scottkit 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +4 -0
- data/GPL-2 +339 -0
- data/Makefile +5 -0
- data/README +75 -0
- data/Rakefile +58 -0
- data/VERSION +1 -0
- data/bin/scottkit +96 -0
- data/bin/scottkit.rb +96 -0
- data/data/.gitignore +1 -0
- data/data/adams/.gitignore +2 -0
- data/data/adams/AdamsGames.zip +0 -0
- data/data/adams/Makefile +18 -0
- data/data/crystal/crystal.map +112 -0
- data/data/crystal/crystal.sck +598 -0
- data/data/crystal/crystal.solution +82 -0
- data/data/dan-and-matt.sck +180 -0
- data/data/dan-and-matt.solution +32 -0
- data/data/howarth/.gitignore +2 -0
- data/data/howarth/Makefile +14 -0
- data/data/howarth/mysterious.tar.gz +0 -0
- data/data/test/Makefile +18 -0
- data/data/test/adams/Makefile +13 -0
- data/data/test/adams/adv01.solution +186 -0
- data/data/test/adams/adv01.transcript +869 -0
- data/data/test/adams/adv01.transcript.md5 +1 -0
- data/data/test/adams/adv02.solution +225 -0
- data/data/test/adams/adv02.transcript +970 -0
- data/data/test/adams/adv02.transcript.md5 +1 -0
- data/data/test/adams/adv04.solution +187 -0
- data/data/test/adams/adv04.transcript +876 -0
- data/data/test/adams/adv04.transcript.md5 +1 -0
- data/data/test/crystal.decompile +628 -0
- data/data/test/crystal.sao +373 -0
- data/data/test/crystal.save-file +62 -0
- data/data/test/crystal.save-script +41 -0
- data/data/test/crystal.sck +598 -0
- data/data/test/crystal.solution +82 -0
- data/data/test/crystal.transcript +413 -0
- data/data/test/t6.pretty-print +225 -0
- data/data/test/t7.sao +110 -0
- data/data/test/t7.solution +28 -0
- data/data/test/t7.transcript +147 -0
- data/data/tutorial/t1.sck +5 -0
- data/data/tutorial/t2.sck +14 -0
- data/data/tutorial/t3.sck +38 -0
- data/data/tutorial/t4.sck +62 -0
- data/data/tutorial/t5.sck +87 -0
- data/data/tutorial/t6.sck +119 -0
- data/data/tutorial/t7.sck +135 -0
- data/lib/scottkit/compile.rb +661 -0
- data/lib/scottkit/decompile.rb +175 -0
- data/lib/scottkit/game.rb +409 -0
- data/lib/scottkit/play.rb +474 -0
- data/notes/Definition +147 -0
- data/notes/Definition.saved-game +9 -0
- data/notes/Definition.scottfree-1.14 +142 -0
- data/notes/adventureland-maze +20 -0
- data/notes/continue-action +51 -0
- data/test/test_canonicalise.rb +94 -0
- data/test/test_compile.rb +54 -0
- data/test/test_decompile.rb +13 -0
- data/test/test_play.rb +20 -0
- data/test/test_playadams.rb +36 -0
- data/test/test_save.rb +31 -0
- data/test/withio.rb +15 -0
- data/test/withio_test.rb +31 -0
- metadata +118 -0
@@ -0,0 +1,413 @@
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ScottKit, a Scott Adams game toolkit in Ruby.
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Release 1.0, (C) 2010 Mike Taylor <mike@miketaylor.org.uk>
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Distributed under the GNU software license
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Setting random seed 12368
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I'm in a small wooden hut.
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Obvious exits: East.
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I can also see: Sign, Axe, Single match
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Welcome to "CRYSTAL OF CHAOS"
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Written by Mike Taylor, starting Monday 10th April 2001
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This is a demo for the "ScottKit" adventure system
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Your task is to find the six crown jewels of the
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kingdom and store them in this hut. They are:
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a platinum chain, a gold crown, a silver medallion
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a bronze sceptre, a zinc goblet and a tin stoat.
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Tell me what to do ? read sign
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It says - "Leave *TREASURES* here, then say: SCORE"
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Tell me what to do ? east
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I'm in a clearing. There's a small hut to the west.
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Obvious exits: North, South, East, West.
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I can also see: *Platinum chain*, *Gold crown*, *Silver medallion*, *Bronze sceptre*, *Zinc goblet*
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Oh, there they are. That wasn't as hard as I expected.
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Tell me what to do ? get chain
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O.K.
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Tell me what to do ? get crown
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O.K.
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Tell me what to do ? get medallion
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O.K.
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Tell me what to do ? get sceptre
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O.K.
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Tell me what to do ? get goblet
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O.K.
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Tell me what to do ? west
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I'm in a small wooden hut.
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Obvious exits: East.
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I can also see: Sign, Axe, Single match
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Tell me what to do ? drop chain
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O.K.
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Tell me what to do ? drop crown
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O.K.
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Tell me what to do ? drop medallion
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O.K.
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Tell me what to do ? drop sceptre
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O.K.
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Tell me what to do ? drop goblet
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O.K.
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Ah, looks like I'm still missing the stoat.
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Tell me what to do ? get axe
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O.K.
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Tell me what to do ? get match
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O.K.
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Tell me what to do ? east
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I'm in a clearing. There's a small hut to the west.
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Obvious exits: North, South, East, West.
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Tell me what to do ? north
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I'm in a dismal swamp
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Obvious exits: South, East.
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I can also see: Cypress tree, Evil smelling mud, Swamp gas, Patches of "OILY" slime, Chiggers
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Tell me what to do ? chop tree
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TIMBER!
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I'm in a dismal swamp
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Obvious exits: South, East.
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I can also see: -SOLID- stump, Trunk of cypress tree, Evil smelling mud, Swamp gas, Patches of "OILY" slime, Chiggers
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Tell me what to do ? get trunk
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O.K.
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Tell me what to do ? east
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I'm in a rocky area by an outcrop
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Obvious exits: South, West.
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I can also see: Old-fashioned brass lamp, Balsa-wood door set into the rock
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Tell me what to do ? kick door
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It splinters easily.
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There's a tunnel beyond.
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I'm in a rocky area by an outcrop
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Obvious exits: South, West.
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I can also see: Old-fashioned brass lamp, Balsa wood, Tunnel disappears into the rock
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Tell me what to do ? go tunnel
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I'm in a dingy north-south tunnel
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Obvious exits: South.
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I can also see: Plywood door blocks the way north
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Tell me what to do ? chop door
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CRUNCH!
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There's a passage beyond.
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I'm in a dingy north-south tunnel
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Obvious exits: South.
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I can also see: Plywood, Passage disappears into the rock
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Tell me what to do ? go passage
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I'm in a gloomy north-south passage
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Obvious exits: South.
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I can also see: Oak door blocks the way north
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Tell me what to do ? ram door
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DOOSH!
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There's an entrance beyond.
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I'm in a gloomy north-south passage
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Obvious exits: South.
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I can also see: Oak, Entrance to the north
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Tell me what to do ? go entrance
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I'm in a empty room
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Obvious exits: South.
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Tell me what to do ? drop trunk
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O.K.
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Tell me what to do ? drop axe
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O.K.
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Tell me what to do ? south
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I'm in a gloomy north-south passage
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Obvious exits: South.
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I can also see: Oak, Entrance to the north
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Tell me what to do ? get oak
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O.K.
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Tell me what to do ? south
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I'm in a dingy north-south tunnel
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Obvious exits: South.
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I can also see: Plywood, Passage disappears into the rock
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Tell me what to do ? get plywood
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O.K.
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Tell me what to do ? south
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I'm in a rocky area by an outcrop
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Obvious exits: South, West.
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I can also see: Old-fashioned brass lamp, Balsa wood, Tunnel disappears into the rock
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Tell me what to do ? get balsa
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O.K.
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Tell me what to do ? south
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I'm in a glade
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Obvious exits: North, South, West.
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I can also see: Beech tree
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Tell me what to do ? drop oak
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O.K.
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Tell me what to do ? drop plywood
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O.K.
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Tell me what to do ? drop balsa
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O.K.
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Tell me what to do ? light balsa
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OK. It burns up very quickly.
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My match goes out.
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The plywood also catches fire and burns quickly.
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The oak catches, and becomes a roaring fire.
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Smoke pours upwards.
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Tell me what to do ? climb tree
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I'm in a the top of a beech tree
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Obvious exits: Down.
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I can also see: Wild honey, Drowsy bees, Bees' nest
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Tell me what to do ? get honey
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O.K.
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Tell me what to do ? down
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I'm in a glade
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Obvious exits: North, South, West.
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I can also see: Beech tree, Blazing hot fire
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Tell me what to do ? north
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I'm in a rocky area by an outcrop
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Obvious exits: South, West.
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I can also see: Old-fashioned brass lamp, Tunnel disappears into the rock
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Tell me what to do ? get lamp
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O.K.
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Tell me what to do ? west
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I'm in a dismal swamp
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Obvious exits: South, East.
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I can also see: -SOLID- stump, Evil smelling mud, Swamp gas, Patches of "OILY" slime, Chiggers
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Tell me what to do ? south
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I'm in a clearing. There's a small hut to the west.
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Obvious exits: North, South, East, West.
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Tell me what to do ? south
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I'm in a forest
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Obvious exits: North, East.
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I can also see: Path leads south into the forest, Very thin black bear
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Tell me what to do ? give honey
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Bear eats the honey and falls asleep.
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Tell me what to do ? follow path
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I'm in a overgrown path in a dark forest
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Obvious exits: North.
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I can also see: Huge vase
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Tell me what to do ? get vase
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O.K.
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Tell me what to do ? north
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I'm in a forest
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Obvious exits: North, East.
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I can also see: Path leads south into the forest, Sleeping bear
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Tell me what to do ? east
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I'm in a forest
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Obvious exits: North, West.
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I can also see: Bubbling pool
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Tell me what to do ? examine vase
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It's bigger than I am.
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Tell me what to do ? hold breath
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OK
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I can only hold my breath for
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5 more turns.
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Tell me what to do ? go pool
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I'm in a bubbling pool, just below the water level
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Obvious exits: Up.
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I can also see: inflow from the south
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I can only hold my breath for
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4 more turns.
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Tell me what to do ? go inflow
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I'm swimming in an underground river.
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Light pours from the north.
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Obvious exits: North, South.
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I can only hold my breath for
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3 more turns.
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Tell me what to do ? south
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I'm swimming in an underground river.
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There's a faint glimmer of light to the north.
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Obvious exits: North, South.
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I can only hold my breath for
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2 more turns.
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Tell me what to do ? drop vase
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O.K.
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I can only hold my breath for
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1 more turns.
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Tell me what to do ? go vase
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I'm INSIDE a huge vase!
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I can also see: Iron key
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I have to breathe NOW!
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Tell me what to do ? get key
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O.K.
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Tell me what to do ? hold breath
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OK
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I can only hold my breath for
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5 more turns.
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Tell me what to do ? get out
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I'm swimming in an underground river.
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There's a faint glimmer of light to the north.
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Obvious exits: North, South.
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I can also see: Huge vase
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I can only hold my breath for
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4 more turns.
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Tell me what to do ? south
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I'm swimming in an underground river.
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There's a faint glimmer of light to the south.
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Obvious exits: North, South.
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I can only hold my breath for
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3 more turns.
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Tell me what to do ? south
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I'm swimming in an underground river.
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Light pours from the south.
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Obvious exits: North, South.
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I can only hold my breath for
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2 more turns.
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Tell me what to do ? south
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I'm in a brightly lit underground chamber.
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An underground river disappears into the north wall.
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Obvious exits: North.
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I can also see: *Tin stoat*
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I can only hold my breath for
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1 more turns.
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Tell me what to do ? get stoat
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O.K.
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I have to breathe NOW!
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Tell me what to do ? hold breath
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OK
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I can only hold my breath for
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5 more turns.
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Tell me what to do ? north
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I'm swimming in an underground river.
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Light pours from the south.
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Obvious exits: North, South.
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I can only hold my breath for
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4 more turns.
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Tell me what to do ? north
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I'm swimming in an underground river.
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There's a faint glimmer of light to the south.
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Obvious exits: North, South.
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I can only hold my breath for
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3 more turns.
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Tell me what to do ? north
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I'm swimming in an underground river.
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There's a faint glimmer of light to the north.
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Obvious exits: North, South.
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I can also see: Huge vase
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I can only hold my breath for
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2 more turns.
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Tell me what to do ? go vase
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I'm INSIDE a huge vase!
|
347
|
+
|
348
|
+
I can only hold my breath for
|
349
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+
1 more turns.
|
350
|
+
Tell me what to do ? wait
|
351
|
+
OK
|
352
|
+
I have to breathe NOW!
|
353
|
+
Tell me what to do ? hold breath
|
354
|
+
OK
|
355
|
+
I can only hold my breath for
|
356
|
+
5 more turns.
|
357
|
+
Tell me what to do ? get out
|
358
|
+
|
359
|
+
I'm swimming in an underground river.
|
360
|
+
There's a faint glimmer of light to the north.
|
361
|
+
Obvious exits: North, South.
|
362
|
+
I can also see: Huge vase
|
363
|
+
|
364
|
+
I can only hold my breath for
|
365
|
+
4 more turns.
|
366
|
+
Tell me what to do ? north
|
367
|
+
|
368
|
+
I'm swimming in an underground river.
|
369
|
+
Light pours from the north.
|
370
|
+
Obvious exits: North, South.
|
371
|
+
|
372
|
+
I can only hold my breath for
|
373
|
+
3 more turns.
|
374
|
+
Tell me what to do ? north
|
375
|
+
|
376
|
+
I'm in a bubbling pool, just below the water level
|
377
|
+
Obvious exits: Up.
|
378
|
+
I can also see: inflow from the south
|
379
|
+
|
380
|
+
I can only hold my breath for
|
381
|
+
2 more turns.
|
382
|
+
Tell me what to do ? up
|
383
|
+
|
384
|
+
I'm in a forest
|
385
|
+
Obvious exits: North, West.
|
386
|
+
I can also see: Bubbling pool
|
387
|
+
|
388
|
+
I can only hold my breath for
|
389
|
+
1 more turns.
|
390
|
+
Tell me what to do ? north
|
391
|
+
|
392
|
+
I'm in a glade
|
393
|
+
Obvious exits: North, South, West.
|
394
|
+
I can also see: Beech tree, Blazing hot fire
|
395
|
+
|
396
|
+
I have to breathe NOW!
|
397
|
+
Tell me what to do ? west
|
398
|
+
|
399
|
+
I'm in a clearing. There's a small hut to the west.
|
400
|
+
Obvious exits: North, South, East, West.
|
401
|
+
|
402
|
+
Tell me what to do ? west
|
403
|
+
|
404
|
+
I'm in a small wooden hut.
|
405
|
+
Obvious exits: East.
|
406
|
+
I can also see: Sign, *Platinum chain*, *Gold crown*, *Silver medallion*, *Bronze sceptre*, *Zinc goblet*
|
407
|
+
|
408
|
+
Tell me what to do ? drop stoat
|
409
|
+
O.K.
|
410
|
+
Tell me what to do ? score
|
411
|
+
I've stored 6 treasures. On a scale of 0 to 100, that rates 100.
|
412
|
+
Well done.
|
413
|
+
The game is now over.
|
@@ -0,0 +1,225 @@
|
|
1
|
+
#<struct ScottKit::Game::Compiler::CGame
|
2
|
+
ident=nil,
|
3
|
+
version=nil,
|
4
|
+
unknown1=nil,
|
5
|
+
unknown2=nil,
|
6
|
+
start="cave",
|
7
|
+
treasury="throne",
|
8
|
+
maxload=nil,
|
9
|
+
wordlen=nil,
|
10
|
+
lighttime=nil,
|
11
|
+
lightsource="lamp",
|
12
|
+
rooms=
|
13
|
+
[#<struct ScottKit::Game::Compiler::CRoom name=nil, desc=nil, exits={}>,
|
14
|
+
#<struct ScottKit::Game::Compiler::CRoom
|
15
|
+
name="cave",
|
16
|
+
desc="cave mouth",
|
17
|
+
exits={}>,
|
18
|
+
#<struct ScottKit::Game::Compiler::CRoom
|
19
|
+
name="throne",
|
20
|
+
desc="gorgeously decorated throne room",
|
21
|
+
exits={"south"=>"chamber"}>,
|
22
|
+
#<struct ScottKit::Game::Compiler::CRoom
|
23
|
+
name="chamber",
|
24
|
+
desc="square chamber",
|
25
|
+
exits={"east"=>"dungeon", "north"=>"throne", "west"=>"cave"}>,
|
26
|
+
#<struct ScottKit::Game::Compiler::CRoom
|
27
|
+
name="dungeon",
|
28
|
+
desc="gloomy dungeon",
|
29
|
+
exits={"west"=>"chamber", "north"=>"crypt"}>,
|
30
|
+
#<struct ScottKit::Game::Compiler::CRoom
|
31
|
+
name="cell",
|
32
|
+
desc="dungeon cell",
|
33
|
+
exits={"north"=>"dungeon"}>,
|
34
|
+
#<struct ScottKit::Game::Compiler::CRoom
|
35
|
+
name="crypt",
|
36
|
+
desc="damp, dismal crypt",
|
37
|
+
exits={"south"=>"dungeon"}>],
|
38
|
+
items=
|
39
|
+
[#<struct ScottKit::Game::Compiler::CItem
|
40
|
+
name="doorbell",
|
41
|
+
desc="doorbell",
|
42
|
+
called=nil,
|
43
|
+
where=1>,
|
44
|
+
#<struct ScottKit::Game::Compiler::CItem
|
45
|
+
name="entrance",
|
46
|
+
desc="entrance to cave",
|
47
|
+
called=nil,
|
48
|
+
where=0>,
|
49
|
+
#<struct ScottKit::Game::Compiler::CItem
|
50
|
+
name="sign",
|
51
|
+
desc="Sign says: leave treasure here, then say SCORE",
|
52
|
+
called=nil,
|
53
|
+
where=2>,
|
54
|
+
#<struct ScottKit::Game::Compiler::CItem
|
55
|
+
name="lamp",
|
56
|
+
desc="old-fashioned brass lamp",
|
57
|
+
called="lamp",
|
58
|
+
where=2>,
|
59
|
+
#<struct ScottKit::Game::Compiler::CItem
|
60
|
+
name="cross",
|
61
|
+
desc="Wooden cross",
|
62
|
+
called="cross",
|
63
|
+
where=3>,
|
64
|
+
#<struct ScottKit::Game::Compiler::CItem
|
65
|
+
name="door",
|
66
|
+
desc="Locked door",
|
67
|
+
called=nil,
|
68
|
+
where=4>,
|
69
|
+
#<struct ScottKit::Game::Compiler::CItem
|
70
|
+
name="key",
|
71
|
+
desc="Brass key",
|
72
|
+
called="key",
|
73
|
+
where="crypt">,
|
74
|
+
#<struct ScottKit::Game::Compiler::CItem
|
75
|
+
name="door2",
|
76
|
+
desc="Open door leads south",
|
77
|
+
called=nil,
|
78
|
+
where=0>,
|
79
|
+
#<struct ScottKit::Game::Compiler::CItem
|
80
|
+
name="coin",
|
81
|
+
desc="*Gold coin*",
|
82
|
+
called="coin",
|
83
|
+
where=5>,
|
84
|
+
#<struct ScottKit::Game::Compiler::CItem
|
85
|
+
name="vampire",
|
86
|
+
desc="Vampire",
|
87
|
+
called=nil,
|
88
|
+
where=6>],
|
89
|
+
actions=
|
90
|
+
[#<struct ScottKit::Game::Compiler::CAction
|
91
|
+
verb="score",
|
92
|
+
noun=nil,
|
93
|
+
conds=[],
|
94
|
+
instructions=[["score", []]],
|
95
|
+
comment=nil,
|
96
|
+
gathered_args=nil>,
|
97
|
+
#<struct ScottKit::Game::Compiler::CAction
|
98
|
+
verb="inventory",
|
99
|
+
noun=nil,
|
100
|
+
conds=[],
|
101
|
+
instructions=[["inventory", []]],
|
102
|
+
comment=nil,
|
103
|
+
gathered_args=nil>,
|
104
|
+
#<struct ScottKit::Game::Compiler::CAction
|
105
|
+
verb="look",
|
106
|
+
noun=nil,
|
107
|
+
conds=[],
|
108
|
+
instructions=[["look", []]],
|
109
|
+
comment=nil,
|
110
|
+
gathered_args=nil>,
|
111
|
+
#<struct ScottKit::Game::Compiler::CAction
|
112
|
+
verb=nil,
|
113
|
+
noun=nil,
|
114
|
+
conds=[["!flag", "1"]],
|
115
|
+
instructions=
|
116
|
+
[["print", ["Welcome to the Tutorial adventure."]],
|
117
|
+
["print", ["You must find a gold coin and store it."]],
|
118
|
+
["set_flag", ["1"]]],
|
119
|
+
comment=nil,
|
120
|
+
gathered_args=nil>,
|
121
|
+
#<struct ScottKit::Game::Compiler::CAction
|
122
|
+
verb="go",
|
123
|
+
noun="entrance",
|
124
|
+
conds=[["here", "entrance"]],
|
125
|
+
instructions=[["goto", ["chamber"]], ["look", []]],
|
126
|
+
comment=nil,
|
127
|
+
gathered_args=nil>,
|
128
|
+
#<struct ScottKit::Game::Compiler::CAction
|
129
|
+
verb="ring",
|
130
|
+
noun="doorbell",
|
131
|
+
conds=[["here", "doorbell"], ["!here", "entrance"]],
|
132
|
+
instructions=[["set_counter", ["4"]], ["print", ["Ding dong!"]]],
|
133
|
+
comment=nil,
|
134
|
+
gathered_args=nil>,
|
135
|
+
#<struct ScottKit::Game::Compiler::CAction
|
136
|
+
verb=nil,
|
137
|
+
noun=nil,
|
138
|
+
conds=[],
|
139
|
+
instructions=[["dec_counter", []]],
|
140
|
+
comment=nil,
|
141
|
+
gathered_args=nil>,
|
142
|
+
#<struct ScottKit::Game::Compiler::CAction
|
143
|
+
verb=nil,
|
144
|
+
noun=nil,
|
145
|
+
conds=[["counter_eq", "2"]],
|
146
|
+
instructions=[["print", ["I hear an ominous rumble."]]],
|
147
|
+
comment=nil,
|
148
|
+
gathered_args=nil>,
|
149
|
+
#<struct ScottKit::Game::Compiler::CAction
|
150
|
+
verb=nil,
|
151
|
+
noun=nil,
|
152
|
+
conds=[["counter_eq", "1"]],
|
153
|
+
instructions=
|
154
|
+
[["put", ["entrance", "cave"]],
|
155
|
+
["print", ["The rocks collapse leaving a way in."]],
|
156
|
+
["look", []]],
|
157
|
+
comment=nil,
|
158
|
+
gathered_args=nil>,
|
159
|
+
#<struct ScottKit::Game::Compiler::CAction
|
160
|
+
verb="wait",
|
161
|
+
noun=nil,
|
162
|
+
conds=[],
|
163
|
+
instructions=[["print", ["Time passes ..."]]],
|
164
|
+
comment=nil,
|
165
|
+
gathered_args=nil>,
|
166
|
+
#<struct ScottKit::Game::Compiler::CAction
|
167
|
+
verb=nil,
|
168
|
+
noun=nil,
|
169
|
+
conds=[["at", "chamber"], ["flag", "15"]],
|
170
|
+
instructions=[["clear_dark", []], ["look", []]],
|
171
|
+
comment=nil,
|
172
|
+
gathered_args=nil>,
|
173
|
+
#<struct ScottKit::Game::Compiler::CAction
|
174
|
+
verb=nil,
|
175
|
+
noun=nil,
|
176
|
+
conds=[["at", "dungeon"], ["!flag", "15"]],
|
177
|
+
instructions=[["set_dark", []], ["look", []]],
|
178
|
+
comment=nil,
|
179
|
+
gathered_args=nil>,
|
180
|
+
#<struct ScottKit::Game::Compiler::CAction
|
181
|
+
verb=nil,
|
182
|
+
noun="25",
|
183
|
+
conds=[["at", "dungeon"]],
|
184
|
+
instructions=[["print", ["I smell something rotting to the north."]]],
|
185
|
+
comment=nil,
|
186
|
+
gathered_args=nil>,
|
187
|
+
#<struct ScottKit::Game::Compiler::CAction
|
188
|
+
verb="open",
|
189
|
+
noun="door",
|
190
|
+
conds=[["here", "door"], ["!present", "key"]],
|
191
|
+
instructions=[["print", ["It's locked."]]],
|
192
|
+
comment=nil,
|
193
|
+
gathered_args=nil>,
|
194
|
+
#<struct ScottKit::Game::Compiler::CAction
|
195
|
+
verb="open",
|
196
|
+
noun="door",
|
197
|
+
conds=[["here", "door"]],
|
198
|
+
instructions=
|
199
|
+
[["swap", ["door", "door2"]], ["print", ["OK"]], ["look", []]],
|
200
|
+
comment=nil,
|
201
|
+
gathered_args=nil>,
|
202
|
+
#<struct ScottKit::Game::Compiler::CAction
|
203
|
+
verb="go",
|
204
|
+
noun="door",
|
205
|
+
conds=[["here", "door2"]],
|
206
|
+
instructions=[["goto", ["cell"]], ["look", []]],
|
207
|
+
comment=nil,
|
208
|
+
gathered_args=nil>,
|
209
|
+
#<struct ScottKit::Game::Compiler::CAction
|
210
|
+
verb=nil,
|
211
|
+
noun=nil,
|
212
|
+
conds=[["here", "vampire"], ["!carried", "cross"]],
|
213
|
+
instructions=
|
214
|
+
[["print", ["Vampire bites me! I'm dead!"]], ["game_over", []]],
|
215
|
+
comment="vampire attacks unless cross is carried",
|
216
|
+
gathered_args=nil>,
|
217
|
+
#<struct ScottKit::Game::Compiler::CAction
|
218
|
+
verb=nil,
|
219
|
+
noun=nil,
|
220
|
+
conds=[["here", "vampire"], ["carried", "cross"]],
|
221
|
+
instructions=[["print", ["Vampire cowers away from the cross!"]]],
|
222
|
+
comment=nil,
|
223
|
+
gathered_args=nil>],
|
224
|
+
verbgroups=[["take", "get"], ["leave", "drop"]],
|
225
|
+
noungroups=[["lamp", "lantern"], ["doorbell", "bell"]]>
|