scottkit 1.4.0 → 1.5.0

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data/ChangeLog.md CHANGED
@@ -1,5 +1,13 @@
1
1
  # Revision history for Ruby gem ScottKit
2
2
 
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+ ## 1.5.0 (Fri Oct 20 00:38:57 BST 2017)
4
+
5
+ * Improvements to _Nosferatu_. This game is now as close as I can make it to the 1982 original, including bug-compatibility for mis-spellings and the behaviour of water.
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+ * Minor improvements to tutorial map 4 and subsequent.
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+ * Add '--teleport' command-line option, which generates `teleport ROOM` actions for every room. For use in game development and debugging. Fixes issue #4.
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+ * Add '--superget' command-line option, which generates `sg ITEM` actions for every item. For use in game development and debugging. Fixes issue #5.
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+ * The `refill_lamp` action now works correctly. It seems it never did work, but I didn't notice because my walkthroughs of _Adventureland_ were too efficient to require lamp-refilling!
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+
3
11
  ## 1.4.0 (Tue Oct 17 00:52:09 BST 2017)
4
12
 
5
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  * Fix v1.3.0 bug: hasty implementation of lint meant compilation would fail if no lint option was provided. Now works correctly again.
@@ -81,9 +89,9 @@
81
89
 
82
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  ## Still to do
83
91
 
84
- * Linting options: see https://github.com/MikeTaylor/scottkit/issues/1
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- * Tweak compiler to break actions when they need too many arguments as
86
- well as when they need too many instructions.
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+ * The `goto` action result should automatically describe the new room.
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+ * Tweak compiler to break actions when they need too many arguments as well as when they need too many instructions.
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  * Ensure that the right files are built by `YARD`
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  * Maybe modify to run against GLK using the Glkx driver
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  * File inclusion
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+ * "Your light is growing dim." -- see ScottFree
data/README.md CHANGED
@@ -1,11 +1,11 @@
1
1
  ScottKit - a toolkit for Scott Adams-style adventure games
2
2
  ==========================================================
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3
 
4
- **Homepage**: [http://rdoc.info/projects/MikeTaylor/scottkit](http://rdoc.info/projects/MikeTaylor/scottkit)
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- **Git**: [http://github.com/MikeTaylor/scottkit](http://github.com/MikeTaylor/scottkit)
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- **Author**: Mike Taylor <mike@miketaylor.org.uk>
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- **Copyright**: 2009-2010
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- **License**: GNU GPL, version 2 - see file GPL-2
4
+ **Homepage**: [http://rdoc.info/projects/MikeTaylor/scottkit](http://rdoc.info/projects/MikeTaylor/scottkit)
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+ **Git**: [http://github.com/MikeTaylor/scottkit](http://github.com/MikeTaylor/scottkit)
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+ **Author**: Mike Taylor <mike@miketaylor.org.uk>
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+ **Copyright**: 2009-2010, 2017
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+ **License**: GNU GPL, version 2 - see file GPL-2
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9
 
10
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  Synopsis
@@ -62,11 +62,11 @@ Unit testing can be done as follows:
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  Game format
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  -----------
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- The file `notes/Definition-scottfree-1.14.txt` is taken from the
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+ The file [`notes/Definition-scottfree-1.14.txt`](notes/Definition-scottfree-1.14.txt) is copied from the
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  ScottFree package, which contains another interpreter for Scott Adams
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67
  games. I got this file from release 1.14-9 of ScottFree.
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- `notes/Definition.txt` is my modified version of this file, since the
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- original had several mistakes. `notes/Definition-saved-game.txt` is
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+ [`notes/Definition.txt`](notes/Definition.txt) is my modified version of this file, since the
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+ original had several mistakes. [`notes/Definition-saved-game.txt`](notes/Definition-saved-game.txt) is
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  my own analysis of the format of saved games from ScottFree. (Saved
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  games from ScottFree and ScottKit can be freely interchanged.)
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@@ -81,7 +81,8 @@ The directory `data` contains game files:
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  * `test` - games files used by unit-test suite
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  * `tutorial` - tiny game used in ScottKit tutorial
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  * `crystal` - Crystal of Chaos, a game written to exercise ScottKit
84
- * `dan-and-matt.sck` - game written by my two eldest sons
84
+ * `dan-and-matt` - game written by my two eldest sons
85
+ * `nosferatu` -- a partial reimplementation of my 1982 VIC-20 BASIC game
85
86
 
86
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  I have verified that ScottKit can be used to play and win Scott
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  Adams's games #1, 2, and 4: *Adventureland*, *Pirate Adventure* and
@@ -108,5 +109,6 @@ Documentation
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109
  * [Building adventure games with ScottKit](https://reprog.wordpress.com/2017/10/13/building-adventure-games-with-scottkit/)
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110
  * [Rooms and items in ScottKit](https://reprog.wordpress.com/2017/10/14/rooms-and-items-in-scottkit/)
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  * [Actions in ScottKit](https://reprog.wordpress.com/2017/10/16/actions-in-scottkit/)
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+ * [Occurrences (or daemons) in ScottKit](https://reprog.wordpress.com/2017/10/17/occurrences-or-daemons-in-scottkit/)
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112
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data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.4.0
1
+ 1.5.0
data/bin/scottkit CHANGED
@@ -45,7 +45,13 @@ opts = OptionParser.new do |x|
45
45
  x.on("-p", "--play-from-source", "Compile and play from source") {
46
46
  mode = :play_from_source
47
47
  }
48
- x.on("-w", "--wizard", "Wizard mode (enabled debugging commands)") {
48
+ x.on("-t", "--teleport", "Generate teleporting actions (for debugging)") {
49
+ options[:teleport] = true
50
+ }
51
+ x.on("-g", "--superget", "Generate superget actions (for debugging)") {
52
+ options[:superget] = true
53
+ }
54
+ x.on("-w", "--wizard", "Wizard mode (enable debugging commands)") {
49
55
  options[:wizard_mode] = true
50
56
  }
51
57
  x.on("-l", "--load-game FILE", "Load a previously saved game") { |file|
@@ -1,2 +1,3 @@
1
1
  *.dat
2
+ *.sck
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  0readme.txt
@@ -1,5 +1,5 @@
1
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  test: nosferatu.sao
2
- scottkit -W -e $< < nosferatu.sol | diff nosferatu.script -
2
+ scottkit -W -e $< < nosferatu.sol | diff nosferatu.transcript -
3
3
 
4
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  nosferatu.sao: nosferatu.sck
5
5
  scottkit -c $< > $@
@@ -7,7 +7,7 @@ nosferatu.sao: nosferatu.sck
7
7
 
8
8
  rebuild:
9
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  scottkit -c nosferatu.sck > nosferatu.regression
10
- scottkit -W -e nosferatu.sao < nosferatu.sol > nosferatu.script
10
+ scottkit -W -e nosferatu.sao < nosferatu.sol > nosferatu.transcript
11
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12
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  clean:
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  rm -f nosferatu.sao
@@ -0,0 +1,51 @@
1
+ Things still to be done, based on my analysis of the BASIC code:
2
+ $HOME/web/new/comp/tech/advent/nos/basic-notes
3
+
4
+ To do:
5
+ 1 OK Handle "quit" command
6
+ 2 OK Handle "scream" command: "Yaaaagh!", then nothing happens
7
+ 3 OK Dropping water: "It soaks away." Then the water is gone for good
8
+ 4 OK "open door" at shed results in "My key won't fit!"
9
+ 5 OK Drinking whisky makes me stronger for 6 turns, then: "I feel weaker."
10
+ 6 OK "I've already done it!" for sarcophagus already open
11
+ 7 OK "I've already done it!" for whisky already drunk
12
+ 8 OK "I've already done it!" for thicket already chopped
13
+ 9 OK "I've already done it!" for hole already dug
14
+ 10 OK "It's locked!" when opening either door without key
15
+ 11 OK "He doesn't want it." when giving something other than coins
16
+ 12 OK "Time passes..." pause "Nothing happens." for wait
17
+ 13 OK "Nothing happens" when saying anything
18
+ 14 OK "It bounces off." when thowing the axe at the wrong thing
19
+ 15 OK GO BUS when it's not present: "It's not here."
20
+ 16 OK CLIMB LADDER when it's not present: "It's not here."
21
+ 17 OK GET SHARK: "He doesn't seem to be too keen on that idea: He's eating me!"
22
+ 18 OK CHOP TREE: "What's the point?"
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+ 19 OK TIE anything but rope: I can't tie a NOUN
24
+ 20 OK TO anything but rail: I can't tie a rope to a NOUN
25
+ 21 OK CLIMB anything but ladder and rope: I can't climb a NOUN
26
+ 22 OK READ anything other than a book: I can't read a NOUN
27
+ 23 OK OPEN anything but door or sarcophagus: I can't open a NOUN
28
+ 24 OK DRINK anything but whisky (even water): I can't drink a NOUN
29
+ 25 OK THROW anything but the axe: I can't throw a NOUN
30
+ 26 OK CHOP anything but tree or thicket: I can't chop a NOUN
31
+ 27 NO DIG anything but hole: I can't dig a NOUN
32
+ 28 OK TIE ROPE if not carried: I don't have it.
33
+ 29 OK GIVE COINS if not carried: I don't have it.
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+ 30 NO READ any book if not carried: I don't have it.
35
+ 31 OK DRINK WHISKY if not carried: I don't have it.
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+ 32 OK THROW AXE if not carried: I don't have it.
37
+ 33 OK LIGHT LAMP if not carried: I don't have it.
38
+ 34 OK GET ROPE when it's tied: "It's tied to a rail!"
39
+ 35 OK GET WATER when without the empty bottle: "I need a container."
40
+ 36 OK TO anything when without rope: "I haven't got a rope."
41
+ 37 OK AT anything when without axe: "I need an ax."
42
+ 38 OK LIGHT anything without match: "First I need a match."
43
+ 39 OK After failed LIGHT, another try: "Using a SPENT match?"
44
+ 40 OK LIGHT anything other than lamp: "It won't burn."
45
+ 41 OK DIG without spade: "I'll need a spade."
46
+
47
+ Can't be done:
48
+ Climbing rope carrying more than one item, fall and die
49
+ If on bridge carrying more than one item, fall and die
50
+ If carrying 4 or more objects, the ladder breaks
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+
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87
128
 
88
129
  "AUT" "ANY"
89
- "WAL" "NOR"
130
+ "GO" "NOR"
90
131
  "*ENT" "SOU"
91
- "*GO" "EAS"
132
+ "*WAL" "EAS"
92
133
  "*RUN" "WES"
93
134
  "INV" "UP"
94
- "SCO" "DOW"
95
- "SAV" "INV"
96
- "DIG" "GAM"
97
- "TIE" "ROP"
98
- "TAK" "RAI"
99
- "*GET" "DOO"
135
+ "*I" "DOW"
136
+ "SCO" "INV"
137
+ "SAV" "GAM"
138
+ "DIG" "HOL"
139
+ "TAK" "BLO"
140
+ "*GET" "ROP"
141
+ "*G" "RAI"
142
+ "TIE" "DOO"
100
143
  "TO" "GRA"
101
144
  "CLI" "BUS"
102
145
  "OPE" "BOT"
103
- "*UNL" "COI"
104
- "WAI" "PIT"
105
- "GIV" "LAD"
106
- "LEA" "WAT"
107
- "*DRO" "AXE"
108
- "JUM" "*AX"
109
- "POU" "STA"
110
- "THR" "ENT"
111
- "AT" "COU"
112
- "KIL" "COF"
113
- "TEL" "BOO"
114
- "REA" "LIB"
115
- "DRI" "ATL"
116
- "CHO" "MAG"
117
- "LIG" "WHI"
118
- "SAY" "SAR"
119
- "HEL" "BOD"
120
- "EXA" "DUS"
121
- "LOO" "THI"
122
- "*L" "HOL"
123
- "" "TUN"
124
- "" "LAM"
125
- "" "OVY"
126
- "" "CRO"
146
+ "*UNL" "WAT"
147
+ "DRO" "COI"
148
+ "*LEA" "PIT"
149
+ "*D" "LAD"
150
+ "WAI" "AXE"
151
+ "GIV" "*AX"
152
+ "JUM" "STA"
153
+ "POU" "ENT"
154
+ "THR" "COU"
155
+ "AT" "COF"
156
+ "KIL" "BOO"
157
+ "TEL" "LIB"
158
+ "REA" "ATL"
159
+ "DRI" "MAG"
160
+ "CHO" "WHI"
161
+ "*CUT" "SAR"
162
+ "LIG" "BOD"
163
+ "SAY" "DUS"
164
+ "HEL" "THI"
165
+ "EXA" "TRE"
166
+ "LOO" "TUN"
167
+ "*L" "LAM"
168
+ "QUI" "OVY"
169
+ "*Q" "SHA"
170
+ "SCR" "CRO"
127
171
  "" "KEY"
128
172
  "" "KIP"
129
173
  "" "MAL"
130
174
  "" "SPA"
131
175
  "" "STI"
132
176
  "" "MAT"
133
- "" "BLO"
134
177
 
135
178
  0 0 0 0 0 0 ""
136
179
  0 0 0 0 0 0 "hidden treasury."
@@ -177,27 +220,39 @@
177
220
  "Your task: kill the evil count Nosferatu and return home with his bloodstone."
178
221
  "I'll need a spade."
179
222
  "Nosferatu rises from his altar, and bites my neck!"
180
- "Huh? What rope?"
223
+ "I don't have it."
181
224
  "To what (eg. to key)"
225
+ "I can't tie a"
182
226
  "OK."
183
- "What a stupid concept."
184
- "Huh?"
227
+ "I can't tie a rope to a"
228
+ "I haven't got a rope."
229
+ "It's tied to a rail!"
185
230
  "I'm too heavy:
186
231
  I fall!"
232
+ "It's locked!"
233
+ "My key won't fit!"
187
234
  "Time passes..."
188
235
  "A bus arrives!"
236
+ "It's not here."
189
237
  "The witch drinks the water, rejuvenates, drops something, and disappears!"
238
+ "It soaks away."
190
239
  "He takes them, the bus starts, and I'm home"
240
+ "He doesn't want it."
191
241
  "with Nosferatu's Bloodstone."
192
242
  "* Congratulations *"
193
243
  "You win!"
194
244
  "without Nosferatu's Bloodstone."
195
245
  "I break through to an underground chamber!"
246
+ "I've already done it!"
247
+ "not now."
248
+ "I can't climb a"
196
249
  "OK"
197
- "Huh? What axe?"
250
+ "I need a container."
198
251
  "At what (eg. at bus)"
252
+ "I can't throw a"
199
253
  "It shatters!"
200
- "Nothing happens."
254
+ "It bounces off."
255
+ "I need an ax."
201
256
  "I punch him and he crumbles to dust."
202
257
  "Huh! That was easier than I expected!"
203
258
  ">Fzing!<"
@@ -209,21 +264,35 @@ I fall!"
209
264
  Near the forest is a disused cess-pit."
210
265
  "The book says:
211
266
 
212
- Magic word id: 'OVYEZ'"
267
+ Magic word is: 'OVYEZ'"
213
268
  "The book says:
214
269
 
215
270
  Bored with this game already, huh?"
271
+ "I can't read a"
216
272
  "Burp! It's good!"
217
273
  "I feel stronger."
274
+ "I can't drink a"
275
+ "I feel weaker."
218
276
  "I find something!"
219
277
  "The lid's too heavy!"
278
+ "I can't open a"
220
279
  "It turns to dust!"
221
280
  "It slips through my fingers"
281
+ "What's the point?"
282
+ "I can't chop a"
283
+ "Using a SPENT match?"
284
+ "First I need a match."
285
+ "It won't burn."
222
286
  "Nosferatu vanishes in a cloud of smoke!"
287
+ "Nothing happens"
223
288
  "You'll have to figure it out for yourself."
224
289
  "It looks like a pretty average"
290
+ "Nothing happens."
225
291
  "Wheee!"
226
292
  "I find nothing."
293
+ "I can only dig a hole"
294
+ "`Yaaaagh!`"
295
+ "He doesn't seem to be too keen on that idea: He's eating me!"
227
296
 
228
297
  "*treasure* (you shouldn't be able to see this)" 0
229
298
  "stone Sarcophagus" 4
@@ -254,9 +323,9 @@ Bored with this game already, huh?"
254
323
  "bus Conductor" 14
255
324
  "sharp Axe/AXE/" 15
256
325
  "tall Ladder/LAD/" 16
257
- "maneating Shark!" 17
258
- "Hut with locked door" 21
259
- "Hut with smashed door" 0
326
+ "maneating Shark!/SHA/" 17
327
+ "hut with locked Door" 21
328
+ "hut with smashed Door" 0
260
329
  "garden Spade/SPA/" 22
261
330
  "sharp wooden Stick/STI/" 22
262
331
  "crusifix engraved on the ground" 24
@@ -271,7 +340,8 @@ Bored with this game already, huh?"
271
340
  "SHORT OF AN AXE' is written backwards on a Sign nearby'" 0
272
341
  "brick Wall" 29
273
342
  "safety Match/MAT/" 29
274
- "Water of youth" 30
343
+ "spent Match/MAT/" 0
344
+ "Water of youth/WAT/" 30
275
345
  "Fountain of youth" 30
276
346
  "Hole in thicket" 30
277
347
  "whisky Bottle/BOT/" 0
@@ -299,6 +369,10 @@ Bored with this game already, huh?"
299
369
  ""
300
370
  ""
301
371
  ""
372
+ ""
373
+ ""
374
+ ""
375
+ ""
302
376
  "We would rather this happen carrying more than one object, but this is near enough."
303
377
  ""
304
378
  "In the original, this created a new exit leading west, but we can't do that in the Scott Adams engine. Instead, the player must GO DOOR."
@@ -308,6 +382,21 @@ Bored with this game already, huh?"
308
382
  ""
309
383
  ""
310
384
  ""
385
+ "cont"
386
+ ""
387
+ ""
388
+ ""
389
+ ""
390
+ ""
391
+ ""
392
+ ""
393
+ ""
394
+ ""
395
+ ""
396
+ ""
397
+ ""
398
+ ""
399
+ ""
311
400
  ""
312
401
  ""
313
402
  ""
@@ -326,6 +415,7 @@ Bored with this game already, huh?"
326
415
  ""
327
416
  ""
328
417
  ""
418
+ "For some reason, the original uses 'ax' here rather then 'axe'."
329
419
  ""
330
420
  ""
331
421
  ""
@@ -346,8 +436,24 @@ Bored with this game already, huh?"
346
436
  ""
347
437
  ""
348
438
  ""
439
+ ""
440
+ ""
441
+ ""
442
+ ""
443
+ ""
444
+ ""
445
+ ""
446
+ ""
447
+ ""
448
+ ""
449
+ ""
450
+ ""
451
+ ""
452
+ ""
453
+ ""
349
454
  "We only really want to look if it was previously dark. Can do this with flags."
350
455
  ""
456
+ ""
351
457
  "cont"
352
458
  ""
353
459
  ""
@@ -355,6 +461,11 @@ Bored with this game already, huh?"
355
461
  ""
356
462
  ""
357
463
  ""
464
+ ""
465
+ ""
466
+ ""
467
+ ""
468
+ ""
358
469
 
359
470
  1
360
471
  18401