ruby_rpg 0.0.1 → 0.0.3
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- checksums.yaml +4 -4
- data/README.md +21 -0
- data/bin/build.bash +13 -0
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
- data/glfw-3.3.9.bin.MACOS/README.md +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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- data/glfw-3.4.bin.WIN64/README.md +70 -0
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- data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +198 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +849 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__native.html +837 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +337 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +361 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__window.html +3608 -0
- data/glfw-3.4.bin.WIN64/docs/html/index.html +100 -0
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- data/glfw-3.4.bin.WIN64/docs/html/menu.js +136 -0
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- data/glfw-3.4.bin.WIN64/docs/html/minus.svg +8 -0
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- data/glfw-3.4.bin.WIN64/docs/html/news.html +336 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +5 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +18 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +4 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +5 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +4 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +5 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +6 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +31 -0
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- data/glfw-3.4.bin.WIN64/docs/html/search/search.css +291 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/search.js +840 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +39 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +36 -0
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- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +168 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +204 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
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- data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +1 -0
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +101 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +206 -0
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +806 -0
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +6547 -0
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +663 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
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- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
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- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/autoloader.rb +11 -0
- data/lib/engine/camera.rb +13 -0
- data/lib/engine/component.rb +63 -0
- data/lib/engine/components/audio_source.rb +41 -0
- data/lib/engine/components/direction_light.rb +23 -0
- data/lib/engine/components/font_renderer.rb +134 -0
- data/lib/engine/components/mesh_renderer.rb +31 -0
- data/lib/engine/components/orthographic_camera.rb +54 -0
- data/lib/engine/components/perspective_camera.rb +53 -0
- data/lib/engine/components/point_light.rb +24 -0
- data/lib/engine/components/sprite_renderer.rb +141 -0
- data/lib/engine/components/ui_font_renderer.rb +140 -0
- data/lib/engine/components/ui_sprite_renderer.rb +101 -0
- data/lib/engine/cursor.rb +43 -0
- data/lib/engine/debugging.rb +41 -0
- data/lib/engine/engine.rb +139 -0
- data/lib/engine/font.rb +74 -0
- data/lib/engine/game_object.rb +218 -0
- data/lib/engine/importers/font_importer.rb +69 -0
- data/lib/engine/importers/obj_file.rb +244 -0
- data/lib/engine/importers/obj_importer.rb +33 -0
- data/lib/engine/input.rb +61 -0
- data/lib/engine/material.rb +79 -0
- data/lib/engine/mesh.rb +43 -0
- data/lib/engine/path.rb +92 -0
- data/lib/engine/physics/collision.rb +12 -0
- data/lib/engine/physics/components/cube_collider.rb +6 -0
- data/lib/engine/physics/components/rigidbody.rb +103 -0
- data/lib/engine/physics/components/sphere_collider.rb +93 -0
- data/lib/engine/physics/physics_resolver.rb +37 -0
- data/lib/engine/polygon_mesh.rb +45 -0
- data/lib/engine/quaternion.rb +228 -0
- data/lib/engine/rendering/instance_renderer.rb +153 -0
- data/lib/engine/rendering/render_pipeline.rb +35 -0
- data/lib/engine/screenshoter.rb +34 -0
- data/lib/engine/shader.rb +91 -0
- data/lib/engine/shaders/colour_frag.glsl +9 -0
- data/lib/engine/shaders/colour_vertex.glsl +14 -0
- data/lib/engine/shaders/mesh_frag.glsl +102 -0
- data/lib/engine/shaders/mesh_vertex.glsl +25 -0
- data/lib/engine/shaders/skybox_frag.glsl +12 -0
- data/lib/engine/shaders/skybox_vert.glsl +14 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -0
- data/lib/engine/shaders/sprite_vertex.glsl +16 -0
- data/lib/engine/shaders/text_frag.glsl +15 -0
- data/lib/engine/shaders/text_vertex.glsl +31 -0
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -0
- data/lib/engine/shaders/ui_sprite_vertex.glsl +16 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +89 -0
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -0
- data/lib/engine/tangent_calculator.rb +42 -0
- data/lib/engine/texture.rb +53 -0
- data/lib/engine/video_mode.rb +37 -0
- data/lib/engine/window.rb +126 -0
- data/lib/ruby_rpg.rb +53 -0
- metadata +500 -2
@@ -0,0 +1,140 @@
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module Engine::Components
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class UIFontRenderer < Engine::Component
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attr_reader :mesh, :texture
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def ui_renderer?
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true
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end
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def initialize(font, string)
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@mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
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@texture = font.texture.texture
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@string = string
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@font = font
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end
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def start
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setup_vertex_attribute_buffer
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setup_vertex_buffer
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setup_index_buffer
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end
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def update_string(string)
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@string = string
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update_vbo_buf
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end
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def update(delta_time)
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shader.use
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GL.BindVertexArray(@vao)
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
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set_shader_per_frame_data
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GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
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GL.BindVertexArray(0)
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
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end
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private
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def shader
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@shader ||= Engine::Shader.new('./shaders/text_vertex.glsl', './shaders/text_frag.glsl')
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end
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45
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def set_shader_per_frame_data
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set_shader_camera_matrix
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set_shader_model_matrix
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set_shader_texture
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end
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def set_shader_model_matrix
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shader.set_mat4("model", game_object.model_matrix)
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end
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def set_shader_texture
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|
+
GL.ActiveTexture(GL::TEXTURE0)
|
57
|
+
GL.BindTexture(GL::TEXTURE_2D, texture)
|
58
|
+
shader.set_int("fontTexture", 0)
|
59
|
+
end
|
60
|
+
|
61
|
+
def set_shader_camera_matrix
|
62
|
+
camera_matrix = Matrix[
|
63
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
64
|
+
[0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
|
65
|
+
[0, 0, 1, 0],
|
66
|
+
[-1, -1, 0, 1]
|
67
|
+
]
|
68
|
+
shader.set_mat4("camera", camera_matrix)
|
69
|
+
end
|
70
|
+
|
71
|
+
def setup_index_buffer
|
72
|
+
indices = mesh.index_data
|
73
|
+
|
74
|
+
ebo_buf = ' ' * 4
|
75
|
+
GL.GenBuffers(1, ebo_buf)
|
76
|
+
@ebo = ebo_buf.unpack('L')[0]
|
77
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
78
|
+
GL.BufferData(
|
79
|
+
GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
|
80
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
81
|
+
)
|
82
|
+
end
|
83
|
+
|
84
|
+
def setup_vertex_attribute_buffer
|
85
|
+
vao_buf = ' ' * 4
|
86
|
+
GL.GenVertexArrays(1, vao_buf)
|
87
|
+
@vao = vao_buf.unpack('L')[0]
|
88
|
+
GL.BindVertexArray(@vao)
|
89
|
+
end
|
90
|
+
|
91
|
+
def setup_vertex_buffer
|
92
|
+
vbo_buf = ' ' * 4
|
93
|
+
GL.GenBuffers(1, vbo_buf)
|
94
|
+
vbo = vbo_buf.unpack('L')[0]
|
95
|
+
points = mesh.vertex_data
|
96
|
+
|
97
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
98
|
+
GL.BufferData(
|
99
|
+
GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
100
|
+
points.pack('F*'), GL::STATIC_DRAW
|
101
|
+
)
|
102
|
+
|
103
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
104
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
105
|
+
GL.EnableVertexAttribArray(0)
|
106
|
+
GL.EnableVertexAttribArray(1)
|
107
|
+
|
108
|
+
generate_instance_vbo_buf
|
109
|
+
end
|
110
|
+
|
111
|
+
def generate_instance_vbo_buf
|
112
|
+
@instance_vbo = set_instance_vbo_buf
|
113
|
+
update_vbo_buf
|
114
|
+
end
|
115
|
+
|
116
|
+
def set_instance_vbo_buf
|
117
|
+
instance_vbo_buf = ' ' * 4
|
118
|
+
GL.GenBuffers(1, instance_vbo_buf)
|
119
|
+
instance_vbo_buf.unpack('L')[0]
|
120
|
+
end
|
121
|
+
|
122
|
+
def update_vbo_buf
|
123
|
+
vertex_data = @font.vertex_data(@string)
|
124
|
+
string_length = @string.chars.reject{|c| c == "\n"}.length
|
125
|
+
|
126
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
|
127
|
+
vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
|
128
|
+
GL.BufferData(
|
129
|
+
GL::ARRAY_BUFFER, string_length * vertex_size,
|
130
|
+
vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
|
131
|
+
)
|
132
|
+
GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
|
133
|
+
GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
|
134
|
+
GL.EnableVertexAttribArray(2)
|
135
|
+
GL.EnableVertexAttribArray(3)
|
136
|
+
GL.VertexAttribDivisor(2, 1)
|
137
|
+
GL.VertexAttribDivisor(3, 1)
|
138
|
+
end
|
139
|
+
end
|
140
|
+
end
|
@@ -0,0 +1,101 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class UISpriteRenderer < Engine::Component
|
5
|
+
attr_reader :v1, :v2, :v3, :v4, :material
|
6
|
+
|
7
|
+
def ui_renderer?
|
8
|
+
true
|
9
|
+
end
|
10
|
+
|
11
|
+
def initialize(tl, tr, br, bl, material)
|
12
|
+
@v1 = tl
|
13
|
+
@v2 = tr
|
14
|
+
@v3 = br
|
15
|
+
@v4 = bl
|
16
|
+
@material = material
|
17
|
+
end
|
18
|
+
|
19
|
+
def start
|
20
|
+
setup_vertex_attribute_buffer
|
21
|
+
setup_vertex_buffer
|
22
|
+
setup_index_buffer
|
23
|
+
end
|
24
|
+
|
25
|
+
def update(delta_time)
|
26
|
+
GL.BindVertexArray(@vao)
|
27
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
28
|
+
|
29
|
+
set_material_per_frame_data
|
30
|
+
|
31
|
+
GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
|
32
|
+
|
33
|
+
GL.BindVertexArray(0)
|
34
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
35
|
+
end
|
36
|
+
|
37
|
+
private
|
38
|
+
|
39
|
+
def set_material_per_frame_data
|
40
|
+
set_camera_matrix
|
41
|
+
material.set_mat4("model", game_object.model_matrix)
|
42
|
+
material.update_shader
|
43
|
+
end
|
44
|
+
|
45
|
+
def set_camera_matrix
|
46
|
+
camera_matrix = Matrix[
|
47
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
48
|
+
[0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
|
49
|
+
[0, 0, 1, 0],
|
50
|
+
[-1, -1, 0, 1]
|
51
|
+
]
|
52
|
+
material.set_mat4("camera", camera_matrix)
|
53
|
+
end
|
54
|
+
|
55
|
+
def setup_index_buffer
|
56
|
+
indices = [
|
57
|
+
0, 2, 1,
|
58
|
+
2, 0, 3
|
59
|
+
]
|
60
|
+
|
61
|
+
ebo_buf = ' ' * 4
|
62
|
+
GL.GenBuffers(1, ebo_buf)
|
63
|
+
@ebo = ebo_buf.unpack('L')[0]
|
64
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
65
|
+
GL.BufferData(
|
66
|
+
GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
67
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
68
|
+
)
|
69
|
+
end
|
70
|
+
|
71
|
+
def setup_vertex_attribute_buffer
|
72
|
+
va0_buf = ' ' * 4
|
73
|
+
GL.GenVertexArrays(1, va0_buf)
|
74
|
+
@vao = va0_buf.unpack('L')[0]
|
75
|
+
GL.BindVertexArray(@vao)
|
76
|
+
end
|
77
|
+
|
78
|
+
def setup_vertex_buffer
|
79
|
+
vbo_buf = ' ' * 4
|
80
|
+
GL.GenBuffers(1, vbo_buf)
|
81
|
+
vbo = vbo_buf.unpack('L')[0]
|
82
|
+
points = [
|
83
|
+
v1[0], v1[1], 0, 0, 0,
|
84
|
+
v2[0], v2[1], 0, 1, 0,
|
85
|
+
v3[0], v3[1], 0, 1, 1,
|
86
|
+
v4[0], v4[1], 0, 0, 1
|
87
|
+
]
|
88
|
+
|
89
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
90
|
+
GL.BufferData(
|
91
|
+
GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
92
|
+
points.pack('F*'), GL::STATIC_DRAW
|
93
|
+
)
|
94
|
+
|
95
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
96
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
97
|
+
GL.EnableVertexAttribArray(0)
|
98
|
+
GL.EnableVertexAttribArray(1)
|
99
|
+
end
|
100
|
+
end
|
101
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class Cursor
|
5
|
+
class << self
|
6
|
+
|
7
|
+
def supported_modes
|
8
|
+
{
|
9
|
+
:enable => GLFW::CURSOR_NORMAL,
|
10
|
+
:disable => GLFW::CURSOR_DISABLED,
|
11
|
+
:hide => GLFW::CURSOR_HIDDEN
|
12
|
+
}
|
13
|
+
end
|
14
|
+
|
15
|
+
def enable
|
16
|
+
set_input_mode(:enable)
|
17
|
+
end
|
18
|
+
|
19
|
+
def disable
|
20
|
+
set_input_mode(:disable)
|
21
|
+
end
|
22
|
+
|
23
|
+
def hide
|
24
|
+
set_input_mode(:hide)
|
25
|
+
end
|
26
|
+
|
27
|
+
# Expects a symbol present in supported_modes, e.g. ':hide'
|
28
|
+
def set_input_mode(mode)
|
29
|
+
GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
|
30
|
+
end
|
31
|
+
|
32
|
+
# Returns a symbol from the supported_modes, e.g. ':hide'
|
33
|
+
def get_input_mode
|
34
|
+
supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
|
35
|
+
end
|
36
|
+
|
37
|
+
# Expects a symbol present in supported_modes, e.g. ':hide'
|
38
|
+
def restore_input_mode(original_mode)
|
39
|
+
set_input_mode(original_mode)
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
@@ -0,0 +1,41 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
module Debugging
|
5
|
+
|
6
|
+
# Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
|
7
|
+
# with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
|
8
|
+
def self.breakpoint(&block)
|
9
|
+
orig_fullscreen = Window.full_screen?
|
10
|
+
if orig_fullscreen
|
11
|
+
Window.set_to_windowed
|
12
|
+
GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
|
13
|
+
end
|
14
|
+
|
15
|
+
orig_cursor_mode = Cursor.get_input_mode
|
16
|
+
Cursor.enable
|
17
|
+
|
18
|
+
block_given? ? yield : binding.pry
|
19
|
+
Cursor.restore_input_mode(orig_cursor_mode)
|
20
|
+
Window.set_to_full_screen if orig_fullscreen
|
21
|
+
Window.focus_window
|
22
|
+
|
23
|
+
# Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
|
24
|
+
@time = Time.now
|
25
|
+
end
|
26
|
+
|
27
|
+
def self.debug_opengl_call
|
28
|
+
errors = []
|
29
|
+
until GL.GetError == 0; end
|
30
|
+
yield
|
31
|
+
until (error = GL.GetError) == 0
|
32
|
+
errors += error.to_s(16)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def self.print_opengl_version
|
37
|
+
puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
|
38
|
+
puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
@@ -0,0 +1,139 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
GAME_DIR = File.expand_path(File.dirname($PROGRAM_NAME))
|
4
|
+
|
5
|
+
module Engine
|
6
|
+
def self.start(&first_frame_block)
|
7
|
+
Engine::AutoLoader.load
|
8
|
+
return if ENV["BUILDING"] == "true"
|
9
|
+
|
10
|
+
open_window
|
11
|
+
main_game_loop(&first_frame_block)
|
12
|
+
terminate
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.engine_started?
|
16
|
+
@engine_started
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.open_window
|
20
|
+
@old_time = Time.now
|
21
|
+
@time = Time.now
|
22
|
+
@key_callback = create_key_callbacks # This must be an instance variable to prevent garbage collection
|
23
|
+
|
24
|
+
Window.create_window
|
25
|
+
GLFW.MakeContextCurrent(Window.window)
|
26
|
+
GLFW.SetKeyCallback(Window.window, @key_callback)
|
27
|
+
GL.load_lib
|
28
|
+
|
29
|
+
set_opengl_blend_mode
|
30
|
+
@engine_started = true
|
31
|
+
GL.ClearColor(0.0, 0.0, 0.0, 1.0)
|
32
|
+
|
33
|
+
GL.Enable(GL::CULL_FACE)
|
34
|
+
GL.CullFace(GL::BACK)
|
35
|
+
|
36
|
+
GLFW.SwapInterval(0)
|
37
|
+
|
38
|
+
Cursor.hide
|
39
|
+
end
|
40
|
+
|
41
|
+
def self.main_game_loop(&first_frame_block)
|
42
|
+
@game_stopped = false
|
43
|
+
@old_time = Time.now
|
44
|
+
@time = Time.now
|
45
|
+
@fps = 0
|
46
|
+
Window.get_framebuffer_size
|
47
|
+
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
48
|
+
|
49
|
+
until GLFW.WindowShouldClose(Window.window) == GLFW::TRUE || @game_stopped
|
50
|
+
if first_frame_block
|
51
|
+
first_frame_block.call
|
52
|
+
first_frame_block = nil
|
53
|
+
end
|
54
|
+
|
55
|
+
@old_time = @time || Time.now
|
56
|
+
@time = Time.now
|
57
|
+
delta_time = @time - @old_time
|
58
|
+
|
59
|
+
print_fps(delta_time)
|
60
|
+
Physics::PhysicsResolver.resolve
|
61
|
+
GameObject.update_all(delta_time)
|
62
|
+
|
63
|
+
@swap_buffers_promise.wait! if @swap_buffers_promise
|
64
|
+
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
65
|
+
GL.Enable(GL::DEPTH_TEST)
|
66
|
+
GL.DepthFunc(GL::LESS)
|
67
|
+
|
68
|
+
Rendering::RenderPipeline.draw unless @game_stopped
|
69
|
+
GL.Disable(GL::DEPTH_TEST)
|
70
|
+
GameObject.render_ui(delta_time)
|
71
|
+
|
72
|
+
if Screenshoter.scheduled_screenshot
|
73
|
+
Screenshoter.take_screenshot
|
74
|
+
end
|
75
|
+
|
76
|
+
Window.get_framebuffer_size
|
77
|
+
|
78
|
+
if OS.windows?
|
79
|
+
GLFW.SwapBuffers(Window.window)
|
80
|
+
else
|
81
|
+
@swap_buffers_promise = Concurrent::Promise.new do
|
82
|
+
GLFW.SwapBuffers(Window.window)
|
83
|
+
end
|
84
|
+
@swap_buffers_promise.execute
|
85
|
+
end
|
86
|
+
|
87
|
+
Engine::Input.update_key_states
|
88
|
+
GLFW.PollEvents
|
89
|
+
end
|
90
|
+
end
|
91
|
+
|
92
|
+
def self.fps
|
93
|
+
@fps
|
94
|
+
end
|
95
|
+
|
96
|
+
def self.close
|
97
|
+
GameObject.destroy_all
|
98
|
+
Component.erase_destroyed_components
|
99
|
+
GameObject.erase_destroyed_objects
|
100
|
+
GLFW.SetWindowShouldClose(Window.window, 1)
|
101
|
+
end
|
102
|
+
|
103
|
+
def self.stop_game
|
104
|
+
@game_stopped = true
|
105
|
+
@swap_buffers_promise.wait! if @swap_buffers_promise && !@swap_buffers_promise.complete?
|
106
|
+
GameObject.destroy_all
|
107
|
+
Component.erase_destroyed_components
|
108
|
+
GameObject.erase_destroyed_objects
|
109
|
+
end
|
110
|
+
|
111
|
+
private
|
112
|
+
|
113
|
+
def self.terminate
|
114
|
+
GLFW.DestroyWindow(Window.window)
|
115
|
+
GLFW.Terminate
|
116
|
+
end
|
117
|
+
|
118
|
+
def self.print_fps(delta_time)
|
119
|
+
@time_since_last_fps_print = (@time_since_last_fps_print || 0) + delta_time
|
120
|
+
@frame = (@frame || 0) + 1
|
121
|
+
if @time_since_last_fps_print > 1
|
122
|
+
@fps = @frame / @time_since_last_fps_print
|
123
|
+
puts "FPS: #{@fps}"
|
124
|
+
@time_since_last_fps_print = 0
|
125
|
+
@frame = 0
|
126
|
+
end
|
127
|
+
end
|
128
|
+
|
129
|
+
def self.set_opengl_blend_mode
|
130
|
+
GL.Enable(GL::BLEND)
|
131
|
+
GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
|
132
|
+
end
|
133
|
+
|
134
|
+
def self.create_key_callbacks
|
135
|
+
GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
|
136
|
+
Input.key_callback(key, action)
|
137
|
+
end
|
138
|
+
end
|
139
|
+
end
|
data/lib/engine/font.rb
ADDED
@@ -0,0 +1,74 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require "json"
|
4
|
+
|
5
|
+
module Engine
|
6
|
+
class Font
|
7
|
+
TEXTURE_SIZE = 1024
|
8
|
+
GLYPH_COUNT = 16
|
9
|
+
CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
|
10
|
+
|
11
|
+
def initialize(font_file_path)
|
12
|
+
@font_file_path = font_file_path
|
13
|
+
end
|
14
|
+
|
15
|
+
def texture
|
16
|
+
@texture ||=
|
17
|
+
begin
|
18
|
+
path = File.join("_imported", @font_file_path.gsub(".ttf", ".png"))
|
19
|
+
Engine::Texture.for(path)
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
def vertex_data(string)
|
24
|
+
text_indices = string_indices(string)
|
25
|
+
offsets = string_offsets(string)
|
26
|
+
text_indices.zip(offsets).flatten
|
27
|
+
end
|
28
|
+
|
29
|
+
def string_indices(string)
|
30
|
+
string.chars.reject{|c| c == "\n"}.map { |char| index_table[char] }
|
31
|
+
end
|
32
|
+
|
33
|
+
def string_offsets(string)
|
34
|
+
offsets = []
|
35
|
+
scale_factor = 1 / (1024.0 * 2)
|
36
|
+
horizontal_offset = 0.0
|
37
|
+
vertical_offset = 0.0
|
38
|
+
font_path = File.expand_path(File.join(GAME_DIR, "_imported", @font_file_path.gsub(".ttf", ".json")))
|
39
|
+
font_metrics = JSON.parse File.read(font_path)
|
40
|
+
string.chars.each do |char|
|
41
|
+
if char == "\n"
|
42
|
+
vertical_offset -= 1.0
|
43
|
+
horizontal_offset = 0.0
|
44
|
+
next
|
45
|
+
end
|
46
|
+
offsets << [horizontal_offset, vertical_offset]
|
47
|
+
horizontal_offset += 30 * scale_factor * font_metrics[index_table[char].to_s]["width"]
|
48
|
+
end
|
49
|
+
offsets
|
50
|
+
end
|
51
|
+
|
52
|
+
private
|
53
|
+
|
54
|
+
def character(index)
|
55
|
+
(index + 1).chr
|
56
|
+
end
|
57
|
+
|
58
|
+
def index_table
|
59
|
+
@index_table ||=
|
60
|
+
begin
|
61
|
+
hash = {}
|
62
|
+
GLYPH_COUNT.times do |x|
|
63
|
+
GLYPH_COUNT.times.each do |y|
|
64
|
+
index = x * GLYPH_COUNT + y
|
65
|
+
next if index >= 255
|
66
|
+
character = character(index)
|
67
|
+
hash[character] = index
|
68
|
+
end
|
69
|
+
end
|
70
|
+
hash
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|