ruby-processing 1.0.4 → 1.0.5

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Files changed (136) hide show
  1. data/CHANGELOG +8 -0
  2. data/lib/patches/JRubyApplet.diff +0 -0
  3. data/lib/patches/PATCHES.txt +0 -0
  4. data/lib/patches/PApplet.diff +0 -0
  5. data/lib/ruby-processing.rb +1 -1
  6. data/lib/ruby-processing/app.rb +20 -1
  7. data/lib/ruby-processing/exporters/base_exporter.rb +1 -1
  8. data/lib/ruby-processing/exporters/creator.rb +1 -2
  9. data/lib/ruby-processing/runner.rb +4 -3
  10. data/lib/ruby-processing/runners/watch.rb +2 -2
  11. data/lib/templates/applet/index.html.erb +1 -1
  12. metadata +2 -145
  13. data/samples/learning_processing/ABOUT +0 -11
  14. data/samples/learning_processing/chapter_01/1_stroke_and_fill.rb +0 -18
  15. data/samples/learning_processing/chapter_01/2_nofill.rb +0 -20
  16. data/samples/learning_processing/chapter_01/3_rgb_color.rb +0 -19
  17. data/samples/learning_processing/chapter_01/4_alpha_transparency.rb +0 -42
  18. data/samples/learning_processing/chapter_01/5_zoog.rb +0 -24
  19. data/samples/learning_processing/chapter_02/1_zoog_again.rb +0 -41
  20. data/samples/learning_processing/chapter_03/1_zoog_as_dynamic_sketch.rb +0 -44
  21. data/samples/learning_processing/chapter_03/2_mouse_x_and_mouse_y.rb +0 -26
  22. data/samples/learning_processing/chapter_03/3_zoog_as_dynamic_sketch_with_variation.rb +0 -41
  23. data/samples/learning_processing/chapter_03/4_drawing_a_continuous_line.rb +0 -18
  24. data/samples/learning_processing/chapter_03/5_mouse_pressed_and_key_pressed.rb +0 -29
  25. data/samples/learning_processing/chapter_03/6_interactive_zoog.rb +0 -42
  26. data/samples/learning_processing/chapter_04/1_variable_declaration.rb +0 -24
  27. data/samples/learning_processing/chapter_04/2_using_variables.rb +0 -27
  28. data/samples/learning_processing/chapter_04/3_varying_variables.rb +0 -27
  29. data/samples/learning_processing/chapter_04/4_many_variables.rb +0 -38
  30. data/samples/learning_processing/chapter_04/5_using_system_variables.rb +0 -28
  31. data/samples/learning_processing/chapter_04/6_ellipse_with_variables.rb +0 -24
  32. data/samples/learning_processing/chapter_04/7_filling_variables_with_random_values.rb +0 -27
  33. data/samples/learning_processing/chapter_04/8_variable_zoog.rb +0 -50
  34. data/samples/learning_processing/chapter_05/01_conditionals.rb +0 -31
  35. data/samples/learning_processing/chapter_05/02_more_conditionals.rb +0 -38
  36. data/samples/learning_processing/chapter_05/03_rollovers.rb +0 -34
  37. data/samples/learning_processing/chapter_05/04_hold_down_the_button.rb +0 -33
  38. data/samples/learning_processing/chapter_05/05_button_as_switch.rb +0 -39
  39. data/samples/learning_processing/chapter_05/06_bouncing_ball.rb +0 -33
  40. data/samples/learning_processing/chapter_05/07_bouncing_color.rb +0 -37
  41. data/samples/learning_processing/chapter_05/08_square_following_edge.rb +0 -59
  42. data/samples/learning_processing/chapter_05/09_simple_gravity.rb +0 -43
  43. data/samples/learning_processing/chapter_05/10_zoog_and_conditionals.rb +0 -53
  44. data/samples/learning_processing/chapter_06/01_many_lines.rb +0 -29
  45. data/samples/learning_processing/chapter_06/02_many_lines_with_variables.rb +0 -53
  46. data/samples/learning_processing/chapter_06/03_while_loop.rb +0 -30
  47. data/samples/learning_processing/chapter_06/04_infinite_loop.rb +0 -25
  48. data/samples/learning_processing/chapter_06/05_another_infinite_loop.rb +0 -33
  49. data/samples/learning_processing/chapter_06/06_legs_with_a_for_loop.rb +0 -41
  50. data/samples/learning_processing/chapter_06/07_local_variables.rb +0 -39
  51. data/samples/learning_processing/chapter_06/08_lines_one_at_a_time.rb +0 -30
  52. data/samples/learning_processing/chapter_06/09_simple_while_loop_with_interactivity.rb +0 -41
  53. data/samples/learning_processing/chapter_06/10_zoog_with_arms.rb +0 -56
  54. data/samples/learning_processing/chapter_06/11_multiple_zoogs.rb +0 -46
  55. data/samples/learning_processing/chapter_07/01_defining_a_function.rb +0 -22
  56. data/samples/learning_processing/chapter_07/02_calling_a_function.rb +0 -22
  57. data/samples/learning_processing/chapter_07/03_bouncing_ball_with_functions.rb +0 -49
  58. data/samples/learning_processing/chapter_07/04_function_returns_distance.rb +0 -48
  59. data/samples/learning_processing/chapter_07/05_zoog_with_functions.rb +0 -71
  60. data/samples/learning_processing/chapter_08/01_car_class_and_car_variable.rb +0 -45
  61. data/samples/learning_processing/chapter_08/02_two_car_objects.rb +0 -60
  62. data/samples/learning_processing/chapter_08/03_object_oriented_zoog.rb +0 -81
  63. data/samples/learning_processing/chapter_10/01_catcher.rb +0 -35
  64. data/samples/learning_processing/chapter_10/02_bouncing_ball.rb +0 -44
  65. data/samples/learning_processing/chapter_10/03_bouncing_balls_with_intersection.rb +0 -69
  66. data/samples/learning_processing/chapter_10/04_a_timer.rb +0 -24
  67. data/samples/learning_processing/chapter_10/05_object_oriented_timer.rb +0 -42
  68. data/samples/learning_processing/chapter_10/06_simple_raindrop.rb +0 -23
  69. data/samples/learning_processing/chapter_10/07_drops_one_at_a_time.rb +0 -63
  70. data/samples/learning_processing/chapter_13/02_random_number_distribution.rb +0 -24
  71. data/samples/learning_processing/chapter_13/03_probabilities.rb +0 -33
  72. data/samples/learning_processing/chapter_13/04_perlin_noise.rb +0 -22
  73. data/samples/learning_processing/chapter_13/06_oscillation.rb +0 -29
  74. data/samples/learning_processing/chapter_13/07_wave.rb +0 -31
  75. data/samples/learning_processing/chapter_13/08_recursion.rb +0 -30
  76. data/samples/learning_processing/chapter_13/09_two_dimensional_array.rb +0 -21
  77. data/samples/learning_processing/chapter_13/10_two_dimensional_array_with_objects.rb +0 -54
  78. data/samples/learning_processing/chapter_14/01_growing_rectangle.rb +0 -26
  79. data/samples/learning_processing/chapter_14/02_multiple_translations.rb +0 -37
  80. data/samples/learning_processing/chapter_14/03_depth_rectangle.rb +0 -29
  81. data/samples/learning_processing/chapter_14/04_pyramid_using_beingshape.rb +0 -55
  82. data/samples/learning_processing/chapter_14/05_rotate_rectangle_around_center.rb +0 -28
  83. data/samples/learning_processing/chapter_14/06_rotate_z.rb +0 -24
  84. data/samples/learning_processing/chapter_14/07_rotate_x.rb +0 -24
  85. data/samples/learning_processing/chapter_14/08_rotate_y.rb +0 -24
  86. data/samples/learning_processing/chapter_14/09_rotate_all.rb +0 -24
  87. data/samples/learning_processing/chapter_14/10_draw_pyramid.rb +0 -59
  88. data/samples/learning_processing/chapter_14/12_rotating_one_square.rb +0 -25
  89. data/samples/learning_processing/chapter_14/13_rotating_another_square.rb +0 -25
  90. data/samples/learning_processing/chapter_14/14_rotating_both_squares.rb +0 -43
  91. data/samples/learning_processing/chapter_14/15_rotating_many_things.rb +0 -56
  92. data/samples/learning_processing/chapter_14/16_simple_solar_system.rb +0 -53
  93. data/samples/learning_processing/chapter_14/17_nested_push_and_pop.rb +0 -50
  94. data/samples/learning_processing/chapter_14/18_object_oriented_solar_system.rb +0 -69
  95. data/samples/learning_processing/chapter_15/01_hello_world_image.rb +0 -20
  96. data/samples/learning_processing/chapter_15/02_image_sprite.rb +0 -29
  97. data/samples/learning_processing/chapter_15/03_swapping_images.rb +0 -25
  98. data/samples/learning_processing/chapter_15/04_image_sequence.rb +0 -22
  99. data/samples/learning_processing/chapter_15/05_setting_pixels.rb +0 -19
  100. data/samples/learning_processing/chapter_15/06_pixels_2d.rb +0 -29
  101. data/samples/learning_processing/chapter_15/07_image_pixels.rb +0 -40
  102. data/samples/learning_processing/chapter_15/08_image_brightness.rb +0 -29
  103. data/samples/learning_processing/chapter_15/09_flashlight_effect.rb +0 -42
  104. data/samples/learning_processing/chapter_15/10_brightness_threshold.rb +0 -33
  105. data/samples/learning_processing/chapter_15/11_brightness_threshold_with_filter.rb +0 -20
  106. data/samples/learning_processing/chapter_15/12_pixel_neighbour_differences.rb +0 -43
  107. data/samples/learning_processing/chapter_15/14_pointillism.rb +0 -34
  108. data/samples/learning_processing/chapter_15/15_2d_image_mapped_to_3d.rb +0 -43
  109. data/samples/learning_processing/chapter_15/data/animal0.jpg +0 -0
  110. data/samples/learning_processing/chapter_15/data/animal1.jpg +0 -0
  111. data/samples/learning_processing/chapter_15/data/animal2.jpg +0 -0
  112. data/samples/learning_processing/chapter_15/data/animal3.jpg +0 -0
  113. data/samples/learning_processing/chapter_15/data/animal4.jpg +0 -0
  114. data/samples/learning_processing/chapter_15/data/animal5.jpg +0 -0
  115. data/samples/learning_processing/chapter_15/data/animal6.jpg +0 -0
  116. data/samples/learning_processing/chapter_15/data/face.jpg +0 -0
  117. data/samples/learning_processing/chapter_15/data/mysummervacation.jpg +0 -0
  118. data/samples/learning_processing/chapter_15/data/sunflower.jpg +0 -0
  119. data/samples/learning_processing/chapter_16/01_display_video.rb +0 -25
  120. data/samples/learning_processing/chapter_16/02_manipulate_video_image.rb +0 -24
  121. data/samples/learning_processing/chapter_16/03_adjust_video_brightness.rb +0 -49
  122. data/samples/learning_processing/chapter_17/01_simple_displaying_text.rb +0 -14
  123. data/samples/learning_processing/chapter_17/02_text_align.rb +0 -21
  124. data/samples/learning_processing/chapter_17/03_scrolling_headlines.rb +0 -35
  125. data/samples/learning_processing/chapter_17/04_text_mirror.rb +0 -68
  126. data/samples/learning_processing/chapter_17/05_rotating_text.rb +0 -22
  127. data/samples/learning_processing/chapter_17/06_text_breaking_up.rb +0 -73
  128. data/samples/learning_processing/chapter_17/07_boxes_along_a_curve.rb +0 -49
  129. data/samples/learning_processing/chapter_17/08_characters_along_a_curve.rb +0 -51
  130. data/samples/learning_processing/chapter_17/data/ArialMT-16.vlw +0 -0
  131. data/samples/learning_processing/chapter_17/data/Courier-Bold-20.vlw +0 -0
  132. data/samples/learning_processing/chapter_18/01_user_input.rb +0 -39
  133. data/samples/learning_processing/chapter_18/02_graphing_comma_separated_numbers_from_a_text_file.rb +0 -28
  134. data/samples/learning_processing/chapter_18/03_creating_object_from_a_text_file.rb +0 -64
  135. data/samples/learning_processing/chapter_18/data/data-1.txt +0 -1
  136. data/samples/learning_processing/chapter_18/data/data-2.txt +0 -10
@@ -1,50 +0,0 @@
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- require 'ruby-processing'
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-
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- # NEW FEATURE #1: Zoog will rise from below the screen and fly off into space.
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- # NEW FEATURE #2: Zoog's eyes will be colored randomly as Zoog moves.
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- class VariableZoog < Processing::App
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-
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- def setup
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- # Since in Ruby-Processing you don't ever call the size method,
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- # you can initialize zoog_x and zoog_y straight off.
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- @zoog_x, @zoog_y = width/2, height+100
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- smooth
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- end
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-
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- def draw
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- background 255 # Draw a white background
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-
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- # Set ellipses and rects to CENTER mode
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- ellipse_mode CENTER
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- rect_mode CENTER
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-
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- # Draw Zoog's body
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- stroke 0
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- fill 150
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- # Feature #1: zoog_x and zoog_y are used for the location
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- rect @zoog_x, @zoog_y, 20, 100
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-
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- # Draw Zoog's head
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- stroke 0
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- fill 255
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- ellipse @zoog_x, @zoog_y-30, 60, 60
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-
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- # Draw Zoog's eyes
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- # Feature #2: Zoog's eyes are colored with random values.
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- fill random(255), random(255), random(255)
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- ellipse @zoog_x-19, @zoog_y-30, 16, 32
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- ellipse @zoog_x+19, @zoog_y-30, 16, 32
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-
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- # Draw Zoog's legs
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- stroke 150
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- line @zoog_x-10, @zoog_y+50, @zoog_x-10, height
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- line @zoog_x+10, @zoog_y+50, @zoog_x+10, height
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-
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- # Zoog moves up
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- @zoog_y -= 1
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-
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- end
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-
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- end
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-
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- VariableZoog.new :title => "Variable Zoog", :width => 200, :height => 200
@@ -1,31 +0,0 @@
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- require 'ruby-processing'
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-
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- class Conditionals < Processing::App
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-
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- def setup
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- # Variables
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- @r, @g, @b = 150, 0, 0
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- end
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-
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- def draw
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- #Draw stuff
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- background @r, @g, @b
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- stroke 255
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- line width/2, 0, width/2, height
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-
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- # The following checks use the "ternary operator" which is a compact way
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- # of saying, "if this is true ? do this : otherwise this"
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-
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- # If the mouse is on the right side of the screen is equivalent to
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- # "if mouse_x is greater than width divided by 2."
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- (mouse_x > width/2) ? @r += 1 : @r -=1
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-
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- # If r is greater than 255, set it back to 255.
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- # If r is less than 0, set it back to 0.
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- @r = 255 if @r > 255
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- @r = 0 if @r < 0
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- end
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-
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- end
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-
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- Conditionals.new :title => "Conditionals", :width => 200, :height => 200
@@ -1,38 +0,0 @@
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- require 'ruby-processing'
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-
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- class MoreConditionals < Processing::App
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-
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- def setup
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- # Three variables for the background color.
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- @r, @g, @b = 0, 0, 0
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- end
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-
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- def draw
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- # Color the background and draw lines to divide the window in quadrants.
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- background @r, @g, @b
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- stroke 0
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- line width/2, 0, width/2, height
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- line 0, height/2, width, height/2
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-
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- # The following checks use the "ternary operator" which is a compact way
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- # of saying, "if this is true ? do this : otherwise this"
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-
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- # If the mouse is on the right hand side of the window, increase red.
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- # Otherwise, it is on the left hand side and decrease red.
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- (mouse_x > width / 2) ? @r += 1 : @r -= 1
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-
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- # If the mouse is on the bottom of the window, increase blue.
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- # Otherwise, it is on the top and decrease blue.
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- (mouse_y > height/2) ? @b += 1 : @b -= 1
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-
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- # If the mouse is pressed. (for green)
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- mouse_pressed? ? @g += 1 : @g -= 1
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-
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- # Constrain all color values to between 0 and 255.
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- @r = constrain(@r, 0, 255)
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- @g = constrain(@g, 0, 255)
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- @b = constrain(@b, 0, 255)
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- end
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- end
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-
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- MoreConditionals.new :title => "More Conditionals", :width => 200, :height => 200
@@ -1,34 +0,0 @@
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- require 'ruby-processing'
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-
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- class Rollovers < Processing::App
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-
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- def setup
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-
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- end
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-
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- def draw
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- background 255
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- stroke 0
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- line 100, 0, 100, 200
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- line 0, 100, 200, 100
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-
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- # Fill a black color
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- no_stroke
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- fill 0
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-
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- # Depending on the mouse location, a different rectangle is displayed.
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- if mouse_x < 100 && mouse_y < 100
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- rect 0, 0, 100, 100
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- elsif mouse_x > 100 && mouse_y < 100
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- rect 100, 0, 100, 100
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- elsif mouse_x < 100 && mouse_y > 100
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- rect 0, 100, 100, 100
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- elsif mouse_x > 100 && mouse_y > 100
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- rect 100, 100, 100, 100
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- end
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-
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- end
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-
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- end
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-
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- Rollovers.new :title => "Rollovers", :width => 200, :height => 200
@@ -1,33 +0,0 @@
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- require 'ruby-processing'
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-
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- class HoldDownTheButton < Processing::App
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-
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- def setup
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- @x, @y = 50, 50
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- @w, @h = 100, 75
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- end
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-
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- def draw
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- # The button is pressed if (mouse_x, mouse_y) is inside
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- # the rectangle and mouse_pressed? is true.
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- if mouse_x > @x && mouse_x < @x+@w && mouse_y > @y && mouse_y < @y+@h && mouse_pressed?
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- button = true
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- else
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- button = false
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- end
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-
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- if button
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- background 255
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- stroke 0
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- else
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- background 0
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- stroke 255
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- end
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-
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- fill 175
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- rect @x, @y, @w, @h
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- end
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-
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- end
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-
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- HoldDownTheButton.new :title => "Hold Down The Button", :width => 200, :height => 200
@@ -1,39 +0,0 @@
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- require 'ruby-processing'
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-
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- class ButtonAsSwitch < Processing::App
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-
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- def setup
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- @x, @y = 50, 50
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- @w, @h = 100, 75
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- @button = false
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- end
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-
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- def draw
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- if @button
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- background 255
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- stroke 0
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- else
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- background 0
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- stroke 255
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- end
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-
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- fill 175
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- rect @x, @y, @w, @h
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- end
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-
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- # When the mouse is pressed, the state of the button is toggled.
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- # Try moving this code to draw() like in the rollover example. What goes wrong?
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-
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- # The following method uses Ruby ranges, which look like 1..10, and
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- # stand for the range of things between the start and end element.
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- # You can ask a range if it includes a value, in this case whether
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- # or not mouse_x is between @x and @x+@w.
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- def mouse_pressed
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- if (@x..@x+@w).include?(mouse_x) && (@y..@y+@h).include?(mouse_y)
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- @button = !@button
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- end
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- end
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-
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- end
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-
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- ButtonAsSwitch.new :title => "Button As Switch", :width => 200, :height => 200
@@ -1,33 +0,0 @@
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- require 'ruby-processing'
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-
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- class BouncingBall < Processing::App
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-
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- def setup
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- @x = 0
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- @speed = 1
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- smooth
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- end
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-
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- def draw
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- background 255
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-
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- # Add the current speed to the x location.
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- # += means x = x + speed
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- @x += @speed
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-
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- # Remember, || means "or" and && means "and".
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- # speed *= -1 means (speed = speed * -1)
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- # this one line if statement works the way it looks
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- # (do this thing) if (this thing is true)
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- @speed *= -1 if @x > width || @x < 0
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-
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- # Draw a circle at @x location.
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- stroke 0
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- fill 175
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- ellipse @x, 100, 32, 32
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-
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- end
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-
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- end
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-
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- BouncingBall.new :title => "Bouncing Ball", :width => 200, :height => 200
@@ -1,37 +0,0 @@
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- require 'ruby-processing'
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-
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- class BouncingColor < Processing::App
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-
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- def setup
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- @c1, @c2 = 1.0, 255.0
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- # Start by incrementing c1 and decrementing c2.
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- @c1_dir, @c2_dir = 0.1, -0.1
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- end
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-
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- def draw
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- no_stroke
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-
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- # Draw rectangle on left
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- fill @c1, 0, @c2
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- rect 0, 0, 100, 200
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-
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- # Draw rectangle on right
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- fill @c2, 0, @c1
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- rect 100, 0, 100, 200
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-
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- # Adjust color values
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- @c1 += @c1_dir
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- @c2 += @c2_dir
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-
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- # Instead of reaching the edge of a window, these variables reach the "edge" of color:
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- # 0 for no color and 255 for full color.
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- # When this happens, just like with the bouncing ball, the direction is reversed.
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- #
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- # The following lines use Ranges and "unless" (which is the opposite of if).
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- @c1_dir *= -1 unless (0..255).include?(@c1)
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- @c2_dir *= -1 unless (0..255).include?(@c1)
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- end
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-
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- end
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-
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- BouncingColor.new :title => "Bouncing Color", :width => 200, :height => 200
@@ -1,59 +0,0 @@
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- require 'ruby-processing'
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-
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- class SquareFollowingEdge < Processing::App
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-
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- def setup
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- @x, @y = 0, 0 # x and y locations of the square
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- @speed = 5 # speed of square
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-
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- # A variable to keep track of the square's "state."
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- # Depending on the value of its state, it will either move right, down, left, or up.
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- @state = 0
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- end
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-
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- def draw
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- background 255
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-
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- # Display the square.
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- stroke 0
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- fill 175
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- rect @x, @y, 9, 9
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-
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- # The following section uses a "case" statement. Cases let you
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- # set up different blocks of code for specific values of variables,
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- # as an alternative to a long if, elsif, else, kind of structure.
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-
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- # If the state is 0, move to the right.
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- case @state
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- when 0
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- @x = @x + @speed
30
- # If, while the state is 0, it reaches the right side of the window, change the state to 1
31
- # Repeat this same logic for all states!?
32
- if @x > width-10
33
- @x = width-10
34
- @state = 1
35
- end
36
- when 1
37
- @y = @y + @speed
38
- if @y > height-10
39
- @y = height-10
40
- @state = 2
41
- end
42
- when 2
43
- @x = @x - @speed
44
- if @x < 0
45
- @x = 0
46
- @state = 3
47
- end
48
- when 3
49
- @y = @y - @speed;
50
- if @y < 0
51
- @y = 0
52
- @state = 0
53
- end
54
- end
55
-
56
- end
57
- end
58
-
59
- SquareFollowingEdge.new :title => "Square Following Edge", :width => 200, :height => 200
@@ -1,43 +0,0 @@
1
- require 'ruby-processing'
2
-
3
- class SimpleGravity < Processing::App
4
-
5
- def setup
6
- @x, @y = 100, 0 # x and y locations of square
7
- @speed = 0.0 # speed of square
8
-
9
- # A new variable, for gravity (i.e. acceleration).
10
- # We use a relatively small number (0.1) because this
11
- # accelerations accumulates over time, increasing the speed.
12
- # Try changing this number to 2.0 and see what happens.
13
- @gravity = 0.1
14
- end
15
-
16
- def draw
17
- background 255
18
-
19
- # Display the square
20
- fill 175
21
- stroke 0
22
- rect_mode CENTER
23
- rect @x, @y, 10, 10
24
-
25
- # Add speed to location
26
- @y += @speed
27
-
28
- # Add gravity to speed
29
- @speed += @gravity
30
-
31
- # If square reaches the bottom
32
- # Reverse speed
33
- @speed *= -0.95 if @y > @height
34
- # Multiplying by -0.95 instead of -1 slows the square down
35
- # each time it bounces (by decreasing speed).
36
- # This is known as a "dampening" effect and is a more realistic
37
- # simulation of the real world (without it, a ball would bounce forever).
38
-
39
- end
40
-
41
- end
42
-
43
- SimpleGravity.new :title => "Simple Gravity", :width => 200, :height => 200
@@ -1,53 +0,0 @@
1
- require 'ruby-processing'
2
-
3
- class ZoogAndConditionals < Processing::App
4
-
5
- def setup
6
- @x, @y, @w, @h = 100.0, 100.0, 60.0, 60.0
7
- @eye_size = 16.0
8
-
9
- # Zoog has variables for speed in the horizontal and vertical direction.
10
- @x_speed, @y_speed = 3.0, 1.0
11
- smooth
12
- end
13
-
14
- def draw
15
- # Change the location of Zoog by speed
16
- @x += @x_speed
17
- @y += @y_speed
18
-
19
- # An IF statement with a logical OR determines if Zoog has reached either
20
- # the right or left edge of the screen.
21
- # When this is true, we multiply speed by -1, reversing Zoog's direction!
22
- # Identical logic is applied to the y direction as well.
23
- @x_speed *= -1 if @x > width || @x < 0
24
- @y_speed *= -1 if @y > height || @y < 0
25
-
26
- background 255
27
- ellipse_mode CENTER
28
- rect_mode CENTER
29
-
30
- # Draw Zoog's body
31
- stroke 0
32
- fill 150
33
- rect @x, @y, @w/6, @h*2
34
-
35
- # Draw Zoog's head
36
- # added () to make order of operations a bit more clear
37
- fill 255
38
- ellipse @x, @y-@h/2, @w, @h
39
-
40
- # Draw Zoog's eyes
41
- fill 0
42
- ellipse @x-@w/3+1, @y-@h/2, @eye_size, @eye_size*2
43
- ellipse @x+@w/3-1, @y-@h/2, @eye_size, @eye_size*2
44
-
45
- # Draw Zoog's legs
46
- stroke 0
47
- line @x-@w/12, @y+@h, @x-@w/4, @y+@h+10
48
- line @x+@w/12, @y+@h, @x+@w/4, @y+@h+10
49
- end
50
-
51
- end
52
-
53
- ZoogAndConditionals.new :title => "Zoog And Conditionals", :width => 200, :height => 200