ruby-processing 1.0.4 → 1.0.5

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Files changed (136) hide show
  1. data/CHANGELOG +8 -0
  2. data/lib/patches/JRubyApplet.diff +0 -0
  3. data/lib/patches/PATCHES.txt +0 -0
  4. data/lib/patches/PApplet.diff +0 -0
  5. data/lib/ruby-processing.rb +1 -1
  6. data/lib/ruby-processing/app.rb +20 -1
  7. data/lib/ruby-processing/exporters/base_exporter.rb +1 -1
  8. data/lib/ruby-processing/exporters/creator.rb +1 -2
  9. data/lib/ruby-processing/runner.rb +4 -3
  10. data/lib/ruby-processing/runners/watch.rb +2 -2
  11. data/lib/templates/applet/index.html.erb +1 -1
  12. metadata +2 -145
  13. data/samples/learning_processing/ABOUT +0 -11
  14. data/samples/learning_processing/chapter_01/1_stroke_and_fill.rb +0 -18
  15. data/samples/learning_processing/chapter_01/2_nofill.rb +0 -20
  16. data/samples/learning_processing/chapter_01/3_rgb_color.rb +0 -19
  17. data/samples/learning_processing/chapter_01/4_alpha_transparency.rb +0 -42
  18. data/samples/learning_processing/chapter_01/5_zoog.rb +0 -24
  19. data/samples/learning_processing/chapter_02/1_zoog_again.rb +0 -41
  20. data/samples/learning_processing/chapter_03/1_zoog_as_dynamic_sketch.rb +0 -44
  21. data/samples/learning_processing/chapter_03/2_mouse_x_and_mouse_y.rb +0 -26
  22. data/samples/learning_processing/chapter_03/3_zoog_as_dynamic_sketch_with_variation.rb +0 -41
  23. data/samples/learning_processing/chapter_03/4_drawing_a_continuous_line.rb +0 -18
  24. data/samples/learning_processing/chapter_03/5_mouse_pressed_and_key_pressed.rb +0 -29
  25. data/samples/learning_processing/chapter_03/6_interactive_zoog.rb +0 -42
  26. data/samples/learning_processing/chapter_04/1_variable_declaration.rb +0 -24
  27. data/samples/learning_processing/chapter_04/2_using_variables.rb +0 -27
  28. data/samples/learning_processing/chapter_04/3_varying_variables.rb +0 -27
  29. data/samples/learning_processing/chapter_04/4_many_variables.rb +0 -38
  30. data/samples/learning_processing/chapter_04/5_using_system_variables.rb +0 -28
  31. data/samples/learning_processing/chapter_04/6_ellipse_with_variables.rb +0 -24
  32. data/samples/learning_processing/chapter_04/7_filling_variables_with_random_values.rb +0 -27
  33. data/samples/learning_processing/chapter_04/8_variable_zoog.rb +0 -50
  34. data/samples/learning_processing/chapter_05/01_conditionals.rb +0 -31
  35. data/samples/learning_processing/chapter_05/02_more_conditionals.rb +0 -38
  36. data/samples/learning_processing/chapter_05/03_rollovers.rb +0 -34
  37. data/samples/learning_processing/chapter_05/04_hold_down_the_button.rb +0 -33
  38. data/samples/learning_processing/chapter_05/05_button_as_switch.rb +0 -39
  39. data/samples/learning_processing/chapter_05/06_bouncing_ball.rb +0 -33
  40. data/samples/learning_processing/chapter_05/07_bouncing_color.rb +0 -37
  41. data/samples/learning_processing/chapter_05/08_square_following_edge.rb +0 -59
  42. data/samples/learning_processing/chapter_05/09_simple_gravity.rb +0 -43
  43. data/samples/learning_processing/chapter_05/10_zoog_and_conditionals.rb +0 -53
  44. data/samples/learning_processing/chapter_06/01_many_lines.rb +0 -29
  45. data/samples/learning_processing/chapter_06/02_many_lines_with_variables.rb +0 -53
  46. data/samples/learning_processing/chapter_06/03_while_loop.rb +0 -30
  47. data/samples/learning_processing/chapter_06/04_infinite_loop.rb +0 -25
  48. data/samples/learning_processing/chapter_06/05_another_infinite_loop.rb +0 -33
  49. data/samples/learning_processing/chapter_06/06_legs_with_a_for_loop.rb +0 -41
  50. data/samples/learning_processing/chapter_06/07_local_variables.rb +0 -39
  51. data/samples/learning_processing/chapter_06/08_lines_one_at_a_time.rb +0 -30
  52. data/samples/learning_processing/chapter_06/09_simple_while_loop_with_interactivity.rb +0 -41
  53. data/samples/learning_processing/chapter_06/10_zoog_with_arms.rb +0 -56
  54. data/samples/learning_processing/chapter_06/11_multiple_zoogs.rb +0 -46
  55. data/samples/learning_processing/chapter_07/01_defining_a_function.rb +0 -22
  56. data/samples/learning_processing/chapter_07/02_calling_a_function.rb +0 -22
  57. data/samples/learning_processing/chapter_07/03_bouncing_ball_with_functions.rb +0 -49
  58. data/samples/learning_processing/chapter_07/04_function_returns_distance.rb +0 -48
  59. data/samples/learning_processing/chapter_07/05_zoog_with_functions.rb +0 -71
  60. data/samples/learning_processing/chapter_08/01_car_class_and_car_variable.rb +0 -45
  61. data/samples/learning_processing/chapter_08/02_two_car_objects.rb +0 -60
  62. data/samples/learning_processing/chapter_08/03_object_oriented_zoog.rb +0 -81
  63. data/samples/learning_processing/chapter_10/01_catcher.rb +0 -35
  64. data/samples/learning_processing/chapter_10/02_bouncing_ball.rb +0 -44
  65. data/samples/learning_processing/chapter_10/03_bouncing_balls_with_intersection.rb +0 -69
  66. data/samples/learning_processing/chapter_10/04_a_timer.rb +0 -24
  67. data/samples/learning_processing/chapter_10/05_object_oriented_timer.rb +0 -42
  68. data/samples/learning_processing/chapter_10/06_simple_raindrop.rb +0 -23
  69. data/samples/learning_processing/chapter_10/07_drops_one_at_a_time.rb +0 -63
  70. data/samples/learning_processing/chapter_13/02_random_number_distribution.rb +0 -24
  71. data/samples/learning_processing/chapter_13/03_probabilities.rb +0 -33
  72. data/samples/learning_processing/chapter_13/04_perlin_noise.rb +0 -22
  73. data/samples/learning_processing/chapter_13/06_oscillation.rb +0 -29
  74. data/samples/learning_processing/chapter_13/07_wave.rb +0 -31
  75. data/samples/learning_processing/chapter_13/08_recursion.rb +0 -30
  76. data/samples/learning_processing/chapter_13/09_two_dimensional_array.rb +0 -21
  77. data/samples/learning_processing/chapter_13/10_two_dimensional_array_with_objects.rb +0 -54
  78. data/samples/learning_processing/chapter_14/01_growing_rectangle.rb +0 -26
  79. data/samples/learning_processing/chapter_14/02_multiple_translations.rb +0 -37
  80. data/samples/learning_processing/chapter_14/03_depth_rectangle.rb +0 -29
  81. data/samples/learning_processing/chapter_14/04_pyramid_using_beingshape.rb +0 -55
  82. data/samples/learning_processing/chapter_14/05_rotate_rectangle_around_center.rb +0 -28
  83. data/samples/learning_processing/chapter_14/06_rotate_z.rb +0 -24
  84. data/samples/learning_processing/chapter_14/07_rotate_x.rb +0 -24
  85. data/samples/learning_processing/chapter_14/08_rotate_y.rb +0 -24
  86. data/samples/learning_processing/chapter_14/09_rotate_all.rb +0 -24
  87. data/samples/learning_processing/chapter_14/10_draw_pyramid.rb +0 -59
  88. data/samples/learning_processing/chapter_14/12_rotating_one_square.rb +0 -25
  89. data/samples/learning_processing/chapter_14/13_rotating_another_square.rb +0 -25
  90. data/samples/learning_processing/chapter_14/14_rotating_both_squares.rb +0 -43
  91. data/samples/learning_processing/chapter_14/15_rotating_many_things.rb +0 -56
  92. data/samples/learning_processing/chapter_14/16_simple_solar_system.rb +0 -53
  93. data/samples/learning_processing/chapter_14/17_nested_push_and_pop.rb +0 -50
  94. data/samples/learning_processing/chapter_14/18_object_oriented_solar_system.rb +0 -69
  95. data/samples/learning_processing/chapter_15/01_hello_world_image.rb +0 -20
  96. data/samples/learning_processing/chapter_15/02_image_sprite.rb +0 -29
  97. data/samples/learning_processing/chapter_15/03_swapping_images.rb +0 -25
  98. data/samples/learning_processing/chapter_15/04_image_sequence.rb +0 -22
  99. data/samples/learning_processing/chapter_15/05_setting_pixels.rb +0 -19
  100. data/samples/learning_processing/chapter_15/06_pixels_2d.rb +0 -29
  101. data/samples/learning_processing/chapter_15/07_image_pixels.rb +0 -40
  102. data/samples/learning_processing/chapter_15/08_image_brightness.rb +0 -29
  103. data/samples/learning_processing/chapter_15/09_flashlight_effect.rb +0 -42
  104. data/samples/learning_processing/chapter_15/10_brightness_threshold.rb +0 -33
  105. data/samples/learning_processing/chapter_15/11_brightness_threshold_with_filter.rb +0 -20
  106. data/samples/learning_processing/chapter_15/12_pixel_neighbour_differences.rb +0 -43
  107. data/samples/learning_processing/chapter_15/14_pointillism.rb +0 -34
  108. data/samples/learning_processing/chapter_15/15_2d_image_mapped_to_3d.rb +0 -43
  109. data/samples/learning_processing/chapter_15/data/animal0.jpg +0 -0
  110. data/samples/learning_processing/chapter_15/data/animal1.jpg +0 -0
  111. data/samples/learning_processing/chapter_15/data/animal2.jpg +0 -0
  112. data/samples/learning_processing/chapter_15/data/animal3.jpg +0 -0
  113. data/samples/learning_processing/chapter_15/data/animal4.jpg +0 -0
  114. data/samples/learning_processing/chapter_15/data/animal5.jpg +0 -0
  115. data/samples/learning_processing/chapter_15/data/animal6.jpg +0 -0
  116. data/samples/learning_processing/chapter_15/data/face.jpg +0 -0
  117. data/samples/learning_processing/chapter_15/data/mysummervacation.jpg +0 -0
  118. data/samples/learning_processing/chapter_15/data/sunflower.jpg +0 -0
  119. data/samples/learning_processing/chapter_16/01_display_video.rb +0 -25
  120. data/samples/learning_processing/chapter_16/02_manipulate_video_image.rb +0 -24
  121. data/samples/learning_processing/chapter_16/03_adjust_video_brightness.rb +0 -49
  122. data/samples/learning_processing/chapter_17/01_simple_displaying_text.rb +0 -14
  123. data/samples/learning_processing/chapter_17/02_text_align.rb +0 -21
  124. data/samples/learning_processing/chapter_17/03_scrolling_headlines.rb +0 -35
  125. data/samples/learning_processing/chapter_17/04_text_mirror.rb +0 -68
  126. data/samples/learning_processing/chapter_17/05_rotating_text.rb +0 -22
  127. data/samples/learning_processing/chapter_17/06_text_breaking_up.rb +0 -73
  128. data/samples/learning_processing/chapter_17/07_boxes_along_a_curve.rb +0 -49
  129. data/samples/learning_processing/chapter_17/08_characters_along_a_curve.rb +0 -51
  130. data/samples/learning_processing/chapter_17/data/ArialMT-16.vlw +0 -0
  131. data/samples/learning_processing/chapter_17/data/Courier-Bold-20.vlw +0 -0
  132. data/samples/learning_processing/chapter_18/01_user_input.rb +0 -39
  133. data/samples/learning_processing/chapter_18/02_graphing_comma_separated_numbers_from_a_text_file.rb +0 -28
  134. data/samples/learning_processing/chapter_18/03_creating_object_from_a_text_file.rb +0 -64
  135. data/samples/learning_processing/chapter_18/data/data-1.txt +0 -1
  136. data/samples/learning_processing/chapter_18/data/data-2.txt +0 -10
@@ -1,29 +0,0 @@
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- require 'ruby-processing'
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-
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- class ManyLines < Processing::App
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-
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- def setup
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- background 255
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-
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- # Legs
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- stroke 0
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- line 50, 60, 50, 80
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- line 60, 60, 60, 80
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- line 70, 60, 70, 80
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- line 80, 60, 80, 80
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- line 90, 60, 90, 80
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- line 100, 60, 100, 80
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- line 110, 60, 110, 80
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- line 120, 60, 120, 80
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- line 130, 60, 130, 80
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- line 140, 60, 140, 80
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- line 150, 60, 150, 80
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- end
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-
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- def draw
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-
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- end
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-
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- end
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-
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- ManyLines.new :title => "Many Lines", :width => 200, :height => 200
@@ -1,53 +0,0 @@
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- require 'ruby-processing'
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-
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- class ManyLinesWithVariables < Processing::App
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-
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- def setup
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- background 255
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-
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- # Legs
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- stroke 0
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- y = 80 # Vertical location of each line
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- x = 50 # Initial horizontal location for first line
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- spacing = 10 # How far apart is each line
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- len = 20 # Length of each line
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-
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- # Draw the first leg.
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- line x, y, x, y + len
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- # Add spacing so the next leg appears 10 pixels to the right.
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- x = x + spacing
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-
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- # You could continue this process for each leg, like in the original
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- # example, but it's pretty silly to repeat any chunk of code so many times:
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-
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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- x = x + spacing
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- line x, y, x, y + len
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-
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- # A nicer way is to repeat that chunk of code with a block,
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- # you can see how in example 06.
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- end
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-
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- def draw
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-
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- end
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-
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- end
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-
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- ManyLinesWithVariables.new :title => "Many Lines With Variables", :width => 200, :height => 200
@@ -1,30 +0,0 @@
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- require 'ruby-processing'
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-
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- class WhileLoop < Processing::App
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-
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- def setup
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- background 255
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-
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- y = 80 # Vertical location of each line
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- x = 50 # Initial horizontal location for first line
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- spacing = 10 # How far apart is each line
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- len = 20 # Length of each line
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-
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- # A variable to mark where the legs end.
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- end_legs = 150
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- stroke 0
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-
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- # Draw each leg inside a while loop.
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- while x <= end_legs
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- line x, y, x, y + len
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- x = x + spacing
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- end
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- end
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-
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- def draw
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-
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- end
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-
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- end
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-
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- WhileLoop.new :title => "While Loop", :width => 200, :height => 200
@@ -1,25 +0,0 @@
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- require 'ruby-processing'
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-
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- class InfiniteLoop < Processing::App
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-
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- def setup
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-
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- end
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-
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- def draw
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-
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- x = 0
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- while x < 10
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- puts x
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- # Decrementing x results in an infinite loop here because the value of x will never be 10 or greater.
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- # Be careful!
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- x = x - 1
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- end
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-
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- # This example does not include the break function.
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- # To stop the runaway loop, close the window or use control-c in the terminal.
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- end
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-
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- end
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-
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- InfiniteLoop.new :title => "Infinite Loop (Don't do this)", :width => 200, :height => 200
@@ -1,33 +0,0 @@
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- require 'ruby-processing'
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-
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- class AnotherInfiniteLoop < Processing::App
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-
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- def setup
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- @y = 80 # Vertical location of each line
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- @x = 0 # Horizontal location of first line
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- @spacing = 10 # How far apart is each line
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- @len = 20 # Length of each line
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- @end_legs = 150 # Where should the lines stop?
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- end
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-
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- def draw
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- # The spacing variable, which sets the distance in between each line,
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- # is assigned a value equal to mouseX divided by two.
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- # THIS LINE IS COMMENTED OUT SO THAT THE SKETCH DOES NOT CRASH
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- # IF YOU PUT IT BACK IN THIS SKETCH WILL CRASH!
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- # @spacing = mouse_x / 2
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-
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- # Exit Condition: when x is greater than endlegs.
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- while @x <= @end_legs
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- line @x, @y, @x, @y + @len
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- # Incrementation of x.
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- # x always increases by the value of spacing.
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- # What is the range of possible values for spacing?
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- @x = @x + @spacing
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- end
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-
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- end
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-
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- end
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-
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- AnotherInfiniteLoop.new :title => "Another Infinite Loop", :width => 200, :height => 200
@@ -1,41 +0,0 @@
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- require 'ruby-processing'
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-
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- class LegsWithAForLoop < Processing::App
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-
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- def setup
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- background 255
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- end
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-
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- def reset_values
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- @x = 50 # Horizontal location of first line
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- @y = 80 # Vertical location of each line
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- @spacing = 10 # How far apart is each line
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- @len = 20 # Length of each line
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- end
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-
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- def draw
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- reset_values
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-
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- # In ruby numbers also have methods.
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- # The times method allows you to run a given block of code
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- # a certain number of times:
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-
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- 10.times do
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- line @x, @y, @x, @y + @len
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- @x += @spacing
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- end
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-
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- # There's also an alternative method called step,
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- # You call it on the number you'd like to start with,
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- # passing it the end number, and the size of the steps to take:
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- # start_num.step(stop_num, step_size) { |value| do_something_with value ...
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-
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- 50.step(150, @spacing) { |x| line x, @y, x, @y + @len }
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-
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- # The curly braces are an alternative form for writing do ... end.
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- # So, I guess this isn't much of a demonstration of the for loop...
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- end
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-
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- end
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-
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- LegsWithAForLoop.new :title => "Legs With A For Loop", :width => 200, :height => 200
@@ -1,39 +0,0 @@
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- require 'ruby-processing'
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-
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- class LocalVariables < Processing::App
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-
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- def setup
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- # x is not available! It is local to the draw block of code.
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- end
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-
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- def draw
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- background 0
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- x = 0
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- # x is available! Since it is declared within the draw
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- # block of code, it is available here.
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- # Notice, however, that it is not available inside draw
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- # above where it is declared.
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- # Also, it is available inside the while block of code
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- # because while is inside of draw.
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-
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- while x < width
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- stroke 255
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- line x, 0, x, height
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- x += 5
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- end
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-
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- # This could also be written with until:
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- # until x > width ...
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- # Or it could be written with step:
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- # 0.step(width, 5) do ...
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-
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- end
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-
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- def mouse_pressed
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- # x is not available! It is local to the draw block of code.
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- puts "The mouse was pressed!"
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- end
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-
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- end
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-
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- LocalVariables.new :title => "Local Variables", :width => 200, :height => 200
@@ -1,30 +0,0 @@
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- require 'ruby-processing'
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-
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- class LinesOneAtATime < Processing::App
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-
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- # No for loop here. Instead, a global variable.
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- # In ruby, global variables start with $.
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- $y = 0
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-
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- def setup
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- background 255
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- # Slowing down the frame rate so we can easily see the effect.
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- frame_rate 5
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- end
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-
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- def draw
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- # Draw a line
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- stroke 0
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- # Only one line is drawn each time through draw.
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- line 0, $y, width, $y
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- # Increment y
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- $y += 10
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-
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- # Reset y back to 0 when it gets to the bottom of window
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- # In ruby, you can put if statements at the end, like speaking.
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- $y = 0 if $y > height
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- end
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-
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- end
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-
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- LinesOneAtATime.new :title => "Lines One At A Time", :width => 200, :height => 200
@@ -1,41 +0,0 @@
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- require 'ruby-processing'
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-
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- class SimpleWhileLoopWithInteractivity < Processing::App
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-
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- def setup
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- # no_stroke can go inside setup, because it only needs to be called once.
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- no_stroke
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- end
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-
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- def draw
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- background 0
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-
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- # Start with i as 0
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- i = 0
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-
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- # While i is less than the width of the window
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- while i < width
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- # The distance between the current rectangle and the mouse
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- # is equal to the absolute value of the difference between i and mouseX.
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- distance = (mouse_x - i).abs
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- # That distance is used to fill the color of a rectangle at horizontal location i.
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- fill distance
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- rect i, 0, 10, height
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- # Increase i by 10
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- i += 10
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- end
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-
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- # Un-comment the following lines to perform the same procedure
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- # for the height of the sketch, at half opacity.
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- # Uses a slightly different technique:
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-
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- # (height/10).times do |j|
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- # distance = (mouse_y - j*10).abs
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- # fill distance, 128
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- # rect 0, j*10, width, 10
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- # end
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- end
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-
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- end
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-
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- SimpleWhileLoopWithInteractivity.new :title => "Simple While Loop With Interactivity", :width => 255, :height => 255
@@ -1,56 +0,0 @@
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- require 'ruby-processing'
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-
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- class ZoogwithArms < Processing::App
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-
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- def setup
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- @x, @y = 100, 100
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- @w, @h = 60, 60
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- @eye_size = 16
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- @speed = 1
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- smooth
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-
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- # Set ellipses and rects to CENTER mode
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- # We can do this in setup because we only need to do it once
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- ellipseMode CENTER
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- rectMode CENTER
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- end
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-
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- def draw
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- # Change the x location of Zoog by speed
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- @x += @speed
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-
22
- # If we've reached an edge, reverse speed i.e. multiply it by -1
23
- # Note if speed is a + number, square moves to the right, - to the left
24
- @speed *= -1 if @x > @width || @x < 0
25
-
26
- background 255 # Draw a white background
27
- stroke 0 # Set the stroke color to black
28
-
29
- # Arms are incorporated into Zoog's design with a times loop.
30
- 6.times do |i|
31
- y = i * 10 + @y + 5
32
- line @x-@w/3, y, @x+@w/3, y
33
- end
34
-
35
- # Draw Zoog's body
36
- fill 175
37
- rect @x, @y, @w/6, @h*2
38
-
39
- # Draw Zoog's head
40
- fill 255
41
- ellipse @x, @y-@h/2, @w, @h
42
-
43
- # Draw Zoog's eyes
44
- fill 0
45
- ellipse @x-@w/3+1, @y-@h/2, @eye_size, @eye_size*2
46
- ellipse @x+@w/3-1, @y-@h/2, @eye_size, @eye_size*2
47
-
48
- # Draw Zoog's legs
49
- line @x-@w/12, @y+@h, @x-@w/4, @y+@h+10
50
- line @x+@w/12, @y+@h, @x+@w/4, @y+@h+10
51
-
52
- end
53
-
54
- end
55
-
56
- ZoogwithArms.new :title => "Zoog with Arms", :width => 200, :height => 200
@@ -1,46 +0,0 @@
1
- require 'ruby-processing'
2
-
3
- class MultipleZoogs < Processing::App
4
-
5
- def setup
6
- @w, @h = 60, 60
7
- @eye_size = 16
8
- @y = height/2
9
- smooth
10
- ellipseMode CENTER
11
- rectMode CENTER
12
- end
13
-
14
- def draw
15
- background 255
16
- stroke 0
17
-
18
- # Multiple versions of Zoog
19
- # If we want to show four Zoogs, let's draw it four times:
20
-
21
- 4.times do |i|
22
- x = i * 80 + 80
23
-
24
- # Draw Zoog's body
25
- fill 175
26
- rect x, @y, @w/6, @h*2
27
-
28
- # Draw Zoog's head
29
- fill 255
30
- ellipse x, @y-@h/2, @w, @h
31
-
32
- # Draw Zoog's eyes
33
- fill 0
34
- ellipse x-@w/3+1, @y-@h/2, @eye_size, @eye_size*2
35
- ellipse x+@w/3-1, @y-@h/2, @eye_size, @eye_size*2
36
-
37
- # Draw Zoog's legs
38
- line x-@w/12, @y+@h, x-@w/4, @y+@h+10
39
- line x+@w/12, @y+@h, x+@w/4, @y+@h+10
40
- end
41
-
42
- end
43
-
44
- end
45
-
46
- MultipleZoogs.new :title => "Multiple Zoogs", :width => 400, :height => 200
@@ -1,22 +0,0 @@
1
- require 'ruby-processing'
2
-
3
- class DefiningAFunction < Processing::App
4
-
5
- def setup
6
-
7
- end
8
-
9
- def draw
10
-
11
- end
12
-
13
- # This example defines a function, but it is
14
- # not called. So nothing happens.
15
- def draw_black_circle
16
- fill 0
17
- ellipse 50, 50, 20, 20
18
- end
19
-
20
- end
21
-
22
- DefiningAFunction.new :title => "Defining A Function", :width => 200, :height => 200