ruby2d 0.11.2 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GLES2/gl2.h +656 -0
  3. data/assets/include/GLES2/gl2ext.h +3949 -0
  4. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  5. data/assets/include/GLES2/gl2platform.h +27 -0
  6. data/assets/include/GLES3/gl3.h +1192 -0
  7. data/assets/include/GLES3/gl31.h +1507 -0
  8. data/assets/include/GLES3/gl32.h +1808 -0
  9. data/assets/include/GLES3/gl3platform.h +27 -0
  10. data/assets/include/KHR/khrplatform.h +290 -0
  11. data/assets/include/SDL2/SDL.h +1 -0
  12. data/assets/include/SDL2/SDL_assert.h +4 -2
  13. data/assets/include/SDL2/SDL_atomic.h +20 -0
  14. data/assets/include/SDL2/SDL_audio.h +40 -4
  15. data/assets/include/SDL2/SDL_blendmode.h +4 -6
  16. data/assets/include/SDL2/SDL_clipboard.h +47 -0
  17. data/assets/include/SDL2/SDL_config.h +6 -2
  18. data/assets/include/SDL2/SDL_config_android.h +2 -0
  19. data/assets/include/SDL2/SDL_config_emscripten.h +2 -0
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +3 -1
  21. data/assets/include/SDL2/SDL_config_macosx.h +3 -6
  22. data/assets/include/SDL2/SDL_config_minimal.h +18 -11
  23. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  24. data/assets/include/SDL2/SDL_config_os2.h +5 -3
  25. data/assets/include/SDL2/SDL_config_pandora.h +1 -0
  26. data/assets/include/SDL2/SDL_config_windows.h +71 -45
  27. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  28. data/assets/include/SDL2/SDL_config_winrt.h +11 -49
  29. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  30. data/assets/include/SDL2/SDL_cpuinfo.h +39 -4
  31. data/assets/include/SDL2/SDL_egl.h +59 -9
  32. data/assets/include/SDL2/SDL_endian.h +34 -3
  33. data/assets/include/SDL2/SDL_events.h +32 -1
  34. data/assets/include/SDL2/SDL_filesystem.h +5 -1
  35. data/assets/include/SDL2/SDL_gamecontroller.h +78 -5
  36. data/assets/include/SDL2/SDL_guid.h +100 -0
  37. data/assets/include/SDL2/SDL_hints.h +645 -43
  38. data/assets/include/SDL2/SDL_image.h +2045 -33
  39. data/assets/include/SDL2/SDL_joystick.h +127 -7
  40. data/assets/include/SDL2/SDL_keyboard.h +38 -1
  41. data/assets/include/SDL2/SDL_keycode.h +6 -1
  42. data/assets/include/SDL2/SDL_log.h +2 -2
  43. data/assets/include/SDL2/SDL_main.h +42 -2
  44. data/assets/include/SDL2/SDL_metal.h +2 -1
  45. data/assets/include/SDL2/SDL_mixer.h +2529 -396
  46. data/assets/include/SDL2/SDL_mouse.h +12 -1
  47. data/assets/include/SDL2/SDL_opengl.h +0 -51
  48. data/assets/include/SDL2/SDL_opengl_glext.h +2260 -231
  49. data/assets/include/SDL2/SDL_opengles2_gl2.h +374 -339
  50. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +3479 -1496
  51. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +6 -9
  52. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +43 -14
  53. data/assets/include/SDL2/SDL_platform.h +32 -6
  54. data/assets/include/SDL2/SDL_rect.h +154 -2
  55. data/assets/include/SDL2/SDL_render.h +46 -17
  56. data/assets/include/SDL2/SDL_revision.h +4 -0
  57. data/assets/include/SDL2/SDL_rwops.h +1 -15
  58. data/assets/include/SDL2/SDL_scancode.h +46 -21
  59. data/assets/include/SDL2/SDL_sensor.h +24 -3
  60. data/assets/include/SDL2/SDL_stdinc.h +119 -8
  61. data/assets/include/SDL2/SDL_surface.h +3 -1
  62. data/assets/include/SDL2/SDL_system.h +66 -6
  63. data/assets/include/SDL2/SDL_syswm.h +2 -0
  64. data/assets/include/SDL2/SDL_test_common.h +1 -0
  65. data/assets/include/SDL2/SDL_test_font.h +90 -3
  66. data/assets/include/SDL2/SDL_thread.h +3 -3
  67. data/assets/include/SDL2/SDL_touch.h +8 -0
  68. data/assets/include/SDL2/SDL_ttf.h +2084 -155
  69. data/assets/include/SDL2/SDL_version.h +19 -3
  70. data/assets/include/SDL2/SDL_video.h +71 -9
  71. data/assets/include/SDL2/begin_code.h +4 -4
  72. data/assets/include/mrbconf.h +15 -17
  73. data/assets/include/mruby/array.h +8 -21
  74. data/assets/include/mruby/boxing_nan.h +115 -86
  75. data/assets/include/mruby/boxing_word.h +104 -78
  76. data/assets/include/mruby/common.h +6 -0
  77. data/assets/include/mruby/compile.h +3 -4
  78. data/assets/include/mruby/debug.h +4 -2
  79. data/assets/include/mruby/dump.h +5 -2
  80. data/assets/include/mruby/error.h +12 -2
  81. data/assets/include/mruby/gc.h +2 -0
  82. data/assets/include/mruby/hash.h +1 -3
  83. data/assets/include/mruby/irep.h +4 -4
  84. data/assets/include/mruby/numeric.h +21 -13
  85. data/assets/include/mruby/opcode.h +30 -0
  86. data/assets/include/mruby/ops.h +99 -101
  87. data/assets/include/mruby/presym/scanning.h +15 -9
  88. data/assets/include/mruby/proc.h +4 -2
  89. data/assets/include/mruby/string.h +3 -24
  90. data/assets/include/mruby/value.h +80 -40
  91. data/assets/include/mruby/variable.h +0 -15
  92. data/assets/include/mruby/version.h +5 -5
  93. data/assets/include/mruby.h +86 -16
  94. data/assets/macos/universal/bin/mrbc +0 -0
  95. data/assets/macos/universal/lib/libFLAC.a +0 -0
  96. data/assets/macos/universal/lib/libSDL2.a +0 -0
  97. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  98. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  99. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  100. data/assets/macos/universal/lib/libavif.a +0 -0
  101. data/assets/macos/universal/lib/libbrotlicommon-static.a +0 -0
  102. data/assets/macos/universal/lib/libbrotlidec-static.a +0 -0
  103. data/assets/macos/universal/lib/libfreetype.a +0 -0
  104. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  105. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  106. data/assets/macos/universal/lib/libhwy.a +0 -0
  107. data/assets/macos/universal/lib/libjpeg.a +0 -0
  108. data/assets/macos/universal/lib/libjxl.a +0 -0
  109. data/assets/macos/universal/lib/libmodplug.a +0 -0
  110. data/assets/macos/universal/lib/libmpg123.a +0 -0
  111. data/assets/macos/universal/lib/libmruby.a +0 -0
  112. data/assets/macos/universal/lib/libogg.a +0 -0
  113. data/assets/macos/universal/lib/libpng.a +0 -0
  114. data/assets/macos/universal/lib/libtiff.a +0 -0
  115. data/assets/macos/universal/lib/libvorbis.a +0 -0
  116. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  117. data/assets/macos/universal/lib/libwebp.a +0 -0
  118. data/assets/macos/universal/lib/libzstd.a +0 -0
  119. data/assets/wasm/libmruby.a +0 -0
  120. data/assets/wasm/template.html +52 -4
  121. data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbz2.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
  132. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
  133. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  134. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libgraphite2.a +0 -0
  135. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
  136. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libhwy.a +0 -0
  137. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjbig.a +0 -0
  138. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjxl.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  142. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  143. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
  144. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  145. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  146. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  147. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng.a +0 -0
  148. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  149. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  150. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  151. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
  152. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  153. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  154. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
  155. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  156. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  157. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  158. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  159. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  160. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  161. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  162. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  163. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  164. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  165. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  166. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  167. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  168. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  169. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  170. data/assets/windows/mingw-w64-x86_64/lib/libhwy.a +0 -0
  171. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  172. data/assets/windows/mingw-w64-x86_64/lib/libjxl.a +0 -0
  173. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  174. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  175. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  176. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/lib/libpng.a +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  185. data/ext/ruby2d/canvas.c +540 -0
  186. data/ext/ruby2d/extconf.rb +39 -21
  187. data/ext/ruby2d/gl.c +3 -3
  188. data/ext/ruby2d/image.c +7 -7
  189. data/ext/ruby2d/ruby2d.c +741 -24
  190. data/ext/ruby2d/ruby2d.h +66 -3
  191. data/ext/ruby2d/sound.c +16 -2
  192. data/lib/ruby2d/canvas.rb +315 -0
  193. data/lib/ruby2d/circle.rb +30 -15
  194. data/lib/ruby2d/cli/build.rb +11 -4
  195. data/lib/ruby2d/cli/enable_console.rb +3 -1
  196. data/lib/ruby2d/color.rb +133 -77
  197. data/lib/ruby2d/core.rb +32 -0
  198. data/lib/ruby2d/dsl.rb +38 -32
  199. data/lib/ruby2d/exceptions.rb +2 -1
  200. data/lib/ruby2d/font.rb +97 -62
  201. data/lib/ruby2d/image.rb +48 -27
  202. data/lib/ruby2d/line.rb +84 -45
  203. data/lib/ruby2d/music.rb +33 -23
  204. data/lib/ruby2d/pixel.rb +10 -9
  205. data/lib/ruby2d/pixmap.rb +39 -0
  206. data/lib/ruby2d/pixmap_atlas.rb +56 -0
  207. data/lib/ruby2d/quad.rb +98 -49
  208. data/lib/ruby2d/rectangle.rb +35 -36
  209. data/lib/ruby2d/renderable.rb +7 -6
  210. data/lib/ruby2d/sound.rb +23 -17
  211. data/lib/ruby2d/sprite.rb +181 -140
  212. data/lib/ruby2d/square.rb +21 -20
  213. data/lib/ruby2d/text.rb +47 -19
  214. data/lib/ruby2d/texture.rb +13 -3
  215. data/lib/ruby2d/tileset.rb +97 -44
  216. data/lib/ruby2d/triangle.rb +91 -42
  217. data/lib/ruby2d/version.rb +3 -1
  218. data/lib/ruby2d/vertices.rb +81 -45
  219. data/lib/ruby2d/window.rb +508 -371
  220. data/lib/ruby2d.rb +11 -29
  221. metadata +84 -16
  222. data/assets/include/SDL2/SDL_config_psp.h +0 -165
  223. data/assets/include/SDL2/SDL_config_wiz.h +0 -154
  224. data/assets/include/glew.h +0 -23686
  225. data/assets/macos/universal/lib/libpng16.a +0 -0
  226. data/assets/wasm/build_config.rb +0 -13
  227. data/assets/windows/glew/README.md +0 -10
  228. data/assets/windows/glew/glew.h +0 -23686
  229. data/assets/windows/glew/libglew32.a +0 -0
  230. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  231. data/lib/ruby2d/entity.rb +0 -17
@@ -1,56 +1,70 @@
1
- #ifndef __gl2_h_
2
- #define __gl2_h_
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-
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- /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5
-
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- /*#include <GLES2/gl2platform.h>*/
1
+ #ifndef __gles2_gl2_h_
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+ #define __gles2_gl2_h_ 1
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3
 
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  #ifdef __cplusplus
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5
  extern "C" {
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6
  #endif
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7
 
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  /*
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- * This document is licensed under the SGI Free Software B License Version
14
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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- */
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+ ** Copyright 2013-2020 The Khronos Group Inc.
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+ ** SPDX-License-Identifier: MIT
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+ **
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+ ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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+ ** API Registry. The current version of the Registry, generator scripts
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+ ** used to make the header, and the header can be found at
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+ ** https://github.com/KhronosGroup/OpenGL-Registry
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+ */
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17
 
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- /*-------------------------------------------------------------------------
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- * Data type definitions
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- *-----------------------------------------------------------------------*/
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+ /*#include <GLES2/gl2platform.h>*/
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19
 
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- typedef void GLvoid;
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- typedef char GLchar;
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- typedef unsigned int GLenum;
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- typedef unsigned char GLboolean;
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- typedef unsigned int GLbitfield;
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- typedef khronos_int8_t GLbyte;
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- typedef short GLshort;
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- typedef int GLint;
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- typedef int GLsizei;
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- typedef khronos_uint8_t GLubyte;
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- typedef unsigned short GLushort;
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- typedef unsigned int GLuint;
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- typedef khronos_float_t GLfloat;
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- typedef khronos_float_t GLclampf;
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- typedef khronos_int32_t GLfixed;
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+ #ifndef GL_APIENTRYP
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+ #define GL_APIENTRYP GL_APIENTRY*
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+ #endif
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23
 
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- /* GL types for handling large vertex buffer objects */
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- typedef khronos_intptr_t GLintptr;
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- typedef khronos_ssize_t GLsizeiptr;
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+ #ifndef GL_GLES_PROTOTYPES
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+ #define GL_GLES_PROTOTYPES 1
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+ #endif
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27
 
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- /* OpenGL ES core versions */
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- #define GL_ES_VERSION_2_0 1
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+ /* Generated on date 20220530 */
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29
 
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- /* ClearBufferMask */
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+ /* Generated C header for:
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+ * API: gles2
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+ * Profile: common
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+ * Versions considered: 2\.[0-9]
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+ * Versions emitted: .*
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+ * Default extensions included: None
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+ * Additional extensions included: _nomatch_^
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+ * Extensions removed: _nomatch_^
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+ */
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+
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+ #ifndef GL_ES_VERSION_2_0
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+ #define GL_ES_VERSION_2_0 1
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+ /*#include <KHR/khrplatform.h>*/
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+ typedef khronos_int8_t GLbyte;
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+ typedef khronos_float_t GLclampf;
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+ typedef khronos_int32_t GLfixed;
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+ typedef khronos_int16_t GLshort;
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+ typedef khronos_uint16_t GLushort;
48
+ typedef void GLvoid;
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+ typedef struct __GLsync *GLsync;
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+ typedef khronos_int64_t GLint64;
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+ typedef khronos_uint64_t GLuint64;
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+ typedef unsigned int GLenum;
53
+ typedef unsigned int GLuint;
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+ typedef char GLchar;
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+ typedef khronos_float_t GLfloat;
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+ typedef khronos_ssize_t GLsizeiptr;
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+ typedef khronos_intptr_t GLintptr;
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+ typedef unsigned int GLbitfield;
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+ typedef int GLint;
60
+ typedef unsigned char GLboolean;
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+ typedef int GLsizei;
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+ typedef khronos_uint8_t GLubyte;
45
63
  #define GL_DEPTH_BUFFER_BIT 0x00000100
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64
  #define GL_STENCIL_BUFFER_BIT 0x00000400
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  #define GL_COLOR_BUFFER_BIT 0x00004000
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-
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- /* Boolean */
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  #define GL_FALSE 0
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  #define GL_TRUE 1
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-
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- /* BeginMode */
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68
  #define GL_POINTS 0x0000
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  #define GL_LINES 0x0001
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  #define GL_LINE_LOOP 0x0002
@@ -58,18 +72,6 @@ typedef khronos_ssize_t GLsizeiptr;
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  #define GL_TRIANGLES 0x0004
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  #define GL_TRIANGLE_STRIP 0x0005
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  #define GL_TRIANGLE_FAN 0x0006
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-
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- /* AlphaFunction (not supported in ES20) */
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- /* GL_NEVER */
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- /* GL_LESS */
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- /* GL_EQUAL */
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- /* GL_LEQUAL */
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- /* GL_GREATER */
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- /* GL_NOTEQUAL */
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- /* GL_GEQUAL */
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- /* GL_ALWAYS */
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-
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- /* BlendingFactorDest */
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  #define GL_ZERO 0
74
76
  #define GL_ONE 1
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77
  #define GL_SRC_COLOR 0x0300
@@ -78,29 +80,15 @@ typedef khronos_ssize_t GLsizeiptr;
78
80
  #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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81
  #define GL_DST_ALPHA 0x0304
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82
  #define GL_ONE_MINUS_DST_ALPHA 0x0305
81
-
82
- /* BlendingFactorSrc */
83
- /* GL_ZERO */
84
- /* GL_ONE */
85
83
  #define GL_DST_COLOR 0x0306
86
84
  #define GL_ONE_MINUS_DST_COLOR 0x0307
87
85
  #define GL_SRC_ALPHA_SATURATE 0x0308
88
- /* GL_SRC_ALPHA */
89
- /* GL_ONE_MINUS_SRC_ALPHA */
90
- /* GL_DST_ALPHA */
91
- /* GL_ONE_MINUS_DST_ALPHA */
92
-
93
- /* BlendEquationSeparate */
94
86
  #define GL_FUNC_ADD 0x8006
95
87
  #define GL_BLEND_EQUATION 0x8009
96
- #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
88
+ #define GL_BLEND_EQUATION_RGB 0x8009
97
89
  #define GL_BLEND_EQUATION_ALPHA 0x883D
98
-
99
- /* BlendSubtract */
100
90
  #define GL_FUNC_SUBTRACT 0x800A
101
91
  #define GL_FUNC_REVERSE_SUBTRACT 0x800B
102
-
103
- /* Separate Blend Functions */
104
92
  #define GL_BLEND_DST_RGB 0x80C8
105
93
  #define GL_BLEND_SRC_RGB 0x80C9
106
94
  #define GL_BLEND_DST_ALPHA 0x80CA
@@ -110,38 +98,19 @@ typedef khronos_ssize_t GLsizeiptr;
110
98
  #define GL_CONSTANT_ALPHA 0x8003
111
99
  #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112
100
  #define GL_BLEND_COLOR 0x8005
113
-
114
- /* Buffer Objects */
115
101
  #define GL_ARRAY_BUFFER 0x8892
116
102
  #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117
103
  #define GL_ARRAY_BUFFER_BINDING 0x8894
118
104
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
119
-
120
105
  #define GL_STREAM_DRAW 0x88E0
121
106
  #define GL_STATIC_DRAW 0x88E4
122
107
  #define GL_DYNAMIC_DRAW 0x88E8
123
-
124
108
  #define GL_BUFFER_SIZE 0x8764
125
109
  #define GL_BUFFER_USAGE 0x8765
126
-
127
110
  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
128
-
129
- /* CullFaceMode */
130
111
  #define GL_FRONT 0x0404
131
112
  #define GL_BACK 0x0405
132
113
  #define GL_FRONT_AND_BACK 0x0408
133
-
134
- /* DepthFunction */
135
- /* GL_NEVER */
136
- /* GL_LESS */
137
- /* GL_EQUAL */
138
- /* GL_LEQUAL */
139
- /* GL_GREATER */
140
- /* GL_NOTEQUAL */
141
- /* GL_GEQUAL */
142
- /* GL_ALWAYS */
143
-
144
- /* EnableCap */
145
114
  #define GL_TEXTURE_2D 0x0DE1
146
115
  #define GL_CULL_FACE 0x0B44
147
116
  #define GL_BLEND 0x0BE2
@@ -152,19 +121,13 @@ typedef khronos_ssize_t GLsizeiptr;
152
121
  #define GL_POLYGON_OFFSET_FILL 0x8037
153
122
  #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154
123
  #define GL_SAMPLE_COVERAGE 0x80A0
155
-
156
- /* ErrorCode */
157
124
  #define GL_NO_ERROR 0
158
125
  #define GL_INVALID_ENUM 0x0500
159
126
  #define GL_INVALID_VALUE 0x0501
160
127
  #define GL_INVALID_OPERATION 0x0502
161
128
  #define GL_OUT_OF_MEMORY 0x0505
162
-
163
- /* FrontFaceDirection */
164
129
  #define GL_CW 0x0900
165
130
  #define GL_CCW 0x0901
166
-
167
- /* GetPName */
168
131
  #define GL_LINE_WIDTH 0x0B21
169
132
  #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170
133
  #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -191,7 +154,6 @@ typedef khronos_ssize_t GLsizeiptr;
191
154
  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192
155
  #define GL_VIEWPORT 0x0BA2
193
156
  #define GL_SCISSOR_BOX 0x0C10
194
- /* GL_SCISSOR_TEST */
195
157
  #define GL_COLOR_CLEAR_VALUE 0x0C22
196
158
  #define GL_COLOR_WRITEMASK 0x0C23
197
159
  #define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -206,32 +168,18 @@ typedef khronos_ssize_t GLsizeiptr;
206
168
  #define GL_DEPTH_BITS 0x0D56
207
169
  #define GL_STENCIL_BITS 0x0D57
208
170
  #define GL_POLYGON_OFFSET_UNITS 0x2A00
209
- /* GL_POLYGON_OFFSET_FILL */
210
171
  #define GL_POLYGON_OFFSET_FACTOR 0x8038
211
172
  #define GL_TEXTURE_BINDING_2D 0x8069
212
173
  #define GL_SAMPLE_BUFFERS 0x80A8
213
174
  #define GL_SAMPLES 0x80A9
214
175
  #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215
176
  #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
216
-
217
- /* GetTextureParameter */
218
- /* GL_TEXTURE_MAG_FILTER */
219
- /* GL_TEXTURE_MIN_FILTER */
220
- /* GL_TEXTURE_WRAP_S */
221
- /* GL_TEXTURE_WRAP_T */
222
-
223
177
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224
178
  #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
225
-
226
- /* HintMode */
227
179
  #define GL_DONT_CARE 0x1100
228
180
  #define GL_FASTEST 0x1101
229
181
  #define GL_NICEST 0x1102
230
-
231
- /* HintTarget */
232
- #define GL_GENERATE_MIPMAP_HINT 0x8192
233
-
234
- /* DataType */
182
+ #define GL_GENERATE_MIPMAP_HINT 0x8192
235
183
  #define GL_BYTE 0x1400
236
184
  #define GL_UNSIGNED_BYTE 0x1401
237
185
  #define GL_SHORT 0x1402
@@ -240,44 +188,35 @@ typedef khronos_ssize_t GLsizeiptr;
240
188
  #define GL_UNSIGNED_INT 0x1405
241
189
  #define GL_FLOAT 0x1406
242
190
  #define GL_FIXED 0x140C
243
-
244
- /* PixelFormat */
245
191
  #define GL_DEPTH_COMPONENT 0x1902
246
192
  #define GL_ALPHA 0x1906
247
193
  #define GL_RGB 0x1907
248
194
  #define GL_RGBA 0x1908
249
195
  #define GL_LUMINANCE 0x1909
250
196
  #define GL_LUMINANCE_ALPHA 0x190A
251
-
252
- /* PixelType */
253
- /* GL_UNSIGNED_BYTE */
254
197
  #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255
198
  #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256
199
  #define GL_UNSIGNED_SHORT_5_6_5 0x8363
257
-
258
- /* Shaders */
259
- #define GL_FRAGMENT_SHADER 0x8B30
260
- #define GL_VERTEX_SHADER 0x8B31
261
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
262
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263
- #define GL_MAX_VARYING_VECTORS 0x8DFC
200
+ #define GL_FRAGMENT_SHADER 0x8B30
201
+ #define GL_VERTEX_SHADER 0x8B31
202
+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
203
+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204
+ #define GL_MAX_VARYING_VECTORS 0x8DFC
264
205
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268
- #define GL_SHADER_TYPE 0x8B4F
269
- #define GL_DELETE_STATUS 0x8B80
270
- #define GL_LINK_STATUS 0x8B82
271
- #define GL_VALIDATE_STATUS 0x8B83
272
- #define GL_ATTACHED_SHADERS 0x8B85
273
- #define GL_ACTIVE_UNIFORMS 0x8B86
274
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
276
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278
- #define GL_CURRENT_PROGRAM 0x8B8D
279
-
280
- /* StencilFunction */
206
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207
+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208
+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209
+ #define GL_SHADER_TYPE 0x8B4F
210
+ #define GL_DELETE_STATUS 0x8B80
211
+ #define GL_LINK_STATUS 0x8B82
212
+ #define GL_VALIDATE_STATUS 0x8B83
213
+ #define GL_ATTACHED_SHADERS 0x8B85
214
+ #define GL_ACTIVE_UNIFORMS 0x8B86
215
+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216
+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
217
+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218
+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219
+ #define GL_CURRENT_PROGRAM 0x8B8D
281
220
  #define GL_NEVER 0x0200
282
221
  #define GL_LESS 0x0201
283
222
  #define GL_EQUAL 0x0202
@@ -286,9 +225,6 @@ typedef khronos_ssize_t GLsizeiptr;
286
225
  #define GL_NOTEQUAL 0x0205
287
226
  #define GL_GEQUAL 0x0206
288
227
  #define GL_ALWAYS 0x0207
289
-
290
- /* StencilOp */
291
- /* GL_ZERO */
292
228
  #define GL_KEEP 0x1E00
293
229
  #define GL_REPLACE 0x1E01
294
230
  #define GL_INCR 0x1E02
@@ -296,35 +232,21 @@ typedef khronos_ssize_t GLsizeiptr;
296
232
  #define GL_INVERT 0x150A
297
233
  #define GL_INCR_WRAP 0x8507
298
234
  #define GL_DECR_WRAP 0x8508
299
-
300
- /* StringName */
301
235
  #define GL_VENDOR 0x1F00
302
236
  #define GL_RENDERER 0x1F01
303
237
  #define GL_VERSION 0x1F02
304
238
  #define GL_EXTENSIONS 0x1F03
305
-
306
- /* TextureMagFilter */
307
239
  #define GL_NEAREST 0x2600
308
240
  #define GL_LINEAR 0x2601
309
-
310
- /* TextureMinFilter */
311
- /* GL_NEAREST */
312
- /* GL_LINEAR */
313
241
  #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314
242
  #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315
243
  #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316
244
  #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317
-
318
- /* TextureParameterName */
319
245
  #define GL_TEXTURE_MAG_FILTER 0x2800
320
246
  #define GL_TEXTURE_MIN_FILTER 0x2801
321
247
  #define GL_TEXTURE_WRAP_S 0x2802
322
248
  #define GL_TEXTURE_WRAP_T 0x2803
323
-
324
- /* TextureTarget */
325
- /* GL_TEXTURE_2D */
326
249
  #define GL_TEXTURE 0x1702
327
-
328
250
  #define GL_TEXTURE_CUBE_MAP 0x8513
329
251
  #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330
252
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -334,8 +256,6 @@ typedef khronos_ssize_t GLsizeiptr;
334
256
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335
257
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336
258
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
337
-
338
- /* TextureUnit */
339
259
  #define GL_TEXTURE0 0x84C0
340
260
  #define GL_TEXTURE1 0x84C1
341
261
  #define GL_TEXTURE2 0x84C2
@@ -369,13 +289,9 @@ typedef khronos_ssize_t GLsizeiptr;
369
289
  #define GL_TEXTURE30 0x84DE
370
290
  #define GL_TEXTURE31 0x84DF
371
291
  #define GL_ACTIVE_TEXTURE 0x84E0
372
-
373
- /* TextureWrapMode */
374
292
  #define GL_REPEAT 0x2901
375
293
  #define GL_CLAMP_TO_EDGE 0x812F
376
294
  #define GL_MIRRORED_REPEAT 0x8370
377
-
378
- /* Uniform Types */
379
295
  #define GL_FLOAT_VEC2 0x8B50
380
296
  #define GL_FLOAT_VEC3 0x8B51
381
297
  #define GL_FLOAT_VEC4 0x8B52
@@ -391,48 +307,34 @@ typedef khronos_ssize_t GLsizeiptr;
391
307
  #define GL_FLOAT_MAT4 0x8B5C
392
308
  #define GL_SAMPLER_2D 0x8B5E
393
309
  #define GL_SAMPLER_CUBE 0x8B60
394
-
395
- /* Vertex Arrays */
396
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
310
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402
316
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
-
404
- /* Read Format */
405
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
317
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406
318
  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
-
408
- /* Shader Source */
409
319
  #define GL_COMPILE_STATUS 0x8B81
410
320
  #define GL_INFO_LOG_LENGTH 0x8B84
411
321
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
412
322
  #define GL_SHADER_COMPILER 0x8DFA
413
-
414
- /* Shader Binary */
415
323
  #define GL_SHADER_BINARY_FORMATS 0x8DF8
416
324
  #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417
-
418
- /* Shader Precision-Specified Types */
419
325
  #define GL_LOW_FLOAT 0x8DF0
420
326
  #define GL_MEDIUM_FLOAT 0x8DF1
421
327
  #define GL_HIGH_FLOAT 0x8DF2
422
328
  #define GL_LOW_INT 0x8DF3
423
329
  #define GL_MEDIUM_INT 0x8DF4
424
330
  #define GL_HIGH_INT 0x8DF5
425
-
426
- /* Framebuffer Object. */
427
331
  #define GL_FRAMEBUFFER 0x8D40
428
332
  #define GL_RENDERBUFFER 0x8D41
429
-
430
333
  #define GL_RGBA4 0x8056
431
334
  #define GL_RGB5_A1 0x8057
432
335
  #define GL_RGB565 0x8D62
433
336
  #define GL_DEPTH_COMPONENT16 0x81A5
434
337
  #define GL_STENCIL_INDEX8 0x8D48
435
-
436
338
  #define GL_RENDERBUFFER_WIDTH 0x8D42
437
339
  #define GL_RENDERBUFFER_HEIGHT 0x8D43
438
340
  #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -442,180 +344,313 @@ typedef khronos_ssize_t GLsizeiptr;
442
344
  #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
443
345
  #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
444
346
  #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
445
-
446
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
347
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449
350
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450
-
451
351
  #define GL_COLOR_ATTACHMENT0 0x8CE0
452
352
  #define GL_DEPTH_ATTACHMENT 0x8D00
453
353
  #define GL_STENCIL_ATTACHMENT 0x8D20
454
-
455
354
  #define GL_NONE 0
456
-
457
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
355
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459
357
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
461
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
462
-
358
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463
360
  #define GL_FRAMEBUFFER_BINDING 0x8CA6
464
361
  #define GL_RENDERBUFFER_BINDING 0x8CA7
465
362
  #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
466
-
467
363
  #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
468
-
469
- /*-------------------------------------------------------------------------
470
- * GL core functions.
471
- *-----------------------------------------------------------------------*/
472
-
473
- GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474
- GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475
- GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476
- GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477
- GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478
- GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479
- GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480
- GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481
- GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482
- GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483
- GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484
- GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485
- GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
486
- GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
487
- GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488
- GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
489
- GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490
- GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
491
- GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
492
- GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493
- GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
494
- GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
495
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
496
- GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497
- GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498
- GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
499
- GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500
- GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
501
- GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502
- GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503
- GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
504
- GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505
- GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
506
- GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507
- GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
508
- GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
509
- GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510
- GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511
- GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
512
- GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513
- GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514
- GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515
- GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
516
- GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517
- GL_APICALL void GL_APIENTRY glFinish (void);
518
- GL_APICALL void GL_APIENTRY glFlush (void);
519
- GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520
- GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521
- GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
522
- GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523
- GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
524
- GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525
- GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526
- GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527
- GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528
- GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529
- GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530
- GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
531
- GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532
- GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533
- GL_APICALL GLenum GL_APIENTRY glGetError (void);
534
- GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535
- GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536
- GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537
- GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538
- GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539
- GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540
- GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541
- GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542
- GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543
- GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544
- GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545
- GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546
- GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547
- GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548
- GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549
- GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550
- GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551
- GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552
- GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553
- GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
554
- GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555
- GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556
- GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557
- GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558
- GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559
- GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560
- GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561
- GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
562
- GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
563
- GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564
- GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565
- GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566
- GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
567
- GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568
- GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569
- GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570
- GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571
- GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
572
- GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573
- GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574
- GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
575
- GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576
- GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577
- GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578
- GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579
- GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580
- GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581
- GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582
- GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583
- GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
584
- GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585
- GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586
- GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
587
- GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588
- GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589
- GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590
- GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591
- GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592
- GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593
- GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594
- GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595
- GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596
- GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597
- GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598
- GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599
- GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600
- GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601
- GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602
- GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603
- GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
604
- GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
605
- GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606
- GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607
- GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608
- GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609
- GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610
- GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611
- GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612
- GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613
- GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614
- GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
364
+ typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
+ typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
+ typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
+ typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
+ typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
+ typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
+ typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
+ typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
+ typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
+ typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
+ typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
+ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
+ typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
+ typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
+ typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
+ typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
+ typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
+ typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
+ typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
+ typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
+ typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
+ typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
+ typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
+ typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
+ typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
+ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
+ typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
+ typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
+ typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
+ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
+ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
+ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
+ typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
+ typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
+ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
+ typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
+ typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
+ typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
+ typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
+ typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
+ typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
+ typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
+ typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
+ typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
+ typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
+ typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
+ typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
+ typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
+ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
+ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
+ typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
+ typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
+ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
+ typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
+ typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
+ typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
+ typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
+ typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
+ typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
+ typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
+ typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
+ typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
+ typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
+ typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
+ typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
+ typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
+ typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
+ typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
+ typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
+ typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
+ typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
+ typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
+ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
+ typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
+ #if GL_GLES_PROTOTYPES
507
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
+ GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
+ GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
+ GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
+ GL_APICALL void GL_APIENTRY glFinish (void);
552
+ GL_APICALL void GL_APIENTRY glFlush (void);
553
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
+ GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
+ #endif
650
+ #endif /* GL_ES_VERSION_2_0 */
615
651
 
616
652
  #ifdef __cplusplus
617
653
  }
618
654
  #endif
619
655
 
620
- #endif /* __gl2_h_ */
621
-
656
+ #endif