ruby2d 0.11.2 → 0.12.0
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- checksums.yaml +4 -4
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +1 -0
- data/assets/include/SDL2/SDL_assert.h +4 -2
- data/assets/include/SDL2/SDL_atomic.h +20 -0
- data/assets/include/SDL2/SDL_audio.h +40 -4
- data/assets/include/SDL2/SDL_blendmode.h +4 -6
- data/assets/include/SDL2/SDL_clipboard.h +47 -0
- data/assets/include/SDL2/SDL_config.h +6 -2
- data/assets/include/SDL2/SDL_config_android.h +2 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +2 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +3 -1
- data/assets/include/SDL2/SDL_config_macosx.h +3 -6
- data/assets/include/SDL2/SDL_config_minimal.h +18 -11
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +5 -3
- data/assets/include/SDL2/SDL_config_pandora.h +1 -0
- data/assets/include/SDL2/SDL_config_windows.h +71 -45
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +11 -49
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +39 -4
- data/assets/include/SDL2/SDL_egl.h +59 -9
- data/assets/include/SDL2/SDL_endian.h +34 -3
- data/assets/include/SDL2/SDL_events.h +32 -1
- data/assets/include/SDL2/SDL_filesystem.h +5 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +78 -5
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_hints.h +645 -43
- data/assets/include/SDL2/SDL_image.h +2045 -33
- data/assets/include/SDL2/SDL_joystick.h +127 -7
- data/assets/include/SDL2/SDL_keyboard.h +38 -1
- data/assets/include/SDL2/SDL_keycode.h +6 -1
- data/assets/include/SDL2/SDL_log.h +2 -2
- data/assets/include/SDL2/SDL_main.h +42 -2
- data/assets/include/SDL2/SDL_metal.h +2 -1
- data/assets/include/SDL2/SDL_mixer.h +2529 -396
- data/assets/include/SDL2/SDL_mouse.h +12 -1
- data/assets/include/SDL2/SDL_opengl.h +0 -51
- data/assets/include/SDL2/SDL_opengl_glext.h +2260 -231
- data/assets/include/SDL2/SDL_opengles2_gl2.h +374 -339
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +3479 -1496
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +6 -9
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +43 -14
- data/assets/include/SDL2/SDL_platform.h +32 -6
- data/assets/include/SDL2/SDL_rect.h +154 -2
- data/assets/include/SDL2/SDL_render.h +46 -17
- data/assets/include/SDL2/SDL_revision.h +4 -0
- data/assets/include/SDL2/SDL_rwops.h +1 -15
- data/assets/include/SDL2/SDL_scancode.h +46 -21
- data/assets/include/SDL2/SDL_sensor.h +24 -3
- data/assets/include/SDL2/SDL_stdinc.h +119 -8
- data/assets/include/SDL2/SDL_surface.h +3 -1
- data/assets/include/SDL2/SDL_system.h +66 -6
- data/assets/include/SDL2/SDL_syswm.h +2 -0
- data/assets/include/SDL2/SDL_test_common.h +1 -0
- data/assets/include/SDL2/SDL_test_font.h +90 -3
- data/assets/include/SDL2/SDL_thread.h +3 -3
- data/assets/include/SDL2/SDL_touch.h +8 -0
- data/assets/include/SDL2/SDL_ttf.h +2084 -155
- data/assets/include/SDL2/SDL_version.h +19 -3
- data/assets/include/SDL2/SDL_video.h +71 -9
- data/assets/include/SDL2/begin_code.h +4 -4
- data/assets/include/mrbconf.h +15 -17
- data/assets/include/mruby/array.h +8 -21
- data/assets/include/mruby/boxing_nan.h +115 -86
- data/assets/include/mruby/boxing_word.h +104 -78
- data/assets/include/mruby/common.h +6 -0
- data/assets/include/mruby/compile.h +3 -4
- data/assets/include/mruby/debug.h +4 -2
- data/assets/include/mruby/dump.h +5 -2
- data/assets/include/mruby/error.h +12 -2
- data/assets/include/mruby/gc.h +2 -0
- data/assets/include/mruby/hash.h +1 -3
- data/assets/include/mruby/irep.h +4 -4
- data/assets/include/mruby/numeric.h +21 -13
- data/assets/include/mruby/opcode.h +30 -0
- data/assets/include/mruby/ops.h +99 -101
- data/assets/include/mruby/presym/scanning.h +15 -9
- data/assets/include/mruby/proc.h +4 -2
- data/assets/include/mruby/string.h +3 -24
- data/assets/include/mruby/value.h +80 -40
- data/assets/include/mruby/variable.h +0 -15
- data/assets/include/mruby/version.h +5 -5
- data/assets/include/mruby.h +86 -16
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libavif.a +0 -0
- data/assets/macos/universal/lib/libbrotlicommon-static.a +0 -0
- data/assets/macos/universal/lib/libbrotlidec-static.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libhwy.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/universal/lib/libjxl.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libmruby.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/macos/universal/lib/libzstd.a +0 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +52 -4
- data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libhwy.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjxl.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libhwy.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjxl.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/ruby2d/canvas.c +540 -0
- data/ext/ruby2d/extconf.rb +39 -21
- data/ext/ruby2d/gl.c +3 -3
- data/ext/ruby2d/image.c +7 -7
- data/ext/ruby2d/ruby2d.c +741 -24
- data/ext/ruby2d/ruby2d.h +66 -3
- data/ext/ruby2d/sound.c +16 -2
- data/lib/ruby2d/canvas.rb +315 -0
- data/lib/ruby2d/circle.rb +30 -15
- data/lib/ruby2d/cli/build.rb +11 -4
- data/lib/ruby2d/cli/enable_console.rb +3 -1
- data/lib/ruby2d/color.rb +133 -77
- data/lib/ruby2d/core.rb +32 -0
- data/lib/ruby2d/dsl.rb +38 -32
- data/lib/ruby2d/exceptions.rb +2 -1
- data/lib/ruby2d/font.rb +97 -62
- data/lib/ruby2d/image.rb +48 -27
- data/lib/ruby2d/line.rb +84 -45
- data/lib/ruby2d/music.rb +33 -23
- data/lib/ruby2d/pixel.rb +10 -9
- data/lib/ruby2d/pixmap.rb +39 -0
- data/lib/ruby2d/pixmap_atlas.rb +56 -0
- data/lib/ruby2d/quad.rb +98 -49
- data/lib/ruby2d/rectangle.rb +35 -36
- data/lib/ruby2d/renderable.rb +7 -6
- data/lib/ruby2d/sound.rb +23 -17
- data/lib/ruby2d/sprite.rb +181 -140
- data/lib/ruby2d/square.rb +21 -20
- data/lib/ruby2d/text.rb +47 -19
- data/lib/ruby2d/texture.rb +13 -3
- data/lib/ruby2d/tileset.rb +97 -44
- data/lib/ruby2d/triangle.rb +91 -42
- data/lib/ruby2d/version.rb +3 -1
- data/lib/ruby2d/vertices.rb +81 -45
- data/lib/ruby2d/window.rb +508 -371
- data/lib/ruby2d.rb +11 -29
- metadata +84 -16
- data/assets/include/SDL2/SDL_config_psp.h +0 -165
- data/assets/include/SDL2/SDL_config_wiz.h +0 -154
- data/assets/include/glew.h +0 -23686
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/wasm/build_config.rb +0 -13
- data/assets/windows/glew/README.md +0 -10
- data/assets/windows/glew/glew.h +0 -23686
- data/assets/windows/glew/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/lib/ruby2d/entity.rb +0 -17
@@ -43,6 +43,7 @@
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_guid.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@@ -69,9 +70,7 @@ struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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/* A structure that encodes the stable unique id for a joystick device */
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typedef
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Uint8 data[16];
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} SDL_JoystickGUID;
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typedef SDL_GUID SDL_JoystickGUID;
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/**
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* This is a unique ID for a joystick for the time it is connected to the system,
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* the API functions that take a joystick index will be valid, and joystick
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* joystick subsystem, to prevent other threads from seeing joysticks in an
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* uninitialized state. However, all open joysticks will be closed and SDL
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* functions called with them will fail.
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickName
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* \sa SDL_JoystickPath
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Get the implementation dependent path of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system)
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_JoystickPath
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
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/**
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* Get the player index of a joystick, or -1 if it's not available This can be
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int nbuttons,
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int nhats);
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/**
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* The structure that defines an extended virtual joystick description
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*
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* The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
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* All other elements of this structure are optional and can be left 0.
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*
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* \sa SDL_JoystickAttachVirtualEx
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*/
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typedef struct SDL_VirtualJoystickDesc
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{
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Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
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Uint16 type; /**< `SDL_JoystickType` */
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Uint16 naxes; /**< the number of axes on this joystick */
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Uint16 nbuttons; /**< the number of buttons on this joystick */
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Uint16 nhats; /**< the number of hats on this joystick */
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Uint16 vendor_id; /**< the USB vendor ID of this joystick */
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Uint16 product_id; /**< the USB product ID of this joystick */
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Uint16 padding; /**< unused */
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Uint32 button_mask; /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
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Uint32 axis_mask; /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
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const char *name; /**< the name of the joystick */
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void *userdata; /**< User data pointer passed to callbacks */
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void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
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int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
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int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
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int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
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} SDL_VirtualJoystickDesc;
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* \brief The current version of the SDL_VirtualJoystickDesc structure
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*/
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#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
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* SDL_WaitEvent.
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*
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* Note that when sending trigger axes, you should scale the value to the full
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* range of Sint16. For example, a trigger at rest would have the value of
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* `SDL_JOYSTICK_AXIS_MIN`.
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*
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
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/**
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* Get the implementation dependent path of a joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_JoystickPathForIndex
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
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/**
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*
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-
* \param player_index
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* \param player_index Player index to assign to this joystick, or -1 to clear
|
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* the player index and turn off player LEDs.
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*
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
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/**
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* Get the firmware version of an opened joystick, if available.
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+
*
|
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* If the firmware version isn't available this function returns 0.
|
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*
|
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+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
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+
* \returns the firmware version of the selected joystick, or 0 if
|
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+
* unavailable.
|
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+
*
|
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+
* \since This function is available since SDL 2.24.0.
|
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+
*/
|
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+
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
|
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+
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/**
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*
|
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
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|
|
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|
+
/**
|
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+
* Get the device information encoded in a SDL_JoystickGUID structure
|
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|
+
*
|
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|
+
* \param guid the SDL_JoystickGUID you wish to get info about
|
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|
+
* \param vendor A pointer filled in with the device VID, or 0 if not
|
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|
+
* available
|
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|
+
* \param product A pointer filled in with the device PID, or 0 if not
|
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|
+
* available
|
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|
+
* \param version A pointer filled in with the device version, or 0 if not
|
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|
+
* available
|
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|
+
* \param crc16 A pointer filled in with a CRC used to distinguish different
|
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|
+
* products with the same VID/PID, or 0 if not available
|
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|
+
*
|
668
|
+
* \since This function is available since SDL 2.26.0.
|
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|
+
*
|
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|
+
* \sa SDL_JoystickGetDeviceGUID
|
671
|
+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
|
673
|
+
|
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|
/**
|
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|
* Get the status of a specified joystick.
|
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|
*
|
@@ -829,9 +949,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
|
829
949
|
* Each call to this function cancels any previous trigger rumble effect, and
|
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|
* calling it with 0 intensity stops any rumbling.
|
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|
*
|
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|
-
* Note that this
|
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|
-
*
|
834
|
-
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
952
|
+
* Note that this is rumbling of the _triggers_ and not the game controller as
|
953
|
+
* a whole. This is currently only supported on Xbox One controllers. If you
|
954
|
+
* want the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
835
955
|
* instead.
|
836
956
|
*
|
837
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|
* \param joystick The joystick to vibrate
|
@@ -90,9 +90,21 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
|
90
90
|
* \since This function is available since SDL 2.0.0.
|
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91
|
*
|
92
92
|
* \sa SDL_PumpEvents
|
93
|
+
* \sa SDL_ResetKeyboard
|
93
94
|
*/
|
94
95
|
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
95
96
|
|
97
|
+
/**
|
98
|
+
* Clear the state of the keyboard
|
99
|
+
*
|
100
|
+
* This function will generate key up events for all pressed keys.
|
101
|
+
*
|
102
|
+
* \since This function is available since SDL 2.24.0.
|
103
|
+
*
|
104
|
+
* \sa SDL_GetKeyboardState
|
105
|
+
*/
|
106
|
+
extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
|
107
|
+
|
96
108
|
/**
|
97
109
|
* Get the current key modifier state for the keyboard.
|
98
110
|
*
|
@@ -268,9 +280,34 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
|
|
268
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|
*/
|
269
281
|
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
270
282
|
|
283
|
+
/**
|
284
|
+
* Dismiss the composition window/IME without disabling the subsystem.
|
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|
+
*
|
286
|
+
* \since This function is available since SDL 2.0.22.
|
287
|
+
*
|
288
|
+
* \sa SDL_StartTextInput
|
289
|
+
* \sa SDL_StopTextInput
|
290
|
+
*/
|
291
|
+
extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
|
292
|
+
|
293
|
+
/**
|
294
|
+
* Returns if an IME Composite or Candidate window is currently shown.
|
295
|
+
*
|
296
|
+
* \since This function is available since SDL 2.0.22.
|
297
|
+
*/
|
298
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
|
299
|
+
|
271
300
|
/**
|
272
301
|
* Set the rectangle used to type Unicode text inputs.
|
273
302
|
*
|
303
|
+
* To start text input in a given location, this function is intended to be
|
304
|
+
* called before SDL_StartTextInput, although some platforms support moving
|
305
|
+
* the rectangle even while text input (and a composition) is active.
|
306
|
+
*
|
307
|
+
* Note: If you want to use the system native IME window, try setting hint
|
308
|
+
* **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you
|
309
|
+
* any feedback.
|
310
|
+
*
|
274
311
|
* \param rect the SDL_Rect structure representing the rectangle to receive
|
275
312
|
* text (ignored if NULL)
|
276
313
|
*
|
@@ -278,7 +315,7 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
|
278
315
|
*
|
279
316
|
* \sa SDL_StartTextInput
|
280
317
|
*/
|
281
|
-
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
318
|
+
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
|
282
319
|
|
283
320
|
/**
|
284
321
|
* Check whether the platform has screen keyboard support.
|
@@ -318,7 +318,12 @@ typedef enum
|
|
318
318
|
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
|
319
319
|
|
320
320
|
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
|
321
|
-
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
|
321
|
+
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD),
|
322
|
+
|
323
|
+
SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT),
|
324
|
+
SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT),
|
325
|
+
SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL),
|
326
|
+
SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL)
|
322
327
|
} SDL_KeyCode;
|
323
328
|
|
324
329
|
/**
|
@@ -47,9 +47,9 @@ extern "C" {
|
|
47
47
|
|
48
48
|
|
49
49
|
/**
|
50
|
-
* \brief The maximum size of a log message
|
50
|
+
* \brief The maximum size of a log message prior to SDL 2.0.24
|
51
51
|
*
|
52
|
-
*
|
52
|
+
* As of 2.0.24 there is no limit to the length of SDL log messages.
|
53
53
|
*/
|
54
54
|
#define SDL_MAX_LOG_MESSAGE 4096
|
55
55
|
|
@@ -51,6 +51,15 @@
|
|
51
51
|
*/
|
52
52
|
#define SDL_MAIN_NEEDED
|
53
53
|
|
54
|
+
#elif defined(__GDK__)
|
55
|
+
/* On GDK, SDL provides a main function that initializes the game runtime.
|
56
|
+
|
57
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
58
|
+
function working. You must either link against SDL2main or, if not possible,
|
59
|
+
call the SDL_GDKRunApp function from your entry point.
|
60
|
+
*/
|
61
|
+
#define SDL_MAIN_NEEDED
|
62
|
+
|
54
63
|
#elif defined(__IPHONEOS__)
|
55
64
|
/* On iOS SDL provides a main function that creates an application delegate
|
56
65
|
and starts the iOS application run loop.
|
@@ -92,6 +101,22 @@
|
|
92
101
|
*/
|
93
102
|
#define SDL_MAIN_AVAILABLE
|
94
103
|
|
104
|
+
#elif defined(__PS2__)
|
105
|
+
#define SDL_MAIN_AVAILABLE
|
106
|
+
|
107
|
+
#define SDL_PS2_SKIP_IOP_RESET() \
|
108
|
+
void reset_IOP(); \
|
109
|
+
void reset_IOP() {}
|
110
|
+
|
111
|
+
#elif defined(__3DS__)
|
112
|
+
/*
|
113
|
+
On N3DS, SDL provides a main function that sets up the screens
|
114
|
+
and storage.
|
115
|
+
|
116
|
+
If you provide this yourself, you may define SDL_MAIN_HANDLED
|
117
|
+
*/
|
118
|
+
#define SDL_MAIN_AVAILABLE
|
119
|
+
|
95
120
|
#endif
|
96
121
|
#endif /* SDL_MAIN_HANDLED */
|
97
122
|
|
@@ -145,7 +170,7 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
|
145
170
|
*/
|
146
171
|
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
147
172
|
|
148
|
-
#
|
173
|
+
#if defined(__WIN32__) || defined(__GDK__)
|
149
174
|
|
150
175
|
/**
|
151
176
|
* Register a win32 window class for SDL's use.
|
@@ -189,7 +214,7 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
|
|
189
214
|
*/
|
190
215
|
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
191
216
|
|
192
|
-
#endif /* __WIN32__ */
|
217
|
+
#endif /* defined(__WIN32__) || defined(__GDK__) */
|
193
218
|
|
194
219
|
|
195
220
|
#ifdef __WINRT__
|
@@ -224,6 +249,21 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun
|
|
224
249
|
|
225
250
|
#endif /* __IPHONEOS__ */
|
226
251
|
|
252
|
+
#ifdef __GDK__
|
253
|
+
|
254
|
+
/**
|
255
|
+
* Initialize and launch an SDL GDK application.
|
256
|
+
*
|
257
|
+
* \param mainFunction the SDL app's C-style main(), an SDL_main_func
|
258
|
+
* \param reserved reserved for future use; should be NULL
|
259
|
+
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
|
260
|
+
* more information on the failure.
|
261
|
+
*
|
262
|
+
* \since This function is available since SDL 2.24.0.
|
263
|
+
*/
|
264
|
+
extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
|
265
|
+
|
266
|
+
#endif /* __GDK__ */
|
227
267
|
|
228
268
|
#ifdef __cplusplus
|
229
269
|
}
|
@@ -82,7 +82,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
|
82
82
|
*
|
83
83
|
* \since This function is available since SDL 2.0.14.
|
84
84
|
*
|
85
|
-
* \sa
|
85
|
+
* \sa SDL_Metal_CreateView
|
86
86
|
*/
|
87
87
|
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
88
88
|
|
@@ -92,6 +92,7 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
|
92
92
|
*
|
93
93
|
* \param window SDL_Window from which the drawable size should be queried
|
94
94
|
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
95
|
+
* \param h Pointer to variable for storing the height in pixels, may be NULL
|
95
96
|
*
|
96
97
|
* \since This function is available since SDL 2.0.14.
|
97
98
|
*
|