rubysdl 1.3.0

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Files changed (82) hide show
  1. data/LICENSE +505 -0
  2. data/MANIFEST +81 -0
  3. data/NEWS.en +144 -0
  4. data/NEWS.ja +151 -0
  5. data/README.en +117 -0
  6. data/README.ja +166 -0
  7. data/SDL_kanji.c +403 -0
  8. data/SDL_kanji.h +48 -0
  9. data/depend +18 -0
  10. data/doc/Makefile +18 -0
  11. data/doc/cdrom.rsd +431 -0
  12. data/doc/collision.rsd +162 -0
  13. data/doc/event.rsd +1487 -0
  14. data/doc/font.rsd +839 -0
  15. data/doc/general.rsd +49 -0
  16. data/doc/init.rsd +175 -0
  17. data/doc/joystick.rsd +387 -0
  18. data/doc/mixer.rsd +837 -0
  19. data/doc/mpeg.rsd +595 -0
  20. data/doc/rsd.rb +125 -0
  21. data/doc/sdlskk.rsd +496 -0
  22. data/doc/time.rsd +45 -0
  23. data/doc/video.rsd +2499 -0
  24. data/doc/wm.rsd +113 -0
  25. data/extconf.rb +92 -0
  26. data/lib/rubysdl_aliases.rb +431 -0
  27. data/lib/sdl.rb +271 -0
  28. data/rubysdl.h +109 -0
  29. data/rubysdl_cdrom.c +176 -0
  30. data/rubysdl_const_list.txt +280 -0
  31. data/rubysdl_doc.en.rd +2180 -0
  32. data/rubysdl_doc_old.rd +2402 -0
  33. data/rubysdl_event.c +346 -0
  34. data/rubysdl_event2.c +417 -0
  35. data/rubysdl_event_key.c +356 -0
  36. data/rubysdl_image.c +53 -0
  37. data/rubysdl_joystick.c +156 -0
  38. data/rubysdl_kanji.c +135 -0
  39. data/rubysdl_main.c +202 -0
  40. data/rubysdl_mixer.c +422 -0
  41. data/rubysdl_mouse.c +96 -0
  42. data/rubysdl_opengl.c +63 -0
  43. data/rubysdl_pixel.c +133 -0
  44. data/rubysdl_ref.html +5550 -0
  45. data/rubysdl_ref.rd +6163 -0
  46. data/rubysdl_rwops.c +90 -0
  47. data/rubysdl_sdlskk.c +312 -0
  48. data/rubysdl_sge_video.c +622 -0
  49. data/rubysdl_smpeg.c +341 -0
  50. data/rubysdl_time.c +36 -0
  51. data/rubysdl_ttf.c +324 -0
  52. data/rubysdl_video.c +749 -0
  53. data/rubysdl_wm.c +71 -0
  54. data/sample/aadraw.rb +24 -0
  55. data/sample/alpha.rb +27 -0
  56. data/sample/alphadraw.rb +25 -0
  57. data/sample/bfont.rb +24 -0
  58. data/sample/cdrom.rb +17 -0
  59. data/sample/collision.rb +97 -0
  60. data/sample/cursor.bmp +0 -0
  61. data/sample/cursor.rb +22 -0
  62. data/sample/ellipses.rb +35 -0
  63. data/sample/event2.rb +32 -0
  64. data/sample/font.bmp +0 -0
  65. data/sample/font.rb +25 -0
  66. data/sample/fpstimer.rb +175 -0
  67. data/sample/icon.bmp +0 -0
  68. data/sample/joy2.rb +81 -0
  69. data/sample/kanji.rb +36 -0
  70. data/sample/movesp.rb +93 -0
  71. data/sample/playmod.rb +14 -0
  72. data/sample/plaympeg.rb +48 -0
  73. data/sample/playwave.rb +16 -0
  74. data/sample/randrect.rb +40 -0
  75. data/sample/sample.ttf +0 -0
  76. data/sample/sdlskk.rb +70 -0
  77. data/sample/sgetest.rb +31 -0
  78. data/sample/stetris.rb +275 -0
  79. data/sample/testgl.rb +166 -0
  80. data/sample/testsprite.rb +68 -0
  81. data/sample/transformblit.rb +41 -0
  82. metadata +121 -0
@@ -0,0 +1,81 @@
1
+ MANIFEST
2
+ README.ja
3
+ README.en
4
+ NEWS.ja
5
+ NEWS.en
6
+ LICENSE
7
+ depend
8
+ extconf.rb
9
+ lib/rubysdl_aliases.rb
10
+ lib/sdl.rb
11
+ rubysdl.h
12
+ rubysdl_const_list.txt
13
+ rubysdl_doc_old.rd
14
+ rubysdl_ref.rd
15
+ rubysdl_ref.html
16
+ rubysdl_doc.en.rd
17
+ rubysdl_event.c
18
+ rubysdl_event_key.c
19
+ rubysdl_main.c
20
+ rubysdl_mixer.c
21
+ rubysdl_mouse.c
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+ rubysdl_sge_video.c
23
+ rubysdl_time.c
24
+ rubysdl_video.c
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+ rubysdl_wm.c
26
+ rubysdl_ttf.c
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+ rubysdl_cdrom.c
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+ rubysdl_joystick.c
29
+ rubysdl_image.c
30
+ rubysdl_opengl.c
31
+ rubysdl_pixel.c
32
+ rubysdl_event2.c
33
+ rubysdl_smpeg.c
34
+ rubysdl_sdlskk.c
35
+ rubysdl_kanji.c
36
+ rubysdl_rwops.c
37
+ SDL_kanji.c
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+ SDL_kanji.h
39
+ sample/testsprite.rb
40
+ sample/playwave.rb
41
+ sample/movesp.rb
42
+ sample/alpha.rb
43
+ sample/sgetest.rb
44
+ sample/font.rb
45
+ sample/cdrom.rb
46
+ sample/playmod.rb
47
+ sample/testgl.rb
48
+ sample/icon.bmp
49
+ sample/cursor.rb
50
+ sample/event2.rb
51
+ sample/joy2.rb
52
+ sample/plaympeg.rb
53
+ sample/cursor.bmp
54
+ sample/transformblit.rb
55
+ sample/randrect.rb
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+ sample/sdlskk.rb
57
+ sample/ellipses.rb
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+ sample/collision.rb
59
+ sample/stetris.rb
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+ sample/aadraw.rb
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+ sample/alphadraw.rb
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+ sample/fpstimer.rb
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+ sample/bfont.rb
64
+ sample/font.bmp
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+ sample/kanji.rb
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+ sample/sample.ttf
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+ doc/Makefile
68
+ doc/rsd.rb
69
+ doc/cdrom.rsd
70
+ doc/collision.rsd
71
+ doc/event.rsd
72
+ doc/font.rsd
73
+ doc/general.rsd
74
+ doc/init.rsd
75
+ doc/joystick.rsd
76
+ doc/mixer.rsd
77
+ doc/mpeg.rsd
78
+ doc/sdlskk.rsd
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+ doc/time.rsd
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+ doc/video.rsd
81
+ doc/wm.rsd
data/NEWS.en ADDED
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+ version 1.3.0
2
+ Fix/Improve documents
3
+ Add constant SDL::NOFRAME
4
+ Add following methods
5
+ SDL::Screen.update_rects
6
+ SDL::Event2.pump
7
+ SDL::Mixer.driver_name
8
+ SDL::Surface.blit
9
+ SDL::Mixer.driver_name
10
+ Fix following methods
11
+ SDL.video_driver_name
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+
13
+ version 1.2.0
14
+ Add Japanese reference
15
+ Add following methods
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+ SDL::MPEG#render_final
17
+ SDL::Surface.load_bmp_from_io
18
+ SDL::Surface.load_from_io
19
+ SDL::Mixer::Wave.load_from_io
20
+ SDL::Mixer::Music.load_from_string
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+ Fix the bug that we cannot compile when SMEPG is installed but SDL_mixer is not installed.
22
+
23
+ version 1.1.0
24
+ Change Japanese reference
25
+ Add following methods
26
+ SDL::CD.framesToMSF
27
+ SDL::CD.MSFToFrames
28
+ SDL::CD#in_drive?
29
+ SDL::Mixer.playChannelTimed
30
+ SDL::Mixer.fadeInChannel
31
+ SDL::Mixer.fadeInChannelTimed
32
+ SDL::Mixer.expire
33
+ SDL::Mixer.fading
34
+ SDL::Mixer.fadeOut
35
+ SDL::Mixer.fadingMusic
36
+ SDL::Mouse.show?
37
+ SDL::CollisionMap#w
38
+ SDL::CollisionMap#h
39
+ SDL::BMFont#textSize
40
+ SDL::TTF#init?
41
+ Add following class
42
+ SDL::Event2::VideoExpose
43
+ Fix bugs in
44
+ SDL::Key.press?
45
+ SDL::TTF#familyName
46
+ SDL::TTF#styleName
47
+ SDL::BMFont
48
+ Add some constants about key repeat
49
+
50
+ version 1.0.0
51
+ Add following methods
52
+ SDL::Surface#drawBezier
53
+ SDL::Surface#drawAABezier
54
+ SDL::Surface#drawBezierAlpha
55
+ SDL::Surface#drawAABezierAlpha
56
+ Fix bugs in SDL::MPEG#setDisplay
57
+
58
+ version 0.9.5
59
+ Fix bugs in SDL::Surface#getPalette and SDL::Surface#copyRect
60
+ Add SDL::WM.grubInput, SDL.quit, SDL.putenv and SDL.getenv
61
+ Fix trivial typo
62
+ Fix documentation of SDL::TTF#textSize
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+
64
+ version 0.9.4
65
+ Add SDL::Surface#pixels, SDL::Surface#[RGBA]mask and SDL::Surface.new_from
66
+ Modyfy SDL::Surface.new
67
+ Add a little OpenGL document
68
+
69
+ version 0.9.3
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+ Support bitmap font drawing with sge
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+ Support bdf font drawing with SDL_kanji
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+ Add following methods
73
+ SDL::TTF#height
74
+ SDL::TTF#ascent
75
+ SDL::TTF#descent
76
+ SDL::TTF#lineSkip
77
+ SDL::Surface#copyRect
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+ Fix some warnings
79
+ Fix a critical bug in SDLSKK module
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+ Setup OpenGL by default
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+
82
+ version 0.9.2
83
+ Primitive draw with anti-alias and alpha blending is now available.
84
+ Modify SDL.transformBlit for alpha blending.
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+
86
+ version 0.9.1
87
+ Fix two critical bugs in event module.
88
+
89
+ version 0.9
90
+
91
+ Support SDLSKK 0.4, and stop supporting 0.3.
92
+ Add collision detection function. ( thanks to Wayne Conrad )
93
+ Improve MPEG playback function. Enable to load multiple mpeg files.
94
+ Add sample. ( thanks to Simon Strandgaard )
95
+
96
+ version 0.8.3
97
+
98
+ Add following methods because of typo. ( thanks to Wayne Conrad )
99
+ SDL::Surface#drawEllipse
100
+ SDL::Surface#drawFilledEllipse
101
+ Fix following method. ( thanks to moumar )
102
+ SDL.videoInfo
103
+
104
+ version 0.8.2
105
+
106
+ Support SDLSKK 0.3, and stop supporting 0.2.
107
+ Bug fix about Joystick subsystem.
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+ Add following methods.
109
+ SDL::Screen#toggleFullScreen
110
+ SDL::Key.getKeyName
111
+ Add aliases into documents.
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+
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+ version 0.8.1
114
+
115
+ bug fix
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+
117
+ version 0.8
118
+
119
+ Support SDLSKK.
120
+ Change SDL's finalizer (Thanks to Tamura).
121
+ Change some methods' name.
122
+ SDL::CD.name -> SDL::CD.indexName
123
+ SDL::Joystick.name -> SDL::Joystick.indexName
124
+ Add Ruby like ( uncapitalized and separated by underbars ) aliases.
125
+ Add following methods.
126
+ SDL::Mixer.allocateChannels
127
+ SDL::TTF#renderSolidUTF8
128
+ SDL::TTF#renderBlendedUTF8
129
+ SDL::TTF#renderShadedUTF8
130
+ SDL::TTF#faces
131
+ SDL::TTF#fixedWidth?
132
+ SDL::TTF#familyName
133
+ SDL::TTF#styleName
134
+ SDL.videoDriverName
135
+ SDL.getGammaRamp
136
+ SDL.setGammaRamp
137
+ SDL::Surface#saveBMP
138
+ SDL::Surface#displayFormatAlpha
139
+ SDL::Surface#getClipRect
140
+ SDL.autoLock?
141
+ SDL.autoLockON
142
+ SDL.autoLockOFF
143
+ Extend following method.
144
+ SDL.blitSurace2
data/NEWS.ja ADDED
@@ -0,0 +1,151 @@
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+ version 1.3.0
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+ $B%I%-%e%a%s%H$r=$@5(B/$B2~A1(B
3
+ $BDj?t(BSDL::NOFRAME$B$,Dj5A$5$l$F$$$J$+$C$?$N$r=$@5(B
4
+ $B0J2<$N%a%=%C%I$rDI2C(B
5
+ SDL::Screen#update_rects
6
+ SDL::Event2.pump
7
+ SDL::Screen.open
8
+ SDL::Surface.blit
9
+ SDL::Mixer.driver_name
10
+ $B0J2<$N%a%=%C%I$r=$@5(B
11
+ SDL.video_driver_name
12
+
13
+
14
+ version 1.2.0
15
+ $BF|K\8l$N%j%U%!%l%s%9$N(BMPEG$B$N9`L\$r2CI.(B
16
+ $B0J2<$N%a%=%C%I$rDI2C(B
17
+ SDL::MPEG#render_final
18
+ SDL::Surface.load_bmp_from_io
19
+ SDL::Surface.load_from_io
20
+ SDL::Mixer::Wave.load_from_io
21
+ SDL::Mixer::Music.load_from_string
22
+ SMPEG$BM-!"(BSDL_mixer$BL5$N>l9g$K%3%s%Q%$%k$G$-$J$$%P%0$r=$@5(B
23
+
24
+ version 1.1.0
25
+ $BF|K\8l$N%j%U%!%l%s%9$rA4LL2~D{(B
26
+ $B0J2<$N%a%=%C%I$rDI2C(B
27
+ SDL::CD.framesToMSF
28
+ SDL::CD.MSFToFrames
29
+ SDL::CD#in_drive?
30
+ SDL::Mixer.playChannelTimed
31
+ SDL::Mixer.fadeInChannel
32
+ SDL::Mixer.fadeInChannelTimed
33
+ SDL::Mixer.expire
34
+ SDL::Mixer.fading
35
+ SDL::Mixer.fadeOut
36
+ SDL::Mixer.fadingMusic
37
+ SDL::Mouse.show?
38
+ SDL::CollisionMap#w
39
+ SDL::CollisionMap#h
40
+ SDL::BMFont#textSize
41
+ SDL::TTF#init?
42
+ $B0J2<$N%/%i%9$rDI2C(B
43
+ SDL::Event2::VideoExpose
44
+ $B0J2<$N%a%=%C%I$N%P%0$r=$@5(B
45
+ SDL::Key.press?
46
+ SDL::TTF#familyName
47
+ SDL::TTF#styleName
48
+ $B0J2<$N%/%i%9$N=*N;;~%P%0$r=$@5(B
49
+ SDL::BMFont
50
+ $B%-!<%j%T!<%H4XO"$NDj?t$rDI2C(B
51
+
52
+ version 1.0.0
53
+ $B0J2<$N%a%=%C%I$rDI2C(B
54
+ SDL::Surface#drawBezier
55
+ SDL::Surface#drawAABezier
56
+ SDL::Surface#drawBezierAlpha
57
+ SDL::Surface#drawAABezierAlpha
58
+ $B0J2<$N%a%=%C%I$N%P%0$r=$@5(B
59
+ SDL::MPEG#setDisplay
60
+
61
+ version 0.9.5
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+ $B0J2<$N%a%=%C%I$N%P%0$r=$@5(B
63
+ SDL::Surface#getPalette
64
+ SDL::Surface#copyRect
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+ $B0J2<$N%a%=%C%I$rDI2C(B
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+ SDL::WM.grubInput
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+ SDL.quit
68
+ SDL.putenv
69
+ SDL.getenv
70
+ $B$5$5$$$J(Btypo$B$r=$@5(B
71
+ $B%I%-%e%a%s%H$r0lIt=$@5(B(SDL::TTF#textSize)
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+
73
+ version 0.9.4
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+ SDL::Surface#pixels, SDL::Surface#[RGBA]mask, SDL::Surface.new_from$B$rDI2C(B
75
+ SDL::Surface.new$B$r3HD%(B
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+ OpenGL$B4XO"$N%I%-%e%a%s%H$r:GDc8B$NJ,DI2C(B
77
+
78
+ version 0.9.3
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+ sge$B$N(Bbitmap font$BIA2h5!G=$rDI2C(B
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+ SDL_kanji$B$K$h$k(Bbdf font$BIA2h5!G=$rDI2C(B
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+ SDL::TTF#height, #ascent, #descent, #lineSkip$B$rDI2C(B
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+ SDL::Surface#copyRect$B$rDI2C(B
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+ warning$B$,$G$kE@$r=$@5(B
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+ SDLSKK$B%$%s%?!<%U%'!<%9$NCWL?E*$J%P%0$r=$@5(B
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+ OpenGL$B$r%G%U%)%k%H$GM-8z$K$7$?(B
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+
87
+ version 0.9.2
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+ sge$B$N%"%k%U%!IU$-?^7AIA2h!"%"%s%A%(%$%j%"%:IU$-?^7AIA2h$r%5%]!<%H(B
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+ SDL.transformBlit$B$r(BsetAlpha$B$G$N(Balpha$B$N@_Dj$rM-8z$K$9$k(B
90
+
91
+ version 0.9.1
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+
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+ SDL::Event$B$H(BSDL::Event2$B$NCWL?E*$J%P%0$r=$@5(B
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+
95
+ version 0.9
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+
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+ SDLSKK 0.4$B$r%5%]!<%H!"(B0.3$B$N%5%]!<%H$rDd;_(B
98
+ $B>WFMH=Dj5!G=$rDI2C(B ( thanks to Wayne Conrad )
99
+ MPEG$B:F@85!G=$r6/2=!#J#?t$N(BMPEG$B%U%!%$%k$rFI$_$3$a$k$h$&$K$9$k!"(BSDL_Mixer$B$K$h$k(B
100
+ $B2;@<:F@85!G=$H$N6&B8$r2DG=$K$9$k$J$I$NJQ99$r$7$?!#(B
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+ $B%5%s%W%k$rDI2C!#(B( thanks to Simon Strandgaard )
102
+
103
+ version 0.8.3
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+
105
+ $B0J2<$N%a%=%C%I$rDI2C(B(typo$B$N$?$a(B) ( thanks to Wayne Conrad )
106
+ SDL::Surface#drawEllipse
107
+ SDL::Surface#drawFilledEllipse
108
+ $B0J2<$N%a%=%C%I$r=$@5(B( thanks to moumar )
109
+ SDL.videoInfo
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+
111
+ version 0.8.2
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+
113
+ SDLSKK 0.3$B$r%5%]!<%H!"(B0.2$B0JA0$O%5%]!<%H$7$J$$$3$H$K$7$?(B
114
+ Joystick$B5!G=$N%P%0$r=$@5(B
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+ $B0J2<$N%a%=%C%I$rDI2C(B
116
+ SDL::Screen#toggleFullScreen
117
+ SDL::Key.getKeyName
118
+ $B%I%-%e%a%s%H$K(Balias$B$r5-=R(B
119
+
120
+ version 0.8.1
121
+
122
+ $B%P%0=$@5(B
123
+
124
+ version 0.8
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+
126
+ SDLSKK$B$N%5%]!<%H$r2C$($k!#(B
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+ $B=*N;=hM}$NJQ99(B($B$?$`$i$5$s$N%Q%C%A$J$I$K$h$k(B)
128
+ $B%"%s%@!<%P!<6h@Z$j$N%a%=%C%IL>$rMxMQ$G$-$k$h$&$K$7$?(B( blit_surface $B$J$I(B )
129
+ $B%a%=%C%IL>$rJQ99(B
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+ SDL::CD.name -> SDL::CD.indexName
131
+ SDL::Joystick.name -> SDL::Joystick.indexName
132
+ $B0J2<$N%a%=%C%I$NDI2C(B
133
+ SDL::Mixer.allocateChannels
134
+ SDL::TTF#renderSolidUTF8
135
+ SDL::TTF#renderBlendedUTF8
136
+ SDL::TTF#renderShadedUTF8
137
+ SDL::TTF#faces
138
+ SDL::TTF#fixedWidth?
139
+ SDL::TTF#familyName
140
+ SDL::TTF#styleName
141
+ SDL.videoDriverName
142
+ SDL.getGammaRamp
143
+ SDL.setGammaRamp
144
+ SDL::Surface#saveBMP
145
+ SDL::Surface#displayFormatAlpha
146
+ SDL::Surface#getClipRect
147
+ SDL.autoLock?
148
+ SDL.autoLockON
149
+ SDL.autoLockOFF
150
+ $B0J2<$N%a%=%C%I$r3HD%(B
151
+ SDL.blitSurface2
@@ -0,0 +1,117 @@
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+
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+ Ruby/SDL 1.3.0
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+ Ohbayashi Ippei
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+
5
+ 1 What's Ruby/SDL
6
+
7
+ Ruby/SDL is the ruby extension library to use SDL.
8
+ SDL(Simple DirectMedia Layer) is a cross-platform multimedia library
9
+ designed to provide fast access to the graphics framebuffer and audio
10
+ device. See http://www.libsdl.org/ if you want to know SDL in detail.
11
+
12
+ 2 Platform
13
+ This library supports
14
+ Linux on X,Win32,FreeBSD and BeOS.
15
+
16
+ 3 Library Needed
17
+
18
+ Ruby/SDL needs Ruby and SDL and optionally uses SDL_image,SDL_mixer,
19
+ SDL_ttf, SGE, OpenGL and SMPEG.
20
+
21
+ Indispensable
22
+ Ruby http://www.ruby-lang.org/
23
+ SDL http://www.libsdl.org/
24
+
25
+ Optional
26
+ SDL_mixer http://www.libsdl.org/projects/SDL_mixer/index.html
27
+ SDL_ttf http://www.libsdl.org/projects/SDL_ttf/index.html
28
+ SDL_image http://www.libsdl.org/projects/SDL_image/index.html
29
+ SGE http://www.etek.chalmers.se/~e8cal1/sge/
30
+ SMPEG http://www.icculus.org/smpeg/
31
+ SDLSKK http://www.kmc.gr.jp/~ohai/sdlskk.en.html
32
+
33
+ 4 INSTALL
34
+
35
+ install on FreeBSD
36
+ Use Port.
37
+
38
+ install on Linux
39
+ (1)install Ruby
40
+ See Ruby's document and install.
41
+ (2)install SDL
42
+ Extract SDL's source and run './configure' with '--disable-pthreads'
43
+ option.
44
+ On Linux using pthread with Ruby/SDL makes problem.
45
+ You can avoid this problem by other way (Please see rubysdl_doc.en.rd).
46
+ And run 'make','make install'.
47
+
48
+ (3)install SGE
49
+ Run 'make' and 'make install'.
50
+
51
+ (4)install SDL_mixer, SDL_ttf, SDL_image, SMPEG and SDLSKK
52
+ See documents of these libraries and install them .
53
+
54
+ (5)install this extension library,Ruby/SDL
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+ Run 'ruby extconf.rb','make' and 'make install'.
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+
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+ 5 USE Ruby/SDL
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+ Write "require 'sdl'" in your Ruby script.
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+ See following documents and samples if you want to know the detail.
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+
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+ sample/*.rb
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+ Ruby/SDL samples.In some script, you have to prepare data such as
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+ "sample.wav" and "sample.mpg".
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+ rubysdl_doc.en.rd
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+ Simple reference manual
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+ document of SDL
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+ This is in SDL archive.
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+ Please read this when you want to know what does't describe
69
+ these documents.
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+
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+ 6 OpenGL
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+ You can use OpenGL with this library.
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+
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+ (1) Setup OpenGL and SDL.
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+ (2) Get OpenGL Interface (http://raa.ruby-lang.org/project/opengl/)
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+ (3) Install OpenGL Interface
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+ (4) Run "ruby extconf.rb" with "--enable-opengl".
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+ (5) Run "make" and "make install"
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+ (6) Write "require 'sdl'; require 'opengl'" in your script.
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+
81
+ The interface of OpenGL is same as "OpenGL Interface".
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+ Please see SDL's document,OpenGL document and sample/testgl.rb .
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+
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+ Each OpenGL implementation are a little different in API, so
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+ you may fail to compile Ruby's OpenGL Interface. If you can't
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+ compile, but if you want to complile it, you should modify
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+ sources.
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+
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+ 7 LICENSE
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+ This library is distributed under GNU LGPL version 2.1 or later,
91
+ which can be found in the file "LICENSE".
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+ But samples, the Ruby scripts sample/*.rb, are not under LGPL, and
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+ you can use their files freely.
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+
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+ 8 Thanks
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+ Thanks to ...
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+ Tamura : some patches and advertising
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+ Akinori MUSHA : Porting on FreeBSD
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+ Danny van Bruggen : some ideas are from his library "RUDL"
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+ akira yamada : patch of SDL::TTF, making packages of Vine and Debian.
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+ Wayne Conrad : some patches
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+ Christian Neukirchen, Kent Dahl : send a patch
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+ Keffin Barnaby : some patches
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+ Rorien Dunn, Dennis Ranke, Keita Urashima : bug reports and useful information
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+ Yusuke TABATA : introduce me into SDL world
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+ SDLdoc Japanese translation project : base of Ruby/SDL's reference manual
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+ Hara Yutaka: Sample TrueTypeFont
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+ Members of #sdl-fan-jp @ FriendChat: bug reports and advices
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+
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+ 9 OTHER
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+ Some functions, especially SDL::MPEG methods and pallete handling methods,
112
+ are not tested.
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+
114
+ Please send comments and bug reports to the author.
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+ Author's mail address: ohai@kmc.gr.jp
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+
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+