ruby-opengl 0.50.0 → 0.60.0

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Files changed (118) hide show
  1. data/Rakefile +15 -11
  2. data/doc/build_install.txt +10 -6
  3. data/doc/extensions.txt.in +348 -0
  4. data/doc/history.txt +4 -0
  5. data/doc/roadmap.txt +4 -6
  6. data/doc/scientific_use.txt +7 -0
  7. data/doc/supplies/page_template.html +2 -1
  8. data/doc/thanks.txt +5 -0
  9. data/doc/tutorial.txt +431 -121
  10. data/examples/NeHe/nehe_lesson02.rb +1 -1
  11. data/examples/NeHe/nehe_lesson03.rb +1 -1
  12. data/examples/NeHe/nehe_lesson04.rb +1 -1
  13. data/examples/NeHe/nehe_lesson05.rb +1 -1
  14. data/examples/NeHe/nehe_lesson36.rb +1 -1
  15. data/examples/OrangeBook/brick.rb +3 -15
  16. data/examples/OrangeBook/particle.rb +2 -20
  17. data/examples/RedBook/aapoly.rb +1 -1
  18. data/examples/RedBook/aargb.rb +2 -2
  19. data/examples/RedBook/accanti.rb +1 -1
  20. data/examples/RedBook/accpersp.rb +1 -1
  21. data/examples/RedBook/alpha.rb +2 -2
  22. data/examples/RedBook/alpha3D.rb +1 -1
  23. data/examples/RedBook/bezcurve.rb +1 -1
  24. data/examples/RedBook/bezmesh.rb +1 -1
  25. data/examples/RedBook/checker.rb +1 -1
  26. data/examples/RedBook/clip.rb +1 -1
  27. data/examples/RedBook/colormat.rb +1 -1
  28. data/examples/RedBook/cube.rb +1 -1
  29. data/examples/RedBook/depthcue.rb +1 -1
  30. data/examples/RedBook/dof.rb +1 -1
  31. data/examples/RedBook/double.rb +1 -1
  32. data/examples/RedBook/drawf.rb +1 -1
  33. data/examples/RedBook/feedback.rb +1 -1
  34. data/examples/RedBook/fog.rb +1 -1
  35. data/examples/RedBook/font.rb +2 -2
  36. data/examples/RedBook/hello.rb +1 -1
  37. data/examples/RedBook/image.rb +4 -4
  38. data/examples/RedBook/lines.rb +1 -1
  39. data/examples/RedBook/list.rb +1 -1
  40. data/examples/RedBook/material.rb +1 -1
  41. data/examples/RedBook/mipmap.rb +1 -1
  42. data/examples/RedBook/model.rb +1 -1
  43. data/examples/RedBook/movelight.rb +1 -1
  44. data/examples/RedBook/pickdepth.rb +1 -1
  45. data/examples/RedBook/planet.rb +5 -5
  46. data/examples/RedBook/quadric.rb +1 -1
  47. data/examples/RedBook/robot.rb +5 -5
  48. data/examples/RedBook/select.rb +1 -1
  49. data/examples/RedBook/smooth.rb +1 -1
  50. data/examples/RedBook/stencil.rb +1 -1
  51. data/examples/RedBook/stroke.rb +2 -2
  52. data/examples/RedBook/surface.rb +1 -1
  53. data/examples/RedBook/teaambient.rb +1 -1
  54. data/examples/RedBook/teapots.rb +1 -1
  55. data/examples/RedBook/tess.rb +1 -1
  56. data/examples/RedBook/texbind.rb +1 -1
  57. data/examples/RedBook/texgen.rb +5 -5
  58. data/examples/RedBook/texturesurf.rb +1 -1
  59. data/examples/RedBook/varray.rb +1 -1
  60. data/examples/RedBook/wrap.rb +5 -5
  61. data/examples/misc/OGLBench.rb +337 -0
  62. data/examples/misc/anisotropic.rb +1 -1
  63. data/examples/misc/fbo_test.rb +356 -0
  64. data/examples/misc/font-glut.rb +1 -1
  65. data/examples/misc/glfwtest.rb +30 -0
  66. data/examples/misc/md2model.rb +15 -0
  67. data/examples/misc/plane.rb +1 -1
  68. data/examples/misc/readpixel.rb +1 -1
  69. data/examples/misc/sdltest.rb +34 -0
  70. data/examples/misc/trislam.rb +828 -0
  71. data/ext/common/common.h +126 -218
  72. data/ext/common/conv.h +244 -0
  73. data/ext/common/funcdef.h +280 -0
  74. data/ext/common/gl-error.h +23 -0
  75. data/ext/common/gl-types.h +14 -0
  76. data/ext/gl/gl-1.0-1.1.c +497 -1255
  77. data/ext/gl/gl-1.2.c +121 -304
  78. data/ext/gl/gl-1.3.c +78 -339
  79. data/ext/gl/gl-1.4.c +102 -164
  80. data/ext/gl/gl-1.5.c +42 -173
  81. data/ext/gl/gl-2.0.c +273 -1039
  82. data/ext/gl/gl-2.1.c +15 -19
  83. data/ext/gl/gl-enums.c +3 -2
  84. data/ext/gl/gl-error.c +104 -0
  85. data/ext/gl/gl-ext-3dfx.c +27 -0
  86. data/ext/gl/gl-ext-arb.c +812 -12
  87. data/ext/gl/gl-ext-ati.c +41 -0
  88. data/ext/gl/gl-ext-ext.c +791 -119
  89. data/ext/gl/gl-ext-gremedy.c +41 -0
  90. data/ext/gl/gl-ext-nv.c +679 -0
  91. data/ext/gl/gl.c +48 -28
  92. data/ext/gl/mkrf_conf.rb +13 -10
  93. data/ext/glu/glu-enums.c +3 -2
  94. data/ext/glu/glu.c +136 -41
  95. data/ext/glu/mkrf_conf.rb +15 -12
  96. data/ext/glut/glut.c +37 -80
  97. data/ext/glut/mkrf_conf.rb +17 -13
  98. data/lib/opengl.rb +29 -53
  99. data/test/tc_common.rb +9 -3
  100. data/test/tc_ext_arb.rb +397 -3
  101. data/test/tc_ext_ati.rb +33 -0
  102. data/test/tc_ext_ext.rb +479 -2
  103. data/test/tc_ext_gremedy.rb +36 -0
  104. data/test/tc_ext_nv.rb +357 -0
  105. data/test/tc_func_10_11.rb +93 -67
  106. data/test/tc_func_12.rb +11 -11
  107. data/test/tc_func_13.rb +38 -18
  108. data/test/tc_func_14.rb +2 -2
  109. data/test/tc_func_15.rb +10 -10
  110. data/test/tc_func_20.rb +20 -20
  111. data/test/tc_func_21.rb +53 -22
  112. data/test/tc_glu.rb +9 -4
  113. data/test/tc_misc.rb +15 -2
  114. metadata +22 -8
  115. data/doc/extensions.txt +0 -361
  116. data/examples/RedBook/aaindex.rb +0 -97
  117. data/examples/misc/smooth.rb +0 -42
  118. data/examples/misc/test.rb +0 -65
@@ -172,7 +172,7 @@ class App
172
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  begin @@anisotropy.rotate! end until @@anisotropy[0]<=max_anisotropy
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  when ?c
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  @@color_tint.rotate!
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- when 27 # Escape
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+ when ?\e # Escape
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  exit(0)
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  end
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  glutPostRedisplay()
@@ -0,0 +1,356 @@
1
+ # ogl_bench v1.0 - Copyright 2007 - Graphcomp
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+ # Bob Free bfree@graphcomp.com
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+ # http://graphcomp.com/opengl
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+
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+ # This program is freely distributable without licensing fees
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+ # and is provided without guarantee or warrantee expressed or
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+ # implied. This program is -not- in the public domain.
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+ #
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+ # Conversion to ruby by Jan Dvorak <jan.dvorak@kraxnet.cz>
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+
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+ # Set up standard libs
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+ require 'opengl'
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+ include Gl,Glut
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+
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+ # Set up constants
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+ PROGRAM = "OpenGL Benchmark - Ruby Bindings"
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+ CYCLES = 1000
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+
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+ # Setup OpenGL Extensions
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+ # (Not needed)
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+
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+ # Set up types
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+ class Bench
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+ attr_accessor :start,:secs
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+ def initialize
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+ @start = 0
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+ @secs = 0
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+ end
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+ end
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+
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+ # Set up globals
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+ $appBench = Bench.new
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+ $frameBench = Bench.new
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+ $textureBench = Bench.new
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+ $teapotBench = Bench.new
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+ $now = 0
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+ $frames = 0
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+
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+ $idWindow = 0
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+
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+ $windowWidth = 512
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+ $windowHeight = 512
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+
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+ $textureWidth = 128
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+ $textureHeight = 128
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+
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+ $rotTeapotX = 0
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+ $rotTeapotY = 0
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+
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+ $idTexture = 0
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+ $idFrameBuffer = 0
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+ $idRenderBuffer = 0
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+ $idVertexProg = 0
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+ $idFragProg = 0
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+
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+ $incY = 0.5
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+ $rotY = 0.0
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+
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+ # Start benchmark
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+ def startBench(pBench)
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+ pBench.start = Time.now
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+ # pBench.secs = 0.0
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+ end
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+
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+ # Accumulate benchmark
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+ def endBench(pBench)
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+ $now = Time.now
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+ pBench.secs += $now - pBench.start
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+ end
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+
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+ # Print benchmark
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+ def printBench
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+ if ($frames==0 || $appBench.secs==0 || $frameBench.secs==0 ||
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+ $textureBench.secs==0 || $teapotBench.secs==0)
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+ puts "No measurable time has elapsed"
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+ return
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+ end
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+
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+ puts "FBO Texture Rendering FPS: #{$frames / $textureBench.secs}"
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+ puts "Teapot Shader FPS: #{$frames / $teapotBench.secs}"
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+
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+ overhead = $frameBench.secs - ($textureBench.secs + $teapotBench.secs)
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+ puts "Frame overhead secs/frame: #{overhead / $frames}"
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+
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+ overhead = $appBench.secs - $frameBench.secs
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+ puts "OS/GLUT overhead secs/frame: #{overhead / $frames}"
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+
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+ puts "Overall FPS: #{$frames / $appBench.secs}"
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+ puts ""
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+ end
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+
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+ # Error handling
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+ def error(errTitle, errMsg)
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+ puts "#{errTitle}: #{errMsg}"
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+ exit(0)
96
+ end
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+
98
+ # Check OpenGL Version
99
+ def checkVersion
100
+ version = glGetString(GL_VERSION)
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+ vendor = glGetString(GL_VENDOR)
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+ renderer = glGetString(GL_RENDERER)
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+ exts = glGetString(GL_EXTENSIONS)
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+
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+ puts PROGRAM
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+ puts ""
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+ puts "OpenGL: #{version}"
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+ puts "Vendor: #{vendor}"
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+ puts "Renderer: #{renderer}"
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+ puts ""
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+
112
+ if Gl.is_available?("GL_EXT_framebuffer_object") == false
113
+ error("Extension not available","EXT_framebuffer_object")
114
+ end
115
+ end
116
+
117
+ # Load Extension Procs
118
+ def initExtensions
119
+ # (Not needed)
120
+ end
121
+
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+ # Initialize Vertex/Fragment Programs
123
+ def initProgs
124
+ # NOP Vertex shader
125
+ $vertexProg = <<-END_OF_PROGRAM
126
+ !!ARBvp1.0
127
+ TEMP vertexClip;
128
+ DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;
129
+ DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;
130
+ DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;
131
+ DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;
132
+ MOV result.position, vertexClip;
133
+ MOV result.color, vertex.color;
134
+ MOV result.texcoord[0], vertex.texcoord;
135
+ MOV result.texcoord[1], vertex.normal;
136
+ END
137
+ END_OF_PROGRAM
138
+
139
+ # Black Light Fragment shader
140
+ $fragProg = <<-END_OF_PROGRAM
141
+ !!ARBfp1.0
142
+ TEMP decal,color;
143
+ TEX decal, fragment.texcoord[0], texture[0], 2D;
144
+ MUL result.color, decal, fragment.texcoord[1];
145
+ END
146
+ END_OF_PROGRAM
147
+
148
+ $idVertexProg,$idFragProg = glGenProgramsARB(2)
149
+
150
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, $idVertexProg)
151
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $vertexProg)
152
+
153
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, $idFragProg)
154
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $fragProg)
155
+ end
156
+
157
+ # Terminate Vertex/Fragment Programs
158
+ def termProgs
159
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)
160
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)
161
+
162
+ glDeleteProgramsARB([$idVertexProg,$idFragProg])
163
+ end
164
+
165
+ # FBO Status handler
166
+ def statusFBO
167
+ stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
168
+ return if (stat==0 || stat == GL_FRAMEBUFFER_COMPLETE_EXT)
169
+ printf("FBO status: %04X\n", stat)
170
+ exit(0)
171
+ end
172
+
173
+ # Initialize Framebuffers
174
+ def initFBO
175
+ $idTexture = glGenTextures(1)[0]
176
+ $idFrameBuffer = glGenFramebuffersEXT(1)[0]
177
+ $idRenderBuffer = glGenRenderbuffersEXT(1)[0]
178
+
179
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
180
+ glBindTexture(GL_TEXTURE_2D, $idTexture)
181
+
182
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, $textureWidth, $textureHeight,
183
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, nil)
184
+
185
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
186
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
187
+
188
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
189
+ GL_TEXTURE_2D, $idTexture, 0)
190
+
191
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, $idRenderBuffer)
192
+
193
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
194
+ $textureWidth, $textureHeight)
195
+
196
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
197
+ GL_RENDERBUFFER_EXT, $idRenderBuffer)
198
+
199
+ statusFBO()
200
+ end
201
+
202
+ # FBO texture renderer
203
+ def renderFBO
204
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
205
+
206
+ glLoadIdentity()
207
+ glTranslated(-0.75, -0.85, -2.5)
208
+
209
+ glRotated($rotTeapotX, 1.0, 0.0, 0.0)
210
+ $rotTeapotX += 0.5
211
+
212
+ glRotated($rotTeapotY, 0.0, 1.0, 0.0)
213
+ $rotTeapotY += 1.0
214
+
215
+ glClearColor(0, 0, 0, 0)
216
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
217
+ glColor3d(1.0, 1.0, 1.0)
218
+
219
+ glutWireTeapot(0.125)
220
+
221
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
222
+ end
223
+
224
+ # Terminate FBO objects
225
+ def termFBO
226
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)
227
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
228
+ glBindTexture(GL_TEXTURE_2D, 0)
229
+
230
+ glDeleteRenderbuffersEXT($idRenderBuffer)
231
+ glDeleteFramebuffersEXT($idFrameBuffer)
232
+ glDeleteTextures($idTexture)
233
+ end
234
+
235
+ # Resize Window
236
+ def resizeScene(width,height)
237
+ if (height==0)
238
+ height = 1
239
+ end
240
+
241
+ glViewport(0, 0, width, height)
242
+
243
+ glMatrixMode(GL_PROJECTION)
244
+ glLoadIdentity()
245
+ gluPerspective(45.0,width.to_f/height.to_f,0.1,100.0)
246
+
247
+ glMatrixMode(GL_MODELVIEW)
248
+
249
+ $windowWidth = width
250
+ $windowHeight = height
251
+ end
252
+
253
+ # Initialize OpenGL Environment
254
+ def init
255
+ checkVersion
256
+ initExtensions
257
+
258
+ resizeScene($windowWidth, $windowHeight)
259
+
260
+ initFBO
261
+ initProgs
262
+ end
263
+
264
+ # Terminate OpenGL Environment
265
+ def term
266
+ # Display benchmark
267
+ endBench($appBench)
268
+ printBench()
269
+
270
+ # Disable app
271
+ glutHideWindow()
272
+ glutKeyboardFunc(nil)
273
+ glutSpecialFunc(nil)
274
+ glutIdleFunc(nil)
275
+ glutReshapeFunc(nil)
276
+
277
+ # Release Framebuffers
278
+ termProgs()
279
+ termFBO()
280
+
281
+ # Now we can destroy window
282
+ glutDestroyWindow($idWindow)
283
+ exit(0)
284
+ end
285
+
286
+ # Frame handler
287
+ display = lambda do
288
+ # Run benchmark CYCLES times
289
+ $frames += 1
290
+ term() if ($frames > CYCLES)
291
+ startBench($frameBench)
292
+
293
+ # Render animated texture
294
+ startBench($textureBench)
295
+ renderFBO()
296
+ endBench($textureBench)
297
+
298
+ # Set up ModelView
299
+ glMatrixMode(GL_MODELVIEW)
300
+ glLoadIdentity()
301
+ glTranslatef(0.0,0.0,-5.0)
302
+ glRotated(0.0,1.0,0.0,0.0)
303
+ glRotated($rotY,0.0,1.0,0.0)
304
+ $rotY += $incY
305
+
306
+ # Set attributes
307
+ glEnable(GL_TEXTURE_2D)
308
+ glEnable(GL_DEPTH_TEST)
309
+ glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
310
+
311
+ # Clear render buffer and set teapot color
312
+ glClearColor(0.2, 0.2, 0.2, 1.0)
313
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
314
+ glColor3d(0.9, 0.45, 0.0)
315
+
316
+ # Render the teapot using our shader
317
+ startBench($teapotBench)
318
+ glEnable(GL_VERTEX_PROGRAM_ARB)
319
+ glEnable(GL_FRAGMENT_PROGRAM_ARB)
320
+
321
+ glutSolidTeapot(1.0)
322
+
323
+ glDisable(GL_FRAGMENT_PROGRAM_ARB)
324
+ glDisable(GL_VERTEX_PROGRAM_ARB)
325
+ endBench($teapotBench)
326
+
327
+ # Double-buffer and done
328
+ glutSwapBuffers()
329
+ endBench($frameBench)
330
+ end
331
+
332
+ # Keyboard handler
333
+ keyPressed = lambda do |key,x,y|
334
+ term()
335
+ end
336
+
337
+
338
+
339
+ # Main app
340
+
341
+ glutInit()
342
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA)
343
+ glutInitWindowSize($windowWidth,$windowHeight)
344
+
345
+ $idWindow = glutCreateWindow(PROGRAM)
346
+
347
+ glutDisplayFunc(display)
348
+ glutIdleFunc(display)
349
+ #glutReshapeFunc(resizeScene)
350
+ glutKeyboardFunc(keyPressed)
351
+
352
+ init()
353
+ startBench($appBench)
354
+ glutMainLoop()
355
+ exit(0)
356
+
@@ -25,7 +25,7 @@ end
25
25
 
26
26
  keyboard = Proc.new do |key, x, y|
27
27
  case (key)
28
- when 27
28
+ when ?\e
29
29
  exit(0)
30
30
  end
31
31
  end
@@ -0,0 +1,30 @@
1
+ require 'opengl'
2
+ require 'glfw'
3
+
4
+ #init
5
+ Glfw.glfwOpenWindow( 500,500, 0,0,0,0, 32,0, Glfw::GLFW_WINDOW )
6
+
7
+ # main loop
8
+ while true
9
+ if( Glfw.glfwGetWindowParam( Glfw::GLFW_OPENED ) == false ||
10
+ Glfw.glfwGetKey(Glfw::GLFW_KEY_ESC) == Glfw::GLFW_PRESS )
11
+ break
12
+ end
13
+
14
+ Gl.glClear( Gl::GL_COLOR_BUFFER_BIT | Gl::GL_DEPTH_BUFFER_BIT )
15
+
16
+ Gl.glBegin( Gl::GL_POLYGON )
17
+ Gl.glColor3f( 1.0, 0.0, 0.0 )
18
+ Gl.glVertex2f( -0.5, -0.5 )
19
+ Gl.glColor3f( 0.0, 1.0, 0.0 )
20
+ Gl.glVertex2f( -0.5, 0.5 )
21
+ Gl.glColor3f( 0.0, 0.0, 1.0 )
22
+ Gl.glVertex2f( 0.5, 0.5 )
23
+ Gl.glColor3f( 1.0, 0.0, 1.0 )
24
+ Gl.glVertex2f( 0.5, -0.5 )
25
+ Gl.glEnd
26
+
27
+ Glfw.glfwSwapBuffers()
28
+
29
+ sleep 0.01 # to avoid consuming all CPU power
30
+ end
@@ -0,0 +1,15 @@
1
+
2
+
3
+ class Md2Model
4
+
5
+ def load(md2file)
6
+ @data = File.open(md2file).read
7
+
8
+ end
9
+
10
+ def verify_header
11
+
12
+
13
+ end
14
+
15
+ end
@@ -139,7 +139,7 @@ myReshape = Proc.new {|w, h|
139
139
  # Keyboard handler to exit when ESC is typed
140
140
  keyboard = lambda do |key, x, y|
141
141
  case(key)
142
- when 27
142
+ when ?\e
143
143
  exit(0)
144
144
  end
145
145
  end
@@ -45,7 +45,7 @@ end
45
45
 
46
46
  keyboard = Proc.new do |key, x, y|
47
47
  case (key)
48
- when 27
48
+ when ?\e
49
49
  exit(0);
50
50
  end
51
51
  end
@@ -0,0 +1,34 @@
1
+ require 'opengl'
2
+ require 'sdl'
3
+
4
+ #init
5
+ SDL.init(SDL::INIT_VIDEO)
6
+ SDL.setGLAttr(SDL::GL_DOUBLEBUFFER,1)
7
+ SDL.setVideoMode(512,512,32,SDL::OPENGL)
8
+
9
+ # main loop
10
+ while true
11
+ while event = SDL::Event2.poll
12
+ case event
13
+ when SDL::Event2::KeyDown, SDL::Event2::Quit
14
+ exit
15
+ end
16
+ end
17
+
18
+ Gl.glClear( Gl::GL_COLOR_BUFFER_BIT | Gl::GL_DEPTH_BUFFER_BIT )
19
+
20
+ Gl.glBegin( Gl::GL_POLYGON )
21
+ Gl.glColor3f( 1.0, 0.0, 0.0 )
22
+ Gl.glVertex2f( -0.5, -0.5 )
23
+ Gl.glColor3f( 0.0, 1.0, 0.0 )
24
+ Gl.glVertex2f( -0.5, 0.5 )
25
+ Gl.glColor3f( 0.0, 0.0, 1.0 )
26
+ Gl.glVertex2f( 0.5, 0.5 )
27
+ Gl.glColor3f( 1.0, 0.0, 1.0 )
28
+ Gl.glVertex2f( 0.5, -0.5 )
29
+ Gl.glEnd
30
+
31
+ SDL.GLSwapBuffers()
32
+
33
+ sleep 0.01 # to avoid consuming all CPU power
34
+ end