rubygame 2.1.0
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- data/CREDITS +50 -0
- data/Changelog +162 -0
- data/LICENSE +504 -0
- data/README +122 -0
- data/Rakefile +380 -0
- data/TODO +45 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +74 -0
- data/doc/windows_install.rdoc +124 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_gfx.c +951 -0
- data/ext/rubygame/rubygame_gfx.h +102 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_screen.c +420 -0
- data/ext/rubygame/rubygame_screen.h +41 -0
- data/ext/rubygame/rubygame_shared.c +152 -0
- data/ext/rubygame/rubygame_shared.h +54 -0
- data/ext/rubygame/rubygame_surface.c +1107 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_ttf.c +600 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/lib/rubygame.rb +40 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +614 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +477 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +279 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +123 -0
data/README
ADDED
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= Rubygame README
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== What is Rubygame?
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Rubygame is a cross-platform game-development extension and library for Ruby,
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inspired by Pygame. The purpose of Rubygame is to empower game developers by
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providing them with powerful and flexible high-level concepts. Instead of
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worrying about low-level technical details, you can focus your energy on
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more interesting things (like making a fun game).
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Rubygame's core is written in C to bind low-level SDL functions in ruby.
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On top of that is a pure ruby library for higher-level behavior like
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event and game object management.
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There are two other Ruby-SDL bindings which are worth mentioning: Ruby/SDL
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and RUDL. Ruby/SDL is a simple wrapper which closely mirrors SDL's C API,
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while RUDL tries to provide some high-level concepts.
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The main differences with Rubygame come down to a matter of priorities:
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a great deal of care and effort goes into making Rubygame especially clean,
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well-documented, powerful, and easy to use.
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=== Relevant Links
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1. Rubygame: http://rubygame.sourceforge.net
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2. Ruby: http://www.ruby-lang.org
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3. Pygame: http://www.pygame.org
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4. SDL: http://www.libsdl.org
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5. Ruby/SDL: http://www.kmc.gr.jp/~ohai/rubysdl.en.html
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6. RUDL: http://rudl.sourceforge.net
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== Requirements
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You will definitely need these software packages to compile Rubygame:
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* ruby >= 1.8
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* SDL >= 1.2.7
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* rake >= 0.7.0 (for build/install system)
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It's highly recommended that you have these packages as well, or some
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cool features won't be available!
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* SDL_gfx >= 2.0.10
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* SDL_image >= 1.2.3
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* SDL_mixer >= 1.2.7
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* SDL_ttf >= 2.0.6
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(If you don't have some of those, you have to disable those features
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by passing some flags to the build process. See "Advanced Install", below.)
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If you are compiling source on a binary-based Linux ditribution,
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you will also need the "dev" packages of ruby, SDL, SDL_gfx, SDL_image,
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SDL_mixer, and SDL_ttf. (Really, you just need the header files.)
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And of course, if you are compiling the source, you will need a C compiler!
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These versions of gcc worked fine when I tried them; other compilers might
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work too:
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* gcc 3.3, 3.4, 4.0, 4.1
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== Install
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=== Basic Install
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Extract the archive and enter its top directory.
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Then run ($ indicates as user, # as root):
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$ rake build
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# rake install
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=== Advanced Install
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You can provide flags to configure how the build and install tasks run.
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Flags are provided in an environmental variable, RUBYGAME_CONFIG.
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(Yes, I know this is an ugly hack. At least you only have to do it once.)
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Try this command to see all the possible configuration flags:
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$ RUBYGAME_CONFIG="--help" rake
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IMPORTANT: if you are missing any optional SDL_* libraries, you must specify
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"--no-*" flags for those libraries. For example, if you don't have SDL_gfx:
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$ RUBYGAME_CONFIG="--no-gfx" rake build
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If you don't disable the features, the compile will probably fail when it
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looks for the headers and libraries. (The build system is not smart enough to
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automatically disable missing features.)
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=== Generating documentation
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You can generate documentation for Rubygame's API by running:
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# rake rdoc
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Documentation will be generated as HTML in the 'html' directory.
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Open 'html/index.html' in a web browser to get started.
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== Usage
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To use Rubygame in an application, do:
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require 'rubygame'
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You will probably also want a display window and event queue:
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screen = Rubygame::Screen.new( [640,480] )
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queue = Rubygame::EventQueue.new()
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For more information, see the documentation (online at
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http://rubygame.sourceforge.net, or generated locally with the
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'rake rdoc' command). You should also take a peek at the demo applications
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in the 'samples' directory.
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== License
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Rubygame is distributed under the terms of the GNU Lesser GPL.
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See LICENSE for more details.
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Some of the sample files are distributed under other licenses than the
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GNU Lesser GPL. See 'samples/README' and 'samples/GPL' for more details.
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John Croisant (jacius at users.sourceforge.net)
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data/Rakefile
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require 'rubygems'
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Gem::manage_gems
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require 'rake'
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require 'rake/gempackagetask'
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require 'rake/rdoctask'
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require "rbconfig"
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include Config
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# Get a variable from ENV or CONFIG, with ENV having precedence.
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# Returns "" if the variable didn't exist at all.
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def from_env_or_config(string)
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([ENV[string], CONFIG[string]] - ["", nil])[0] or ""
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end
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def try_sdl_config( flag )
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if $options.sdl_config
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`sdl-config #{flag}`.chomp
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else
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return ""
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end
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end
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OBJEXT = from_env_or_config("OBJEXT")
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DLEXT = from_env_or_config("DLEXT")
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RUBYGAME_VERSION = "2.1.0"
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spec = Gem::Specification.new do |s|
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s.name = "rubygame"
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s.version = RUBYGAME_VERSION
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s.author = "John Croisant"
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s.email = "jacius@users.sourceforge.net"
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s.homepage = "http://rubygame.sourceforge.net/"
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s.summary = "Clean and powerful library for game programming"
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s.has_rdoc = true
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candidates = Dir.glob("{lib,ext,samples,doc}/**/*")
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s.files = candidates.delete_if do |item|
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item.include?("svn") or item =~ /\.#{OBJEXT}/
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end
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s.require_paths = ["lib", "lib/rubygame/", "ext/rubygame/"]
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s.autorequire = "rubygame.rb"
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s.extensions = ["Rakefile"]
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s.extra_rdoc_files = Dir.glob("doc/*.rdoc")
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s.extra_rdoc_files += ["README",
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"LICENSE",
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"CREDITS",
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"TODO",
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"Changelog"]
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end
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task :linux do
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spec.platform = Gem::Platform::LINUX_586
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end
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task :macosx do
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spec.platform = Gem::Platform::DARWIN
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end
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task :win32 do
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spec.platform = Gem::Platform::WIN32
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end
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Rake::GemPackageTask.new(spec) do |pkg|
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pkg.need_tar_bz2 = true
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end
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Rake::RDocTask.new do |rd|
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rd.main = "README"
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rd.title = "Rubygame #{RUBYGAME_VERSION} Docs"
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rd.rdoc_files.include("ext/rubygame/*.c",
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"lib/rubygame/*.rb",
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"doc/*.rdoc",
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"README",
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"LICENSE",
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"CREDITS",
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"TODO",
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"Changelog")
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end
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task :default => [:build]
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desc "Compile all of the extensions"
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task :build
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require 'rake/clean'
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task(:clean) { puts "Cleaning out temporary generated files" }
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task(:clobber) { puts "Cleaning out final generated files" }
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# Options
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require 'ostruct'
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$options = OpenStruct.new(:gfx => true,
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:image => true,
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:ttf => true,
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:mixer => true,
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:opengl => true,
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:sdl_config => true,
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:debug => false,
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:verbose => false,
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:sitearchdir => CONFIG["sitearchdir"],
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:sitelibdir => CONFIG["sitelibdir"]
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)
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# Default behavior for win32 is to skip sdl-config,
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# since it's usually not available. It can still be
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# enabled through the options, though.
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if PLATFORM =~ /win32/
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$options.sdl_config = false
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end
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require 'optparse'
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optparse = OptionParser.new
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optparse.banner = "Configure the rubygame build/install tasks."
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optparse.on("-g", "--debug",
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"Compile extensions with debug symbols.") do |val|
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$options.debug = val
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end
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optparse.on("-v", "--verbose", "Show commands while compiling.") do |val|
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$options.verbose = val
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end
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optparse.on("--[no-]gfx", "Compile rubygame_gfx or not.") do |val|
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$options.gfx = val
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end
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optparse.on("--[no-]image", "Compile rubygame_image or not.") do |val|
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$options.image = val
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end
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optparse.on("--[no-]ttf", "Compile rubygame_ttf or not.") do |val|
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$options.ttf = val
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end
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optparse.on("--[no-]mixer", "Compile rubygame_mixer or not.") do |val|
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$options.mixer = val
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end
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optparse.on("--[no-]opengl", "Enable OpenGL support.") do |val|
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$options.opengl = val
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end
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optparse.on("--[no-]sdl-config",
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"Feed results from `sdl-config' to \\",
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"\tthe compiler and linker or not.") do |val|
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$options.sdl_config = val
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end
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optparse.on("--sitearchdir PATH",
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"Install extensions into this PATH \\",
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"\tinstead of the usual sitearchdir.") do |val|
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$options.sitearchdir = val
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end
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optparse.on("--sitelibdir PATH",
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"Install library into this PATH \\",
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"\tinstead of the usual sitelibdir.") do |val|
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$options.sitelibdir = val
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end
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# Rake is not very nice about letting us specify custom flags, so
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# we'll go around it in this way.
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optparse.parse( (ENV["RUBYGAME_CONFIG"] or "").split(" ") )
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# rubygem passes RUBYARCHDIR=/path/to/some/directory when building extension
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rule( /RUBYARCHDIR/ ) do |t|
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$options.sitearchdir = t.name.split("=")[1]
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end
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# rubygem passes RUBYLIBDIR=/path/to/another/directory when building extension
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rule( /RUBYLIBDIR/ ) do |t|
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$options.sitelibdir = t.name.split("=")[1]
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end
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CFLAGS = [from_env_or_config("CFLAGS"),
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try_sdl_config("--cflags"),
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"-I. -I#{CONFIG['topdir']}",
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("-g" if $options.debug) ].join(" ")
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LINK_FLAGS = [from_env_or_config("LIBRUBYARG_SHARED"),
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from_env_or_config("LDFLAGS"),
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try_sdl_config("--libs")].join(" ")
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DEFALUT_EXTDIR = File.join('ext','rubygame','')
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|
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class ExtensionModule
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@@libflag = " -l%s " # compiler flag for giving linked libraries
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attr_accessor :dynlib, :objs, :libs, :cflags, :lflags, :directory
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def initialize(&block)
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@directory = DEFALUT_EXTDIR
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@dynlib = ""
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@objs = []
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@libs = []
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@lflags = ""
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yield self if block_given?
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end
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|
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def add_lib( lib )
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+
@lflags << @@libflag%lib
|
197
|
+
end
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198
|
+
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199
|
+
def add_header( header )
|
200
|
+
#CFLAGS << " -DHAVE_#{header.upcase.gsub('.','_')} "
|
201
|
+
end
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202
|
+
|
203
|
+
def create_all_tasks()
|
204
|
+
create_obj_task
|
205
|
+
create_dl_task
|
206
|
+
CLEAN.include("#{@directory}/*.#{OBJEXT}")
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207
|
+
CLOBBER.include("#{@directory}/*.#{DLEXT}")
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208
|
+
end
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209
|
+
|
210
|
+
# Create a file task for each dynamic library (.so) we want to generate.
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211
|
+
#
|
212
|
+
# The file task invokes another task which does the actual compiling, and
|
213
|
+
# has the true prerequisites.
|
214
|
+
#
|
215
|
+
# This is done so that the prerequisites don't have to be compiled when
|
216
|
+
# the final product already exists (such as in the precompiled win32 gem).
|
217
|
+
#
|
218
|
+
def create_dl_task
|
219
|
+
dynlib_full = File.join( @directory, "#{dynlib}.#{DLEXT}" )
|
220
|
+
objs_full = @objs.collect { |obj|
|
221
|
+
File.join( @directory, "#{obj}.#{OBJEXT}" )
|
222
|
+
}
|
223
|
+
|
224
|
+
taskname = @dynlib.gsub('rubygame_','')
|
225
|
+
|
226
|
+
file dynlib_full do
|
227
|
+
Rake::Task[taskname].invoke
|
228
|
+
end
|
229
|
+
|
230
|
+
desc "Compile the #{@dynlib} extension"
|
231
|
+
task taskname => objs_full do |task|
|
232
|
+
link_command = "#{from_env_or_config('LDSHARED')} #{LINK_FLAGS} #{@lflags} -o #{dynlib_full} #{task.prerequisites.join(' ')}"
|
233
|
+
if( $options.verbose )
|
234
|
+
sh link_command
|
235
|
+
else
|
236
|
+
puts "Linking compiled files to create #{File.basename(@directory)}/#{File.basename(dynlib_full)}"
|
237
|
+
`#{link_command}`
|
238
|
+
end
|
239
|
+
end
|
240
|
+
|
241
|
+
task :build => [dynlib_full] # Add this as a prereq of the build
|
242
|
+
task :install_ext => [dynlib_full] # ...and install_ext tasks
|
243
|
+
end
|
244
|
+
|
245
|
+
def create_obj_task
|
246
|
+
# A rule for object files (".o" on linux).
|
247
|
+
# This won't work for rake < 0.7.2, because the proc returns an Array.
|
248
|
+
# If it raises an exception, we'll try a more compatible way.
|
249
|
+
rule(/#{@directory}.+\.#{OBJEXT}$/ =>
|
250
|
+
[
|
251
|
+
# Generate dependencies for this .o file
|
252
|
+
proc do |objfile|
|
253
|
+
source = objfile.sub(".#{OBJEXT}", ".c") # the .c file
|
254
|
+
[source] + depends_headers( source ) # Array of .c + .h dependencies
|
255
|
+
end
|
256
|
+
])\
|
257
|
+
do |t|
|
258
|
+
compile_command = "#{from_env_or_config('CC')} -c #{CFLAGS} #{t.source} -o #{t.name}"
|
259
|
+
if( $options.verbose )
|
260
|
+
sh compile_command
|
261
|
+
else
|
262
|
+
puts "Compiling #{File.basename(@directory)}/#{File.basename(t.source)}"
|
263
|
+
`#{compile_command}`
|
264
|
+
end
|
265
|
+
end
|
266
|
+
rescue
|
267
|
+
# Generate a .o rule for each .c file in the directory.
|
268
|
+
FileList.new("#{@directory}*.c").each do |source|
|
269
|
+
object = source.sub(".c", ".#{OBJEXT}")
|
270
|
+
file object => ([source] + depends_headers( source )) do |t|
|
271
|
+
compile_command = "#{CONFIG['CC']} -c #{CFLAGS} #{source} -o #{t.name}"
|
272
|
+
if( $options.verbose )
|
273
|
+
sh compile_command
|
274
|
+
else
|
275
|
+
puts "Compiling #{File.basename(@directory)}/#{File.basename(source)}"
|
276
|
+
`#{compile_command}`
|
277
|
+
end
|
278
|
+
end
|
279
|
+
end
|
280
|
+
end
|
281
|
+
|
282
|
+
# Extracts the names of all the headers that the C file depends on.
|
283
|
+
def depends_headers( filename )
|
284
|
+
return [] # workaround for a bug
|
285
|
+
depends = []
|
286
|
+
File.open(filename, "r") do |file|
|
287
|
+
file.each_line do |line|
|
288
|
+
if /#include\s+"(\w+\.h)"/ =~ line
|
289
|
+
depends << @directory+$1
|
290
|
+
end
|
291
|
+
end
|
292
|
+
end
|
293
|
+
return depends
|
294
|
+
end
|
295
|
+
end
|
296
|
+
|
297
|
+
rubygame_core = ExtensionModule.new do |core|
|
298
|
+
core.dynlib = 'rubygame_core'
|
299
|
+
core.objs = ['rubygame_main',
|
300
|
+
'rubygame_shared',
|
301
|
+
'rubygame_event',
|
302
|
+
'rubygame_gl',
|
303
|
+
'rubygame_joystick',
|
304
|
+
'rubygame_screen',
|
305
|
+
'rubygame_surface',
|
306
|
+
'rubygame_time',
|
307
|
+
]
|
308
|
+
core.create_all_tasks()
|
309
|
+
end
|
310
|
+
|
311
|
+
# TODO: We should check if the libraries exist?
|
312
|
+
|
313
|
+
rubygame_gfx = ExtensionModule.new do |gfx|
|
314
|
+
gfx.dynlib = 'rubygame_gfx'
|
315
|
+
gfx.objs = ['rubygame_shared', 'rubygame_gfx']
|
316
|
+
gfx.add_lib( 'SDL_gfx' )
|
317
|
+
gfx.add_header( 'SDL_gfxPrimitives.h')
|
318
|
+
gfx.add_header( 'SDL_rotozoom.h' )
|
319
|
+
gfx.create_all_tasks() if $options.gfx
|
320
|
+
end
|
321
|
+
|
322
|
+
rubygame_image = ExtensionModule.new do |image|
|
323
|
+
image.dynlib = 'rubygame_image'
|
324
|
+
image.objs = ['rubygame_shared', 'rubygame_image']
|
325
|
+
image.add_lib('SDL_image')
|
326
|
+
image.add_header('SDL_image.h')
|
327
|
+
image.create_all_tasks() if $options.image
|
328
|
+
end
|
329
|
+
|
330
|
+
rubygame_mixer = ExtensionModule.new do |mixer|
|
331
|
+
mixer.dynlib = 'rubygame_mixer'
|
332
|
+
mixer.objs = ['rubygame_shared', 'rubygame_mixer']
|
333
|
+
mixer.add_lib('SDL_mixer')
|
334
|
+
mixer.add_header('SDL_mixer.h')
|
335
|
+
mixer.create_all_tasks() if $options.mixer
|
336
|
+
end
|
337
|
+
|
338
|
+
rubygame_ttf = ExtensionModule.new do |ttf|
|
339
|
+
ttf.dynlib = 'rubygame_ttf'
|
340
|
+
ttf.add_lib('SDL_ttf')
|
341
|
+
ttf.objs = ['rubygame_shared', 'rubygame_ttf']
|
342
|
+
ttf.add_header('SDL_ttf.h')
|
343
|
+
ttf.create_all_tasks() if $options.ttf
|
344
|
+
end
|
345
|
+
|
346
|
+
if $options.opengl
|
347
|
+
CFLAGS << " -DHAVE_OPENGL "
|
348
|
+
end
|
349
|
+
|
350
|
+
desc "(Called when installing via Rubygems)"
|
351
|
+
task :extension => [:fix_filenames, :build]
|
352
|
+
|
353
|
+
task :fix_filenames do
|
354
|
+
unless DLEXT == 'so'
|
355
|
+
Rake::Task[:install_ext].prerequisites.each do |prereq|
|
356
|
+
prereq = prereq.ext('so')
|
357
|
+
if File.exist? prereq
|
358
|
+
mv prereq, prereq.ext(DLEXT)
|
359
|
+
end
|
360
|
+
end
|
361
|
+
end
|
362
|
+
end
|
363
|
+
|
364
|
+
desc "Install only the extensions"
|
365
|
+
task :install_ext do |task|
|
366
|
+
puts "Installing extensions to #{$options.sitearchdir}"
|
367
|
+
mkdir_p $options.sitearchdir
|
368
|
+
cp task.prerequisites.to_a, $options.sitearchdir
|
369
|
+
end
|
370
|
+
|
371
|
+
desc "Install only the library"
|
372
|
+
task :install_lib do |task|
|
373
|
+
puts "Installing library to #{$options.sitelibdir}"
|
374
|
+
mkdir_p $options.sitelibdir + "/rubygame/"
|
375
|
+
cp "./lib/rubygame.rb", $options.sitelibdir
|
376
|
+
cp FileList.new("./lib/rubygame/*.rb").to_a, $options.sitelibdir+"/rubygame/"
|
377
|
+
end
|
378
|
+
|
379
|
+
desc "Install both the extensions and the library"
|
380
|
+
task :install => [:install_ext, :install_lib]
|