shoesgem 0.1480.0 → 0.1514.0

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Files changed (447) hide show
  1. data/LICENSE +30 -30
  2. data/README.rdoc +34 -34
  3. data/lib/shoes.rb +4 -4
  4. data/shoes/CHANGELOG.txt +29 -21
  5. data/shoes/COPYING.txt +30 -30
  6. data/shoes/README.txt +117 -117
  7. data/shoes/VERSION.txt +1 -1
  8. data/shoes/freetype6.dll +0 -0
  9. data/shoes/lib/shoes.rb +547 -524
  10. data/shoes/lib/shoes/cache.rb +54 -54
  11. data/shoes/lib/shoes/chipmunk.rb +35 -35
  12. data/shoes/lib/shoes/data.rb +39 -39
  13. data/shoes/lib/shoes/help.rb +468 -468
  14. data/shoes/lib/shoes/image.rb +25 -25
  15. data/shoes/lib/shoes/inspect.rb +128 -128
  16. data/shoes/lib/shoes/log.rb +48 -48
  17. data/shoes/lib/shoes/minitar.rb +986 -986
  18. data/shoes/lib/shoes/override.rb +38 -38
  19. data/shoes/lib/shoes/pack.rb +505 -503
  20. data/shoes/lib/shoes/search.rb +46 -46
  21. data/shoes/lib/shoes/setup.rb +329 -329
  22. data/shoes/lib/shoes/shy.rb +131 -131
  23. data/shoes/lib/shoes/shybuilder.rb +44 -44
  24. data/shoes/libcairo-2.dll +0 -0
  25. data/shoes/libeay32.dll +0 -0
  26. data/shoes/libexpat-1.dll +0 -0
  27. data/shoes/libfontconfig-1.dll +0 -0
  28. data/shoes/libgio-2.0-0.dll +0 -0
  29. data/shoes/libglib-2.0-0.dll +0 -0
  30. data/shoes/libgmodule-2.0-0.dll +0 -0
  31. data/shoes/libgobject-2.0-0.dll +0 -0
  32. data/shoes/libgthread-2.0-0.dll +0 -0
  33. data/shoes/libiconv2.dll +0 -0
  34. data/shoes/libjpeg-8.dll +0 -0
  35. data/shoes/libpango-1.0-0.dll +0 -0
  36. data/shoes/libpangocairo-1.0-0.dll +0 -0
  37. data/shoes/libpangoft2-1.0-0.dll +0 -0
  38. data/shoes/libpangowin32-1.0-0.dll +0 -0
  39. data/shoes/libpng14-14.dll +0 -0
  40. data/shoes/libportaudio-2.dll +0 -0
  41. data/shoes/libshoes.dll +0 -0
  42. data/shoes/libssl32.dll +0 -0
  43. data/shoes/libungif4.dll +0 -0
  44. data/shoes/libvlc.dll +0 -0
  45. data/shoes/msvcrt-ruby191.dll +0 -0
  46. data/shoes/plugins/liba52_plugin.dll +0 -0
  47. data/shoes/plugins/liba52sys_plugin.dll +0 -0
  48. data/shoes/plugins/liba52tofloat32_plugin.dll +0 -0
  49. data/shoes/plugins/liba52tospdif_plugin.dll +0 -0
  50. data/shoes/plugins/libaccess_directory_plugin.dll +0 -0
  51. data/shoes/plugins/libaccess_fake_plugin.dll +0 -0
  52. data/shoes/plugins/libaccess_file_plugin.dll +0 -0
  53. data/shoes/plugins/libaccess_filter_dump_plugin.dll +0 -0
  54. data/shoes/plugins/libaccess_filter_record_plugin.dll +0 -0
  55. data/shoes/plugins/libaccess_filter_timeshift_plugin.dll +0 -0
  56. data/shoes/plugins/libaccess_ftp_plugin.dll +0 -0
  57. data/shoes/plugins/libaccess_http_plugin.dll +0 -0
  58. data/shoes/plugins/libaccess_mms_plugin.dll +0 -0
  59. data/shoes/plugins/libaccess_output_dummy_plugin.dll +0 -0
  60. data/shoes/plugins/libaccess_output_file_plugin.dll +0 -0
  61. data/shoes/plugins/libaccess_output_http_plugin.dll +0 -0
  62. data/shoes/plugins/libaccess_output_shout_plugin.dll +0 -0
  63. data/shoes/plugins/libaccess_output_udp_plugin.dll +0 -0
  64. data/shoes/plugins/libaccess_realrtsp_plugin.dll +0 -0
  65. data/shoes/plugins/libaccess_smb_plugin.dll +0 -0
  66. data/shoes/plugins/libaccess_tcp_plugin.dll +0 -0
  67. data/shoes/plugins/libaccess_udp_plugin.dll +0 -0
  68. data/shoes/plugins/libadjust_plugin.dll +0 -0
  69. data/shoes/plugins/libadpcm_plugin.dll +0 -0
  70. data/shoes/plugins/libaiff_plugin.dll +0 -0
  71. data/shoes/plugins/libaout_directx_plugin.dll +0 -0
  72. data/shoes/plugins/libaout_file_plugin.dll +0 -0
  73. data/shoes/plugins/libaraw_plugin.dll +0 -0
  74. data/shoes/plugins/libasf_plugin.dll +0 -0
  75. data/shoes/plugins/libau_plugin.dll +0 -0
  76. data/shoes/plugins/libaudio_format_plugin.dll +0 -0
  77. data/shoes/plugins/libavi_plugin.dll +0 -0
  78. data/shoes/plugins/libbandlimited_resampler_plugin.dll +0 -0
  79. data/shoes/plugins/libblend_plugin.dll +0 -0
  80. data/shoes/plugins/libcaca_plugin.dll +0 -0
  81. data/shoes/plugins/libcdda_plugin.dll +0 -0
  82. data/shoes/plugins/libcinepak_plugin.dll +0 -0
  83. data/shoes/plugins/libclone_plugin.dll +0 -0
  84. data/shoes/plugins/libcmml_plugin.dll +0 -0
  85. data/shoes/plugins/libcrop_plugin.dll +0 -0
  86. data/shoes/plugins/libcvdsub_plugin.dll +0 -0
  87. data/shoes/plugins/libdeinterlace_plugin.dll +0 -0
  88. data/shoes/plugins/libdemuxdump_plugin.dll +0 -0
  89. data/shoes/plugins/libdirect3d_plugin.dll +0 -0
  90. data/shoes/plugins/libdistort_plugin.dll +0 -0
  91. data/shoes/plugins/libdmo_plugin.dll +0 -0
  92. data/shoes/plugins/libdolby_surround_decoder_plugin.dll +0 -0
  93. data/shoes/plugins/libdshow_plugin.dll +0 -0
  94. data/shoes/plugins/libdts_plugin.dll +0 -0
  95. data/shoes/plugins/libdtssys_plugin.dll +0 -0
  96. data/shoes/plugins/libdtstofloat32_plugin.dll +0 -0
  97. data/shoes/plugins/libdtstospdif_plugin.dll +0 -0
  98. data/shoes/plugins/libdummy_plugin.dll +0 -0
  99. data/shoes/plugins/libdvbsub_plugin.dll +0 -0
  100. data/shoes/plugins/libdvdnav_plugin.dll +0 -0
  101. data/shoes/plugins/libdvdread_plugin.dll +0 -0
  102. data/shoes/plugins/libequalizer_plugin.dll +0 -0
  103. data/shoes/plugins/libexport_plugin.dll +0 -0
  104. data/shoes/plugins/libfaad_plugin.dll +0 -0
  105. data/shoes/plugins/libfake_plugin.dll +0 -0
  106. data/shoes/plugins/libffmpeg_plugin.dll +0 -0
  107. data/shoes/plugins/libfixed32tofloat32_plugin.dll +0 -0
  108. data/shoes/plugins/libfixed32tos16_plugin.dll +0 -0
  109. data/shoes/plugins/libflac_plugin.dll +0 -0
  110. data/shoes/plugins/libflacdec_plugin.dll +0 -0
  111. data/shoes/plugins/libfloat32_mixer_plugin.dll +0 -0
  112. data/shoes/plugins/libfloat32tos16_plugin.dll +0 -0
  113. data/shoes/plugins/libfloat32tos8_plugin.dll +0 -0
  114. data/shoes/plugins/libfloat32tou16_plugin.dll +0 -0
  115. data/shoes/plugins/libfloat32tou8_plugin.dll +0 -0
  116. data/shoes/plugins/libfreetype_plugin.dll +0 -0
  117. data/shoes/plugins/libgestures_plugin.dll +0 -0
  118. data/shoes/plugins/libglwin32_plugin.dll +0 -0
  119. data/shoes/plugins/libgoom_plugin.dll +0 -0
  120. data/shoes/plugins/libgrowl_plugin.dll +0 -0
  121. data/shoes/plugins/libh264_plugin.dll +0 -0
  122. data/shoes/plugins/libheadphone_channel_mixer_plugin.dll +0 -0
  123. data/shoes/plugins/libhotkeys_plugin.dll +0 -0
  124. data/shoes/plugins/libhttp_plugin.dll +0 -0
  125. data/shoes/plugins/libi420_rgb_plugin.dll +0 -0
  126. data/shoes/plugins/libi420_ymga_plugin.dll +0 -0
  127. data/shoes/plugins/libi420_yuy2_plugin.dll +0 -0
  128. data/shoes/plugins/libi422_yuy2_plugin.dll +0 -0
  129. data/shoes/plugins/libid3tag_plugin.dll +0 -0
  130. data/shoes/plugins/libimage_plugin.dll +0 -0
  131. data/shoes/plugins/libinvert_plugin.dll +0 -0
  132. data/shoes/plugins/libipv4_plugin.dll +0 -0
  133. data/shoes/plugins/libipv6_plugin.dll +0 -0
  134. data/shoes/plugins/liblibmpeg2_plugin.dll +0 -0
  135. data/shoes/plugins/liblinear_resampler_plugin.dll +0 -0
  136. data/shoes/plugins/liblogger_plugin.dll +0 -0
  137. data/shoes/plugins/liblogo_plugin.dll +0 -0
  138. data/shoes/plugins/liblpcm_plugin.dll +0 -0
  139. data/shoes/plugins/libm3u_plugin.dll +0 -0
  140. data/shoes/plugins/libm4a_plugin.dll +0 -0
  141. data/shoes/plugins/libm4v_plugin.dll +0 -0
  142. data/shoes/plugins/libmagnify_plugin.dll +0 -0
  143. data/shoes/plugins/libmarq_plugin.dll +0 -0
  144. data/shoes/plugins/libmemcpy_plugin.dll +0 -0
  145. data/shoes/plugins/libmjpeg_plugin.dll +0 -0
  146. data/shoes/plugins/libmkv_plugin.dll +0 -0
  147. data/shoes/plugins/libmod_plugin.dll +0 -0
  148. data/shoes/plugins/libmosaic_plugin.dll +0 -0
  149. data/shoes/plugins/libmotionblur_plugin.dll +0 -0
  150. data/shoes/plugins/libmotiondetect_plugin.dll +0 -0
  151. data/shoes/plugins/libmp4_plugin.dll +0 -0
  152. data/shoes/plugins/libmpc_plugin.dll +0 -0
  153. data/shoes/plugins/libmpeg_audio_plugin.dll +0 -0
  154. data/shoes/plugins/libmpga_plugin.dll +0 -0
  155. data/shoes/plugins/libmpgatofixed32_plugin.dll +0 -0
  156. data/shoes/plugins/libmpgv_plugin.dll +0 -0
  157. data/shoes/plugins/libmsn_plugin.dll +0 -0
  158. data/shoes/plugins/libmux_asf_plugin.dll +0 -0
  159. data/shoes/plugins/libmux_avi_plugin.dll +0 -0
  160. data/shoes/plugins/libmux_dummy_plugin.dll +0 -0
  161. data/shoes/plugins/libmux_mp4_plugin.dll +0 -0
  162. data/shoes/plugins/libmux_mpjpeg_plugin.dll +0 -0
  163. data/shoes/plugins/libmux_ogg_plugin.dll +0 -0
  164. data/shoes/plugins/libmux_ps_plugin.dll +0 -0
  165. data/shoes/plugins/libmux_wav_plugin.dll +0 -0
  166. data/shoes/plugins/libnetsync_plugin.dll +0 -0
  167. data/shoes/plugins/libnormvol_plugin.dll +0 -0
  168. data/shoes/plugins/libnsc_plugin.dll +0 -0
  169. data/shoes/plugins/libnsv_plugin.dll +0 -0
  170. data/shoes/plugins/libntservice_plugin.dll +0 -0
  171. data/shoes/plugins/libnuv_plugin.dll +0 -0
  172. data/shoes/plugins/libogg_plugin.dll +0 -0
  173. data/shoes/plugins/libopengl_plugin.dll +0 -0
  174. data/shoes/plugins/libosdmenu_plugin.dll +0 -0
  175. data/shoes/plugins/libpacketizer_copy_plugin.dll +0 -0
  176. data/shoes/plugins/libpacketizer_h264_plugin.dll +0 -0
  177. data/shoes/plugins/libpacketizer_mpeg4audio_plugin.dll +0 -0
  178. data/shoes/plugins/libpacketizer_mpeg4video_plugin.dll +0 -0
  179. data/shoes/plugins/libpacketizer_mpegvideo_plugin.dll +0 -0
  180. data/shoes/plugins/libparam_eq_plugin.dll +0 -0
  181. data/shoes/plugins/libplaylist_plugin.dll +0 -0
  182. data/shoes/plugins/libpng_plugin.dll +0 -0
  183. data/shoes/plugins/libpodcast_plugin.dll +0 -0
  184. data/shoes/plugins/libportaudio_plugin.dll +0 -0
  185. data/shoes/plugins/libps_plugin.dll +0 -0
  186. data/shoes/plugins/libpva_plugin.dll +0 -0
  187. data/shoes/plugins/librawdv_plugin.dll +0 -0
  188. data/shoes/plugins/librawvideo_plugin.dll +0 -0
  189. data/shoes/plugins/librc_plugin.dll +0 -0
  190. data/shoes/plugins/libreal_plugin.dll +0 -0
  191. data/shoes/plugins/librealaudio_plugin.dll +0 -0
  192. data/shoes/plugins/librss_plugin.dll +0 -0
  193. data/shoes/plugins/librv32_plugin.dll +0 -0
  194. data/shoes/plugins/libs16tofixed32_plugin.dll +0 -0
  195. data/shoes/plugins/libs16tofloat32_plugin.dll +0 -0
  196. data/shoes/plugins/libs16tofloat32swab_plugin.dll +0 -0
  197. data/shoes/plugins/libs8tofloat32_plugin.dll +0 -0
  198. data/shoes/plugins/libsap_plugin.dll +0 -0
  199. data/shoes/plugins/libscale_plugin.dll +0 -0
  200. data/shoes/plugins/libscreen_plugin.dll +0 -0
  201. data/shoes/plugins/libsdl_image_plugin.dll +0 -0
  202. data/shoes/plugins/libsgimb_plugin.dll +0 -0
  203. data/shoes/plugins/libshout_plugin.dll +0 -0
  204. data/shoes/plugins/libshowintf_plugin.dll +0 -0
  205. data/shoes/plugins/libsimple_channel_mixer_plugin.dll +0 -0
  206. data/shoes/plugins/libspdif_mixer_plugin.dll +0 -0
  207. data/shoes/plugins/libspeex_plugin.dll +0 -0
  208. data/shoes/plugins/libspudec_plugin.dll +0 -0
  209. data/shoes/plugins/libstream_out_bridge_plugin.dll +0 -0
  210. data/shoes/plugins/libstream_out_description_plugin.dll +0 -0
  211. data/shoes/plugins/libstream_out_display_plugin.dll +0 -0
  212. data/shoes/plugins/libstream_out_dummy_plugin.dll +0 -0
  213. data/shoes/plugins/libstream_out_duplicate_plugin.dll +0 -0
  214. data/shoes/plugins/libstream_out_es_plugin.dll +0 -0
  215. data/shoes/plugins/libstream_out_gather_plugin.dll +0 -0
  216. data/shoes/plugins/libstream_out_mosaic_bridge_plugin.dll +0 -0
  217. data/shoes/plugins/libstream_out_rtp_plugin.dll +0 -0
  218. data/shoes/plugins/libstream_out_standard_plugin.dll +0 -0
  219. data/shoes/plugins/libstream_out_transcode_plugin.dll +0 -0
  220. data/shoes/plugins/libsubsdec_plugin.dll +0 -0
  221. data/shoes/plugins/libsubtitle_plugin.dll +0 -0
  222. data/shoes/plugins/libsvcdsub_plugin.dll +0 -0
  223. data/shoes/plugins/libtelnet_plugin.dll +0 -0
  224. data/shoes/plugins/libtelx_plugin.dll +0 -0
  225. data/shoes/plugins/libtheora_plugin.dll +0 -0
  226. data/shoes/plugins/libtime_plugin.dll +0 -0
  227. data/shoes/plugins/libtransform_plugin.dll +0 -0
  228. data/shoes/plugins/libtrivial_channel_mixer_plugin.dll +0 -0
  229. data/shoes/plugins/libtrivial_mixer_plugin.dll +0 -0
  230. data/shoes/plugins/libtrivial_resampler_plugin.dll +0 -0
  231. data/shoes/plugins/libts_plugin.dll +0 -0
  232. data/shoes/plugins/libtta_plugin.dll +0 -0
  233. data/shoes/plugins/libtwolame_plugin.dll +0 -0
  234. data/shoes/plugins/libty_plugin.dll +0 -0
  235. data/shoes/plugins/libu8tofixed32_plugin.dll +0 -0
  236. data/shoes/plugins/libu8tofloat32_plugin.dll +0 -0
  237. data/shoes/plugins/libugly_resampler_plugin.dll +0 -0
  238. data/shoes/plugins/libvcd_plugin.dll +0 -0
  239. data/shoes/plugins/libvisual_plugin.dll +0 -0
  240. data/shoes/plugins/libvobsub_plugin.dll +0 -0
  241. data/shoes/plugins/libvoc_plugin.dll +0 -0
  242. data/shoes/plugins/libvod_rtsp_plugin.dll +0 -0
  243. data/shoes/plugins/libvorbis_plugin.dll +0 -0
  244. data/shoes/plugins/libvout_directx_plugin.dll +0 -0
  245. data/shoes/plugins/libwall_plugin.dll +0 -0
  246. data/shoes/plugins/libwav_plugin.dll +0 -0
  247. data/shoes/plugins/libwaveout_plugin.dll +0 -0
  248. data/shoes/plugins/libwingdi_plugin.dll +0 -0
  249. data/shoes/plugins/libx264_plugin.dll +0 -0
  250. data/shoes/plugins/libxa_plugin.dll +0 -0
  251. data/shoes/plugins/libxtag_plugin.dll +0 -0
  252. data/shoes/readline5.dll +0 -0
  253. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/fast_xs.so +0 -0
  254. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot.rb +26 -26
  255. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/blankslate.rb +63 -63
  256. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/builder.rb +216 -216
  257. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/elements.rb +510 -510
  258. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/htmlinfo.rb +691 -691
  259. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/inspect.rb +103 -103
  260. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/modules.rb +40 -40
  261. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/parse.rb +38 -38
  262. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tag.rb +202 -202
  263. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tags.rb +164 -164
  264. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/traverse.rb +838 -838
  265. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/xchar.rb +94 -94
  266. data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot_scan.so +0 -0
  267. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json.rb +8 -8
  268. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/core.rb +135 -135
  269. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/rails.rb +58 -58
  270. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/common.rb +354 -354
  271. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext.rb +13 -13
  272. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/generator.so +0 -0
  273. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/parser.so +0 -0
  274. data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/version.rb +9 -9
  275. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3.rb +11 -11
  276. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/constants.rb +49 -49
  277. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/database.rb +568 -568
  278. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/errors.rb +44 -44
  279. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/pragmas.rb +280 -280
  280. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/resultset.rb +126 -126
  281. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/statement.rb +146 -146
  282. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/translator.rb +114 -114
  283. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/value.rb +57 -57
  284. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/version.rb +16 -16
  285. data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3_native.so +0 -0
  286. data/shoes/ruby/gems/1.9.1/specifications/hpricot-0.8.1.gemspec +32 -32
  287. data/shoes/ruby/gems/1.9.1/specifications/json-shoes-1.1.3.gemspec +34 -34
  288. data/shoes/ruby/gems/1.9.1/specifications/sqlite3-ruby-1.3.0.gemspec +48 -48
  289. data/shoes/ruby/lib/ftsearch/analysis/analyzer.rb +16 -16
  290. data/shoes/ruby/lib/ftsearch/analysis/simple_identifier_analyzer.rb +23 -23
  291. data/shoes/ruby/lib/ftsearch/analysis/whitespace_analyzer.rb +22 -22
  292. data/shoes/ruby/lib/ftsearch/document_map_reader.rb +106 -106
  293. data/shoes/ruby/lib/ftsearch/document_map_writer.rb +46 -46
  294. data/shoes/ruby/lib/ftsearch/field_infos.rb +46 -46
  295. data/shoes/ruby/lib/ftsearch/fragment_writer.rb +114 -114
  296. data/shoes/ruby/lib/ftsearch/fulltext_reader.rb +52 -52
  297. data/shoes/ruby/lib/ftsearch/fulltext_writer.rb +75 -75
  298. data/shoes/ruby/lib/ftsearch/suffix_array_reader.rb +277 -277
  299. data/shoes/ruby/lib/ftsearch/suffix_array_writer.rb +99 -99
  300. data/shoes/ruby/lib/ftsearch/util.rb +21 -21
  301. data/shoes/ruby/lib/i386-mingw32/bigdecimal.so +0 -0
  302. data/shoes/ruby/lib/i386-mingw32/binject.so +0 -0
  303. data/shoes/ruby/lib/i386-mingw32/bloops.so +0 -0
  304. data/shoes/ruby/lib/i386-mingw32/chipmunk.so +0 -0
  305. data/shoes/ruby/lib/i386-mingw32/continuation.so +0 -0
  306. data/shoes/ruby/lib/i386-mingw32/coverage.so +0 -0
  307. data/shoes/ruby/lib/i386-mingw32/curses.so +0 -0
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  387. data/shoes/samples/expert-definr.rb +23 -23
  388. data/shoes/samples/expert-funnies.rb +51 -51
  389. data/shoes/samples/expert-irb.rb +112 -112
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@@ -1,319 +1,319 @@
1
- # Othello
2
- # by tieg
3
- # 1/13/08
4
- # with help: DeeJay, Ryan M. from mailing list
5
- #
6
- # FIXME bug if it memorizes it but it's not a valid move
7
- #
8
- module Othello
9
-
10
- PIECE_WIDTH = 62
11
- PIECE_HEIGHT = 62
12
- TOP_OFFSET = 47
13
- LEFT_OFFSET = 12
14
-
15
- class Game
16
- BOARD_SIZE = [8,8]
17
-
18
- attr_accessor :p1, :p2, :board, :board_history
19
-
20
- def initialize
21
- @board_history = []
22
- @p1 = Player.new(:black, pieces_per_player)
23
- @p2 = Player.new(:white, pieces_per_player)
24
- @board = new_board
25
- lay_initial_pieces
26
- end
27
-
28
- def next_turn(check_available_moves=true)
29
- @current_player = next_player
30
- if check_available_moves && skip_turn?
31
- # FIXME Possible infinite loop if neither player has a good move?
32
- next_turn
33
- raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
34
- end
35
- end
36
-
37
- def current_player
38
- @current_player ||= @p1
39
- end
40
-
41
- def next_player
42
- current_player == @p1 ? @p2 : @p1
43
- end
44
-
45
- # Build the array for the board, with zero-based arrays.
46
- def new_board
47
- Array.new(BOARD_SIZE[0]) do # build each cols L to R
48
- Array.new(BOARD_SIZE[1]) do # insert cells in each col
49
- 0
50
- end
51
- end
52
- end
53
-
54
- # Lay the initial 4 pieces in the middle
55
- def lay_initial_pieces
56
- lay_piece([4, 3], false)
57
- next_turn(false)
58
- lay_piece([3, 3], false)
59
- next_turn(false)
60
- lay_piece([3, 4], false)
61
- next_turn(false)
62
- lay_piece([4, 4], false)
63
- next_turn(false)
64
- end
65
-
66
- def lay_piece(c=[0,0], check_adjacent_pieces=true)
67
- memorize_board
68
- piece = current_player.piece
69
- opp_piece = current_player.opp_piece
70
- raise "Spot already taken." if board_at(c) != 0
71
- if check_adjacent_pieces
72
- pieces_to_change = []
73
- pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
74
- pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
75
- pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
76
- pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
77
- pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
78
- pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
79
- pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
80
- pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
81
- raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
82
- pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
83
- end
84
- current_player.pieces -= 1
85
- @board[c[0]][c[1]] = piece
86
- current_winner = calculate_current_winner
87
- raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
88
- end
89
-
90
- def skip_turn?
91
- possibles = []
92
- @board.each_with_index { |col,col_index|
93
- col.each_with_index { |cell,row_index|
94
- return false if possible_move?([col_index,row_index])
95
- }
96
- }
97
- true
98
- end
99
-
100
- def possible_move?(c=[0,0])
101
- return nil if board_at(c) != 0
102
- possible_moves = []
103
- piece = current_player.piece
104
- opp_piece = current_player.opp_piece
105
- pieces_to_change = []
106
- pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
107
- pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
108
- pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
109
- pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
110
- pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
111
- pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
112
- pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
113
- pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
114
- return nil if pieces_to_change.compact.all? { |a| a.empty? }
115
- true
116
- end
117
-
118
- def memorize_board
119
- dup_board = new_board
120
- dup_board = []
121
- @board.each do |col|
122
- dup_board << col.dup
123
- end
124
- @board_history << { :player => current_player, :board => dup_board }
125
- end
126
-
127
- def undo!
128
- last_move = @board_history.pop
129
- @board = last_move[:board]
130
- @current_player = last_move[:player]
131
- @current_player.pieces += 1
132
- end
133
-
134
- def calculate_current_winner
135
- @p1.pieces_on_board, @p2.pieces_on_board = 0, 0
136
- @board.each { |row|
137
- row.each { |cell|
138
- if cell == 1
139
- @p1.pieces_on_board += 1
140
- else
141
- @p2.pieces_on_board += 1
142
- end
143
- }
144
- }
145
- @p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
146
- end
147
-
148
- def check_direction(c, dir, piece, opp_piece)
149
- c_adjacent = next_in_direction(c.dup, dir)
150
- c_last = nil
151
- pieces_in_between = []
152
- # Find the last piece if there is one.
153
- while(valid_location?(c_adjacent))
154
- if board_at(c_adjacent) == opp_piece
155
- pieces_in_between << c_adjacent.dup
156
- elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
157
- c_last = c_adjacent
158
- break
159
- else
160
- break
161
- end
162
- c_adjacent = next_in_direction(c_adjacent, dir)
163
- end
164
-
165
- pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
166
- end
167
-
168
- # Find the value of the board at the given coordinate.
169
- def board_at(c)
170
- @board[c[0]][c[1]]
171
- end
172
-
173
- # Is this a valid location on board?
174
- def valid_location?(c=[1,1])
175
- c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
176
- end
177
-
178
- # Perform the operations to get the next spot in the appropriate direction
179
- def next_in_direction(c, dir)
180
- c[0] += dir[0]
181
- c[1] += dir[1]
182
- c
183
- end
184
-
185
- private
186
- def pieces_per_player
187
- total_squares / 2
188
- end
189
-
190
- # The total number of squares
191
- def total_squares
192
- BOARD_SIZE[0] * BOARD_SIZE[1]
193
- end
194
-
195
- class Player
196
- attr_accessor :pieces, :color, :pieces_on_board
197
-
198
- def initialize(color=:black,pieces=0)
199
- @pieces = pieces
200
- @pieces_on_board = 0 # used only in calculating winner
201
- @color = color
202
- end
203
-
204
- def piece
205
- color == :black ? 1 : 2
206
- end
207
-
208
- def opp_piece
209
- color == :black ? 2 : 1
210
- end
211
- end
212
- end
213
-
214
- def draw_player_1(first_turn=false)
215
- stack :margin => 10 do
216
- if GAME.current_player==GAME.p1
217
- background yellow
218
- para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
219
- else
220
- background white
221
- para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
222
-
223
- button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
224
- end
225
- end
226
- end
227
-
228
- def draw_player_2(first_turn=false)
229
- stack :top => 550, :left => 0, :margin => 10 do
230
- if GAME.current_player==GAME.p2
231
- background yellow
232
- para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
233
- else
234
- background white
235
- para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
236
-
237
- button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
238
- end
239
- end
240
- end
241
-
242
-
243
- def draw_board
244
- clear do
245
- background black
246
- draw_player_1
247
- stack :margin => 10 do
248
- fill rgb(0, 190, 0)
249
- rect :left => 0, :top => 0, :width => 495, :height => 495
250
-
251
- GAME.board.each_with_index do |col, col_index|
252
- col.each_with_index do |cell, row_index|
253
- left, top = left_top_corner_of_piece(col_index, row_index)
254
- left = left - LEFT_OFFSET
255
- top = top - TOP_OFFSET
256
- fill rgb(0, 440, 0, 90)
257
- strokewidth 1
258
- stroke rgb(0, 100, 0)
259
- rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
260
-
261
- if cell != 0
262
- strokewidth 0
263
- fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
264
- oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
265
-
266
- fill (cell == 1 ? black : white)
267
- oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
268
- end
269
- end
270
- end
271
- end
272
- draw_player_2
273
- end
274
- end
275
-
276
- def left_top_corner_of_piece(a,b)
277
- [(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
278
- end
279
-
280
- def right_bottom_corner_of_piece(a,b)
281
- left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
282
- end
283
-
284
- def find_piece(x,y)
285
- GAME.board.each_with_index { |row_array, row|
286
- row_array.each_with_index { |col_array, col|
287
- left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
288
- right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
289
- return [col, row] if x >= left && x <= right && y >= top && y <= bottom
290
- }
291
- }
292
- return false
293
- end
294
-
295
- GAME = Othello::Game.new
296
- end
297
-
298
-
299
- Shoes.app :width => 520, :height => 600 do
300
- extend Othello
301
-
302
- draw_board
303
-
304
- click { |button, x, y|
305
- if coords = find_piece(x,y)
306
- begin
307
- GAME.lay_piece(coords)
308
- GAME.next_turn
309
- draw_board
310
- rescue => e
311
- draw_board
312
- alert(e.message)
313
- end
314
- else
315
- # alert("Not a piece.")
316
- end
317
- }
318
- end
319
-
1
+ # Othello
2
+ # by tieg
3
+ # 1/13/08
4
+ # with help: DeeJay, Ryan M. from mailing list
5
+ #
6
+ # FIXME bug if it memorizes it but it's not a valid move
7
+ #
8
+ module Othello
9
+
10
+ PIECE_WIDTH = 62
11
+ PIECE_HEIGHT = 62
12
+ TOP_OFFSET = 47
13
+ LEFT_OFFSET = 12
14
+
15
+ class Game
16
+ BOARD_SIZE = [8,8]
17
+
18
+ attr_accessor :p1, :p2, :board, :board_history
19
+
20
+ def initialize
21
+ @board_history = []
22
+ @p1 = Player.new(:black, pieces_per_player)
23
+ @p2 = Player.new(:white, pieces_per_player)
24
+ @board = new_board
25
+ lay_initial_pieces
26
+ end
27
+
28
+ def next_turn(check_available_moves=true)
29
+ @current_player = next_player
30
+ if check_available_moves && skip_turn?
31
+ # FIXME Possible infinite loop if neither player has a good move?
32
+ next_turn
33
+ raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
34
+ end
35
+ end
36
+
37
+ def current_player
38
+ @current_player ||= @p1
39
+ end
40
+
41
+ def next_player
42
+ current_player == @p1 ? @p2 : @p1
43
+ end
44
+
45
+ # Build the array for the board, with zero-based arrays.
46
+ def new_board
47
+ Array.new(BOARD_SIZE[0]) do # build each cols L to R
48
+ Array.new(BOARD_SIZE[1]) do # insert cells in each col
49
+ 0
50
+ end
51
+ end
52
+ end
53
+
54
+ # Lay the initial 4 pieces in the middle
55
+ def lay_initial_pieces
56
+ lay_piece([4, 3], false)
57
+ next_turn(false)
58
+ lay_piece([3, 3], false)
59
+ next_turn(false)
60
+ lay_piece([3, 4], false)
61
+ next_turn(false)
62
+ lay_piece([4, 4], false)
63
+ next_turn(false)
64
+ end
65
+
66
+ def lay_piece(c=[0,0], check_adjacent_pieces=true)
67
+ memorize_board
68
+ piece = current_player.piece
69
+ opp_piece = current_player.opp_piece
70
+ raise "Spot already taken." if board_at(c) != 0
71
+ if check_adjacent_pieces
72
+ pieces_to_change = []
73
+ pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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+ pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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+ pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
76
+ pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
77
+ pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
78
+ pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
79
+ pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
80
+ pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
81
+ raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
82
+ pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
83
+ end
84
+ current_player.pieces -= 1
85
+ @board[c[0]][c[1]] = piece
86
+ current_winner = calculate_current_winner
87
+ raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
88
+ end
89
+
90
+ def skip_turn?
91
+ possibles = []
92
+ @board.each_with_index { |col,col_index|
93
+ col.each_with_index { |cell,row_index|
94
+ return false if possible_move?([col_index,row_index])
95
+ }
96
+ }
97
+ true
98
+ end
99
+
100
+ def possible_move?(c=[0,0])
101
+ return nil if board_at(c) != 0
102
+ possible_moves = []
103
+ piece = current_player.piece
104
+ opp_piece = current_player.opp_piece
105
+ pieces_to_change = []
106
+ pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
107
+ pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
108
+ pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
109
+ pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
110
+ pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
111
+ pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
112
+ pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
113
+ pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
114
+ return nil if pieces_to_change.compact.all? { |a| a.empty? }
115
+ true
116
+ end
117
+
118
+ def memorize_board
119
+ dup_board = new_board
120
+ dup_board = []
121
+ @board.each do |col|
122
+ dup_board << col.dup
123
+ end
124
+ @board_history << { :player => current_player, :board => dup_board }
125
+ end
126
+
127
+ def undo!
128
+ last_move = @board_history.pop
129
+ @board = last_move[:board]
130
+ @current_player = last_move[:player]
131
+ @current_player.pieces += 1
132
+ end
133
+
134
+ def calculate_current_winner
135
+ @p1.pieces_on_board, @p2.pieces_on_board = 0, 0
136
+ @board.each { |row|
137
+ row.each { |cell|
138
+ if cell == 1
139
+ @p1.pieces_on_board += 1
140
+ else
141
+ @p2.pieces_on_board += 1
142
+ end
143
+ }
144
+ }
145
+ @p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
146
+ end
147
+
148
+ def check_direction(c, dir, piece, opp_piece)
149
+ c_adjacent = next_in_direction(c.dup, dir)
150
+ c_last = nil
151
+ pieces_in_between = []
152
+ # Find the last piece if there is one.
153
+ while(valid_location?(c_adjacent))
154
+ if board_at(c_adjacent) == opp_piece
155
+ pieces_in_between << c_adjacent.dup
156
+ elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
157
+ c_last = c_adjacent
158
+ break
159
+ else
160
+ break
161
+ end
162
+ c_adjacent = next_in_direction(c_adjacent, dir)
163
+ end
164
+
165
+ pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
166
+ end
167
+
168
+ # Find the value of the board at the given coordinate.
169
+ def board_at(c)
170
+ @board[c[0]][c[1]]
171
+ end
172
+
173
+ # Is this a valid location on board?
174
+ def valid_location?(c=[1,1])
175
+ c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
176
+ end
177
+
178
+ # Perform the operations to get the next spot in the appropriate direction
179
+ def next_in_direction(c, dir)
180
+ c[0] += dir[0]
181
+ c[1] += dir[1]
182
+ c
183
+ end
184
+
185
+ private
186
+ def pieces_per_player
187
+ total_squares / 2
188
+ end
189
+
190
+ # The total number of squares
191
+ def total_squares
192
+ BOARD_SIZE[0] * BOARD_SIZE[1]
193
+ end
194
+
195
+ class Player
196
+ attr_accessor :pieces, :color, :pieces_on_board
197
+
198
+ def initialize(color=:black,pieces=0)
199
+ @pieces = pieces
200
+ @pieces_on_board = 0 # used only in calculating winner
201
+ @color = color
202
+ end
203
+
204
+ def piece
205
+ color == :black ? 1 : 2
206
+ end
207
+
208
+ def opp_piece
209
+ color == :black ? 2 : 1
210
+ end
211
+ end
212
+ end
213
+
214
+ def draw_player_1(first_turn=false)
215
+ stack :margin => 10 do
216
+ if GAME.current_player==GAME.p1
217
+ background yellow
218
+ para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
219
+ else
220
+ background white
221
+ para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
222
+
223
+ button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
224
+ end
225
+ end
226
+ end
227
+
228
+ def draw_player_2(first_turn=false)
229
+ stack :top => 550, :left => 0, :margin => 10 do
230
+ if GAME.current_player==GAME.p2
231
+ background yellow
232
+ para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
233
+ else
234
+ background white
235
+ para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
236
+
237
+ button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
238
+ end
239
+ end
240
+ end
241
+
242
+
243
+ def draw_board
244
+ clear do
245
+ background black
246
+ draw_player_1
247
+ stack :margin => 10 do
248
+ fill rgb(0, 190, 0)
249
+ rect :left => 0, :top => 0, :width => 495, :height => 495
250
+
251
+ GAME.board.each_with_index do |col, col_index|
252
+ col.each_with_index do |cell, row_index|
253
+ left, top = left_top_corner_of_piece(col_index, row_index)
254
+ left = left - LEFT_OFFSET
255
+ top = top - TOP_OFFSET
256
+ fill rgb(0, 440, 0, 90)
257
+ strokewidth 1
258
+ stroke rgb(0, 100, 0)
259
+ rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
260
+
261
+ if cell != 0
262
+ strokewidth 0
263
+ fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
264
+ oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
265
+
266
+ fill (cell == 1 ? black : white)
267
+ oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
268
+ end
269
+ end
270
+ end
271
+ end
272
+ draw_player_2
273
+ end
274
+ end
275
+
276
+ def left_top_corner_of_piece(a,b)
277
+ [(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
278
+ end
279
+
280
+ def right_bottom_corner_of_piece(a,b)
281
+ left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
282
+ end
283
+
284
+ def find_piece(x,y)
285
+ GAME.board.each_with_index { |row_array, row|
286
+ row_array.each_with_index { |col_array, col|
287
+ left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
288
+ right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
289
+ return [col, row] if x >= left && x <= right && y >= top && y <= bottom
290
+ }
291
+ }
292
+ return false
293
+ end
294
+
295
+ GAME = Othello::Game.new
296
+ end
297
+
298
+
299
+ Shoes.app :width => 520, :height => 600 do
300
+ extend Othello
301
+
302
+ draw_board
303
+
304
+ click { |button, x, y|
305
+ if coords = find_piece(x,y)
306
+ begin
307
+ GAME.lay_piece(coords)
308
+ GAME.next_turn
309
+ draw_board
310
+ rescue => e
311
+ draw_board
312
+ alert(e.message)
313
+ end
314
+ else
315
+ # alert("Not a piece.")
316
+ end
317
+ }
318
+ end
319
+