rubygame 2.1.0
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- data/CREDITS +50 -0
- data/Changelog +162 -0
- data/LICENSE +504 -0
- data/README +122 -0
- data/Rakefile +380 -0
- data/TODO +45 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +74 -0
- data/doc/windows_install.rdoc +124 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_gfx.c +951 -0
- data/ext/rubygame/rubygame_gfx.h +102 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_screen.c +420 -0
- data/ext/rubygame/rubygame_screen.h +41 -0
- data/ext/rubygame/rubygame_shared.c +152 -0
- data/ext/rubygame/rubygame_shared.h +54 -0
- data/ext/rubygame/rubygame_surface.c +1107 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_ttf.c +600 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/lib/rubygame.rb +40 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +614 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +477 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +279 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +123 -0
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_TTF_H
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#define _RUBYGAME_TTF_H
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#include "SDL_ttf.h"
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#ifndef SDL_TTF_MAJOR_VERSION
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#define SDL_TTF_MAJOR_VERSION 0
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#endif
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#ifndef SDL_TTF_MINOR_VERSION
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#define SDL_TTF_MINOR_VERSION 0
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#endif
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#ifndef SDL_TTF_PATCHLEVEL
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#define SDL_TTF_PATCHLEVEL 0
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#endif
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extern void Init_rubygame_ttf();
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extern VALUE cTTF;
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extern VALUE rbgm_ttf_setup(VALUE);
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extern VALUE rbgm_ttf_quit(VALUE);
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extern VALUE rbgm_ttf_new(VALUE, VALUE, VALUE);
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extern VALUE rbgm_ttf_initialize(int, VALUE*, VALUE);
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extern VALUE rbgm_ttf_getbold(VALUE);
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extern VALUE rbgm_ttf_setbold(VALUE, VALUE);
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extern VALUE rbgm_ttf_getitalic(VALUE);
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extern VALUE rbgm_ttf_setitalic(VALUE, VALUE);
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extern VALUE rbgm_ttf_getunderline(VALUE);
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extern VALUE rbgm_ttf_setunderline(VALUE, VALUE);
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extern VALUE rbgm_ttf_height(VALUE);
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extern VALUE rbgm_ttf_ascent(VALUE);
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extern VALUE rbgm_ttf_descent(VALUE);
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extern VALUE rbgm_ttf_lineskip(VALUE);
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extern VALUE rbgm_ttf_sizetext(VALUE, VALUE);
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extern VALUE rbgm_ttf_size_utf8(VALUE, VALUE);
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extern VALUE rbgm_ttf_size_unicode(VALUE, VALUE);
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extern VALUE rbgm_ttf_render(int, VALUE*, VALUE);
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extern VALUE rbgm_ttf_render_utf8(int , VALUE*, VALUE);
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extern VALUE rbgm_ttf_render_unicode(int , VALUE*, VALUE);
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#endif
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data/lib/rubygame.rb
ADDED
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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# This is the file that should be imported, it in turn imports rubygame.so
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# (which has all of the C code for rubygame) and all the other rubygame modules
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require "rbconfig"
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require "rubygame_core"
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%W{ rubygame_gfx rubygame_image rubygame_ttf rubygame_mixer }.each do |mod|
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begin
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require mod
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rescue LoadError
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warn( "Warning: Unable to require optional module: #{mod}.") if $VERBOSE
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end
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end
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require "rubygame/constants"
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require "rubygame/event"
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require "rubygame/queue"
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require "rubygame/rect"
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require "rubygame/sprite"
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require "rubygame/clock"
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# Clock provides class methods for tracking running time and delaying
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# execution of the program for specified time periods. This is used to
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# provide a consistent framerate, prevent the program from using
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# all the processor time, etc.
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#
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# Clock also provides instance methods to make it convenient to
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# monitor and limit application framerate. See #tick.
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class Clock
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# The runtime when the Clock was initialized.
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attr_reader :start
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# The number of times #tick has been called.
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attr_reader :ticks
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# Create a new Clock instance.
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def initialize()
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@start = Clock.runtime()
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@last_tick = @start
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@ticks = 0
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@target_frametime = nil
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yield self if block_given?
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end
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# The target frametime (milliseconds/frame). See #tick
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attr_accessor :target_frametime
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# Returns the current target framerate (frames/second).
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# This is an alternate way to access @target_frametime.
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# Same as: 1000.0 / #target_frametime
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def target_framerate
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if @target_frametime
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1000.0 / @target_frametime
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else
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nil
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end
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rescue ZeroDivisionError
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return nil
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end
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# Sets the target number of frames per second to +framerate+.
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# This is an alternate way to access @target_frametime.
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# Same as: #target_frametime = 1000.0 / framerate
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def target_framerate=( framerate )
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if framerate
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@target_frametime = 1000.0 / framerate
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else
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@target_frametime = nil
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end
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rescue ZeroDivisionError
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@target_frametime = nil
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end
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# call-seq: lifetime() -> Numeric
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#
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# Returns time in milliseconds since this Clock instance was created.
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def lifetime
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Clock.runtime() - @start
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end
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# call-seq: framerate() -> Numeric
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#
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# Return the actual framerate (frames per second) recorded by the Clock.
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# See #tick.
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#
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# TODO: sample only a few seconds in the past, instead of the
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# entire lifetime of the Clock.
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def framerate
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# below is same as: return @ticks / (lifetime / 1000.0)
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return 1000.0 * @ticks / lifetime()
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rescue ZeroDivisionError
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return 0
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end
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# Returns the number of milliseconds since you last called this method.
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#
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# You must call this method once per frame (i.e. per iteration of
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# your main loop) if you want to use the framerate monitoring and/or
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# framerate limiting features.
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#
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# Framerate monitoring allows you to check the framerate (frames per
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# second) with the #framerate method.
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#
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# Framerate limiting allows you to prevent the application from running
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# too fast (and using 100% of processor time) by pausing the program
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# very briefly each frame. The pause duration is calculated each frame
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# to maintain a constant framerate.
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#
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# Framerate limiting is only enabled if you have set the
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# #target_framerate= or #target_frametime=.
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# If you have done that, this method will automatically perform the
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# delay each time you call it.
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#
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# (Please note that no effort is made to correct a framerate
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# which is *slower* than the target framerate. Clock can't
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# make your code run faster, only slow it down if it is
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# running too fast.)
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def tick()
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passed = Clock.runtime() - @last_tick # how long since the last tick?
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if @target_frametime
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return Clock.delay(@target_frametime - passed) + passed
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end
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return passed
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ensure
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@last_tick = Clock.runtime()
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@ticks += 1
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end
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end # class Clock
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end #module Rubygame
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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module Mouse
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# Hash to translate mouse button sym to string
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MOUSE2STR = {
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MOUSE_LEFT => "left",
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MOUSE_MIDDLE => "middle",
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MOUSE_RIGHT => "right"
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}
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# And to translate the other way...
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STR2MOUSE = MOUSE2STR.invert()
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# And allow numbers too (1 = left, so on)...
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STR2MOUSE[1] = MOUSE_LEFT
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STR2MOUSE[2] = MOUSE_MIDDLE
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STR2MOUSE[3] = MOUSE_RIGHT
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end # module Mouse
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module Key
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# All the keys which have ASCII print values
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# It is 87 lines from here to the closing }, if you want to skip it...
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KEY2ASCII = {
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K_BACKSPACE => "\b",
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K_TAB => "\t",
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K_RETURN => "\n", #SDL docs: "\r". Win vs *nix? What about Mac?
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K_ESCAPE => "^[",
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K_SPACE => " ",
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K_EXCLAIM => "!",
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K_QUOTEDBL => "\"",
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K_HASH => "#",
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K_DOLLAR => "$",
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K_AMPERSAND => "&",
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K_QUOTE => "\'",
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K_LEFTPAREN => "(",
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K_RIGHTPAREN => ")",
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K_ASTERISK => "*",
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K_PLUS => "+",
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K_COMMA => ",",
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K_MINUS => "-",
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K_PERIOD => ".",
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K_SLASH => "/",
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K_0 => "0",
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K_1 => "1",
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K_2 => "2",
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K_3 => "3",
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K_4 => "4",
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K_5 => "5",
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K_6 => "6",
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K_7 => "7",
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K_8 => "8",
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K_9 => "9",
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K_COLON => ":",
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71
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+
K_SEMICOLON => ";",
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72
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+
K_LESS => "<",
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73
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+
K_EQUALS => "=",
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74
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+
K_GREATER => ">",
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75
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+
K_QUESTION => "?",
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76
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+
K_AT => "@",
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77
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+
K_LEFTBRACKET => "[",
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78
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+
K_BACKSLASH => "\\",
|
79
|
+
K_RIGHTBRACKET => "]",
|
80
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+
K_CARET => "^",
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81
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+
K_UNDERSCORE => "_",
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82
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+
K_BACKQUOTE => "`",
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83
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+
K_A => "a",
|
84
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+
K_B => "b",
|
85
|
+
K_C => "c",
|
86
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+
K_D => "d",
|
87
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+
K_E => "e",
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88
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+
K_F => "f",
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89
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+
K_G => "g",
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90
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+
K_H => "h",
|
91
|
+
K_I => "i",
|
92
|
+
K_J => "j",
|
93
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+
K_K => "k",
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94
|
+
K_L => "l",
|
95
|
+
K_M => "m",
|
96
|
+
K_N => "n",
|
97
|
+
K_O => "o",
|
98
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+
K_P => "p",
|
99
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+
K_Q => "q",
|
100
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+
K_R => "r",
|
101
|
+
K_S => "s",
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102
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+
K_T => "t",
|
103
|
+
K_U => "u",
|
104
|
+
K_V => "v",
|
105
|
+
K_W => "w",
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106
|
+
K_X => "x",
|
107
|
+
K_Y => "y",
|
108
|
+
K_Z => "z",
|
109
|
+
K_KP0 => "0",
|
110
|
+
K_KP1 => "1",
|
111
|
+
K_KP2 => "2",
|
112
|
+
K_KP3 => "3",
|
113
|
+
K_KP4 => "4",
|
114
|
+
K_KP5 => "5",
|
115
|
+
K_KP6 => "6",
|
116
|
+
K_KP7 => "7",
|
117
|
+
K_KP8 => "8",
|
118
|
+
K_KP9 => "9",
|
119
|
+
K_KP_PERIOD => ".",
|
120
|
+
K_KP_DIVIDE => "/",
|
121
|
+
K_KP_MULTIPLY => "*",
|
122
|
+
K_KP_MINUS => "-",
|
123
|
+
K_KP_PLUS => "+",
|
124
|
+
K_KP_ENTER => "\n", #again, SDL docs say "\r"
|
125
|
+
K_KP_EQUALS => "=",
|
126
|
+
}
|
127
|
+
|
128
|
+
# And to translate the other way...
|
129
|
+
ASCII2KEY = KEY2ASCII.invert()
|
130
|
+
# accept uppercase letters too, return same as lowercase version:
|
131
|
+
("a".."z").each{ |letter| ASCII2KEY[letter.upcase] = ASCII2KEY[letter] }
|
132
|
+
|
133
|
+
# All the keys that are affected by the Shift key, in lower case
|
134
|
+
# 49 lines from here to the end of the hash
|
135
|
+
KEY2LOWER = {
|
136
|
+
K_QUOTE => "\'",
|
137
|
+
K_COMMA => ",",
|
138
|
+
K_MINUS => "-",
|
139
|
+
K_PERIOD => ".",
|
140
|
+
K_SLASH => "/",
|
141
|
+
K_0 => "0",
|
142
|
+
K_1 => "1",
|
143
|
+
K_2 => "2",
|
144
|
+
K_3 => "3",
|
145
|
+
K_4 => "4",
|
146
|
+
K_5 => "5",
|
147
|
+
K_6 => "6",
|
148
|
+
K_7 => "7",
|
149
|
+
K_8 => "8",
|
150
|
+
K_9 => "9",
|
151
|
+
K_SEMICOLON => ";",
|
152
|
+
K_EQUALS => "=",
|
153
|
+
K_LEFTBRACKET => "[",
|
154
|
+
K_BACKSLASH => "\\",
|
155
|
+
K_RIGHTBRACKET => "]",
|
156
|
+
K_BACKQUOTE => "`",
|
157
|
+
K_A => "a",
|
158
|
+
K_B => "b",
|
159
|
+
K_C => "c",
|
160
|
+
K_D => "d",
|
161
|
+
K_E => "e",
|
162
|
+
K_F => "f",
|
163
|
+
K_G => "g",
|
164
|
+
K_H => "h",
|
165
|
+
K_I => "i",
|
166
|
+
K_J => "j",
|
167
|
+
K_K => "k",
|
168
|
+
K_L => "l",
|
169
|
+
K_M => "m",
|
170
|
+
K_N => "n",
|
171
|
+
K_O => "o",
|
172
|
+
K_P => "p",
|
173
|
+
K_Q => "q",
|
174
|
+
K_R => "r",
|
175
|
+
K_S => "s",
|
176
|
+
K_T => "t",
|
177
|
+
K_U => "u",
|
178
|
+
K_V => "v",
|
179
|
+
K_W => "w",
|
180
|
+
K_X => "x",
|
181
|
+
K_Y => "y",
|
182
|
+
K_Z => "z",
|
183
|
+
}
|
184
|
+
|
185
|
+
# All the keys that are affected by the Shift key, in UPPER case
|
186
|
+
# 49 lines from here to the end of the hash
|
187
|
+
KEY2UPPER = {
|
188
|
+
K_QUOTE => "\"",
|
189
|
+
K_COMMA => "<",
|
190
|
+
K_MINUS => "_",
|
191
|
+
K_PERIOD => ">",
|
192
|
+
K_SLASH => "?",
|
193
|
+
K_0 => ")",
|
194
|
+
K_1 => "!",
|
195
|
+
K_2 => "@",
|
196
|
+
K_3 => "#",
|
197
|
+
K_4 => "$",
|
198
|
+
K_5 => "%",
|
199
|
+
K_6 => "^",
|
200
|
+
K_7 => "&",
|
201
|
+
K_8 => "*",
|
202
|
+
K_9 => "(",
|
203
|
+
K_SEMICOLON => ":",
|
204
|
+
K_EQUALS => "+",
|
205
|
+
K_LEFTBRACKET => "{",
|
206
|
+
K_BACKSLASH => "|",
|
207
|
+
K_RIGHTBRACKET => "}",
|
208
|
+
K_BACKQUOTE => "~",
|
209
|
+
K_A => "A",
|
210
|
+
K_B => "B",
|
211
|
+
K_C => "C",
|
212
|
+
K_D => "D",
|
213
|
+
K_E => "E",
|
214
|
+
K_F => "F",
|
215
|
+
K_G => "G",
|
216
|
+
K_H => "H",
|
217
|
+
K_I => "I",
|
218
|
+
K_J => "J",
|
219
|
+
K_K => "K",
|
220
|
+
K_L => "L",
|
221
|
+
K_M => "M",
|
222
|
+
K_N => "N",
|
223
|
+
K_O => "O",
|
224
|
+
K_P => "P",
|
225
|
+
K_Q => "Q",
|
226
|
+
K_R => "R",
|
227
|
+
K_S => "S",
|
228
|
+
K_T => "T",
|
229
|
+
K_U => "U",
|
230
|
+
K_V => "V",
|
231
|
+
K_W => "W",
|
232
|
+
K_X => "X",
|
233
|
+
K_Y => "Y",
|
234
|
+
K_Z => "Z",
|
235
|
+
}
|
236
|
+
end #module Key
|
237
|
+
|
238
|
+
end # module Rubygame
|