ruby_rpg 0.0.1 → 0.0.3

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Files changed (487) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +21 -0
  3. data/bin/build.bash +13 -0
  4. data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
  5. data/glfw-3.3.9.bin.MACOS/README.md +5 -0
  6. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  7. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  8. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
  9. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
  10. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  11. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
  12. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
  13. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
  14. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
  15. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
  16. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
  17. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
  18. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
  19. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
  20. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
  21. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
  22. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
  23. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
  24. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
  25. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
  26. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
  27. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
  28. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
  29. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
  30. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
  31. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
  32. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
  33. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
  34. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
  35. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
  36. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
  37. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
  38. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
  39. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
  40. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
  41. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
  42. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
  43. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
  44. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
  45. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
  46. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
  47. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
  48. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
  49. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
  50. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
  51. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
  52. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
  53. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
  54. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
  55. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
  56. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
  57. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
  58. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
  59. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
  60. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
  61. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
  62. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
  63. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
  64. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
  65. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
  66. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
  67. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
  68. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
  69. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
  70. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
  71. data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
  72. data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
  73. data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
  74. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  75. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
  76. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
  77. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  78. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
  79. data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
  80. data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
  81. data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
  82. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
  83. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
  84. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
  85. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
  86. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
  87. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
  88. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
  89. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
  90. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
  91. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
  92. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
  93. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
  94. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
  95. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
  96. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
  97. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
  98. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
  99. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
  100. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
  101. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
  102. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
  103. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
  104. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
  105. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
  106. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
  107. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
  108. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
  109. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
  110. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
  111. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
  112. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
  113. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
  114. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
  115. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
  116. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
  117. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
  118. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
  119. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
  120. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
  121. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
  122. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
  123. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
  124. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
  125. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
  126. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
  127. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
  128. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
  129. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
  130. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
  131. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
  132. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
  133. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
  134. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
  135. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
  136. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
  137. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
  138. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
  139. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
  140. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
  141. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
  142. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
  143. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
  144. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
  145. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
  146. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
  147. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
  148. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
  149. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
  150. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
  151. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
  152. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
  153. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
  156. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
  157. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
  159. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
  160. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
  161. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
  162. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
  163. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
  164. data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
  165. data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
  166. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -0
  167. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
  168. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -0
  169. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -0
  170. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -0
  171. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -0
  172. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
  173. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
  174. data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
  175. data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
  176. data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
  177. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
  178. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
  179. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
  180. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
  181. data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
  182. data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
  183. data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
  184. data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
  185. data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
  186. data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
  187. data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
  188. data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
  189. data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
  190. data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
  191. data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
  192. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
  193. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
  194. data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
  195. data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
  196. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
  197. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +634 -0
  198. data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw.3.dylib +0 -0
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  203. data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw3.a +0 -0
  204. data/glfw-3.4.bin.WIN64/LICENSE.md +23 -0
  205. data/glfw-3.4.bin.WIN64/README.md +70 -0
  206. data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
  207. data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
  208. data/glfw-3.4.bin.WIN64/docs/html/build_8md.html +81 -0
  209. data/glfw-3.4.bin.WIN64/docs/html/build_guide.html +217 -0
  210. data/glfw-3.4.bin.WIN64/docs/html/closed.png +0 -0
  211. data/glfw-3.4.bin.WIN64/docs/html/compat_8md.html +81 -0
  212. data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +156 -0
  213. data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +81 -0
  214. data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +219 -0
  215. data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +81 -0
  216. data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +258 -0
  217. data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +88 -0
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  223. data/glfw-3.4.bin.WIN64/docs/html/docd.svg +12 -0
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  226. data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +192 -0
  227. data/glfw-3.4.bin.WIN64/docs/html/extra.css +2 -0
  228. data/glfw-3.4.bin.WIN64/docs/html/files.html +91 -0
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@@ -0,0 +1,140 @@
1
+ module Engine::Components
2
+ class UIFontRenderer < Engine::Component
3
+ attr_reader :mesh, :texture
4
+
5
+ def ui_renderer?
6
+ true
7
+ end
8
+
9
+ def initialize(font, string)
10
+ @mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
11
+ @texture = font.texture.texture
12
+ @string = string
13
+ @font = font
14
+ end
15
+
16
+ def start
17
+ setup_vertex_attribute_buffer
18
+ setup_vertex_buffer
19
+ setup_index_buffer
20
+ end
21
+
22
+ def update_string(string)
23
+ @string = string
24
+ update_vbo_buf
25
+ end
26
+
27
+ def update(delta_time)
28
+ shader.use
29
+ GL.BindVertexArray(@vao)
30
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
31
+
32
+ set_shader_per_frame_data
33
+
34
+ GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
35
+ GL.BindVertexArray(0)
36
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
37
+ end
38
+
39
+ private
40
+
41
+ def shader
42
+ @shader ||= Engine::Shader.new('./shaders/text_vertex.glsl', './shaders/text_frag.glsl')
43
+ end
44
+
45
+ def set_shader_per_frame_data
46
+ set_shader_camera_matrix
47
+ set_shader_model_matrix
48
+ set_shader_texture
49
+ end
50
+
51
+ def set_shader_model_matrix
52
+ shader.set_mat4("model", game_object.model_matrix)
53
+ end
54
+
55
+ def set_shader_texture
56
+ GL.ActiveTexture(GL::TEXTURE0)
57
+ GL.BindTexture(GL::TEXTURE_2D, texture)
58
+ shader.set_int("fontTexture", 0)
59
+ end
60
+
61
+ def set_shader_camera_matrix
62
+ camera_matrix = Matrix[
63
+ [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
64
+ [0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
65
+ [0, 0, 1, 0],
66
+ [-1, -1, 0, 1]
67
+ ]
68
+ shader.set_mat4("camera", camera_matrix)
69
+ end
70
+
71
+ def setup_index_buffer
72
+ indices = mesh.index_data
73
+
74
+ ebo_buf = ' ' * 4
75
+ GL.GenBuffers(1, ebo_buf)
76
+ @ebo = ebo_buf.unpack('L')[0]
77
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
78
+ GL.BufferData(
79
+ GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
80
+ indices.pack('I*'), GL::STATIC_DRAW
81
+ )
82
+ end
83
+
84
+ def setup_vertex_attribute_buffer
85
+ vao_buf = ' ' * 4
86
+ GL.GenVertexArrays(1, vao_buf)
87
+ @vao = vao_buf.unpack('L')[0]
88
+ GL.BindVertexArray(@vao)
89
+ end
90
+
91
+ def setup_vertex_buffer
92
+ vbo_buf = ' ' * 4
93
+ GL.GenBuffers(1, vbo_buf)
94
+ vbo = vbo_buf.unpack('L')[0]
95
+ points = mesh.vertex_data
96
+
97
+ GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
98
+ GL.BufferData(
99
+ GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
100
+ points.pack('F*'), GL::STATIC_DRAW
101
+ )
102
+
103
+ GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
104
+ GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
105
+ GL.EnableVertexAttribArray(0)
106
+ GL.EnableVertexAttribArray(1)
107
+
108
+ generate_instance_vbo_buf
109
+ end
110
+
111
+ def generate_instance_vbo_buf
112
+ @instance_vbo = set_instance_vbo_buf
113
+ update_vbo_buf
114
+ end
115
+
116
+ def set_instance_vbo_buf
117
+ instance_vbo_buf = ' ' * 4
118
+ GL.GenBuffers(1, instance_vbo_buf)
119
+ instance_vbo_buf.unpack('L')[0]
120
+ end
121
+
122
+ def update_vbo_buf
123
+ vertex_data = @font.vertex_data(@string)
124
+ string_length = @string.chars.reject{|c| c == "\n"}.length
125
+
126
+ GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
127
+ vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
128
+ GL.BufferData(
129
+ GL::ARRAY_BUFFER, string_length * vertex_size,
130
+ vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
131
+ )
132
+ GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
133
+ GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
134
+ GL.EnableVertexAttribArray(2)
135
+ GL.EnableVertexAttribArray(3)
136
+ GL.VertexAttribDivisor(2, 1)
137
+ GL.VertexAttribDivisor(3, 1)
138
+ end
139
+ end
140
+ end
@@ -0,0 +1,101 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class UISpriteRenderer < Engine::Component
5
+ attr_reader :v1, :v2, :v3, :v4, :material
6
+
7
+ def ui_renderer?
8
+ true
9
+ end
10
+
11
+ def initialize(tl, tr, br, bl, material)
12
+ @v1 = tl
13
+ @v2 = tr
14
+ @v3 = br
15
+ @v4 = bl
16
+ @material = material
17
+ end
18
+
19
+ def start
20
+ setup_vertex_attribute_buffer
21
+ setup_vertex_buffer
22
+ setup_index_buffer
23
+ end
24
+
25
+ def update(delta_time)
26
+ GL.BindVertexArray(@vao)
27
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
28
+
29
+ set_material_per_frame_data
30
+
31
+ GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
32
+
33
+ GL.BindVertexArray(0)
34
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
35
+ end
36
+
37
+ private
38
+
39
+ def set_material_per_frame_data
40
+ set_camera_matrix
41
+ material.set_mat4("model", game_object.model_matrix)
42
+ material.update_shader
43
+ end
44
+
45
+ def set_camera_matrix
46
+ camera_matrix = Matrix[
47
+ [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
48
+ [0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
49
+ [0, 0, 1, 0],
50
+ [-1, -1, 0, 1]
51
+ ]
52
+ material.set_mat4("camera", camera_matrix)
53
+ end
54
+
55
+ def setup_index_buffer
56
+ indices = [
57
+ 0, 2, 1,
58
+ 2, 0, 3
59
+ ]
60
+
61
+ ebo_buf = ' ' * 4
62
+ GL.GenBuffers(1, ebo_buf)
63
+ @ebo = ebo_buf.unpack('L')[0]
64
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
65
+ GL.BufferData(
66
+ GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
67
+ indices.pack('I*'), GL::STATIC_DRAW
68
+ )
69
+ end
70
+
71
+ def setup_vertex_attribute_buffer
72
+ va0_buf = ' ' * 4
73
+ GL.GenVertexArrays(1, va0_buf)
74
+ @vao = va0_buf.unpack('L')[0]
75
+ GL.BindVertexArray(@vao)
76
+ end
77
+
78
+ def setup_vertex_buffer
79
+ vbo_buf = ' ' * 4
80
+ GL.GenBuffers(1, vbo_buf)
81
+ vbo = vbo_buf.unpack('L')[0]
82
+ points = [
83
+ v1[0], v1[1], 0, 0, 0,
84
+ v2[0], v2[1], 0, 1, 0,
85
+ v3[0], v3[1], 0, 1, 1,
86
+ v4[0], v4[1], 0, 0, 1
87
+ ]
88
+
89
+ GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
90
+ GL.BufferData(
91
+ GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
92
+ points.pack('F*'), GL::STATIC_DRAW
93
+ )
94
+
95
+ GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
96
+ GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
97
+ GL.EnableVertexAttribArray(0)
98
+ GL.EnableVertexAttribArray(1)
99
+ end
100
+ end
101
+ end
@@ -0,0 +1,43 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Cursor
5
+ class << self
6
+
7
+ def supported_modes
8
+ {
9
+ :enable => GLFW::CURSOR_NORMAL,
10
+ :disable => GLFW::CURSOR_DISABLED,
11
+ :hide => GLFW::CURSOR_HIDDEN
12
+ }
13
+ end
14
+
15
+ def enable
16
+ set_input_mode(:enable)
17
+ end
18
+
19
+ def disable
20
+ set_input_mode(:disable)
21
+ end
22
+
23
+ def hide
24
+ set_input_mode(:hide)
25
+ end
26
+
27
+ # Expects a symbol present in supported_modes, e.g. ':hide'
28
+ def set_input_mode(mode)
29
+ GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
30
+ end
31
+
32
+ # Returns a symbol from the supported_modes, e.g. ':hide'
33
+ def get_input_mode
34
+ supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
35
+ end
36
+
37
+ # Expects a symbol present in supported_modes, e.g. ':hide'
38
+ def restore_input_mode(original_mode)
39
+ set_input_mode(original_mode)
40
+ end
41
+ end
42
+ end
43
+ end
@@ -0,0 +1,41 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module Debugging
5
+
6
+ # Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
7
+ # with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
8
+ def self.breakpoint(&block)
9
+ orig_fullscreen = Window.full_screen?
10
+ if orig_fullscreen
11
+ Window.set_to_windowed
12
+ GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
13
+ end
14
+
15
+ orig_cursor_mode = Cursor.get_input_mode
16
+ Cursor.enable
17
+
18
+ block_given? ? yield : binding.pry
19
+ Cursor.restore_input_mode(orig_cursor_mode)
20
+ Window.set_to_full_screen if orig_fullscreen
21
+ Window.focus_window
22
+
23
+ # Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
24
+ @time = Time.now
25
+ end
26
+
27
+ def self.debug_opengl_call
28
+ errors = []
29
+ until GL.GetError == 0; end
30
+ yield
31
+ until (error = GL.GetError) == 0
32
+ errors += error.to_s(16)
33
+ end
34
+ end
35
+
36
+ def self.print_opengl_version
37
+ puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
38
+ puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
39
+ end
40
+ end
41
+ end
@@ -0,0 +1,139 @@
1
+ # frozen_string_literal: true
2
+
3
+ GAME_DIR = File.expand_path(File.dirname($PROGRAM_NAME))
4
+
5
+ module Engine
6
+ def self.start(&first_frame_block)
7
+ Engine::AutoLoader.load
8
+ return if ENV["BUILDING"] == "true"
9
+
10
+ open_window
11
+ main_game_loop(&first_frame_block)
12
+ terminate
13
+ end
14
+
15
+ def self.engine_started?
16
+ @engine_started
17
+ end
18
+
19
+ def self.open_window
20
+ @old_time = Time.now
21
+ @time = Time.now
22
+ @key_callback = create_key_callbacks # This must be an instance variable to prevent garbage collection
23
+
24
+ Window.create_window
25
+ GLFW.MakeContextCurrent(Window.window)
26
+ GLFW.SetKeyCallback(Window.window, @key_callback)
27
+ GL.load_lib
28
+
29
+ set_opengl_blend_mode
30
+ @engine_started = true
31
+ GL.ClearColor(0.0, 0.0, 0.0, 1.0)
32
+
33
+ GL.Enable(GL::CULL_FACE)
34
+ GL.CullFace(GL::BACK)
35
+
36
+ GLFW.SwapInterval(0)
37
+
38
+ Cursor.hide
39
+ end
40
+
41
+ def self.main_game_loop(&first_frame_block)
42
+ @game_stopped = false
43
+ @old_time = Time.now
44
+ @time = Time.now
45
+ @fps = 0
46
+ Window.get_framebuffer_size
47
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
48
+
49
+ until GLFW.WindowShouldClose(Window.window) == GLFW::TRUE || @game_stopped
50
+ if first_frame_block
51
+ first_frame_block.call
52
+ first_frame_block = nil
53
+ end
54
+
55
+ @old_time = @time || Time.now
56
+ @time = Time.now
57
+ delta_time = @time - @old_time
58
+
59
+ print_fps(delta_time)
60
+ Physics::PhysicsResolver.resolve
61
+ GameObject.update_all(delta_time)
62
+
63
+ @swap_buffers_promise.wait! if @swap_buffers_promise
64
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
65
+ GL.Enable(GL::DEPTH_TEST)
66
+ GL.DepthFunc(GL::LESS)
67
+
68
+ Rendering::RenderPipeline.draw unless @game_stopped
69
+ GL.Disable(GL::DEPTH_TEST)
70
+ GameObject.render_ui(delta_time)
71
+
72
+ if Screenshoter.scheduled_screenshot
73
+ Screenshoter.take_screenshot
74
+ end
75
+
76
+ Window.get_framebuffer_size
77
+
78
+ if OS.windows?
79
+ GLFW.SwapBuffers(Window.window)
80
+ else
81
+ @swap_buffers_promise = Concurrent::Promise.new do
82
+ GLFW.SwapBuffers(Window.window)
83
+ end
84
+ @swap_buffers_promise.execute
85
+ end
86
+
87
+ Engine::Input.update_key_states
88
+ GLFW.PollEvents
89
+ end
90
+ end
91
+
92
+ def self.fps
93
+ @fps
94
+ end
95
+
96
+ def self.close
97
+ GameObject.destroy_all
98
+ Component.erase_destroyed_components
99
+ GameObject.erase_destroyed_objects
100
+ GLFW.SetWindowShouldClose(Window.window, 1)
101
+ end
102
+
103
+ def self.stop_game
104
+ @game_stopped = true
105
+ @swap_buffers_promise.wait! if @swap_buffers_promise && !@swap_buffers_promise.complete?
106
+ GameObject.destroy_all
107
+ Component.erase_destroyed_components
108
+ GameObject.erase_destroyed_objects
109
+ end
110
+
111
+ private
112
+
113
+ def self.terminate
114
+ GLFW.DestroyWindow(Window.window)
115
+ GLFW.Terminate
116
+ end
117
+
118
+ def self.print_fps(delta_time)
119
+ @time_since_last_fps_print = (@time_since_last_fps_print || 0) + delta_time
120
+ @frame = (@frame || 0) + 1
121
+ if @time_since_last_fps_print > 1
122
+ @fps = @frame / @time_since_last_fps_print
123
+ puts "FPS: #{@fps}"
124
+ @time_since_last_fps_print = 0
125
+ @frame = 0
126
+ end
127
+ end
128
+
129
+ def self.set_opengl_blend_mode
130
+ GL.Enable(GL::BLEND)
131
+ GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
132
+ end
133
+
134
+ def self.create_key_callbacks
135
+ GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
136
+ Input.key_callback(key, action)
137
+ end
138
+ end
139
+ end
@@ -0,0 +1,74 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "json"
4
+
5
+ module Engine
6
+ class Font
7
+ TEXTURE_SIZE = 1024
8
+ GLYPH_COUNT = 16
9
+ CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
10
+
11
+ def initialize(font_file_path)
12
+ @font_file_path = font_file_path
13
+ end
14
+
15
+ def texture
16
+ @texture ||=
17
+ begin
18
+ path = File.join("_imported", @font_file_path.gsub(".ttf", ".png"))
19
+ Engine::Texture.for(path)
20
+ end
21
+ end
22
+
23
+ def vertex_data(string)
24
+ text_indices = string_indices(string)
25
+ offsets = string_offsets(string)
26
+ text_indices.zip(offsets).flatten
27
+ end
28
+
29
+ def string_indices(string)
30
+ string.chars.reject{|c| c == "\n"}.map { |char| index_table[char] }
31
+ end
32
+
33
+ def string_offsets(string)
34
+ offsets = []
35
+ scale_factor = 1 / (1024.0 * 2)
36
+ horizontal_offset = 0.0
37
+ vertical_offset = 0.0
38
+ font_path = File.expand_path(File.join(GAME_DIR, "_imported", @font_file_path.gsub(".ttf", ".json")))
39
+ font_metrics = JSON.parse File.read(font_path)
40
+ string.chars.each do |char|
41
+ if char == "\n"
42
+ vertical_offset -= 1.0
43
+ horizontal_offset = 0.0
44
+ next
45
+ end
46
+ offsets << [horizontal_offset, vertical_offset]
47
+ horizontal_offset += 30 * scale_factor * font_metrics[index_table[char].to_s]["width"]
48
+ end
49
+ offsets
50
+ end
51
+
52
+ private
53
+
54
+ def character(index)
55
+ (index + 1).chr
56
+ end
57
+
58
+ def index_table
59
+ @index_table ||=
60
+ begin
61
+ hash = {}
62
+ GLYPH_COUNT.times do |x|
63
+ GLYPH_COUNT.times.each do |y|
64
+ index = x * GLYPH_COUNT + y
65
+ next if index >= 255
66
+ character = character(index)
67
+ hash[character] = index
68
+ end
69
+ end
70
+ hash
71
+ end
72
+ end
73
+ end
74
+ end