scottkit 1.4.0 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog.md +11 -3
- data/README.md +11 -9
- data/VERSION +1 -1
- data/bin/scottkit +7 -1
- data/data/adams/.gitignore +1 -0
- data/data/nosferatu/Makefile +2 -2
- data/data/nosferatu/TODO +51 -0
- data/data/nosferatu/nosferatu.regression +224 -113
- data/data/nosferatu/nosferatu.sck +201 -36
- data/data/nosferatu/{nosferatu.script → nosferatu.transcript} +91 -9
- data/data/test/t6.pretty-print +16 -2
- data/data/tutorial/t4.sck +12 -3
- data/data/tutorial/t5.map +1 -1
- data/data/tutorial/t5.sck +43 -7
- data/data/tutorial/t6.sck +38 -7
- data/data/tutorial/t7.sck +20 -10
- data/data/tutorial/tutorial.md +24 -9
- data/lib/scottkit/compile.rb +29 -4
- data/lib/scottkit/game.rb +2 -2
- data/lib/scottkit/play.rb +3 -3
- data/manual/reference.md +3 -3
- metadata +4 -3
checksums.yaml
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data/ChangeLog.md
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# Revision history for Ruby gem ScottKit
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## 1.5.0 (Fri Oct 20 00:38:57 BST 2017)
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* Improvements to _Nosferatu_. This game is now as close as I can make it to the 1982 original, including bug-compatibility for mis-spellings and the behaviour of water.
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* Minor improvements to tutorial map 4 and subsequent.
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* Add '--teleport' command-line option, which generates `teleport ROOM` actions for every room. For use in game development and debugging. Fixes issue #4.
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* Add '--superget' command-line option, which generates `sg ITEM` actions for every item. For use in game development and debugging. Fixes issue #5.
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* The `refill_lamp` action now works correctly. It seems it never did work, but I didn't notice because my walkthroughs of _Adventureland_ were too efficient to require lamp-refilling!
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## 1.4.0 (Tue Oct 17 00:52:09 BST 2017)
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* Fix v1.3.0 bug: hasty implementation of lint meant compilation would fail if no lint option was provided. Now works correctly again.
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## Still to do
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*
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* Tweak compiler to break actions when they need too many arguments as
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well as when they need too many instructions.
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* The `goto` action result should automatically describe the new room.
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* Tweak compiler to break actions when they need too many arguments as well as when they need too many instructions.
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* Ensure that the right files are built by `YARD`
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* Maybe modify to run against GLK using the Glkx driver
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* File inclusion
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* "Your light is growing dim." -- see ScottFree
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data/README.md
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ScottKit - a toolkit for Scott Adams-style adventure games
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==========================================================
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**Homepage**: [http://rdoc.info/projects/MikeTaylor/scottkit](http://rdoc.info/projects/MikeTaylor/scottkit)
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**Git**: [http://github.com/MikeTaylor/scottkit](http://github.com/MikeTaylor/scottkit)
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**Author**: Mike Taylor <mike@miketaylor.org.uk>
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**Copyright**: 2009-2010
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**License**: GNU GPL, version 2 - see file GPL-2
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**Homepage**: [http://rdoc.info/projects/MikeTaylor/scottkit](http://rdoc.info/projects/MikeTaylor/scottkit)
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**Git**: [http://github.com/MikeTaylor/scottkit](http://github.com/MikeTaylor/scottkit)
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**Author**: Mike Taylor <mike@miketaylor.org.uk>
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**Copyright**: 2009-2010, 2017
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**License**: GNU GPL, version 2 - see file GPL-2
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Synopsis
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Game format
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-----------
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The file `notes/Definition-scottfree-1.14.txt` is
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The file [`notes/Definition-scottfree-1.14.txt`](notes/Definition-scottfree-1.14.txt) is copied from the
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ScottFree package, which contains another interpreter for Scott Adams
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games. I got this file from release 1.14-9 of ScottFree.
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`notes/Definition.txt` is my modified version of this file, since the
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original had several mistakes. `notes/Definition-saved-game.txt` is
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[`notes/Definition.txt`](notes/Definition.txt) is my modified version of this file, since the
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original had several mistakes. [`notes/Definition-saved-game.txt`](notes/Definition-saved-game.txt) is
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my own analysis of the format of saved games from ScottFree. (Saved
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games from ScottFree and ScottKit can be freely interchanged.)
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* `test` - games files used by unit-test suite
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* `tutorial` - tiny game used in ScottKit tutorial
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* `crystal` - Crystal of Chaos, a game written to exercise ScottKit
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* `dan-and-matt
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* `dan-and-matt` - game written by my two eldest sons
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* `nosferatu` -- a partial reimplementation of my 1982 VIC-20 BASIC game
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I have verified that ScottKit can be used to play and win Scott
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Adams's games #1, 2, and 4: *Adventureland*, *Pirate Adventure* and
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* [Building adventure games with ScottKit](https://reprog.wordpress.com/2017/10/13/building-adventure-games-with-scottkit/)
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* [Rooms and items in ScottKit](https://reprog.wordpress.com/2017/10/14/rooms-and-items-in-scottkit/)
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* [Actions in ScottKit](https://reprog.wordpress.com/2017/10/16/actions-in-scottkit/)
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* [Occurrences (or daemons) in ScottKit](https://reprog.wordpress.com/2017/10/17/occurrences-or-daemons-in-scottkit/)
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data/VERSION
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1.
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1.5.0
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data/bin/scottkit
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x.on("-p", "--play-from-source", "Compile and play from source") {
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mode = :play_from_source
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}
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x.on("-
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x.on("-t", "--teleport", "Generate teleporting actions (for debugging)") {
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options[:teleport] = true
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}
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x.on("-g", "--superget", "Generate superget actions (for debugging)") {
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options[:superget] = true
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}
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x.on("-w", "--wizard", "Wizard mode (enable debugging commands)") {
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options[:wizard_mode] = true
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}
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x.on("-l", "--load-game FILE", "Load a previously saved game") { |file|
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data/data/adams/.gitignore
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test: nosferatu.sao
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scottkit -W -e $< < nosferatu.sol | diff nosferatu.
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scottkit -W -e $< < nosferatu.sol | diff nosferatu.transcript -
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nosferatu.sao: nosferatu.sck
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scottkit -c $< > $@
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rebuild:
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scottkit -c nosferatu.sck > nosferatu.regression
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scottkit -W -e nosferatu.sao < nosferatu.sol > nosferatu.
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scottkit -W -e nosferatu.sao < nosferatu.sol > nosferatu.transcript
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clean:
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rm -f nosferatu.sao
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data/data/nosferatu/TODO
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Things still to be done, based on my analysis of the BASIC code:
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$HOME/web/new/comp/tech/advent/nos/basic-notes
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To do:
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1 OK Handle "quit" command
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2 OK Handle "scream" command: "Yaaaagh!", then nothing happens
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3 OK Dropping water: "It soaks away." Then the water is gone for good
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4 OK "open door" at shed results in "My key won't fit!"
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5 OK Drinking whisky makes me stronger for 6 turns, then: "I feel weaker."
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6 OK "I've already done it!" for sarcophagus already open
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7 OK "I've already done it!" for whisky already drunk
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8 OK "I've already done it!" for thicket already chopped
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9 OK "I've already done it!" for hole already dug
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10 OK "It's locked!" when opening either door without key
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11 OK "He doesn't want it." when giving something other than coins
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12 OK "Time passes..." pause "Nothing happens." for wait
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13 OK "Nothing happens" when saying anything
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14 OK "It bounces off." when thowing the axe at the wrong thing
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15 OK GO BUS when it's not present: "It's not here."
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16 OK CLIMB LADDER when it's not present: "It's not here."
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17 OK GET SHARK: "He doesn't seem to be too keen on that idea: He's eating me!"
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18 OK CHOP TREE: "What's the point?"
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19 OK TIE anything but rope: I can't tie a NOUN
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20 OK TO anything but rail: I can't tie a rope to a NOUN
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21 OK CLIMB anything but ladder and rope: I can't climb a NOUN
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22 OK READ anything other than a book: I can't read a NOUN
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23 OK OPEN anything but door or sarcophagus: I can't open a NOUN
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24 OK DRINK anything but whisky (even water): I can't drink a NOUN
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25 OK THROW anything but the axe: I can't throw a NOUN
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26 OK CHOP anything but tree or thicket: I can't chop a NOUN
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27 NO DIG anything but hole: I can't dig a NOUN
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28 OK TIE ROPE if not carried: I don't have it.
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30 NO READ any book if not carried: I don't have it.
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32 OK THROW AXE if not carried: I don't have it.
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33 OK LIGHT LAMP if not carried: I don't have it.
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34 OK GET ROPE when it's tied: "It's tied to a rail!"
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35 OK GET WATER when without the empty bottle: "I need a container."
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36 OK TO anything when without rope: "I haven't got a rope."
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37 OK AT anything when without axe: "I need an ax."
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38 OK LIGHT anything without match: "First I need a match."
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39 OK After failed LIGHT, another try: "Using a SPENT match?"
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40 OK LIGHT anything other than lamp: "It won't burn."
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41 OK DIG without spade: "I'll need a spade."
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Can't be done:
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Climbing rope carrying more than one item, fall and die
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If on bridge carrying more than one item, fall and die
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If carrying 4 or more objects, the ladder breaks
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+
4358 143 0 0 0 0 7500 0
|
86
|
+
4350 0 0 0 0 0 7735 0
|
87
|
+
4531 263 0 0 0 0 2052 15523
|
88
|
+
0 260 280 80 140 0 10858 11850
|
89
|
+
4531 283 0 0 0 0 4800 0
|
90
|
+
4531 0 0 0 0 0 1500 0
|
91
|
+
4500 0 0 0 0 0 15685 0
|
92
|
+
100 36 0 0 0 0 11550 0
|
93
|
+
100 39 80 0 0 0 11655 9000
|
94
|
+
2432 22 93 0 0 0 4800 0
|
95
|
+
2432 22 88 40 80 0 15953 8014
|
96
|
+
2432 22 0 0 0 0 16050 0
|
97
|
+
2400 0 0 0 0 0 16285 0
|
98
|
+
1533 42 40 60 0 0 16405 8014
|
99
|
+
1534 62 0 0 0 0 16500 0
|
100
|
+
4685 541 802 800 820 0 10873 0
|
101
|
+
0 840 860 0 0 0 10835 9600
|
102
|
+
4685 822 0 0 0 0 4800 0
|
103
|
+
4685 541 0 0 0 0 4950 0
|
104
|
+
4686 541 722 0 0 0 16650 0
|
105
|
+
4650 546 0 0 0 0 6150 0
|
106
|
+
4650 0 0 0 0 0 16885 0
|
107
|
+
185 822 600 0 0 0 8164 0
|
108
|
+
159 462 220 0 0 0 8164 0
|
109
|
+
187 1022 640 0 0 0 8164 0
|
110
|
+
4950 923 0 0 0 0 16950 0
|
111
|
+
4950 912 0 0 0 0 17100 0
|
112
|
+
4988 492 0 0 0 0 1500 0
|
113
|
+
4988 480 180 900 920 0 10872 5314
|
114
|
+
4950 900 920 0 0 0 10915 0
|
115
|
+
5139 1082 0 0 0 0 2035 12973
|
116
|
+
0 1080 0 0 0 0 17455 9600
|
117
|
+
5100 0 0 0 0 0 2035 17550
|
118
|
+
5250 0 0 0 0 0 17700 0
|
119
|
+
5400 0 0 0 0 0 17935 0
|
120
|
+
3150 0 0 0 0 0 3088 18000
|
121
|
+
3450 0 0 0 0 0 18150 0
|
122
|
+
1359 0 0 0 0 0 18300 0
|
123
|
+
1350 0 0 0 0 0 18450 0
|
124
|
+
5550 0 0 0 0 0 9600 0
|
125
|
+
5850 0 0 0 0 0 9450 0
|
126
|
+
6150 0 0 0 0 0 2074 18000
|
127
|
+
1540 582 0 0 0 0 18813 0
|
87
128
|
|
88
129
|
"AUT" "ANY"
|
89
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-
"
|
130
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+
"GO" "NOR"
|
90
131
|
"*ENT" "SOU"
|
91
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-
"*
|
132
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+
"*WAL" "EAS"
|
92
133
|
"*RUN" "WES"
|
93
134
|
"INV" "UP"
|
94
|
-
"
|
95
|
-
"
|
96
|
-
"
|
97
|
-
"
|
98
|
-
"TAK" "
|
99
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-
"*GET" "
|
135
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+
"*I" "DOW"
|
136
|
+
"SCO" "INV"
|
137
|
+
"SAV" "GAM"
|
138
|
+
"DIG" "HOL"
|
139
|
+
"TAK" "BLO"
|
140
|
+
"*GET" "ROP"
|
141
|
+
"*G" "RAI"
|
142
|
+
"TIE" "DOO"
|
100
143
|
"TO" "GRA"
|
101
144
|
"CLI" "BUS"
|
102
145
|
"OPE" "BOT"
|
103
|
-
"*UNL" "
|
104
|
-
"
|
105
|
-
"
|
106
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-
"
|
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-
"
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-
"
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-
"
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-
"
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-
"
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-
"
|
113
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-
"
|
114
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-
"
|
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-
"
|
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-
"
|
117
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-
"
|
118
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-
"
|
119
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"
|
120
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-
"
|
121
|
-
"
|
122
|
-
"
|
123
|
-
"" "TUN"
|
124
|
-
"" "LAM"
|
125
|
-
"" "OVY"
|
126
|
-
"" "
|
146
|
+
"*UNL" "WAT"
|
147
|
+
"DRO" "COI"
|
148
|
+
"*LEA" "PIT"
|
149
|
+
"*D" "LAD"
|
150
|
+
"WAI" "AXE"
|
151
|
+
"GIV" "*AX"
|
152
|
+
"JUM" "STA"
|
153
|
+
"POU" "ENT"
|
154
|
+
"THR" "COU"
|
155
|
+
"AT" "COF"
|
156
|
+
"KIL" "BOO"
|
157
|
+
"TEL" "LIB"
|
158
|
+
"REA" "ATL"
|
159
|
+
"DRI" "MAG"
|
160
|
+
"CHO" "WHI"
|
161
|
+
"*CUT" "SAR"
|
162
|
+
"LIG" "BOD"
|
163
|
+
"SAY" "DUS"
|
164
|
+
"HEL" "THI"
|
165
|
+
"EXA" "TRE"
|
166
|
+
"LOO" "TUN"
|
167
|
+
"*L" "LAM"
|
168
|
+
"QUI" "OVY"
|
169
|
+
"*Q" "SHA"
|
170
|
+
"SCR" "CRO"
|
127
171
|
"" "KEY"
|
128
172
|
"" "KIP"
|
129
173
|
"" "MAL"
|
130
174
|
"" "SPA"
|
131
175
|
"" "STI"
|
132
176
|
"" "MAT"
|
133
|
-
"" "BLO"
|
134
177
|
|
135
178
|
0 0 0 0 0 0 ""
|
136
179
|
0 0 0 0 0 0 "hidden treasury."
|
@@ -177,27 +220,39 @@
|
|
177
220
|
"Your task: kill the evil count Nosferatu and return home with his bloodstone."
|
178
221
|
"I'll need a spade."
|
179
222
|
"Nosferatu rises from his altar, and bites my neck!"
|
180
|
-
"
|
223
|
+
"I don't have it."
|
181
224
|
"To what (eg. to key)"
|
225
|
+
"I can't tie a"
|
182
226
|
"OK."
|
183
|
-
"
|
184
|
-
"
|
227
|
+
"I can't tie a rope to a"
|
228
|
+
"I haven't got a rope."
|
229
|
+
"It's tied to a rail!"
|
185
230
|
"I'm too heavy:
|
186
231
|
I fall!"
|
232
|
+
"It's locked!"
|
233
|
+
"My key won't fit!"
|
187
234
|
"Time passes..."
|
188
235
|
"A bus arrives!"
|
236
|
+
"It's not here."
|
189
237
|
"The witch drinks the water, rejuvenates, drops something, and disappears!"
|
238
|
+
"It soaks away."
|
190
239
|
"He takes them, the bus starts, and I'm home"
|
240
|
+
"He doesn't want it."
|
191
241
|
"with Nosferatu's Bloodstone."
|
192
242
|
"* Congratulations *"
|
193
243
|
"You win!"
|
194
244
|
"without Nosferatu's Bloodstone."
|
195
245
|
"I break through to an underground chamber!"
|
246
|
+
"I've already done it!"
|
247
|
+
"not now."
|
248
|
+
"I can't climb a"
|
196
249
|
"OK"
|
197
|
-
"
|
250
|
+
"I need a container."
|
198
251
|
"At what (eg. at bus)"
|
252
|
+
"I can't throw a"
|
199
253
|
"It shatters!"
|
200
|
-
"
|
254
|
+
"It bounces off."
|
255
|
+
"I need an ax."
|
201
256
|
"I punch him and he crumbles to dust."
|
202
257
|
"Huh! That was easier than I expected!"
|
203
258
|
">Fzing!<"
|
@@ -209,21 +264,35 @@ I fall!"
|
|
209
264
|
Near the forest is a disused cess-pit."
|
210
265
|
"The book says:
|
211
266
|
|
212
|
-
Magic word
|
267
|
+
Magic word is: 'OVYEZ'"
|
213
268
|
"The book says:
|
214
269
|
|
215
270
|
Bored with this game already, huh?"
|
271
|
+
"I can't read a"
|
216
272
|
"Burp! It's good!"
|
217
273
|
"I feel stronger."
|
274
|
+
"I can't drink a"
|
275
|
+
"I feel weaker."
|
218
276
|
"I find something!"
|
219
277
|
"The lid's too heavy!"
|
278
|
+
"I can't open a"
|
220
279
|
"It turns to dust!"
|
221
280
|
"It slips through my fingers"
|
281
|
+
"What's the point?"
|
282
|
+
"I can't chop a"
|
283
|
+
"Using a SPENT match?"
|
284
|
+
"First I need a match."
|
285
|
+
"It won't burn."
|
222
286
|
"Nosferatu vanishes in a cloud of smoke!"
|
287
|
+
"Nothing happens"
|
223
288
|
"You'll have to figure it out for yourself."
|
224
289
|
"It looks like a pretty average"
|
290
|
+
"Nothing happens."
|
225
291
|
"Wheee!"
|
226
292
|
"I find nothing."
|
293
|
+
"I can only dig a hole"
|
294
|
+
"`Yaaaagh!`"
|
295
|
+
"He doesn't seem to be too keen on that idea: He's eating me!"
|
227
296
|
|
228
297
|
"*treasure* (you shouldn't be able to see this)" 0
|
229
298
|
"stone Sarcophagus" 4
|
@@ -254,9 +323,9 @@ Bored with this game already, huh?"
|
|
254
323
|
"bus Conductor" 14
|
255
324
|
"sharp Axe/AXE/" 15
|
256
325
|
"tall Ladder/LAD/" 16
|
257
|
-
"maneating Shark
|
258
|
-
"
|
259
|
-
"
|
326
|
+
"maneating Shark!/SHA/" 17
|
327
|
+
"hut with locked Door" 21
|
328
|
+
"hut with smashed Door" 0
|
260
329
|
"garden Spade/SPA/" 22
|
261
330
|
"sharp wooden Stick/STI/" 22
|
262
331
|
"crusifix engraved on the ground" 24
|
@@ -271,7 +340,8 @@ Bored with this game already, huh?"
|
|
271
340
|
"SHORT OF AN AXE' is written backwards on a Sign nearby'" 0
|
272
341
|
"brick Wall" 29
|
273
342
|
"safety Match/MAT/" 29
|
274
|
-
"
|
343
|
+
"spent Match/MAT/" 0
|
344
|
+
"Water of youth/WAT/" 30
|
275
345
|
"Fountain of youth" 30
|
276
346
|
"Hole in thicket" 30
|
277
347
|
"whisky Bottle/BOT/" 0
|
@@ -299,6 +369,10 @@ Bored with this game already, huh?"
|
|
299
369
|
""
|
300
370
|
""
|
301
371
|
""
|
372
|
+
""
|
373
|
+
""
|
374
|
+
""
|
375
|
+
""
|
302
376
|
"We would rather this happen carrying more than one object, but this is near enough."
|
303
377
|
""
|
304
378
|
"In the original, this created a new exit leading west, but we can't do that in the Scott Adams engine. Instead, the player must GO DOOR."
|
@@ -308,6 +382,21 @@ Bored with this game already, huh?"
|
|
308
382
|
""
|
309
383
|
""
|
310
384
|
""
|
385
|
+
"cont"
|
386
|
+
""
|
387
|
+
""
|
388
|
+
""
|
389
|
+
""
|
390
|
+
""
|
391
|
+
""
|
392
|
+
""
|
393
|
+
""
|
394
|
+
""
|
395
|
+
""
|
396
|
+
""
|
397
|
+
""
|
398
|
+
""
|
399
|
+
""
|
311
400
|
""
|
312
401
|
""
|
313
402
|
""
|
@@ -326,6 +415,7 @@ Bored with this game already, huh?"
|
|
326
415
|
""
|
327
416
|
""
|
328
417
|
""
|
418
|
+
"For some reason, the original uses 'ax' here rather then 'axe'."
|
329
419
|
""
|
330
420
|
""
|
331
421
|
""
|
@@ -346,8 +436,24 @@ Bored with this game already, huh?"
|
|
346
436
|
""
|
347
437
|
""
|
348
438
|
""
|
439
|
+
""
|
440
|
+
""
|
441
|
+
""
|
442
|
+
""
|
443
|
+
""
|
444
|
+
""
|
445
|
+
""
|
446
|
+
""
|
447
|
+
""
|
448
|
+
""
|
449
|
+
""
|
450
|
+
""
|
451
|
+
""
|
452
|
+
""
|
453
|
+
""
|
349
454
|
"We only really want to look if it was previously dark. Can do this with flags."
|
350
455
|
""
|
456
|
+
""
|
351
457
|
"cont"
|
352
458
|
""
|
353
459
|
""
|
@@ -355,6 +461,11 @@ Bored with this game already, huh?"
|
|
355
461
|
""
|
356
462
|
""
|
357
463
|
""
|
464
|
+
""
|
465
|
+
""
|
466
|
+
""
|
467
|
+
""
|
468
|
+
""
|
358
469
|
|
359
470
|
1
|
360
471
|
18401
|