shoesgem 0.1480.0 → 0.1514.0
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- data/LICENSE +30 -30
- data/README.rdoc +34 -34
- data/lib/shoes.rb +4 -4
- data/shoes/CHANGELOG.txt +29 -21
- data/shoes/COPYING.txt +30 -30
- data/shoes/README.txt +117 -117
- data/shoes/VERSION.txt +1 -1
- data/shoes/freetype6.dll +0 -0
- data/shoes/lib/shoes.rb +547 -524
- data/shoes/lib/shoes/cache.rb +54 -54
- data/shoes/lib/shoes/chipmunk.rb +35 -35
- data/shoes/lib/shoes/data.rb +39 -39
- data/shoes/lib/shoes/help.rb +468 -468
- data/shoes/lib/shoes/image.rb +25 -25
- data/shoes/lib/shoes/inspect.rb +128 -128
- data/shoes/lib/shoes/log.rb +48 -48
- data/shoes/lib/shoes/minitar.rb +986 -986
- data/shoes/lib/shoes/override.rb +38 -38
- data/shoes/lib/shoes/pack.rb +505 -503
- data/shoes/lib/shoes/search.rb +46 -46
- data/shoes/lib/shoes/setup.rb +329 -329
- data/shoes/lib/shoes/shy.rb +131 -131
- data/shoes/lib/shoes/shybuilder.rb +44 -44
- data/shoes/libcairo-2.dll +0 -0
- data/shoes/libeay32.dll +0 -0
- data/shoes/libexpat-1.dll +0 -0
- data/shoes/libfontconfig-1.dll +0 -0
- data/shoes/libgio-2.0-0.dll +0 -0
- data/shoes/libglib-2.0-0.dll +0 -0
- data/shoes/libgmodule-2.0-0.dll +0 -0
- data/shoes/libgobject-2.0-0.dll +0 -0
- data/shoes/libgthread-2.0-0.dll +0 -0
- data/shoes/libiconv2.dll +0 -0
- data/shoes/libjpeg-8.dll +0 -0
- data/shoes/libpango-1.0-0.dll +0 -0
- data/shoes/libpangocairo-1.0-0.dll +0 -0
- data/shoes/libpangoft2-1.0-0.dll +0 -0
- data/shoes/libpangowin32-1.0-0.dll +0 -0
- data/shoes/libpng14-14.dll +0 -0
- data/shoes/libportaudio-2.dll +0 -0
- data/shoes/libshoes.dll +0 -0
- data/shoes/libssl32.dll +0 -0
- data/shoes/libungif4.dll +0 -0
- data/shoes/libvlc.dll +0 -0
- data/shoes/msvcrt-ruby191.dll +0 -0
- data/shoes/plugins/liba52_plugin.dll +0 -0
- data/shoes/plugins/liba52sys_plugin.dll +0 -0
- data/shoes/plugins/liba52tofloat32_plugin.dll +0 -0
- data/shoes/plugins/liba52tospdif_plugin.dll +0 -0
- data/shoes/plugins/libaccess_directory_plugin.dll +0 -0
- data/shoes/plugins/libaccess_fake_plugin.dll +0 -0
- data/shoes/plugins/libaccess_file_plugin.dll +0 -0
- data/shoes/plugins/libaccess_filter_dump_plugin.dll +0 -0
- data/shoes/plugins/libaccess_filter_record_plugin.dll +0 -0
- data/shoes/plugins/libaccess_filter_timeshift_plugin.dll +0 -0
- data/shoes/plugins/libaccess_ftp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_http_plugin.dll +0 -0
- data/shoes/plugins/libaccess_mms_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_dummy_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_file_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_http_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_shout_plugin.dll +0 -0
- data/shoes/plugins/libaccess_output_udp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_realrtsp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_smb_plugin.dll +0 -0
- data/shoes/plugins/libaccess_tcp_plugin.dll +0 -0
- data/shoes/plugins/libaccess_udp_plugin.dll +0 -0
- data/shoes/plugins/libadjust_plugin.dll +0 -0
- data/shoes/plugins/libadpcm_plugin.dll +0 -0
- data/shoes/plugins/libaiff_plugin.dll +0 -0
- data/shoes/plugins/libaout_directx_plugin.dll +0 -0
- data/shoes/plugins/libaout_file_plugin.dll +0 -0
- data/shoes/plugins/libaraw_plugin.dll +0 -0
- data/shoes/plugins/libasf_plugin.dll +0 -0
- data/shoes/plugins/libau_plugin.dll +0 -0
- data/shoes/plugins/libaudio_format_plugin.dll +0 -0
- data/shoes/plugins/libavi_plugin.dll +0 -0
- data/shoes/plugins/libbandlimited_resampler_plugin.dll +0 -0
- data/shoes/plugins/libblend_plugin.dll +0 -0
- data/shoes/plugins/libcaca_plugin.dll +0 -0
- data/shoes/plugins/libcdda_plugin.dll +0 -0
- data/shoes/plugins/libcinepak_plugin.dll +0 -0
- data/shoes/plugins/libclone_plugin.dll +0 -0
- data/shoes/plugins/libcmml_plugin.dll +0 -0
- data/shoes/plugins/libcrop_plugin.dll +0 -0
- data/shoes/plugins/libcvdsub_plugin.dll +0 -0
- data/shoes/plugins/libdeinterlace_plugin.dll +0 -0
- data/shoes/plugins/libdemuxdump_plugin.dll +0 -0
- data/shoes/plugins/libdirect3d_plugin.dll +0 -0
- data/shoes/plugins/libdistort_plugin.dll +0 -0
- data/shoes/plugins/libdmo_plugin.dll +0 -0
- data/shoes/plugins/libdolby_surround_decoder_plugin.dll +0 -0
- data/shoes/plugins/libdshow_plugin.dll +0 -0
- data/shoes/plugins/libdts_plugin.dll +0 -0
- data/shoes/plugins/libdtssys_plugin.dll +0 -0
- data/shoes/plugins/libdtstofloat32_plugin.dll +0 -0
- data/shoes/plugins/libdtstospdif_plugin.dll +0 -0
- data/shoes/plugins/libdummy_plugin.dll +0 -0
- data/shoes/plugins/libdvbsub_plugin.dll +0 -0
- data/shoes/plugins/libdvdnav_plugin.dll +0 -0
- data/shoes/plugins/libdvdread_plugin.dll +0 -0
- data/shoes/plugins/libequalizer_plugin.dll +0 -0
- data/shoes/plugins/libexport_plugin.dll +0 -0
- data/shoes/plugins/libfaad_plugin.dll +0 -0
- data/shoes/plugins/libfake_plugin.dll +0 -0
- data/shoes/plugins/libffmpeg_plugin.dll +0 -0
- data/shoes/plugins/libfixed32tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libfixed32tos16_plugin.dll +0 -0
- data/shoes/plugins/libflac_plugin.dll +0 -0
- data/shoes/plugins/libflacdec_plugin.dll +0 -0
- data/shoes/plugins/libfloat32_mixer_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tos16_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tos8_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tou16_plugin.dll +0 -0
- data/shoes/plugins/libfloat32tou8_plugin.dll +0 -0
- data/shoes/plugins/libfreetype_plugin.dll +0 -0
- data/shoes/plugins/libgestures_plugin.dll +0 -0
- data/shoes/plugins/libglwin32_plugin.dll +0 -0
- data/shoes/plugins/libgoom_plugin.dll +0 -0
- data/shoes/plugins/libgrowl_plugin.dll +0 -0
- data/shoes/plugins/libh264_plugin.dll +0 -0
- data/shoes/plugins/libheadphone_channel_mixer_plugin.dll +0 -0
- data/shoes/plugins/libhotkeys_plugin.dll +0 -0
- data/shoes/plugins/libhttp_plugin.dll +0 -0
- data/shoes/plugins/libi420_rgb_plugin.dll +0 -0
- data/shoes/plugins/libi420_ymga_plugin.dll +0 -0
- data/shoes/plugins/libi420_yuy2_plugin.dll +0 -0
- data/shoes/plugins/libi422_yuy2_plugin.dll +0 -0
- data/shoes/plugins/libid3tag_plugin.dll +0 -0
- data/shoes/plugins/libimage_plugin.dll +0 -0
- data/shoes/plugins/libinvert_plugin.dll +0 -0
- data/shoes/plugins/libipv4_plugin.dll +0 -0
- data/shoes/plugins/libipv6_plugin.dll +0 -0
- data/shoes/plugins/liblibmpeg2_plugin.dll +0 -0
- data/shoes/plugins/liblinear_resampler_plugin.dll +0 -0
- data/shoes/plugins/liblogger_plugin.dll +0 -0
- data/shoes/plugins/liblogo_plugin.dll +0 -0
- data/shoes/plugins/liblpcm_plugin.dll +0 -0
- data/shoes/plugins/libm3u_plugin.dll +0 -0
- data/shoes/plugins/libm4a_plugin.dll +0 -0
- data/shoes/plugins/libm4v_plugin.dll +0 -0
- data/shoes/plugins/libmagnify_plugin.dll +0 -0
- data/shoes/plugins/libmarq_plugin.dll +0 -0
- data/shoes/plugins/libmemcpy_plugin.dll +0 -0
- data/shoes/plugins/libmjpeg_plugin.dll +0 -0
- data/shoes/plugins/libmkv_plugin.dll +0 -0
- data/shoes/plugins/libmod_plugin.dll +0 -0
- data/shoes/plugins/libmosaic_plugin.dll +0 -0
- data/shoes/plugins/libmotionblur_plugin.dll +0 -0
- data/shoes/plugins/libmotiondetect_plugin.dll +0 -0
- data/shoes/plugins/libmp4_plugin.dll +0 -0
- data/shoes/plugins/libmpc_plugin.dll +0 -0
- data/shoes/plugins/libmpeg_audio_plugin.dll +0 -0
- data/shoes/plugins/libmpga_plugin.dll +0 -0
- data/shoes/plugins/libmpgatofixed32_plugin.dll +0 -0
- data/shoes/plugins/libmpgv_plugin.dll +0 -0
- data/shoes/plugins/libmsn_plugin.dll +0 -0
- data/shoes/plugins/libmux_asf_plugin.dll +0 -0
- data/shoes/plugins/libmux_avi_plugin.dll +0 -0
- data/shoes/plugins/libmux_dummy_plugin.dll +0 -0
- data/shoes/plugins/libmux_mp4_plugin.dll +0 -0
- data/shoes/plugins/libmux_mpjpeg_plugin.dll +0 -0
- data/shoes/plugins/libmux_ogg_plugin.dll +0 -0
- data/shoes/plugins/libmux_ps_plugin.dll +0 -0
- data/shoes/plugins/libmux_wav_plugin.dll +0 -0
- data/shoes/plugins/libnetsync_plugin.dll +0 -0
- data/shoes/plugins/libnormvol_plugin.dll +0 -0
- data/shoes/plugins/libnsc_plugin.dll +0 -0
- data/shoes/plugins/libnsv_plugin.dll +0 -0
- data/shoes/plugins/libntservice_plugin.dll +0 -0
- data/shoes/plugins/libnuv_plugin.dll +0 -0
- data/shoes/plugins/libogg_plugin.dll +0 -0
- data/shoes/plugins/libopengl_plugin.dll +0 -0
- data/shoes/plugins/libosdmenu_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_copy_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_h264_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_mpeg4audio_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_mpeg4video_plugin.dll +0 -0
- data/shoes/plugins/libpacketizer_mpegvideo_plugin.dll +0 -0
- data/shoes/plugins/libparam_eq_plugin.dll +0 -0
- data/shoes/plugins/libplaylist_plugin.dll +0 -0
- data/shoes/plugins/libpng_plugin.dll +0 -0
- data/shoes/plugins/libpodcast_plugin.dll +0 -0
- data/shoes/plugins/libportaudio_plugin.dll +0 -0
- data/shoes/plugins/libps_plugin.dll +0 -0
- data/shoes/plugins/libpva_plugin.dll +0 -0
- data/shoes/plugins/librawdv_plugin.dll +0 -0
- data/shoes/plugins/librawvideo_plugin.dll +0 -0
- data/shoes/plugins/librc_plugin.dll +0 -0
- data/shoes/plugins/libreal_plugin.dll +0 -0
- data/shoes/plugins/librealaudio_plugin.dll +0 -0
- data/shoes/plugins/librss_plugin.dll +0 -0
- data/shoes/plugins/librv32_plugin.dll +0 -0
- data/shoes/plugins/libs16tofixed32_plugin.dll +0 -0
- data/shoes/plugins/libs16tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libs16tofloat32swab_plugin.dll +0 -0
- data/shoes/plugins/libs8tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libsap_plugin.dll +0 -0
- data/shoes/plugins/libscale_plugin.dll +0 -0
- data/shoes/plugins/libscreen_plugin.dll +0 -0
- data/shoes/plugins/libsdl_image_plugin.dll +0 -0
- data/shoes/plugins/libsgimb_plugin.dll +0 -0
- data/shoes/plugins/libshout_plugin.dll +0 -0
- data/shoes/plugins/libshowintf_plugin.dll +0 -0
- data/shoes/plugins/libsimple_channel_mixer_plugin.dll +0 -0
- data/shoes/plugins/libspdif_mixer_plugin.dll +0 -0
- data/shoes/plugins/libspeex_plugin.dll +0 -0
- data/shoes/plugins/libspudec_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_bridge_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_description_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_display_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_dummy_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_duplicate_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_es_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_gather_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_mosaic_bridge_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_rtp_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_standard_plugin.dll +0 -0
- data/shoes/plugins/libstream_out_transcode_plugin.dll +0 -0
- data/shoes/plugins/libsubsdec_plugin.dll +0 -0
- data/shoes/plugins/libsubtitle_plugin.dll +0 -0
- data/shoes/plugins/libsvcdsub_plugin.dll +0 -0
- data/shoes/plugins/libtelnet_plugin.dll +0 -0
- data/shoes/plugins/libtelx_plugin.dll +0 -0
- data/shoes/plugins/libtheora_plugin.dll +0 -0
- data/shoes/plugins/libtime_plugin.dll +0 -0
- data/shoes/plugins/libtransform_plugin.dll +0 -0
- data/shoes/plugins/libtrivial_channel_mixer_plugin.dll +0 -0
- data/shoes/plugins/libtrivial_mixer_plugin.dll +0 -0
- data/shoes/plugins/libtrivial_resampler_plugin.dll +0 -0
- data/shoes/plugins/libts_plugin.dll +0 -0
- data/shoes/plugins/libtta_plugin.dll +0 -0
- data/shoes/plugins/libtwolame_plugin.dll +0 -0
- data/shoes/plugins/libty_plugin.dll +0 -0
- data/shoes/plugins/libu8tofixed32_plugin.dll +0 -0
- data/shoes/plugins/libu8tofloat32_plugin.dll +0 -0
- data/shoes/plugins/libugly_resampler_plugin.dll +0 -0
- data/shoes/plugins/libvcd_plugin.dll +0 -0
- data/shoes/plugins/libvisual_plugin.dll +0 -0
- data/shoes/plugins/libvobsub_plugin.dll +0 -0
- data/shoes/plugins/libvoc_plugin.dll +0 -0
- data/shoes/plugins/libvod_rtsp_plugin.dll +0 -0
- data/shoes/plugins/libvorbis_plugin.dll +0 -0
- data/shoes/plugins/libvout_directx_plugin.dll +0 -0
- data/shoes/plugins/libwall_plugin.dll +0 -0
- data/shoes/plugins/libwav_plugin.dll +0 -0
- data/shoes/plugins/libwaveout_plugin.dll +0 -0
- data/shoes/plugins/libwingdi_plugin.dll +0 -0
- data/shoes/plugins/libx264_plugin.dll +0 -0
- data/shoes/plugins/libxa_plugin.dll +0 -0
- data/shoes/plugins/libxtag_plugin.dll +0 -0
- data/shoes/readline5.dll +0 -0
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/fast_xs.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot.rb +26 -26
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/blankslate.rb +63 -63
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/builder.rb +216 -216
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/elements.rb +510 -510
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/htmlinfo.rb +691 -691
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/inspect.rb +103 -103
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/modules.rb +40 -40
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/parse.rb +38 -38
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tag.rb +202 -202
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tags.rb +164 -164
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/traverse.rb +838 -838
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/xchar.rb +94 -94
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot_scan.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json.rb +8 -8
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/core.rb +135 -135
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/rails.rb +58 -58
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/common.rb +354 -354
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext.rb +13 -13
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/generator.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/parser.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/version.rb +9 -9
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3.rb +11 -11
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/constants.rb +49 -49
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/database.rb +568 -568
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/errors.rb +44 -44
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/pragmas.rb +280 -280
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/resultset.rb +126 -126
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/statement.rb +146 -146
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/translator.rb +114 -114
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/value.rb +57 -57
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3/version.rb +16 -16
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.3.0/lib/sqlite3_native.so +0 -0
- data/shoes/ruby/gems/1.9.1/specifications/hpricot-0.8.1.gemspec +32 -32
- data/shoes/ruby/gems/1.9.1/specifications/json-shoes-1.1.3.gemspec +34 -34
- data/shoes/ruby/gems/1.9.1/specifications/sqlite3-ruby-1.3.0.gemspec +48 -48
- data/shoes/ruby/lib/ftsearch/analysis/analyzer.rb +16 -16
- data/shoes/ruby/lib/ftsearch/analysis/simple_identifier_analyzer.rb +23 -23
- data/shoes/ruby/lib/ftsearch/analysis/whitespace_analyzer.rb +22 -22
- data/shoes/ruby/lib/ftsearch/document_map_reader.rb +106 -106
- data/shoes/ruby/lib/ftsearch/document_map_writer.rb +46 -46
- data/shoes/ruby/lib/ftsearch/field_infos.rb +46 -46
- data/shoes/ruby/lib/ftsearch/fragment_writer.rb +114 -114
- data/shoes/ruby/lib/ftsearch/fulltext_reader.rb +52 -52
- data/shoes/ruby/lib/ftsearch/fulltext_writer.rb +75 -75
- data/shoes/ruby/lib/ftsearch/suffix_array_reader.rb +277 -277
- data/shoes/ruby/lib/ftsearch/suffix_array_writer.rb +99 -99
- data/shoes/ruby/lib/ftsearch/util.rb +21 -21
- data/shoes/ruby/lib/i386-mingw32/bigdecimal.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/binject.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/bloops.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/chipmunk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/continuation.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/coverage.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/curses.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/bubblebabble.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/md5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/rmd160.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/sha1.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/sha2.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/dl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/big5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/cp949.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/emacs_mule.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/encdb.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_jp.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_kr.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_tw.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gb18030.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gb2312.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gbk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_1.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_10.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_11.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_13.so +0 -0
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- data/shoes/samples/expert-irb.rb +112 -112
- data/shoes/samples/expert-minesweeper.rb +267 -267
- data/shoes/samples/expert-othello.rb +319 -319
- data/shoes/samples/expert-pong.rb +62 -62
- data/shoes/samples/expert-tankspank.rb +385 -385
- data/shoes/samples/good-arc.rb +37 -37
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- data/shoes/samples/simple-anim-text.rb +13 -13
- data/shoes/samples/simple-arc.rb +23 -23
- data/shoes/samples/simple-bounce.rb +24 -24
- data/shoes/samples/simple-calc.rb +70 -70
- data/shoes/samples/simple-chipmunk.rb +26 -26
- data/shoes/samples/simple-control-sizes.rb +24 -24
- data/shoes/samples/simple-curve.rb +26 -26
- data/shoes/samples/simple-dialogs.rb +29 -29
- data/shoes/samples/simple-downloader.rb +27 -27
- data/shoes/samples/simple-draw.rb +13 -13
- data/shoes/samples/simple-editor.rb +28 -28
- data/shoes/samples/simple-form.rb +28 -28
- data/shoes/samples/simple-mask.rb +21 -21
- data/shoes/samples/simple-menu.rb +31 -31
- data/shoes/samples/simple-menu1.rb +35 -35
- data/shoes/samples/simple-rubygems.rb +29 -29
- data/shoes/samples/simple-slide.rb +45 -45
- data/shoes/samples/simple-sphere.rb +28 -28
- data/shoes/samples/simple-sqlite3.rb +13 -13
- data/shoes/samples/simple-timer.rb +13 -13
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- data/shoes/static/manual-ja.txt +2825 -2780
- data/shoes/static/manual.css +167 -167
- data/shoes/static/stubs/blank.run +375 -375
- data/shoes/static/stubs/sh-install +48 -48
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- data/shoes/nsis/stub32.h +0 -14
- data/shoes/nsis/stub32.rc +0 -16
@@ -1,319 +1,319 @@
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# Othello
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# by tieg
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# 1/13/08
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# with help: DeeJay, Ryan M. from mailing list
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#
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# FIXME bug if it memorizes it but it's not a valid move
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#
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module Othello
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PIECE_WIDTH = 62
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PIECE_HEIGHT = 62
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TOP_OFFSET = 47
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LEFT_OFFSET = 12
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class Game
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BOARD_SIZE = [8,8]
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attr_accessor :p1, :p2, :board, :board_history
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def initialize
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@board_history = []
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@p1 = Player.new(:black, pieces_per_player)
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@p2 = Player.new(:white, pieces_per_player)
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@board = new_board
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lay_initial_pieces
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end
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def next_turn(check_available_moves=true)
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@current_player = next_player
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if check_available_moves && skip_turn?
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# FIXME Possible infinite loop if neither player has a good move?
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next_turn
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raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
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end
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end
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def current_player
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@current_player ||= @p1
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end
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def next_player
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current_player == @p1 ? @p2 : @p1
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end
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# Build the array for the board, with zero-based arrays.
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def new_board
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Array.new(BOARD_SIZE[0]) do # build each cols L to R
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Array.new(BOARD_SIZE[1]) do # insert cells in each col
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0
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end
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end
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end
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# Lay the initial 4 pieces in the middle
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def lay_initial_pieces
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lay_piece([4, 3], false)
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next_turn(false)
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lay_piece([3, 3], false)
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next_turn(false)
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lay_piece([3, 4], false)
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next_turn(false)
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lay_piece([4, 4], false)
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next_turn(false)
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end
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def lay_piece(c=[0,0], check_adjacent_pieces=true)
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memorize_board
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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raise "Spot already taken." if board_at(c) != 0
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if check_adjacent_pieces
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
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pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
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end
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current_player.pieces -= 1
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@board[c[0]][c[1]] = piece
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current_winner = calculate_current_winner
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raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
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end
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def skip_turn?
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possibles = []
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@board.each_with_index { |col,col_index|
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col.each_with_index { |cell,row_index|
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return false if possible_move?([col_index,row_index])
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}
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}
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true
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end
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def possible_move?(c=[0,0])
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return nil if board_at(c) != 0
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possible_moves = []
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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return nil if pieces_to_change.compact.all? { |a| a.empty? }
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true
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end
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def memorize_board
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dup_board = new_board
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dup_board = []
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@board.each do |col|
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dup_board << col.dup
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end
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@board_history << { :player => current_player, :board => dup_board }
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end
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def undo!
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last_move = @board_history.pop
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@board = last_move[:board]
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@current_player = last_move[:player]
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@current_player.pieces += 1
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end
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def calculate_current_winner
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@p1.pieces_on_board, @p2.pieces_on_board = 0, 0
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@board.each { |row|
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row.each { |cell|
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if cell == 1
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@p1.pieces_on_board += 1
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else
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@p2.pieces_on_board += 1
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end
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}
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}
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@p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
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end
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def check_direction(c, dir, piece, opp_piece)
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c_adjacent = next_in_direction(c.dup, dir)
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c_last = nil
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pieces_in_between = []
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# Find the last piece if there is one.
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while(valid_location?(c_adjacent))
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if board_at(c_adjacent) == opp_piece
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pieces_in_between << c_adjacent.dup
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elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
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c_last = c_adjacent
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break
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else
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break
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end
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c_adjacent = next_in_direction(c_adjacent, dir)
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end
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pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
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end
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# Find the value of the board at the given coordinate.
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def board_at(c)
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@board[c[0]][c[1]]
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end
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# Is this a valid location on board?
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def valid_location?(c=[1,1])
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c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
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end
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# Perform the operations to get the next spot in the appropriate direction
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def next_in_direction(c, dir)
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c[0] += dir[0]
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c[1] += dir[1]
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c
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end
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private
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def pieces_per_player
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total_squares / 2
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end
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# The total number of squares
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def total_squares
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BOARD_SIZE[0] * BOARD_SIZE[1]
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end
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class Player
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attr_accessor :pieces, :color, :pieces_on_board
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def initialize(color=:black,pieces=0)
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@pieces = pieces
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@pieces_on_board = 0 # used only in calculating winner
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@color = color
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end
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def piece
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color == :black ? 1 : 2
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end
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def opp_piece
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color == :black ? 2 : 1
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end
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end
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end
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def draw_player_1(first_turn=false)
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stack :margin => 10 do
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if GAME.current_player==GAME.p1
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background yellow
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para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
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else
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background white
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para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
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button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
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end
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end
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end
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def draw_player_2(first_turn=false)
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stack :top => 550, :left => 0, :margin => 10 do
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if GAME.current_player==GAME.p2
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-
background yellow
|
232
|
-
para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
233
|
-
else
|
234
|
-
background white
|
235
|
-
para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
236
|
-
|
237
|
-
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
238
|
-
end
|
239
|
-
end
|
240
|
-
end
|
241
|
-
|
242
|
-
|
243
|
-
def draw_board
|
244
|
-
clear do
|
245
|
-
background black
|
246
|
-
draw_player_1
|
247
|
-
stack :margin => 10 do
|
248
|
-
fill rgb(0, 190, 0)
|
249
|
-
rect :left => 0, :top => 0, :width => 495, :height => 495
|
250
|
-
|
251
|
-
GAME.board.each_with_index do |col, col_index|
|
252
|
-
col.each_with_index do |cell, row_index|
|
253
|
-
left, top = left_top_corner_of_piece(col_index, row_index)
|
254
|
-
left = left - LEFT_OFFSET
|
255
|
-
top = top - TOP_OFFSET
|
256
|
-
fill rgb(0, 440, 0, 90)
|
257
|
-
strokewidth 1
|
258
|
-
stroke rgb(0, 100, 0)
|
259
|
-
rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
|
260
|
-
|
261
|
-
if cell != 0
|
262
|
-
strokewidth 0
|
263
|
-
fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
|
264
|
-
oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
265
|
-
|
266
|
-
fill (cell == 1 ? black : white)
|
267
|
-
oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
268
|
-
end
|
269
|
-
end
|
270
|
-
end
|
271
|
-
end
|
272
|
-
draw_player_2
|
273
|
-
end
|
274
|
-
end
|
275
|
-
|
276
|
-
def left_top_corner_of_piece(a,b)
|
277
|
-
[(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
|
278
|
-
end
|
279
|
-
|
280
|
-
def right_bottom_corner_of_piece(a,b)
|
281
|
-
left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
|
282
|
-
end
|
283
|
-
|
284
|
-
def find_piece(x,y)
|
285
|
-
GAME.board.each_with_index { |row_array, row|
|
286
|
-
row_array.each_with_index { |col_array, col|
|
287
|
-
left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
|
288
|
-
right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
|
289
|
-
return [col, row] if x >= left && x <= right && y >= top && y <= bottom
|
290
|
-
}
|
291
|
-
}
|
292
|
-
return false
|
293
|
-
end
|
294
|
-
|
295
|
-
GAME = Othello::Game.new
|
296
|
-
end
|
297
|
-
|
298
|
-
|
299
|
-
Shoes.app :width => 520, :height => 600 do
|
300
|
-
extend Othello
|
301
|
-
|
302
|
-
draw_board
|
303
|
-
|
304
|
-
click { |button, x, y|
|
305
|
-
if coords = find_piece(x,y)
|
306
|
-
begin
|
307
|
-
GAME.lay_piece(coords)
|
308
|
-
GAME.next_turn
|
309
|
-
draw_board
|
310
|
-
rescue => e
|
311
|
-
draw_board
|
312
|
-
alert(e.message)
|
313
|
-
end
|
314
|
-
else
|
315
|
-
# alert("Not a piece.")
|
316
|
-
end
|
317
|
-
}
|
318
|
-
end
|
319
|
-
|
1
|
+
# Othello
|
2
|
+
# by tieg
|
3
|
+
# 1/13/08
|
4
|
+
# with help: DeeJay, Ryan M. from mailing list
|
5
|
+
#
|
6
|
+
# FIXME bug if it memorizes it but it's not a valid move
|
7
|
+
#
|
8
|
+
module Othello
|
9
|
+
|
10
|
+
PIECE_WIDTH = 62
|
11
|
+
PIECE_HEIGHT = 62
|
12
|
+
TOP_OFFSET = 47
|
13
|
+
LEFT_OFFSET = 12
|
14
|
+
|
15
|
+
class Game
|
16
|
+
BOARD_SIZE = [8,8]
|
17
|
+
|
18
|
+
attr_accessor :p1, :p2, :board, :board_history
|
19
|
+
|
20
|
+
def initialize
|
21
|
+
@board_history = []
|
22
|
+
@p1 = Player.new(:black, pieces_per_player)
|
23
|
+
@p2 = Player.new(:white, pieces_per_player)
|
24
|
+
@board = new_board
|
25
|
+
lay_initial_pieces
|
26
|
+
end
|
27
|
+
|
28
|
+
def next_turn(check_available_moves=true)
|
29
|
+
@current_player = next_player
|
30
|
+
if check_available_moves && skip_turn?
|
31
|
+
# FIXME Possible infinite loop if neither player has a good move?
|
32
|
+
next_turn
|
33
|
+
raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
def current_player
|
38
|
+
@current_player ||= @p1
|
39
|
+
end
|
40
|
+
|
41
|
+
def next_player
|
42
|
+
current_player == @p1 ? @p2 : @p1
|
43
|
+
end
|
44
|
+
|
45
|
+
# Build the array for the board, with zero-based arrays.
|
46
|
+
def new_board
|
47
|
+
Array.new(BOARD_SIZE[0]) do # build each cols L to R
|
48
|
+
Array.new(BOARD_SIZE[1]) do # insert cells in each col
|
49
|
+
0
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
# Lay the initial 4 pieces in the middle
|
55
|
+
def lay_initial_pieces
|
56
|
+
lay_piece([4, 3], false)
|
57
|
+
next_turn(false)
|
58
|
+
lay_piece([3, 3], false)
|
59
|
+
next_turn(false)
|
60
|
+
lay_piece([3, 4], false)
|
61
|
+
next_turn(false)
|
62
|
+
lay_piece([4, 4], false)
|
63
|
+
next_turn(false)
|
64
|
+
end
|
65
|
+
|
66
|
+
def lay_piece(c=[0,0], check_adjacent_pieces=true)
|
67
|
+
memorize_board
|
68
|
+
piece = current_player.piece
|
69
|
+
opp_piece = current_player.opp_piece
|
70
|
+
raise "Spot already taken." if board_at(c) != 0
|
71
|
+
if check_adjacent_pieces
|
72
|
+
pieces_to_change = []
|
73
|
+
pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
|
74
|
+
pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
|
75
|
+
pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
|
76
|
+
pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
|
77
|
+
pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
|
78
|
+
pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
|
79
|
+
pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
|
80
|
+
pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
|
81
|
+
raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
|
82
|
+
pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
|
83
|
+
end
|
84
|
+
current_player.pieces -= 1
|
85
|
+
@board[c[0]][c[1]] = piece
|
86
|
+
current_winner = calculate_current_winner
|
87
|
+
raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
|
88
|
+
end
|
89
|
+
|
90
|
+
def skip_turn?
|
91
|
+
possibles = []
|
92
|
+
@board.each_with_index { |col,col_index|
|
93
|
+
col.each_with_index { |cell,row_index|
|
94
|
+
return false if possible_move?([col_index,row_index])
|
95
|
+
}
|
96
|
+
}
|
97
|
+
true
|
98
|
+
end
|
99
|
+
|
100
|
+
def possible_move?(c=[0,0])
|
101
|
+
return nil if board_at(c) != 0
|
102
|
+
possible_moves = []
|
103
|
+
piece = current_player.piece
|
104
|
+
opp_piece = current_player.opp_piece
|
105
|
+
pieces_to_change = []
|
106
|
+
pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
|
107
|
+
pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
|
108
|
+
pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
|
109
|
+
pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
|
110
|
+
pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
|
111
|
+
pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
|
112
|
+
pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
|
113
|
+
pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
|
114
|
+
return nil if pieces_to_change.compact.all? { |a| a.empty? }
|
115
|
+
true
|
116
|
+
end
|
117
|
+
|
118
|
+
def memorize_board
|
119
|
+
dup_board = new_board
|
120
|
+
dup_board = []
|
121
|
+
@board.each do |col|
|
122
|
+
dup_board << col.dup
|
123
|
+
end
|
124
|
+
@board_history << { :player => current_player, :board => dup_board }
|
125
|
+
end
|
126
|
+
|
127
|
+
def undo!
|
128
|
+
last_move = @board_history.pop
|
129
|
+
@board = last_move[:board]
|
130
|
+
@current_player = last_move[:player]
|
131
|
+
@current_player.pieces += 1
|
132
|
+
end
|
133
|
+
|
134
|
+
def calculate_current_winner
|
135
|
+
@p1.pieces_on_board, @p2.pieces_on_board = 0, 0
|
136
|
+
@board.each { |row|
|
137
|
+
row.each { |cell|
|
138
|
+
if cell == 1
|
139
|
+
@p1.pieces_on_board += 1
|
140
|
+
else
|
141
|
+
@p2.pieces_on_board += 1
|
142
|
+
end
|
143
|
+
}
|
144
|
+
}
|
145
|
+
@p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
|
146
|
+
end
|
147
|
+
|
148
|
+
def check_direction(c, dir, piece, opp_piece)
|
149
|
+
c_adjacent = next_in_direction(c.dup, dir)
|
150
|
+
c_last = nil
|
151
|
+
pieces_in_between = []
|
152
|
+
# Find the last piece if there is one.
|
153
|
+
while(valid_location?(c_adjacent))
|
154
|
+
if board_at(c_adjacent) == opp_piece
|
155
|
+
pieces_in_between << c_adjacent.dup
|
156
|
+
elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
|
157
|
+
c_last = c_adjacent
|
158
|
+
break
|
159
|
+
else
|
160
|
+
break
|
161
|
+
end
|
162
|
+
c_adjacent = next_in_direction(c_adjacent, dir)
|
163
|
+
end
|
164
|
+
|
165
|
+
pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
|
166
|
+
end
|
167
|
+
|
168
|
+
# Find the value of the board at the given coordinate.
|
169
|
+
def board_at(c)
|
170
|
+
@board[c[0]][c[1]]
|
171
|
+
end
|
172
|
+
|
173
|
+
# Is this a valid location on board?
|
174
|
+
def valid_location?(c=[1,1])
|
175
|
+
c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
|
176
|
+
end
|
177
|
+
|
178
|
+
# Perform the operations to get the next spot in the appropriate direction
|
179
|
+
def next_in_direction(c, dir)
|
180
|
+
c[0] += dir[0]
|
181
|
+
c[1] += dir[1]
|
182
|
+
c
|
183
|
+
end
|
184
|
+
|
185
|
+
private
|
186
|
+
def pieces_per_player
|
187
|
+
total_squares / 2
|
188
|
+
end
|
189
|
+
|
190
|
+
# The total number of squares
|
191
|
+
def total_squares
|
192
|
+
BOARD_SIZE[0] * BOARD_SIZE[1]
|
193
|
+
end
|
194
|
+
|
195
|
+
class Player
|
196
|
+
attr_accessor :pieces, :color, :pieces_on_board
|
197
|
+
|
198
|
+
def initialize(color=:black,pieces=0)
|
199
|
+
@pieces = pieces
|
200
|
+
@pieces_on_board = 0 # used only in calculating winner
|
201
|
+
@color = color
|
202
|
+
end
|
203
|
+
|
204
|
+
def piece
|
205
|
+
color == :black ? 1 : 2
|
206
|
+
end
|
207
|
+
|
208
|
+
def opp_piece
|
209
|
+
color == :black ? 2 : 1
|
210
|
+
end
|
211
|
+
end
|
212
|
+
end
|
213
|
+
|
214
|
+
def draw_player_1(first_turn=false)
|
215
|
+
stack :margin => 10 do
|
216
|
+
if GAME.current_player==GAME.p1
|
217
|
+
background yellow
|
218
|
+
para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
219
|
+
else
|
220
|
+
background white
|
221
|
+
para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
222
|
+
|
223
|
+
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
224
|
+
end
|
225
|
+
end
|
226
|
+
end
|
227
|
+
|
228
|
+
def draw_player_2(first_turn=false)
|
229
|
+
stack :top => 550, :left => 0, :margin => 10 do
|
230
|
+
if GAME.current_player==GAME.p2
|
231
|
+
background yellow
|
232
|
+
para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
233
|
+
else
|
234
|
+
background white
|
235
|
+
para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
236
|
+
|
237
|
+
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
238
|
+
end
|
239
|
+
end
|
240
|
+
end
|
241
|
+
|
242
|
+
|
243
|
+
def draw_board
|
244
|
+
clear do
|
245
|
+
background black
|
246
|
+
draw_player_1
|
247
|
+
stack :margin => 10 do
|
248
|
+
fill rgb(0, 190, 0)
|
249
|
+
rect :left => 0, :top => 0, :width => 495, :height => 495
|
250
|
+
|
251
|
+
GAME.board.each_with_index do |col, col_index|
|
252
|
+
col.each_with_index do |cell, row_index|
|
253
|
+
left, top = left_top_corner_of_piece(col_index, row_index)
|
254
|
+
left = left - LEFT_OFFSET
|
255
|
+
top = top - TOP_OFFSET
|
256
|
+
fill rgb(0, 440, 0, 90)
|
257
|
+
strokewidth 1
|
258
|
+
stroke rgb(0, 100, 0)
|
259
|
+
rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
|
260
|
+
|
261
|
+
if cell != 0
|
262
|
+
strokewidth 0
|
263
|
+
fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
|
264
|
+
oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
265
|
+
|
266
|
+
fill (cell == 1 ? black : white)
|
267
|
+
oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
268
|
+
end
|
269
|
+
end
|
270
|
+
end
|
271
|
+
end
|
272
|
+
draw_player_2
|
273
|
+
end
|
274
|
+
end
|
275
|
+
|
276
|
+
def left_top_corner_of_piece(a,b)
|
277
|
+
[(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
|
278
|
+
end
|
279
|
+
|
280
|
+
def right_bottom_corner_of_piece(a,b)
|
281
|
+
left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
|
282
|
+
end
|
283
|
+
|
284
|
+
def find_piece(x,y)
|
285
|
+
GAME.board.each_with_index { |row_array, row|
|
286
|
+
row_array.each_with_index { |col_array, col|
|
287
|
+
left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
|
288
|
+
right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
|
289
|
+
return [col, row] if x >= left && x <= right && y >= top && y <= bottom
|
290
|
+
}
|
291
|
+
}
|
292
|
+
return false
|
293
|
+
end
|
294
|
+
|
295
|
+
GAME = Othello::Game.new
|
296
|
+
end
|
297
|
+
|
298
|
+
|
299
|
+
Shoes.app :width => 520, :height => 600 do
|
300
|
+
extend Othello
|
301
|
+
|
302
|
+
draw_board
|
303
|
+
|
304
|
+
click { |button, x, y|
|
305
|
+
if coords = find_piece(x,y)
|
306
|
+
begin
|
307
|
+
GAME.lay_piece(coords)
|
308
|
+
GAME.next_turn
|
309
|
+
draw_board
|
310
|
+
rescue => e
|
311
|
+
draw_board
|
312
|
+
alert(e.message)
|
313
|
+
end
|
314
|
+
else
|
315
|
+
# alert("Not a piece.")
|
316
|
+
end
|
317
|
+
}
|
318
|
+
end
|
319
|
+
|