scottkit 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +4 -0
- data/GPL-2 +339 -0
- data/Makefile +5 -0
- data/README +75 -0
- data/Rakefile +58 -0
- data/VERSION +1 -0
- data/bin/scottkit +96 -0
- data/bin/scottkit.rb +96 -0
- data/data/.gitignore +1 -0
- data/data/adams/.gitignore +2 -0
- data/data/adams/AdamsGames.zip +0 -0
- data/data/adams/Makefile +18 -0
- data/data/crystal/crystal.map +112 -0
- data/data/crystal/crystal.sck +598 -0
- data/data/crystal/crystal.solution +82 -0
- data/data/dan-and-matt.sck +180 -0
- data/data/dan-and-matt.solution +32 -0
- data/data/howarth/.gitignore +2 -0
- data/data/howarth/Makefile +14 -0
- data/data/howarth/mysterious.tar.gz +0 -0
- data/data/test/Makefile +18 -0
- data/data/test/adams/Makefile +13 -0
- data/data/test/adams/adv01.solution +186 -0
- data/data/test/adams/adv01.transcript +869 -0
- data/data/test/adams/adv01.transcript.md5 +1 -0
- data/data/test/adams/adv02.solution +225 -0
- data/data/test/adams/adv02.transcript +970 -0
- data/data/test/adams/adv02.transcript.md5 +1 -0
- data/data/test/adams/adv04.solution +187 -0
- data/data/test/adams/adv04.transcript +876 -0
- data/data/test/adams/adv04.transcript.md5 +1 -0
- data/data/test/crystal.decompile +628 -0
- data/data/test/crystal.sao +373 -0
- data/data/test/crystal.save-file +62 -0
- data/data/test/crystal.save-script +41 -0
- data/data/test/crystal.sck +598 -0
- data/data/test/crystal.solution +82 -0
- data/data/test/crystal.transcript +413 -0
- data/data/test/t6.pretty-print +225 -0
- data/data/test/t7.sao +110 -0
- data/data/test/t7.solution +28 -0
- data/data/test/t7.transcript +147 -0
- data/data/tutorial/t1.sck +5 -0
- data/data/tutorial/t2.sck +14 -0
- data/data/tutorial/t3.sck +38 -0
- data/data/tutorial/t4.sck +62 -0
- data/data/tutorial/t5.sck +87 -0
- data/data/tutorial/t6.sck +119 -0
- data/data/tutorial/t7.sck +135 -0
- data/lib/scottkit/compile.rb +661 -0
- data/lib/scottkit/decompile.rb +175 -0
- data/lib/scottkit/game.rb +409 -0
- data/lib/scottkit/play.rb +474 -0
- data/notes/Definition +147 -0
- data/notes/Definition.saved-game +9 -0
- data/notes/Definition.scottfree-1.14 +142 -0
- data/notes/adventureland-maze +20 -0
- data/notes/continue-action +51 -0
- data/test/test_canonicalise.rb +94 -0
- data/test/test_compile.rb +54 -0
- data/test/test_decompile.rb +13 -0
- data/test/test_play.rb +20 -0
- data/test/test_playadams.rb +36 -0
- data/test/test_save.rb +31 -0
- data/test/withio.rb +15 -0
- data/test/withio_test.rb +31 -0
- metadata +118 -0
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cdb1df7ddf1f194a743cfbe770d1b896
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# 28 rooms, 45 items, 88 actions
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# 54 messages, 6 treasures, 43 verbs/nouns
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ident 18400
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version 1
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wordlen 3
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maxload 5
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lighttime 100
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unknown1 0
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unknown2 0
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start hut
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treasury hut
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verbgroup GO ENT FOL RUN WAL
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verbgroup TAK GET
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verbgroup BAT RAM
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verbgroup LEA DRO
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verbgroup KIC SMA BRE
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noungroup AXE AX
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room hut "small wooden hut."
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exit east "west"
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room "west" "clearing. There's a small hut to the west."
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exit north swamp
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exit south forest
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exit east glade
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exit west hut
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room glade "glade"
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exit north outcrop
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exit south forest1
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exit west "west"
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room tree "the top of a beech tree"
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exit down glade
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room swamp "dismal swamp"
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exit south "west"
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exit east outcrop
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room outcrop "rocky area by an outcrop"
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exit south glade
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exit west swamp
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room tunnel "dingy north-south tunnel"
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exit south outcrop
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room passage "gloomy north-south passage"
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exit south tunnel
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room "room" "empty room"
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exit south passage
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room forest "forest"
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exit north "west"
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exit east forest1
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room forest2 "overgrown path in a dark forest"
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exit north forest
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room vase "*I'm INSIDE a huge vase!"
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room forest1 "forest"
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exit north glade
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exit west forest
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room level "bubbling pool, just below the water level"
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exit up forest1
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room "north" "*I'm swimming in an underground river.
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Light pours from the north."
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exit north level
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exit south north1
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room north1 "*I'm swimming in an underground river.
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There's a faint glimmer of light to the north."
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exit north "north"
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exit south "south"
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room "south" "*I'm swimming in an underground river.
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There's a faint glimmer of light to the south."
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exit north north1
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exit south south1
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room south1 "*I'm swimming in an underground river.
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Light pours from the south."
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exit north "south"
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exit south wall
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room wall "brightly lit underground chamber.
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An underground river disappears into the north wall."
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exit north south1
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room directions "central underground chamber. Passages leave in all directions."
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exit north wall
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exit east south2
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exit west cells
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room cells "prison in an undergound complex. Doors lead to prison cells"
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exit east directions
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room ground "dirty prison cell with muddy straw on the ground"
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exit north hut
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exit east cells
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room south2 "junction between an east-west passage and one that leads south"
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exit south floor
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exit east machinery
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exit west directions
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room machinery "control room filled with humming, crackling machinery"
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exit west south2
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room floor "square room with a steel floor"
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exit north south2
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exit south west1
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room west1 "vast hall which is split by a deep chasm running from east to west"
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exit north floor
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room again "*I'm dead. Great. Try again."
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exit east hut
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item Sign "Sign"
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at hut
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item Axe "Axe"
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called AXE
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at hut
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item match "Single match"
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called MAT
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at hut
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item chain "*Platinum chain*"
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called CHA
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at "west"
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item crown "*Gold crown*"
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called CRO
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at "west"
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item medallion "*Silver medallion*"
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called MED
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at "west"
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item sceptre "*Bronze sceptre*"
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called SCE
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at "west"
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item goblet "*Zinc goblet*"
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called GOB
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at "west"
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item tree "Beech tree"
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at glade
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item lamp "Old-fashioned brass lamp"
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called LAM
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at outcrop
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item honey "Wild honey"
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called HON
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at tree
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item bees "Killer bees"
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at tree
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item bees1 "Drowsy bees"
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nowhere
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item tree1 "Cypress tree"
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at swamp
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item stump "-SOLID- stump"
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nowhere
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item tree2 "Trunk of cypress tree"
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called TRU
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nowhere
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item mud "Evil smelling mud"
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called MUD
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at swamp
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item gas "Swamp gas"
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at swamp
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item slime "Patches of `OILY` slime"
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called OIL
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at swamp
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item Chiggers "Chiggers"
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called CHI
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at swamp
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item rock "Balsa-wood door set into the rock"
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at outcrop
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item nest "Bees' nest"
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at tree
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item wood "Balsa wood"
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called BAL
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nowhere
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item rock1 "Tunnel disappears into the rock"
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nowhere
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item "north" "Plywood door blocks the way north"
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at tunnel
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item Plywood "Plywood"
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called PLY
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nowhere
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item rock2 "Passage disappears into the rock"
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nowhere
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item north1 "Oak door blocks the way north"
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at passage
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item Oak "Oak"
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called OAK
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nowhere
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item north2 "Entrance to the north"
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nowhere
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item fire "Blazing hot fire"
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nowhere
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item forest "Path leads south into the forest"
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at forest
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item bear "Very thin black bear"
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at forest
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item bear1 "Sleeping bear"
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nowhere
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item vase "Huge vase"
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called VAS
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at forest2
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item key "Iron key"
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called KEY
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at vase
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item pool "Bubbling pool"
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at forest1
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item "south" "inflow from the south"
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at level
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item stoat "*Tin stoat*"
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called STO
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at wall
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item south1 "Iron door leads south"
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at cells
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item "west" "Bronze door leads west"
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at cells
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item goblin "small goblin"
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at ground
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item button "Red button"
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at machinery
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item button1 "Blue button"
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at machinery
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item Lever "Lever"
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at machinery
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action INV:
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inventory
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action TAK INV
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inventory
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action SCO:
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score
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action SAV GAM
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save_game
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action LOO:
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look
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occur when "at" forest2
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set_dark
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occur when !at forest2
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clear_dark
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occur when !flag 1
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set_flag 1
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print "Welcome to `CRYSTAL OF CHAOS`"
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print "Written by Mike Taylor, starting Monday 10th April 2001"
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continue
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occur 0%
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print "This is a demo for the `ScottKit` adventure system"
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print ""
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print "Your task is to find the six crown jewels of the"
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continue
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comment "cont"
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occur 0%
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print "kingdom and store them in this hut. They are:"
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print "a platinum chain, a gold crown, a silver medallion"
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print "a bronze sceptre, a zinc goblet and a tin stoat."
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comment "cont"
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occur when "at" "west" and !flag 6
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set_flag 6
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print "Oh, there they are. That wasn't as hard as I expected."
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occur when "at" hut
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set_flag 7
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occur when !here chain
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clear_flag 7
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occur when !here crown
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clear_flag 7
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occur when !here medallion
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clear_flag 7
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occur when !here sceptre
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clear_flag 7
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occur when !here goblet
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clear_flag 7
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occur when flag 7 and !flag 8
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set_flag 8
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print "Ah, looks like I'm still missing the stoat."
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occur when "at" level
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set_flag 5
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occur when "at" "north"
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set_flag 5
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occur when "at" north1
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set_flag 5
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occur when "at" "south"
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set_flag 5
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occur when "at" south1
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set_flag 5
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occur when "at" forest1
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clear_flag 5
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occur when "at" wall
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clear_flag 5
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occur when "at" vase
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clear_flag 5
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occur when "at" again
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clear_flag 5
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occur when counter_eq 1
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print "I have to breathe NOW!"
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occur when counter_gt 0
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dec_counter
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occur when counter_gt 0
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print "I can only hold my breath for"
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380
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print_counter
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print "more turns."
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occur when counter_eq 0 and flag 5
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print "I can't breathe ..."
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pause
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clear_flag 5
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die
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comment "Death due to lack of breath"
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|
+
occur when flag 2 and here Plywood
|
391
|
+
print "The plywood also catches fire and burns quickly."
|
392
|
+
destroy Plywood
|
393
|
+
set_flag 3
|
394
|
+
|
395
|
+
occur when flag 3 and here Oak
|
396
|
+
print "The oak catches, and becomes a roaring fire."
|
397
|
+
print "Smoke pours upwards."
|
398
|
+
destroy Oak
|
399
|
+
continue
|
400
|
+
|
401
|
+
occur 0%
|
402
|
+
drop fire
|
403
|
+
set_flag 4
|
404
|
+
comment "cont"
|
405
|
+
|
406
|
+
occur when flag 4 and "at" glade
|
407
|
+
destroy bees
|
408
|
+
put bees1 tree
|
409
|
+
|
410
|
+
occur
|
411
|
+
clear_flag 2
|
412
|
+
clear_flag 3
|
413
|
+
clear_flag 4
|
414
|
+
comment "Fire-building must happen all in one go"
|
415
|
+
|
416
|
+
action CHO when !present Axe
|
417
|
+
print "I can't chop anything without an axe."
|
418
|
+
|
419
|
+
action BAT when !present tree2
|
420
|
+
print "I don't have a battering ram."
|
421
|
+
|
422
|
+
action LIG when !present match
|
423
|
+
print "I don't have anything to light it with."
|
424
|
+
|
425
|
+
action REA SIG when present Sign
|
426
|
+
print "It says - `Leave *TREASURES* here, then say: SCORE`"
|
427
|
+
|
428
|
+
action CLI TRE when here tree
|
429
|
+
goto tree
|
430
|
+
look2
|
431
|
+
|
432
|
+
action TAK HON when here bees
|
433
|
+
print "No! Bees would sting me!"
|
434
|
+
|
435
|
+
action HEL when here bees
|
436
|
+
print "Smoke 'em out!"
|
437
|
+
|
438
|
+
action CHO TRE when here tree1
|
439
|
+
print TIMBER!
|
440
|
+
swap tree1 tree2
|
441
|
+
drop stump
|
442
|
+
look2
|
443
|
+
|
444
|
+
action EXA STU when here stump
|
445
|
+
print "There's nothing there all right! Maybe I should forget it?"
|
446
|
+
|
447
|
+
action OPE DOO when here rock
|
448
|
+
print "It's locked."
|
449
|
+
|
450
|
+
action KIC DOO when here rock
|
451
|
+
swap rock rock1
|
452
|
+
drop wood
|
453
|
+
print "It splinters easily."
|
454
|
+
continue
|
455
|
+
|
456
|
+
occur 0%
|
457
|
+
print "There's a tunnel beyond."
|
458
|
+
look2
|
459
|
+
comment "cont"
|
460
|
+
|
461
|
+
action CHO DOO when here rock
|
462
|
+
swap rock rock1
|
463
|
+
print "CRUNCH! It's smashed to smithereens!"
|
464
|
+
print "There's a tunnel beyond."
|
465
|
+
look2
|
466
|
+
comment "no balsa wood"
|
467
|
+
|
468
|
+
action BAT DOO when here rock
|
469
|
+
destroy rock
|
470
|
+
drop rock1
|
471
|
+
print "DOOSH! It's absolutely annihilated!"
|
472
|
+
continue
|
473
|
+
comment "no balsa wood"
|
474
|
+
|
475
|
+
occur 0%
|
476
|
+
print "There's a tunnel beyond."
|
477
|
+
look2
|
478
|
+
comment "cont"
|
479
|
+
|
480
|
+
action GO TUN when here rock1
|
481
|
+
goto tunnel
|
482
|
+
look2
|
483
|
+
|
484
|
+
action OPE DOO when here "north"
|
485
|
+
print "It's also locked."
|
486
|
+
|
487
|
+
action KIC DOO when here "north"
|
488
|
+
print Ouch!
|
489
|
+
|
490
|
+
action CHO DOO when here "north"
|
491
|
+
swap "north" rock2
|
492
|
+
drop Plywood
|
493
|
+
print CRUNCH!
|
494
|
+
continue
|
495
|
+
|
496
|
+
occur 0%
|
497
|
+
print "There's a passage beyond."
|
498
|
+
look2
|
499
|
+
comment "cont"
|
500
|
+
|
501
|
+
action BAT DOO when here "north"
|
502
|
+
swap "north" rock2
|
503
|
+
print "DOOSH! It's absolutely annihilated!"
|
504
|
+
print "There's a passage beyond."
|
505
|
+
look2
|
506
|
+
comment "no plywood"
|
507
|
+
|
508
|
+
action GO PAS when here rock2
|
509
|
+
goto passage
|
510
|
+
look2
|
511
|
+
|
512
|
+
action OPE DOO when here north1
|
513
|
+
print "OF COURSE it's locked!"
|
514
|
+
|
515
|
+
action KIC DOO when here north1
|
516
|
+
print Ouch!
|
517
|
+
|
518
|
+
action CHO DOO when here north1
|
519
|
+
print "It's too solid for the axe to make much impression."
|
520
|
+
|
521
|
+
action BAT DOO when here north1
|
522
|
+
swap north1 north2
|
523
|
+
drop Oak
|
524
|
+
print DOOSH!
|
525
|
+
continue
|
526
|
+
|
527
|
+
occur 0%
|
528
|
+
print "There's an entrance beyond."
|
529
|
+
look2
|
530
|
+
comment "cont"
|
531
|
+
|
532
|
+
action GO ENT when here north2
|
533
|
+
goto "room"
|
534
|
+
look2
|
535
|
+
|
536
|
+
action LIG PLY when "carried" Plywood
|
537
|
+
print "Not while I'm carrying it!"
|
538
|
+
|
539
|
+
action LIG PLY when here Plywood
|
540
|
+
print "I can't get it to catch fire."
|
541
|
+
print "My match goes out."
|
542
|
+
destroy match
|
543
|
+
|
544
|
+
action LIG OAK when here Oak
|
545
|
+
print "There's no way it will catch fire."
|
546
|
+
print "My match goes out."
|
547
|
+
destroy match
|
548
|
+
|
549
|
+
action LIG OAK when "carried" Oak
|
550
|
+
print "Not while I'm carrying it!"
|
551
|
+
|
552
|
+
action LIG BAL when "carried" wood
|
553
|
+
print "Not while I'm carrying it!"
|
554
|
+
|
555
|
+
action LIG BAL when here wood
|
556
|
+
print "OK. It burns up very quickly."
|
557
|
+
print "My match goes out."
|
558
|
+
destroy match
|
559
|
+
continue
|
560
|
+
|
561
|
+
occur 0%
|
562
|
+
destroy wood
|
563
|
+
set_flag 2
|
564
|
+
comment "cont"
|
565
|
+
|
566
|
+
action GO PAT when here bear
|
567
|
+
print "Bear won't let me"
|
568
|
+
|
569
|
+
action GO PAT when "at" forest
|
570
|
+
goto forest2
|
571
|
+
look2
|
572
|
+
|
573
|
+
action GIV HON when here bear and present honey
|
574
|
+
destroy bear
|
575
|
+
destroy honey
|
576
|
+
drop bear1
|
577
|
+
print "Bear eats the honey and falls asleep."
|
578
|
+
|
579
|
+
action EXA VAS when present vase
|
580
|
+
print "It's bigger than I am."
|
581
|
+
|
582
|
+
action GO VAS when here vase
|
583
|
+
swap_specific_room 1
|
584
|
+
goto vase
|
585
|
+
look2
|
586
|
+
|
587
|
+
action LEA VAS when "at" vase
|
588
|
+
swap_specific_room 1
|
589
|
+
look2
|
590
|
+
|
591
|
+
action TAK OUT when "at" vase
|
592
|
+
swap_specific_room 1
|
593
|
+
look2
|
594
|
+
|
595
|
+
action GO POO when here pool
|
596
|
+
goto level
|
597
|
+
look2
|
598
|
+
|
599
|
+
action HOL BRE when counter_gt 0
|
600
|
+
print "I'm already holding my breath!"
|
601
|
+
|
602
|
+
action HOL BRE
|
603
|
+
set_counter 6
|
604
|
+
print OK
|
605
|
+
|
606
|
+
action GO INF when here "south"
|
607
|
+
goto "north"
|
608
|
+
look2
|
609
|
+
|
610
|
+
action KNO DOO when "at" cells
|
611
|
+
print "Which door? Use `knock iron` or `knock bronze`."
|
612
|
+
|
613
|
+
action KNO IRO when here south1
|
614
|
+
print "Nothing happens."
|
615
|
+
|
616
|
+
action KNO BRO when here "west"
|
617
|
+
print "Nothing seems to happen."
|
618
|
+
|
619
|
+
action HEL:
|
620
|
+
print "You'll have to figure it out for yourself."
|
621
|
+
|
622
|
+
action EXA:
|
623
|
+
print "It looks like a pretty average"
|
624
|
+
println_noun
|
625
|
+
|
626
|
+
action WAI:
|
627
|
+
print OK
|
628
|
+
|