ruby_rpg 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +21 -21
- data/bin/build.bash +13 -13
- data/bin/import +44 -44
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -23
- data/glfw-3.3.9.bin.MACOS/README.md +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +33 -33
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -65
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -26
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -44
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -52
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -69
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -51
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -14
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -36
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -98
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -57
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -22
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -103
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -23
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -63
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -505
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -50
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -18
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -146
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -291
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -840
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -39
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -32
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -877
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -134
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -170
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -151
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -204
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -196
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -763
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -5932
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +634 -634
- data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +63 -63
- data/lib/engine/components/audio_source.rb +41 -41
- data/lib/engine/components/direction_light.rb +22 -22
- data/lib/engine/components/font_renderer.rb +134 -134
- data/lib/engine/components/mesh_renderer.rb +31 -31
- data/lib/engine/components/orthographic_camera.rb +54 -54
- data/lib/engine/components/perspective_camera.rb +53 -53
- data/lib/engine/components/point_light.rb +23 -23
- data/lib/engine/components/sprite_renderer.rb +141 -141
- data/lib/engine/components/ui_font_renderer.rb +140 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +62 -0
- data/lib/engine/components/ui_sprite_renderer.rb +101 -101
- data/lib/engine/compute_shader.rb +93 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +131 -131
- data/lib/engine/font.rb +74 -74
- data/lib/engine/game_object.rb +234 -234
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +105 -104
- data/lib/engine/material.rb +79 -79
- data/lib/engine/mesh.rb +43 -43
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +103 -103
- data/lib/engine/physics/components/sphere_collider.rb +93 -93
- data/lib/engine/physics/physics_resolver.rb +37 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/instance_renderer.rb +153 -153
- data/lib/engine/rendering/render_pipeline.rb +35 -35
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/shader.rb +119 -91
- data/lib/engine/shaders/colour_frag.glsl +8 -8
- data/lib/engine/shaders/colour_vertex.glsl +13 -13
- data/lib/engine/shaders/mesh_frag.glsl +102 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/skybox_frag.glsl +12 -12
- data/lib/engine/shaders/skybox_vert.glsl +14 -14
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +89 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +53 -53
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +58 -56
- metadata +5 -6
data/lib/engine/cursor.rb
CHANGED
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# frozen_string_literal: true
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module Engine
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class Cursor
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class << self
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def supported_modes
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{
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:enable => GLFW::CURSOR_NORMAL,
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:disable => GLFW::CURSOR_DISABLED,
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:hide => GLFW::CURSOR_HIDDEN
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}
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end
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def enable
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set_input_mode(:enable)
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end
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def disable
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set_input_mode(:disable)
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end
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def hide
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set_input_mode(:hide)
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end
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# Expects a symbol present in supported_modes, e.g. ':hide'
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def set_input_mode(mode)
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GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
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end
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# Returns a symbol from the supported_modes, e.g. ':hide'
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def get_input_mode
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supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
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end
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# Expects a symbol present in supported_modes, e.g. ':hide'
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def restore_input_mode(original_mode)
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set_input_mode(original_mode)
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end
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end
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end
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end
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# frozen_string_literal: true
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module Engine
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class Cursor
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class << self
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|
+
def supported_modes
|
8
|
+
{
|
9
|
+
:enable => GLFW::CURSOR_NORMAL,
|
10
|
+
:disable => GLFW::CURSOR_DISABLED,
|
11
|
+
:hide => GLFW::CURSOR_HIDDEN
|
12
|
+
}
|
13
|
+
end
|
14
|
+
|
15
|
+
def enable
|
16
|
+
set_input_mode(:enable)
|
17
|
+
end
|
18
|
+
|
19
|
+
def disable
|
20
|
+
set_input_mode(:disable)
|
21
|
+
end
|
22
|
+
|
23
|
+
def hide
|
24
|
+
set_input_mode(:hide)
|
25
|
+
end
|
26
|
+
|
27
|
+
# Expects a symbol present in supported_modes, e.g. ':hide'
|
28
|
+
def set_input_mode(mode)
|
29
|
+
GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
|
30
|
+
end
|
31
|
+
|
32
|
+
# Returns a symbol from the supported_modes, e.g. ':hide'
|
33
|
+
def get_input_mode
|
34
|
+
supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
|
35
|
+
end
|
36
|
+
|
37
|
+
# Expects a symbol present in supported_modes, e.g. ':hide'
|
38
|
+
def restore_input_mode(original_mode)
|
39
|
+
set_input_mode(original_mode)
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
data/lib/engine/debugging.rb
CHANGED
@@ -1,41 +1,41 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module Engine
|
4
|
-
module Debugging
|
5
|
-
|
6
|
-
# Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
|
7
|
-
# with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
|
8
|
-
def self.breakpoint(&block)
|
9
|
-
orig_fullscreen = Window.full_screen?
|
10
|
-
if orig_fullscreen
|
11
|
-
Window.set_to_windowed
|
12
|
-
GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
|
13
|
-
end
|
14
|
-
|
15
|
-
orig_cursor_mode = Cursor.get_input_mode
|
16
|
-
Cursor.enable
|
17
|
-
|
18
|
-
block_given? ? yield : binding.pry
|
19
|
-
Cursor.restore_input_mode(orig_cursor_mode)
|
20
|
-
Window.set_to_full_screen if orig_fullscreen
|
21
|
-
Window.focus_window
|
22
|
-
|
23
|
-
# Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
|
24
|
-
@time = Time.now
|
25
|
-
end
|
26
|
-
|
27
|
-
def self.debug_opengl_call
|
28
|
-
errors = []
|
29
|
-
until GL.GetError == 0; end
|
30
|
-
yield
|
31
|
-
until (error = GL.GetError) == 0
|
32
|
-
errors += error.to_s(16)
|
33
|
-
end
|
34
|
-
end
|
35
|
-
|
36
|
-
def self.print_opengl_version
|
37
|
-
puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
|
38
|
-
puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
|
39
|
-
end
|
40
|
-
end
|
41
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
module Debugging
|
5
|
+
|
6
|
+
# Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
|
7
|
+
# with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
|
8
|
+
def self.breakpoint(&block)
|
9
|
+
orig_fullscreen = Window.full_screen?
|
10
|
+
if orig_fullscreen
|
11
|
+
Window.set_to_windowed
|
12
|
+
GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
|
13
|
+
end
|
14
|
+
|
15
|
+
orig_cursor_mode = Cursor.get_input_mode
|
16
|
+
Cursor.enable
|
17
|
+
|
18
|
+
block_given? ? yield : binding.pry
|
19
|
+
Cursor.restore_input_mode(orig_cursor_mode)
|
20
|
+
Window.set_to_full_screen if orig_fullscreen
|
21
|
+
Window.focus_window
|
22
|
+
|
23
|
+
# Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
|
24
|
+
@time = Time.now
|
25
|
+
end
|
26
|
+
|
27
|
+
def self.debug_opengl_call
|
28
|
+
errors = []
|
29
|
+
until GL.GetError == 0; end
|
30
|
+
yield
|
31
|
+
until (error = GL.GetError) == 0
|
32
|
+
errors += error.to_s(16)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def self.print_opengl_version
|
37
|
+
puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
|
38
|
+
puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
data/lib/engine/engine.rb
CHANGED
@@ -1,131 +1,131 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
GAME_DIR = File.expand_path(File.dirname($PROGRAM_NAME))
|
4
|
-
|
5
|
-
module Engine
|
6
|
-
def self.start(&first_frame_block)
|
7
|
-
Engine::AutoLoader.load
|
8
|
-
return if ENV["BUILDING"] == "true"
|
9
|
-
|
10
|
-
open_window
|
11
|
-
main_game_loop(&first_frame_block)
|
12
|
-
terminate
|
13
|
-
end
|
14
|
-
|
15
|
-
def self.engine_started?
|
16
|
-
@engine_started
|
17
|
-
end
|
18
|
-
|
19
|
-
def self.open_window
|
20
|
-
@old_time = Time.now
|
21
|
-
@time = Time.now
|
22
|
-
|
23
|
-
Window.create_window
|
24
|
-
GLFW.MakeContextCurrent(Window.window)
|
25
|
-
|
26
|
-
Input.init
|
27
|
-
GL.load_lib
|
28
|
-
|
29
|
-
set_opengl_blend_mode
|
30
|
-
@engine_started = true
|
31
|
-
GL.ClearColor(0.0, 0.0, 0.0, 1.0)
|
32
|
-
|
33
|
-
GL.Enable(GL::CULL_FACE)
|
34
|
-
GL.CullFace(GL::BACK)
|
35
|
-
|
36
|
-
GLFW.SwapInterval(0)
|
37
|
-
end
|
38
|
-
|
39
|
-
def self.main_game_loop(&first_frame_block)
|
40
|
-
@game_stopped = false
|
41
|
-
@old_time = Time.now
|
42
|
-
@time = Time.now
|
43
|
-
@fps = 0
|
44
|
-
Window.get_framebuffer_size
|
45
|
-
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
46
|
-
|
47
|
-
until GLFW.WindowShouldClose(Window.window) == GLFW::TRUE || @game_stopped
|
48
|
-
if first_frame_block
|
49
|
-
first_frame_block.call
|
50
|
-
first_frame_block = nil
|
51
|
-
end
|
52
|
-
|
53
|
-
@old_time = @time || Time.now
|
54
|
-
@time = Time.now
|
55
|
-
delta_time = @time - @old_time
|
56
|
-
|
57
|
-
print_fps(delta_time)
|
58
|
-
Physics::PhysicsResolver.resolve
|
59
|
-
GameObject.update_all(delta_time)
|
60
|
-
|
61
|
-
@swap_buffers_promise.wait! if @swap_buffers_promise
|
62
|
-
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
63
|
-
GL.Enable(GL::DEPTH_TEST)
|
64
|
-
GL.DepthFunc(GL::LESS)
|
65
|
-
|
66
|
-
Rendering::RenderPipeline.draw unless @game_stopped
|
67
|
-
GL.Disable(GL::DEPTH_TEST)
|
68
|
-
GameObject.render_ui(delta_time)
|
69
|
-
|
70
|
-
if Screenshoter.scheduled_screenshot
|
71
|
-
Screenshoter.take_screenshot
|
72
|
-
end
|
73
|
-
|
74
|
-
Window.get_framebuffer_size
|
75
|
-
|
76
|
-
if OS.windows?
|
77
|
-
GLFW.SwapBuffers(Window.window)
|
78
|
-
else
|
79
|
-
@swap_buffers_promise = Concurrent::Promise.new do
|
80
|
-
GLFW.SwapBuffers(Window.window)
|
81
|
-
end
|
82
|
-
@swap_buffers_promise.execute
|
83
|
-
end
|
84
|
-
|
85
|
-
Engine::Input.update_key_states
|
86
|
-
GLFW.PollEvents
|
87
|
-
end
|
88
|
-
end
|
89
|
-
|
90
|
-
def self.fps
|
91
|
-
@fps
|
92
|
-
end
|
93
|
-
|
94
|
-
def self.close
|
95
|
-
GameObject.destroy_all
|
96
|
-
Component.erase_destroyed_components
|
97
|
-
GameObject.erase_destroyed_objects
|
98
|
-
GLFW.SetWindowShouldClose(Window.window, 1)
|
99
|
-
end
|
100
|
-
|
101
|
-
def self.stop_game
|
102
|
-
@game_stopped = true
|
103
|
-
@swap_buffers_promise.wait! if @swap_buffers_promise && !@swap_buffers_promise.complete?
|
104
|
-
GameObject.destroy_all
|
105
|
-
Component.erase_destroyed_components
|
106
|
-
GameObject.erase_destroyed_objects
|
107
|
-
end
|
108
|
-
|
109
|
-
private
|
110
|
-
|
111
|
-
def self.terminate
|
112
|
-
GLFW.DestroyWindow(Window.window)
|
113
|
-
GLFW.Terminate
|
114
|
-
end
|
115
|
-
|
116
|
-
def self.print_fps(delta_time)
|
117
|
-
@time_since_last_fps_print = (@time_since_last_fps_print || 0) + delta_time
|
118
|
-
@frame = (@frame || 0) + 1
|
119
|
-
if @time_since_last_fps_print > 1
|
120
|
-
@fps = @frame / @time_since_last_fps_print
|
121
|
-
puts "FPS: #{@fps}"
|
122
|
-
@time_since_last_fps_print = 0
|
123
|
-
@frame = 0
|
124
|
-
end
|
125
|
-
end
|
126
|
-
|
127
|
-
def self.set_opengl_blend_mode
|
128
|
-
GL.Enable(GL::BLEND)
|
129
|
-
GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
|
130
|
-
end
|
131
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
GAME_DIR = File.expand_path(File.dirname($PROGRAM_NAME))
|
4
|
+
|
5
|
+
module Engine
|
6
|
+
def self.start(&first_frame_block)
|
7
|
+
Engine::AutoLoader.load
|
8
|
+
return if ENV["BUILDING"] == "true"
|
9
|
+
|
10
|
+
open_window
|
11
|
+
main_game_loop(&first_frame_block)
|
12
|
+
terminate
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.engine_started?
|
16
|
+
@engine_started
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.open_window
|
20
|
+
@old_time = Time.now
|
21
|
+
@time = Time.now
|
22
|
+
|
23
|
+
Window.create_window
|
24
|
+
GLFW.MakeContextCurrent(Window.window)
|
25
|
+
|
26
|
+
Input.init
|
27
|
+
GL.load_lib
|
28
|
+
|
29
|
+
set_opengl_blend_mode
|
30
|
+
@engine_started = true
|
31
|
+
GL.ClearColor(0.0, 0.0, 0.0, 1.0)
|
32
|
+
|
33
|
+
GL.Enable(GL::CULL_FACE)
|
34
|
+
GL.CullFace(GL::BACK)
|
35
|
+
|
36
|
+
GLFW.SwapInterval(0)
|
37
|
+
end
|
38
|
+
|
39
|
+
def self.main_game_loop(&first_frame_block)
|
40
|
+
@game_stopped = false
|
41
|
+
@old_time = Time.now
|
42
|
+
@time = Time.now
|
43
|
+
@fps = 0
|
44
|
+
Window.get_framebuffer_size
|
45
|
+
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
46
|
+
|
47
|
+
until GLFW.WindowShouldClose(Window.window) == GLFW::TRUE || @game_stopped
|
48
|
+
if first_frame_block
|
49
|
+
first_frame_block.call
|
50
|
+
first_frame_block = nil
|
51
|
+
end
|
52
|
+
|
53
|
+
@old_time = @time || Time.now
|
54
|
+
@time = Time.now
|
55
|
+
delta_time = @time - @old_time
|
56
|
+
|
57
|
+
print_fps(delta_time)
|
58
|
+
Physics::PhysicsResolver.resolve
|
59
|
+
GameObject.update_all(delta_time)
|
60
|
+
|
61
|
+
@swap_buffers_promise.wait! if @swap_buffers_promise
|
62
|
+
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
63
|
+
GL.Enable(GL::DEPTH_TEST)
|
64
|
+
GL.DepthFunc(GL::LESS)
|
65
|
+
|
66
|
+
Rendering::RenderPipeline.draw unless @game_stopped
|
67
|
+
GL.Disable(GL::DEPTH_TEST)
|
68
|
+
GameObject.render_ui(delta_time)
|
69
|
+
|
70
|
+
if Screenshoter.scheduled_screenshot
|
71
|
+
Screenshoter.take_screenshot
|
72
|
+
end
|
73
|
+
|
74
|
+
Window.get_framebuffer_size
|
75
|
+
|
76
|
+
if OS.windows?
|
77
|
+
GLFW.SwapBuffers(Window.window)
|
78
|
+
else
|
79
|
+
@swap_buffers_promise = Concurrent::Promise.new do
|
80
|
+
GLFW.SwapBuffers(Window.window)
|
81
|
+
end
|
82
|
+
@swap_buffers_promise.execute
|
83
|
+
end
|
84
|
+
|
85
|
+
Engine::Input.update_key_states
|
86
|
+
GLFW.PollEvents
|
87
|
+
end
|
88
|
+
end
|
89
|
+
|
90
|
+
def self.fps
|
91
|
+
@fps
|
92
|
+
end
|
93
|
+
|
94
|
+
def self.close
|
95
|
+
GameObject.destroy_all
|
96
|
+
Component.erase_destroyed_components
|
97
|
+
GameObject.erase_destroyed_objects
|
98
|
+
GLFW.SetWindowShouldClose(Window.window, 1)
|
99
|
+
end
|
100
|
+
|
101
|
+
def self.stop_game
|
102
|
+
@game_stopped = true
|
103
|
+
@swap_buffers_promise.wait! if @swap_buffers_promise && !@swap_buffers_promise.complete?
|
104
|
+
GameObject.destroy_all
|
105
|
+
Component.erase_destroyed_components
|
106
|
+
GameObject.erase_destroyed_objects
|
107
|
+
end
|
108
|
+
|
109
|
+
private
|
110
|
+
|
111
|
+
def self.terminate
|
112
|
+
GLFW.DestroyWindow(Window.window)
|
113
|
+
GLFW.Terminate
|
114
|
+
end
|
115
|
+
|
116
|
+
def self.print_fps(delta_time)
|
117
|
+
@time_since_last_fps_print = (@time_since_last_fps_print || 0) + delta_time
|
118
|
+
@frame = (@frame || 0) + 1
|
119
|
+
if @time_since_last_fps_print > 1
|
120
|
+
@fps = @frame / @time_since_last_fps_print
|
121
|
+
puts "FPS: #{@fps}"
|
122
|
+
@time_since_last_fps_print = 0
|
123
|
+
@frame = 0
|
124
|
+
end
|
125
|
+
end
|
126
|
+
|
127
|
+
def self.set_opengl_blend_mode
|
128
|
+
GL.Enable(GL::BLEND)
|
129
|
+
GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
|
130
|
+
end
|
131
|
+
end
|
data/lib/engine/font.rb
CHANGED
@@ -1,74 +1,74 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
require "json"
|
4
|
-
|
5
|
-
module Engine
|
6
|
-
class Font
|
7
|
-
TEXTURE_SIZE = 1024
|
8
|
-
GLYPH_COUNT = 16
|
9
|
-
CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
|
10
|
-
|
11
|
-
def initialize(font_file_path)
|
12
|
-
@font_file_path = font_file_path
|
13
|
-
end
|
14
|
-
|
15
|
-
def texture
|
16
|
-
@texture ||=
|
17
|
-
begin
|
18
|
-
path = File.join("_imported", @font_file_path.gsub(".ttf", ".png"))
|
19
|
-
Engine::Texture.for(path)
|
20
|
-
end
|
21
|
-
end
|
22
|
-
|
23
|
-
def vertex_data(string)
|
24
|
-
text_indices = string_indices(string)
|
25
|
-
offsets = string_offsets(string)
|
26
|
-
text_indices.zip(offsets).flatten
|
27
|
-
end
|
28
|
-
|
29
|
-
def string_indices(string)
|
30
|
-
string.chars.reject{|c| c == "\n"}.map { |char| index_table[char] }
|
31
|
-
end
|
32
|
-
|
33
|
-
def string_offsets(string)
|
34
|
-
offsets = []
|
35
|
-
scale_factor = 1 / (1024.0 * 2)
|
36
|
-
horizontal_offset = 0.0
|
37
|
-
vertical_offset = 0.0
|
38
|
-
font_path = File.expand_path(File.join(GAME_DIR, "_imported", @font_file_path.gsub(".ttf", ".json")))
|
39
|
-
font_metrics = JSON.parse File.read(font_path)
|
40
|
-
string.chars.each do |char|
|
41
|
-
if char == "\n"
|
42
|
-
vertical_offset -= 1.0
|
43
|
-
horizontal_offset = 0.0
|
44
|
-
next
|
45
|
-
end
|
46
|
-
offsets << [horizontal_offset, vertical_offset]
|
47
|
-
horizontal_offset += 30 * scale_factor * font_metrics[index_table[char].to_s]["width"]
|
48
|
-
end
|
49
|
-
offsets
|
50
|
-
end
|
51
|
-
|
52
|
-
private
|
53
|
-
|
54
|
-
def character(index)
|
55
|
-
(index + 1).chr
|
56
|
-
end
|
57
|
-
|
58
|
-
def index_table
|
59
|
-
@index_table ||=
|
60
|
-
begin
|
61
|
-
hash = {}
|
62
|
-
GLYPH_COUNT.times do |x|
|
63
|
-
GLYPH_COUNT.times.each do |y|
|
64
|
-
index = x * GLYPH_COUNT + y
|
65
|
-
next if index >= 255
|
66
|
-
character = character(index)
|
67
|
-
hash[character] = index
|
68
|
-
end
|
69
|
-
end
|
70
|
-
hash
|
71
|
-
end
|
72
|
-
end
|
73
|
-
end
|
74
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require "json"
|
4
|
+
|
5
|
+
module Engine
|
6
|
+
class Font
|
7
|
+
TEXTURE_SIZE = 1024
|
8
|
+
GLYPH_COUNT = 16
|
9
|
+
CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
|
10
|
+
|
11
|
+
def initialize(font_file_path)
|
12
|
+
@font_file_path = font_file_path
|
13
|
+
end
|
14
|
+
|
15
|
+
def texture
|
16
|
+
@texture ||=
|
17
|
+
begin
|
18
|
+
path = File.join("_imported", @font_file_path.gsub(".ttf", ".png"))
|
19
|
+
Engine::Texture.for(path)
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
def vertex_data(string)
|
24
|
+
text_indices = string_indices(string)
|
25
|
+
offsets = string_offsets(string)
|
26
|
+
text_indices.zip(offsets).flatten
|
27
|
+
end
|
28
|
+
|
29
|
+
def string_indices(string)
|
30
|
+
string.chars.reject{|c| c == "\n"}.map { |char| index_table[char] }
|
31
|
+
end
|
32
|
+
|
33
|
+
def string_offsets(string)
|
34
|
+
offsets = []
|
35
|
+
scale_factor = 1 / (1024.0 * 2)
|
36
|
+
horizontal_offset = 0.0
|
37
|
+
vertical_offset = 0.0
|
38
|
+
font_path = File.expand_path(File.join(GAME_DIR, "_imported", @font_file_path.gsub(".ttf", ".json")))
|
39
|
+
font_metrics = JSON.parse File.read(font_path)
|
40
|
+
string.chars.each do |char|
|
41
|
+
if char == "\n"
|
42
|
+
vertical_offset -= 1.0
|
43
|
+
horizontal_offset = 0.0
|
44
|
+
next
|
45
|
+
end
|
46
|
+
offsets << [horizontal_offset, vertical_offset]
|
47
|
+
horizontal_offset += 30 * scale_factor * font_metrics[index_table[char].to_s]["width"]
|
48
|
+
end
|
49
|
+
offsets
|
50
|
+
end
|
51
|
+
|
52
|
+
private
|
53
|
+
|
54
|
+
def character(index)
|
55
|
+
(index + 1).chr
|
56
|
+
end
|
57
|
+
|
58
|
+
def index_table
|
59
|
+
@index_table ||=
|
60
|
+
begin
|
61
|
+
hash = {}
|
62
|
+
GLYPH_COUNT.times do |x|
|
63
|
+
GLYPH_COUNT.times.each do |y|
|
64
|
+
index = x * GLYPH_COUNT + y
|
65
|
+
next if index >= 255
|
66
|
+
character = character(index)
|
67
|
+
hash[character] = index
|
68
|
+
end
|
69
|
+
end
|
70
|
+
hash
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|