rubygame 2.2.0-mswin32
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +201 -0
- data/README +139 -0
- data/ROADMAP +43 -0
- data/Rakefile +409 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +127 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +209 -0
- data/ext/rubygame/rubygame_shared.h +60 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1147 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +106 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +284 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +152 -0
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= Extended README
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(Stuff that didn't make it into the main README file.)
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== Internal structure of Rubygame
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Rubygame's core is a low-level extension written in C; it
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provides a basic interface to SDL and its companion libraries.
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Building upon that is a ruby library which implements high-level
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concepts like game objects, event management, etc.
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Rubygame is modular, meaning you can pick and choose which parts to use.
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For example, if you don't need TrueType font support, SDL_ttf is not
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required to compile Rubygame. It is possible for a game to detect at
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run-time which features are present, and behave accordingly (for example,
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the game might disable certain optional features).
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Rubygame is multi-tiered, meaning you can access Rubygame's functionality
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on a number of levels, each level being built on the level below it.
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Each higher level is closer to a complete game, but is also less flexible.
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The idea here is that developers will use the higher levels most of the
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time, but be free to hack lower levels when they need to do something
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special.
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== About the version number
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The version number of Rubygame has a strict meaning, to help you decide
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whether the new version might break your application. The version number has
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3 parts: the major version number, the minor version number, and the patch
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number. For the example of Rubygame 2.0.0:
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2 . 0 . 0
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MAJOR . MINOR . PATCH
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When a new release of Rubygame is made, one of the version numbers will
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go up, and the numbers that come after it will be reset to 0. Which number
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will go up depends on how much the Rubygame API changed:
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- *MAJOR*: API has changed, and old apps must be updated.
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An example of this is when a class has been significantly changed, or a
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method has renamed/moved to another module and the old name is removed.
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- *MINOR*: API has changed, but old apps will still work.
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An example of this is when a new feature has been added, or a
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method has been renamed but the old name is still supported.
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- *PATCH*: API has not changed at all.
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An example of this is when a bug has been fixed, or existing code has
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been improved beneath the surface.
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= Getting Started with Rubygame
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== About Rubygame
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Rubygame is a combination extension and library for the Ruby language,
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designed for creating computer games (and having fun doing it!).
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As an extension, it provides an interface to the Simple DirectMedia Library
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(SDL) and its companion libraries SDL_gfx, SDL_image, SDL_ttf, and SDL_mixer.
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As a Ruby library, it provides classes/modules which implement some useful
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concepts such as Sprites, Event Queues, and rasterized fonts (SFont).
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== Suggested Order
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To get acquainted with Rubygame, we recommend exploring the available classes
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and modules in this order.
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First, take a look at the most fundamental classes:
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- Rubygame::Screen (the display window, what the user sees)
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- Rubygame::Surface (stores image data which can be copied to the Screen)
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- Rubygame::Rect (stores a rectangular area, like part of the Screen)
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As a next step, read about the event Queue and the hardware events, which
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allow you to take keyboard and mouse input, among other things.
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- Rubygame::EventQueue (stores events for processing)
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- Rubygame::KeyDownEvent (keyboard button is pressed)
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- Rubygame::KeyUpEvent (keyboard button is released)
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- Rubygame::MouseDownEvent (mouse button is clicked)
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- Rubygame::MouseUpEvent (mouse button is released)
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- Rubygame::MouseMotionEvent (mouse cursor is moved)
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- Rubygame::QuitEvent (user tries to close the window)
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- Rubygame::JoyDownEvent (joystick button is pressed)
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- Rubygame::JoyUpEvent (joystick button is released)
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- Rubygame::JoyAxisEvent (joystick axis is moved)
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- Rubygame::JoyBallEvent (joystick trackball is moved)
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- Rubygame::JoyHatEvent (joystick 8-directional hat switch is moved)
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- Rubygame::ActiveEvent (the Screen gets keyboard and/or mouse focus)
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- Rubygame::ResizeEvent (the Screen is resized)
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- Rubygame::ExposeEvent (the Screen is redrawn, mostly for OpenGL)
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Finally, familiarize yourself with:
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- Rubygame::Clock for monitoring and controlling framerate to save resources
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- Rubygame::Sprites for an easy-to-use yet flexible on-screen object framework
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- Rubygame::TTF and Rubygame::SFont for rendering text
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- Rubygame::GL for hardware-accelerated 3D graphics with OpenGL
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There are several sample applications in the rubygame/samples/ directory
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packaged with Rubygame which can also help you get started.
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= How to install Rubygame on Mac OS X
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This is an outline of the steps to compile and use Rubygame on Mac OS X!
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== Installing dependencies...
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You have two options for installing the software libraries that Rubygame
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depends on: Darwinports or Fink. Which option you choose is just a matter of
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preference.
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=== ...with Darwinports[http://darwinports.opendarwin.org/]
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1. {Install darwinports}[http://darwinports.opendarwin.org/getdp/]
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2. Open a new terminal (can be found in /Applications/Utilities).
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3. Install SDL:
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sudo port install libsdl
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4. (Optional, but *highly* recommended:) Install the SDL companion
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libraries:
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sudo port install libsdl_gfx libsdl_image libsdl_mixer libsdl_ttf
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=== ...with Fink[http://www.finkproject.org/]
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1. {Install Fink}[http://www.finkproject.org/download/index.php?phpLang=en]
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and update to the latest version.
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2. Open a new terminal (can be found in /Applications/Utilities).
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3. Install SDL:
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sudo apt-get install sdl
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4. (Optional, but *highly* recommended:) Install the SDL companion
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libraries:
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sudo apt-get install sdl-gfx13 sdl-image sdl-mixer sdl-ttf
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== Installing rsdl
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In order to use Rubygame applications on Mac OS X, you must use a special wrapper for the ruby interpreter, called rsdl.
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1. {Download and unpack rsdl}[http://www.kumaryu.net/?c=plugin;plugin=attach_download;p=%28Ruby%29+Ruby%2FSDL%CD%D1ruby;file_name=rsdl.tar.gz].
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2. From within the rsdl directory:
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make
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sudo cp rsdl /usr/local/bin/
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== Installing Rubygame
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1. {Download and unpack Rubygame}[https://sourceforge.net/project/showfiles.php?group_id=172781].
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2. From within the rubygame directory:
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sudo rake install
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3. Please refer to the README file for options that you can pass to setup.rb
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or rake (depending on your version of Rubygame)
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== Running an application
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If all went well, you can now run Rubygame applications like so:
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<code>rsdl a_rubygame_app.rb</code>
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If something bad happened along the way, you can {submit a support request}[https://sourceforge.net/tracker/?func=add&group_id=172781&atid=862995]
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and we'll try to help! Be sure to include plenty of details and paste any error
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messages that occur (plus a good bit of the text right before the error
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messages).
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(Many thanks to Raffael Mancini (sepisultrum) and Matt Crinklaw for
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instructions to install dependencies with darwinports and fink, respectively.)
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= Compiling Rubygame on Windows
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(For the most up-to-date version of this document, see the Rubygame wiki:
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http://rubygame.wiki.sourceforge.net/win32_compile)
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This document gives some helpful guidelines to for compiling and installing
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Rubygame on Microsoft Windows. However, these instructions are not perfect,
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so they might not work for you. If you use this guide, we'd love to hear about
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what worked and what didn't; just send a message to the {rubygame-users mailing
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list}[https://sourceforge.net/mail/?group_id=172781]!
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The usual caveats apply: follow these instructions at your own risk and so
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forth. Please direct comments or questions to the {Rubygame user's mailing
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list}[http://sourceforge.net/mail/?group_id=172781].
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== Step 1: Gather Dependencies
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- You'll need a build environment for Windows. In this guide, we'll use
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{MinGW}[http://www.mingw.org/MinGWiki/index.php/GettingStarted].
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- Grab MinGW-NNN.exe (e.g. MinGW-5.12.exe) from the {downloads page}[http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=82721]
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and install it. (Note: you might need to expand the "MinGW" section to see
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the MinGW-NNN.exe files.)
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- Optional, but recommended: install MSYS-NNNN.exe (e.g. MSYS-1.0.10.exe)
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from the same page as above. (You might have to expand the MSYS section.)
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- Add the full path to the compiler executible to your system PATH if it
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isn't there already. You should be able to type <code>gcc -v</code> at a
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command line and see a version number.
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- {Download Ruby}[http://www.ruby-lang.org/en/downloads/], the language itself.
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The easiest option here is the one-click installer. This will install
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Ruby and a number of useful libraries without any hassle.
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- {SDL}[http://www.libsdl.org/download-1.2.php]. In the <b>Development
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Libraries</b> section (near the bottom of the page), grab the
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SDL-devel-1.2.??-VC6.zip file. (The VC6 package is just fine, even though
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we're using with MinGW to compile.)
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The rest are optional dependencies, but highly recommended. If you don't have
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them, you won't be able to use certain features of Rubygame.
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- {SDL_image}[http://www.libsdl.org/projects/SDL_image/]. Grab the Win32
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binary package with 'devel' in the name.
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- {SDL_mixer}[http://www.libsdl.org/projects/SDL_mixer/]. Just like before,
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grab the Win32 binary package with 'devel' in the name.
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- {SDL_ttf}[http://www.libsdl.org/projects/SDL_ttf/]. Again, get the
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Win32 binary package with 'devel' in the name
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- {SDL_gfx}[http://www.ferzkopp.net/joomla/content/view/19/14/]. This is
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the trickiest dependency, because there is currently no official package for
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a precompiled version of SDL_gfx. If you are able to compile this yourself,
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great! Otherwise, some nice features of Rubygame have to be disabled;
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make sure you add the --no-gfx flag when you get to the "Set up environment
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variables" section, below.
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Once you have downloaded everything, extract each archive into a convenient
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location on your hard drive. You'll thank yourself later if you use a short
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path with no spaces in it. For this example, we'll unzip everything under
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<code>C:\\src\\</code>.
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Next, copy the *.dll file from each library's folder into
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<code>C:\\windows\\system32\\</code>.
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This will allow the libraries to be detected properly later on.
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== Step 2: Get Rubygame
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If you haven't already, download the latest Rubygame source from the
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{download page}[http://sourceforge.net/project/showfiles.php?group_id=172781].
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If you're feeling adventurous, you could try the in-development code from
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the {Subversion repository}[http://sourceforge.net/svn/?group_id=172781].
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You can decompress the .tar.bz2 file with either MSYS' <code>tar</code>
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(<code>tar xvjf rubygame-2.0.0.tar.bz2</code>) or a program like
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{7zip}[http://www.7-zip.org].
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Extract the source into another folder of your choice, such as
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<code>C:\\src\\rubygame</code>.
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== Step 3: Set up environment variables
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Environment variables are used to configure the build process for your
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system; it helps the compiler to locate the headers and libraries it needs to
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compile Rubygame.
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Create a text file in your Rubygame directory called "envsetup.bat".
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In it, use code based on the following to set your variables. Be sure to replace
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'c:\src\' (lines 3-7) with the path to where you unpacked the libraries. Also,
|
85
|
+
make sure that you set 'c:\ruby\bin' in the last line to the 'bin' directory of
|
86
|
+
your own Ruby installation. You will need to add quotes around any paths that
|
87
|
+
include spaces.
|
88
|
+
|
89
|
+
echo off
|
90
|
+
|
91
|
+
set CC=gcc
|
92
|
+
|
93
|
+
set CFLAGS=-DHAVE_ISINF -D_MSC_VER=1200
|
94
|
+
set CFLAGS=%CFLAGS% -I c:\src\SDL-1.2.11\include
|
95
|
+
set CFLAGS=%CFLAGS% -I c:\src\SDL_gfx-2.0.15
|
96
|
+
set CFLAGS=%CFLAGS% -I c:\src\SDL_image-1.2.5\include
|
97
|
+
set CFLAGS=%CFLAGS% -I c:\src\SDL_mixer-1.2.7\include
|
98
|
+
set CFLAGS=%CFLAGS% -I c:\src\SDL_ttf-2.0.8\include
|
99
|
+
|
100
|
+
set LDSHARED=gcc -shared
|
101
|
+
set LDFLAGS=-L c:\windows\system32 -lSDL
|
102
|
+
set LIBRUBYARG_SHARED=-L c:\ruby\bin -lmsvcrt-ruby18
|
103
|
+
|
104
|
+
== Step 4: Compile and install Rubygame
|
105
|
+
|
106
|
+
Open a command prompt and navigate to the root of your Rubygame source
|
107
|
+
directory. Type:
|
108
|
+
|
109
|
+
envsetup.bat
|
110
|
+
rake install
|
111
|
+
|
112
|
+
IMPORTANT: If you are missing an optional library (such as SDL_gfx), you must
|
113
|
+
disable optional features by passing a "no-???" command to rake before the word
|
114
|
+
"install". For example, to disable features that depend on SDL_gfx, you would
|
115
|
+
type this instead of the above:
|
116
|
+
|
117
|
+
envsetup.bat
|
118
|
+
rake no-sdl-gfx install
|
119
|
+
|
120
|
+
If all goes well, you have built and installed Rubygame.
|
121
|
+
Try to execute <code>require 'rubygame'</code> in an irb session and run
|
122
|
+
the provided samples to ensure that everything is acceptable.
|
123
|
+
|
124
|
+
These instructions were last verified on 30 December, 2007 with Rubygame 2.2.0.
|
125
|
+
|
126
|
+
(Thanks to Ash Wilson (smashwilson) for contributing the original version of
|
127
|
+
these instructions.)
|
@@ -0,0 +1,25 @@
|
|
1
|
+
MANIFEST
|
2
|
+
rubygame_event.c
|
3
|
+
rubygame_event.h
|
4
|
+
rubygame_gfx.c
|
5
|
+
rubygame_gfx.h
|
6
|
+
rubygame_gl.c
|
7
|
+
rubygame_gl.h
|
8
|
+
rubygame_image.c
|
9
|
+
rubygame_image.h
|
10
|
+
rubygame_joystick.c
|
11
|
+
rubygame_joystick.h
|
12
|
+
rubygame_main.c
|
13
|
+
rubygame_main.h
|
14
|
+
rubygame_mixer.c
|
15
|
+
rubygame_mixer.h
|
16
|
+
rubygame_screen.c
|
17
|
+
rubygame_screen.h
|
18
|
+
rubygame_shared.c
|
19
|
+
rubygame_shared.h
|
20
|
+
rubygame_surface.c
|
21
|
+
rubygame_surface.h
|
22
|
+
rubygame_time.c
|
23
|
+
rubygame_time.h
|
24
|
+
rubygame_ttf.c
|
25
|
+
rubygame_ttf.h
|
Binary file
|
@@ -0,0 +1,644 @@
|
|
1
|
+
/*--
|
2
|
+
* Rubygame -- Ruby bindings to SDL to facilitate game creation
|
3
|
+
* Copyright (C) 2004-2007 John Croisant
|
4
|
+
*
|
5
|
+
* This library is free software; you can redistribute it and/or
|
6
|
+
* modify it under the terms of the GNU Lesser General Public
|
7
|
+
* License as published by the Free Software Foundation; either
|
8
|
+
* version 2.1 of the License, or (at your option) any later version.
|
9
|
+
*
|
10
|
+
* This library is distributed in the hope that it will be useful,
|
11
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
* Lesser General Public License for more details.
|
14
|
+
*
|
15
|
+
* You should have received a copy of the GNU Lesser General Public
|
16
|
+
* License along with this library; if not, write to the Free Software
|
17
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
*++
|
19
|
+
*/
|
20
|
+
|
21
|
+
#include "rubygame_shared.h"
|
22
|
+
#include "rubygame_event.h"
|
23
|
+
|
24
|
+
void Rubygame_Init_Event();
|
25
|
+
VALUE cEvent;
|
26
|
+
VALUE cActiveEvent;
|
27
|
+
VALUE cKeyDownEvent;
|
28
|
+
VALUE cKeyUpEvent;
|
29
|
+
VALUE cMouseMotionEvent;
|
30
|
+
VALUE cMouseDownEvent;
|
31
|
+
VALUE cMouseUpEvent;
|
32
|
+
VALUE cJoyAxisEvent;
|
33
|
+
VALUE cJoyBallEvent;
|
34
|
+
VALUE cJoyHatEvent;
|
35
|
+
VALUE cJoyDownEvent;
|
36
|
+
VALUE cJoyUpEvent;
|
37
|
+
VALUE cQuitEvent;
|
38
|
+
VALUE cSysWMEvent;
|
39
|
+
VALUE cResizeEvent;
|
40
|
+
VALUE cExposeEvent;
|
41
|
+
VALUE convert_active(Uint8);
|
42
|
+
VALUE convert_keymod(SDLMod);
|
43
|
+
VALUE convert_mousebuttons(Uint8);
|
44
|
+
VALUE rbgm_convert_sdlevent(SDL_Event);
|
45
|
+
VALUE rbgm_queue_getsdl(VALUE);
|
46
|
+
|
47
|
+
/*
|
48
|
+
*--
|
49
|
+
*
|
50
|
+
* SDL Type Ruby type Ruby new() args
|
51
|
+
* ---------------------------------------------------------------------------
|
52
|
+
* SDL_ACTIVEEVENT ActiveEvent gain,state
|
53
|
+
* SDL_KEYDOWN KeyDownEvent key,[mods,...]
|
54
|
+
* SDL_KEYUP KeyUpEvent key,[mods,...]
|
55
|
+
* SDL_MOUSEMOTION MouseMotionEvent [x,y],[xrel,yrel],[buttons,...]
|
56
|
+
* SDL_MOUSEBUTTONDOWN MouseDownEvent [x,y],button
|
57
|
+
* SDL_MOUSEBUTTONUP MouseUpEvent [x,y],button
|
58
|
+
* SDL_JOYAXISMOTION JoyAxisEvent joy,axis,value
|
59
|
+
* SDL_JOYBALLMOTION JoyBallEvent joy,ball,[xrel,yrel]
|
60
|
+
* SDL_JOYHATMOTION JoyHatEvent joy,hat,value
|
61
|
+
* SDL_JOYBUTTONDOWN JoyDownEvent joy,button
|
62
|
+
* SDL_JOYBUTTONUP JoyUpEvent joy,button
|
63
|
+
* SDL_VIDEORESIZE VideoResizeEvent [w,h]
|
64
|
+
* SDL_QUIT QuitEvent (no args)
|
65
|
+
* --------------------------------------------------------------------------
|
66
|
+
*
|
67
|
+
*++
|
68
|
+
*/
|
69
|
+
|
70
|
+
/* Convert info about whether the window has mouse/keyboard focus */
|
71
|
+
VALUE convert_active( Uint8 state )
|
72
|
+
{
|
73
|
+
VALUE array;
|
74
|
+
|
75
|
+
array = rb_ary_new();
|
76
|
+
if(state != 0)
|
77
|
+
{
|
78
|
+
if(state & SDL_APPMOUSEFOCUS)
|
79
|
+
rb_ary_push(array,rb_str_new2("mouse\0"));
|
80
|
+
if(state & SDL_APPINPUTFOCUS)
|
81
|
+
rb_ary_push(array,rb_str_new2("keyboard\0"));
|
82
|
+
if(state & SDL_APPACTIVE)
|
83
|
+
rb_ary_push(array,rb_str_new2("active\0"));
|
84
|
+
}
|
85
|
+
return array;
|
86
|
+
}
|
87
|
+
|
88
|
+
/* Convert an OR'd list of KMODs into a Ruby array of keysyms. */
|
89
|
+
VALUE convert_keymod( SDLMod mods )
|
90
|
+
{
|
91
|
+
VALUE array;
|
92
|
+
|
93
|
+
array = rb_ary_new();
|
94
|
+
if(mods != 0)
|
95
|
+
{
|
96
|
+
/* KEY MODIFIER KEY SYM */
|
97
|
+
if(mods & KMOD_LSHIFT) rb_ary_push(array,INT2NUM( SDLK_LSHIFT ));
|
98
|
+
if(mods & KMOD_RSHIFT) rb_ary_push(array,INT2NUM( SDLK_RSHIFT ));
|
99
|
+
if(mods & KMOD_LCTRL) rb_ary_push(array,INT2NUM( SDLK_LCTRL ));
|
100
|
+
if(mods & KMOD_RCTRL) rb_ary_push(array,INT2NUM( SDLK_RCTRL ));
|
101
|
+
if(mods & KMOD_LALT) rb_ary_push(array,INT2NUM( SDLK_LALT ));
|
102
|
+
if(mods & KMOD_RALT) rb_ary_push(array,INT2NUM( SDLK_RALT ));
|
103
|
+
if(mods & KMOD_LMETA) rb_ary_push(array,INT2NUM( SDLK_LMETA ));
|
104
|
+
if(mods & KMOD_RMETA) rb_ary_push(array,INT2NUM( SDLK_RMETA ));
|
105
|
+
if(mods & KMOD_NUM) rb_ary_push(array,INT2NUM( SDLK_NUMLOCK ));
|
106
|
+
if(mods & KMOD_CAPS) rb_ary_push(array,INT2NUM( SDLK_CAPSLOCK ));
|
107
|
+
if(mods & KMOD_MODE) rb_ary_push(array,INT2NUM( SDLK_MODE ));
|
108
|
+
}
|
109
|
+
return array;
|
110
|
+
}
|
111
|
+
|
112
|
+
/* convert a button state into a list of mouse button sym */
|
113
|
+
VALUE convert_mousebuttons( Uint8 state )
|
114
|
+
{
|
115
|
+
VALUE buttons;
|
116
|
+
|
117
|
+
buttons = rb_ary_new();
|
118
|
+
if(state & SDL_BUTTON(1))
|
119
|
+
rb_ary_push(buttons, INT2NUM(SDL_BUTTON_LEFT));
|
120
|
+
if(state & SDL_BUTTON(2))
|
121
|
+
rb_ary_push(buttons, INT2NUM(SDL_BUTTON_MIDDLE));
|
122
|
+
if(state & SDL_BUTTON(3))
|
123
|
+
rb_ary_push(buttons, INT2NUM(SDL_BUTTON_RIGHT));
|
124
|
+
return buttons;
|
125
|
+
}
|
126
|
+
|
127
|
+
|
128
|
+
#if 0
|
129
|
+
/*
|
130
|
+
* (This method is no longer used, as it depends on unicode enabled in SDL,
|
131
|
+
* and doesn't work for KeyUpEvents)
|
132
|
+
*/
|
133
|
+
/* Convert a unicode char into an ascii string or hex if it is not ascii */
|
134
|
+
VALUE convert_unicode( Uint16 unicode )
|
135
|
+
{
|
136
|
+
char *str;
|
137
|
+
if( unicode < 0x80 && unicode > 0 )
|
138
|
+
asprintf( &str,"%c\0",(char)unicode );
|
139
|
+
else
|
140
|
+
asprintf( &str,"0x%04X\0",unicode );
|
141
|
+
return rb_str_new2(str);
|
142
|
+
}
|
143
|
+
#endif
|
144
|
+
|
145
|
+
|
146
|
+
/*--
|
147
|
+
*
|
148
|
+
* Queue-related functions.
|
149
|
+
*
|
150
|
+
*++
|
151
|
+
*/
|
152
|
+
|
153
|
+
/*--
|
154
|
+
*
|
155
|
+
* call-seq:
|
156
|
+
* rbgm_convert_sdlevent( SDL_Event ) -> Rubygame_Event
|
157
|
+
*
|
158
|
+
* Converts an SDL_Event (C type) into a Rubygame Event of the corresponding
|
159
|
+
* class.
|
160
|
+
*
|
161
|
+
*++
|
162
|
+
*/
|
163
|
+
|
164
|
+
VALUE rbgm_convert_sdlevent( SDL_Event ev )
|
165
|
+
{
|
166
|
+
VALUE new = rb_intern("new"); /* to call new() for any class */
|
167
|
+
|
168
|
+
/*
|
169
|
+
switch for each particular type, call new() for the corresponding
|
170
|
+
Rubygame class, with the proper arguments.
|
171
|
+
*/
|
172
|
+
switch(ev.type)
|
173
|
+
{
|
174
|
+
case SDL_ACTIVEEVENT:
|
175
|
+
/* ActiveEvent.new(gain,state) */
|
176
|
+
return rb_funcall(cActiveEvent,new,2,\
|
177
|
+
ev.active.gain, convert_active(ev.active.state));
|
178
|
+
break;
|
179
|
+
case SDL_KEYDOWN:
|
180
|
+
/* KeyDownEvent.new(keysym,[mods,...]) */
|
181
|
+
return rb_funcall(cKeyDownEvent,new,2,\
|
182
|
+
/* keysym, string version is set in new()*/
|
183
|
+
INT2NUM(ev.key.keysym.sym),\
|
184
|
+
/* convert OR'd list of mods into Array of keysyms */
|
185
|
+
convert_keymod(ev.key.keysym.mod)\
|
186
|
+
);
|
187
|
+
break;
|
188
|
+
case SDL_KEYUP: /* Same as SDL_KEYDOWN */
|
189
|
+
/* KeyUpEvent.new(keysym,[mods,...]) */
|
190
|
+
return rb_funcall(cKeyUpEvent,new,2,\
|
191
|
+
INT2NUM(ev.key.keysym.sym),\
|
192
|
+
convert_keymod(ev.key.keysym.mod));
|
193
|
+
break;
|
194
|
+
case SDL_MOUSEMOTION:;
|
195
|
+
|
196
|
+
/* MouseMotionEvent.new([x,y],[xrel,yrel],[buttons,...]) */
|
197
|
+
return rb_funcall(cMouseMotionEvent,new,3,\
|
198
|
+
rb_ary_new3(2,INT2NUM(ev.motion.x),INT2NUM(ev.motion.y)),\
|
199
|
+
rb_ary_new3(2,INT2NUM(ev.motion.xrel),\
|
200
|
+
INT2NUM(ev.motion.yrel)),\
|
201
|
+
/* Prepare list of buttons from OR'd list */
|
202
|
+
convert_mousebuttons(ev.motion.state));
|
203
|
+
break;
|
204
|
+
case SDL_MOUSEBUTTONDOWN:
|
205
|
+
/* MouseDownEvent.new([x,y],button) */
|
206
|
+
return rb_funcall(cMouseDownEvent,new,2,\
|
207
|
+
rb_ary_new3(2,INT2NUM(ev.button.x),INT2NUM(ev.button.y)),\
|
208
|
+
INT2NUM(ev.button.button));
|
209
|
+
break;
|
210
|
+
case SDL_MOUSEBUTTONUP:
|
211
|
+
/* MouseUpEvent.new([x,y],button) */
|
212
|
+
return rb_funcall(cMouseUpEvent,new,2,\
|
213
|
+
rb_ary_new3(2,INT2NUM(ev.button.x),INT2NUM(ev.button.y)),\
|
214
|
+
INT2NUM(ev.button.button));
|
215
|
+
break;
|
216
|
+
case SDL_JOYAXISMOTION:
|
217
|
+
/* JoyAxisEvent.new(joy,axis,value) */
|
218
|
+
/* Eventually, joy might be a reference to a Joystick instance? */
|
219
|
+
return rb_funcall(cJoyAxisEvent,new,3,\
|
220
|
+
INT2NUM(ev.jaxis.which),INT2NUM(ev.jaxis.axis),\
|
221
|
+
INT2NUM(ev.jaxis.value));
|
222
|
+
break;
|
223
|
+
case SDL_JOYBALLMOTION:
|
224
|
+
/* JoyBallEvent.new(joy,ball,) */
|
225
|
+
/* Eventually, joy might be a reference to a Joystick instance? */
|
226
|
+
return rb_funcall(cJoyBallEvent,new,3,\
|
227
|
+
INT2NUM(ev.jball.which),INT2NUM(ev.jball.ball),
|
228
|
+
rb_ary_new3(2,INT2NUM(ev.jball.xrel),INT2NUM(ev.jball.yrel)));
|
229
|
+
break;
|
230
|
+
case SDL_JOYHATMOTION:
|
231
|
+
/* JoyHatEvent.new(joy,hat,value) */
|
232
|
+
/* Eventually, joy might be a reference to a Joystick instance? */
|
233
|
+
return rb_funcall(cJoyHatEvent,new,3,\
|
234
|
+
INT2NUM(ev.jhat.which),INT2NUM(ev.jhat.hat),\
|
235
|
+
INT2NUM(ev.jhat.value));
|
236
|
+
break;
|
237
|
+
case SDL_JOYBUTTONDOWN:
|
238
|
+
/* JoyDownEvent.new(joy,button) */
|
239
|
+
/* Eventually, joy might be a reference to a Joystick instance? */
|
240
|
+
return rb_funcall(cJoyDownEvent,new,2,\
|
241
|
+
INT2NUM(ev.jbutton.which),INT2NUM(ev.jbutton.button));
|
242
|
+
break;
|
243
|
+
case SDL_JOYBUTTONUP:
|
244
|
+
/* JoyUp.new(joy,button) */
|
245
|
+
/* Eventually, joy might be a reference to a Joystick instance? */
|
246
|
+
return rb_funcall(cJoyUpEvent,new,2,\
|
247
|
+
INT2NUM(ev.jbutton.which),INT2NUM(ev.jbutton.button));
|
248
|
+
break;
|
249
|
+
case SDL_VIDEORESIZE:
|
250
|
+
/* ResizeEvent.new([w,h]) */
|
251
|
+
return rb_funcall(cResizeEvent,new,1,\
|
252
|
+
rb_ary_new3(2,INT2NUM(ev.resize.w),INT2NUM(ev.resize.h)));
|
253
|
+
break;
|
254
|
+
case SDL_VIDEOEXPOSE:
|
255
|
+
/* ExposeEvent.new( ) */
|
256
|
+
return rb_funcall(cExposeEvent,new,0);
|
257
|
+
break;
|
258
|
+
case SDL_QUIT:
|
259
|
+
/* QuitEvent.new( ) */
|
260
|
+
return rb_funcall(cQuitEvent,new,0);
|
261
|
+
break;
|
262
|
+
default:
|
263
|
+
rb_warn("Cannot convert unknown event type (%d).", ev.type);
|
264
|
+
return Qnil;
|
265
|
+
break;
|
266
|
+
}
|
267
|
+
return Qnil; /* should never get here */
|
268
|
+
}
|
269
|
+
|
270
|
+
/*
|
271
|
+
* call-seq:
|
272
|
+
* fetch_sdl_events -> [Event, ...]
|
273
|
+
*
|
274
|
+
* Retrieves all pending events from SDL's event stack and converts them
|
275
|
+
* into Rubygame Event objects. Returns an Array of all the events, in
|
276
|
+
* the order they were read.
|
277
|
+
*
|
278
|
+
* This method is used by the EventQueue class, so don't call it if you are
|
279
|
+
* using EventQueue for event management! If you do, the EventQueue will not
|
280
|
+
* receive all the events, because they will have been removed from SDL's
|
281
|
+
* event stack by this method.
|
282
|
+
*
|
283
|
+
* However, if you aren't using EventQueue, you can safely use this method
|
284
|
+
* to make your own event management system.
|
285
|
+
*/
|
286
|
+
VALUE rbgm_fetchevents(VALUE self)
|
287
|
+
{
|
288
|
+
SDL_Event event;
|
289
|
+
VALUE event_array;
|
290
|
+
|
291
|
+
event_array = rb_ary_new();
|
292
|
+
/* put each in *event until no pending events are in SDL's queue */
|
293
|
+
/* for now, we don't care what type the event in. Filtering comes later */
|
294
|
+
while(SDL_PollEvent(&event)==1)
|
295
|
+
{
|
296
|
+
rb_ary_push(event_array, rbgm_convert_sdlevent(event) );
|
297
|
+
}
|
298
|
+
return event_array;
|
299
|
+
}
|
300
|
+
|
301
|
+
/*
|
302
|
+
*--
|
303
|
+
* The event documentation is in rubygame/lib/rubygame/event.rb
|
304
|
+
*++
|
305
|
+
*/
|
306
|
+
void Rubygame_Init_Event()
|
307
|
+
{
|
308
|
+
#if 0
|
309
|
+
mRubygame = rb_define_module("Rubygame");
|
310
|
+
#endif
|
311
|
+
|
312
|
+
rb_define_singleton_method(mRubygame, "fetch_sdl_events",rbgm_fetchevents,0);
|
313
|
+
|
314
|
+
cEvent = rb_define_class_under(mRubygame,"Event",rb_cObject);
|
315
|
+
cActiveEvent = rb_define_class_under(mRubygame,"ActiveEvent",cEvent);
|
316
|
+
cKeyDownEvent = rb_define_class_under(mRubygame,"KeyDownEvent",cEvent);
|
317
|
+
cKeyUpEvent = rb_define_class_under(mRubygame,"KeyUpEvent",cEvent);
|
318
|
+
cMouseMotionEvent = rb_define_class_under(mRubygame,"MouseMotionEvent",\
|
319
|
+
cEvent);
|
320
|
+
cMouseDownEvent = rb_define_class_under(mRubygame,"MouseDownEvent",cEvent);
|
321
|
+
cMouseUpEvent = rb_define_class_under(mRubygame,"MouseUpEvent",cEvent);
|
322
|
+
cJoyAxisEvent = rb_define_class_under(mRubygame,"JoyAxisEvent",cEvent);
|
323
|
+
cJoyBallEvent = rb_define_class_under(mRubygame,"JoyBallEvent",cEvent);
|
324
|
+
cJoyHatEvent = rb_define_class_under(mRubygame,"JoyHatEvent",cEvent);
|
325
|
+
cJoyDownEvent = rb_define_class_under(mRubygame,"JoyDownEvent",cEvent);
|
326
|
+
cJoyUpEvent = rb_define_class_under(mRubygame,"JoyUpEvent",cEvent);
|
327
|
+
cQuitEvent = rb_define_class_under(mRubygame,"QuitEvent",cEvent);
|
328
|
+
cResizeEvent = rb_define_class_under(mRubygame,"ResizeEvent",cEvent);
|
329
|
+
cExposeEvent = rb_define_class_under(mRubygame,"ExposeEvent",cEvent);
|
330
|
+
|
331
|
+
/* Event constants */
|
332
|
+
rb_define_const(mRubygame,"NOEVENT",UINT2NUM(SDL_NOEVENT));
|
333
|
+
rb_define_const(mRubygame,"ACTIVEEVENT",UINT2NUM(SDL_ACTIVEEVENT));
|
334
|
+
rb_define_const(mRubygame,"KEYDOWN",UINT2NUM(SDL_KEYDOWN));
|
335
|
+
rb_define_const(mRubygame,"KEYUP",UINT2NUM(SDL_KEYUP));
|
336
|
+
rb_define_const(mRubygame,"MOUSEMOTION",UINT2NUM(SDL_MOUSEMOTION));
|
337
|
+
rb_define_const(mRubygame,"MOUSEBUTTONDOWN",UINT2NUM(SDL_MOUSEBUTTONDOWN));
|
338
|
+
rb_define_const(mRubygame,"MOUSEBUTTONUP",UINT2NUM(SDL_MOUSEBUTTONUP));
|
339
|
+
rb_define_const(mRubygame,"JOYAXISMOTION",UINT2NUM(SDL_JOYAXISMOTION));
|
340
|
+
rb_define_const(mRubygame,"JOYBALLMOTION",UINT2NUM(SDL_JOYBALLMOTION));
|
341
|
+
rb_define_const(mRubygame,"JOYHATMOTION",UINT2NUM(SDL_JOYHATMOTION));
|
342
|
+
rb_define_const(mRubygame,"JOYBUTTONDOWN",UINT2NUM(SDL_JOYBUTTONDOWN));
|
343
|
+
rb_define_const(mRubygame,"JOYBUTTONUP",UINT2NUM(SDL_JOYBUTTONUP));
|
344
|
+
rb_define_const(mRubygame,"QUIT",UINT2NUM(SDL_QUIT));
|
345
|
+
rb_define_const(mRubygame,"SYSWMEVENT",UINT2NUM(SDL_SYSWMEVENT));
|
346
|
+
rb_define_const(mRubygame,"VIDEORESIZE",UINT2NUM(SDL_VIDEORESIZE));
|
347
|
+
rb_define_const(mRubygame,"VIDEOEXPOSE",UINT2NUM(SDL_VIDEOEXPOSE));
|
348
|
+
rb_define_const(mRubygame,"USEREVENT",UINT2NUM(SDL_USEREVENT));
|
349
|
+
|
350
|
+
/* Joystick constants */
|
351
|
+
rb_define_const(mRubygame,"HAT_CENTERED",UINT2NUM(SDL_HAT_CENTERED));
|
352
|
+
rb_define_const(mRubygame,"HAT_UP",UINT2NUM(SDL_HAT_UP));
|
353
|
+
rb_define_const(mRubygame,"HAT_RIGHT",UINT2NUM(SDL_HAT_RIGHT));
|
354
|
+
rb_define_const(mRubygame,"HAT_DOWN",UINT2NUM(SDL_HAT_DOWN));
|
355
|
+
rb_define_const(mRubygame,"HAT_LEFT",UINT2NUM(SDL_HAT_LEFT));
|
356
|
+
rb_define_const(mRubygame,"HAT_RIGHTUP",UINT2NUM(SDL_HAT_RIGHTUP));
|
357
|
+
rb_define_const(mRubygame,"HAT_RIGHTDOWN",UINT2NUM(SDL_HAT_RIGHTDOWN));
|
358
|
+
rb_define_const(mRubygame,"HAT_LEFTUP",UINT2NUM(SDL_HAT_LEFTUP));
|
359
|
+
rb_define_const(mRubygame,"HAT_LEFTDOWN",UINT2NUM(SDL_HAT_LEFTDOWN));
|
360
|
+
|
361
|
+
|
362
|
+
/* Mouse constants */
|
363
|
+
rb_define_const(mRubygame,"MOUSE_LEFT",UINT2NUM(SDL_BUTTON_LEFT));
|
364
|
+
rb_define_const(mRubygame,"MOUSE_MIDDLE",UINT2NUM(SDL_BUTTON_MIDDLE));
|
365
|
+
rb_define_const(mRubygame,"MOUSE_RIGHT",UINT2NUM(SDL_BUTTON_RIGHT));
|
366
|
+
rb_define_const(mRubygame,"MOUSE_LMASK",UINT2NUM(SDL_BUTTON_LMASK));
|
367
|
+
rb_define_const(mRubygame,"MOUSE_MMASK",UINT2NUM(SDL_BUTTON_MMASK));
|
368
|
+
rb_define_const(mRubygame,"MOUSE_RMASK",UINT2NUM(SDL_BUTTON_RMASK));
|
369
|
+
|
370
|
+
/* ASCII key symbols */
|
371
|
+
rb_define_const(mRubygame,"K_UNKNOWN",UINT2NUM(SDLK_UNKNOWN));
|
372
|
+
rb_define_const(mRubygame,"K_FIRST",UINT2NUM(SDLK_FIRST));
|
373
|
+
rb_define_const(mRubygame,"K_BACKSPACE",UINT2NUM(SDLK_BACKSPACE));
|
374
|
+
rb_define_const(mRubygame,"K_TAB",UINT2NUM(SDLK_TAB));
|
375
|
+
rb_define_const(mRubygame,"K_CLEAR",UINT2NUM(SDLK_CLEAR));
|
376
|
+
rb_define_const(mRubygame,"K_RETURN",UINT2NUM(SDLK_RETURN));
|
377
|
+
rb_define_const(mRubygame,"K_PAUSE",UINT2NUM(SDLK_PAUSE));
|
378
|
+
rb_define_const(mRubygame,"K_ESCAPE",UINT2NUM(SDLK_ESCAPE));
|
379
|
+
rb_define_const(mRubygame,"K_SPACE",UINT2NUM(SDLK_SPACE));
|
380
|
+
rb_define_const(mRubygame,"K_EXCLAIM",UINT2NUM(SDLK_EXCLAIM));
|
381
|
+
rb_define_const(mRubygame,"K_QUOTEDBL",UINT2NUM(SDLK_QUOTEDBL));
|
382
|
+
rb_define_const(mRubygame,"K_HASH",UINT2NUM(SDLK_HASH));
|
383
|
+
rb_define_const(mRubygame,"K_DOLLAR",UINT2NUM(SDLK_DOLLAR));
|
384
|
+
rb_define_const(mRubygame,"K_AMPERSAND",UINT2NUM(SDLK_AMPERSAND));
|
385
|
+
rb_define_const(mRubygame,"K_QUOTE",UINT2NUM(SDLK_QUOTE));
|
386
|
+
rb_define_const(mRubygame,"K_LEFTPAREN",UINT2NUM(SDLK_LEFTPAREN));
|
387
|
+
rb_define_const(mRubygame,"K_RIGHTPAREN",UINT2NUM(SDLK_RIGHTPAREN));
|
388
|
+
rb_define_const(mRubygame,"K_ASTERISK",UINT2NUM(SDLK_ASTERISK));
|
389
|
+
rb_define_const(mRubygame,"K_PLUS",UINT2NUM(SDLK_PLUS));
|
390
|
+
rb_define_const(mRubygame,"K_COMMA",UINT2NUM(SDLK_COMMA));
|
391
|
+
rb_define_const(mRubygame,"K_MINUS",UINT2NUM(SDLK_MINUS));
|
392
|
+
rb_define_const(mRubygame,"K_PERIOD",UINT2NUM(SDLK_PERIOD));
|
393
|
+
rb_define_const(mRubygame,"K_SLASH",UINT2NUM(SDLK_SLASH));
|
394
|
+
rb_define_const(mRubygame,"K_0",UINT2NUM(SDLK_0));
|
395
|
+
rb_define_const(mRubygame,"K_1",UINT2NUM(SDLK_1));
|
396
|
+
rb_define_const(mRubygame,"K_2",UINT2NUM(SDLK_2));
|
397
|
+
rb_define_const(mRubygame,"K_3",UINT2NUM(SDLK_3));
|
398
|
+
rb_define_const(mRubygame,"K_4",UINT2NUM(SDLK_4));
|
399
|
+
rb_define_const(mRubygame,"K_5",UINT2NUM(SDLK_5));
|
400
|
+
rb_define_const(mRubygame,"K_6",UINT2NUM(SDLK_6));
|
401
|
+
rb_define_const(mRubygame,"K_7",UINT2NUM(SDLK_7));
|
402
|
+
rb_define_const(mRubygame,"K_8",UINT2NUM(SDLK_8));
|
403
|
+
rb_define_const(mRubygame,"K_9",UINT2NUM(SDLK_9));
|
404
|
+
rb_define_const(mRubygame,"K_COLON",UINT2NUM(SDLK_COLON));
|
405
|
+
rb_define_const(mRubygame,"K_SEMICOLON",UINT2NUM(SDLK_SEMICOLON));
|
406
|
+
rb_define_const(mRubygame,"K_LESS",UINT2NUM(SDLK_LESS));
|
407
|
+
rb_define_const(mRubygame,"K_EQUALS",UINT2NUM(SDLK_EQUALS));
|
408
|
+
rb_define_const(mRubygame,"K_GREATER",UINT2NUM(SDLK_GREATER));
|
409
|
+
rb_define_const(mRubygame,"K_QUESTION",UINT2NUM(SDLK_QUESTION));
|
410
|
+
rb_define_const(mRubygame,"K_AT",UINT2NUM(SDLK_AT));
|
411
|
+
rb_define_const(mRubygame,"K_LEFTBRACKET",UINT2NUM(SDLK_LEFTBRACKET));
|
412
|
+
rb_define_const(mRubygame,"K_BACKSLASH",UINT2NUM(SDLK_BACKSLASH));
|
413
|
+
rb_define_const(mRubygame,"K_RIGHTBRACKET",UINT2NUM(SDLK_RIGHTBRACKET));
|
414
|
+
rb_define_const(mRubygame,"K_CARET",UINT2NUM(SDLK_CARET));
|
415
|
+
rb_define_const(mRubygame,"K_UNDERSCORE",UINT2NUM(SDLK_UNDERSCORE));
|
416
|
+
rb_define_const(mRubygame,"K_BACKQUOTE",UINT2NUM(SDLK_BACKQUOTE));
|
417
|
+
rb_define_const(mRubygame,"K_A",UINT2NUM(SDLK_a));
|
418
|
+
rb_define_const(mRubygame,"K_B",UINT2NUM(SDLK_b));
|
419
|
+
rb_define_const(mRubygame,"K_C",UINT2NUM(SDLK_c));
|
420
|
+
rb_define_const(mRubygame,"K_D",UINT2NUM(SDLK_d));
|
421
|
+
rb_define_const(mRubygame,"K_E",UINT2NUM(SDLK_e));
|
422
|
+
rb_define_const(mRubygame,"K_F",UINT2NUM(SDLK_f));
|
423
|
+
rb_define_const(mRubygame,"K_G",UINT2NUM(SDLK_g));
|
424
|
+
rb_define_const(mRubygame,"K_H",UINT2NUM(SDLK_h));
|
425
|
+
rb_define_const(mRubygame,"K_I",UINT2NUM(SDLK_i));
|
426
|
+
rb_define_const(mRubygame,"K_J",UINT2NUM(SDLK_j));
|
427
|
+
rb_define_const(mRubygame,"K_K",UINT2NUM(SDLK_k));
|
428
|
+
rb_define_const(mRubygame,"K_L",UINT2NUM(SDLK_l));
|
429
|
+
rb_define_const(mRubygame,"K_M",UINT2NUM(SDLK_m));
|
430
|
+
rb_define_const(mRubygame,"K_N",UINT2NUM(SDLK_n));
|
431
|
+
rb_define_const(mRubygame,"K_O",UINT2NUM(SDLK_o));
|
432
|
+
rb_define_const(mRubygame,"K_P",UINT2NUM(SDLK_p));
|
433
|
+
rb_define_const(mRubygame,"K_Q",UINT2NUM(SDLK_q));
|
434
|
+
rb_define_const(mRubygame,"K_R",UINT2NUM(SDLK_r));
|
435
|
+
rb_define_const(mRubygame,"K_S",UINT2NUM(SDLK_s));
|
436
|
+
rb_define_const(mRubygame,"K_T",UINT2NUM(SDLK_t));
|
437
|
+
rb_define_const(mRubygame,"K_U",UINT2NUM(SDLK_u));
|
438
|
+
rb_define_const(mRubygame,"K_V",UINT2NUM(SDLK_v));
|
439
|
+
rb_define_const(mRubygame,"K_W",UINT2NUM(SDLK_w));
|
440
|
+
rb_define_const(mRubygame,"K_X",UINT2NUM(SDLK_x));
|
441
|
+
rb_define_const(mRubygame,"K_Y",UINT2NUM(SDLK_y));
|
442
|
+
rb_define_const(mRubygame,"K_Z",UINT2NUM(SDLK_z));
|
443
|
+
rb_define_const(mRubygame,"K_DELETE",UINT2NUM(SDLK_DELETE));
|
444
|
+
|
445
|
+
|
446
|
+
/* International keyboard symbols */
|
447
|
+
rb_define_const(mRubygame,"K_WORLD_0",UINT2NUM(SDLK_WORLD_0));
|
448
|
+
rb_define_const(mRubygame,"K_WORLD_1",UINT2NUM(SDLK_WORLD_1));
|
449
|
+
rb_define_const(mRubygame,"K_WORLD_2",UINT2NUM(SDLK_WORLD_2));
|
450
|
+
rb_define_const(mRubygame,"K_WORLD_3",UINT2NUM(SDLK_WORLD_3));
|
451
|
+
rb_define_const(mRubygame,"K_WORLD_4",UINT2NUM(SDLK_WORLD_4));
|
452
|
+
rb_define_const(mRubygame,"K_WORLD_5",UINT2NUM(SDLK_WORLD_5));
|
453
|
+
rb_define_const(mRubygame,"K_WORLD_6",UINT2NUM(SDLK_WORLD_6));
|
454
|
+
rb_define_const(mRubygame,"K_WORLD_7",UINT2NUM(SDLK_WORLD_7));
|
455
|
+
rb_define_const(mRubygame,"K_WORLD_8",UINT2NUM(SDLK_WORLD_8));
|
456
|
+
rb_define_const(mRubygame,"K_WORLD_9",UINT2NUM(SDLK_WORLD_9));
|
457
|
+
rb_define_const(mRubygame,"K_WORLD_10",UINT2NUM(SDLK_WORLD_10));
|
458
|
+
rb_define_const(mRubygame,"K_WORLD_11",UINT2NUM(SDLK_WORLD_11));
|
459
|
+
rb_define_const(mRubygame,"K_WORLD_12",UINT2NUM(SDLK_WORLD_12));
|
460
|
+
rb_define_const(mRubygame,"K_WORLD_13",UINT2NUM(SDLK_WORLD_13));
|
461
|
+
rb_define_const(mRubygame,"K_WORLD_14",UINT2NUM(SDLK_WORLD_14));
|
462
|
+
rb_define_const(mRubygame,"K_WORLD_15",UINT2NUM(SDLK_WORLD_15));
|
463
|
+
rb_define_const(mRubygame,"K_WORLD_16",UINT2NUM(SDLK_WORLD_16));
|
464
|
+
rb_define_const(mRubygame,"K_WORLD_17",UINT2NUM(SDLK_WORLD_17));
|
465
|
+
rb_define_const(mRubygame,"K_WORLD_18",UINT2NUM(SDLK_WORLD_18));
|
466
|
+
rb_define_const(mRubygame,"K_WORLD_19",UINT2NUM(SDLK_WORLD_19));
|
467
|
+
rb_define_const(mRubygame,"K_WORLD_20",UINT2NUM(SDLK_WORLD_20));
|
468
|
+
rb_define_const(mRubygame,"K_WORLD_21",UINT2NUM(SDLK_WORLD_21));
|
469
|
+
rb_define_const(mRubygame,"K_WORLD_22",UINT2NUM(SDLK_WORLD_22));
|
470
|
+
rb_define_const(mRubygame,"K_WORLD_23",UINT2NUM(SDLK_WORLD_23));
|
471
|
+
rb_define_const(mRubygame,"K_WORLD_24",UINT2NUM(SDLK_WORLD_24));
|
472
|
+
rb_define_const(mRubygame,"K_WORLD_25",UINT2NUM(SDLK_WORLD_25));
|
473
|
+
rb_define_const(mRubygame,"K_WORLD_26",UINT2NUM(SDLK_WORLD_26));
|
474
|
+
rb_define_const(mRubygame,"K_WORLD_27",UINT2NUM(SDLK_WORLD_27));
|
475
|
+
rb_define_const(mRubygame,"K_WORLD_28",UINT2NUM(SDLK_WORLD_28));
|
476
|
+
rb_define_const(mRubygame,"K_WORLD_29",UINT2NUM(SDLK_WORLD_29));
|
477
|
+
rb_define_const(mRubygame,"K_WORLD_30",UINT2NUM(SDLK_WORLD_30));
|
478
|
+
rb_define_const(mRubygame,"K_WORLD_31",UINT2NUM(SDLK_WORLD_31));
|
479
|
+
rb_define_const(mRubygame,"K_WORLD_32",UINT2NUM(SDLK_WORLD_32));
|
480
|
+
rb_define_const(mRubygame,"K_WORLD_33",UINT2NUM(SDLK_WORLD_33));
|
481
|
+
rb_define_const(mRubygame,"K_WORLD_34",UINT2NUM(SDLK_WORLD_34));
|
482
|
+
rb_define_const(mRubygame,"K_WORLD_35",UINT2NUM(SDLK_WORLD_35));
|
483
|
+
rb_define_const(mRubygame,"K_WORLD_36",UINT2NUM(SDLK_WORLD_36));
|
484
|
+
rb_define_const(mRubygame,"K_WORLD_37",UINT2NUM(SDLK_WORLD_37));
|
485
|
+
rb_define_const(mRubygame,"K_WORLD_38",UINT2NUM(SDLK_WORLD_38));
|
486
|
+
rb_define_const(mRubygame,"K_WORLD_39",UINT2NUM(SDLK_WORLD_39));
|
487
|
+
rb_define_const(mRubygame,"K_WORLD_40",UINT2NUM(SDLK_WORLD_40));
|
488
|
+
rb_define_const(mRubygame,"K_WORLD_41",UINT2NUM(SDLK_WORLD_41));
|
489
|
+
rb_define_const(mRubygame,"K_WORLD_42",UINT2NUM(SDLK_WORLD_42));
|
490
|
+
rb_define_const(mRubygame,"K_WORLD_43",UINT2NUM(SDLK_WORLD_43));
|
491
|
+
rb_define_const(mRubygame,"K_WORLD_44",UINT2NUM(SDLK_WORLD_44));
|
492
|
+
rb_define_const(mRubygame,"K_WORLD_45",UINT2NUM(SDLK_WORLD_45));
|
493
|
+
rb_define_const(mRubygame,"K_WORLD_46",UINT2NUM(SDLK_WORLD_46));
|
494
|
+
rb_define_const(mRubygame,"K_WORLD_47",UINT2NUM(SDLK_WORLD_47));
|
495
|
+
rb_define_const(mRubygame,"K_WORLD_48",UINT2NUM(SDLK_WORLD_48));
|
496
|
+
rb_define_const(mRubygame,"K_WORLD_49",UINT2NUM(SDLK_WORLD_49));
|
497
|
+
rb_define_const(mRubygame,"K_WORLD_50",UINT2NUM(SDLK_WORLD_50));
|
498
|
+
rb_define_const(mRubygame,"K_WORLD_51",UINT2NUM(SDLK_WORLD_51));
|
499
|
+
rb_define_const(mRubygame,"K_WORLD_52",UINT2NUM(SDLK_WORLD_52));
|
500
|
+
rb_define_const(mRubygame,"K_WORLD_53",UINT2NUM(SDLK_WORLD_53));
|
501
|
+
rb_define_const(mRubygame,"K_WORLD_54",UINT2NUM(SDLK_WORLD_54));
|
502
|
+
rb_define_const(mRubygame,"K_WORLD_55",UINT2NUM(SDLK_WORLD_55));
|
503
|
+
rb_define_const(mRubygame,"K_WORLD_56",UINT2NUM(SDLK_WORLD_56));
|
504
|
+
rb_define_const(mRubygame,"K_WORLD_57",UINT2NUM(SDLK_WORLD_57));
|
505
|
+
rb_define_const(mRubygame,"K_WORLD_58",UINT2NUM(SDLK_WORLD_58));
|
506
|
+
rb_define_const(mRubygame,"K_WORLD_59",UINT2NUM(SDLK_WORLD_59));
|
507
|
+
rb_define_const(mRubygame,"K_WORLD_60",UINT2NUM(SDLK_WORLD_60));
|
508
|
+
rb_define_const(mRubygame,"K_WORLD_61",UINT2NUM(SDLK_WORLD_61));
|
509
|
+
rb_define_const(mRubygame,"K_WORLD_62",UINT2NUM(SDLK_WORLD_62));
|
510
|
+
rb_define_const(mRubygame,"K_WORLD_63",UINT2NUM(SDLK_WORLD_63));
|
511
|
+
rb_define_const(mRubygame,"K_WORLD_64",UINT2NUM(SDLK_WORLD_64));
|
512
|
+
rb_define_const(mRubygame,"K_WORLD_65",UINT2NUM(SDLK_WORLD_65));
|
513
|
+
rb_define_const(mRubygame,"K_WORLD_66",UINT2NUM(SDLK_WORLD_66));
|
514
|
+
rb_define_const(mRubygame,"K_WORLD_67",UINT2NUM(SDLK_WORLD_67));
|
515
|
+
rb_define_const(mRubygame,"K_WORLD_68",UINT2NUM(SDLK_WORLD_68));
|
516
|
+
rb_define_const(mRubygame,"K_WORLD_69",UINT2NUM(SDLK_WORLD_69));
|
517
|
+
rb_define_const(mRubygame,"K_WORLD_70",UINT2NUM(SDLK_WORLD_70));
|
518
|
+
rb_define_const(mRubygame,"K_WORLD_71",UINT2NUM(SDLK_WORLD_71));
|
519
|
+
rb_define_const(mRubygame,"K_WORLD_72",UINT2NUM(SDLK_WORLD_72));
|
520
|
+
rb_define_const(mRubygame,"K_WORLD_73",UINT2NUM(SDLK_WORLD_73));
|
521
|
+
rb_define_const(mRubygame,"K_WORLD_74",UINT2NUM(SDLK_WORLD_74));
|
522
|
+
rb_define_const(mRubygame,"K_WORLD_75",UINT2NUM(SDLK_WORLD_75));
|
523
|
+
rb_define_const(mRubygame,"K_WORLD_76",UINT2NUM(SDLK_WORLD_76));
|
524
|
+
rb_define_const(mRubygame,"K_WORLD_77",UINT2NUM(SDLK_WORLD_77));
|
525
|
+
rb_define_const(mRubygame,"K_WORLD_78",UINT2NUM(SDLK_WORLD_78));
|
526
|
+
rb_define_const(mRubygame,"K_WORLD_79",UINT2NUM(SDLK_WORLD_79));
|
527
|
+
rb_define_const(mRubygame,"K_WORLD_80",UINT2NUM(SDLK_WORLD_80));
|
528
|
+
rb_define_const(mRubygame,"K_WORLD_81",UINT2NUM(SDLK_WORLD_81));
|
529
|
+
rb_define_const(mRubygame,"K_WORLD_82",UINT2NUM(SDLK_WORLD_82));
|
530
|
+
rb_define_const(mRubygame,"K_WORLD_83",UINT2NUM(SDLK_WORLD_83));
|
531
|
+
rb_define_const(mRubygame,"K_WORLD_84",UINT2NUM(SDLK_WORLD_84));
|
532
|
+
rb_define_const(mRubygame,"K_WORLD_85",UINT2NUM(SDLK_WORLD_85));
|
533
|
+
rb_define_const(mRubygame,"K_WORLD_86",UINT2NUM(SDLK_WORLD_86));
|
534
|
+
rb_define_const(mRubygame,"K_WORLD_87",UINT2NUM(SDLK_WORLD_87));
|
535
|
+
rb_define_const(mRubygame,"K_WORLD_88",UINT2NUM(SDLK_WORLD_88));
|
536
|
+
rb_define_const(mRubygame,"K_WORLD_89",UINT2NUM(SDLK_WORLD_89));
|
537
|
+
rb_define_const(mRubygame,"K_WORLD_90",UINT2NUM(SDLK_WORLD_90));
|
538
|
+
rb_define_const(mRubygame,"K_WORLD_91",UINT2NUM(SDLK_WORLD_91));
|
539
|
+
rb_define_const(mRubygame,"K_WORLD_92",UINT2NUM(SDLK_WORLD_92));
|
540
|
+
rb_define_const(mRubygame,"K_WORLD_93",UINT2NUM(SDLK_WORLD_93));
|
541
|
+
rb_define_const(mRubygame,"K_WORLD_94",UINT2NUM(SDLK_WORLD_94));
|
542
|
+
rb_define_const(mRubygame,"K_WORLD_95",UINT2NUM(SDLK_WORLD_95));
|
543
|
+
|
544
|
+
|
545
|
+
/* Numeric keypad symbols */
|
546
|
+
rb_define_const(mRubygame,"K_KP0",UINT2NUM(SDLK_KP0));
|
547
|
+
rb_define_const(mRubygame,"K_KP1",UINT2NUM(SDLK_KP1));
|
548
|
+
rb_define_const(mRubygame,"K_KP2",UINT2NUM(SDLK_KP2));
|
549
|
+
rb_define_const(mRubygame,"K_KP3",UINT2NUM(SDLK_KP3));
|
550
|
+
rb_define_const(mRubygame,"K_KP4",UINT2NUM(SDLK_KP4));
|
551
|
+
rb_define_const(mRubygame,"K_KP5",UINT2NUM(SDLK_KP5));
|
552
|
+
rb_define_const(mRubygame,"K_KP6",UINT2NUM(SDLK_KP6));
|
553
|
+
rb_define_const(mRubygame,"K_KP7",UINT2NUM(SDLK_KP7));
|
554
|
+
rb_define_const(mRubygame,"K_KP8",UINT2NUM(SDLK_KP8));
|
555
|
+
rb_define_const(mRubygame,"K_KP9",UINT2NUM(SDLK_KP9));
|
556
|
+
rb_define_const(mRubygame,"K_KP_PERIOD",UINT2NUM(SDLK_KP_PERIOD));
|
557
|
+
rb_define_const(mRubygame,"K_KP_DIVIDE",UINT2NUM(SDLK_KP_DIVIDE));
|
558
|
+
rb_define_const(mRubygame,"K_KP_MULTIPLY",UINT2NUM(SDLK_KP_MULTIPLY));
|
559
|
+
rb_define_const(mRubygame,"K_KP_MINUS",UINT2NUM(SDLK_KP_MINUS));
|
560
|
+
rb_define_const(mRubygame,"K_KP_PLUS",UINT2NUM(SDLK_KP_PLUS));
|
561
|
+
rb_define_const(mRubygame,"K_KP_ENTER",UINT2NUM(SDLK_KP_ENTER));
|
562
|
+
rb_define_const(mRubygame,"K_KP_EQUALS",UINT2NUM(SDLK_KP_EQUALS));
|
563
|
+
|
564
|
+
|
565
|
+
/* Arrows + Home/End pad */
|
566
|
+
rb_define_const(mRubygame,"K_UP",UINT2NUM(SDLK_UP));
|
567
|
+
rb_define_const(mRubygame,"K_DOWN",UINT2NUM(SDLK_DOWN));
|
568
|
+
rb_define_const(mRubygame,"K_RIGHT",UINT2NUM(SDLK_RIGHT));
|
569
|
+
rb_define_const(mRubygame,"K_LEFT",UINT2NUM(SDLK_LEFT));
|
570
|
+
rb_define_const(mRubygame,"K_INSERT",UINT2NUM(SDLK_INSERT));
|
571
|
+
rb_define_const(mRubygame,"K_HOME",UINT2NUM(SDLK_HOME));
|
572
|
+
rb_define_const(mRubygame,"K_END",UINT2NUM(SDLK_END));
|
573
|
+
rb_define_const(mRubygame,"K_PAGEUP",UINT2NUM(SDLK_PAGEUP));
|
574
|
+
rb_define_const(mRubygame,"K_PAGEDOWN",UINT2NUM(SDLK_PAGEDOWN));
|
575
|
+
|
576
|
+
|
577
|
+
/* Function keys */
|
578
|
+
rb_define_const(mRubygame,"K_F1",UINT2NUM(SDLK_F1));
|
579
|
+
rb_define_const(mRubygame,"K_F2",UINT2NUM(SDLK_F2));
|
580
|
+
rb_define_const(mRubygame,"K_F3",UINT2NUM(SDLK_F3));
|
581
|
+
rb_define_const(mRubygame,"K_F4",UINT2NUM(SDLK_F4));
|
582
|
+
rb_define_const(mRubygame,"K_F5",UINT2NUM(SDLK_F5));
|
583
|
+
rb_define_const(mRubygame,"K_F6",UINT2NUM(SDLK_F6));
|
584
|
+
rb_define_const(mRubygame,"K_F7",UINT2NUM(SDLK_F7));
|
585
|
+
rb_define_const(mRubygame,"K_F8",UINT2NUM(SDLK_F8));
|
586
|
+
rb_define_const(mRubygame,"K_F9",UINT2NUM(SDLK_F9));
|
587
|
+
rb_define_const(mRubygame,"K_F10",UINT2NUM(SDLK_F10));
|
588
|
+
rb_define_const(mRubygame,"K_F11",UINT2NUM(SDLK_F11));
|
589
|
+
rb_define_const(mRubygame,"K_F12",UINT2NUM(SDLK_F12));
|
590
|
+
rb_define_const(mRubygame,"K_F13",UINT2NUM(SDLK_F13));
|
591
|
+
rb_define_const(mRubygame,"K_F14",UINT2NUM(SDLK_F14));
|
592
|
+
rb_define_const(mRubygame,"K_F15",UINT2NUM(SDLK_F15));
|
593
|
+
|
594
|
+
|
595
|
+
/* Key state modifier keys */
|
596
|
+
rb_define_const(mRubygame,"K_NUMLOCK",UINT2NUM(SDLK_NUMLOCK));
|
597
|
+
rb_define_const(mRubygame,"K_CAPSLOCK",UINT2NUM(SDLK_CAPSLOCK));
|
598
|
+
rb_define_const(mRubygame,"K_SCROLLOCK",UINT2NUM(SDLK_SCROLLOCK));
|
599
|
+
rb_define_const(mRubygame,"K_RSHIFT",UINT2NUM(SDLK_RSHIFT));
|
600
|
+
rb_define_const(mRubygame,"K_LSHIFT",UINT2NUM(SDLK_LSHIFT));
|
601
|
+
rb_define_const(mRubygame,"K_RCTRL",UINT2NUM(SDLK_RCTRL));
|
602
|
+
rb_define_const(mRubygame,"K_LCTRL",UINT2NUM(SDLK_LCTRL));
|
603
|
+
rb_define_const(mRubygame,"K_RALT",UINT2NUM(SDLK_RALT));
|
604
|
+
rb_define_const(mRubygame,"K_LALT",UINT2NUM(SDLK_LALT));
|
605
|
+
rb_define_const(mRubygame,"K_RMETA",UINT2NUM(SDLK_RMETA));
|
606
|
+
rb_define_const(mRubygame,"K_LMETA",UINT2NUM(SDLK_LMETA));
|
607
|
+
rb_define_const(mRubygame,"K_LSUPER",UINT2NUM(SDLK_LSUPER));
|
608
|
+
rb_define_const(mRubygame,"K_RSUPER",UINT2NUM(SDLK_RSUPER));
|
609
|
+
rb_define_const(mRubygame,"K_MODE",UINT2NUM(SDLK_MODE));
|
610
|
+
|
611
|
+
|
612
|
+
/* Miscellaneous keys */
|
613
|
+
rb_define_const(mRubygame,"K_HELP",UINT2NUM(SDLK_HELP));
|
614
|
+
rb_define_const(mRubygame,"K_PRINT",UINT2NUM(SDLK_PRINT));
|
615
|
+
rb_define_const(mRubygame,"K_SYSREQ",UINT2NUM(SDLK_SYSREQ));
|
616
|
+
rb_define_const(mRubygame,"K_BREAK",UINT2NUM(SDLK_BREAK));
|
617
|
+
rb_define_const(mRubygame,"K_MENU",UINT2NUM(SDLK_MENU));
|
618
|
+
rb_define_const(mRubygame,"K_POWER",UINT2NUM(SDLK_POWER));
|
619
|
+
rb_define_const(mRubygame,"K_EURO",UINT2NUM(SDLK_EURO));
|
620
|
+
rb_define_const(mRubygame,"K_LAST",UINT2NUM(SDLK_LAST));
|
621
|
+
|
622
|
+
|
623
|
+
#if 0
|
624
|
+
/* key mods */
|
625
|
+
/* rb_define_const(mRubygame,"K_MOD_NONE",UINT2NUM(KMOD_NONE)); */
|
626
|
+
/* rb_define_const(mRubygame,"K_MOD_LSHIFT",UINT2NUM(KMOD_LSHIFT)); */
|
627
|
+
/* rb_define_const(mRubygame,"K_MOD_RSHIFT",UINT2NUM(KMOD_RSHIFT)); */
|
628
|
+
/* rb_define_const(mRubygame,"K_MOD_LCTRL",UINT2NUM(KMOD_LCTRL)); */
|
629
|
+
/* rb_define_const(mRubygame,"K_MOD_RCTRL",UINT2NUM(KMOD_RCTRL)); */
|
630
|
+
/* rb_define_const(mRubygame,"K_MOD_LALT",UINT2NUM(KMOD_LALT)); */
|
631
|
+
/* rb_define_const(mRubygame,"K_MOD_RALT",UINT2NUM(KMOD_RALT)); */
|
632
|
+
/* rb_define_const(mRubygame,"K_MOD_LMETA",UINT2NUM(KMOD_LMETA)); */
|
633
|
+
/* rb_define_const(mRubygame,"K_MOD_RMETA",UINT2NUM(KMOD_RMETA)); */
|
634
|
+
/* rb_define_const(mRubygame,"K_MOD_NUM",UINT2NUM(KMOD_NUM)); */
|
635
|
+
/* rb_define_const(mRubygame,"K_MOD_CAPS",UINT2NUM(KMOD_CAPS)); */
|
636
|
+
/* rb_define_const(mRubygame,"K_MOD_MODE",UINT2NUM(KMOD_MODE)); */
|
637
|
+
/* rb_define_const(mRubygame,"K_MOD_RESERVED",UINT2NUM(KMOD_RESERVED)); */
|
638
|
+
|
639
|
+
/* rb_define_const(mRubygame,"K_MOD_CTRL",UINT2NUM(KMOD_CTRL)); */
|
640
|
+
/* rb_define_const(mRubygame,"K_MOD_SHIFT",UINT2NUM(KMOD_SHIFT)); */
|
641
|
+
/* rb_define_const(mRubygame,"K_MOD_ALT",UINT2NUM(KMOD_ALT)); */
|
642
|
+
/* rb_define_const(mRubygame,"K_MOD_META",UINT2NUM(KMOD_META)); */
|
643
|
+
#endif
|
644
|
+
}
|