ruby-opengl 0.50.0 → 0.60.0
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- data/Rakefile +15 -11
- data/doc/build_install.txt +10 -6
- data/doc/extensions.txt.in +348 -0
- data/doc/history.txt +4 -0
- data/doc/roadmap.txt +4 -6
- data/doc/scientific_use.txt +7 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +5 -0
- data/doc/tutorial.txt +431 -121
- data/examples/NeHe/nehe_lesson02.rb +1 -1
- data/examples/NeHe/nehe_lesson03.rb +1 -1
- data/examples/NeHe/nehe_lesson04.rb +1 -1
- data/examples/NeHe/nehe_lesson05.rb +1 -1
- data/examples/NeHe/nehe_lesson36.rb +1 -1
- data/examples/OrangeBook/brick.rb +3 -15
- data/examples/OrangeBook/particle.rb +2 -20
- data/examples/RedBook/aapoly.rb +1 -1
- data/examples/RedBook/aargb.rb +2 -2
- data/examples/RedBook/accanti.rb +1 -1
- data/examples/RedBook/accpersp.rb +1 -1
- data/examples/RedBook/alpha.rb +2 -2
- data/examples/RedBook/alpha3D.rb +1 -1
- data/examples/RedBook/bezcurve.rb +1 -1
- data/examples/RedBook/bezmesh.rb +1 -1
- data/examples/RedBook/checker.rb +1 -1
- data/examples/RedBook/clip.rb +1 -1
- data/examples/RedBook/colormat.rb +1 -1
- data/examples/RedBook/cube.rb +1 -1
- data/examples/RedBook/depthcue.rb +1 -1
- data/examples/RedBook/dof.rb +1 -1
- data/examples/RedBook/double.rb +1 -1
- data/examples/RedBook/drawf.rb +1 -1
- data/examples/RedBook/feedback.rb +1 -1
- data/examples/RedBook/fog.rb +1 -1
- data/examples/RedBook/font.rb +2 -2
- data/examples/RedBook/hello.rb +1 -1
- data/examples/RedBook/image.rb +4 -4
- data/examples/RedBook/lines.rb +1 -1
- data/examples/RedBook/list.rb +1 -1
- data/examples/RedBook/material.rb +1 -1
- data/examples/RedBook/mipmap.rb +1 -1
- data/examples/RedBook/model.rb +1 -1
- data/examples/RedBook/movelight.rb +1 -1
- data/examples/RedBook/pickdepth.rb +1 -1
- data/examples/RedBook/planet.rb +5 -5
- data/examples/RedBook/quadric.rb +1 -1
- data/examples/RedBook/robot.rb +5 -5
- data/examples/RedBook/select.rb +1 -1
- data/examples/RedBook/smooth.rb +1 -1
- data/examples/RedBook/stencil.rb +1 -1
- data/examples/RedBook/stroke.rb +2 -2
- data/examples/RedBook/surface.rb +1 -1
- data/examples/RedBook/teaambient.rb +1 -1
- data/examples/RedBook/teapots.rb +1 -1
- data/examples/RedBook/tess.rb +1 -1
- data/examples/RedBook/texbind.rb +1 -1
- data/examples/RedBook/texgen.rb +5 -5
- data/examples/RedBook/texturesurf.rb +1 -1
- data/examples/RedBook/varray.rb +1 -1
- data/examples/RedBook/wrap.rb +5 -5
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +1 -1
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +1 -1
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/md2model.rb +15 -0
- data/examples/misc/plane.rb +1 -1
- data/examples/misc/readpixel.rb +1 -1
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/ext/common/common.h +126 -218
- data/ext/common/conv.h +244 -0
- data/ext/common/funcdef.h +280 -0
- data/ext/common/gl-error.h +23 -0
- data/ext/common/gl-types.h +14 -0
- data/ext/gl/gl-1.0-1.1.c +497 -1255
- data/ext/gl/gl-1.2.c +121 -304
- data/ext/gl/gl-1.3.c +78 -339
- data/ext/gl/gl-1.4.c +102 -164
- data/ext/gl/gl-1.5.c +42 -173
- data/ext/gl/gl-2.0.c +273 -1039
- data/ext/gl/gl-2.1.c +15 -19
- data/ext/gl/gl-enums.c +3 -2
- data/ext/gl/gl-error.c +104 -0
- data/ext/gl/gl-ext-3dfx.c +27 -0
- data/ext/gl/gl-ext-arb.c +812 -12
- data/ext/gl/gl-ext-ati.c +41 -0
- data/ext/gl/gl-ext-ext.c +791 -119
- data/ext/gl/gl-ext-gremedy.c +41 -0
- data/ext/gl/gl-ext-nv.c +679 -0
- data/ext/gl/gl.c +48 -28
- data/ext/gl/mkrf_conf.rb +13 -10
- data/ext/glu/glu-enums.c +3 -2
- data/ext/glu/glu.c +136 -41
- data/ext/glu/mkrf_conf.rb +15 -12
- data/ext/glut/glut.c +37 -80
- data/ext/glut/mkrf_conf.rb +17 -13
- data/lib/opengl.rb +29 -53
- data/test/tc_common.rb +9 -3
- data/test/tc_ext_arb.rb +397 -3
- data/test/tc_ext_ati.rb +33 -0
- data/test/tc_ext_ext.rb +479 -2
- data/test/tc_ext_gremedy.rb +36 -0
- data/test/tc_ext_nv.rb +357 -0
- data/test/tc_func_10_11.rb +93 -67
- data/test/tc_func_12.rb +11 -11
- data/test/tc_func_13.rb +38 -18
- data/test/tc_func_14.rb +2 -2
- data/test/tc_func_15.rb +10 -10
- data/test/tc_func_20.rb +20 -20
- data/test/tc_func_21.rb +53 -22
- data/test/tc_glu.rb +9 -4
- data/test/tc_misc.rb +15 -2
- metadata +22 -8
- data/doc/extensions.txt +0 -361
- data/examples/RedBook/aaindex.rb +0 -97
- data/examples/misc/smooth.rb +0 -42
- data/examples/misc/test.rb +0 -65
@@ -0,0 +1,356 @@
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# ogl_bench v1.0 - Copyright 2007 - Graphcomp
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# Bob Free bfree@graphcomp.com
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# http://graphcomp.com/opengl
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# This program is freely distributable without licensing fees
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# and is provided without guarantee or warrantee expressed or
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# implied. This program is -not- in the public domain.
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#
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# Conversion to ruby by Jan Dvorak <jan.dvorak@kraxnet.cz>
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# Set up standard libs
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require 'opengl'
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include Gl,Glut
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# Set up constants
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PROGRAM = "OpenGL Benchmark - Ruby Bindings"
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CYCLES = 1000
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# Setup OpenGL Extensions
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# (Not needed)
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# Set up types
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class Bench
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attr_accessor :start,:secs
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def initialize
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@start = 0
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@secs = 0
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end
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end
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# Set up globals
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$appBench = Bench.new
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$frameBench = Bench.new
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$textureBench = Bench.new
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$teapotBench = Bench.new
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$now = 0
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$frames = 0
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$idWindow = 0
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$windowWidth = 512
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$windowHeight = 512
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$textureWidth = 128
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$textureHeight = 128
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$rotTeapotX = 0
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$rotTeapotY = 0
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$idTexture = 0
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$idFrameBuffer = 0
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$idRenderBuffer = 0
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$idVertexProg = 0
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$idFragProg = 0
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$incY = 0.5
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$rotY = 0.0
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# Start benchmark
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def startBench(pBench)
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pBench.start = Time.now
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# pBench.secs = 0.0
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end
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# Accumulate benchmark
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def endBench(pBench)
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$now = Time.now
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pBench.secs += $now - pBench.start
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end
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# Print benchmark
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def printBench
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if ($frames==0 || $appBench.secs==0 || $frameBench.secs==0 ||
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$textureBench.secs==0 || $teapotBench.secs==0)
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puts "No measurable time has elapsed"
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return
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end
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puts "FBO Texture Rendering FPS: #{$frames / $textureBench.secs}"
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puts "Teapot Shader FPS: #{$frames / $teapotBench.secs}"
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overhead = $frameBench.secs - ($textureBench.secs + $teapotBench.secs)
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puts "Frame overhead secs/frame: #{overhead / $frames}"
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overhead = $appBench.secs - $frameBench.secs
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puts "OS/GLUT overhead secs/frame: #{overhead / $frames}"
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puts "Overall FPS: #{$frames / $appBench.secs}"
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puts ""
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end
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# Error handling
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def error(errTitle, errMsg)
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puts "#{errTitle}: #{errMsg}"
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exit(0)
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end
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# Check OpenGL Version
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def checkVersion
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version = glGetString(GL_VERSION)
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vendor = glGetString(GL_VENDOR)
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renderer = glGetString(GL_RENDERER)
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exts = glGetString(GL_EXTENSIONS)
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puts PROGRAM
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puts ""
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puts "OpenGL: #{version}"
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puts "Vendor: #{vendor}"
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puts "Renderer: #{renderer}"
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puts ""
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if Gl.is_available?("GL_EXT_framebuffer_object") == false
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error("Extension not available","EXT_framebuffer_object")
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end
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end
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# Load Extension Procs
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def initExtensions
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# (Not needed)
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end
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# Initialize Vertex/Fragment Programs
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def initProgs
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# NOP Vertex shader
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$vertexProg = <<-END_OF_PROGRAM
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!!ARBvp1.0
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TEMP vertexClip;
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DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;
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DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;
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DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;
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DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;
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MOV result.position, vertexClip;
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MOV result.color, vertex.color;
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MOV result.texcoord[0], vertex.texcoord;
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MOV result.texcoord[1], vertex.normal;
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END
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END_OF_PROGRAM
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# Black Light Fragment shader
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$fragProg = <<-END_OF_PROGRAM
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!!ARBfp1.0
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TEMP decal,color;
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TEX decal, fragment.texcoord[0], texture[0], 2D;
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MUL result.color, decal, fragment.texcoord[1];
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END
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END_OF_PROGRAM
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$idVertexProg,$idFragProg = glGenProgramsARB(2)
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, $idVertexProg)
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $vertexProg)
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, $idFragProg)
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glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $fragProg)
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end
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# Terminate Vertex/Fragment Programs
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def termProgs
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)
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glDeleteProgramsARB([$idVertexProg,$idFragProg])
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end
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# FBO Status handler
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def statusFBO
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stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
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return if (stat==0 || stat == GL_FRAMEBUFFER_COMPLETE_EXT)
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printf("FBO status: %04X\n", stat)
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exit(0)
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end
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# Initialize Framebuffers
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def initFBO
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$idTexture = glGenTextures(1)[0]
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$idFrameBuffer = glGenFramebuffersEXT(1)[0]
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$idRenderBuffer = glGenRenderbuffersEXT(1)[0]
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
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glBindTexture(GL_TEXTURE_2D, $idTexture)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, $textureWidth, $textureHeight,
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0, GL_RGBA, GL_UNSIGNED_BYTE, nil)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, $idTexture, 0)
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, $idRenderBuffer)
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
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$textureWidth, $textureHeight)
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, $idRenderBuffer)
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statusFBO()
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end
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# FBO texture renderer
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def renderFBO
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
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glLoadIdentity()
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glTranslated(-0.75, -0.85, -2.5)
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glRotated($rotTeapotX, 1.0, 0.0, 0.0)
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$rotTeapotX += 0.5
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glRotated($rotTeapotY, 0.0, 1.0, 0.0)
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$rotTeapotY += 1.0
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glClearColor(0, 0, 0, 0)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glColor3d(1.0, 1.0, 1.0)
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glutWireTeapot(0.125)
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
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end
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# Terminate FBO objects
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def termFBO
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
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glBindTexture(GL_TEXTURE_2D, 0)
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glDeleteRenderbuffersEXT($idRenderBuffer)
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glDeleteFramebuffersEXT($idFrameBuffer)
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glDeleteTextures($idTexture)
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end
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# Resize Window
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def resizeScene(width,height)
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if (height==0)
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height = 1
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end
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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gluPerspective(45.0,width.to_f/height.to_f,0.1,100.0)
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glMatrixMode(GL_MODELVIEW)
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$windowWidth = width
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$windowHeight = height
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end
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# Initialize OpenGL Environment
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def init
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checkVersion
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initExtensions
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resizeScene($windowWidth, $windowHeight)
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initFBO
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initProgs
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end
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# Terminate OpenGL Environment
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def term
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# Display benchmark
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endBench($appBench)
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printBench()
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# Disable app
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glutHideWindow()
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glutKeyboardFunc(nil)
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glutSpecialFunc(nil)
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glutIdleFunc(nil)
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glutReshapeFunc(nil)
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# Release Framebuffers
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termProgs()
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termFBO()
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# Now we can destroy window
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glutDestroyWindow($idWindow)
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exit(0)
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end
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# Frame handler
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+
display = lambda do
|
288
|
+
# Run benchmark CYCLES times
|
289
|
+
$frames += 1
|
290
|
+
term() if ($frames > CYCLES)
|
291
|
+
startBench($frameBench)
|
292
|
+
|
293
|
+
# Render animated texture
|
294
|
+
startBench($textureBench)
|
295
|
+
renderFBO()
|
296
|
+
endBench($textureBench)
|
297
|
+
|
298
|
+
# Set up ModelView
|
299
|
+
glMatrixMode(GL_MODELVIEW)
|
300
|
+
glLoadIdentity()
|
301
|
+
glTranslatef(0.0,0.0,-5.0)
|
302
|
+
glRotated(0.0,1.0,0.0,0.0)
|
303
|
+
glRotated($rotY,0.0,1.0,0.0)
|
304
|
+
$rotY += $incY
|
305
|
+
|
306
|
+
# Set attributes
|
307
|
+
glEnable(GL_TEXTURE_2D)
|
308
|
+
glEnable(GL_DEPTH_TEST)
|
309
|
+
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
|
310
|
+
|
311
|
+
# Clear render buffer and set teapot color
|
312
|
+
glClearColor(0.2, 0.2, 0.2, 1.0)
|
313
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
314
|
+
glColor3d(0.9, 0.45, 0.0)
|
315
|
+
|
316
|
+
# Render the teapot using our shader
|
317
|
+
startBench($teapotBench)
|
318
|
+
glEnable(GL_VERTEX_PROGRAM_ARB)
|
319
|
+
glEnable(GL_FRAGMENT_PROGRAM_ARB)
|
320
|
+
|
321
|
+
glutSolidTeapot(1.0)
|
322
|
+
|
323
|
+
glDisable(GL_FRAGMENT_PROGRAM_ARB)
|
324
|
+
glDisable(GL_VERTEX_PROGRAM_ARB)
|
325
|
+
endBench($teapotBench)
|
326
|
+
|
327
|
+
# Double-buffer and done
|
328
|
+
glutSwapBuffers()
|
329
|
+
endBench($frameBench)
|
330
|
+
end
|
331
|
+
|
332
|
+
# Keyboard handler
|
333
|
+
keyPressed = lambda do |key,x,y|
|
334
|
+
term()
|
335
|
+
end
|
336
|
+
|
337
|
+
|
338
|
+
|
339
|
+
# Main app
|
340
|
+
|
341
|
+
glutInit()
|
342
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA)
|
343
|
+
glutInitWindowSize($windowWidth,$windowHeight)
|
344
|
+
|
345
|
+
$idWindow = glutCreateWindow(PROGRAM)
|
346
|
+
|
347
|
+
glutDisplayFunc(display)
|
348
|
+
glutIdleFunc(display)
|
349
|
+
#glutReshapeFunc(resizeScene)
|
350
|
+
glutKeyboardFunc(keyPressed)
|
351
|
+
|
352
|
+
init()
|
353
|
+
startBench($appBench)
|
354
|
+
glutMainLoop()
|
355
|
+
exit(0)
|
356
|
+
|
data/examples/misc/font-glut.rb
CHANGED
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'opengl'
|
2
|
+
require 'glfw'
|
3
|
+
|
4
|
+
#init
|
5
|
+
Glfw.glfwOpenWindow( 500,500, 0,0,0,0, 32,0, Glfw::GLFW_WINDOW )
|
6
|
+
|
7
|
+
# main loop
|
8
|
+
while true
|
9
|
+
if( Glfw.glfwGetWindowParam( Glfw::GLFW_OPENED ) == false ||
|
10
|
+
Glfw.glfwGetKey(Glfw::GLFW_KEY_ESC) == Glfw::GLFW_PRESS )
|
11
|
+
break
|
12
|
+
end
|
13
|
+
|
14
|
+
Gl.glClear( Gl::GL_COLOR_BUFFER_BIT | Gl::GL_DEPTH_BUFFER_BIT )
|
15
|
+
|
16
|
+
Gl.glBegin( Gl::GL_POLYGON )
|
17
|
+
Gl.glColor3f( 1.0, 0.0, 0.0 )
|
18
|
+
Gl.glVertex2f( -0.5, -0.5 )
|
19
|
+
Gl.glColor3f( 0.0, 1.0, 0.0 )
|
20
|
+
Gl.glVertex2f( -0.5, 0.5 )
|
21
|
+
Gl.glColor3f( 0.0, 0.0, 1.0 )
|
22
|
+
Gl.glVertex2f( 0.5, 0.5 )
|
23
|
+
Gl.glColor3f( 1.0, 0.0, 1.0 )
|
24
|
+
Gl.glVertex2f( 0.5, -0.5 )
|
25
|
+
Gl.glEnd
|
26
|
+
|
27
|
+
Glfw.glfwSwapBuffers()
|
28
|
+
|
29
|
+
sleep 0.01 # to avoid consuming all CPU power
|
30
|
+
end
|
data/examples/misc/plane.rb
CHANGED
data/examples/misc/readpixel.rb
CHANGED
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'opengl'
|
2
|
+
require 'sdl'
|
3
|
+
|
4
|
+
#init
|
5
|
+
SDL.init(SDL::INIT_VIDEO)
|
6
|
+
SDL.setGLAttr(SDL::GL_DOUBLEBUFFER,1)
|
7
|
+
SDL.setVideoMode(512,512,32,SDL::OPENGL)
|
8
|
+
|
9
|
+
# main loop
|
10
|
+
while true
|
11
|
+
while event = SDL::Event2.poll
|
12
|
+
case event
|
13
|
+
when SDL::Event2::KeyDown, SDL::Event2::Quit
|
14
|
+
exit
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
Gl.glClear( Gl::GL_COLOR_BUFFER_BIT | Gl::GL_DEPTH_BUFFER_BIT )
|
19
|
+
|
20
|
+
Gl.glBegin( Gl::GL_POLYGON )
|
21
|
+
Gl.glColor3f( 1.0, 0.0, 0.0 )
|
22
|
+
Gl.glVertex2f( -0.5, -0.5 )
|
23
|
+
Gl.glColor3f( 0.0, 1.0, 0.0 )
|
24
|
+
Gl.glVertex2f( -0.5, 0.5 )
|
25
|
+
Gl.glColor3f( 0.0, 0.0, 1.0 )
|
26
|
+
Gl.glVertex2f( 0.5, 0.5 )
|
27
|
+
Gl.glColor3f( 1.0, 0.0, 1.0 )
|
28
|
+
Gl.glVertex2f( 0.5, -0.5 )
|
29
|
+
Gl.glEnd
|
30
|
+
|
31
|
+
SDL.GLSwapBuffers()
|
32
|
+
|
33
|
+
sleep 0.01 # to avoid consuming all CPU power
|
34
|
+
end
|