scottkit 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +4 -0
- data/GPL-2 +339 -0
- data/Makefile +5 -0
- data/README +75 -0
- data/Rakefile +58 -0
- data/VERSION +1 -0
- data/bin/scottkit +96 -0
- data/bin/scottkit.rb +96 -0
- data/data/.gitignore +1 -0
- data/data/adams/.gitignore +2 -0
- data/data/adams/AdamsGames.zip +0 -0
- data/data/adams/Makefile +18 -0
- data/data/crystal/crystal.map +112 -0
- data/data/crystal/crystal.sck +598 -0
- data/data/crystal/crystal.solution +82 -0
- data/data/dan-and-matt.sck +180 -0
- data/data/dan-and-matt.solution +32 -0
- data/data/howarth/.gitignore +2 -0
- data/data/howarth/Makefile +14 -0
- data/data/howarth/mysterious.tar.gz +0 -0
- data/data/test/Makefile +18 -0
- data/data/test/adams/Makefile +13 -0
- data/data/test/adams/adv01.solution +186 -0
- data/data/test/adams/adv01.transcript +869 -0
- data/data/test/adams/adv01.transcript.md5 +1 -0
- data/data/test/adams/adv02.solution +225 -0
- data/data/test/adams/adv02.transcript +970 -0
- data/data/test/adams/adv02.transcript.md5 +1 -0
- data/data/test/adams/adv04.solution +187 -0
- data/data/test/adams/adv04.transcript +876 -0
- data/data/test/adams/adv04.transcript.md5 +1 -0
- data/data/test/crystal.decompile +628 -0
- data/data/test/crystal.sao +373 -0
- data/data/test/crystal.save-file +62 -0
- data/data/test/crystal.save-script +41 -0
- data/data/test/crystal.sck +598 -0
- data/data/test/crystal.solution +82 -0
- data/data/test/crystal.transcript +413 -0
- data/data/test/t6.pretty-print +225 -0
- data/data/test/t7.sao +110 -0
- data/data/test/t7.solution +28 -0
- data/data/test/t7.transcript +147 -0
- data/data/tutorial/t1.sck +5 -0
- data/data/tutorial/t2.sck +14 -0
- data/data/tutorial/t3.sck +38 -0
- data/data/tutorial/t4.sck +62 -0
- data/data/tutorial/t5.sck +87 -0
- data/data/tutorial/t6.sck +119 -0
- data/data/tutorial/t7.sck +135 -0
- data/lib/scottkit/compile.rb +661 -0
- data/lib/scottkit/decompile.rb +175 -0
- data/lib/scottkit/game.rb +409 -0
- data/lib/scottkit/play.rb +474 -0
- data/notes/Definition +147 -0
- data/notes/Definition.saved-game +9 -0
- data/notes/Definition.scottfree-1.14 +142 -0
- data/notes/adventureland-maze +20 -0
- data/notes/continue-action +51 -0
- data/test/test_canonicalise.rb +94 -0
- data/test/test_compile.rb +54 -0
- data/test/test_decompile.rb +13 -0
- data/test/test_play.rb +20 -0
- data/test/test_playadams.rb +36 -0
- data/test/test_save.rb +31 -0
- data/test/withio.rb +15 -0
- data/test/withio_test.rb +31 -0
- metadata +118 -0
Binary file
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data/data/adams/Makefile
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# This Makefile fetches an archive of Scott Adams's games from a
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# well-known location and unpacks it; make clean removes the unpacked
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# file and make realclean also removes the downloaded archive. I
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# don't want to include the Adams games in the ScottKit distribution,
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# as they are still under copyright and not really mine to distribute.
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adv01.dat: AdamsGames.zip
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unzip -o AdamsGames.zip
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AdamsGames.zip:
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wget -nv http://ifmirror.russotto.net/if-archive/scott-adams/games/scottfree/AdamsGames.zip
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clean:
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rm -f 0readme.txt *.dat
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realclean: clean
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rm -f AdamsGames.zip
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Crystal of Chaos
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================
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Mike Taylor
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Started Monday 9th April 2001
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Empty Room
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=
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Passage
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[oak door -> oak, entrance]
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=
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Tunnel
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[plywood door -> plywood, passage]
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=
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Swamp-----------Outcrop
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[cypress, mud, [balsa door -> balsa, tunnel]
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|oil, gas, |
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|chiggers] |
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| |
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Hut-------------Clearing--------Glade--->CLIMB, <Down---Top of Beech
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[sign, axe, <treasure> [beech] [nest, honey, bees]
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match] | |
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Forest----------Forest2
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[bear] [pool]
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| vGO POOL, ^Up
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Forest Path In Pool
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[vase] [inflow]
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______/(why here?!) vGO INFLOW
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/ |
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Inside vase River1
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[key] |
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River2
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River3
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River4
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River Chamber
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[*stoat*]
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Cell-----||-----Prison----------Central Ch.-----Junction--------Control Room
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[goblin] [iron door, | [red button,
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=bronze door] | blue button,
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| | lever]
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Cell2 Steel Room
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[steel rope] |
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Chasm Hall
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--
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Can hold breath for four moves:
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GO POOL
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GO INFLOW
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DROP VASE
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GO VASE (at river2)
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(BREATHE; HOLD BREATH)
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LEAVE VASE
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S
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S
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S
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And if you don't do the vase-breathing trick, it gets you:
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GO POOL
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GO INFLOW
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S
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S
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as far as river3, which is where we need to see the first glow of light
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--
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Another underwater-movement puzzle:
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Pool1 Pool2
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\ \
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(^Up, vDown) (^Up, vDown)
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/ /
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Bottom1---------Bottom2
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You can only swim down from Pool<n> to Bottom<n> while carrying a
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brick as ballast, but then you can only swim back up if you're NOT
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carrying it. That's fine for going through once in one direction, but
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you can't get back. The trick is to tie a rope to the brick, swim
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down, go east or west as necessary, drop the brick and swim up while
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still carrying the rope. Then when you're out of the pool, you can
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pull the rope to bring the brick back up.
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---
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single-location maze
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"win game" spell
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---
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giant frogs bars your way. kiss => turns to prince
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