_es_plugin.dll +0 -0
  215. data/shoes/plugins/libstream_out_gather_plugin.dll +0 -0
  216. data/shoes/plugins/libstream_out_mosaic_bridge_plugin.dll +0 -0
  217. data/shoes/plugins/libstream_out_rtp_plugin.dll +0 -0
  218. data/shoes/plugins/libstream_out_standard_plugin.dll +0 -0
  219. data/shoes/plugins/libstream_out_transcode_plugin.dll +0 -0
  220. data/shoes/plugins/libsubsdec_plugin.dll +0 -0
  221. data/shoes/plugins/libsubtitle_plugin.dll +0 -0
  222. data/shoes/plugins/libsvcdsub_plugin.dll +0 -0
  223. data/shoes/plugins/libtelnet_plugin.dll +0 -0
  224. data/shoes/plugins/libtelx_plugin.dll +0 -0
  225. data/shoes/plugins/libtheora_plugin.dll +0 -0
  226. data/shoes/plugins/libtime_plugin.dll +0 -0
  227. data/shoes/plugins/libtransform_plugin.dll +0 -0
  228. data/shoes/plugins/libtrivial_channel_mixer_plugin.dll +0 -0
  229. data/shoes/plugins/libtrivial_mixer_plugin.dll +0 -0
  230. data/shoes/plugins/libtrivial_resampler_plugin.dll +0 -0
  231. data/shoes/plugins/libts_plugin.dll +0 -0
  232. data/shoes/plugins/libtta_plugin.dll +0 -0
  233. data/shoes/plugins/libtwolame_plugin.dll +0 -0
  234. data/shoes/plugins/libty_plugin.dll +0 -0
  235. data/shoes/plugins/libu8tofixed32_plugin.dll +0 -0
  236. data/shoes/plugins/libu8tofloat32_plugin.dll +0 -0
  237. data/shoes/plugins/libugly_resampler_plugin.dll +0 -0
  238. data/shoes/plugins/libvcd_plugin.dll +0 -0
  239. data/shoes/plugins/libvisual_plugin.dll +0 -0
  240. data/shoes/plugins/libvobsub_plugin.dll +0 -0
  241. data/shoes/plugins/libvoc_plugin.dll +0 -0
  242. data/shoes/plugins/libvod_rtsp_plugin.dll +0 -0
  243. data/shoes/plugins/libvorbis_plugin.dll +0 -0
  244. data/shoes/plugins/libvout_directx_plugin.dll +0 -0
  245. data/shoes/plugins/libwall_plugin.dll +0 -0
  246. data/shoes/plugins/libwav_plugin.dll +0 -0
  247. data/shoes/plugins/libwaveout_plugin.dll +0 -0
  248. data/shoes/plugins/libwingdi_plugin.dll +0 -0
  249. data/shoes/plugins/libx264_plugin.dll +0 -0
  250. data/shoes/plugins/libxa_plugin.dll +0 -0
  251. data/shoes/plugins/libxtag_plugin.dll +0 -0
  252. data/shoes/readline5.dll +0 -0
  253. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/fast_xs.so +0 -0
  254. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot.rb +26 -26
  255. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/blankslate.rb +63 -63
  256. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/builder.rb +216 -216
  257. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/elements.rb +510 -510
  258. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/htmlinfo.rb +691 -691
  259. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/inspect.rb +103 -103
  260. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/modules.rb +40 -40
  261. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/parse.rb +38 -38
  262. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tag.rb +202 -202
  263. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tags.rb +164 -164
  264. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/traverse.rb +838 -838
  265. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/xchar.rb +94 -94
  266. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot_scan.so +0 -0
  267. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json.rb +8 -8
  268. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/core.rb +135 -135
  269. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/rails.rb +58 -58
  270. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/common.rb +354 -354
  271. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext.rb +13 -13
  272. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/generator.so +0 -0
  273. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/parser.so +0 -0
  274. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/version.rb +9 -9
  275. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3.rb +11 -11
  276. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/constants.rb +49 -49
  277. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/database.rb +568 -568
  278. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/errors.rb +44 -44
  279. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/pragmas.rb +280 -280
  280. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/resultset.rb +126 -126
  281. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/statement.rb +146 -146
  282. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/translator.rb +114 -114
  283. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/value.rb +57 -57
  284. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/version.rb +16 -16
  285. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3_native.so +0 -0
  286. data/shoes/ruby/gems/1.9.1/specifications/hpricot-0.8.1.gemspec +32 -32
  287. data/shoes/ruby/gems/1.9.1/specifications/json-shoes-1.1.3.gemspec +34 -34
  288. data/shoes/ruby/gems/1.9.1/specifications/sqlite3-ruby-1.3.0.gemspec +48 -48
  289. data/shoes/ruby/lib/ftsearch/analysis/analyzer.rb +16 -16
  290. data/shoes/ruby/lib/ftsearch/analysis/simple_identifier_analyzer.rb +23 -23
  291. data/shoes/ruby/lib/ftsearch/analysis/whitespace_analyzer.rb +22 -22
  292. data/shoes/ruby/lib/ftsearch/document_map_reader.rb +106 -106
  293. data/shoes/ruby/lib/ftsearch/document_map_writer.rb +46 -46
  294. data/shoes/ruby/lib/ftsearch/field_infos.rb +46 -46
  295. data/shoes/ruby/lib/ftsearch/fragment_writer.rb +114 -114
  296. data/shoes/ruby/lib/ftsearch/fulltext_reader.rb +52 -52
  297. data/shoes/ruby/lib/ftsearch/fulltext_writer.rb +75 -75
  298. data/shoes/ruby/lib/ftsearch/suffix_array_reader.rb +277 -277
  299. data/shoes/ruby/lib/ftsearch/suffix_array_writer.rb +99 -99
  300. data/shoes/ruby/lib/ftsearch/util.rb +21 -21
  301. data/shoes/ruby/lib/i386-mingw32/bigdecimal.so +0 -0
  302. data/shoes/ruby/lib/i386-mingw32/binject.so +0 -0
  303. data/shoes/ruby/lib/i386-mingw32/bloops.so +0 -0
  304. data/shoes/ruby/lib/i386-mingw32/chipmunk.so +0 -0
  305. data/shoes/ruby/lib/i386-mingw32/continuation.so +0 -0
  306. data/shoes/ruby/lib/i386-mingw32/coverage.so +0 -0
  307. data/shoes/ruby/lib/i386-mingw32/curses.so +0 -0
  308. data/shoes/ruby/lib/i386-mingw32/digest.so +0 -0
  309. data/shoes/ruby/lib/i386-mingw32/digest/bubblebabble.so +0 -0
  310. data/shoes/ruby/lib/i386-mingw32/digest/md5.so +0 -0
  311. data/shoes/ruby/lib/i386-mingw32/digest/rmd160.so +0 -0
  312. data/shoes/ruby/lib/i386-mingw32/digest/sha1.so +0 -0
  313. data/shoes/ruby/lib/i386-mingw32/digest/sha2.so +0 -0
  314. data/shoes/ruby/lib/i386-mingw32/dl.so +0 -0
  315. data/shoes/ruby/lib/i386-mingw32/enc/big5.so +0 -0
  316. data/shoes/ruby/lib/i386-mingw32/enc/cp949.so +0 -0
  317. data/shoes/ruby/lib/i386-mingw32/enc/emacs_mule.so +0 -0
  318. data/shoes/ruby/lib/i386-mingw32/enc/encdb.so +0 -0
  319. data/shoes/ruby/lib/i386-mingw32/enc/euc_jp.so +0 -0
  320. data/shoes/ruby/lib/i386-mingw32/enc/euc_kr.so +0 -0
  321. data/shoes/ruby/lib/i386-mingw32/enc/euc_tw.so +0 -0
  322. data/shoes/ruby/lib/i386-mingw32/enc/gb18030.so +0 -0
  323. data/shoes/ruby/lib/i386-mingw32/enc/gb2312.so +0 -0
  324. data/shoes/ruby/lib/i386-mingw32/enc/gbk.so +0 -0
  325. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_1.so +0 -0
  326. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_10.so +0 -0
  327. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_11.so +0 -0
  328. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_13.so +0 -0
  329. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_14.so +0 -0
  330. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_15.so +0 -0
  331. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_16.so +0 -0
  332. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_2.so +0 -0
  333. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_3.so +0 -0
  334. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_4.so +0 -0
  335. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_5.so +0 -0
  336. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_6.so +0 -0
  337. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_7.so +0 -0
  338. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_8.so +0 -0
  339. data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_9.so +0 -0
  340. data/shoes/ruby/lib/i386-mingw32/enc/koi8_r.so +0 -0
  341. data/shoes/ruby/lib/i386-mingw32/enc/koi8_u.so +0 -0
  342. data/shoes/ruby/lib/i386-mingw32/enc/shift_jis.so +0 -0
  343. data/shoes/ruby/lib/i386-mingw32/enc/trans/big5.so +0 -0
  344. data/shoes/ruby/lib/i386-mingw32/enc/trans/chinese.so +0 -0
  345. data/shoes/ruby/lib/i386-mingw32/enc/trans/escape.so +0 -0
  346. data/shoes/ruby/lib/i386-mingw32/enc/trans/gb18030.so +0 -0
  347. data/shoes/ruby/lib/i386-mingw32/enc/trans/gbk.so +0 -0
  348. data/shoes/ruby/lib/i386-mingw32/enc/trans/iso2022.so +0 -0
  349. data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese.so +0 -0
  350. data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_euc.so +0 -0
  351. data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_sjis.so +0 -0
  352. data/shoes/ruby/lib/i386-mingw32/enc/trans/korean.so +0 -0
  353. data/shoes/ruby/lib/i386-mingw32/enc/trans/single_byte.so +0 -0
  354. data/shoes/ruby/lib/i386-mingw32/enc/trans/transdb.so +0 -0
  355. data/shoes/ruby/lib/i386-mingw32/enc/trans/utf_16_32.so +0 -0
  356. data/shoes/ruby/lib/i386-mingw32/enc/utf_16be.so +0 -0
  357. data/shoes/ruby/lib/i386-mingw32/enc/utf_16le.so +0 -0
  358. data/shoes/ruby/lib/i386-mingw32/enc/utf_32be.so +0 -0
  359. data/shoes/ruby/lib/i386-mingw32/enc/utf_32le.so +0 -0
  360. data/shoes/ruby/lib/i386-mingw32/enc/windows_1251.so +0 -0
  361. data/shoes/ruby/lib/i386-mingw32/etc.so +0 -0
  362. data/shoes/ruby/lib/i386-mingw32/fcntl.so +0 -0
  363. data/shoes/ruby/lib/i386-mingw32/fiber.so +0 -0
  364. data/shoes/ruby/lib/i386-mingw32/ftsearchrt.so +0 -0
  365. data/shoes/ruby/lib/i386-mingw32/gdbm.so +0 -0
  366. data/shoes/ruby/lib/i386-mingw32/iconv.so +0 -0
  367. data/shoes/ruby/lib/i386-mingw32/io/wait.so +0 -0
  368. data/shoes/ruby/lib/i386-mingw32/json/ext/generator.so +0 -0
  369. data/shoes/ruby/lib/i386-mingw32/json/ext/parser.so +0 -0
  370. data/shoes/ruby/lib/i386-mingw32/mathn/complex.so +0 -0
  371. data/shoes/ruby/lib/i386-mingw32/mathn/rational.so +0 -0
  372. data/shoes/ruby/lib/i386-mingw32/nkf.so +0 -0
  373. data/shoes/ruby/lib/i386-mingw32/openssl.so +0 -0
  374. data/shoes/ruby/lib/i386-mingw32/racc/cparse.so +0 -0
  375. data/shoes/ruby/lib/i386-mingw32/rbconfig.rb +4 -4
  376. data/shoes/ruby/lib/i386-mingw32/readline.so +0 -0
  377. data/shoes/ruby/lib/i386-mingw32/ripper.so +0 -0
  378. data/shoes/ruby/lib/i386-mingw32/sdbm.so +0 -0
  379. data/shoes/ruby/lib/i386-mingw32/socket.so +0 -0
  380. data/shoes/ruby/lib/i386-mingw32/stringio.so +0 -0
  381. data/shoes/ruby/lib/i386-mingw32/strscan.so +0 -0
  382. data/shoes/ruby/lib/i386-mingw32/syck.so +0 -0
  383. data/shoes/ruby/lib/i386-mingw32/win32ole.so +0 -0
  384. data/shoes/ruby/lib/i386-mingw32/zlib.so +0 -0
  385. data/shoes/samples/class-book.rb +43 -43
  386. data/shoes/samples/class-book.yaml +387 -387
  387. data/shoes/samples/expert-definr.rb +23 -23
  388. data/shoes/samples/expert-funnies.rb +51 -51
  389. data/shoes/samples/expert-irb.rb +112 -112
  390. data/shoes/samples/expert-minesweeper.rb +267 -267
  391. data/shoes/samples/expert-othello.rb +319 -319
  392. data/shoes/samples/expert-pong.rb +62 -62
  393. data/shoes/samples/expert-tankspank.rb +385 -385
  394. data/shoes/samples/good-arc.rb +37 -37
  395. data/shoes/samples/good-clock.rb +51 -51
  396. data/shoes/samples/good-follow.rb +26 -26
  397. data/shoes/samples/good-reminder.rb +174 -174
  398. data/shoes/samples/good-vjot.rb +56 -56
  399. data/shoes/samples/simple-accordion.rb +75 -75
  400. data/shoes/samples/simple-anim-shapes.rb +17 -17
  401. data/shoes/samples/simple-anim-text.rb +13 -13
  402. data/shoes/samples/simple-arc.rb +23 -23
  403. data/shoes/samples/simple-bounce.rb +24 -24
  404. data/shoes/samples/simple-calc.rb +70 -70
  405. data/shoes/samples/simple-chipmunk.rb +26 -26
  406. data/shoes/samples/simple-control-sizes.rb +24 -24
  407. data/shoes/samples/simple-curve.rb +26 -26
  408. data/shoes/samples/simple-dialogs.rb +29 -29
  409. data/shoes/samples/simple-downloader.rb +27 -27
  410. data/shoes/samples/simple-draw.rb +13 -13
  411. data/shoes/samples/simple-editor.rb +28 -28
  412. data/shoes/samples/simple-form.rb +28 -28
  413. data/shoes/samples/simple-mask.rb +21 -21
  414. data/shoes/samples/simple-menu.rb +31 -31
  415. data/shoes/samples/simple-menu1.rb +35 -35
  416. data/shoes/samples/simple-rubygems.rb +29 -29
  417. data/shoes/samples/simple-slide.rb +45 -45
  418. data/shoes/samples/simple-sphere.rb +28 -28
  419. data/shoes/samples/simple-sqlite3.rb +13 -13
  420. data/shoes/samples/simple-timer.rb +13 -13
  421. data/shoes/samples/simple-video.rb +13 -13
  422. data/shoes/shoes.exe +0 -0
  423. data/shoes/shoes.exe.manifest +17 -17
  424. data/shoes/sqlite3.dll +0 -0
  425. data/shoes/static/code_highlighter.js +188 -188
  426. data/shoes/static/code_highlighter_ruby.js +26 -26
  427. data/shoes/static/manual-en.txt +2825 -2825
  428. data/shoes/static/manual-ja.txt +2825 -2780
  429. data/shoes/static/manual.css +167 -167
  430. data/shoes/static/stubs/blank.run +375 -375
  431. data/shoes/static/stubs/sh-install +48 -48
  432. data/shoes/static/stubs/shoes-stub-inject.exe +0 -0
  433. data/shoes/static/stubs/shoes-stub.exe +0 -0
  434. data/shoes/zlib.dll +0 -0
  435. data/shoes/zlib1.dll +0 -0
  436. metadata +213 -15
  437. data/shoes/nsis/base.nsi +0 -644
  438. data/shoes/nsis/installer-1.bmp +0 -0
  439. data/shoes/nsis/installer-2.bmp +0 -0
  440. data/shoes/nsis/setup.ico +0 -0
  441. data/shoes/nsis/shoes.exe.manifest +0 -17
  442. data/shoes/nsis/shoes.ico +0 -0
  443. data/shoes/nsis/shoes.nsi +0 -644
  444. data/shoes/nsis/stub-inject.c +0 -59
  445. data/shoes/nsis/stub.c +0 -271
  446. data/shoes/nsis/stub32.h +0 -14
  447. data/shoes/nsis/stub32.rc +0 -16
@@ -1,62 +1,62 @@
1
- #
2
- # Pong in Shoes
3
- # a clone of http://billmill.org/pong.html
4
- # and shoes is at http://shoooes.net
5
- #
6
- # This is just for kicks -- I'm very fond of NodeBox as well.
7
- #
8
- # There's a slightly different approach in Shoes: rather than
9
- # redrawing the shapes, you can move the shapes around as objects.
10
- # Yeah, see, notice how @you, @comp and @ball are used.
11
- #
12
- Shoes.app :width => 400, :height => 400, :resizable => false do
13
- paddle_size = 75
14
- ball_diameter = 20
15
- vx, vy = [3, 4]
16
- compuspeed = 10
17
- bounce = 1.2
18
-
19
- # set up the playing board
20
- nostroke and background white
21
- @ball = oval 0, 0, ball_diameter, :fill => "#9B7"
22
- @you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, :curve => 2}
23
-
24
- # animates at 40 frames per second
25
- @anim = animate 40 do
26
-
27
- # check for game over
28
- if @ball.top + ball_diameter < 0 or @ball.top > app.height
29
- para strong("GAME OVER", :size => 32), "\n",
30
- @ball.top < 0 ? "You win!" : "Computer wins", :top => 140, :align => 'center'
31
- @ball.hide and @anim.stop
32
- end
33
-
34
- # move the @you paddle, following the mouse
35
- @you.left = mouse[1] - (paddle_size / 2)
36
- nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
37
-
38
- # move the @comp paddle, speed based on `compuspeed` variable
39
- @comp.left +=
40
- if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
41
- elsif nx < @comp.left; -compuspeed
42
- else 0 end
43
-
44
- # if the @you paddle hits the ball
45
- if ny + ball_diameter > app.height and vy > 0 and
46
- (0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
47
- vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
48
- ny = app.height - ball_diameter
49
- end
50
-
51
- # if the @comp paddle hits the ball
52
- if ny < 0 and vy < 0 and
53
- (0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
54
- vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
55
- ny = 0
56
- elsif nx + ball_diameter > app.width or nx < 0
57
- vx = -vx
58
- end
59
-
60
- @ball.move nx, ny
61
- end
62
- end
1
+ #
2
+ # Pong in Shoes
3
+ # a clone of http://billmill.org/pong.html
4
+ # and shoes is at http://shoooes.net
5
+ #
6
+ # This is just for kicks -- I'm very fond of NodeBox as well.
7
+ #
8
+ # There's a slightly different approach in Shoes: rather than
9
+ # redrawing the shapes, you can move the shapes around as objects.
10
+ # Yeah, see, notice how @you, @comp and @ball are used.
11
+ #
12
+ Shoes.app :width => 400, :height => 400, :resizable => false do
13
+ paddle_size = 75
14
+ ball_diameter = 20
15
+ vx, vy = [3, 4]
16
+ compuspeed = 10
17
+ bounce = 1.2
18
+
19
+ # set up the playing board
20
+ nostroke and background white
21
+ @ball = oval 0, 0, ball_diameter, :fill => "#9B7"
22
+ @you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, :curve => 2}
23
+
24
+ # animates at 40 frames per second
25
+ @anim = animate 40 do
26
+
27
+ # check for game over
28
+ if @ball.top + ball_diameter < 0 or @ball.top > app.height
29
+ para strong("GAME OVER", :size => 32), "\n",
30
+ @ball.top < 0 ? "You win!" : "Computer wins", :top => 140, :align => 'center'
31
+ @ball.hide and @anim.stop
32
+ end
33
+
34
+ # move the @you paddle, following the mouse
35
+ @you.left = mouse[1] - (paddle_size / 2)
36
+ nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
37
+
38
+ # move the @comp paddle, speed based on `compuspeed` variable
39
+ @comp.left +=
40
+ if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
41
+ elsif nx < @comp.left; -compuspeed
42
+ else 0 end
43
+
44
+ # if the @you paddle hits the ball
45
+ if ny + ball_diameter > app.height and vy > 0 and
46
+ (0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
47
+ vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
48
+ ny = app.height - ball_diameter
49
+ end
50
+
51
+ # if the @comp paddle hits the ball
52
+ if ny < 0 and vy < 0 and
53
+ (0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
54
+ vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
55
+ ny = 0
56
+ elsif nx + ball_diameter > app.width or nx < 0
57
+ vx = -vx
58
+ end
59
+
60
+ @ball.move nx, ny
61
+ end
62
+ end
@@ -1,385 +1,385 @@
1
- # Tankspank
2
- # kevin conner
3
- # connerk@gmail.com
4
- # version 3, 13 March 2008
5
- # this code is free, do what you like with it!
6
-
7
- $width, $height = 700, 500
8
- $camera_tightness = 0.1
9
-
10
- module Collisions
11
- def contains? x, y
12
- not (x < west or x > east or y < north or y > south)
13
- end
14
-
15
- def intersects? other
16
- not (other.east < west or other.west > east or
17
- other.south < north or other.north > south)
18
- end
19
- end
20
-
21
- class Building
22
- include Collisions
23
-
24
- attr_reader :west, :east, :north, :south
25
-
26
- def initialize(west, east, north, south)
27
- @west, @east, @north, @south = west, east, north, south
28
- @top, @bottom = 1.1 + rand(3) * 0.15, 1.0
29
-
30
- color = (1..3).collect { 0.2 + 0.4 * rand }
31
- color << 0.9
32
- @stroke = $app.rgb *color
33
- color[-1] = 0.3
34
- @fill = $app.rgb *color
35
- end
36
-
37
- def draw
38
- $app.stroke @stroke
39
- $app.fill @fill
40
- Opp.draw_opp_box(@west, @east, @north, @south, @top, @bottom)
41
- end
42
- end
43
-
44
- module Guidance
45
- def guidance_system x, y, dest_x, dest_y, angle
46
- vx, vy = dest_x - x, dest_y - y
47
- if vx.abs < 0.1 and vy.abs <= 0.1
48
- yield 0, 0
49
- else
50
- length = Math.sqrt(vx * vx + vy * vy)
51
- vx /= length
52
- vy /= length
53
- ax, ay = Math.cos(angle), Math.sin(angle)
54
- cos_between = vx * ax + vy * ay
55
- sin_between = vx * -ay + vy * ax
56
- yield sin_between, cos_between
57
- end
58
- end
59
- end
60
-
61
- module Life
62
- attr_reader :health
63
- def dead?
64
- @health == 0
65
- end
66
- def hurt damage
67
- @health = [@health - damage, 0].max
68
- end
69
- end
70
-
71
- class Tank
72
- include Collisions
73
- include Guidance
74
- include Life
75
- # ^ sounds like insurance
76
-
77
- @@collide_size = 15
78
- def west; @x - @@collide_size; end
79
- def east; @x + @@collide_size; end
80
- def north; @y - @@collide_size; end
81
- def south; @y + @@collide_size; end
82
-
83
- attr_reader :x, :y
84
-
85
- def initialize
86
- @x, @y = 0, -125
87
- @last_x, @last_y = @x, @y
88
- @tank_angle = 0.0
89
- @dest_x, @dest_y = 0, 0
90
- @acceleration = 0.0
91
- @speed = 0.0
92
- @moving = false
93
-
94
- @aim_angle = 0.0
95
- @target_x, @target_y = 0, 0
96
- @aimed = false
97
-
98
- @health = 100
99
- end
100
-
101
- def set_destination
102
- @dest_x, @dest_y = @target_x, @target_y
103
- @moving = true
104
- end
105
-
106
- def fire
107
- Opp.add_shell Shell.new(@x + 30 * Math.cos(@aim_angle),
108
- @y + 30 * Math.sin(@aim_angle), @aim_angle)
109
- end
110
-
111
- def update button, mouse_x, mouse_y
112
- @target_x, @target_y = mouse_x, mouse_y
113
-
114
- if @moving
115
- guidance_system @x, @y, @dest_x, @dest_y, @tank_angle do |direction, on_target|
116
- turn direction
117
- @acceleration = on_target * 0.25
118
- end
119
-
120
- distance = Math.sqrt((@dest_x - @x) ** 2 + (@dest_y - @y) ** 2)
121
- @moving = false if distance < 50
122
- else
123
- @acceleration = 0.0
124
- end
125
-
126
- guidance_system @x, @y, @target_x, @target_y, @aim_angle do |direction, on_target|
127
- aim direction
128
- @aimed = on_target > 0.98
129
- end
130
-
131
- integrity = @health / 100.0 # the more hurt you are, the slower you go
132
- @speed = [[@speed + @acceleration, 5.0 * integrity].min, -3.0 * integrity].max
133
- @speed *= 0.9 if !@moving
134
-
135
- @last_x, @last_y = @x, @y
136
- @x += @speed * Math.cos(@tank_angle)
137
- @y += @speed * Math.sin(@tank_angle)
138
- end
139
-
140
- def collide_and_stop
141
- @x, @y = @last_x, @last_y
142
- hurt @speed.abs * 3 + 5
143
- @speed = 0
144
- @moving = false
145
- end
146
-
147
- def turn direction
148
- @tank_angle += [[-0.03, direction].max, 0.03].min
149
- end
150
-
151
- def aim direction
152
- @aim_angle += [[-0.1, direction].max, 0.1].min
153
- end
154
-
155
- def draw
156
- $app.stroke $app.blue
157
- $app.fill $app.blue(0.4)
158
- Opp.draw_opp_rect @x - 20, @x + 20, @y - 15, @y + 15, 1.05, @tank_angle
159
- #Opp.draw_opp_box @x - 20, @x + 20, @y - 20, @y + 20, 1.03, 1.0
160
- Opp.draw_opp_rect @x - 10, @x + 10, @y - 7, @y + 7, 1.05, @aim_angle
161
- x, unused1, y, unused2 = Opp.project(@x, 0, @y, 0, 1.05)
162
- $app.line x, y, x + 25 * Math.cos(@aim_angle), y + 25 * Math.sin(@aim_angle)
163
-
164
- $app.stroke $app.red
165
- $app.fill $app.red(@aimed ? 0.4 : 0.1)
166
- Opp.draw_opp_oval @target_x - 10, @target_x + 10, @target_y - 10, @target_y + 10, 1.00
167
-
168
- if @moving
169
- $app.stroke $app.green
170
- $app.fill $app.green(0.2)
171
- Opp.draw_opp_oval @dest_x - 20, @dest_x + 20, @dest_y - 20, @dest_y + 20, 1.00
172
- end
173
- end
174
- end
175
-
176
- class Shell
177
- attr_reader :x, :y
178
-
179
- def initialize x, y, angle
180
- @x, @y, @angle = x, y, angle
181
- @speed = 10.0
182
- end
183
-
184
- def update
185
- @x += @speed * Math.cos(@angle)
186
- @y += @speed * Math.sin(@angle)
187
- end
188
-
189
- def draw
190
- $app.stroke $app.red
191
- $app.fill $app.red(0.1)
192
- Opp.draw_opp_box @x - 2, @x + 2, @y - 2, @y + 2, 1.05, 1.04
193
- end
194
- end
195
-
196
- class Opp
197
- def self.new_game
198
- @offset_x, @offset_y = 0, 0
199
- @buildings = [
200
- [-1000, -750, -750, -250],
201
- [-500, 250, -750, -250],
202
- [500, 1000, -750, -500],
203
- [750, 1250, -250, 0],
204
- [750, 1250, 250, 750],
205
- [250, 500, 0, 750],
206
- [-250, 0, 0, 500],
207
- [-500, 0, 750, 1000],
208
- [-1000, -500, 0, 500],
209
- [400, 600, -350, -150]
210
- ].collect { |p| Building.new *p }
211
- @shells = []
212
- @boundary = [-1250, 1500, -1250, 1250]
213
- @tank = Tank.new
214
- @center_x, @center_y = $app.width / 2, $app.height / 2
215
- end
216
-
217
- def self.tank
218
- @tank
219
- end
220
-
221
- def self.read_input
222
- @input = $app.mouse
223
- end
224
-
225
- def self.update_scene
226
- button, x, y = @input
227
- x += @offset_x - @center_x
228
- y += @offset_y - @center_y
229
-
230
- @tank.update(button, x, y) if !@tank.dead?
231
- @buildings.each do |b|
232
- @tank.collide_and_stop if b.intersects? @tank
233
- end
234
-
235
- @shells.each { |s| s.update }
236
- @buildings.each do |b|
237
- @shells.reject! do |s|
238
- b.contains?(s.x, s.y)
239
- end
240
- end
241
- #collide shells with tanks -- don't need this until there are enemy tanks
242
- #@shells.reject! do |s|
243
- # @tank.contains?(s.x, s.y)
244
- #end
245
-
246
- $app.clear do
247
- @offset_x += $camera_tightness * (@tank.x - @offset_x)
248
- @offset_y += $camera_tightness * (@tank.y - @offset_y)
249
-
250
- $app.background $app.black
251
- @center_x, @center_y = $app.width / 2, $app.height / 2
252
-
253
- $app.stroke $app.red(0.9)
254
- $app.nofill
255
- draw_opp_box *(@boundary + [1.1, 1.0, false])
256
-
257
- @tank.draw
258
- @shells.each { |s| s.draw }
259
- @buildings.each { |b| b.draw }
260
- end
261
- end
262
-
263
- def self.add_shell shell
264
- @shells << shell
265
- @shells.shift if @shells.size > 10
266
- end
267
-
268
- def self.project left, right, top, bottom, depth
269
- [left, right].collect { |x| @center_x + depth * (x - @offset_x) } +
270
- [top, bottom].collect { |y| @center_y + depth * (y - @offset_y) }
271
- end
272
-
273
- # here "front" and "back" push the rect into and out of the window.
274
- # 1.0 means your x and y units are pixels on the surface.
275
- # greater than that brings the box closer. less pushes it back. 0.0 => infinity.
276
- # the front will be filled but the rest is wireframe only.
277
- def self.draw_opp_box left, right, top, bottom, front, back, occlude = true
278
- near_left, near_right, near_top, near_bottom = project(left, right, top, bottom, front)
279
- far_left, far_right, far_top, far_bottom = project(left, right, top, bottom, back)
280
-
281
- # determine which sides of the box are visible
282
- if occlude
283
- draw_left = @center_x < near_left
284
- draw_right = near_right < @center_x
285
- draw_top = @center_y < near_top
286
- draw_bottom = near_bottom < @center_y
287
- else
288
- draw_left, draw_right, draw_top, draw_bottom = [true] * 4
289
- end
290
-
291
- # draw lines for the back edges
292
- $app.line far_left, far_top, far_right, far_top if draw_top
293
- $app.line far_left, far_bottom, far_right, far_bottom if draw_bottom
294
- $app.line far_left, far_top, far_left, far_bottom if draw_left
295
- $app.line far_right, far_top, far_right, far_bottom if draw_right
296
-
297
- # draw lines to connect the front and back
298
- $app.line near_left, near_top, far_left, far_top if draw_left or draw_top
299
- $app.line near_right, near_top, far_right, far_top if draw_right or draw_top
300
- $app.line near_left, near_bottom, far_left, far_bottom if draw_left or draw_bottom
301
- $app.line near_right, near_bottom, far_right, far_bottom if draw_right or draw_bottom
302
-
303
- # draw the front, filled
304
- $app.rect near_left, near_top, near_right - near_left, near_bottom - near_top
305
- end
306
-
307
- def self.draw_opp_rect left, right, top, bottom, depth, angle, with_x = false
308
- pl, pr, pt, pb = project(left, right, top, bottom, depth)
309
- cos = Math.cos(angle)
310
- sin = Math.sin(angle)
311
- cx, cy = (pr + pl) / 2.0, (pb + pt) / 2.0
312
- points = [[pl, pt], [pr, pt], [pr, pb], [pl, pb]].collect do |x, y|
313
- [cx + (x - cx) * cos - (y - cy) * sin,
314
- cy + (x - cx) * sin + (y - cy) * cos]
315
- end
316
-
317
- $app.line *(points[0] + points[1])
318
- $app.line *(points[1] + points[2])
319
- $app.line *(points[2] + points[3])
320
- $app.line *(points[3] + points[0])
321
- end
322
-
323
- def self.draw_opp_oval left, right, top, bottom, depth
324
- pl, pr, pt, pb = project(left, right, top, bottom, depth)
325
- $app.oval(pl, pt, pr - pl, pb - pt)
326
- end
327
-
328
- def self.draw_opp_plane x1, y1, x2, y2, front, back, stroke_color
329
- near_x1, near_x2, near_y1, near_y2 = project(x1, x2, y1, y2, front)
330
- far_x1, far_x2, far_y1, far_y2 = project(x1, x2, y1, y2, back)
331
-
332
- $app.stroke stroke_color
333
-
334
- $app.line far_x1, far_y1, far_x2, far_y2
335
- $app.line far_x1, far_y1, near_x1, near_y1
336
- $app.line far_x2, far_y2, near_x2, near_y2
337
- $app.line near_x1, near_y1, near_x2, near_y2
338
- end
339
- end
340
-
341
- Shoes.app :width => $width, :height => $height do
342
- $app = self
343
-
344
- Opp.new_game
345
- @playing = true
346
-
347
- keypress do |key|
348
- if @playing
349
- if key == "1" or key == "z"
350
- Opp.tank.set_destination
351
- elsif key == "2" or key == "x" or key == " "
352
- Opp.tank.fire
353
- end
354
- else
355
- if key == "n"
356
- Opp.new_game
357
- @playing = true
358
- end
359
- end
360
- end
361
-
362
- click do |button, x, y|
363
- if @playing
364
- if button == 1
365
- Opp.tank.set_destination
366
- else
367
- Opp.tank.fire
368
- end
369
- end
370
- end
371
-
372
- game_over_count = -1
373
- animate(60) do
374
- Opp.read_input if @playing
375
- Opp.update_scene
376
-
377
- @playing = false if Opp.tank.dead?
378
- if !@playing
379
- stack do
380
- banner "Game Over", :stroke => white, :margin => 10
381
- caption "learn to drive!", :stroke => white, :margin => 20
382
- end
383
- end
384
- end
385
- end
1
+ # Tankspank
2
+ # kevin conner
3
+ # connerk@gmail.com
4
+ # version 3, 13 March 2008
5
+ # this code is free, do what you like with it!
6
+
7
+ $width, $height = 700, 500
8
+ $camera_tightness = 0.1
9
+
10
+ module Collisions
11
+ def contains? x, y
12
+ not (x < west or x > east or y < north or y > south)
13
+ end
14
+
15
+ def intersects? other
16
+ not (other.east < west or other.west > east or
17
+ other.south < north or other.north > south)
18
+ end
19
+ end
20
+
21
+ class Building
22
+ include Collisions
23
+
24
+ attr_reader :west, :east, :north, :south
25
+
26
+ def initialize(west, east, north, south)
27
+ @west, @east, @north, @south = west, east, north, south
28
+ @top, @bottom = 1.1 + rand(3) * 0.15, 1.0
29
+
30
+ color = (1..3).collect { 0.2 + 0.4 * rand }
31
+ color << 0.9
32
+ @stroke = $app.rgb *color
33
+ color[-1] = 0.3
34
+ @fill = $app.rgb *color
35
+ end
36
+
37
+ def draw
38
+ $app.stroke @stroke
39
+ $app.fill @fill
40
+ Opp.draw_opp_box(@west, @east, @north, @south, @top, @bottom)
41
+ end
42
+ end
43
+
44
+ module Guidance
45
+ def guidance_system x, y, dest_x, dest_y, angle
46
+ vx, vy = dest_x - x, dest_y - y
47
+ if vx.abs < 0.1 and vy.abs <= 0.1
48
+ yield 0, 0
49
+ else
50
+ length = Math.sqrt(vx * vx + vy * vy)
51
+ vx /= length
52
+ vy /= length
53
+ ax, ay = Math.cos(angle), Math.sin(angle)
54
+ cos_between = vx * ax + vy * ay
55
+ sin_between = vx * -ay + vy * ax
56
+ yield sin_between, cos_between
57
+ end
58
+ end
59
+ end
60
+
61
+ module Life
62
+ attr_reader :health
63
+ def dead?
64
+ @health == 0
65
+ end
66
+ def hurt damage
67
+ @health = [@health - damage, 0].max
68
+ end
69
+ end
70
+
71
+ class Tank
72
+ include Collisions
73
+ include Guidance
74
+ include Life
75
+ # ^ sounds like insurance
76
+
77
+ @@collide_size = 15
78
+ def west; @x - @@collide_size; end
79
+ def east; @x + @@collide_size; end
80
+ def north; @y - @@collide_size; end
81
+ def south; @y + @@collide_size; end
82
+
83
+ attr_reader :x, :y
84
+
85
+ def initialize
86
+ @x, @y = 0, -125
87
+ @last_x, @last_y = @x, @y
88
+ @tank_angle = 0.0
89
+ @dest_x, @dest_y = 0, 0
90
+ @acceleration = 0.0
91
+ @speed = 0.0
92
+ @moving = false
93
+
94
+ @aim_angle = 0.0
95
+ @target_x, @target_y = 0, 0
96
+ @aimed = false
97
+
98
+ @health = 100
99
+ end
100
+
101
+ def set_destination
102
+ @dest_x, @dest_y = @target_x, @target_y
103
+ @moving = true
104
+ end
105
+
106
+ def fire
107
+ Opp.add_shell Shell.new(@x + 30 * Math.cos(@aim_angle),
108
+ @y + 30 * Math.sin(@aim_angle), @aim_angle)
109
+ end
110
+
111
+ def update button, mouse_x, mouse_y
112
+ @target_x, @target_y = mouse_x, mouse_y
113
+
114
+ if @moving
115
+ guidance_system @x, @y, @dest_x, @dest_y, @tank_angle do |direction, on_target|
116
+ turn direction
117
+ @acceleration = on_target * 0.25
118
+ end
119
+
120
+ distance = Math.sqrt((@dest_x - @x) ** 2 + (@dest_y - @y) ** 2)
121
+ @moving = false if distance < 50
122
+ else
123
+ @acceleration = 0.0
124
+ end
125
+
126
+ guidance_system @x, @y, @target_x, @target_y, @aim_angle do |direction, on_target|
127
+ aim direction
128
+ @aimed = on_target > 0.98
129
+ end
130
+
131
+ integrity = @health / 100.0 # the more hurt you are, the slower you go
132
+ @speed = [[@speed + @acceleration, 5.0 * integrity].min, -3.0 * integrity].max
133
+ @speed *= 0.9 if !@moving
134
+
135
+ @last_x, @last_y = @x, @y
136
+ @x += @speed * Math.cos(@tank_angle)
137
+ @y += @speed * Math.sin(@tank_angle)
138
+ end
139
+
140
+ def collide_and_stop
141
+ @x, @y = @last_x, @last_y
142
+ hurt @speed.abs * 3 + 5
143
+ @speed = 0
144
+ @moving = false
145
+ end
146
+
147
+ def turn direction
148
+ @tank_angle += [[-0.03, direction].max, 0.03].min
149
+ end
150
+
151
+ def aim direction
152
+ @aim_angle += [[-0.1, direction].max, 0.1].min
153
+ end
154
+
155
+ def draw
156
+ $app.stroke $app.blue
157
+ $app.fill $app.blue(0.4)
158
+ Opp.draw_opp_rect @x - 20, @x + 20, @y - 15, @y + 15, 1.05, @tank_angle
159
+ #Opp.draw_opp_box @x - 20, @x + 20, @y - 20, @y + 20, 1.03, 1.0
160
+ Opp.draw_opp_rect @x - 10, @x + 10, @y - 7, @y + 7, 1.05, @aim_angle
161
+ x, unused1, y, unused2 = Opp.project(@x, 0, @y, 0, 1.05)
162
+ $app.line x, y, x + 25 * Math.cos(@aim_angle), y + 25 * Math.sin(@aim_angle)
163
+
164
+ $app.stroke $app.red
165
+ $app.fill $app.red(@aimed ? 0.4 : 0.1)
166
+ Opp.draw_opp_oval @target_x - 10, @target_x + 10, @target_y - 10, @target_y + 10, 1.00
167
+
168
+ if @moving
169
+ $app.stroke $app.green
170
+ $app.fill $app.green(0.2)
171
+ Opp.draw_opp_oval @dest_x - 20, @dest_x + 20, @dest_y - 20, @dest_y + 20, 1.00
172
+ end
173
+ end
174
+ end
175
+
176
+ class Shell
177
+ attr_reader :x, :y
178
+
179
+ def initialize x, y, angle
180
+ @x, @y, @angle = x, y, angle
181
+ @speed = 10.0
182
+ end
183
+
184
+ def update
185
+ @x += @speed * Math.cos(@angle)
186
+ @y += @speed * Math.sin(@angle)
187
+ end
188
+
189
+ def draw
190
+ $app.stroke $app.red
191
+ $app.fill $app.red(0.1)
192
+ Opp.draw_opp_box @x - 2, @x + 2, @y - 2, @y + 2, 1.05, 1.04
193
+ end
194
+ end
195
+
196
+ class Opp
197
+ def self.new_game
198
+ @offset_x, @offset_y = 0, 0
199
+ @buildings = [
200
+ [-1000, -750, -750, -250],
201
+ [-500, 250, -750, -250],
202
+ [500, 1000, -750, -500],
203
+ [750, 1250, -250, 0],
204
+ [750, 1250, 250, 750],
205
+ [250, 500, 0, 750],
206
+ [-250, 0, 0, 500],
207
+ [-500, 0, 750, 1000],
208
+ [-1000, -500, 0, 500],
209
+ [400, 600, -350, -150]
210
+ ].collect { |p| Building.new *p }
211
+ @shells = []
212
+ @boundary = [-1250, 1500, -1250, 1250]
213
+ @tank = Tank.new
214
+ @center_x, @center_y = $app.width / 2, $app.height / 2
215
+ end
216
+
217
+ def self.tank
218
+ @tank
219
+ end
220
+
221
+ def self.read_input
222
+ @input = $app.mouse
223
+ end
224
+
225
+ def self.update_scene
226
+ button, x, y = @input
227
+ x += @offset_x - @center_x
228
+ y += @offset_y - @center_y
229
+
230
+ @tank.update(button, x, y) if !@tank.dead?
231
+ @buildings.each do |b|
232
+ @tank.collide_and_stop if b.intersects? @tank
233
+ end
234
+
235
+ @shells.each { |s| s.update }
236
+ @buildings.each do |b|
237
+ @shells.reject! do |s|
238
+ b.contains?(s.x, s.y)
239
+ end
240
+ end
241
+ #collide shells with tanks -- don't need this until there are enemy tanks
242
+ #@shells.reject! do |s|
243
+ # @tank.contains?(s.x, s.y)
244
+ #end
245
+
246
+ $app.clear do
247
+ @offset_x += $camera_tightness * (@tank.x - @offset_x)
248
+ @offset_y += $camera_tightness * (@tank.y - @offset_y)
249
+
250
+ $app.background $app.black
251
+ @center_x, @center_y = $app.width / 2, $app.height / 2
252
+
253
+ $app.stroke $app.red(0.9)
254
+ $app.nofill
255
+ draw_opp_box *(@boundary + [1.1, 1.0, false])
256
+
257
+ @tank.draw
258
+ @shells.each { |s| s.draw }
259
+ @buildings.each { |b| b.draw }
260
+ end
261
+ end
262
+
263
+ def self.add_shell shell
264
+ @shells << shell
265
+ @shells.shift if @shells.size > 10
266
+ end
267
+
268
+ def self.project left, right, top, bottom, depth
269
+ [left, right].collect { |x| @center_x + depth * (x - @offset_x) } +
270
+ [top, bottom].collect { |y| @center_y + depth * (y - @offset_y) }
271
+ end
272
+
273
+ # here "front" and "back" push the rect into and out of the window.
274
+ # 1.0 means your x and y units are pixels on the surface.
275
+ # greater than that brings the box closer. less pushes it back. 0.0 => infinity.
276
+ # the front will be filled but the rest is wireframe only.
277
+ def self.draw_opp_box left, right, top, bottom, front, back, occlude = true
278
+ near_left, near_right, near_top, near_bottom = project(left, right, top, bottom, front)
279
+ far_left, far_right, far_top, far_bottom = project(left, right, top, bottom, back)
280
+
281
+ # determine which sides of the box are visible
282
+ if occlude
283
+ draw_left = @center_x < near_left
284
+ draw_right = near_right < @center_x
285
+ draw_top = @center_y < near_top
286
+ draw_bottom = near_bottom < @center_y
287
+ else
288
+ draw_left, draw_right, draw_top, draw_bottom = [true] * 4
289
+ end
290
+
291
+ # draw lines for the back edges
292
+ $app.line far_left, far_top, far_right, far_top if draw_top
293
+ $app.line far_left, far_bottom, far_right, far_bottom if draw_bottom
294
+ $app.line far_left, far_top, far_left, far_bottom if draw_left
295
+ $app.line far_right, far_top, far_right, far_bottom if draw_right
296
+
297
+ # draw lines to connect the front and back
298
+ $app.line near_left, near_top, far_left, far_top if draw_left or draw_top
299
+ $app.line near_right, near_top, far_right, far_top if draw_right or draw_top
300
+ $app.line near_left, near_bottom, far_left, far_bottom if draw_left or draw_bottom
301
+ $app.line near_right, near_bottom, far_right, far_bottom if draw_right or draw_bottom
302
+
303
+ # draw the front, filled
304
+ $app.rect near_left, near_top, near_right - near_left, near_bottom - near_top
305
+ end
306
+
307
+ def self.draw_opp_rect left, right, top, bottom, depth, angle, with_x = false
308
+ pl, pr, pt, pb = project(left, right, top, bottom, depth)
309
+ cos = Math.cos(angle)
310
+ sin = Math.sin(angle)
311
+ cx, cy = (pr + pl) / 2.0, (pb + pt) / 2.0
312
+ points = [[pl, pt], [pr, pt], [pr, pb], [pl, pb]].collect do |x, y|
313
+ [cx + (x - cx) * cos - (y - cy) * sin,
314
+ cy + (x - cx) * sin + (y - cy) * cos]
315
+ end
316
+
317
+ $app.line *(points[0] + points[1])
318
+ $app.line *(points[1] + points[2])
319
+ $app.line *(points[2] + points[3])
320
+ $app.line *(points[3] + points[0])
321
+ end
322
+
323
+ def self.draw_opp_oval left, right, top, bottom, depth
324
+ pl, pr, pt, pb = project(left, right, top, bottom, depth)
325
+ $app.oval(pl, pt, pr - pl, pb - pt)
326
+ end
327
+
328
+ def self.draw_opp_plane x1, y1, x2, y2, front, back, stroke_color
329
+ near_x1, near_x2, near_y1, near_y2 = project(x1, x2, y1, y2, front)
330
+ far_x1, far_x2, far_y1, far_y2 = project(x1, x2, y1, y2, back)
331
+
332
+ $app.stroke stroke_color
333
+
334
+ $app.line far_x1, far_y1, far_x2, far_y2
335
+ $app.line far_x1, far_y1, near_x1, near_y1
336
+ $app.line far_x2, far_y2, near_x2, near_y2
337
+ $app.line near_x1, near_y1, near_x2, near_y2
338
+ end
339
+ end
340
+
341
+ Shoes.app :width => $width, :height => $height do
342
+ $app = self
343
+
344
+ Opp.new_game
345
+ @playing = true
346
+
347
+ keypress do |key|
348
+ if @playing
349
+ if key == "1" or key == "z"
350
+ Opp.tank.set_destination
351
+ elsif key == "2" or key == "x" or key == " "
352
+ Opp.tank.fire
353
+ end
354
+ else
355
+ if key == "n"
356
+ Opp.new_game
357
+ @playing = true
358
+ end
359
+ end
360
+ end
361
+
362
+ click do |button, x, y|
363
+ if @playing
364
+ if button == 1
365
+ Opp.tank.set_destination
366
+ else
367
+ Opp.tank.fire
368
+ end
369
+ end
370
+ end
371
+
372
+ game_over_count = -1
373
+ animate(60) do
374
+ Opp.read_input if @playing
375
+ Opp.update_scene
376
+
377
+ @playing = false if Opp.tank.dead?
378
+ if !@playing
379
+ stack do
380
+ banner "Game Over", :stroke => white, :margin => 10
381
+ caption "learn to drive!", :stroke => white, :margin => 20
382
+ end
383
+ end
384
+ end
385
+ end