rubygame 2.2.0-mswin32

Sign up to get free protection for your applications and to get access to all the features.
Files changed (94) hide show
  1. data/CREDITS +60 -0
  2. data/LICENSE +504 -0
  3. data/NEWS +201 -0
  4. data/README +139 -0
  5. data/ROADMAP +43 -0
  6. data/Rakefile +409 -0
  7. data/doc/extended_readme.rdoc +49 -0
  8. data/doc/getting_started.rdoc +47 -0
  9. data/doc/macosx_install.rdoc +70 -0
  10. data/doc/windows_install.rdoc +127 -0
  11. data/ext/rubygame/MANIFEST +25 -0
  12. data/ext/rubygame/rubygame_core.so +0 -0
  13. data/ext/rubygame/rubygame_event.c +644 -0
  14. data/ext/rubygame/rubygame_event.h +48 -0
  15. data/ext/rubygame/rubygame_event.obj +0 -0
  16. data/ext/rubygame/rubygame_gfx.c +942 -0
  17. data/ext/rubygame/rubygame_gfx.h +101 -0
  18. data/ext/rubygame/rubygame_gfx.obj +0 -0
  19. data/ext/rubygame/rubygame_gfx.so +0 -0
  20. data/ext/rubygame/rubygame_gl.c +154 -0
  21. data/ext/rubygame/rubygame_gl.h +32 -0
  22. data/ext/rubygame/rubygame_gl.obj +0 -0
  23. data/ext/rubygame/rubygame_image.c +108 -0
  24. data/ext/rubygame/rubygame_image.h +41 -0
  25. data/ext/rubygame/rubygame_image.obj +0 -0
  26. data/ext/rubygame/rubygame_image.so +0 -0
  27. data/ext/rubygame/rubygame_joystick.c +247 -0
  28. data/ext/rubygame/rubygame_joystick.h +41 -0
  29. data/ext/rubygame/rubygame_joystick.obj +0 -0
  30. data/ext/rubygame/rubygame_main.c +155 -0
  31. data/ext/rubygame/rubygame_main.h +33 -0
  32. data/ext/rubygame/rubygame_main.obj +0 -0
  33. data/ext/rubygame/rubygame_mixer.c +764 -0
  34. data/ext/rubygame/rubygame_mixer.h +62 -0
  35. data/ext/rubygame/rubygame_mixer.obj +0 -0
  36. data/ext/rubygame/rubygame_mixer.so +0 -0
  37. data/ext/rubygame/rubygame_screen.c +448 -0
  38. data/ext/rubygame/rubygame_screen.h +43 -0
  39. data/ext/rubygame/rubygame_screen.obj +0 -0
  40. data/ext/rubygame/rubygame_shared.c +209 -0
  41. data/ext/rubygame/rubygame_shared.h +60 -0
  42. data/ext/rubygame/rubygame_shared.obj +0 -0
  43. data/ext/rubygame/rubygame_surface.c +1147 -0
  44. data/ext/rubygame/rubygame_surface.h +62 -0
  45. data/ext/rubygame/rubygame_surface.obj +0 -0
  46. data/ext/rubygame/rubygame_time.c +183 -0
  47. data/ext/rubygame/rubygame_time.h +32 -0
  48. data/ext/rubygame/rubygame_time.obj +0 -0
  49. data/ext/rubygame/rubygame_ttf.c +599 -0
  50. data/ext/rubygame/rubygame_ttf.h +69 -0
  51. data/ext/rubygame/rubygame_ttf.obj +0 -0
  52. data/ext/rubygame/rubygame_ttf.so +0 -0
  53. data/lib/rubygame.rb +41 -0
  54. data/lib/rubygame/MANIFEST +12 -0
  55. data/lib/rubygame/clock.rb +128 -0
  56. data/lib/rubygame/color.rb +79 -0
  57. data/lib/rubygame/color/models/base.rb +106 -0
  58. data/lib/rubygame/color/models/hsl.rb +153 -0
  59. data/lib/rubygame/color/models/hsv.rb +149 -0
  60. data/lib/rubygame/color/models/rgb.rb +78 -0
  61. data/lib/rubygame/color/palettes/css.rb +49 -0
  62. data/lib/rubygame/color/palettes/palette.rb +100 -0
  63. data/lib/rubygame/color/palettes/x11.rb +177 -0
  64. data/lib/rubygame/constants.rb +238 -0
  65. data/lib/rubygame/event.rb +313 -0
  66. data/lib/rubygame/ftor.rb +370 -0
  67. data/lib/rubygame/hotspot.rb +265 -0
  68. data/lib/rubygame/keyconstants.rb +237 -0
  69. data/lib/rubygame/mediabag.rb +94 -0
  70. data/lib/rubygame/queue.rb +288 -0
  71. data/lib/rubygame/rect.rb +612 -0
  72. data/lib/rubygame/sfont.rb +223 -0
  73. data/lib/rubygame/sprite.rb +511 -0
  74. data/samples/FreeSans.ttf +0 -0
  75. data/samples/GPL.txt +340 -0
  76. data/samples/README +40 -0
  77. data/samples/chimp.bmp +0 -0
  78. data/samples/chimp.rb +313 -0
  79. data/samples/demo_gl.rb +151 -0
  80. data/samples/demo_gl_tex.rb +197 -0
  81. data/samples/demo_music.rb +75 -0
  82. data/samples/demo_rubygame.rb +284 -0
  83. data/samples/demo_sfont.rb +52 -0
  84. data/samples/demo_ttf.rb +193 -0
  85. data/samples/demo_utf8.rb +53 -0
  86. data/samples/fist.bmp +0 -0
  87. data/samples/load_and_blit.rb +22 -0
  88. data/samples/panda.png +0 -0
  89. data/samples/punch.wav +0 -0
  90. data/samples/ruby.png +0 -0
  91. data/samples/song.ogg +0 -0
  92. data/samples/term16.png +0 -0
  93. data/samples/whiff.wav +0 -0
  94. metadata +152 -0
@@ -0,0 +1,101 @@
1
+ /*
2
+ *--
3
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
4
+ * Copyright (C) 2004-2007 John Croisant
5
+ *
6
+ * This library is free software; you can redistribute it and/or
7
+ * modify it under the terms of the GNU Lesser General Public
8
+ * License as published by the Free Software Foundation; either
9
+ * version 2.1 of the License, or (at your option) any later version.
10
+ *
11
+ * This library is distributed in the hope that it will be useful,
12
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ * Lesser General Public License for more details.
15
+ *
16
+ * You should have received a copy of the GNU Lesser General Public
17
+ * License along with this library; if not, write to the Free Software
18
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ *++
20
+ */
21
+
22
+ #ifndef _RUBYGAME_GFX_H
23
+ #define _RUBYGAME_GFX_H
24
+
25
+ #include <SDL_gfxPrimitives.h>
26
+ #include <SDL_rotozoom.h>
27
+
28
+ #ifndef SDL_GFXPRIMITIVES_MAJOR
29
+ #define SDL_GFXPRIMITIVES_MAJOR 0
30
+ #endif
31
+
32
+ #ifndef SDL_GFXPRIMITIVES_MINOR
33
+ #define SDL_GFXPRIMITIVES_MINOR 0
34
+ #endif
35
+
36
+ #ifndef SDL_GFXPRIMITIVES_MICRO
37
+ #define SDL_GFXPRIMITIVES_MICRO 0
38
+ #endif
39
+
40
+
41
+ /* If we have at least version 2.0.12 of SDL_gfxPrimitives, draw_pie calls
42
+ filledPieRGBA, otherwise it calls filledpieRGBA (lowercase pie)*/
43
+ #ifndef HAVE_UPPERCASEPIE
44
+ #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 12))
45
+ #define HAVE_UPPERCASEPIE
46
+ #endif
47
+ #endif
48
+
49
+ /* Separate X/Y rotozoom scaling was not supported prior to 2.0.13. */
50
+ /* Check if we have at least version 2.0.13 of SDL_gfxPrimitives */
51
+ #ifndef HAVE_ROTOZOOMXY
52
+ #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 13))
53
+ #define HAVE_ROTOZOOMXY
54
+ #endif
55
+ #endif
56
+
57
+ /* Non-filled pie shapes (arcs) were not supported prior to 2.0.11. */
58
+ /* Check if we have at least version 2.0.11 of SDL_gfxPrimitives */
59
+ #ifndef HAVE_NONFILLEDPIE
60
+ #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 11))
61
+ #define HAVE_NONFILLEDPIE
62
+ #endif
63
+ #endif
64
+
65
+ extern void Init_rubygame_gfx();
66
+ extern void extract_xy(VALUE, Sint16*, Sint16*);
67
+
68
+ extern void draw_line(VALUE, VALUE, VALUE, VALUE, int);
69
+ extern VALUE rbgm_draw_line(VALUE, VALUE, VALUE, VALUE);
70
+ extern VALUE rbgm_draw_aaline(VALUE, VALUE, VALUE, VALUE);
71
+
72
+ extern void draw_rect(VALUE, VALUE, VALUE, VALUE, int);
73
+ extern VALUE rbgm_draw_rect(VALUE, VALUE, VALUE, VALUE);
74
+ extern VALUE rbgm_draw_fillrect(VALUE, VALUE, VALUE, VALUE);
75
+
76
+ extern void draw_circle(VALUE, VALUE, VALUE, VALUE, int, int);
77
+ extern VALUE rbgm_draw_circle(VALUE, VALUE, VALUE, VALUE);
78
+ extern VALUE rbgm_draw_aacircle(VALUE, VALUE, VALUE, VALUE);
79
+ extern VALUE rbgm_draw_fillcircle(VALUE, VALUE, VALUE, VALUE);
80
+
81
+ extern void draw_ellipse(VALUE, VALUE, VALUE, VALUE, int, int);
82
+ extern VALUE rbgm_draw_ellipse(VALUE, VALUE, VALUE, VALUE);
83
+ extern VALUE rbgm_draw_aaellipse(VALUE, VALUE, VALUE, VALUE);
84
+ extern VALUE rbgm_draw_fillellipse(VALUE, VALUE, VALUE, VALUE);
85
+
86
+ extern void draw_pie(VALUE, VALUE, VALUE, VALUE, VALUE, int);
87
+ extern VALUE rbgm_draw_pie(VALUE, VALUE, VALUE, VALUE, VALUE);
88
+ extern VALUE rbgm_draw_fillpie(VALUE, VALUE, VALUE, VALUE, VALUE);
89
+
90
+ extern void draw_polygon(VALUE, VALUE, VALUE, int, int);
91
+ extern VALUE rbgm_draw_polygon(VALUE, VALUE, VALUE);
92
+ extern VALUE rbgm_draw_aapolygon(VALUE, VALUE, VALUE);
93
+ extern VALUE rbgm_draw_fillpolygon(VALUE, VALUE, VALUE);
94
+
95
+ extern VALUE rbgm_transform_rotozoom(int, VALUE*, VALUE);
96
+ extern VALUE rbgm_transform_rotozoomsize(int, VALUE*, VALUE);
97
+
98
+ extern VALUE rbgm_transform_zoom(int, VALUE*, VALUE);
99
+ extern VALUE rbgm_transform_zoomsize(int, VALUE*, VALUE);
100
+
101
+ #endif
Binary file
Binary file
@@ -0,0 +1,154 @@
1
+ /*
2
+ * OpenGL attribute methods.
3
+ * --
4
+ * Rubygame -- Ruby classes and bindings to SDL to facilitate game creation
5
+ * Copyright (C) 2004-2007 John Croisant
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2.1 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library; if not, write to the Free Software
19
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20
+ * ++
21
+ */
22
+
23
+ #include "rubygame_shared.h"
24
+ #include "rubygame_gl.h"
25
+
26
+ /* --
27
+ * Most code is directly from Ruby/SDL's rubysdl_opengl.c file.
28
+ *
29
+ * Many thanks for saving me some time. :)
30
+ * ++
31
+ */
32
+
33
+ VALUE mGL;
34
+ void Rubygame_Init_GL();
35
+ void Define_GL_Constants();
36
+
37
+ #ifdef HAVE_OPENGL
38
+
39
+ VALUE rbgm_gl_getattrib(VALUE, VALUE);
40
+ VALUE rbgm_gl_setattrib(VALUE,VALUE,VALUE);
41
+ VALUE rbgm_gl_swapbuffers(VALUE);
42
+
43
+ /* call-seq:
44
+ * get_attrib( attrib ) -> Integer
45
+ *
46
+ * Return the value of the the SDL/OpenGL attribute identified by +attrib+,
47
+ * which should be one of the constants defined in the Rubygame::GL module.
48
+ * See #set_attrib for a list of attribute constants.
49
+ *
50
+ * This method is useful after using #set_attrib and calling Screen#set_mode,
51
+ * to make sure the attribute is the expected value.
52
+ */
53
+ VALUE rbgm_gl_getattrib(VALUE module, VALUE attr)
54
+ {
55
+ int val;
56
+ if(SDL_GL_GetAttribute(NUM2INT(attr),&val)==-1)
57
+ rb_raise(eSDLError,"GL get attribute failed: %s",SDL_GetError());
58
+ return INT2NUM(val);
59
+ }
60
+
61
+ /* call-seq:
62
+ * set_attrib( attrib, value ) -> nil
63
+ *
64
+ * Set the SDL/OpenGL attribute +attrib+ to +value+. This should be called
65
+ * *before* you call Screen#set_mode with the OPENGL flag. You may wish to
66
+ * use #get_attrib after calling Screen#set_mode to confirm that the attribute
67
+ * is set to the desired value.
68
+ *
69
+ * The full list of SDL/OpenGL attribute identifier constants (located under
70
+ * the Rubygame::GL module) is as follows:
71
+ *
72
+ * RED_SIZE:: Size of framebuffer red component, in bits.
73
+ * GREEN_SIZE:: Size of framebuffer green component, in bits.
74
+ * BLUE_SIZE:: Size of framebuffer blue component, in bits.
75
+ * ALPHA_SIZE:: Size of framebuffer alpha (opacity) component, in bits.
76
+ * BUFFER_SIZE:: Size of framebuffer, in bits.
77
+ * DOUBLEBUFFER:: Enable or disable double-buffering.
78
+ * DEPTH_SIZE:: Size of depth buffer, in bits.
79
+ * STENCIL_SIZE:: Size of stencil buffer, in bits.
80
+ * ACCUM_RED_SIZE:: Size of accumulation buffer red component, in bits.
81
+ * ACCUM_GREEN_SIZE:: Size of accumulation buffer green component, in bits.
82
+ * ACCUM_BLUE_SIZE:: Size of accumulation buffer blue component, in bits.
83
+ * ACCUM_ALPHA_SIZE:: Size of accumulation buffer alpha component, in bits.
84
+ *
85
+ */
86
+ VALUE rbgm_gl_setattrib(VALUE module,VALUE attr,VALUE val)
87
+ {
88
+ if(SDL_GL_SetAttribute(NUM2INT(attr),NUM2INT(val))==-1)
89
+ rb_raise(eSDLError,"GL set attribute failed: %s",SDL_GetError());
90
+ return Qnil;
91
+ }
92
+
93
+ /* call-seq:
94
+ * swap_buffers( ) -> nil
95
+ *
96
+ * Swap the back and front buffers, for double-buffered OpenGL displays.
97
+ * Should be safe to use (albeit with no effect) on single-buffered OpenGL
98
+ * displays.
99
+ */
100
+ VALUE rbgm_gl_swapbuffers(VALUE module)
101
+ {
102
+ SDL_GL_SwapBuffers();
103
+ return Qnil;
104
+ }
105
+
106
+ #endif
107
+
108
+ /* Document-module: Rubygame::GL
109
+ *
110
+ * The GL module provides an interface to SDL's OpenGL-related functions,
111
+ * allowing a Rubygame application to create hardware-accelerated 3D graphics
112
+ * with OpenGL.
113
+ *
114
+ * Please note that Rubygame itself does not provide an interface to OpenGL
115
+ * functions -- only functions which allow Rubygame to work together with
116
+ * OpenGL. You will need to use another library, for example
117
+ * ruby-opengl[http://ruby-opengl.rubyforge.org/],
118
+ * to actually create graphics with OpenGL.
119
+ *
120
+ * Users who wish to use Rubygame Surfaces as textures in OpenGL should
121
+ * see also the Surface#pixels method.
122
+ */
123
+ void Rubygame_Init_GL()
124
+ {
125
+ #if 0
126
+ mRubygame = rb_define_module("Rubygame");
127
+ #endif
128
+
129
+ mGL = rb_define_module_under(mRubygame,"GL");
130
+ Define_GL_Constants();
131
+
132
+ #ifdef HAVE_OPENGL
133
+ rb_define_module_function(mGL,"get_attrib", rbgm_gl_getattrib, 1);
134
+ rb_define_module_function(mGL,"set_attrib", rbgm_gl_setattrib, 2);
135
+ rb_define_module_function(mGL,"swap_buffers", rbgm_gl_swapbuffers, 0);
136
+ #endif
137
+
138
+ }
139
+
140
+ void Define_GL_Constants()
141
+ {
142
+ rb_define_const(mGL,"RED_SIZE",INT2NUM(SDL_GL_RED_SIZE));
143
+ rb_define_const(mGL,"GREEN_SIZE",INT2NUM(SDL_GL_GREEN_SIZE));
144
+ rb_define_const(mGL,"BLUE_SIZE",INT2NUM(SDL_GL_BLUE_SIZE));
145
+ rb_define_const(mGL,"ALPHA_SIZE",INT2NUM(SDL_GL_ALPHA_SIZE));
146
+ rb_define_const(mGL,"BUFFER_SIZE",INT2NUM(SDL_GL_BUFFER_SIZE));
147
+ rb_define_const(mGL,"DOUBLEBUFFER",INT2NUM(SDL_GL_DOUBLEBUFFER));
148
+ rb_define_const(mGL,"DEPTH_SIZE",INT2NUM(SDL_GL_DEPTH_SIZE));
149
+ rb_define_const(mGL,"STENCIL_SIZE",INT2NUM(SDL_GL_STENCIL_SIZE));
150
+ rb_define_const(mGL,"ACCUM_RED_SIZE",INT2NUM(SDL_GL_ACCUM_RED_SIZE));
151
+ rb_define_const(mGL,"ACCUM_GREEN_SIZE",INT2NUM(SDL_GL_ACCUM_GREEN_SIZE));
152
+ rb_define_const(mGL,"ACCUM_BLUE_SIZE",INT2NUM(SDL_GL_ACCUM_BLUE_SIZE));
153
+ rb_define_const(mGL,"ACCUM_ALPHA_SIZE",INT2NUM(SDL_GL_ACCUM_ALPHA_SIZE));
154
+ }
@@ -0,0 +1,32 @@
1
+ /*
2
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
3
+ * Copyright (C) 2004-2007 John Croisant
4
+ *
5
+ * This library is free software; you can redistribute it and/or
6
+ * modify it under the terms of the GNU Lesser General Public
7
+ * License as published by the Free Software Foundation; either
8
+ * version 2.1 of the License, or (at your option) any later version.
9
+ *
10
+ * This library is distributed in the hope that it will be useful,
11
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
+ * Lesser General Public License for more details.
14
+ *
15
+ * You should have received a copy of the GNU Lesser General Public
16
+ * License along with this library; if not, write to the Free Software
17
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
+ *
19
+ */
20
+
21
+ #ifndef _RUBYGAME_GL_H
22
+ #define _RUBYGAME_GL_H
23
+
24
+ extern VALUE mGL;
25
+ extern void Rubygame_Init_GL();
26
+ extern void Define_GL_Constants();
27
+
28
+ extern VALUE rbgm_gl_getattrib(VALUE, VALUE);
29
+ extern VALUE rbgm_gl_setattrib(VALUE,VALUE,VALUE);
30
+ extern VALUE rbgm_gl_swapbuffers(VALUE);
31
+
32
+ #endif
Binary file
@@ -0,0 +1,108 @@
1
+ /*
2
+ * Interface to SDL_image library, for loading image files to Surfaces.
3
+ *--
4
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
5
+ * Copyright (C) 2004-2007 John Croisant
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2.1 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library; if not, write to the Free Software
19
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20
+ *++
21
+ */
22
+
23
+ #include "rubygame_shared.h"
24
+ #include "rubygame_surface.h"
25
+ #include "rubygame_image.h"
26
+
27
+ void Rubygame_Init_Image();
28
+ VALUE rbgm_image_load(VALUE, VALUE);
29
+
30
+ /*
31
+ * call-seq:
32
+ * Surface.load_image( filename ) -> Surface
33
+ *
34
+ * Load an image file from the disk to a Surface. If the image has an alpha
35
+ * channel (e.g. PNG with transparency), the Surface will as well. If the
36
+ * image cannot be loaded (for example if the image format is unsupported),
37
+ * will raise SDLError.
38
+ *
39
+ * This method is only usable if Rubygame was compiled with the SDL_image
40
+ * library; you can check Rubygame::VERSIONS[:sdl_image] to see if it was.
41
+ *
42
+ * This method takes this argument:
43
+ * filename:: a string containing the relative or absolute path to the
44
+ * image file. The file must have the proper file extension,
45
+ * as it is used to determine image format.
46
+ *
47
+ * These formats may be supported, but some may not be available on a
48
+ * particular system.
49
+ * BMP:: "Windows Bitmap" format.
50
+ * GIF:: "Graphics Interchange Format."
51
+ * JPG:: "Independent JPEG Group" format.
52
+ * LBM:: "Linear Bitmap" format (?)
53
+ * PCX:: "PC Paintbrush" format
54
+ * PNG:: "Portable Network Graphics" format.
55
+ * PNM:: "Portable Any Map" format. (i.e., PPM, PGM, or PBM)
56
+ * TGA:: "Truevision TARGA" format.
57
+ * TIF:: "Tagged Image File Format"
58
+ * XCF:: "eXperimental Computing Facility" (GIMP native format).
59
+ * XPM:: "XPixMap" format.
60
+ */
61
+ VALUE rbgm_image_load( VALUE class, VALUE filename )
62
+ {
63
+ char *name;
64
+ SDL_Surface *surf;
65
+
66
+ name = StringValuePtr(filename);
67
+ surf = IMG_Load( name );
68
+ if(surf == NULL)
69
+ {
70
+ rb_raise(eSDLError,"Couldn't load image `%s': %s", name, IMG_GetError());
71
+ }
72
+ return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,surf );
73
+ }
74
+
75
+ /*
76
+ * Document-class: Rubygame::Surface
77
+ *
78
+ * Surface represents an image, a block of colored pixels arranged in a 2D grid.
79
+ * You can load image files to a new Surface with #load_image, or create
80
+ * an empty one with Surface.new and draw shapes on it with #draw_line,
81
+ * #draw_circle, and all the rest.
82
+ *
83
+ * One of the most important Surface concepts is #blit, copying image
84
+ * data from one Surface onto another. By blitting Surfaces onto the
85
+ * Screen (which is a special type of Surface) and then using Screen#update,
86
+ * you can make images appear for the player to see.
87
+ *
88
+ */
89
+ void Init_rubygame_image()
90
+ {
91
+
92
+ #if 0
93
+ mRubygame = rb_define_module("Rubygame");
94
+ cSurface = rb_define_class_under(mRubygame,"Surface",rb_cObject);
95
+ #endif
96
+
97
+ Init_rubygame_shared();
98
+
99
+ rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
100
+ ID2SYM(rb_intern("sdl_image")),
101
+ rb_ary_new3(3,
102
+ INT2NUM(SDL_IMAGE_MAJOR_VERSION),
103
+ INT2NUM(SDL_IMAGE_MINOR_VERSION),
104
+ INT2NUM(SDL_IMAGE_PATCHLEVEL)));
105
+
106
+ /* Image methods */
107
+ rb_define_singleton_method(cSurface,"load_image",rbgm_image_load,1);
108
+ }
@@ -0,0 +1,41 @@
1
+ /*
2
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
3
+ * Copyright (C) 2004-2007 John Croisant
4
+ *
5
+ * This library is free software; you can redistribute it and/or
6
+ * modify it under the terms of the GNU Lesser General Public
7
+ * License as published by the Free Software Foundation; either
8
+ * version 2.1 of the License, or (at your option) any later version.
9
+ *
10
+ * This library is distributed in the hope that it will be useful,
11
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
+ * Lesser General Public License for more details.
14
+ *
15
+ * You should have received a copy of the GNU Lesser General Public
16
+ * License along with this library; if not, write to the Free Software
17
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
+ *
19
+ */
20
+
21
+ #ifndef _RUBYGAME_IMAGE_H
22
+ #define _RUBYGAME_IMAGE_H
23
+
24
+ #include "SDL_image.h"
25
+
26
+ #ifndef SDL_IMAGE_MAJOR_VERSION
27
+ #define SDL_IMAGE_MAJOR_VERSION 0
28
+ #endif
29
+
30
+ #ifndef SDL_IMAGE_MINOR_VERSION
31
+ #define SDL_IMAGE_MINOR_VERSION 0
32
+ #endif
33
+
34
+ #ifndef SDL_IMAGE_PATCHLEVEL
35
+ #define SDL_IMAGE_PATCHLEVEL 0
36
+ #endif
37
+
38
+ extern void Init_rubygame_image();
39
+ extern VALUE rbgm_image_load(VALUE, VALUE);
40
+
41
+ #endif