ruby_rpg 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +21 -21
- data/bin/build.bash +13 -13
- data/bin/import +44 -44
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -23
- data/glfw-3.3.9.bin.MACOS/README.md +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +33 -33
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -65
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -26
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -44
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -52
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -69
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -51
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -14
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -36
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -98
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -57
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -22
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -103
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -23
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -63
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -505
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -50
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -18
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -146
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -291
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -840
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -39
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -32
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -877
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -134
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -170
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -151
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -204
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -196
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -763
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -5932
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +634 -634
- data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
- data/lib/engine/autoloader.rb +11 -11
- data/lib/engine/camera.rb +12 -12
- data/lib/engine/component.rb +63 -63
- data/lib/engine/components/audio_source.rb +41 -41
- data/lib/engine/components/direction_light.rb +22 -22
- data/lib/engine/components/font_renderer.rb +134 -134
- data/lib/engine/components/mesh_renderer.rb +31 -31
- data/lib/engine/components/orthographic_camera.rb +54 -54
- data/lib/engine/components/perspective_camera.rb +53 -53
- data/lib/engine/components/point_light.rb +23 -23
- data/lib/engine/components/sprite_renderer.rb +141 -141
- data/lib/engine/components/ui_font_renderer.rb +140 -140
- data/lib/engine/components/ui_sprite_clickbox.rb +62 -0
- data/lib/engine/components/ui_sprite_renderer.rb +101 -101
- data/lib/engine/compute_shader.rb +93 -0
- data/lib/engine/cursor.rb +43 -43
- data/lib/engine/debugging.rb +41 -41
- data/lib/engine/engine.rb +131 -131
- data/lib/engine/font.rb +74 -74
- data/lib/engine/game_object.rb +234 -234
- data/lib/engine/importers/font_importer.rb +69 -69
- data/lib/engine/importers/obj_file.rb +244 -244
- data/lib/engine/importers/obj_importer.rb +33 -33
- data/lib/engine/input.rb +105 -104
- data/lib/engine/material.rb +79 -79
- data/lib/engine/mesh.rb +43 -43
- data/lib/engine/path.rb +92 -92
- data/lib/engine/physics/collision.rb +12 -12
- data/lib/engine/physics/components/cube_collider.rb +6 -6
- data/lib/engine/physics/components/rigidbody.rb +103 -103
- data/lib/engine/physics/components/sphere_collider.rb +93 -93
- data/lib/engine/physics/physics_resolver.rb +37 -37
- data/lib/engine/polygon_mesh.rb +45 -45
- data/lib/engine/quaternion.rb +234 -234
- data/lib/engine/rendering/instance_renderer.rb +153 -153
- data/lib/engine/rendering/render_pipeline.rb +35 -35
- data/lib/engine/screenshoter.rb +34 -34
- data/lib/engine/shader.rb +119 -91
- data/lib/engine/shaders/colour_frag.glsl +8 -8
- data/lib/engine/shaders/colour_vertex.glsl +13 -13
- data/lib/engine/shaders/mesh_frag.glsl +102 -102
- data/lib/engine/shaders/mesh_vertex.glsl +25 -25
- data/lib/engine/shaders/skybox_frag.glsl +12 -12
- data/lib/engine/shaders/skybox_vert.glsl +14 -14
- data/lib/engine/shaders/sprite_frag.glsl +17 -17
- data/lib/engine/shaders/sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/text_frag.glsl +15 -15
- data/lib/engine/shaders/text_vertex.glsl +31 -31
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -15
- data/lib/engine/shaders/ui_sprite_vertex.glsl +15 -15
- data/lib/engine/shaders/vertex_lit_frag.glsl +89 -89
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -28
- data/lib/engine/tangent_calculator.rb +42 -42
- data/lib/engine/texture.rb +53 -53
- data/lib/engine/video_mode.rb +37 -37
- data/lib/engine/window.rb +126 -126
- data/lib/ruby_rpg.rb +58 -56
- metadata +5 -6
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# frozen_string_literal: true
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module Engine::Components
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class OrthographicCamera < Engine::Component
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def initialize(width:, height:, far:)
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@width = width
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@height = height
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@far = far
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@near = 0
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Engine::Camera.instance = self
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end
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def destroy
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Engine::Camera.instance = nil if Engine::Camera.instance == self
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end
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def matrix
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@matrix ||=
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begin
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camera_pos = game_object.pos - game_object.forward * (@far / 2)
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Matrix[
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[right[0], up[0], -front[0], 0],
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[right[1], up[1], -front[1], 0],
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[right[2], up[2], -front[2], 0],
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[-camera_pos.dot(right), -camera_pos.dot(up), camera_pos.dot(front), 1]
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]
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end
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end
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def update(delta_time)
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@right = nil if game_object.rotation != @rotation
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@up = nil if game_object.rotation != @rotation
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@front = nil if game_object.rotation != @rotation
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@matrix = nil if game_object.rotation.dup != @rotation
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@rotation = game_object.rotation.dup
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end
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private
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def right
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@right ||= game_object.right / (@width / 2)
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end
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def up
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@up ||= game_object.up / (@height / 2)
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end
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49
|
-
|
50
|
-
def front
|
51
|
-
@front ||= game_object.forward / (@far / 2)
|
52
|
-
end
|
53
|
-
end
|
54
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class OrthographicCamera < Engine::Component
|
5
|
+
|
6
|
+
def initialize(width:, height:, far:)
|
7
|
+
@width = width
|
8
|
+
@height = height
|
9
|
+
@far = far
|
10
|
+
@near = 0
|
11
|
+
|
12
|
+
Engine::Camera.instance = self
|
13
|
+
end
|
14
|
+
|
15
|
+
def destroy
|
16
|
+
Engine::Camera.instance = nil if Engine::Camera.instance == self
|
17
|
+
end
|
18
|
+
|
19
|
+
def matrix
|
20
|
+
@matrix ||=
|
21
|
+
begin
|
22
|
+
camera_pos = game_object.pos - game_object.forward * (@far / 2)
|
23
|
+
Matrix[
|
24
|
+
[right[0], up[0], -front[0], 0],
|
25
|
+
[right[1], up[1], -front[1], 0],
|
26
|
+
[right[2], up[2], -front[2], 0],
|
27
|
+
[-camera_pos.dot(right), -camera_pos.dot(up), camera_pos.dot(front), 1]
|
28
|
+
]
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
def update(delta_time)
|
33
|
+
@right = nil if game_object.rotation != @rotation
|
34
|
+
@up = nil if game_object.rotation != @rotation
|
35
|
+
@front = nil if game_object.rotation != @rotation
|
36
|
+
@matrix = nil if game_object.rotation.dup != @rotation
|
37
|
+
@rotation = game_object.rotation.dup
|
38
|
+
end
|
39
|
+
|
40
|
+
private
|
41
|
+
|
42
|
+
def right
|
43
|
+
@right ||= game_object.right / (@width / 2)
|
44
|
+
end
|
45
|
+
|
46
|
+
def up
|
47
|
+
@up ||= game_object.up / (@height / 2)
|
48
|
+
end
|
49
|
+
|
50
|
+
def front
|
51
|
+
@front ||= game_object.forward / (@far / 2)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -1,53 +1,53 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module Engine::Components
|
4
|
-
class PerspectiveCamera < Engine::Component
|
5
|
-
def initialize(fov:, aspect:, near:, far:)
|
6
|
-
@fov = fov
|
7
|
-
@aspect = aspect
|
8
|
-
@near = near
|
9
|
-
@far = far
|
10
|
-
|
11
|
-
Engine::Camera.instance = self
|
12
|
-
end
|
13
|
-
|
14
|
-
def destroy
|
15
|
-
Engine::Camera.instance = nil if Engine::Camera.instance == self
|
16
|
-
end
|
17
|
-
|
18
|
-
def matrix
|
19
|
-
@matrix ||=
|
20
|
-
begin
|
21
|
-
right = game_object.right
|
22
|
-
up = game_object.up
|
23
|
-
forward = game_object.forward
|
24
|
-
|
25
|
-
transformation_matrix = Matrix[
|
26
|
-
[right[0], right[1], right[2], -right.dot(game_object.pos)],
|
27
|
-
[up[0], up[1], up[2], -up.dot(game_object.pos)],
|
28
|
-
[forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
|
29
|
-
[0, 0, 0, 1]
|
30
|
-
]
|
31
|
-
|
32
|
-
(projection * transformation_matrix).transpose
|
33
|
-
end
|
34
|
-
end
|
35
|
-
|
36
|
-
def projection
|
37
|
-
fov = @fov * Math::PI / 180
|
38
|
-
Matrix[
|
39
|
-
[1 / (Math.tan(fov / 2) * @aspect), 0, 0, 0],
|
40
|
-
[0, 1 / Math.tan(fov / 2), 0, 0],
|
41
|
-
[0, 0, (@far + @near) / (@near - @far), 2 * @far * @near / (@near - @far)],
|
42
|
-
[0, 0, -1, 0]
|
43
|
-
]
|
44
|
-
end
|
45
|
-
|
46
|
-
def update(delta_time)
|
47
|
-
@matrix = nil if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
|
48
|
-
@rotation = game_object.rotation.dup
|
49
|
-
@pos = game_object.pos.dup
|
50
|
-
@scale = game_object.scale.dup
|
51
|
-
end
|
52
|
-
end
|
53
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class PerspectiveCamera < Engine::Component
|
5
|
+
def initialize(fov:, aspect:, near:, far:)
|
6
|
+
@fov = fov
|
7
|
+
@aspect = aspect
|
8
|
+
@near = near
|
9
|
+
@far = far
|
10
|
+
|
11
|
+
Engine::Camera.instance = self
|
12
|
+
end
|
13
|
+
|
14
|
+
def destroy
|
15
|
+
Engine::Camera.instance = nil if Engine::Camera.instance == self
|
16
|
+
end
|
17
|
+
|
18
|
+
def matrix
|
19
|
+
@matrix ||=
|
20
|
+
begin
|
21
|
+
right = game_object.right
|
22
|
+
up = game_object.up
|
23
|
+
forward = game_object.forward
|
24
|
+
|
25
|
+
transformation_matrix = Matrix[
|
26
|
+
[right[0], right[1], right[2], -right.dot(game_object.pos)],
|
27
|
+
[up[0], up[1], up[2], -up.dot(game_object.pos)],
|
28
|
+
[forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
|
29
|
+
[0, 0, 0, 1]
|
30
|
+
]
|
31
|
+
|
32
|
+
(projection * transformation_matrix).transpose
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def projection
|
37
|
+
fov = @fov * Math::PI / 180
|
38
|
+
Matrix[
|
39
|
+
[1 / (Math.tan(fov / 2) * @aspect), 0, 0, 0],
|
40
|
+
[0, 1 / Math.tan(fov / 2), 0, 0],
|
41
|
+
[0, 0, (@far + @near) / (@near - @far), 2 * @far * @near / (@near - @far)],
|
42
|
+
[0, 0, -1, 0]
|
43
|
+
]
|
44
|
+
end
|
45
|
+
|
46
|
+
def update(delta_time)
|
47
|
+
@matrix = nil if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
|
48
|
+
@rotation = game_object.rotation.dup
|
49
|
+
@pos = game_object.pos.dup
|
50
|
+
@scale = game_object.scale.dup
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -1,24 +1,24 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module Engine::Components
|
4
|
-
class PointLight < Engine::Component
|
5
|
-
attr_accessor :range, :colour
|
6
|
-
|
7
|
-
def initialize(range: 300, colour: [1.0, 1.0, 1.0])
|
8
|
-
@range = range
|
9
|
-
@colour = colour
|
10
|
-
end
|
11
|
-
|
12
|
-
def start
|
13
|
-
PointLight.point_lights << self
|
14
|
-
end
|
15
|
-
|
16
|
-
def destroy!
|
17
|
-
PointLight.point_lights.delete(self)
|
18
|
-
end
|
19
|
-
|
20
|
-
def self.point_lights
|
21
|
-
@point_lights ||= []
|
22
|
-
end
|
23
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class PointLight < Engine::Component
|
5
|
+
attr_accessor :range, :colour
|
6
|
+
|
7
|
+
def initialize(range: 300, colour: [1.0, 1.0, 1.0])
|
8
|
+
@range = range
|
9
|
+
@colour = colour
|
10
|
+
end
|
11
|
+
|
12
|
+
def start
|
13
|
+
PointLight.point_lights << self
|
14
|
+
end
|
15
|
+
|
16
|
+
def destroy!
|
17
|
+
PointLight.point_lights.delete(self)
|
18
|
+
end
|
19
|
+
|
20
|
+
def self.point_lights
|
21
|
+
@point_lights ||= []
|
22
|
+
end
|
23
|
+
end
|
24
24
|
end
|
@@ -1,141 +1,141 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module Engine::Components
|
4
|
-
class SpriteRenderer < Engine::Component
|
5
|
-
attr_reader :v1, :v2, :v3, :v4, :texture, :frame_coords, :frame_rate, :loop
|
6
|
-
attr_accessor :colour
|
7
|
-
|
8
|
-
def renderer?
|
9
|
-
true
|
10
|
-
end
|
11
|
-
|
12
|
-
def initialize(tl, tr, br, bl, texture, frame_coords = nil, frame_rate = nil, loop = true, colour = { r: 1, g: 1, b: 1.0 })
|
13
|
-
@v1 = tl
|
14
|
-
@v2 = tr
|
15
|
-
@v3 = br
|
16
|
-
@v4 = bl
|
17
|
-
@texture = texture
|
18
|
-
@colour = colour
|
19
|
-
@frame_coords = frame_coords || [{ tl: Vector[0, 0], width: 1, height: 1 }]
|
20
|
-
@frame_rate = frame_rate || 1
|
21
|
-
@loop = loop
|
22
|
-
end
|
23
|
-
|
24
|
-
def start
|
25
|
-
@start_time = Time.now
|
26
|
-
|
27
|
-
setup_vertex_attribute_buffer
|
28
|
-
setup_vertex_buffer
|
29
|
-
setup_index_buffer
|
30
|
-
end
|
31
|
-
|
32
|
-
def update(delta_time)
|
33
|
-
shader.use
|
34
|
-
GL.BindVertexArray(@vao)
|
35
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
36
|
-
|
37
|
-
set_shader_per_frame_data
|
38
|
-
|
39
|
-
GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
|
40
|
-
GL.BindVertexArray(0)
|
41
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
42
|
-
end
|
43
|
-
|
44
|
-
private
|
45
|
-
|
46
|
-
def shader
|
47
|
-
@shader ||= Engine::Shader.
|
48
|
-
end
|
49
|
-
|
50
|
-
def set_shader_per_frame_data
|
51
|
-
set_shader_camera_matrix
|
52
|
-
set_shader_model_matrix
|
53
|
-
set_shader_texture
|
54
|
-
set_shader_sprite_colour
|
55
|
-
set_shader_frame_data
|
56
|
-
end
|
57
|
-
|
58
|
-
def set_shader_frame_data
|
59
|
-
current_frame_index = (Time.now - @start_time) * @frame_rate
|
60
|
-
current_frame_index = if @loop
|
61
|
-
current_frame_index.to_i % @frame_coords.length
|
62
|
-
else
|
63
|
-
[@frame_coords.length - 1, current_frame_index.to_i].min
|
64
|
-
end
|
65
|
-
|
66
|
-
current_frame_coords =
|
67
|
-
[
|
68
|
-
@frame_coords[current_frame_index][:tl][0],
|
69
|
-
@frame_coords[current_frame_index][:tl][1],
|
70
|
-
@frame_coords[current_frame_index][:width],
|
71
|
-
@frame_coords[current_frame_index][:height]
|
72
|
-
]
|
73
|
-
shader.set_vec4("frameCoords", current_frame_coords)
|
74
|
-
end
|
75
|
-
|
76
|
-
def set_shader_sprite_colour
|
77
|
-
shader.set_vec3("spriteColor", colour)
|
78
|
-
end
|
79
|
-
|
80
|
-
def set_shader_texture
|
81
|
-
GL.ActiveTexture(GL::TEXTURE0)
|
82
|
-
GL.BindTexture(GL::TEXTURE_2D, texture)
|
83
|
-
shader.set_int("image", 0)
|
84
|
-
end
|
85
|
-
|
86
|
-
def set_shader_model_matrix
|
87
|
-
shader.set_mat4("model", game_object.model_matrix)
|
88
|
-
end
|
89
|
-
|
90
|
-
def set_shader_camera_matrix
|
91
|
-
camera_matrix = Engine::Camera.instance.matrix
|
92
|
-
shader.set_mat4("camera", camera_matrix)
|
93
|
-
end
|
94
|
-
|
95
|
-
def setup_index_buffer
|
96
|
-
indices = [
|
97
|
-
0, 2, 1,
|
98
|
-
2, 0, 3
|
99
|
-
]
|
100
|
-
|
101
|
-
ebo_buf = ' ' * 4
|
102
|
-
GL.GenBuffers(1, ebo_buf)
|
103
|
-
@ebo = ebo_buf.unpack('L')[0]
|
104
|
-
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
105
|
-
GL.BufferData(
|
106
|
-
GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
107
|
-
indices.pack('I*'), GL::STATIC_DRAW
|
108
|
-
)
|
109
|
-
end
|
110
|
-
|
111
|
-
def setup_vertex_attribute_buffer
|
112
|
-
va0_buf = ' ' * 4
|
113
|
-
GL.GenVertexArrays(1, va0_buf)
|
114
|
-
@vao = va0_buf.unpack('L')[0]
|
115
|
-
GL.BindVertexArray(@vao)
|
116
|
-
end
|
117
|
-
|
118
|
-
def setup_vertex_buffer
|
119
|
-
vbo_buf = ' ' * 4
|
120
|
-
GL.GenBuffers(1, vbo_buf)
|
121
|
-
vbo = vbo_buf.unpack('L')[0]
|
122
|
-
points = [
|
123
|
-
v1[0], v1[1], 0, 0, 0,
|
124
|
-
v2[0], v2[1], 0, 1, 0,
|
125
|
-
v3[0], v3[1], 0, 1, 1,
|
126
|
-
v4[0], v4[1], 0, 0, 1
|
127
|
-
]
|
128
|
-
|
129
|
-
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
130
|
-
GL.BufferData(
|
131
|
-
GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
132
|
-
points.pack('F*'), GL::STATIC_DRAW
|
133
|
-
)
|
134
|
-
|
135
|
-
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
136
|
-
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
137
|
-
GL.EnableVertexAttribArray(0)
|
138
|
-
GL.EnableVertexAttribArray(1)
|
139
|
-
end
|
140
|
-
end
|
141
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class SpriteRenderer < Engine::Component
|
5
|
+
attr_reader :v1, :v2, :v3, :v4, :texture, :frame_coords, :frame_rate, :loop
|
6
|
+
attr_accessor :colour
|
7
|
+
|
8
|
+
def renderer?
|
9
|
+
true
|
10
|
+
end
|
11
|
+
|
12
|
+
def initialize(tl, tr, br, bl, texture, frame_coords = nil, frame_rate = nil, loop = true, colour = { r: 1, g: 1, b: 1.0 })
|
13
|
+
@v1 = tl
|
14
|
+
@v2 = tr
|
15
|
+
@v3 = br
|
16
|
+
@v4 = bl
|
17
|
+
@texture = texture
|
18
|
+
@colour = colour
|
19
|
+
@frame_coords = frame_coords || [{ tl: Vector[0, 0], width: 1, height: 1 }]
|
20
|
+
@frame_rate = frame_rate || 1
|
21
|
+
@loop = loop
|
22
|
+
end
|
23
|
+
|
24
|
+
def start
|
25
|
+
@start_time = Time.now
|
26
|
+
|
27
|
+
setup_vertex_attribute_buffer
|
28
|
+
setup_vertex_buffer
|
29
|
+
setup_index_buffer
|
30
|
+
end
|
31
|
+
|
32
|
+
def update(delta_time)
|
33
|
+
shader.use
|
34
|
+
GL.BindVertexArray(@vao)
|
35
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
36
|
+
|
37
|
+
set_shader_per_frame_data
|
38
|
+
|
39
|
+
GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
|
40
|
+
GL.BindVertexArray(0)
|
41
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
42
|
+
end
|
43
|
+
|
44
|
+
private
|
45
|
+
|
46
|
+
def shader
|
47
|
+
@shader ||= Engine::Shader.sprite
|
48
|
+
end
|
49
|
+
|
50
|
+
def set_shader_per_frame_data
|
51
|
+
set_shader_camera_matrix
|
52
|
+
set_shader_model_matrix
|
53
|
+
set_shader_texture
|
54
|
+
set_shader_sprite_colour
|
55
|
+
set_shader_frame_data
|
56
|
+
end
|
57
|
+
|
58
|
+
def set_shader_frame_data
|
59
|
+
current_frame_index = (Time.now - @start_time) * @frame_rate
|
60
|
+
current_frame_index = if @loop
|
61
|
+
current_frame_index.to_i % @frame_coords.length
|
62
|
+
else
|
63
|
+
[@frame_coords.length - 1, current_frame_index.to_i].min
|
64
|
+
end
|
65
|
+
|
66
|
+
current_frame_coords =
|
67
|
+
[
|
68
|
+
@frame_coords[current_frame_index][:tl][0],
|
69
|
+
@frame_coords[current_frame_index][:tl][1],
|
70
|
+
@frame_coords[current_frame_index][:width],
|
71
|
+
@frame_coords[current_frame_index][:height]
|
72
|
+
]
|
73
|
+
shader.set_vec4("frameCoords", current_frame_coords)
|
74
|
+
end
|
75
|
+
|
76
|
+
def set_shader_sprite_colour
|
77
|
+
shader.set_vec3("spriteColor", colour)
|
78
|
+
end
|
79
|
+
|
80
|
+
def set_shader_texture
|
81
|
+
GL.ActiveTexture(GL::TEXTURE0)
|
82
|
+
GL.BindTexture(GL::TEXTURE_2D, texture)
|
83
|
+
shader.set_int("image", 0)
|
84
|
+
end
|
85
|
+
|
86
|
+
def set_shader_model_matrix
|
87
|
+
shader.set_mat4("model", game_object.model_matrix)
|
88
|
+
end
|
89
|
+
|
90
|
+
def set_shader_camera_matrix
|
91
|
+
camera_matrix = Engine::Camera.instance.matrix
|
92
|
+
shader.set_mat4("camera", camera_matrix)
|
93
|
+
end
|
94
|
+
|
95
|
+
def setup_index_buffer
|
96
|
+
indices = [
|
97
|
+
0, 2, 1,
|
98
|
+
2, 0, 3
|
99
|
+
]
|
100
|
+
|
101
|
+
ebo_buf = ' ' * 4
|
102
|
+
GL.GenBuffers(1, ebo_buf)
|
103
|
+
@ebo = ebo_buf.unpack('L')[0]
|
104
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
105
|
+
GL.BufferData(
|
106
|
+
GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
107
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
108
|
+
)
|
109
|
+
end
|
110
|
+
|
111
|
+
def setup_vertex_attribute_buffer
|
112
|
+
va0_buf = ' ' * 4
|
113
|
+
GL.GenVertexArrays(1, va0_buf)
|
114
|
+
@vao = va0_buf.unpack('L')[0]
|
115
|
+
GL.BindVertexArray(@vao)
|
116
|
+
end
|
117
|
+
|
118
|
+
def setup_vertex_buffer
|
119
|
+
vbo_buf = ' ' * 4
|
120
|
+
GL.GenBuffers(1, vbo_buf)
|
121
|
+
vbo = vbo_buf.unpack('L')[0]
|
122
|
+
points = [
|
123
|
+
v1[0], v1[1], 0, 0, 0,
|
124
|
+
v2[0], v2[1], 0, 1, 0,
|
125
|
+
v3[0], v3[1], 0, 1, 1,
|
126
|
+
v4[0], v4[1], 0, 0, 1
|
127
|
+
]
|
128
|
+
|
129
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
130
|
+
GL.BufferData(
|
131
|
+
GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
132
|
+
points.pack('F*'), GL::STATIC_DRAW
|
133
|
+
)
|
134
|
+
|
135
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
136
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
137
|
+
GL.EnableVertexAttribArray(0)
|
138
|
+
GL.EnableVertexAttribArray(1)
|
139
|
+
end
|
140
|
+
end
|
141
|
+
end
|