rubysdl 2.1.2 → 2.1.3
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- data/NEWS.en +8 -0
- data/NEWS.ja +8 -0
- data/README.en +22 -15
- data/README.ja +31 -20
- data/depend +2 -0
- data/doc-en/event.rsd +3 -0
- data/doc-en/time.rsd +1 -1
- data/doc-en/video.rsd +8 -8
- data/doc.txt +32 -0
- data/doc/event.rsd +5 -0
- data/doc/opengl.rsd +160 -0
- data/doc/rsd.rb +4 -3
- data/doc/time.rsd +1 -1
- data/doc/video.rsd +8 -8
- data/extconf.rb +30 -15
- data/lib/sdl.rb +2 -1
- data/lib/sdl1_compatible.rb +20 -0
- data/mkpkg.sh +28 -0
- data/rubysdl.gemspec +21 -0
- data/rubysdl.h +1 -0
- data/rubysdl_cdrom.c +0 -10
- data/rubysdl_event.c +30 -11
- data/rubysdl_event_key.c +0 -5
- data/rubysdl_image.c +2 -2
- data/rubysdl_joystick.c +0 -18
- data/rubysdl_kanji.c +0 -5
- data/rubysdl_main.c +0 -2
- data/rubysdl_mixer.c +2 -18
- data/rubysdl_mouse.c +0 -4
- data/rubysdl_rwops.c +4 -0
- data/rubysdl_sdlskk.c +0 -3
- data/rubysdl_sge_video.c +0 -14
- data/rubysdl_smpeg.c +0 -1
- data/rubysdl_time.c +0 -10
- data/rubysdl_ttf.c +0 -3
- data/rubysdl_video.c +2 -30
- data/rubysdl_wm.c +0 -5
- data/sample/caption.rb +21 -0
- data/sge/INSTALL +72 -0
- data/sge/LICENSE +504 -0
- data/sge/Makefile +83 -0
- data/sge/Makefile.conf +63 -0
- data/sge/README +219 -0
- data/sge/Todo +7 -0
- data/sge/WhatsNew +224 -0
- data/sge/sge.h +31 -0
- data/sge/sge_blib.cpp +1939 -0
- data/sge/sge_blib.h +68 -0
- data/sge/sge_bm_text.cpp +451 -0
- data/sge/sge_bm_text.h +71 -0
- data/sge/sge_collision.cpp +388 -0
- data/sge/sge_collision.h +54 -0
- data/sge/sge_config.h +6 -0
- data/sge/sge_internal.h +152 -0
- data/sge/sge_misc.cpp +92 -0
- data/sge/sge_misc.h +37 -0
- data/sge/sge_primitives.cpp +2516 -0
- data/sge/sge_primitives.h +111 -0
- data/sge/sge_rotation.cpp +683 -0
- data/sge/sge_rotation.h +46 -0
- data/sge/sge_shape.cpp +762 -0
- data/sge/sge_shape.h +365 -0
- data/sge/sge_surface.cpp +1090 -0
- data/sge/sge_surface.h +100 -0
- data/sge/sge_textpp.cpp +785 -0
- data/sge/sge_textpp.h +270 -0
- data/sge/sge_tt_text.cpp +1456 -0
- data/sge/sge_tt_text.h +114 -0
- data/utils/buildtest.sh +29 -0
- data/win32/README.en.win32 +72 -0
- data/win32/README.ja.win32 +80 -0
- data/win32/install_rubysdl.rb +30 -0
- data/win32/mkpkg.sh +72 -0
- metadata +136 -113
- data/rubysdl_ref.en.html +0 -5879
- data/rubysdl_ref.en.rd +0 -6601
- data/rubysdl_ref.html +0 -6194
- data/rubysdl_ref.rd +0 -6950
data/sge/sge_shape.h
ADDED
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/*
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* SDL Graphics Extension
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* SGE shape (header)
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*
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* Started 000430
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*
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* License: LGPL v2+ (see the file LICENSE)
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* (c)2000-2003 Anders Lindstr�m
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*/
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/*********************************************************************
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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*********************************************************************/
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#ifndef sge_shape_H
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#define sge_shape_H
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#include "SDL.h"
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#include "sge_internal.h"
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#ifndef _SGE_NO_CLASSES
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// Remove "class 'std::list<>' needs to have dll-interface to be used" warnings
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// from MS VisualC++
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4251)
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#endif
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#include <list>
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#include "sge_surface.h"
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#include "sge_collision.h"
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class DECLSPEC sge_shape;
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//==================================================================================
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// The screen class
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//==================================================================================
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class DECLSPEC sge_screen
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{
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protected:
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SDL_Surface *screen; //The SDL screen surface
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std::list<SDL_Rect> rects; //The list of rectangles to be updated
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std::list<sge_shape*> shapes; //The list of shapes to draw on screen
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std::list<sge_shape*> shapes_p; //The list of permanent shapes to draw on screen
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typedef std::list<SDL_Rect>::const_iterator RI; //List iterator (for rects)
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typedef std::list<sge_shape*>::const_iterator SI; //List iterator (for shapes)
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bool HW, DB, FS; //video memory, double-buffered or/and fullscreen?
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public:
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sge_screen(SDL_Surface *screen);
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~sge_screen(void){rects.clear();shapes.clear();shapes_p.clear();}
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void add_rect(SDL_Rect rect);
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void add_rect(Sint16 x, Sint16 y, Uint32 w, Uint32 h);
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void add_shape(sge_shape *shape);
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void add_shape_p(sge_shape *shape); //Adds an shape permanently
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void remove_shape_p(sge_shape *shape);
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void clear_all(void);
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void update(void);
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};
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//==================================================================================
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// sge_shape
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// Abstract base class for different shapes (surfaces, sprites, ...)
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//==================================================================================
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class sge_shape
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{
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protected:
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SDL_Rect current_pos; //The *current* (maybe undrawn) position of the shape
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SDL_Rect last_pos; //The *last* drawn position of shape
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SDL_Rect prev_pos; //The previous drawn position of shape (used to update a cleared area)
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SDL_Surface *dest; //The surface to perform operations on
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public:
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virtual ~sge_shape(void){} //Destructor
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virtual void draw(void)=0; //Draws the shape - prev_pos = last_pos; last_pos = the new position of shape
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//Updates the screen (last_pos+prev_pos)
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//If sge_screen is used this member will use it (the_screen) instead of doing it directly!
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virtual void UpdateRects(void)=0;
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//Some functions to clear (remove) shape
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virtual void clear(Uint32 color)=0; //Clears to color
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virtual void clear(SDL_Surface *src, Sint16 srcX, Sint16 srcY)=0; //Clears by blitting src
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inline SDL_Rect get_pos(void) const{return current_pos;} //Returns the current position
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inline SDL_Rect get_last_pos(void) const{return last_pos;} //Returns the last updated position
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inline SDL_Surface* get_dest(void) const{return dest;}
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/*
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//NW N NE
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// \|/
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// W-C-E
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// /|\
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//SW S SE
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//
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//Returns some usefull coords in shape (current)
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*/
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inline Sint16 c_x(void) const{return current_pos.x+current_pos.w/2;}
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inline Sint16 c_y(void) const{return current_pos.y+current_pos.h/2;}
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inline Sint16 nw_x(void) const{return current_pos.x;}
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inline Sint16 nw_y(void) const{return current_pos.y;}
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inline Sint16 n_x(void) const{return current_pos.x+current_pos.w/2;}
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inline Sint16 n_y(void) const{return current_pos.y;}
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inline Sint16 ne_x(void) const{return current_pos.x+current_pos.w-1;}
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inline Sint16 ne_y(void) const{return current_pos.y;}
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inline Sint16 e_x(void) const{return current_pos.x+current_pos.w-1;}
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inline Sint16 e_y(void) const{return current_pos.y+current_pos.h/2;}
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inline Sint16 se_x(void) const{return current_pos.x+current_pos.w-1;}
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inline Sint16 se_y(void) const{return current_pos.y+current_pos.h-1;}
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inline Sint16 s_x(void) const{return current_pos.x+current_pos.w/2;}
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inline Sint16 s_y(void) const{return current_pos.y+current_pos.h-1;}
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inline Sint16 sw_x(void) const{return current_pos.x;}
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inline Sint16 sw_y(void) const{return current_pos.y+current_pos.h-1;}
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inline Sint16 w_x(void) const{return current_pos.x;}
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inline Sint16 w_y(void) const{return current_pos.y+current_pos.h/2;}
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inline Sint16 get_xpos(void) const{return current_pos.x;}
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inline Sint16 get_ypos(void) const{return current_pos.y;}
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inline Sint16 get_w(void) const{return current_pos.w;}
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inline Sint16 get_h(void) const{return current_pos.h;}
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};
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//==================================================================================
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// sge_surface (derived from sge_shape)
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// A class for moving/blitting surfaces
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//==================================================================================
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class DECLSPEC sge_surface: public sge_shape
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{
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protected:
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SDL_Surface *surface; //The source surface *NOT COPIED*
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//Do warp logic
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bool check_warp(void);
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//Handles outside screen problems (But not in this class)
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virtual bool check_border(void){return check_warp();}
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//The border box (default: the screen size)
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SDL_Rect border;
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//Should we warp around the border box? (not in this class
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//but some methods here must know)
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bool warp_border;
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//Decode a warp pos rectangle
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int get_warp(SDL_Rect rec, SDL_Rect &r1, SDL_Rect &r2, SDL_Rect &r3, SDL_Rect &r4);
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//Helper functions
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void warp_draw(void);
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void warp_update(SDL_Rect rec);
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void warp_clear(Uint32 color);
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void warp_clear(SDL_Surface *src, Sint16 srcX, Sint16 srcY);
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public:
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sge_surface(SDL_Surface *dest, SDL_Surface *src, Sint16 x=0, Sint16 y=0);
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~sge_surface(void);
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//Draws the surface
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virtual void draw(void);
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virtual inline void clear(Uint32 color);
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virtual inline void clear(SDL_Surface *src, Sint16 srcX, Sint16 srcY);
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//virtual inline void clear(SDL_Surface *src){clear(src,last_pos.x,last_pos.y);}
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virtual void UpdateRects(void);
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//Move the surface
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virtual inline void move_to(Sint16 x, Sint16 y){current_pos.x=x; current_pos.y=y;check_border();}
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virtual inline void move(Sint16 x_step, Sint16 y_step){current_pos.x+=x_step; current_pos.y+=y_step; check_border();}
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//Get pointer to surface
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SDL_Surface* get_img(void) const{return surface;}
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//Sets the border box
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void set_border(SDL_Rect box){border=box;}
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};
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//==================================================================================
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// The frame struct (for sge_ssprite)
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//==================================================================================
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struct sge_frame
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{
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//The image
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SDL_Surface *img;
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//Collision data
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sge_cdata *cdata;
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};
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//==================================================================================
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// sge_ssprite (derived from sge_surface)
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// A simple sprite class
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//==================================================================================
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class DECLSPEC sge_ssprite: public sge_surface
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{
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public:enum playing_mode{loop, play_once, stop}; //This must be public
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protected:
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//Linked list with the frames
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//Obs! 'surface' always points to the current frame image
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std::list<sge_frame*> frames;
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typedef std::list<sge_frame*>::const_iterator FI; //List iterator (for frames)
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FI current_fi;
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FI fi_start; //first frame in the playing sequence loop
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FI fi_stop; //last frame + 1
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//The pointer to the current frame
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sge_frame *current_frame; //Should at all times be *current_fi
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//The speed of the sprite (pixels/update)
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Sint16 xvel, yvel;
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bool bounce_border; //Do we want the sprite to bounce at the border?
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virtual bool check_border(void);
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//Playing sequence mode
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playing_mode seq_mode;
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public:
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//Constructor and destructor
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sge_ssprite(SDL_Surface *screen, SDL_Surface *img, Sint16 x=0, Sint16 y=0);
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sge_ssprite(SDL_Surface *screen, SDL_Surface *img, sge_cdata *cdata, Sint16 x=0, Sint16 y=0);
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~sge_ssprite(void);
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//Updates the internal status
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//Returns true if the sprite moved
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virtual inline bool update(void);
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//Sets the speed
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void set_vel(Sint16 x, Sint16 y){xvel=x;yvel=y;}
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void set_xvel(Sint16 x){xvel=x;}
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void set_yvel(Sint16 y){yvel=y;}
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//Gets the speed
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Sint16 get_xvel(void) const{return xvel;}
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Sint16 get_yvel(void) const{return yvel;}
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//Add a frame
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//Obs! Resets playing sequence
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void add_frame(SDL_Surface *img);
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void add_frame(SDL_Surface *img, sge_cdata *cdata);
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//Change frame
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void skip_frame(int skips); //A negative 'skips' indicates backwards
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void next_frame(void){skip_frame(1);}
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void prev_frame(void){skip_frame(-1);}
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void first_frame(void); //Does NOT change the sequence
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void last_frame(void); // "
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//Changes playing sequence (0- first frame)
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//playing_mode:
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// sge_ssprite::loop - loops forever
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// sge_ssprite::play_once - just once then stops
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// sge_ssprite::stop - is returned by get_PlayingMode() if stoped
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void set_seq(int start, int stop, playing_mode mode=loop);
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void reset_seq(void);
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playing_mode get_PlayingMode(void){return seq_mode;}
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//Get cdata for current frame
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sge_cdata* get_cdata(void){return current_frame->cdata;}
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//Get the current frame
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sge_frame* get_frame(void){return current_frame;}
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//Get the frame list
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//DO NOT ADD OR REMOVE ELEMENTS without using
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//reset_seq() when done!!
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std::list<sge_frame*>* get_list(void){return &frames;}
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//Set border mode:
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//Bounce - sprite bounces (default)
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//Warp - sprite warps at border
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void border_bounce(bool mode){bounce_border=mode; if(warp_border){warp_border=false;}}
|
303
|
+
void border_warp(bool mode){warp_border=mode; if(bounce_border){bounce_border=false;}}
|
304
|
+
};
|
305
|
+
|
306
|
+
|
307
|
+
//==================================================================================
|
308
|
+
// sge_sprite (derived from sge_ssprite)
|
309
|
+
// A timed sprite class
|
310
|
+
//==================================================================================
|
311
|
+
class DECLSPEC sge_sprite: public sge_ssprite
|
312
|
+
{
|
313
|
+
protected:
|
314
|
+
//Pixels/ms
|
315
|
+
double xppms, yppms;
|
316
|
+
|
317
|
+
//Frames/ms
|
318
|
+
double fpms;
|
319
|
+
|
320
|
+
//The float pos
|
321
|
+
double xpos, ypos, fpos;
|
322
|
+
|
323
|
+
//Ticks since last pos update
|
324
|
+
Uint32 tlast;
|
325
|
+
|
326
|
+
virtual bool check_border(void);
|
327
|
+
public:
|
328
|
+
//Constructor
|
329
|
+
sge_sprite(SDL_Surface *screen, SDL_Surface *img, Sint16 x=0, Sint16 y=0):
|
330
|
+
sge_ssprite(screen,img,x,y){xppms=yppms=fpms=0;tlast=0;xpos=x;ypos=y;fpos=0;}
|
331
|
+
|
332
|
+
sge_sprite(SDL_Surface *screen, SDL_Surface *img, sge_cdata *cdata, Sint16 x=0, Sint16 y=0):
|
333
|
+
sge_ssprite(screen,img,cdata,x,y){xppms=yppms=fpms=0;tlast=0;xpos=x;ypos=y;fpos=0;}
|
334
|
+
|
335
|
+
//Change the speeds
|
336
|
+
void set_pps(Sint16 x, Sint16 y){xppms=x/1000.0; yppms=y/1000.0;}
|
337
|
+
void set_xpps(Sint16 x){xppms=x/1000.0;}
|
338
|
+
void set_ypps(Sint16 y){yppms=y/1000.0;}
|
339
|
+
void set_fps(Sint16 f){fpms=f/1000.0;}
|
340
|
+
|
341
|
+
//Get the speeds
|
342
|
+
Sint16 get_xpps(void) const{return Sint16(xppms*1000);}
|
343
|
+
Sint16 get_ypps(void) const{return Sint16(yppms*1000);}
|
344
|
+
Sint16 get_fps(void) const{return Sint16(fpms*1000);}
|
345
|
+
|
346
|
+
//Update position and frame
|
347
|
+
//Returns true if something changed
|
348
|
+
bool update(Uint32 ticks);
|
349
|
+
bool update(void){return update(SDL_GetTicks());}
|
350
|
+
|
351
|
+
//Correct move members for this class
|
352
|
+
void move_to(Sint16 x, Sint16 y){sge_surface::move_to(x,y); xpos=current_pos.x; ypos=current_pos.y;}
|
353
|
+
void move(Sint16 x_step, Sint16 y_step){sge_surface::move(x_step,y_step); xpos=current_pos.x; ypos=current_pos.y;}
|
354
|
+
|
355
|
+
//Freeze time until next update
|
356
|
+
void pause(void){tlast=0;}
|
357
|
+
};
|
358
|
+
|
359
|
+
|
360
|
+
#ifdef _MSC_VER
|
361
|
+
#pragma warning(pop)
|
362
|
+
#endif
|
363
|
+
|
364
|
+
#endif /* _SGE_NO_CLASSES */
|
365
|
+
#endif /* sge_shape_H */
|
data/sge/sge_surface.cpp
ADDED
@@ -0,0 +1,1090 @@
|
|
1
|
+
/*
|
2
|
+
* SDL Graphics Extension
|
3
|
+
* Pixel, surface and color functions
|
4
|
+
*
|
5
|
+
* Started 990815 (split from sge_draw 010611)
|
6
|
+
*
|
7
|
+
* License: LGPL v2+ (see the file LICENSE)
|
8
|
+
* (c)1999-2003 Anders Lindstr�m
|
9
|
+
*/
|
10
|
+
|
11
|
+
/*********************************************************************
|
12
|
+
* This library is free software; you can redistribute it and/or *
|
13
|
+
* modify it under the terms of the GNU Library General Public *
|
14
|
+
* License as published by the Free Software Foundation; either *
|
15
|
+
* version 2 of the License, or (at your option) any later version. *
|
16
|
+
*********************************************************************/
|
17
|
+
|
18
|
+
/*
|
19
|
+
* Some of this code is taken from the "Introduction to SDL" and
|
20
|
+
* John Garrison's PowerPak
|
21
|
+
*/
|
22
|
+
|
23
|
+
#include "SDL.h"
|
24
|
+
#include <math.h>
|
25
|
+
#include <string.h>
|
26
|
+
#include <stdarg.h>
|
27
|
+
#include "sge_surface.h"
|
28
|
+
|
29
|
+
|
30
|
+
/* Globals used for sge_Update/sge_Lock */
|
31
|
+
Uint8 _sge_update=1;
|
32
|
+
Uint8 _sge_lock=1;
|
33
|
+
|
34
|
+
|
35
|
+
/**********************************************************************************/
|
36
|
+
/** Misc. functions **/
|
37
|
+
/**********************************************************************************/
|
38
|
+
|
39
|
+
//==================================================================================
|
40
|
+
// Turns off automatic update (to avoid tearing).
|
41
|
+
//==================================================================================
|
42
|
+
void sge_Update_OFF(void)
|
43
|
+
{
|
44
|
+
_sge_update=0;
|
45
|
+
}
|
46
|
+
|
47
|
+
//==================================================================================
|
48
|
+
// Turns on automatic update (default)
|
49
|
+
//==================================================================================
|
50
|
+
void sge_Update_ON(void)
|
51
|
+
{
|
52
|
+
_sge_update=1;
|
53
|
+
}
|
54
|
+
|
55
|
+
//==================================================================================
|
56
|
+
// Turns off automatic locking of surfaces
|
57
|
+
//==================================================================================
|
58
|
+
void sge_Lock_OFF(void)
|
59
|
+
{
|
60
|
+
_sge_lock=0;
|
61
|
+
}
|
62
|
+
|
63
|
+
//==================================================================================
|
64
|
+
// Turns on automatic locking (default)
|
65
|
+
//==================================================================================
|
66
|
+
void sge_Lock_ON(void)
|
67
|
+
{
|
68
|
+
_sge_lock=1;
|
69
|
+
}
|
70
|
+
|
71
|
+
//==================================================================================
|
72
|
+
// Returns update&locking mode (1-on and 0-off)
|
73
|
+
//==================================================================================
|
74
|
+
Uint8 sge_getUpdate(void)
|
75
|
+
{
|
76
|
+
return _sge_update;
|
77
|
+
}
|
78
|
+
Uint8 sge_getLock(void)
|
79
|
+
{
|
80
|
+
return _sge_lock;
|
81
|
+
}
|
82
|
+
|
83
|
+
|
84
|
+
//==================================================================================
|
85
|
+
// SDL_UpdateRect does nothing if any part of the rectangle is outside the surface
|
86
|
+
// --- This version always work
|
87
|
+
//==================================================================================
|
88
|
+
void sge_UpdateRect(SDL_Surface *screen, Sint16 x, Sint16 y, Uint16 w, Uint16 h)
|
89
|
+
{
|
90
|
+
if(_sge_update!=1 || screen != SDL_GetVideoSurface()){return;}
|
91
|
+
|
92
|
+
if(x>=screen->w || y>=screen->h){return;}
|
93
|
+
|
94
|
+
Sint16 a,b;
|
95
|
+
|
96
|
+
a=w; b=h;
|
97
|
+
|
98
|
+
|
99
|
+
if(x < 0){x=0;}
|
100
|
+
if(y < 0){y=0;}
|
101
|
+
|
102
|
+
if(a+x > screen->w){a=screen->w-x;}
|
103
|
+
if(b+y > screen->h){b=screen->h-y;}
|
104
|
+
|
105
|
+
SDL_UpdateRect(screen,x,y,a,b);
|
106
|
+
}
|
107
|
+
|
108
|
+
|
109
|
+
//==================================================================================
|
110
|
+
// Creates a 32bit (8/8/8/8) alpha surface
|
111
|
+
// Map colors with sge_MapAlpha() and then use the Uint32 color versions of
|
112
|
+
// SGEs routines
|
113
|
+
//==================================================================================
|
114
|
+
SDL_Surface *sge_CreateAlphaSurface(Uint32 flags, int width, int height)
|
115
|
+
{
|
116
|
+
return SDL_CreateRGBSurface(flags,width,height,32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
|
117
|
+
}
|
118
|
+
|
119
|
+
|
120
|
+
//==================================================================================
|
121
|
+
// Returns the Uint32 color value for a 32bit (8/8/8/8) alpha surface
|
122
|
+
//==================================================================================
|
123
|
+
Uint32 sge_MapAlpha(Uint8 R, Uint8 G, Uint8 B, Uint8 A)
|
124
|
+
{
|
125
|
+
Uint32 color=0;
|
126
|
+
|
127
|
+
color|=R<<24;
|
128
|
+
color|=G<<16;
|
129
|
+
color|=B<<8;
|
130
|
+
color|=A;
|
131
|
+
|
132
|
+
return color;
|
133
|
+
}
|
134
|
+
|
135
|
+
|
136
|
+
//==================================================================================
|
137
|
+
// Sets an SDL error string
|
138
|
+
// Accepts formated argument - like printf()
|
139
|
+
// SDL_SetError() also does this, but it does not use standard syntax (why?)
|
140
|
+
//==================================================================================
|
141
|
+
void sge_SetError(const char *format, ...)
|
142
|
+
{
|
143
|
+
char buf[256];
|
144
|
+
|
145
|
+
va_list ap;
|
146
|
+
|
147
|
+
#ifdef __WIN32__
|
148
|
+
va_start((va_list*)ap, format); //Stupid w32 crosscompiler
|
149
|
+
#else
|
150
|
+
va_start(ap, format);
|
151
|
+
#endif
|
152
|
+
|
153
|
+
vsprintf(buf, format, ap);
|
154
|
+
va_end(ap);
|
155
|
+
|
156
|
+
SDL_SetError(buf);
|
157
|
+
}
|
158
|
+
|
159
|
+
|
160
|
+
|
161
|
+
/**********************************************************************************/
|
162
|
+
/** Pixel functions **/
|
163
|
+
/**********************************************************************************/
|
164
|
+
|
165
|
+
//==================================================================================
|
166
|
+
// Fast put pixel
|
167
|
+
//==================================================================================
|
168
|
+
void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
|
169
|
+
{
|
170
|
+
if(x>=sge_clip_xmin(surface) && x<=sge_clip_xmax(surface) && y>=sge_clip_ymin(surface) && y<=sge_clip_ymax(surface)){
|
171
|
+
switch (surface->format->BytesPerPixel) {
|
172
|
+
case 1: { /* Assuming 8-bpp */
|
173
|
+
*((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
|
174
|
+
}
|
175
|
+
break;
|
176
|
+
|
177
|
+
case 2: { /* Probably 15-bpp or 16-bpp */
|
178
|
+
*((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
|
179
|
+
}
|
180
|
+
break;
|
181
|
+
|
182
|
+
case 3: { /* Slow 24-bpp mode, usually not used */
|
183
|
+
Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
|
184
|
+
|
185
|
+
/* Gack - slow, but endian correct */
|
186
|
+
*(pix+surface->format->Rshift/8) = color>>surface->format->Rshift;
|
187
|
+
*(pix+surface->format->Gshift/8) = color>>surface->format->Gshift;
|
188
|
+
*(pix+surface->format->Bshift/8) = color>>surface->format->Bshift;
|
189
|
+
*(pix+surface->format->Ashift/8) = color>>surface->format->Ashift;
|
190
|
+
}
|
191
|
+
break;
|
192
|
+
|
193
|
+
case 4: { /* Probably 32-bpp */
|
194
|
+
*((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
|
195
|
+
}
|
196
|
+
break;
|
197
|
+
}
|
198
|
+
}
|
199
|
+
|
200
|
+
}
|
201
|
+
|
202
|
+
|
203
|
+
//==================================================================================
|
204
|
+
// Fast put pixel (RGB)
|
205
|
+
//==================================================================================
|
206
|
+
void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B)
|
207
|
+
{
|
208
|
+
_PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B));
|
209
|
+
}
|
210
|
+
|
211
|
+
|
212
|
+
//==================================================================================
|
213
|
+
// Fastest put pixel functions (don't mess up indata, thank you)
|
214
|
+
//==================================================================================
|
215
|
+
void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
|
216
|
+
{
|
217
|
+
*((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
|
218
|
+
}
|
219
|
+
void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
|
220
|
+
{
|
221
|
+
*((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
|
222
|
+
}
|
223
|
+
void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
|
224
|
+
{
|
225
|
+
Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
|
226
|
+
|
227
|
+
/* Gack - slow, but endian correct */
|
228
|
+
*(pix+surface->format->Rshift/8) = color>>surface->format->Rshift;
|
229
|
+
*(pix+surface->format->Gshift/8) = color>>surface->format->Gshift;
|
230
|
+
*(pix+surface->format->Bshift/8) = color>>surface->format->Bshift;
|
231
|
+
*(pix+surface->format->Ashift/8) = color>>surface->format->Ashift;
|
232
|
+
}
|
233
|
+
void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
|
234
|
+
{
|
235
|
+
*((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
|
236
|
+
}
|
237
|
+
void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color)
|
238
|
+
{
|
239
|
+
switch ( dest->format->BytesPerPixel ) {
|
240
|
+
case 1:
|
241
|
+
*((Uint8 *)dest->pixels + y*dest->pitch + x) = color;
|
242
|
+
break;
|
243
|
+
case 2:
|
244
|
+
*((Uint16 *)dest->pixels + y*dest->pitch/2 + x) = color;
|
245
|
+
break;
|
246
|
+
case 3:
|
247
|
+
_PutPixel24(dest,x,y,color);
|
248
|
+
break;
|
249
|
+
case 4:
|
250
|
+
*((Uint32 *)dest->pixels + y*dest->pitch/4 + x) = color;
|
251
|
+
break;
|
252
|
+
}
|
253
|
+
}
|
254
|
+
|
255
|
+
|
256
|
+
//==================================================================================
|
257
|
+
// Safe put pixel
|
258
|
+
//==================================================================================
|
259
|
+
void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
|
260
|
+
{
|
261
|
+
|
262
|
+
if ( SDL_MUSTLOCK(surface) && _sge_lock ) {
|
263
|
+
if ( SDL_LockSurface(surface) < 0 ) {
|
264
|
+
return;
|
265
|
+
}
|
266
|
+
}
|
267
|
+
|
268
|
+
_PutPixel(surface, x, y, color);
|
269
|
+
|
270
|
+
if ( SDL_MUSTLOCK(surface) && _sge_lock ) {
|
271
|
+
SDL_UnlockSurface(surface);
|
272
|
+
}
|
273
|
+
|
274
|
+
if(_sge_update!=1){return;}
|
275
|
+
sge_UpdateRect(surface, x, y, 1, 1);
|
276
|
+
}
|
277
|
+
|
278
|
+
|
279
|
+
//==================================================================================
|
280
|
+
// Safe put pixel (RGB)
|
281
|
+
//==================================================================================
|
282
|
+
void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B)
|
283
|
+
{
|
284
|
+
sge_PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B));
|
285
|
+
}
|
286
|
+
|
287
|
+
|
288
|
+
//==================================================================================
|
289
|
+
// Calculate y pitch offset
|
290
|
+
// (the y pitch offset is constant for the same y coord and surface)
|
291
|
+
//==================================================================================
|
292
|
+
Sint32 sge_CalcYPitch(SDL_Surface *dest,Sint16 y)
|
293
|
+
{
|
294
|
+
if(y>=sge_clip_ymin(dest) && y<=sge_clip_ymax(dest)){
|
295
|
+
switch ( dest->format->BytesPerPixel ) {
|
296
|
+
case 1:
|
297
|
+
return y*dest->pitch;
|
298
|
+
break;
|
299
|
+
case 2:
|
300
|
+
return y*dest->pitch/2;
|
301
|
+
break;
|
302
|
+
case 3:
|
303
|
+
return y*dest->pitch;
|
304
|
+
break;
|
305
|
+
case 4:
|
306
|
+
return y*dest->pitch/4;
|
307
|
+
break;
|
308
|
+
}
|
309
|
+
}
|
310
|
+
|
311
|
+
return -1;
|
312
|
+
}
|
313
|
+
|
314
|
+
|
315
|
+
//==================================================================================
|
316
|
+
// Put pixel with precalculated y pitch offset
|
317
|
+
//==================================================================================
|
318
|
+
void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color)
|
319
|
+
{
|
320
|
+
if(x>=sge_clip_xmin(surface) && x<=sge_clip_xmax(surface) && ypitch>=0){
|
321
|
+
switch (surface->format->BytesPerPixel) {
|
322
|
+
case 1: { /* Assuming 8-bpp */
|
323
|
+
*((Uint8 *)surface->pixels + ypitch + x) = color;
|
324
|
+
}
|
325
|
+
break;
|
326
|
+
|
327
|
+
case 2: { /* Probably 15-bpp or 16-bpp */
|
328
|
+
*((Uint16 *)surface->pixels + ypitch + x) = color;
|
329
|
+
}
|
330
|
+
break;
|
331
|
+
|
332
|
+
case 3: { /* Slow 24-bpp mode, usually not used */
|
333
|
+
/* Gack - slow, but endian correct */
|
334
|
+
Uint8 *pix = (Uint8 *)surface->pixels + ypitch + x*3;
|
335
|
+
|
336
|
+
*(pix+surface->format->Rshift/8) = color>>surface->format->Rshift;
|
337
|
+
*(pix+surface->format->Gshift/8) = color>>surface->format->Gshift;
|
338
|
+
*(pix+surface->format->Bshift/8) = color>>surface->format->Bshift;
|
339
|
+
*(pix+surface->format->Ashift/8) = color>>surface->format->Ashift;
|
340
|
+
}
|
341
|
+
break;
|
342
|
+
|
343
|
+
case 4: { /* Probably 32-bpp */
|
344
|
+
*((Uint32 *)surface->pixels + ypitch + x) = color;
|
345
|
+
}
|
346
|
+
break;
|
347
|
+
}
|
348
|
+
}
|
349
|
+
}
|
350
|
+
|
351
|
+
|
352
|
+
//==================================================================================
|
353
|
+
// Get pixel
|
354
|
+
//==================================================================================
|
355
|
+
Uint32 sge_GetPixel(SDL_Surface *surface, Sint16 x, Sint16 y)
|
356
|
+
{
|
357
|
+
if(x<0 || x>=surface->w || y<0 || y>=surface->h)
|
358
|
+
return 0;
|
359
|
+
|
360
|
+
switch (surface->format->BytesPerPixel) {
|
361
|
+
case 1: { /* Assuming 8-bpp */
|
362
|
+
return *((Uint8 *)surface->pixels + y*surface->pitch + x);
|
363
|
+
}
|
364
|
+
break;
|
365
|
+
|
366
|
+
case 2: { /* Probably 15-bpp or 16-bpp */
|
367
|
+
return *((Uint16 *)surface->pixels + y*surface->pitch/2 + x);
|
368
|
+
}
|
369
|
+
break;
|
370
|
+
|
371
|
+
case 3: { /* Slow 24-bpp mode, usually not used */
|
372
|
+
Uint8 *pix;
|
373
|
+
int shift;
|
374
|
+
Uint32 color=0;
|
375
|
+
|
376
|
+
pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
|
377
|
+
shift = surface->format->Rshift;
|
378
|
+
color = *(pix+shift/8)<<shift;
|
379
|
+
shift = surface->format->Gshift;
|
380
|
+
color|= *(pix+shift/8)<<shift;
|
381
|
+
shift = surface->format->Bshift;
|
382
|
+
color|= *(pix+shift/8)<<shift;
|
383
|
+
shift = surface->format->Ashift;
|
384
|
+
color|= *(pix+shift/8)<<shift;
|
385
|
+
return color;
|
386
|
+
}
|
387
|
+
break;
|
388
|
+
|
389
|
+
case 4: { /* Probably 32-bpp */
|
390
|
+
return *((Uint32 *)surface->pixels + y*surface->pitch/4 + x);
|
391
|
+
}
|
392
|
+
break;
|
393
|
+
}
|
394
|
+
return 0;
|
395
|
+
}
|
396
|
+
|
397
|
+
|
398
|
+
//==================================================================================
|
399
|
+
// Put pixel with alpha blending
|
400
|
+
//==================================================================================
|
401
|
+
void _PutPixelAlpha(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color, Uint8 alpha)
|
402
|
+
{
|
403
|
+
if(x>=sge_clip_xmin(surface) && x<=sge_clip_xmax(surface) && y>=sge_clip_ymin(surface) && y<=sge_clip_ymax(surface)){
|
404
|
+
Uint32 Rmask = surface->format->Rmask, Gmask = surface->format->Gmask, Bmask = surface->format->Bmask, Amask = surface->format->Amask;
|
405
|
+
Uint32 R,G,B,A=0;
|
406
|
+
|
407
|
+
switch (surface->format->BytesPerPixel) {
|
408
|
+
case 1: { /* Assuming 8-bpp */
|
409
|
+
if( alpha == 255 ){
|
410
|
+
*((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
|
411
|
+
}else{
|
412
|
+
Uint8 *pixel = (Uint8 *)surface->pixels + y*surface->pitch + x;
|
413
|
+
|
414
|
+
Uint8 dR = surface->format->palette->colors[*pixel].r;
|
415
|
+
Uint8 dG = surface->format->palette->colors[*pixel].g;
|
416
|
+
Uint8 dB = surface->format->palette->colors[*pixel].b;
|
417
|
+
Uint8 sR = surface->format->palette->colors[color].r;
|
418
|
+
Uint8 sG = surface->format->palette->colors[color].g;
|
419
|
+
Uint8 sB = surface->format->palette->colors[color].b;
|
420
|
+
|
421
|
+
dR = dR + ((sR-dR)*alpha >> 8);
|
422
|
+
dG = dG + ((sG-dG)*alpha >> 8);
|
423
|
+
dB = dB + ((sB-dB)*alpha >> 8);
|
424
|
+
|
425
|
+
*pixel = SDL_MapRGB(surface->format, dR, dG, dB);
|
426
|
+
}
|
427
|
+
}
|
428
|
+
break;
|
429
|
+
|
430
|
+
case 2: { /* Probably 15-bpp or 16-bpp */
|
431
|
+
if( alpha == 255 ){
|
432
|
+
*((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
|
433
|
+
}else{
|
434
|
+
Uint16 *pixel = (Uint16 *)surface->pixels + y*surface->pitch/2 + x;
|
435
|
+
Uint32 dc = *pixel;
|
436
|
+
|
437
|
+
R = ((dc & Rmask) + (( (color & Rmask) - (dc & Rmask) ) * alpha >> 8)) & Rmask;
|
438
|
+
G = ((dc & Gmask) + (( (color & Gmask) - (dc & Gmask) ) * alpha >> 8)) & Gmask;
|
439
|
+
B = ((dc & Bmask) + (( (color & Bmask) - (dc & Bmask) ) * alpha >> 8)) & Bmask;
|
440
|
+
if( Amask )
|
441
|
+
A = ((dc & Amask) + (( (color & Amask) - (dc & Amask) ) * alpha >> 8)) & Amask;
|
442
|
+
|
443
|
+
*pixel= R | G | B | A;
|
444
|
+
}
|
445
|
+
}
|
446
|
+
break;
|
447
|
+
|
448
|
+
case 3: { /* Slow 24-bpp mode, usually not used */
|
449
|
+
Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
|
450
|
+
Uint8 rshift8=surface->format->Rshift/8;
|
451
|
+
Uint8 gshift8=surface->format->Gshift/8;
|
452
|
+
Uint8 bshift8=surface->format->Bshift/8;
|
453
|
+
Uint8 ashift8=surface->format->Ashift/8;
|
454
|
+
|
455
|
+
|
456
|
+
if( alpha == 255 ){
|
457
|
+
*(pix+rshift8) = color>>surface->format->Rshift;
|
458
|
+
*(pix+gshift8) = color>>surface->format->Gshift;
|
459
|
+
*(pix+bshift8) = color>>surface->format->Bshift;
|
460
|
+
*(pix+ashift8) = color>>surface->format->Ashift;
|
461
|
+
}else{
|
462
|
+
Uint8 dR, dG, dB, dA=0;
|
463
|
+
Uint8 sR, sG, sB, sA=0;
|
464
|
+
|
465
|
+
pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
|
466
|
+
|
467
|
+
dR = *((pix)+rshift8);
|
468
|
+
dG = *((pix)+gshift8);
|
469
|
+
dB = *((pix)+bshift8);
|
470
|
+
dA = *((pix)+ashift8);
|
471
|
+
|
472
|
+
sR = (color>>surface->format->Rshift)&0xff;
|
473
|
+
sG = (color>>surface->format->Gshift)&0xff;
|
474
|
+
sB = (color>>surface->format->Bshift)&0xff;
|
475
|
+
sA = (color>>surface->format->Ashift)&0xff;
|
476
|
+
|
477
|
+
dR = dR + ((sR-dR)*alpha >> 8);
|
478
|
+
dG = dG + ((sG-dG)*alpha >> 8);
|
479
|
+
dB = dB + ((sB-dB)*alpha >> 8);
|
480
|
+
dA = dA + ((sA-dA)*alpha >> 8);
|
481
|
+
|
482
|
+
*((pix)+rshift8) = dR;
|
483
|
+
*((pix)+gshift8) = dG;
|
484
|
+
*((pix)+bshift8) = dB;
|
485
|
+
*((pix)+ashift8) = dA;
|
486
|
+
}
|
487
|
+
}
|
488
|
+
break;
|
489
|
+
|
490
|
+
case 4: { /* Probably 32-bpp */
|
491
|
+
if( alpha == 255 ){
|
492
|
+
*((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
|
493
|
+
}else{
|
494
|
+
Uint32 *pixel = (Uint32 *)surface->pixels + y*surface->pitch/4 + x;
|
495
|
+
Uint32 dc = *pixel;
|
496
|
+
|
497
|
+
R = ((dc & Rmask) + (( (color & Rmask) - (dc & Rmask) ) * alpha >> 8)) & Rmask;
|
498
|
+
G = ((dc & Gmask) + (( (color & Gmask) - (dc & Gmask) ) * alpha >> 8)) & Gmask;
|
499
|
+
B = ((dc & Bmask) + (( (color & Bmask) - (dc & Bmask) ) * alpha >> 8)) & Bmask;
|
500
|
+
if( Amask )
|
501
|
+
A = ((dc & Amask) + (( (color & Amask) - (dc & Amask) ) * alpha >> 8)) & Amask;
|
502
|
+
|
503
|
+
*pixel = R | G | B | A;
|
504
|
+
}
|
505
|
+
}
|
506
|
+
break;
|
507
|
+
}
|
508
|
+
}
|
509
|
+
}
|
510
|
+
|
511
|
+
void sge_PutPixelAlpha(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color, Uint8 alpha)
|
512
|
+
{
|
513
|
+
if ( SDL_MUSTLOCK(surface) && _sge_lock )
|
514
|
+
if ( SDL_LockSurface(surface) < 0 )
|
515
|
+
return;
|
516
|
+
|
517
|
+
_PutPixelAlpha(surface,x,y,color,alpha);
|
518
|
+
|
519
|
+
/* unlock the display */
|
520
|
+
if (SDL_MUSTLOCK(surface) && _sge_lock) {
|
521
|
+
SDL_UnlockSurface(surface);
|
522
|
+
}
|
523
|
+
|
524
|
+
if(_sge_update!=1){return;}
|
525
|
+
sge_UpdateRect(surface, x, y, 1, 1);
|
526
|
+
}
|
527
|
+
|
528
|
+
|
529
|
+
void _PutPixelAlpha(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B, Uint8 alpha)
|
530
|
+
{
|
531
|
+
_PutPixelAlpha(surface,x,y, SDL_MapRGB(surface->format, R, G, B),alpha);
|
532
|
+
}
|
533
|
+
void sge_PutPixelAlpha(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B, Uint8 alpha)
|
534
|
+
{
|
535
|
+
sge_PutPixelAlpha(surface,x,y, SDL_MapRGB(surface->format, R, G, B), alpha);
|
536
|
+
}
|
537
|
+
|
538
|
+
|
539
|
+
|
540
|
+
/**********************************************************************************/
|
541
|
+
/** Block functions **/
|
542
|
+
/**********************************************************************************/
|
543
|
+
|
544
|
+
//==================================================================================
|
545
|
+
// The sge_write_block* functions copies the given block (a surface line) directly
|
546
|
+
// to the surface. This is *much* faster then using the put pixel functions to
|
547
|
+
// update a line. The block consist of Surface->w (the width of the surface) numbers
|
548
|
+
// of color values. Note the difference in byte size for the block elements for
|
549
|
+
// different color dephts. 24 bpp is slow and not included!
|
550
|
+
//==================================================================================
|
551
|
+
void sge_write_block8(SDL_Surface *Surface, Uint8 *block, Sint16 y)
|
552
|
+
{
|
553
|
+
memcpy( (Uint8 *)Surface->pixels + y*Surface->pitch, block, sizeof(Uint8)*Surface->w );
|
554
|
+
}
|
555
|
+
void sge_write_block16(SDL_Surface *Surface, Uint16 *block, Sint16 y)
|
556
|
+
{
|
557
|
+
memcpy( (Uint16 *)Surface->pixels + y*Surface->pitch/2, block, sizeof(Uint16)*Surface->w );
|
558
|
+
}
|
559
|
+
void sge_write_block32(SDL_Surface *Surface, Uint32 *block, Sint16 y)
|
560
|
+
{
|
561
|
+
memcpy( (Uint32 *)Surface->pixels + y*Surface->pitch/4, block, sizeof(Uint32)*Surface->w );
|
562
|
+
}
|
563
|
+
|
564
|
+
|
565
|
+
//==================================================================================
|
566
|
+
// ...and get
|
567
|
+
//==================================================================================
|
568
|
+
void sge_read_block8(SDL_Surface *Surface, Uint8 *block, Sint16 y)
|
569
|
+
{
|
570
|
+
memcpy( block,(Uint8 *)Surface->pixels + y*Surface->pitch, sizeof(Uint8)*Surface->w );
|
571
|
+
}
|
572
|
+
void sge_read_block16(SDL_Surface *Surface, Uint16 *block, Sint16 y)
|
573
|
+
{
|
574
|
+
memcpy( block,(Uint16 *)Surface->pixels + y*Surface->pitch/2, sizeof(Uint16)*Surface->w );
|
575
|
+
}
|
576
|
+
void sge_read_block32(SDL_Surface *Surface, Uint32 *block, Sint16 y)
|
577
|
+
{
|
578
|
+
memcpy( block,(Uint32 *)Surface->pixels + y*Surface->pitch/4, sizeof(Uint32)*Surface->w );
|
579
|
+
}
|
580
|
+
|
581
|
+
|
582
|
+
|
583
|
+
/**********************************************************************************/
|
584
|
+
/** Blitting/surface functions **/
|
585
|
+
/**********************************************************************************/
|
586
|
+
|
587
|
+
//==================================================================================
|
588
|
+
// Clear surface to color
|
589
|
+
//==================================================================================
|
590
|
+
void sge_ClearSurface(SDL_Surface *Surface, Uint32 color)
|
591
|
+
{
|
592
|
+
|
593
|
+
SDL_FillRect(Surface,NULL, color);
|
594
|
+
|
595
|
+
if(_sge_update!=1){return;}
|
596
|
+
SDL_UpdateRect(Surface, 0,0,0,0);
|
597
|
+
}
|
598
|
+
|
599
|
+
|
600
|
+
//==================================================================================
|
601
|
+
// Clear surface to color (RGB)
|
602
|
+
//==================================================================================
|
603
|
+
void sge_ClearSurface(SDL_Surface *Surface, Uint8 R, Uint8 G, Uint8 B)
|
604
|
+
{
|
605
|
+
sge_ClearSurface(Surface,SDL_MapRGB(Surface->format, R, G, B));
|
606
|
+
}
|
607
|
+
|
608
|
+
|
609
|
+
//==================================================================================
|
610
|
+
// Blit from one surface to another
|
611
|
+
// Warning! Alpha and color key is lost (=0) on Src surface
|
612
|
+
//==================================================================================
|
613
|
+
int sge_BlitTransparent(SDL_Surface *Src, SDL_Surface *Dest, Sint16 SrcX, Sint16 SrcY, Sint16 DestX, Sint16 DestY, Sint16 W, Sint16 H, Uint32 Clear, Uint8 Alpha)
|
614
|
+
{
|
615
|
+
SDL_Rect src, dest;
|
616
|
+
int ret;
|
617
|
+
|
618
|
+
/* Dest clipping */
|
619
|
+
#if SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) < \
|
620
|
+
SDL_VERSIONNUM(1, 1, 5)
|
621
|
+
int flag=0;
|
622
|
+
if (DestX < Dest->clip_minx){
|
623
|
+
SrcX += Dest->clip_minx-DestX;
|
624
|
+
W -= Dest->clip_minx-DestX-1;
|
625
|
+
DestX=Dest->clip_minx;
|
626
|
+
}
|
627
|
+
if (DestY < Dest->clip_miny){
|
628
|
+
SrcY +=Dest->clip_miny-DestY;
|
629
|
+
H -= Dest->clip_miny-DestY-1;
|
630
|
+
DestY=Dest->clip_miny;
|
631
|
+
}
|
632
|
+
if ((DestX + W) > Dest->clip_maxx){
|
633
|
+
W = W - ((DestX + W) - Dest->clip_maxx)+1;
|
634
|
+
if(W<=0){SDL_SetError("SGE - Blit error");return -1;}
|
635
|
+
}
|
636
|
+
if ((DestY + H) > Dest->clip_maxy){
|
637
|
+
H = H - ((DestY + H) - Dest->clip_maxy)+1;
|
638
|
+
if(H<=0){SDL_SetError("SGE - Blit error");return -1;}
|
639
|
+
}
|
640
|
+
#endif
|
641
|
+
|
642
|
+
/* Initialize our rectangles */
|
643
|
+
src.x = SrcX;
|
644
|
+
src.y = SrcY;
|
645
|
+
src.w = W;
|
646
|
+
src.h = H;
|
647
|
+
|
648
|
+
dest.x = DestX;
|
649
|
+
dest.y = DestY;
|
650
|
+
dest.w = W;
|
651
|
+
dest.h = H;
|
652
|
+
|
653
|
+
/* We don't care about src clipping, only dest! */
|
654
|
+
#if SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) < \
|
655
|
+
SDL_VERSIONNUM(1, 1, 5)
|
656
|
+
if ( (Src->flags & SDL_SRCCLIPPING) == SDL_SRCCLIPPING){
|
657
|
+
Src->flags &= ~SDL_SRCCLIPPING; flag=1;
|
658
|
+
}
|
659
|
+
#endif
|
660
|
+
|
661
|
+
/* Set the color to be transparent */
|
662
|
+
SDL_SetColorKey(Src, SDL_SRCCOLORKEY, Clear);
|
663
|
+
|
664
|
+
/* Set the alpha value */
|
665
|
+
SDL_SetAlpha(Src, SDL_SRCALPHA, Alpha);
|
666
|
+
|
667
|
+
/* Blit */
|
668
|
+
ret=SDL_BlitSurface(Src, &src, Dest, &dest);
|
669
|
+
|
670
|
+
/* Set the correct flag */
|
671
|
+
#if SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) < \
|
672
|
+
SDL_VERSIONNUM(1, 1, 5)
|
673
|
+
if (flag==1){
|
674
|
+
Src->flags |= SDL_SRCCLIPPING;
|
675
|
+
}
|
676
|
+
#endif
|
677
|
+
|
678
|
+
/* Set normal levels */
|
679
|
+
SDL_SetAlpha(Src,0,0);
|
680
|
+
SDL_SetColorKey(Src,0,0);
|
681
|
+
|
682
|
+
return ret;
|
683
|
+
}
|
684
|
+
|
685
|
+
|
686
|
+
//==================================================================================
|
687
|
+
// Blit from one surface to another (not touching alpha or color key -
|
688
|
+
// use SDL_SetColorKey and SDL_SetAlpha)
|
689
|
+
//==================================================================================
|
690
|
+
int sge_Blit(SDL_Surface *Src, SDL_Surface *Dest, Sint16 SrcX, Sint16 SrcY, Sint16 DestX, Sint16 DestY, Sint16 W, Sint16 H)
|
691
|
+
{
|
692
|
+
SDL_Rect src, dest;
|
693
|
+
int ret;
|
694
|
+
|
695
|
+
/* Dest clipping */
|
696
|
+
#if SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) < \
|
697
|
+
SDL_VERSIONNUM(1, 1, 5)
|
698
|
+
int flag=0;
|
699
|
+
if (DestX < Dest->clip_minx){
|
700
|
+
SrcX += Dest->clip_minx-DestX;
|
701
|
+
W -= Dest->clip_minx-DestX -1;
|
702
|
+
DestX=Dest->clip_minx;
|
703
|
+
}
|
704
|
+
if (DestY < Dest->clip_miny){
|
705
|
+
SrcY +=Dest->clip_miny-DestY;
|
706
|
+
H -= Dest->clip_miny-DestY -1;
|
707
|
+
DestY=Dest->clip_miny;
|
708
|
+
}
|
709
|
+
if ((DestX + W) > Dest->clip_maxx){
|
710
|
+
W = W - ((DestX + W) - Dest->clip_maxx)+1;
|
711
|
+
if(W<=0){SDL_SetError("SGE - Blit error");return -1;}
|
712
|
+
}
|
713
|
+
if ((DestY + H) > Dest->clip_maxy){
|
714
|
+
H = H - ((DestY + H) - Dest->clip_maxy)+1;
|
715
|
+
if(H<=0){SDL_SetError("SGE - Blit error");return -1;}
|
716
|
+
}
|
717
|
+
#endif
|
718
|
+
|
719
|
+
/* Initialize our rectangles */
|
720
|
+
src.x = SrcX;
|
721
|
+
src.y = SrcY;
|
722
|
+
src.w = W;
|
723
|
+
src.h = H;
|
724
|
+
|
725
|
+
dest.x = DestX;
|
726
|
+
dest.y = DestY;
|
727
|
+
dest.w = W;
|
728
|
+
dest.h = H;
|
729
|
+
|
730
|
+
/* We don't care about src clipping, only dest! */
|
731
|
+
#if SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) < \
|
732
|
+
SDL_VERSIONNUM(1, 1, 5)
|
733
|
+
if ( (Src->flags & SDL_SRCCLIPPING) == SDL_SRCCLIPPING){
|
734
|
+
Src->flags &= ~SDL_SRCCLIPPING; flag=1;
|
735
|
+
}
|
736
|
+
#endif
|
737
|
+
|
738
|
+
/* Blit */
|
739
|
+
ret=SDL_BlitSurface(Src, &src, Dest, &dest);
|
740
|
+
|
741
|
+
/* Set the correct flag */
|
742
|
+
#if SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) < \
|
743
|
+
SDL_VERSIONNUM(1, 1, 5)
|
744
|
+
if (flag==1){
|
745
|
+
Src->flags |= SDL_SRCCLIPPING;
|
746
|
+
}
|
747
|
+
#endif
|
748
|
+
|
749
|
+
return ret;
|
750
|
+
}
|
751
|
+
|
752
|
+
|
753
|
+
//==================================================================================
|
754
|
+
// Copies a surface to a new...
|
755
|
+
//==================================================================================
|
756
|
+
SDL_Surface *sge_copy_surface(SDL_Surface *src)
|
757
|
+
{
|
758
|
+
return SDL_ConvertSurface(src, src->format,SDL_SWSURFACE);
|
759
|
+
}
|
760
|
+
|
761
|
+
|
762
|
+
|
763
|
+
|
764
|
+
/**********************************************************************************/
|
765
|
+
/** Palette functions **/
|
766
|
+
/**********************************************************************************/
|
767
|
+
//==================================================================================
|
768
|
+
// Fill in a palette entry with R, G, B componenets
|
769
|
+
//==================================================================================
|
770
|
+
SDL_Color sge_FillPaletteEntry(Uint8 R, Uint8 G, Uint8 B)
|
771
|
+
{
|
772
|
+
SDL_Color color;
|
773
|
+
|
774
|
+
color.r = R;
|
775
|
+
color.g = G;
|
776
|
+
color.b = B;
|
777
|
+
|
778
|
+
return color;
|
779
|
+
}
|
780
|
+
|
781
|
+
|
782
|
+
//==================================================================================
|
783
|
+
// Get the RGB of a color value
|
784
|
+
// Needed in those dark days before SDL 1.0
|
785
|
+
//==================================================================================
|
786
|
+
SDL_Color sge_GetRGB(SDL_Surface *Surface, Uint32 Color)
|
787
|
+
{
|
788
|
+
SDL_Color rgb;
|
789
|
+
SDL_GetRGB(Color, Surface->format, &(rgb.r), &(rgb.g), &(rgb.b));
|
790
|
+
|
791
|
+
return(rgb);
|
792
|
+
}
|
793
|
+
|
794
|
+
|
795
|
+
//==================================================================================
|
796
|
+
// Fades from (sR,sG,sB) to (dR,dG,dB), puts result in ctab[start] to ctab[stop]
|
797
|
+
//==================================================================================
|
798
|
+
void sge_Fader(SDL_Surface *Surface, Uint8 sR,Uint8 sG,Uint8 sB, Uint8 dR,Uint8 dG,Uint8 dB,Uint32 *ctab,int start, int stop)
|
799
|
+
{
|
800
|
+
// (sR,sG,sB) and (dR,dG,dB) are two points in space (the RGB cube).
|
801
|
+
|
802
|
+
/* The vector for the straight line */
|
803
|
+
int v[3];
|
804
|
+
v[0]=dR-sR; v[1]=dG-sG; v[2]=dB-sB;
|
805
|
+
|
806
|
+
/* Ref. point */
|
807
|
+
int x0=sR, y0=sG, z0=sB;
|
808
|
+
|
809
|
+
// The line's equation is:
|
810
|
+
// x= x0 + v[0] * t
|
811
|
+
// y= y0 + v[1] * t
|
812
|
+
// z= z0 + v[2] * t
|
813
|
+
//
|
814
|
+
// (x,y,z) will travel between the two points when t goes from 0 to 1.
|
815
|
+
|
816
|
+
int i=start;
|
817
|
+
double step=1.0/((stop+1)-start);
|
818
|
+
|
819
|
+
for(double t=0.0; t<=1.0 && i<=stop ; t+=step){
|
820
|
+
ctab[i++]=SDL_MapRGB(Surface->format, (Uint8)(x0+v[0]*t), (Uint8)(y0+v[1]*t), (Uint8)(z0+v[2]*t) );
|
821
|
+
}
|
822
|
+
}
|
823
|
+
|
824
|
+
|
825
|
+
//==================================================================================
|
826
|
+
// Fades from (sR,sG,sB,sA) to (dR,dG,dB,dA), puts result in ctab[start] to ctab[stop]
|
827
|
+
//==================================================================================
|
828
|
+
void sge_AlphaFader(Uint8 sR,Uint8 sG,Uint8 sB,Uint8 sA, Uint8 dR,Uint8 dG,Uint8 dB,Uint8 dA, Uint32 *ctab,int start, int stop)
|
829
|
+
{
|
830
|
+
// (sR,sG,sB,sA) and (dR,dG,dB,dA) are two points in hyperspace (the RGBA hypercube).
|
831
|
+
|
832
|
+
/* The vector for the straight line */
|
833
|
+
int v[4];
|
834
|
+
v[0]=dR-sR; v[1]=dG-sG; v[2]=dB-sB; v[3]=dA-sA;
|
835
|
+
|
836
|
+
/* Ref. point */
|
837
|
+
int x0=sR, y0=sG, z0=sB, w0=sA;
|
838
|
+
|
839
|
+
// The line's equation is:
|
840
|
+
// x= x0 + v[0] * t
|
841
|
+
// y= y0 + v[1] * t
|
842
|
+
// z= z0 + v[2] * t
|
843
|
+
// w= w0 + v[3] * t
|
844
|
+
//
|
845
|
+
// (x,y,z,w) will travel between the two points when t goes from 0 to 1.
|
846
|
+
|
847
|
+
int i=start;
|
848
|
+
double step=1.0/((stop+1)-start);
|
849
|
+
|
850
|
+
for(double t=0.0; t<=1.0 && i<=stop ; t+=step)
|
851
|
+
ctab[i++]=sge_MapAlpha((Uint8)(x0+v[0]*t), (Uint8)(y0+v[1]*t), (Uint8)(z0+v[2]*t), (Uint8)(w0+v[3]*t));
|
852
|
+
|
853
|
+
}
|
854
|
+
|
855
|
+
|
856
|
+
//==================================================================================
|
857
|
+
// Copies a nice rainbow palette to the color table (ctab[start] to ctab[stop]).
|
858
|
+
// You must also set the intensity of the palette (0-bright 255-dark)
|
859
|
+
//==================================================================================
|
860
|
+
void sge_SetupRainbowPalette(SDL_Surface *Surface,Uint32 *ctab,int intensity, int start, int stop)
|
861
|
+
{
|
862
|
+
int slice=(int)((stop-start)/6);
|
863
|
+
|
864
|
+
/* Red-Yellow */
|
865
|
+
sge_Fader(Surface, 255,intensity,intensity, 255,255,intensity, ctab, start,slice);
|
866
|
+
/* Yellow-Green */
|
867
|
+
sge_Fader(Surface, 255,255,intensity, intensity,255,intensity, ctab, slice+1, 2*slice);
|
868
|
+
/* Green-Turquoise blue */
|
869
|
+
sge_Fader(Surface, intensity,255,intensity, intensity,255,255, ctab, 2*slice+1, 3*slice);
|
870
|
+
/* Turquoise blue-Blue */
|
871
|
+
sge_Fader(Surface, intensity,255,255, intensity,intensity,255, ctab, 3*slice+1, 4*slice);
|
872
|
+
/* Blue-Purple */
|
873
|
+
sge_Fader(Surface, intensity,intensity,255, 255,intensity,255, ctab, 4*slice+1, 5*slice);
|
874
|
+
/* Purple-Red */
|
875
|
+
sge_Fader(Surface, 255,intensity,255, 255,intensity,intensity, ctab, 5*slice+1, stop);
|
876
|
+
}
|
877
|
+
|
878
|
+
|
879
|
+
//==================================================================================
|
880
|
+
// Copies a B&W palette to the color table (ctab[start] to ctab[stop]).
|
881
|
+
//==================================================================================
|
882
|
+
void sge_SetupBWPalette(SDL_Surface *Surface,Uint32 *ctab,int start, int stop)
|
883
|
+
{
|
884
|
+
sge_Fader(Surface, 0,0,0, 255,255,255, ctab,start,stop);
|
885
|
+
}
|
886
|
+
|
887
|
+
|
888
|
+
|
889
|
+
/**********************************************************************************/
|
890
|
+
/** Color filling functions **/
|
891
|
+
/**********************************************************************************/
|
892
|
+
|
893
|
+
//==================================================================================
|
894
|
+
// sge_FloodFill: Fast non-recursive flood fill
|
895
|
+
//
|
896
|
+
// Algorithm originally written by
|
897
|
+
// Paul Heckbert, 13 Sept 1982, 28 Jan 1987
|
898
|
+
//==================================================================================
|
899
|
+
/* horizontal segment of scan line y */
|
900
|
+
struct seg{
|
901
|
+
Sint16 y, xl, xr, dy;
|
902
|
+
};
|
903
|
+
|
904
|
+
#define MAX 1000 /* max depth of stack */
|
905
|
+
|
906
|
+
#define PUSH(Y, XL, XR, DY){\
|
907
|
+
if (sp<stack+MAX && Y+(DY)>=sge_clip_ymin(dst) && Y+(DY)<=sge_clip_ymax(dst)){\
|
908
|
+
sp->y = Y;\
|
909
|
+
sp->xl = XL;\
|
910
|
+
sp->xr = XR;\
|
911
|
+
sp->dy = DY;\
|
912
|
+
sp++;\
|
913
|
+
}\
|
914
|
+
}
|
915
|
+
|
916
|
+
#define POP(Y, XL, XR, DY){\
|
917
|
+
sp--;\
|
918
|
+
DY = sp->dy;\
|
919
|
+
Y = sp->y + sp->dy;\
|
920
|
+
XL = sp->xl;\
|
921
|
+
XR = sp->xr;\
|
922
|
+
}
|
923
|
+
|
924
|
+
|
925
|
+
/*
|
926
|
+
* set the pixel at (x,y) and all of its 4-connected neighbors
|
927
|
+
* with the same pixel value to the new pixel color.
|
928
|
+
* A 4-connected neighbor is a pixel above, below, left, or right of a pixel.
|
929
|
+
*/
|
930
|
+
// First a generic (slow) version and then 8/16/32 bpp versions
|
931
|
+
void _FloodFillX(SDL_Surface *dst, Sint16 x, Sint16 y, Uint32 color)
|
932
|
+
{
|
933
|
+
Sint16 l, x1, x2, dy;
|
934
|
+
Uint32 oc; /* old pixel color */
|
935
|
+
seg stack[MAX], *sp = stack; /* stack of filled segments */
|
936
|
+
|
937
|
+
if (x<sge_clip_xmin(dst) || x>sge_clip_xmax(dst) || y<sge_clip_ymin(dst) || y>sge_clip_ymax(dst))
|
938
|
+
return;
|
939
|
+
|
940
|
+
oc = sge_GetPixel(dst, x,y); /* read color at seed point */
|
941
|
+
|
942
|
+
if (oc == color)
|
943
|
+
return;
|
944
|
+
|
945
|
+
PUSH(y, x, x, 1); /* needed in some cases */
|
946
|
+
PUSH(y+1, x, x, -1); /* seed segment (popped 1st) */
|
947
|
+
|
948
|
+
while (sp>stack) {
|
949
|
+
/* pop segment off stack and fill a neighboring scan line */
|
950
|
+
POP(y, x1, x2, dy);
|
951
|
+
|
952
|
+
/*
|
953
|
+
* segment of scan line y-dy for x1<=x<=x2 was previously filled,
|
954
|
+
* now explore adjacent pixels in scan line y
|
955
|
+
*/
|
956
|
+
for (x=x1; x>=sge_clip_xmin(dst); x--){
|
957
|
+
if( sge_GetPixel(dst, x,y) != oc )
|
958
|
+
break;
|
959
|
+
|
960
|
+
_PutPixel(dst, x, y, color);
|
961
|
+
}
|
962
|
+
|
963
|
+
if (x>=x1)
|
964
|
+
goto skip;
|
965
|
+
|
966
|
+
l = x+1;
|
967
|
+
if (l<x1)
|
968
|
+
PUSH(y, l, x1-1, -dy); /* leak on left? */
|
969
|
+
|
970
|
+
x = x1+1;
|
971
|
+
|
972
|
+
do {
|
973
|
+
for (; x<=sge_clip_xmax(dst); x++){
|
974
|
+
if( sge_GetPixel(dst, x,y) != oc )
|
975
|
+
break;
|
976
|
+
|
977
|
+
_PutPixel(dst, x, y, color);
|
978
|
+
}
|
979
|
+
|
980
|
+
PUSH(y, l, x-1, dy);
|
981
|
+
|
982
|
+
if (x>x2+1)
|
983
|
+
PUSH(y, x2+1, x-1, -dy); /* leak on right? */
|
984
|
+
skip:
|
985
|
+
for (x++; x<=x2; x++)
|
986
|
+
if( sge_GetPixel(dst, x,y) == oc )
|
987
|
+
break;
|
988
|
+
|
989
|
+
l = x;
|
990
|
+
} while (x<=x2);
|
991
|
+
}
|
992
|
+
}
|
993
|
+
|
994
|
+
/* Macro for 8/16/32 bpp */
|
995
|
+
#define DO_FILL(UintXX, label)\
|
996
|
+
{\
|
997
|
+
Sint16 l, x1, x2, dy;\
|
998
|
+
Uint32 oc; /* old pixel color */\
|
999
|
+
seg stack[MAX], *sp = stack; /* stack of filled segments */\
|
1000
|
+
Uint16 pitch = dst->pitch/dst->format->BytesPerPixel;\
|
1001
|
+
UintXX *row = (UintXX*)dst->pixels + y*pitch;\
|
1002
|
+
UintXX *pixel = row + x;\
|
1003
|
+
\
|
1004
|
+
if (x<sge_clip_xmin(dst) || x>sge_clip_xmax(dst) || y<sge_clip_ymin(dst) || y>sge_clip_ymax(dst))\
|
1005
|
+
return;\
|
1006
|
+
\
|
1007
|
+
oc = *pixel; /* read color at seed point */\
|
1008
|
+
\
|
1009
|
+
if (oc == color)\
|
1010
|
+
return;\
|
1011
|
+
\
|
1012
|
+
PUSH(y, x, x, 1); /* needed in some cases */\
|
1013
|
+
PUSH(y+1, x, x, -1); /* seed segment (popped 1st) */\
|
1014
|
+
\
|
1015
|
+
while (sp>stack) {\
|
1016
|
+
/* pop segment off stack and fill a neighboring scan line */\
|
1017
|
+
POP(y, x1, x2, dy);\
|
1018
|
+
row = (UintXX*)dst->pixels + y*pitch;\
|
1019
|
+
pixel = row + x1;\
|
1020
|
+
\
|
1021
|
+
/*\
|
1022
|
+
* segment of scan line y-dy for x1<=x<=x2 was previously filled,
|
1023
|
+
* now explore adjacent pixels in scan line y
|
1024
|
+
*/\
|
1025
|
+
for (x=x1; x>=sge_clip_xmin(dst) && *pixel == oc; x--, pixel--)\
|
1026
|
+
*pixel = color;\
|
1027
|
+
\
|
1028
|
+
if (x>=x1)\
|
1029
|
+
goto label;\
|
1030
|
+
\
|
1031
|
+
l = x+1;\
|
1032
|
+
if (l<x1)\
|
1033
|
+
PUSH(y, l, x1-1, -dy); /* leak on left? */\
|
1034
|
+
\
|
1035
|
+
x = x1+1;\
|
1036
|
+
pixel = row + x;\
|
1037
|
+
\
|
1038
|
+
do {\
|
1039
|
+
for (; x<=sge_clip_xmax(dst) && *pixel == oc; x++, pixel++)\
|
1040
|
+
*pixel = color;\
|
1041
|
+
\
|
1042
|
+
PUSH(y, l, x-1, dy);\
|
1043
|
+
\
|
1044
|
+
if (x>x2+1)\
|
1045
|
+
PUSH(y, x2+1, x-1, -dy); /* leak on right? */\
|
1046
|
+
label:\
|
1047
|
+
pixel++;\
|
1048
|
+
\
|
1049
|
+
for (x++; x<=x2 && *pixel != oc; x++, pixel++);\
|
1050
|
+
\
|
1051
|
+
l = x;\
|
1052
|
+
} while (x<=x2);\
|
1053
|
+
}\
|
1054
|
+
}
|
1055
|
+
|
1056
|
+
// Wrapper function
|
1057
|
+
void sge_FloodFill(SDL_Surface *dst, Sint16 x, Sint16 y, Uint32 color)
|
1058
|
+
{
|
1059
|
+
if ( SDL_MUSTLOCK(dst) && _sge_lock )
|
1060
|
+
if ( SDL_LockSurface(dst) < 0 )
|
1061
|
+
return;
|
1062
|
+
|
1063
|
+
switch (dst->format->BytesPerPixel) {
|
1064
|
+
case 1: /* Assuming 8-bpp */
|
1065
|
+
DO_FILL(Uint8, skip8)
|
1066
|
+
break;
|
1067
|
+
|
1068
|
+
case 2: /* Probably 15-bpp or 16-bpp */
|
1069
|
+
DO_FILL(Uint16, skip16)
|
1070
|
+
break;
|
1071
|
+
|
1072
|
+
case 3: /* Slow 24-bpp mode, usually not used */
|
1073
|
+
_FloodFillX(dst, x,y, color);
|
1074
|
+
break;
|
1075
|
+
|
1076
|
+
case 4: /* Probably 32-bpp */
|
1077
|
+
DO_FILL(Uint32, skip32)
|
1078
|
+
break;
|
1079
|
+
}
|
1080
|
+
|
1081
|
+
if ( SDL_MUSTLOCK(dst) && _sge_lock ){
|
1082
|
+
SDL_UnlockSurface(dst);
|
1083
|
+
}
|
1084
|
+
}
|
1085
|
+
|
1086
|
+
void sge_FloodFill(SDL_Surface *dst, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B)
|
1087
|
+
{
|
1088
|
+
sge_FloodFill(dst, x, y, SDL_MapRGB(dst->format, R,G,B));
|
1089
|
+
}
|
1090
|
+
|