ruby_rpg 0.0.1 → 0.0.3
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- checksums.yaml +4 -4
- data/README.md +21 -0
- data/bin/build.bash +13 -0
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
- data/glfw-3.3.9.bin.MACOS/README.md +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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- data/glfw-3.4.bin.WIN64/README.md +70 -0
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- metadata +500 -2
@@ -0,0 +1,89 @@
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#version 330 core
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in vec3 Normal;
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in vec3 FragPos;
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in vec3 Diffuse;
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in vec3 Specular;
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in vec3 Albedo;
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out vec4 color;
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uniform vec3 cameraPos;
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uniform float diffuseStrength;
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uniform float specularStrength;
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uniform float specularPower;
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uniform vec3 ambientLight;
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struct DirectionalLight {
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vec3 direction;
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vec3 colour;
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};
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#define NR_DIRECTIONAL_LIGHTS 4
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uniform DirectionalLight directionalLights[NR_DIRECTIONAL_LIGHTS];
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struct PointLight {
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vec3 position;
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float sqrRange;
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vec3 colour;
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};
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#define NR_POINT_LIGHTS 16
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uniform PointLight pointLights[NR_POINT_LIGHTS];
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vec3 CalcPointLight(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
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{
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vec3 lightOffset = light.position - fragPos;
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float sqrDistance = dot(lightOffset, lightOffset);
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vec3 lightDir = normalize(lightOffset);
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float diff = max(dot(normal, lightDir), 0.0);
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vec3 reflectDir = reflect(lightDir, normal);
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float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
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float attenuation = light.sqrRange / sqrDistance;
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float diffuse = diff * diffuseStrength;
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float specular = spec * specularStrength;
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return light.colour * (diffuse + specular) * attenuation;
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}
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vec3 CalcDirectionalLight(DirectionalLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
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{
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float diff = max(dot(normal, -light.direction), 0.0);
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vec3 reflectDir = reflect(-light.direction, normal);
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|
+
float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
|
57
|
+
|
58
|
+
float diffuse = diff * diffuseStrength;
|
59
|
+
float specular = spec * specularStrength;
|
60
|
+
|
61
|
+
return light.colour * (diffuse + specular);
|
62
|
+
}
|
63
|
+
|
64
|
+
void main()
|
65
|
+
{
|
66
|
+
vec3 norm = normalize(Normal);
|
67
|
+
vec3 viewDir = normalize(cameraPos - FragPos);
|
68
|
+
|
69
|
+
vec3 result = ambientLight;
|
70
|
+
|
71
|
+
for (int i = 0; i < NR_POINT_LIGHTS; i++) {
|
72
|
+
if (pointLights[i].sqrRange == 0.0)
|
73
|
+
{
|
74
|
+
break;
|
75
|
+
}
|
76
|
+
result += CalcPointLight(pointLights[i], norm, FragPos, viewDir);
|
77
|
+
}
|
78
|
+
|
79
|
+
for (int i = 0; i < NR_DIRECTIONAL_LIGHTS; i++) {
|
80
|
+
if (directionalLights[i].colour == vec3(0.0))
|
81
|
+
{
|
82
|
+
break;
|
83
|
+
}
|
84
|
+
result += CalcDirectionalLight(directionalLights[i], norm, FragPos, viewDir);
|
85
|
+
}
|
86
|
+
|
87
|
+
vec4 c = vec4(Diffuse, 1.0);
|
88
|
+
color = c * vec4(result, 1.0);
|
89
|
+
}
|
@@ -0,0 +1,28 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
// <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
|
4
|
+
layout (location = 0) in vec3 vertex;
|
5
|
+
layout (location = 2) in vec3 normal;
|
6
|
+
layout (location = 4) in vec3 diffuse;
|
7
|
+
layout (location = 5) in vec3 specular;
|
8
|
+
layout (location = 6) in vec3 albedo;
|
9
|
+
layout (location = 7) in mat4 model;
|
10
|
+
|
11
|
+
out vec3 Normal;
|
12
|
+
out vec3 FragPos;
|
13
|
+
out vec3 Diffuse;
|
14
|
+
out vec3 Specular;
|
15
|
+
out vec3 Albedo;
|
16
|
+
|
17
|
+
uniform mat4 camera;
|
18
|
+
|
19
|
+
void main()
|
20
|
+
{
|
21
|
+
mat3 normalMatrix = mat3(transpose(inverse(model)));
|
22
|
+
Normal = normalMatrix * normal;
|
23
|
+
FragPos = vec3(model * vec4(vertex, 1.0));
|
24
|
+
gl_Position = camera * model * vec4(vertex, 1.0);
|
25
|
+
Diffuse = diffuse;
|
26
|
+
Specular = specular;
|
27
|
+
Albedo = albedo;
|
28
|
+
}
|
@@ -0,0 +1,42 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class TangentCalculator
|
5
|
+
attr_reader :vertices, :normals, :texture_coords
|
6
|
+
|
7
|
+
def initialize(vertices, normals, texture_coords)
|
8
|
+
@vertices = vertices
|
9
|
+
@normals = normals
|
10
|
+
@texture_coords = texture_coords
|
11
|
+
end
|
12
|
+
|
13
|
+
def calculate_tangents
|
14
|
+
delta_pos1 = @vertices[1] - @vertices[0]
|
15
|
+
delta_pos2 = @vertices[2] - @vertices[0]
|
16
|
+
|
17
|
+
delta_uv1 = @texture_coords[1] - @texture_coords[0]
|
18
|
+
delta_uv2 = @texture_coords[2] - @texture_coords[0]
|
19
|
+
|
20
|
+
if delta_uv1[0] * delta_uv2[1] - delta_uv1[1] * delta_uv2[0] == 0
|
21
|
+
return normals.map { |normal| Vector[0, 0, 0] }
|
22
|
+
end
|
23
|
+
|
24
|
+
uv_matrix = Matrix[
|
25
|
+
[delta_uv1[0], delta_uv1[1]],
|
26
|
+
[delta_uv2[0], delta_uv2[1]]
|
27
|
+
]
|
28
|
+
|
29
|
+
world_matrix = Matrix[
|
30
|
+
[delta_pos1[0], delta_pos1[1], delta_pos1[2]],
|
31
|
+
[delta_pos2[0], delta_pos2[1], delta_pos2[2]]
|
32
|
+
]
|
33
|
+
|
34
|
+
tangent_matrix = uv_matrix.inv * world_matrix
|
35
|
+
|
36
|
+
flat_tangent = Vector[tangent_matrix[0, 0], tangent_matrix[0, 1], tangent_matrix[0, 2]]
|
37
|
+
bitangents = normals.map { |normal| normal.cross(flat_tangent).normalize }
|
38
|
+
|
39
|
+
normals.map { |normal| bitangents[0].cross(normal).normalize }
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'chunky_png'
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class Texture
|
5
|
+
attr_reader :texture
|
6
|
+
private_class_method :new
|
7
|
+
|
8
|
+
def initialize(file_path, flip)
|
9
|
+
@file_path = file_path
|
10
|
+
@flip = flip
|
11
|
+
@texture = ' ' * 4
|
12
|
+
load_texture
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.for(path, flip: false)
|
16
|
+
full_path = File.expand_path(File.join(GAME_DIR, path))
|
17
|
+
texture_cache[[full_path, flip]]
|
18
|
+
end
|
19
|
+
|
20
|
+
def self.texture_cache
|
21
|
+
@texture_cache ||= Hash.new do |hash, key|
|
22
|
+
hash[key] = new(key[0], key[1])
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
def load_texture
|
27
|
+
tex = ' ' * 4
|
28
|
+
GL.GenTextures(1, tex)
|
29
|
+
@texture = tex.unpack('L')[0]
|
30
|
+
GL.BindTexture(GL::TEXTURE_2D, @texture)
|
31
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT)
|
32
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT)
|
33
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::LINEAR)
|
34
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::LINEAR)
|
35
|
+
|
36
|
+
image = read_image
|
37
|
+
image_data = image.to_rgba_stream
|
38
|
+
image_width = image.width
|
39
|
+
image_height = image.height
|
40
|
+
|
41
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA, image_width, image_height, 0, GL::RGBA, GL::UNSIGNED_BYTE, image_data)
|
42
|
+
GL.GenerateMipmap(GL::TEXTURE_2D)
|
43
|
+
end
|
44
|
+
|
45
|
+
def read_image
|
46
|
+
if @flip
|
47
|
+
ChunkyPNG::Image.from_file(@file_path).flip_horizontally
|
48
|
+
else
|
49
|
+
ChunkyPNG::Image.from_file(@file_path)
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,37 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
# https://www.glfw.org/docs/latest/struct_g_l_f_wvidmode.html
|
5
|
+
# https://www.glfw.org/docs/latest/monitor_guide.html#monitor_modes
|
6
|
+
class VideoMode
|
7
|
+
class << self
|
8
|
+
def current_video_mode(monitor: Window.primary_monitor)
|
9
|
+
video_mode_helper(GLFW.GetVideoMode(monitor), 0)
|
10
|
+
end
|
11
|
+
|
12
|
+
# Returns an array of video modes
|
13
|
+
def get_video_modes(monitor: Window.primary_monitor)
|
14
|
+
count_pointer = ' ' * Fiddle::SIZEOF_INT
|
15
|
+
modes_pointer = GLFW.GetVideoModes(monitor, count_pointer)
|
16
|
+
count = count_pointer.unpack1('L')
|
17
|
+
|
18
|
+
supported_video_modes = []
|
19
|
+
count.times do |i|
|
20
|
+
supported_video_modes << video_mode_helper(modes_pointer, i)
|
21
|
+
end
|
22
|
+
supported_video_modes
|
23
|
+
end
|
24
|
+
|
25
|
+
def print_video_mode(mode)
|
26
|
+
GLFW::GLFWvidmode.members.map(&:to_sym).map do |attr|
|
27
|
+
puts "#{attr}: #{mode.send(attr)}"
|
28
|
+
end
|
29
|
+
puts
|
30
|
+
end
|
31
|
+
|
32
|
+
def video_mode_helper(mode_pointer, index)
|
33
|
+
GLFW::GLFWvidmode.new(mode_pointer + index * GLFW::GLFWvidmode.size)
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
37
|
+
end
|
@@ -0,0 +1,126 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class Window
|
5
|
+
|
6
|
+
DEFAULT_TITLE = File.basename($PROGRAM_NAME).gsub(/\.rb$/,'')
|
7
|
+
|
8
|
+
class << self
|
9
|
+
attr_accessor :full_screen, :window, :window_title
|
10
|
+
attr_reader :framebuffer_height, :framebuffer_width
|
11
|
+
|
12
|
+
def create_window
|
13
|
+
set_opengl_version
|
14
|
+
decorations :disable
|
15
|
+
auto_iconify :disable
|
16
|
+
@full_screen = true
|
17
|
+
initial_video_mode = VideoMode.current_video_mode
|
18
|
+
@window = GLFW.CreateWindow(
|
19
|
+
initial_video_mode.width, initial_video_mode.height, DEFAULT_TITLE, primary_monitor, nil
|
20
|
+
)
|
21
|
+
end
|
22
|
+
|
23
|
+
alias full_screen? full_screen
|
24
|
+
|
25
|
+
def width
|
26
|
+
max_width = VideoMode.current_video_mode.width
|
27
|
+
@width = full_screen? ? max_width : max_width * 0.8
|
28
|
+
end
|
29
|
+
|
30
|
+
def height
|
31
|
+
max_height = VideoMode.current_video_mode.height
|
32
|
+
@height = full_screen? ? max_height : max_height * 0.8
|
33
|
+
end
|
34
|
+
|
35
|
+
def monitor
|
36
|
+
full_screen? ? primary_monitor : nil
|
37
|
+
end
|
38
|
+
|
39
|
+
def set_title(title)
|
40
|
+
GLFW::SetWindowTitle(window, title)
|
41
|
+
end
|
42
|
+
|
43
|
+
def primary_monitor
|
44
|
+
# The primary monitor is returned by glfwGetPrimaryMonitor.
|
45
|
+
# It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.
|
46
|
+
# https://www.glfw.org/docs/latest/monitor_guide.html#monitor_monitors
|
47
|
+
GLFW.GetPrimaryMonitor
|
48
|
+
end
|
49
|
+
|
50
|
+
def refresh_rate
|
51
|
+
# GLFW_REFRESH_RATE specifies the desired refresh rate for full screen windows.
|
52
|
+
# A value of GLFW_DONT_CARE means the highest available refresh rate will be used.
|
53
|
+
# This hint is ignored for windowed mode windows.
|
54
|
+
# https://www.glfw.org/docs/latest/window_guide.html#GLFW_REFRESH_RATE
|
55
|
+
GLFW::DONT_CARE
|
56
|
+
end
|
57
|
+
|
58
|
+
def decorations(state)
|
59
|
+
# GLFW_DECORATED specifies whether the windowed mode window will have window decorations such as a border,
|
60
|
+
# a close widget, etc.
|
61
|
+
# An undecorated window will not be resizable by the user but will still allow the user to generate close events
|
62
|
+
# on some platforms.
|
63
|
+
# Possible values are GLFW_TRUE and GLFW_FALSE.
|
64
|
+
# This hint is ignored for full screen windows.
|
65
|
+
# https://www.glfw.org/docs/latest/window_guide.html#GLFW_DECORATED_attrib
|
66
|
+
glfw_setting = translate_state[state]
|
67
|
+
|
68
|
+
GLFW.WindowHint(GLFW::DECORATED, glfw_setting)
|
69
|
+
GLFW.SetWindowAttrib(window, GLFW::DECORATED, glfw_setting) if window
|
70
|
+
end
|
71
|
+
|
72
|
+
def auto_iconify(state)
|
73
|
+
# GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore the previous
|
74
|
+
# video mode on input focus loss.
|
75
|
+
# Possible values are GLFW_TRUE and GLFW_FALSE.
|
76
|
+
# This hint is ignored for windowed mode windows.
|
77
|
+
# https://www.glfw.org/docs/latest/window_guide.html#GLFW_AUTO_ICONIFY_hint
|
78
|
+
glfw_setting = translate_state[state]
|
79
|
+
|
80
|
+
GLFW.WindowHint(GLFW::AUTO_ICONIFY, glfw_setting)
|
81
|
+
GLFW.SetWindowAttrib(window, GLFW::AUTO_ICONIFY, glfw_setting) if window
|
82
|
+
end
|
83
|
+
|
84
|
+
def set_to_windowed
|
85
|
+
@full_screen = false
|
86
|
+
GLFW.SetWindowMonitor(window, nil, 0, 0, width, height, refresh_rate)
|
87
|
+
end
|
88
|
+
|
89
|
+
def set_to_full_screen
|
90
|
+
@full_screen = true
|
91
|
+
GLFW.SetWindowMonitor(window, primary_monitor, 0, 0, width, height, refresh_rate)
|
92
|
+
end
|
93
|
+
|
94
|
+
def toggle_full_screen
|
95
|
+
full_screen? ? set_to_windowed : set_to_full_screen
|
96
|
+
end
|
97
|
+
|
98
|
+
def focus_window
|
99
|
+
GLFW.FocusWindow(window)
|
100
|
+
end
|
101
|
+
|
102
|
+
def get_framebuffer_size
|
103
|
+
width_buf = ' ' * 8
|
104
|
+
height_buf = ' ' * 8
|
105
|
+
|
106
|
+
GLFW.GetFramebufferSize(window, width_buf, height_buf)
|
107
|
+
@framebuffer_width = width_buf.unpack1('L')
|
108
|
+
@framebuffer_height = height_buf.unpack1('L')
|
109
|
+
end
|
110
|
+
|
111
|
+
def set_opengl_version
|
112
|
+
GLFW.WindowHint(GLFW::CONTEXT_VERSION_MAJOR, 3)
|
113
|
+
GLFW.WindowHint(GLFW::CONTEXT_VERSION_MINOR, 3)
|
114
|
+
GLFW.WindowHint(GLFW::OPENGL_PROFILE, GLFW::OPENGL_CORE_PROFILE)
|
115
|
+
GLFW.WindowHint(GLFW::OPENGL_FORWARD_COMPAT, GLFW::TRUE)
|
116
|
+
end
|
117
|
+
|
118
|
+
def translate_state
|
119
|
+
{
|
120
|
+
:enable => GLFW::TRUE,
|
121
|
+
:disable => GLFW::FALSE
|
122
|
+
}
|
123
|
+
end
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
data/lib/ruby_rpg.rb
CHANGED
@@ -1,3 +1,56 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
+
require 'opengl'
|
4
|
+
require 'glfw'
|
5
|
+
require 'concurrent'
|
6
|
+
require 'os'
|
7
|
+
require 'native_audio'
|
8
|
+
|
9
|
+
require_relative 'engine/autoloader'
|
10
|
+
require_relative "engine/debugging"
|
11
|
+
require_relative 'engine/rendering/render_pipeline'
|
12
|
+
require_relative 'engine/rendering/instance_renderer'
|
13
|
+
require_relative 'engine/screenshoter'
|
14
|
+
require_relative 'engine/input'
|
15
|
+
require_relative "engine/quaternion"
|
16
|
+
require_relative 'engine/game_object'
|
17
|
+
require_relative 'engine/texture'
|
18
|
+
require_relative 'engine/material'
|
19
|
+
require_relative 'engine/mesh'
|
20
|
+
require_relative "engine/font"
|
21
|
+
require_relative 'engine/path'
|
22
|
+
require_relative 'engine/polygon_mesh'
|
23
|
+
require_relative 'engine/importers/obj_file'
|
24
|
+
require_relative 'engine/tangent_calculator'
|
25
|
+
require_relative 'engine/shader'
|
26
|
+
require_relative 'engine/component'
|
27
|
+
require_relative "engine/camera"
|
28
|
+
require_relative "engine/window"
|
29
|
+
require_relative "engine/video_mode"
|
30
|
+
require_relative "engine/cursor"
|
31
|
+
|
32
|
+
require_relative "engine/components/orthographic_camera"
|
33
|
+
require_relative "engine/components/perspective_camera"
|
34
|
+
require_relative "engine/components/sprite_renderer"
|
35
|
+
require_relative "engine/components/ui_sprite_renderer"
|
36
|
+
require_relative "engine/components/mesh_renderer"
|
37
|
+
require_relative "engine/components/font_renderer"
|
38
|
+
require_relative "engine/components/ui_font_renderer"
|
39
|
+
require_relative "engine/components/point_light"
|
40
|
+
require_relative "engine/components/direction_light"
|
41
|
+
require_relative "engine/components/audio_source"
|
42
|
+
|
43
|
+
require_relative "engine/physics/physics_resolver"
|
44
|
+
require_relative 'engine/physics/collision'
|
45
|
+
require_relative "engine/physics/components/sphere_collider"
|
46
|
+
require_relative "engine/physics/components/cube_collider"
|
47
|
+
require_relative "engine/physics/components/rigidbody"
|
48
|
+
|
49
|
+
if OS.windows?
|
50
|
+
GLFW.load_lib(File.expand_path(File.join(__dir__, "..", "glfw-3.4.bin.WIN64", "lib-static-ucrt", "glfw3.dll")))
|
51
|
+
elsif OS.mac?
|
52
|
+
GLFW.load_lib(File.expand_path(File.join(__dir__, "..", "glfw-3.3.9.bin.MACOS", "lib-arm64", "libglfw.3.dylib")))
|
53
|
+
end
|
54
|
+
GLFW.Init
|
55
|
+
|
3
56
|
require_relative 'engine/engine'
|