rubygame 2.2.0-mswin32
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +201 -0
- data/README +139 -0
- data/ROADMAP +43 -0
- data/Rakefile +409 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +127 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +209 -0
- data/ext/rubygame/rubygame_shared.h +60 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1147 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +106 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +284 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +152 -0
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# :enddoc:
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module Rubygame
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ALL_KEYS = {\
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K_BACKSPACE => ["\b", "backspace"],\
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K_TAB => ["\t", "tab"],\
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K_CLEAR => [nil, "clear"],\
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K_RETURN => ["\n", "return", "enter"],\
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K_PAUSE => [nil, "pause"],\
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K_ESCAPE => ["^[", "escape"],\
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K_SPACE => [" ", "space"],\
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K_EXCLAIM => ["!", "exclamation_mark", "exclaim"],\
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K_QUOTEDBL => ["\"", "double_quote"],\
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K_HASH => ["#", "hash", "pound", "bang"],\
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K_DOLLAR => ["$", "dollar"],\
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K_AMPERSAND => ["&", "ampersand", "and"],\
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K_QUOTE => ["'", "quote"],\
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K_LEFTPAREN => ["(", "left_parenthesis", "lparen"],\
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K_RIGHTPAREN => [")", "right_parenthesis","rparen"],\
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K_ASTERISK => ["*", "asterisk"],\
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K_PLUS => ["+", "plus"],\
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K_COMMA => [",", "comma"],\
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K_MINUS => ["-", "minus"],\
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K_PERIOD => [".", "period"],\
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K_SLASH => ["/", "slash"],\
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K_0 => ["0", "numberline_0"],\
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K_1 => ["1", "numberline_1"],\
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K_2 => ["2", "numberline_2"],\
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K_3 => ["3", "numberline_3"],\
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K_4 => ["4", "numberline_4"],\
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K_5 => ["5", "numberline_5"],\
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K_6 => ["6", "numberline_6"],\
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K_7 => ["7", "numberline_7"],\
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K_8 => ["8", "numberline_8"],\
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K_9 => ["9", "numberline_9"],\
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K_COLON => [":", "colon"],\
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K_SEMICOLON => [";", "semicolon"],\
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K_LESS => ["<", "less_than"],\
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K_EQUALS => ["=", "equals"],\
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K_GREATER => [">", "greater_than"],\
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K_QUESTION => ["?", "question_mark", "question"],\
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K_AT => ["@", "at"],\
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K_LEFTBRACKET => ["[", "left_bracket", "lbracket"],\
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K_BACKSLASH => ["\\", "backslash"],\
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K_RIGHTBRACKET => ["]", "right_bracket", "rbracket"],\
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K_CARET => ["^", "caret"],\
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K_UNDERSCORE => ["_", "underscore"],\
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K_BACKQUOTE => ["`", "backquote", "grave"],\
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K_A => ["a"],\
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K_B => ["b"],\
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K_C => ["c"],\
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K_D => ["d"],\
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K_E => ["e"],\
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K_F => ["f"],\
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K_G => ["g"],\
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K_H => ["h"],\
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K_I => ["i"],\
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K_J => ["j"],\
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K_K => ["k"],\
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K_L => ["l"],\
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K_M => ["m"],\
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K_N => ["n"],\
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K_O => ["o"],\
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K_P => ["p"],\
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K_Q => ["q"],\
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K_R => ["r"],\
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K_S => ["s"],\
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K_T => ["t"],\
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K_U => ["u"],\
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K_V => ["v"],\
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K_W => ["w"],\
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K_X => ["x"],\
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K_Y => ["y"],\
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K_Z => ["z"],\
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K_DELETE => [nil, "delete", "del"],\
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K_KP0 => ["0", "kp0", "keypad_0"],\
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K_KP1 => ["1", "kp1", "keypad_1"],\
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K_KP2 => ["2", "kp2", "keypad_2"],\
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K_KP3 => ["3", "kp3", "keypad_3"],\
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K_KP4 => ["4", "kp4", "keypad_4"],\
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K_KP5 => ["5", "kp5", "keypad_5"],\
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K_KP6 => ["6", "kp6", "keypad_6"],\
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K_KP7 => ["7", "kp7", "keypad_7"],\
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K_KP8 => ["8", "kp8", "keypad_8"],\
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K_KP9 => ["9", "kp9", "keypad_9"],\
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K_KP_PERIOD => [".", "period", "keypad_period"],\
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K_KP_DIVIDE => ["/", "divide", "keypad_divide"],\
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K_KP_MULTIPLY => ["*", "multiply", "keypad_multiply"],\
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K_KP_MINUS => ["-", "minus", "keypad_minus"],\
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K_KP_PLUS => ["+", "plus", "keypad_plus"],\
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K_KP_ENTER => ["\n", "enter", "keypad_enter"],\
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K_KP_EQUALS => ["=", "equals", "keypad_equals"],\
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K_UP => [nil, "up"],\
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K_DOWN => [nil, "down"],\
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K_RIGHT => [nil, "right"],\
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K_LEFT => [nil, "left"],\
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K_INSERT => [nil, "insert", "ins"],\
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K_HOME => [nil, "home"],\
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K_END => [nil, "end"],\
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K_PAGEUP => [nil, "page_up", "pgup"],\
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K_PAGEDOWN => [nil, "page_down", "pgdn"],\
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K_F1 => [nil, "f1", "function_1"],\
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K_F2 => [nil, "f2", "function_2"],\
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K_F3 => [nil, "f3", "function_3"],\
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K_F4 => [nil, "f4", "function_4"],\
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K_F5 => [nil, "f5", "function_5"],\
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K_F6 => [nil, "f6", "function_6"],\
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K_F7 => [nil, "f7", "function_7"],\
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K_F8 => [nil, "f8", "function_8"],\
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K_F9 => [nil, "f9", "function_9"],\
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K_F10 => [nil, "f10", "function_10"],\
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K_F11 => [nil, "f11", "function_11"],\
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K_F12 => [nil, "f12", "function_12"],\
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K_F13 => [nil, "f13", "function_13"],\
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K_F14 => [nil, "f14", "function_14"],\
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K_F15 => [nil, "f15", "function_15"],\
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K_NUMLOCK => [nil, "numlock"],\
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K_CAPSLOCK => [nil, "capslock", "caplock"],\
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K_SCROLLOCK => [nil, "scroll_lock", "scrollock", "scrolllock"],\
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K_LSHIFT => [nil, "left_shift", "lshift"],\
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K_RSHIFT => [nil, "right_shift", "rshift"],\
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K_LCTRL => [nil, "left_control", "lctrl"],\
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K_RCTRL => [nil, "right_control", "rctrl"],\
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K_LALT => [nil, "left_alt", "lalt"],\
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K_RALT => [nil, "right_alt", "ralt"],\
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K_LMETA => [nil, "left_meta", "lmeta"],\
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K_RMETA => [nil, "right_meta", "rmeta"],\
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K_LSUPER => [nil, "left_super", "lsuper"],\
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K_RSUPER => [nil, "right_super", "rsuper"],\
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K_MODE => [nil, "mode"],\
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K_HELP => [nil, "help"],\
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K_PRINT => [nil, "print_screen","prt_scr","print"],\
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K_SYSREQ => [nil, "sysrq", "sysreq", "system_request"],\
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K_BREAK => [nil, "break"],\
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K_MENU => [nil, "menu"],\
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K_POWER => [nil, "power"],\
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# I have no idea how to get a Euro symbol here!
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K_EURO => ["\u20ac", "euro"],\
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# just K_WORLD_0 to K_WORLD_95 after this
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K_WORLD_0 => [nil, "world_0"],\
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K_WORLD_1 => [nil, "world_1"],\
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K_WORLD_2 => [nil, "world_2"],\
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K_WORLD_3 => [nil, "world_3"],\
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K_WORLD_4 => [nil, "world_4"],\
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K_WORLD_5 => [nil, "world_5"],\
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K_WORLD_6 => [nil, "world_6"],\
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K_WORLD_7 => [nil, "world_7"],\
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K_WORLD_8 => [nil, "world_8"],\
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K_WORLD_9 => [nil, "world_9"],\
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K_WORLD_10 => [nil, "world_10"],\
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K_WORLD_11 => [nil, "world_11"],\
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K_WORLD_12 => [nil, "world_12"],\
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K_WORLD_13 => [nil, "world_13"],\
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K_WORLD_14 => [nil, "world_14"],\
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K_WORLD_15 => [nil, "world_15"],\
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K_WORLD_16 => [nil, "world_16"],\
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K_WORLD_17 => [nil, "world_17"],\
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K_WORLD_18 => [nil, "world_18"],\
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K_WORLD_19 => [nil, "world_19"],\
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K_WORLD_20 => [nil, "world_20"],\
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K_WORLD_21 => [nil, "world_21"],\
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K_WORLD_22 => [nil, "world_22"],\
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K_WORLD_23 => [nil, "world_23"],\
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K_WORLD_24 => [nil, "world_24"],\
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K_WORLD_25 => [nil, "world_25"],\
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K_WORLD_26 => [nil, "world_26"],\
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K_WORLD_27 => [nil, "world_27"],\
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K_WORLD_28 => [nil, "world_28"],\
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K_WORLD_29 => [nil, "world_29"],\
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K_WORLD_30 => [nil, "world_30"],\
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K_WORLD_31 => [nil, "world_31"],\
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K_WORLD_32 => [nil, "world_32"],\
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K_WORLD_33 => [nil, "world_33"],\
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K_WORLD_34 => [nil, "world_34"],\
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K_WORLD_35 => [nil, "world_35"],\
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K_WORLD_36 => [nil, "world_36"],\
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K_WORLD_37 => [nil, "world_37"],\
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K_WORLD_38 => [nil, "world_38"],\
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K_WORLD_39 => [nil, "world_39"],\
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K_WORLD_40 => [nil, "world_40"],\
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K_WORLD_41 => [nil, "world_41"],\
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K_WORLD_41 => [nil, "world_41"],\
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K_WORLD_42 => [nil, "world_42"],\
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K_WORLD_43 => [nil, "world_43"],\
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K_WORLD_44 => [nil, "world_44"],\
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K_WORLD_45 => [nil, "world_45"],\
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K_WORLD_46 => [nil, "world_46"],\
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K_WORLD_47 => [nil, "world_47"],\
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K_WORLD_48 => [nil, "world_48"],\
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K_WORLD_49 => [nil, "world_49"],\
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K_WORLD_50 => [nil, "world_50"],\
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K_WORLD_51 => [nil, "world_51"],\
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K_WORLD_52 => [nil, "world_52"],\
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K_WORLD_53 => [nil, "world_53"],\
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K_WORLD_54 => [nil, "world_54"],\
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K_WORLD_55 => [nil, "world_55"],\
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K_WORLD_56 => [nil, "world_56"],\
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K_WORLD_57 => [nil, "world_57"],\
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K_WORLD_58 => [nil, "world_58"],\
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K_WORLD_59 => [nil, "world_59"],\
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K_WORLD_60 => [nil, "world_60"],\
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K_WORLD_61 => [nil, "world_61"],\
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K_WORLD_62 => [nil, "world_62"],\
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K_WORLD_63 => [nil, "world_63"],\
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K_WORLD_64 => [nil, "world_64"],\
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K_WORLD_65 => [nil, "world_65"],\
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K_WORLD_66 => [nil, "world_66"],\
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K_WORLD_67 => [nil, "world_67"],\
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K_WORLD_68 => [nil, "world_68"],\
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K_WORLD_69 => [nil, "world_69"],\
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K_WORLD_70 => [nil, "world_70"],\
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K_WORLD_71 => [nil, "world_71"],\
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K_WORLD_72 => [nil, "world_72"],\
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K_WORLD_73 => [nil, "world_73"],\
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K_WORLD_74 => [nil, "world_74"],\
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K_WORLD_75 => [nil, "world_75"],\
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K_WORLD_76 => [nil, "world_76"],\
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K_WORLD_77 => [nil, "world_77"],\
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K_WORLD_78 => [nil, "world_78"],\
|
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|
+
K_WORLD_79 => [nil, "world_79"],\
|
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|
+
K_WORLD_80 => [nil, "world_80"],\
|
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|
+
K_WORLD_81 => [nil, "world_81"],\
|
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|
+
K_WORLD_82 => [nil, "world_82"],\
|
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+
K_WORLD_83 => [nil, "world_83"],\
|
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|
+
K_WORLD_84 => [nil, "world_84"],\
|
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|
+
K_WORLD_85 => [nil, "world_85"],\
|
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|
+
K_WORLD_86 => [nil, "world_86"],\
|
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|
+
K_WORLD_87 => [nil, "world_87"],\
|
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|
+
K_WORLD_88 => [nil, "world_88"],\
|
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+
K_WORLD_89 => [nil, "world_89"],\
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K_WORLD_90 => [nil, "world_90"],\
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+
K_WORLD_91 => [nil, "world_91"],\
|
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+
K_WORLD_92 => [nil, "world_92"],\
|
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|
+
K_WORLD_93 => [nil, "world_93"],\
|
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|
+
K_WORLD_94 => [nil, "world_94"],\
|
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|
+
K_WORLD_95 => [nil, "world_95"],\
|
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|
+
}
|
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|
+
end
|
@@ -0,0 +1,94 @@
|
|
1
|
+
#--
|
2
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
# Copyright (C) 2004-2007 John Croisant
|
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|
+
#
|
5
|
+
# This library is free software; you can redistribute it and/or
|
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|
+
# modify it under the terms of the GNU Lesser General Public
|
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|
+
# License as published by the Free Software Foundation; either
|
8
|
+
# version 2.1 of the License, or (at your option) any later version.
|
9
|
+
#
|
10
|
+
# This library is distributed in the hope that it will be useful,
|
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|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
# Lesser General Public License for more details.
|
14
|
+
#
|
15
|
+
# You should have received a copy of the GNU Lesser General Public
|
16
|
+
# License along with this library; if not, write to the Free Software
|
17
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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|
+
#++
|
19
|
+
|
20
|
+
require "rubygame"
|
21
|
+
|
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|
+
module Rubygame
|
23
|
+
|
24
|
+
# *NOTE*: you must require 'rubygame/mediabag' manually to gain access to
|
25
|
+
# Rubygame::MediaBag. It is not imported with Rubygame by default!
|
26
|
+
#
|
27
|
+
# A Hash-like class which will load and retain media files (images and
|
28
|
+
# sounds), so that the file can be loaded once, but used many times.
|
29
|
+
#
|
30
|
+
# The first time a file is requested with the #[] method,that file will be
|
31
|
+
# loaded into memory. All subsequent requests for the same file will return
|
32
|
+
# a reference to the already-loaded version. Ideally, objects should not
|
33
|
+
# have to know whether or not the image has been loaded or not.
|
34
|
+
class MediaBag
|
35
|
+
@@image_ext = %W{bmp gif jpg lbm pcx png pnm ppm pgm pbm tga tif xcf xpm}
|
36
|
+
@@sound_ext = %W{wav}
|
37
|
+
|
38
|
+
def initialize()
|
39
|
+
@media = Hash.new
|
40
|
+
end
|
41
|
+
|
42
|
+
# Return a reference to the stored value for key.
|
43
|
+
# If there is no value for key, automatically attempt to load key
|
44
|
+
# as a filename (guessing the file type based on its extension)
|
45
|
+
#
|
46
|
+
def [](key)
|
47
|
+
@media[key] or load(key)
|
48
|
+
rescue Rubygame::SDLError
|
49
|
+
nil
|
50
|
+
end
|
51
|
+
|
52
|
+
# Load the file, but only if it has not been previously loaded.
|
53
|
+
def load(filename)
|
54
|
+
@media[filename] or store( filename, load_file(filename) )
|
55
|
+
end
|
56
|
+
|
57
|
+
# Store value as key, but only if there is no previous value.
|
58
|
+
def store(key,value)
|
59
|
+
@media[key] ||= value
|
60
|
+
end
|
61
|
+
|
62
|
+
# Forcibly (re)load the file, replacing the previous version in memory
|
63
|
+
# (if any).
|
64
|
+
def force_load(filename)
|
65
|
+
force_store( filename, load_file(filename) )
|
66
|
+
end
|
67
|
+
|
68
|
+
# Forcibly store value as key, replacing the previous value (if any).
|
69
|
+
def force_store(key,value)
|
70
|
+
@media[key] = value
|
71
|
+
end
|
72
|
+
|
73
|
+
def load_file(filename)
|
74
|
+
case File::extname(filename).downcase[1..-1]
|
75
|
+
when *(@@image_ext)
|
76
|
+
return load_image(filename)
|
77
|
+
when *(@@sound_ext)
|
78
|
+
return load_sound(filename)
|
79
|
+
else
|
80
|
+
raise(ArgumentError,"Unrecognized file extension `%s': %s"%
|
81
|
+
[File::extname(filename), filename])
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
def load_image(filename)
|
86
|
+
return Rubygame::Surface.load_image(filename)
|
87
|
+
end
|
88
|
+
|
89
|
+
def load_sound(filename)
|
90
|
+
return Rubygame::Mixer::Sample.load_audio(filename)
|
91
|
+
end
|
92
|
+
end
|
93
|
+
|
94
|
+
end
|
@@ -0,0 +1,288 @@
|
|
1
|
+
#--
|
2
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
# Copyright (C) 2004-2007 John Croisant
|
4
|
+
#
|
5
|
+
# This library is free software; you can redistribute it and/or
|
6
|
+
# modify it under the terms of the GNU Lesser General Public
|
7
|
+
# License as published by the Free Software Foundation; either
|
8
|
+
# version 2.1 of the License, or (at your option) any later version.
|
9
|
+
#
|
10
|
+
# This library is distributed in the hope that it will be useful,
|
11
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
# Lesser General Public License for more details.
|
14
|
+
#
|
15
|
+
# You should have received a copy of the GNU Lesser General Public
|
16
|
+
# License along with this library; if not, write to the Free Software
|
17
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
#++
|
19
|
+
|
20
|
+
require "rubygame/event"
|
21
|
+
|
22
|
+
module Rubygame
|
23
|
+
|
24
|
+
# EventQueue provides a simple way to manage SDL's events, allowing the
|
25
|
+
# application to detect keyboard presses, mouse movements and clicks,
|
26
|
+
# joystick movement, etc. You can also post custom events to the
|
27
|
+
# EventQueue to help manage the game state.
|
28
|
+
#
|
29
|
+
# This class replaces the old Rubygame::Queue class, which is no longer
|
30
|
+
# available. While EventQueue class serves the same purpose as the old
|
31
|
+
# class, they are somewhat different in behavior. Please note that while
|
32
|
+
# the old class was a Singleton, this class is not; you may have as many
|
33
|
+
# separate instances of EventQueue as you wish (although it is strongly
|
34
|
+
# recommended that only one be used to #fetch_sdl_events).
|
35
|
+
#
|
36
|
+
# For basic usage, create a #new EventQueue with autofetch, then call the
|
37
|
+
# #each method once per game loop, passing a block which handles events.
|
38
|
+
# See the sample applications for examples of this.
|
39
|
+
#
|
40
|
+
# If you wish to ignore all events of a certain class, append those classes
|
41
|
+
# the instance variable @ignore (accessors are provided). You can ignore as
|
42
|
+
# many classes of events as you want, but make sure you don't ignore ALL
|
43
|
+
# event classes, or the user won't be able to control the game!
|
44
|
+
#
|
45
|
+
# If the program has to pause and wait for an event (for example, if the
|
46
|
+
# player must press a button to begin playing), you might find the #wait
|
47
|
+
# method to be convenient.
|
48
|
+
#
|
49
|
+
# For reference, the full list of SDL events is:
|
50
|
+
# - Event (base class, not used by itself)
|
51
|
+
# - ActiveEvent
|
52
|
+
# - JoyAxisEvent
|
53
|
+
# - JoyBallEvent
|
54
|
+
# - JoyDownEvent
|
55
|
+
# - JoyHatEvent
|
56
|
+
# - JoyUpEvent
|
57
|
+
# - KeyDownEvent
|
58
|
+
# - KeyUpEvent
|
59
|
+
# - MouseDownEvent
|
60
|
+
# - MouseMotionEvent
|
61
|
+
# - MouseUpEvent
|
62
|
+
# - QuitEvent
|
63
|
+
# - ResizeEvent
|
64
|
+
#
|
65
|
+
class EventQueue < Array
|
66
|
+
# Array of classes to be ignored by #push.
|
67
|
+
attr_accessor :ignore
|
68
|
+
|
69
|
+
# Whether to fetch SDL events automatically when #each and #wait are used.
|
70
|
+
# Enabled by default.
|
71
|
+
attr_accessor :autofetch
|
72
|
+
|
73
|
+
# Create a new EventQueue.
|
74
|
+
def initialize()
|
75
|
+
@autofetch = true
|
76
|
+
@ignore = []
|
77
|
+
yield self if block_given?
|
78
|
+
end
|
79
|
+
|
80
|
+
# Append events to the EventQueue.
|
81
|
+
# Silently ignores events whose class is in @ignore.
|
82
|
+
def push(*events)
|
83
|
+
events = events.flatten.delete_if {|e| @ignore.include?(e.class)}
|
84
|
+
events.each do |e|
|
85
|
+
super( e )
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
alias post push
|
90
|
+
|
91
|
+
alias peek_each each # Iterate through all events without removing.
|
92
|
+
|
93
|
+
# Iterate through all events in the EventQueue, yielding them one at a time
|
94
|
+
# to the given block. The EventQueue is flushed after all events have been
|
95
|
+
# yielded. You can use #peek_each if you want to keep the events.
|
96
|
+
#
|
97
|
+
# If the internal variable @autofetch is true, this method will call
|
98
|
+
# #fetch_sdl_events once before iterating.
|
99
|
+
def each(&block)
|
100
|
+
fetch_sdl_events if @autofetch
|
101
|
+
super
|
102
|
+
self.clear
|
103
|
+
end
|
104
|
+
|
105
|
+
# Posts pending SDL hardware events to the EventQueue. Only one EventQueue
|
106
|
+
# should call this method per application, and only if you are not using
|
107
|
+
# Rubygame#fetch_sdl_events to manually process events! Otherwise, some
|
108
|
+
# events may be removed from SDL's event stack before they can be properly
|
109
|
+
# processed!
|
110
|
+
def fetch_sdl_events
|
111
|
+
self.push(Rubygame.fetch_sdl_events())
|
112
|
+
end
|
113
|
+
|
114
|
+
# Wait for an event to be posted, then return that event.
|
115
|
+
# If there is already an event in the queue, this method will immediately
|
116
|
+
# return that event.
|
117
|
+
# Events that are ignored will not trigger the return.
|
118
|
+
#
|
119
|
+
# This method takes this argument:
|
120
|
+
# time:: how long (in milliseconds) to delay between each check for
|
121
|
+
# new events. Defaults to 10 ms.
|
122
|
+
#
|
123
|
+
# If a block is given to this method, it will be run after each
|
124
|
+
# unsuccessful check for new events. This method will pass to the block the
|
125
|
+
# number of times it has checked for new events.
|
126
|
+
#
|
127
|
+
# If the internal variable @autofetch is true, this method will call
|
128
|
+
# #fetch_sdl_events before every check for new events.
|
129
|
+
#
|
130
|
+
# Please be cautious when using this method, as it is rather easy to
|
131
|
+
# cause an infinite loop. Two ways an infinite loop might occur are:
|
132
|
+
# 1. Waiting for an SDL event when @autofetch is disabled. (This is
|
133
|
+
# not a problem if the block will post an event.)
|
134
|
+
# 2. Waiting for any event when all possible event types are ignored.
|
135
|
+
#
|
136
|
+
def wait(delay=10, &block)
|
137
|
+
iterations = 0
|
138
|
+
if block_given?
|
139
|
+
loop do
|
140
|
+
fetch_sdl_events() if @autofetch
|
141
|
+
if self.length >= 1
|
142
|
+
s = self.shift
|
143
|
+
return s unless s == nil
|
144
|
+
end
|
145
|
+
yield iterations
|
146
|
+
iterations += 1
|
147
|
+
Rubygame::Clock.delay(delay)
|
148
|
+
end
|
149
|
+
else
|
150
|
+
loop do
|
151
|
+
fetch_sdl_events() if @autofetch
|
152
|
+
s = self.shift
|
153
|
+
return s unless s == nil
|
154
|
+
iterations += 1
|
155
|
+
Rubygame::Clock.delay(delay)
|
156
|
+
end
|
157
|
+
end
|
158
|
+
end
|
159
|
+
|
160
|
+
end # class EventQueue
|
161
|
+
|
162
|
+
|
163
|
+
# A mixin module to extend EventQueue with the ability to 'deliver' specific
|
164
|
+
# types of events to subscribed objects, a la a mailing list. Each object
|
165
|
+
# must subscribe for the classes of events it wishes to receive;
|
166
|
+
# when the MailQueue receives an event of that type, it will deliver
|
167
|
+
# it to the subscribers. See #subscribe for more information.
|
168
|
+
#
|
169
|
+
# Please note that if you extend an already-existing EventQueue object
|
170
|
+
# with this mixin module (rather than including it in a class), you must
|
171
|
+
# call #setup before using the object. This will create the necessary
|
172
|
+
# internal variables for the MailQueue to work.
|
173
|
+
#
|
174
|
+
module MailQueue
|
175
|
+
# Whether to automatically deliver events as they are received.
|
176
|
+
# Enabled by default.
|
177
|
+
attr_accessor :autodeliver
|
178
|
+
|
179
|
+
# Create a new MailQueue object.
|
180
|
+
# Like EventQueue.new, this method will yield self if a block is given.
|
181
|
+
def initialize()
|
182
|
+
setup()
|
183
|
+
super
|
184
|
+
end
|
185
|
+
|
186
|
+
# Create the necessary internal variables for the MailQueue.
|
187
|
+
def setup
|
188
|
+
@subscribe = Hash.new
|
189
|
+
@autodeliver = true
|
190
|
+
end
|
191
|
+
|
192
|
+
# Returns an Array of all event classes which have at least one subscriber.
|
193
|
+
def list
|
194
|
+
@subscribe.collect { |k, v|
|
195
|
+
(v.length > 0) ? k : nil rescue NoMethodError nil
|
196
|
+
}.compact
|
197
|
+
end
|
198
|
+
|
199
|
+
# Subscribe +client+ to receive events that match +klass+.
|
200
|
+
#
|
201
|
+
# After the client object has been subscribed, the MailQueue will
|
202
|
+
# push along any event for which "klass === event" is true. This usually
|
203
|
+
# means that the event is an instance of klass or one of klass's child
|
204
|
+
# classes; however, note that klass may have changed its own #=== operator
|
205
|
+
# to have different behavior, so this is not always the case.
|
206
|
+
#
|
207
|
+
# Important: the MailQueue uses the client's #push method to deliver
|
208
|
+
# events! If the client does not have such a method, MailQueue will
|
209
|
+
# silently catch the error and move on to the next client.
|
210
|
+
#
|
211
|
+
# A client object may be subscribed for many different types of events
|
212
|
+
# simultaneously, and more than one client object may be subscribed to
|
213
|
+
# any type of event (in which case each object will receive the event).
|
214
|
+
# A client may also be subscribed multiple times for the same type (in
|
215
|
+
# which case it will receive duplicate events). Likewise, the client will
|
216
|
+
# receive duplicates if it is subscribed to multiple classes which share
|
217
|
+
# ancestry, for example Numeric and Float.
|
218
|
+
#
|
219
|
+
# If a client wishes to receive ALL types of events, it can subscribe to
|
220
|
+
# Object, which is a parent class of all objects.
|
221
|
+
#
|
222
|
+
# If the queue's @autodeliver is true, it will deliver events to
|
223
|
+
# subscribers immediately after they are posted, rather than waiting for
|
224
|
+
# #deliver to be called.
|
225
|
+
def subscribe(client,klass)
|
226
|
+
@subscribe[klass] << client
|
227
|
+
rescue NoMethodError
|
228
|
+
@subscribe[klass] = [client] if @subscribe[klass].nil?
|
229
|
+
end
|
230
|
+
|
231
|
+
# Returns true if +client+ is currently subscribed to receive events
|
232
|
+
# of type +klass+.
|
233
|
+
def subscribed?(client,klass)
|
234
|
+
return true if @subscribe[klass].include?(client) rescue NoMethodError
|
235
|
+
return false
|
236
|
+
end
|
237
|
+
|
238
|
+
# Unsubscribes the client to stop receiving events of type +klass+.
|
239
|
+
# It is safe (has no effect) to unsubscribe for an event type you
|
240
|
+
# are not subscribed to receive.
|
241
|
+
def unsubscribe(client,klass)
|
242
|
+
@subscribe[klass] -= [client] rescue NoMethodError
|
243
|
+
ensure
|
244
|
+
return
|
245
|
+
end
|
246
|
+
|
247
|
+
# This private method is used by #deliver to do the real work.
|
248
|
+
def deliver_event(event)
|
249
|
+
@subscribe.each_pair { |klass,clients|
|
250
|
+
begin
|
251
|
+
if klass === event
|
252
|
+
clients.each do |client|
|
253
|
+
client.push(event) rescue NoMethodError
|
254
|
+
end
|
255
|
+
end
|
256
|
+
rescue NoMethodError
|
257
|
+
end
|
258
|
+
}
|
259
|
+
end
|
260
|
+
private :deliver_event
|
261
|
+
|
262
|
+
# Deliver each pending event to all objects which are subscribed to
|
263
|
+
# that event class. Every client object MUST have a #push method, or
|
264
|
+
# events can't be delivered to it, and it will become very lonely!
|
265
|
+
#
|
266
|
+
# The queue will be cleared of all events after all deliveries are done.
|
267
|
+
def deliver()
|
268
|
+
each() { |event| deliver_event(event) }
|
269
|
+
clear()
|
270
|
+
end
|
271
|
+
|
272
|
+
# Append events to the queue. If @autodeliver is enabled, all events
|
273
|
+
# on the queue will be delivered to subscribed client objects immediately.
|
274
|
+
def push(*args)
|
275
|
+
# Temporarily disable autofetch to avoid infinite loop
|
276
|
+
a, @autofetch = @autofetch, false
|
277
|
+
# Fetch once to emulate autofetch, if it was enabled before
|
278
|
+
fetch_sdl_events() if a
|
279
|
+
|
280
|
+
super
|
281
|
+
deliver() if @autodeliver
|
282
|
+
|
283
|
+
@autofetch = a
|
284
|
+
return
|
285
|
+
end
|
286
|
+
end
|
287
|
+
|
288
|
+
end # module Rubygame
|