rubygame 2.1.0
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- data/CREDITS +50 -0
- data/Changelog +162 -0
- data/LICENSE +504 -0
- data/README +122 -0
- data/Rakefile +380 -0
- data/TODO +45 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +74 -0
- data/doc/windows_install.rdoc +124 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_gfx.c +951 -0
- data/ext/rubygame/rubygame_gfx.h +102 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_screen.c +420 -0
- data/ext/rubygame/rubygame_screen.h +41 -0
- data/ext/rubygame/rubygame_shared.c +152 -0
- data/ext/rubygame/rubygame_shared.h +54 -0
- data/ext/rubygame/rubygame_surface.c +1107 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_ttf.c +600 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/lib/rubygame.rb +40 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +614 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +477 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +279 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +123 -0
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_JOYSTICK_H
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#define _RUBYGAME_JOYSTICK_H
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extern void Rubygame_Init_Joystick();
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extern VALUE cJoy;
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extern VALUE rbgm_joy_numjoysticks(VALUE);
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extern VALUE rbgm_joy_getname(VALUE, VALUE);
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extern VALUE rbgm_joystick_new(VALUE, VALUE);
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extern VALUE rbgm_joystick_index(VALUE);
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extern VALUE rbgm_joystick_name(VALUE);
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extern VALUE rbgm_joystick_numaxes(VALUE);
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extern VALUE rbgm_joystick_numballs(VALUE);
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extern VALUE rbgm_joystick_numhats(VALUE);
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extern VALUE rbgm_joystick_numbuttons(VALUE);
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#endif
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/*
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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#include "rubygame_main.h"
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#include "rubygame_event.h"
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#include "rubygame_gl.h"
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#include "rubygame_joystick.h"
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#include "rubygame_screen.h"
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#include "rubygame_surface.h"
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#include "rubygame_time.h"
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VALUE rbgm_init(VALUE);
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VALUE rbgm_quit(VALUE);
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void Define_Rubygame_Constants();
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/*
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* call-seq:
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* key_name(sym) -> string
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*
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* Given the sym of a key, returns a printable representation. This
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* differs from key2str in that this will return a printable string
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* for any key, even non-printable keys such as the arrow keys.
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*
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* This method may raise SDLError if the SDL video subsystem could
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* not be initialized for some reason.
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*
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* Example:
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* Rubygame.key_name( Rubygame::K_A ) # => "a"
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* Rubygame.key_name( Rubygame::K_RETURN ) # => "return"
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* Rubygame.key_name( Rubygame::K_LEFT ) # => "left"
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*/
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VALUE rbgm_keyname(VALUE self, VALUE sym)
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{
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/* SDL_GetKeyName only works when video system has been initialized. */
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if( init_video_system() == 0 )
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{
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SDLKey key = NUM2INT(sym);
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char *result = SDL_GetKeyName(key);
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return rb_str_new2(result);
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}
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else
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{
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rb_raise(eSDLError,"Could not initialize SDL video subsystem.");
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return Qnil;
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}
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}
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/*
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* call-seq:
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* init -> nil
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*
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* Initialize Rubygame. This should be called soon after you +require+
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* Rubygame, so that everything will work properly.
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*/
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VALUE rbgm_init(VALUE module)
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{
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if(SDL_Init(SDL_INIT_EVERYTHING)==0)
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{
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return Qnil;
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}
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else
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{
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rb_raise(eSDLError,"Could not initialize SDL.");
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return Qnil; /* should never get here */
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}
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}
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/*
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* call-seq:
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* quit -> nil
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*
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* Quit Rubygame. This should be used before your program terminates,
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* especially if you have been using a fullscreen Screen! (Otherwise,
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* the desktop resolution might not revert to its previous setting on
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* some platforms, and your users will be frustrated and confused!)
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*/
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VALUE rbgm_quit(VALUE module)
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{
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SDL_Quit();
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return Qnil;
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}
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void Init_rubygame_core()
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{
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Init_rubygame_shared();
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mRubygame = rb_define_module("Rubygame");
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rb_define_module_function(mRubygame,"init",rbgm_init,0);
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rb_define_module_function(mRubygame,"quit",rbgm_quit,0);
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rb_define_singleton_method(mRubygame,"key_name",rbgm_keyname, 1);
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cRect = rb_define_class_under(mRubygame,"Rect",rb_cArray);
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rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
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ID2SYM(rb_intern("rubygame")),
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rb_ary_new3(3,
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INT2NUM(RUBYGAME_MAJOR_VERSION),
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INT2NUM(RUBYGAME_MINOR_VERSION),
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INT2NUM(RUBYGAME_PATCHLEVEL)));
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rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
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ID2SYM(rb_intern("sdl")),
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rb_ary_new3(3,
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INT2NUM(SDL_MAJOR_VERSION),
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INT2NUM(SDL_MINOR_VERSION),
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INT2NUM(SDL_PATCHLEVEL)));
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Rubygame_Init_Time();
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Rubygame_Init_Surface();
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Rubygame_Init_Screen();
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Rubygame_Init_Event();
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Rubygame_Init_Joystick();
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Rubygame_Init_GL();
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/* Flags for subsystem initialization */
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rb_define_const(mRubygame,"INIT_TIMER",INT2NUM(SDL_INIT_TIMER));
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rb_define_const(mRubygame,"INIT_AUDIO",INT2NUM(SDL_INIT_AUDIO));
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rb_define_const(mRubygame,"INIT_VIDEO",INT2NUM(SDL_INIT_VIDEO));
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rb_define_const(mRubygame,"INIT_CDROM",INT2NUM(SDL_INIT_CDROM));
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rb_define_const(mRubygame,"INIT_JOYSTICK",INT2NUM(SDL_INIT_JOYSTICK));
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rb_define_const(mRubygame,"INIT_NOPARACHUTE",INT2NUM(SDL_INIT_NOPARACHUTE));
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rb_define_const(mRubygame,"INIT_EVENTTHREAD",UINT2NUM(SDL_INIT_EVENTTHREAD));
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rb_define_const(mRubygame,"INIT_EVERYTHING",UINT2NUM(SDL_INIT_EVERYTHING));
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/* Define fully opaque and full transparent (0 and 255) */
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rb_define_const(mRubygame,"ALPHA_OPAQUE",UINT2NUM(SDL_ALPHA_OPAQUE));
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rb_define_const(mRubygame,"ALPHA_TRANSPARENT",
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UINT2NUM(SDL_ALPHA_TRANSPARENT));
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/* Flags for palettes (?) */
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rb_define_const(mRubygame,"LOGPAL",UINT2NUM(SDL_LOGPAL));
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rb_define_const(mRubygame,"PHYSPAL",UINT2NUM(SDL_PHYSPAL));
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}
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_H
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#define _RUBYGAME_H
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#define RUBYGAME_MAJOR_VERSION 2
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#define RUBYGAME_MINOR_VERSION 0
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#define RUBYGAME_PATCHLEVEL 1
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extern VALUE rbgm_keyname(VALUE, VALUE);
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extern VALUE rbgm_init(VALUE);
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extern VALUE rbgm_quit(VALUE);
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extern void Define_Rubygame_Constants();
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#endif
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/*
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* Interface to SDL_mixer, for audio playback and mixing.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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#include "rubygame_mixer.h"
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void Init_rubygame_mixer();
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VALUE mMixer;
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VALUE rbgm_mixer_openaudio(int, VALUE*, VALUE);
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VALUE rbgm_mixer_closeaudio(VALUE);
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VALUE rbgm_mixer_getmixchans();
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VALUE rbgm_mixer_setmixchans(VALUE, VALUE);
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VALUE rbgm_mixer_getdrivername(VALUE);
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VALUE cSample;
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VALUE rbgm_sample_new(VALUE, VALUE);
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VALUE rbgm_mixchan_play( VALUE, VALUE, VALUE, VALUE );
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VALUE rbgm_mixchan_stop( VALUE, VALUE );
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VALUE rbgm_mixchan_pause( VALUE, VALUE );
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VALUE rbgm_mixchan_resume( VALUE, VALUE );
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VALUE cMusic;
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VALUE rbgm_mixmusic_setcommand(VALUE, VALUE);
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VALUE rbgm_mixmusic_new(VALUE, VALUE);
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VALUE rbgm_mixmusic_play(int, VALUE*, VALUE);
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VALUE rbgm_mixmusic_stop(VALUE);
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VALUE rbgm_mixmusic_resume(VALUE);
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VALUE rbgm_mixmusic_pause(VALUE);
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VALUE rbgm_mixmusic_rewind(VALUE);
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VALUE rbgm_mixmusic_jump(VALUE, VALUE);
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VALUE rbgm_mixmusic_paused(VALUE);
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VALUE rbgm_mixmusic_playing(VALUE);
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VALUE rbgm_mixmusic_getvolume(VALUE);
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VALUE rbgm_mixmusic_setvolume(VALUE, VALUE);
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VALUE rbgm_mixmusic_fadein(int, VALUE*, VALUE);
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VALUE rbgm_mixmusic_fadeout(VALUE, VALUE);
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VALUE rbgm_mixmusic_fading(int, VALUE*, VALUE);
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/* --
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* SETUP AND INITIALIZATION
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* ++
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*/
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67
|
+
/* call-seq:
|
68
|
+
* open_audio( frequency=nil, format=nil, channels=nil, buffer=nil)
|
69
|
+
*
|
70
|
+
* Initializes the audio device. You must call this before using the other
|
71
|
+
* mixer functions. See also #close_audio().
|
72
|
+
*
|
73
|
+
* Returns nil. May raise an SDLError if initialization fails.
|
74
|
+
*
|
75
|
+
* This method takes these arguments:
|
76
|
+
*
|
77
|
+
* frequency:: output sample rate in audio samples per second (Hz).
|
78
|
+
* Affects the quality of the sound output, at the expense of
|
79
|
+
* CPU usage. If nil, the default (22050) is used. 22050 is
|
80
|
+
* recommended for most games. For reference, 44100 is CD quality.
|
81
|
+
* The larger the value, the more processing required.
|
82
|
+
*
|
83
|
+
* format:: output sample format. If nil, the default recommended system
|
84
|
+
* format is used. It's _highly_ recommended you leave this nil!
|
85
|
+
*
|
86
|
+
* But if you're feeling reckless, you can use one of these
|
87
|
+
* constants located in the Rubygame::Mixer module:
|
88
|
+
*
|
89
|
+
* AUDIO_U16SYS:: unsigned 16-bit samples.
|
90
|
+
* AUDIO_S16SYS:: signed 16-bit samples.
|
91
|
+
* AUDIO_U8:: unsigned 8-bit samples.
|
92
|
+
* AUDIO_S8:: signed 8-bit samples.
|
93
|
+
*
|
94
|
+
* channels:: output sound channels. Use 2 for stereo, 1 for mono.
|
95
|
+
* If nil, the default (2) is used.
|
96
|
+
* This option is not related to mixing channels.
|
97
|
+
*
|
98
|
+
* buffer:: size of the sound buffer, in bytes. If nil, the default (1024)
|
99
|
+
* is used. Larger values have more delay before playing a
|
100
|
+
* sound, but require less CPU usage (and have less skipping
|
101
|
+
* on slow systems).
|
102
|
+
*
|
103
|
+
*/
|
104
|
+
VALUE rbgm_mixer_openaudio(int argc, VALUE *argv, VALUE module)
|
105
|
+
{
|
106
|
+
VALUE vfreq, vformat, vchannels, vbuffer;
|
107
|
+
int freq = MIX_DEFAULT_FREQUENCY;
|
108
|
+
Uint16 format = MIX_DEFAULT_FORMAT;
|
109
|
+
int channels = 2;
|
110
|
+
int buffer = 1024;
|
111
|
+
|
112
|
+
rb_scan_args(argc, argv, "04", &vfreq, &vformat, &vchannels, &vbuffer);
|
113
|
+
|
114
|
+
if( RTEST(vfreq) )
|
115
|
+
{
|
116
|
+
freq = NUM2INT(vfreq);
|
117
|
+
}
|
118
|
+
|
119
|
+
if( RTEST(vformat) )
|
120
|
+
{
|
121
|
+
format = NUM2UINT(vformat);
|
122
|
+
}
|
123
|
+
|
124
|
+
if( RTEST(vchannels) )
|
125
|
+
{
|
126
|
+
channels = NUM2INT(vchannels);
|
127
|
+
}
|
128
|
+
|
129
|
+
if( RTEST(vbuffer) )
|
130
|
+
{
|
131
|
+
buffer = NUM2INT(vbuffer);
|
132
|
+
}
|
133
|
+
|
134
|
+
if ( Mix_OpenAudio(freq, format, channels, buffer) < 0 )
|
135
|
+
{
|
136
|
+
rb_raise(eSDLError, "Error initializing SDL_mixer: %s", Mix_GetError());
|
137
|
+
}
|
138
|
+
|
139
|
+
return Qnil;
|
140
|
+
}
|
141
|
+
|
142
|
+
/* call-seq:
|
143
|
+
* close_audio()
|
144
|
+
*
|
145
|
+
* Close the audio device being used by the mixer. You should not use any
|
146
|
+
* mixer functions after this function, unless you use #open_audio() to
|
147
|
+
* re-open the audio device. See also #open_audio().
|
148
|
+
*
|
149
|
+
* Returns nil.
|
150
|
+
*/
|
151
|
+
VALUE rbgm_mixer_closeaudio(VALUE module)
|
152
|
+
{
|
153
|
+
Mix_CloseAudio();
|
154
|
+
return Qnil;
|
155
|
+
}
|
156
|
+
|
157
|
+
/* call-seq:
|
158
|
+
* #mix_channels() -> integer
|
159
|
+
*
|
160
|
+
* Returns the number of mixing channels currently allocated.
|
161
|
+
* See also #mix_channels=().
|
162
|
+
*/
|
163
|
+
VALUE rbgm_mixer_getmixchans(VALUE module)
|
164
|
+
{
|
165
|
+
int result;
|
166
|
+
result = Mix_AllocateChannels(-1);
|
167
|
+
|
168
|
+
return INT2NUM(result);
|
169
|
+
}
|
170
|
+
|
171
|
+
/* call-seq:
|
172
|
+
* #mix_channels = num_channels
|
173
|
+
*
|
174
|
+
* Set the number of mixer channels, allocating or deallocating channels as
|
175
|
+
* needed. This can be called many times, even during audio playback. If this
|
176
|
+
* call reduces the number of channels allocated, the excess channels will
|
177
|
+
* be stopped automatically. See also #mix_channels()
|
178
|
+
*
|
179
|
+
* Returns the number of mixing channels allocated.
|
180
|
+
*
|
181
|
+
* Note that 8 mixing channels are allocated when #open_audio() is called.
|
182
|
+
* This method only needs to be called if you want a different number (either
|
183
|
+
* greater or fewer) of mixing channels.
|
184
|
+
*
|
185
|
+
* This method takes this argument:
|
186
|
+
* num_channels:: desired number of mixing channels, an integer.
|
187
|
+
* Negative values will cause this method to behave as
|
188
|
+
* #mix_channels(), returning the number of channels currently
|
189
|
+
* allocated, without changing it.
|
190
|
+
*/
|
191
|
+
VALUE rbgm_mixer_setmixchans(VALUE module, VALUE channelsv)
|
192
|
+
{
|
193
|
+
int desired;
|
194
|
+
int allocated;
|
195
|
+
|
196
|
+
desired = NUM2INT(channelsv);
|
197
|
+
allocated = Mix_AllocateChannels(desired);
|
198
|
+
|
199
|
+
return INT2NUM(allocated);
|
200
|
+
}
|
201
|
+
|
202
|
+
/* call-seq:
|
203
|
+
* driver_name -> string
|
204
|
+
*
|
205
|
+
* Returns the name of the audio driver that SDL is using.
|
206
|
+
*
|
207
|
+
* May raise an SDLError if initialization fails.
|
208
|
+
*/
|
209
|
+
|
210
|
+
VALUE rbgm_mixer_getdrivername(VALUE module)
|
211
|
+
{
|
212
|
+
char driver_name[1024];
|
213
|
+
if(SDL_AudioDriverName(driver_name, sizeof(driver_name)) == NULL)
|
214
|
+
{
|
215
|
+
rb_raise(eSDLError, "Error fetrching audio driver name: %s", SDL_GetError());
|
216
|
+
}
|
217
|
+
return rb_str_new2(driver_name);
|
218
|
+
}
|
219
|
+
|
220
|
+
|
221
|
+
|
222
|
+
/* --
|
223
|
+
* SAMPLES
|
224
|
+
* ++
|
225
|
+
*/
|
226
|
+
|
227
|
+
/* call-seq:
|
228
|
+
* load_audio( filename ) -> Sample
|
229
|
+
*
|
230
|
+
* Load an audio sample (a "chunk", to use SDL_mixer's term) from a file.
|
231
|
+
* Only WAV files are supported at this time.
|
232
|
+
*
|
233
|
+
* Raises SDLError if the sample could not be loaded.
|
234
|
+
*/
|
235
|
+
VALUE rbgm_sample_new(VALUE class, VALUE filev)
|
236
|
+
{
|
237
|
+
VALUE self;
|
238
|
+
Mix_Chunk* sample;
|
239
|
+
|
240
|
+
sample = Mix_LoadWAV( StringValuePtr(filev) );
|
241
|
+
|
242
|
+
if( sample == NULL )
|
243
|
+
{
|
244
|
+
rb_raise(eSDLError, "Error loading audio Sample from file `%s': %s",
|
245
|
+
StringValuePtr(filev), Mix_GetError());
|
246
|
+
}
|
247
|
+
self = Data_Wrap_Struct( cSample, 0, Mix_FreeChunk, sample );
|
248
|
+
|
249
|
+
//rb_obj_call_init(self,argc,argv);
|
250
|
+
|
251
|
+
return self;
|
252
|
+
}
|
253
|
+
|
254
|
+
/* call-seq:
|
255
|
+
* play(sample, channel_num, repeats ) -> integer
|
256
|
+
*
|
257
|
+
* Play an audio Sample on a mixing channel, repeating a certain number
|
258
|
+
* of extra times. Returns the number of the channel that the sample
|
259
|
+
* is being played on.
|
260
|
+
*
|
261
|
+
* Raises SDLError if something goes wrong.
|
262
|
+
*
|
263
|
+
* This method takes these arguments:
|
264
|
+
* sample:: what Sample to play
|
265
|
+
* channel_num:: which mixing channel to play the sample on.
|
266
|
+
* Use -1 to play on the first unreserved channel.
|
267
|
+
* repeats:: how many extra times to repeat the sample.
|
268
|
+
* Can be -1 to repeat forever until it is stopped.
|
269
|
+
*/
|
270
|
+
VALUE rbgm_mixchan_play( VALUE self, VALUE samplev, VALUE chanv, VALUE loopsv )
|
271
|
+
{
|
272
|
+
Mix_Chunk* sample;
|
273
|
+
int loops, channel, result;
|
274
|
+
|
275
|
+
channel = NUM2INT(chanv);
|
276
|
+
Data_Get_Struct( samplev, Mix_Chunk, sample );
|
277
|
+
loops = NUM2INT(loopsv);
|
278
|
+
|
279
|
+
result = Mix_PlayChannel(channel, sample, loops);
|
280
|
+
|
281
|
+
if ( result < 0 )
|
282
|
+
{
|
283
|
+
rb_raise(eSDLError, "Error playing sample on channel %d: %s",
|
284
|
+
channel, Mix_GetError());
|
285
|
+
}
|
286
|
+
|
287
|
+
return INT2NUM( result );
|
288
|
+
}
|
289
|
+
|
290
|
+
/* call-seq:
|
291
|
+
* stop( channel_num )
|
292
|
+
*
|
293
|
+
* Stop playback of a playing or paused mixing channel.
|
294
|
+
* Unlike #pause, playback cannot be resumed from the current point.
|
295
|
+
* See also #play.
|
296
|
+
*/
|
297
|
+
VALUE rbgm_mixchan_stop( VALUE self, VALUE chanv )
|
298
|
+
{
|
299
|
+
Mix_HaltChannel(NUM2INT(chanv));
|
300
|
+
return Qnil;
|
301
|
+
}
|
302
|
+
|
303
|
+
/* call-seq:
|
304
|
+
* pause( channel_num )
|
305
|
+
*
|
306
|
+
* Pause playback of a currently-playing mixing channel.
|
307
|
+
* Playback can be resumed from the current point with #resume.
|
308
|
+
* See also #stop.
|
309
|
+
*/
|
310
|
+
VALUE rbgm_mixchan_pause( VALUE self, VALUE chanv )
|
311
|
+
{
|
312
|
+
Mix_Pause(NUM2INT(chanv));
|
313
|
+
return Qnil;
|
314
|
+
}
|
315
|
+
|
316
|
+
/* call-seq:
|
317
|
+
* resume( channel_num )
|
318
|
+
*
|
319
|
+
* Resume playback of a paused mixing channel. The channel must have been
|
320
|
+
* paused (via the #pause method) for this to have any effect. Playback will
|
321
|
+
* resume from the point where the channel was paused.
|
322
|
+
*
|
323
|
+
*/
|
324
|
+
VALUE rbgm_mixchan_resume( VALUE self, VALUE chanv )
|
325
|
+
{
|
326
|
+
Mix_Resume(NUM2INT(chanv));
|
327
|
+
return Qnil;
|
328
|
+
}
|
329
|
+
|
330
|
+
|
331
|
+
/* --
|
332
|
+
* MUSIC
|
333
|
+
* ++
|
334
|
+
*/
|
335
|
+
|
336
|
+
/* call-seq:
|
337
|
+
* set_music_command(command) -> integer
|
338
|
+
*
|
339
|
+
* Sets the external command used to play music.
|
340
|
+
*
|
341
|
+
* Raises SDLError if something goes wrong.
|
342
|
+
*
|
343
|
+
* This method takes these arguments:
|
344
|
+
* command:: what command to use to play the music.
|
345
|
+
*
|
346
|
+
*/
|
347
|
+
VALUE rbgm_mixmusic_setcommand(VALUE class, VALUE commandv)
|
348
|
+
{
|
349
|
+
int result;
|
350
|
+
result = Mix_SetMusicCMD(StringValuePtr(commandv));
|
351
|
+
if( result < 0 )
|
352
|
+
{
|
353
|
+
rb_raise(eSDLError, "Error setting music player commando to `%s': %s",
|
354
|
+
StringValuePtr(commandv), Mix_GetError());
|
355
|
+
}
|
356
|
+
return INT2NUM( result );
|
357
|
+
}
|
358
|
+
|
359
|
+
/* call-seq:
|
360
|
+
* load_audio( filename ) -> Music
|
361
|
+
*
|
362
|
+
* Load music from a file. Supports WAVE, MOD, MIDI, OGG, and MP3 formats.
|
363
|
+
*
|
364
|
+
* Raises SDLError if the music could not be loaded.
|
365
|
+
*/
|
366
|
+
VALUE rbgm_mixmusic_new(VALUE class, VALUE filev)
|
367
|
+
{
|
368
|
+
VALUE self;
|
369
|
+
Mix_Music* music;
|
370
|
+
|
371
|
+
music = Mix_LoadMUS( StringValuePtr(filev) );
|
372
|
+
|
373
|
+
if( music == NULL )
|
374
|
+
{
|
375
|
+
rb_raise(eSDLError, "Error loading audio music from file `%s': %s",
|
376
|
+
StringValuePtr(filev), Mix_GetError());
|
377
|
+
}
|
378
|
+
self = Data_Wrap_Struct( cMusic, 0, Mix_FreeMusic, music );
|
379
|
+
|
380
|
+
//rb_obj_call_init(self,argc,argv);
|
381
|
+
|
382
|
+
return self;
|
383
|
+
}
|
384
|
+
|
385
|
+
/* call-seq:
|
386
|
+
* play( repeats = 0 ) -> self
|
387
|
+
*
|
388
|
+
* Play music, repeating a certain number of extra times. If
|
389
|
+
* any music was already playing, that music will be stopped
|
390
|
+
* first, and this music will start.
|
391
|
+
*
|
392
|
+
* Raises SDLError if something goes wrong.
|
393
|
+
*
|
394
|
+
* This method takes these arguments:
|
395
|
+
* repeats:: how many extra times to play the music.
|
396
|
+
* Can be -1 to repeat forever until it is stopped.
|
397
|
+
*/
|
398
|
+
VALUE rbgm_mixmusic_play(int argc, VALUE *argv, VALUE self)
|
399
|
+
{
|
400
|
+
Mix_Music* music;
|
401
|
+
int reps, result;
|
402
|
+
VALUE repsv;
|
403
|
+
|
404
|
+
Data_Get_Struct( self, Mix_Music, music );
|
405
|
+
|
406
|
+
rb_scan_args(argc, argv, "01", &repsv);
|
407
|
+
|
408
|
+
if( RTEST(repsv) )
|
409
|
+
{
|
410
|
+
reps = NUM2INT(repsv);
|
411
|
+
}
|
412
|
+
else
|
413
|
+
{
|
414
|
+
reps = 0;
|
415
|
+
}
|
416
|
+
|
417
|
+
if( reps > -1 )
|
418
|
+
{
|
419
|
+
/* Adjust so repeats means the same as it does for Samples */
|
420
|
+
reps += 1;
|
421
|
+
}
|
422
|
+
|
423
|
+
result = Mix_PlayMusic(music, reps);
|
424
|
+
|
425
|
+
if ( result < 0 )
|
426
|
+
{
|
427
|
+
rb_raise(eSDLError, "Error playing music: %s",
|
428
|
+
Mix_GetError());
|
429
|
+
}
|
430
|
+
|
431
|
+
return self;
|
432
|
+
}
|
433
|
+
|
434
|
+
/* call-seq:
|
435
|
+
* stop() -> self
|
436
|
+
*
|
437
|
+
* Stop playback of music.
|
438
|
+
* See also #play
|
439
|
+
*/
|
440
|
+
VALUE rbgm_mixmusic_stop(VALUE self)
|
441
|
+
{
|
442
|
+
Mix_HaltMusic();
|
443
|
+
return self;
|
444
|
+
}
|
445
|
+
|
446
|
+
/* call-seq:
|
447
|
+
* pause() -> self
|
448
|
+
*
|
449
|
+
* Pause playback of the playing music. You can later #resume
|
450
|
+
* playback from the point where you paused.
|
451
|
+
* Safe to use on already-paused music.
|
452
|
+
* See also #play_music.
|
453
|
+
*/
|
454
|
+
VALUE rbgm_mixmusic_pause(VALUE self)
|
455
|
+
{
|
456
|
+
Mix_PauseMusic();
|
457
|
+
return self;
|
458
|
+
}
|
459
|
+
|
460
|
+
/* call-seq:
|
461
|
+
* resume() -> self
|
462
|
+
*
|
463
|
+
* Resume playback of paused music from the point it was paused.
|
464
|
+
* Safe to use on already-playing music.
|
465
|
+
* See also #play.
|
466
|
+
*/
|
467
|
+
VALUE rbgm_mixmusic_resume(VALUE self)
|
468
|
+
{
|
469
|
+
Mix_ResumeMusic();
|
470
|
+
return self;
|
471
|
+
}
|
472
|
+
|
473
|
+
/* call-seq:
|
474
|
+
* rewind() -> self
|
475
|
+
*
|
476
|
+
* Rewind the music to the start. This is safe to use on stopped, paused, and playing music.
|
477
|
+
* Only works for MOD, OGG, MP3, and MIDI (but not WAV).
|
478
|
+
*
|
479
|
+
*/
|
480
|
+
VALUE rbgm_mixmusic_rewind(VALUE self)
|
481
|
+
{
|
482
|
+
Mix_RewindMusic();
|
483
|
+
return self;
|
484
|
+
}
|
485
|
+
|
486
|
+
/* call-seq:
|
487
|
+
* jump( time ) -> self
|
488
|
+
*
|
489
|
+
* Jump to a certain time in the music.
|
490
|
+
* Only works when music is playing or paused (but not stopped).
|
491
|
+
* Only works for OGG and MP3 files.
|
492
|
+
*
|
493
|
+
* Raises SDLError if something goes wrong, or if the music type does not
|
494
|
+
* support setting the position.
|
495
|
+
*
|
496
|
+
* time:: Time to jump to, in seconds from the beginning.
|
497
|
+
*
|
498
|
+
*/
|
499
|
+
VALUE rbgm_mixmusic_jump(VALUE self, VALUE vtime)
|
500
|
+
{
|
501
|
+
double time = NUM2DBL(vtime);
|
502
|
+
|
503
|
+
switch( Mix_GetMusicType(NULL) )
|
504
|
+
{
|
505
|
+
case MUS_OGG:
|
506
|
+
case MUS_MP3:
|
507
|
+
Mix_RewindMusic(); // Needed for MP3, and OK with OGG
|
508
|
+
|
509
|
+
int result = Mix_SetMusicPosition(time);
|
510
|
+
if( result < 0 )
|
511
|
+
{
|
512
|
+
rb_raise(eSDLError, "Error jumping to time in music: %s", Mix_GetError());
|
513
|
+
}
|
514
|
+
|
515
|
+
return self;
|
516
|
+
|
517
|
+
case MUS_NONE:
|
518
|
+
rb_raise(eSDLError, "Cannot jump when no music is playing.");
|
519
|
+
|
520
|
+
default:
|
521
|
+
rb_raise(eSDLError, "Music type does not support jumping.");
|
522
|
+
}
|
523
|
+
}
|
524
|
+
|
525
|
+
/* call-seq:
|
526
|
+
* playing? -> true or false
|
527
|
+
*
|
528
|
+
* Returns true if the music is currently playing.
|
529
|
+
*
|
530
|
+
*/
|
531
|
+
VALUE rbgm_mixmusic_playing(VALUE self)
|
532
|
+
{
|
533
|
+
return Mix_PlayingMusic() ? Qtrue : Qfalse;
|
534
|
+
}
|
535
|
+
|
536
|
+
/* call-seq:
|
537
|
+
* paused? -> true or false
|
538
|
+
*
|
539
|
+
* Returns true if the music is currently paused.
|
540
|
+
*
|
541
|
+
*/
|
542
|
+
VALUE rbgm_mixmusic_paused(VALUE self)
|
543
|
+
{
|
544
|
+
return Mix_PausedMusic() ? Qtrue : Qfalse;
|
545
|
+
}
|
546
|
+
|
547
|
+
/* call-seq:
|
548
|
+
* volume
|
549
|
+
*
|
550
|
+
* Returns the current volume level of the music.
|
551
|
+
* 0.0 is total silence, 1.0 is maximum volume.
|
552
|
+
*/
|
553
|
+
VALUE rbgm_mixmusic_getvolume(VALUE self)
|
554
|
+
{
|
555
|
+
return rb_float_new( (double)(Mix_VolumeMusic(-1)) / MIX_MAX_VOLUME );
|
556
|
+
}
|
557
|
+
|
558
|
+
/* call-seq:
|
559
|
+
* volume = new_volume
|
560
|
+
*
|
561
|
+
* Sets the volume level of the music.
|
562
|
+
* 0.0 is total silence, 1.0 is maximum volume.
|
563
|
+
*/
|
564
|
+
VALUE rbgm_mixmusic_setvolume(VALUE self, VALUE volumev)
|
565
|
+
{
|
566
|
+
double volume = NUM2DBL(volumev);
|
567
|
+
Mix_VolumeMusic( (int)(volume * MIX_MAX_VOLUME) );
|
568
|
+
return volumev;
|
569
|
+
}
|
570
|
+
|
571
|
+
/* call-seq:
|
572
|
+
* fade_in( fade_time, repeats=0, start=0 ) -> self
|
573
|
+
*
|
574
|
+
* Play the music, fading in and repeating a certain number of times.
|
575
|
+
* See also #play.
|
576
|
+
*
|
577
|
+
* Raises SDLError if something goes wrong.
|
578
|
+
*
|
579
|
+
* fade_time:: Time in seconds for the fade-in effect to complete.
|
580
|
+
* repeats:: Number of extra times to play through the music.
|
581
|
+
* -1 plays the music forever until it is stopped.
|
582
|
+
* Defaults to 0, play only once (no repeats).
|
583
|
+
* start:: Time to start from, in seconds since the beginning.
|
584
|
+
* Defaults to 0, the beginning of the song.
|
585
|
+
* Non-zero values only work for OGG and MP3; other
|
586
|
+
* music types will raise SDLError.
|
587
|
+
*/
|
588
|
+
VALUE rbgm_mixmusic_fadein(int argc, VALUE *argv, VALUE self)
|
589
|
+
{
|
590
|
+
VALUE fadev, repsv, startv;
|
591
|
+
rb_scan_args(argc, argv, "12", &fadev, &repsv, &startv);
|
592
|
+
|
593
|
+
Mix_Music* music;
|
594
|
+
Data_Get_Struct( self, Mix_Music, music );
|
595
|
+
|
596
|
+
int fade, reps, result;
|
597
|
+
fade = (int)(NUM2DBL(fadev) * 1000); /* convert to milliseconds */
|
598
|
+
|
599
|
+
if( RTEST(repsv) )
|
600
|
+
{
|
601
|
+
reps = NUM2INT(repsv);
|
602
|
+
}
|
603
|
+
else
|
604
|
+
{
|
605
|
+
reps = 0;
|
606
|
+
}
|
607
|
+
|
608
|
+
if( reps > -1 )
|
609
|
+
{
|
610
|
+
/* Adjust so repeats means the same as it does for Samples */
|
611
|
+
reps += 1;
|
612
|
+
}
|
613
|
+
|
614
|
+
if( !RTEST(startv) || NUM2DBL(startv) == 0.0 )
|
615
|
+
{
|
616
|
+
result = Mix_FadeInMusic(music, reps, fade);
|
617
|
+
}
|
618
|
+
else
|
619
|
+
{
|
620
|
+
result = Mix_FadeInMusicPos(music, reps, fade, NUM2DBL(startv));
|
621
|
+
}
|
622
|
+
|
623
|
+
if( result < 0 )
|
624
|
+
{
|
625
|
+
rb_raise(eSDLError, "Error fading in music: %s", Mix_GetError());
|
626
|
+
}
|
627
|
+
|
628
|
+
return self;
|
629
|
+
}
|
630
|
+
|
631
|
+
/* call-seq:
|
632
|
+
* fade_out( fade_time ) -> self
|
633
|
+
*
|
634
|
+
* Gradually fade the music to silence over +fade_length+ seconds.
|
635
|
+
* After the fade is complete, the music will be automatically stopped.
|
636
|
+
*
|
637
|
+
* Raises SDLError if something goes wrong.
|
638
|
+
*
|
639
|
+
* fade_time:: Time until the music is totally silent, in seconds.
|
640
|
+
*/
|
641
|
+
VALUE rbgm_mixmusic_fadeout(VALUE self, VALUE fadev)
|
642
|
+
{
|
643
|
+
int fade = (int)(NUM2DBL(fadev) * 1000);
|
644
|
+
int result = Mix_FadeOutMusic(fade);
|
645
|
+
|
646
|
+
if ( result < 0 )
|
647
|
+
{
|
648
|
+
rb_raise(eSDLError, "Error fading out music: %s", Mix_GetError());
|
649
|
+
}
|
650
|
+
return self;
|
651
|
+
}
|
652
|
+
|
653
|
+
/* call-seq:
|
654
|
+
* fading?( direction = nil ) -> true or false
|
655
|
+
*
|
656
|
+
* True if the music is fading in or out (or either). You can
|
657
|
+
* specify +direction+ as :in/:out to check only fading in/out;
|
658
|
+
* otherwise, it will return true if it's fading either way.
|
659
|
+
*
|
660
|
+
* direction:: :in, :out, or nil if you don't care which.
|
661
|
+
* Returns:: true if the music is fading in the given direction.
|
662
|
+
*/
|
663
|
+
VALUE rbgm_mixmusic_fading(int argc, VALUE *argv, VALUE self)
|
664
|
+
{
|
665
|
+
VALUE dirv;
|
666
|
+
rb_scan_args(argc, argv, "01", &dirv);
|
667
|
+
|
668
|
+
if( dirv == make_symbol("in") )
|
669
|
+
{
|
670
|
+
return ( (Mix_FadingMusic() == MIX_FADING_IN) ? Qtrue : Qfalse );
|
671
|
+
}
|
672
|
+
else if( dirv == make_symbol("out") )
|
673
|
+
{
|
674
|
+
return ( (Mix_FadingMusic() == MIX_FADING_OUT) ? Qtrue : Qfalse );
|
675
|
+
}
|
676
|
+
else
|
677
|
+
{
|
678
|
+
return ( (Mix_FadingMusic() != MIX_NO_FADING) ? Qtrue : Qfalse );
|
679
|
+
}
|
680
|
+
}
|
681
|
+
|
682
|
+
|
683
|
+
void Init_rubygame_mixer()
|
684
|
+
{
|
685
|
+
|
686
|
+
#if 0
|
687
|
+
mRubygame = rb_define_module("Rubygame");
|
688
|
+
#endif
|
689
|
+
|
690
|
+
Init_rubygame_shared();
|
691
|
+
|
692
|
+
rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
|
693
|
+
ID2SYM(rb_intern("sdl_mixer")),
|
694
|
+
rb_ary_new3(3,
|
695
|
+
INT2NUM(SDL_MIXER_MAJOR_VERSION),
|
696
|
+
INT2NUM(SDL_MIXER_MINOR_VERSION),
|
697
|
+
INT2NUM(SDL_MIXER_PATCHLEVEL)));
|
698
|
+
|
699
|
+
/*
|
700
|
+
* The Mixer module provides access to the SDL_mixer library for audio
|
701
|
+
* playback and mixing. This module is still very basic, but it is
|
702
|
+
* good enough to load and play WAV files on multiple mix channels.
|
703
|
+
*
|
704
|
+
* See the Sample class for loading audio files.
|
705
|
+
* See the Music class for streaming music from a file.
|
706
|
+
*/
|
707
|
+
mMixer = rb_define_module_under(mRubygame, "Mixer");
|
708
|
+
|
709
|
+
rb_define_const(mMixer,"AUDIO_U8", INT2NUM(AUDIO_U8));
|
710
|
+
rb_define_const(mMixer,"AUDIO_S8", INT2NUM(AUDIO_S8));
|
711
|
+
rb_define_const(mMixer,"AUDIO_U16SYS", INT2NUM(AUDIO_U16SYS));
|
712
|
+
rb_define_const(mMixer,"AUDIO_S16SYS", INT2NUM(AUDIO_S16SYS));
|
713
|
+
|
714
|
+
rb_define_module_function(mMixer,"open_audio",rbgm_mixer_openaudio, -1);
|
715
|
+
rb_define_module_function(mMixer,"close_audio",rbgm_mixer_closeaudio, 0);
|
716
|
+
rb_define_module_function(mMixer,"mix_channels",rbgm_mixer_getmixchans, 0);
|
717
|
+
rb_define_module_function(mMixer,"mix_channels=",rbgm_mixer_setmixchans, 1);
|
718
|
+
rb_define_module_function(mMixer,"driver_name", rbgm_mixer_getdrivername, 0);
|
719
|
+
|
720
|
+
|
721
|
+
|
722
|
+
/* Stores audio data to play with Mixer.play() */
|
723
|
+
cSample = rb_define_class_under(mMixer, "Sample", rb_cObject);
|
724
|
+
rb_define_singleton_method(cSample, "load_audio", rbgm_sample_new, 1);
|
725
|
+
rb_define_module_function(mMixer,"play", rbgm_mixchan_play, 3);
|
726
|
+
rb_define_module_function(mMixer,"stop", rbgm_mixchan_stop, 1);
|
727
|
+
rb_define_module_function(mMixer,"pause", rbgm_mixchan_pause, 1);
|
728
|
+
rb_define_module_function(mMixer,"resume", rbgm_mixchan_resume, 1);
|
729
|
+
|
730
|
+
|
731
|
+
/* The Music class is used for playing music from a file. It supports
|
732
|
+
* WAVE, MOD, MIDI, OGG, and MP3 files. There are two important differences
|
733
|
+
* between Music and Sample:
|
734
|
+
*
|
735
|
+
* 1. Music streams the music from disk, which means it can start faster and
|
736
|
+
* uses less memory than Sample, which loads the entire file into memory.
|
737
|
+
* This is especially important for music files, which are often several
|
738
|
+
* minutes long.
|
739
|
+
* 2. There can only be one Music instance playing at once, while there can
|
740
|
+
* be many Samples playing at once. If you play a second Music while one
|
741
|
+
* is already playing, the first one will be stopped. See #play.
|
742
|
+
*/
|
743
|
+
cMusic = rb_define_class_under(mMixer, "Music", rb_cObject);
|
744
|
+
rb_define_singleton_method(cMusic, "load_audio", rbgm_mixmusic_new, 1);
|
745
|
+
|
746
|
+
//rb_define_singleton_method(cMusic, "set_command", rbgm_mixmusic_setcommand, 1);
|
747
|
+
|
748
|
+
rb_define_method(cMusic, "play", rbgm_mixmusic_play, -1);
|
749
|
+
rb_define_method(cMusic, "stop", rbgm_mixmusic_stop, 0);
|
750
|
+
rb_define_method(cMusic, "pause", rbgm_mixmusic_pause, 0);
|
751
|
+
rb_define_method(cMusic, "resume", rbgm_mixmusic_resume, 0);
|
752
|
+
rb_define_method(cMusic, "rewind", rbgm_mixmusic_rewind, 0);
|
753
|
+
rb_define_method(cMusic, "jump", rbgm_mixmusic_jump, 1);
|
754
|
+
rb_define_method(cMusic, "paused?", rbgm_mixmusic_paused, 0);
|
755
|
+
rb_define_method(cMusic, "playing?", rbgm_mixmusic_playing, 0);
|
756
|
+
|
757
|
+
rb_define_method(cMusic, "volume", rbgm_mixmusic_getvolume, 0);
|
758
|
+
rb_define_method(cMusic, "volume=", rbgm_mixmusic_setvolume, 1);
|
759
|
+
rb_define_method(cMusic, "fade_in", rbgm_mixmusic_fadein, -1);
|
760
|
+
rb_define_method(cMusic, "fade_out", rbgm_mixmusic_fadeout, 1);
|
761
|
+
rb_define_method(cMusic, "fading?", rbgm_mixmusic_fading, -1);
|
762
|
+
}
|
763
|
+
|
764
|
+
|