ruby-miyako 2.1.0 → 2.1.1

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Files changed (72) hide show
  1. data/README +275 -20
  2. data/extern.h +21 -1
  3. data/install_miyako.rb +5 -3
  4. data/lib/Miyako/API/audio.rb +11 -6
  5. data/lib/Miyako/API/basic_data.rb +0 -985
  6. data/lib/Miyako/API/bitmap.rb +19 -22
  7. data/lib/Miyako/API/choices.rb +203 -69
  8. data/lib/Miyako/API/collision.rb +451 -9
  9. data/lib/Miyako/API/color.rb +177 -0
  10. data/lib/Miyako/API/diagram.rb +18 -20
  11. data/lib/Miyako/API/fixedmap.rb +207 -73
  12. data/lib/Miyako/API/font.rb +111 -18
  13. data/lib/Miyako/API/i_yuki.rb +1201 -0
  14. data/lib/Miyako/API/input.rb +65 -0
  15. data/lib/Miyako/API/layout.rb +41 -29
  16. data/lib/Miyako/API/map.rb +202 -157
  17. data/lib/Miyako/API/map_event.rb +86 -19
  18. data/lib/Miyako/API/map_struct.rb +268 -0
  19. data/lib/Miyako/API/modules.rb +136 -37
  20. data/lib/Miyako/API/movie.rb +8 -8
  21. data/lib/Miyako/API/parts.rb +63 -20
  22. data/lib/Miyako/API/plane.rb +4 -4
  23. data/lib/Miyako/API/screen.rb +16 -8
  24. data/lib/Miyako/API/sprite.rb +290 -23
  25. data/lib/Miyako/API/sprite_animation.rb +23 -11
  26. data/lib/Miyako/API/sprite_list.rb +406 -183
  27. data/lib/Miyako/API/story.rb +4 -65
  28. data/lib/Miyako/API/struct_point.rb +157 -0
  29. data/lib/Miyako/API/struct_rect.rb +233 -0
  30. data/lib/Miyako/API/struct_segment.rb +641 -0
  31. data/lib/Miyako/API/struct_size.rb +158 -0
  32. data/lib/Miyako/API/struct_square.rb +253 -0
  33. data/lib/Miyako/API/textbox.rb +49 -35
  34. data/lib/Miyako/API/viewport.rb +5 -5
  35. data/lib/Miyako/API/wait_counter.rb +350 -0
  36. data/lib/Miyako/API/yuki.rb +95 -60
  37. data/lib/Miyako/EXT/raster_scroll.rb +30 -8
  38. data/lib/Miyako/EXT/slides.rb +6 -6
  39. data/lib/Miyako/miyako.rb +25 -11
  40. data/lib/miyako.rb +28 -0
  41. data/lib/miyako_require_only.rb +35 -0
  42. data/miyako_basicdata.c +201 -17
  43. data/miyako_collision.c +315 -6
  44. data/miyako_diagram.c +331 -0
  45. data/miyako_drawing.c +26 -7
  46. data/miyako_font.c +259 -129
  47. data/miyako_input_audio.c +24 -14
  48. data/miyako_layout.c +106 -8
  49. data/miyako_no_katana.c +398 -171
  50. data/miyako_sprite2.c +275 -38
  51. data/miyako_transform.c +113 -107
  52. data/miyako_utility.c +34 -48
  53. data/miyako_yuki.c +241 -0
  54. data/sample/Diagram_sample/diagram_sample_yuki2.rb +30 -30
  55. data/sample/Room3/blue.rb +19 -19
  56. data/sample/Room3/green.rb +9 -9
  57. data/sample/Room3/main.rb +12 -12
  58. data/sample/Room3/red.rb +12 -12
  59. data/sample/Room3/title.rb +15 -10
  60. data/sample/collision_test2.rb +2 -1
  61. data/sample/fixed_map_test/fixed_map_sample.rb +7 -6
  62. data/sample/map_test/main_scene.rb +12 -10
  63. data/sample/map_test/map_manager.rb +14 -13
  64. data/sample/rasterscroll.rb +5 -5
  65. data/sample/takahashi.rb +3 -3
  66. data/sample/textbox_sample.rb +7 -6
  67. data/sample/transform.rb +2 -1
  68. data/uninstall_miyako.rb +4 -1
  69. data/win/miyako_no_katana.so +0 -0
  70. metadata +15 -4
  71. data/lib/Miyako/EXT/miyako_cairo.rb +0 -62
  72. data/sample/cairo_sample.rb +0 -25
data/miyako_no_katana.c CHANGED
@@ -32,6 +32,10 @@ License:: LGPL2.1
32
32
  static VALUE mSDL = Qnil;
33
33
  static VALUE mMiyako = Qnil;
34
34
  static VALUE mScreen = Qnil;
35
+ static VALUE mAudio = Qnil;
36
+ static VALUE mInput = Qnil;
37
+ static VALUE mSpriteBase = Qnil;
38
+ static VALUE mAnimation = Qnil;
35
39
  static VALUE mDiagram = Qnil;
36
40
  static VALUE cSurface = Qnil;
37
41
  static VALUE cGL = Qnil;
@@ -40,22 +44,37 @@ static VALUE cThread = Qnil;
40
44
  static VALUE cSprite = Qnil;
41
45
  static VALUE cSpriteAnimation = Qnil;
42
46
  static VALUE cPlane = Qnil;
43
- #if 0
44
- static VALUE cParts = Qnil;
45
- #endif
46
47
  static VALUE cMap = Qnil;
47
48
  static VALUE cMapLayer = Qnil;
48
49
  static VALUE cFixedMap = Qnil;
49
50
  static VALUE cFixedMapLayer = Qnil;
50
- static VALUE cProcessor = Qnil;
51
+ static VALUE cTextbox = Qnil;
51
52
  static VALUE nZero = Qnil;
52
53
  static VALUE nOne = Qnil;
53
- static volatile ID id_update = Qnil;
54
- static volatile ID id_kakko = Qnil;
55
- static volatile ID id_render = Qnil;
56
- static volatile ID id_to_a = Qnil;
57
- static volatile int zero = Qnil;
58
- static volatile int one = Qnil;
54
+ static volatile ID id_update = Qnil;
55
+ static volatile ID id_kakko = Qnil;
56
+ static volatile ID id_kakko_eq = Qnil;
57
+ static volatile ID id_render = Qnil;
58
+ static volatile ID id_render_to = Qnil;
59
+ static volatile ID id_to_a = Qnil;
60
+ static volatile ID id_move = Qnil;
61
+ static volatile ID id_move_to = Qnil;
62
+ static volatile ID id_defined = Qnil;
63
+ static volatile ID id_pos = Qnil;
64
+ static volatile ID id_ua = Qnil;
65
+ static volatile ID id_start = Qnil;
66
+ static volatile ID id_stop = Qnil;
67
+ static volatile ID id_reset = Qnil;
68
+ static volatile int zero = Qnil;
69
+ static volatile int one = Qnil;
70
+ static const char *str_visible = "@visible";
71
+ static const char *str_textarea = "@textarea";
72
+ static const char *str_waiting = "@waiting";
73
+ static const char *str_wait_cursor = "@wait_cursor";
74
+ static const char *str_selecting = "@selecting";
75
+ static const char *str_select_cursor = "@select_cursor";
76
+ static const char *str_choices = "@choices";
77
+ static const char *str_ahash = "@@anim_hash";
59
78
 
60
79
  // from rubysdl_video.c
61
80
  static GLOBAL_DEFINE_GET_STRUCT(Surface, GetSurface, cSurface, "SDL::Surface");
@@ -73,6 +92,32 @@ extern void Init_miyako_font();
73
92
  extern void Init_miyako_utility();
74
93
  extern void Init_miyako_sprite2();
75
94
  extern void Init_miyako_input_audio();
95
+ extern void Init_miyako_diagram();
96
+ extern void Init_miyako_yuki();
97
+
98
+ static VALUE anim_m_update(VALUE self);
99
+
100
+ static VALUE miyako_main_loop(int argc, VALUE *argv, VALUE self)
101
+ {
102
+ VALUE clear = Qnil;
103
+ int is_clear = 0;
104
+ if(argc == 0){ is_clear = 1; }
105
+ rb_scan_args(argc, argv, "01", &clear);
106
+ if(clear != Qnil && clear != Qfalse){ is_clear = 1; }
107
+ rb_need_block();
108
+ for(;;)
109
+ {
110
+ _miyako_audio_update();
111
+ _miyako_input_update();
112
+ _miyako_counter_update();
113
+ if(is_clear){ _miyako_screen_clear(); }
114
+ rb_yield(Qnil);
115
+ _miyako_counter_post_update();
116
+ anim_m_update(mAnimation);
117
+ _miyako_screen_render();
118
+ }
119
+ return Qnil;
120
+ }
76
121
 
77
122
  /*
78
123
  ===内部用レンダメソッド
@@ -80,13 +125,13 @@ extern void Init_miyako_input_audio();
80
125
  static void render_to_inner(MiyakoBitmap *sb, MiyakoBitmap *db)
81
126
  {
82
127
  if(sb->ptr == db->ptr){ return; }
83
-
128
+
84
129
  MiyakoSize size;
85
130
  if(_miyako_init_rect(sb, db, &size) == 0) return;
86
-
131
+
87
132
  SDL_LockSurface(sb->surface);
88
133
  SDL_LockSurface(db->surface);
89
-
134
+
90
135
  int x, y;
91
136
  for(y = 0; y < size.h; y++)
92
137
  {
@@ -158,13 +203,55 @@ static void render_inner(MiyakoBitmap *sb, MiyakoBitmap *db)
158
203
  SDL_BlitSurface(sb->surface, &(sb->rect), db->surface, &(db->rect));
159
204
  }
160
205
 
206
+ /*
207
+ インスタンスの内容を画面に描画する
208
+ */
209
+ static VALUE sprite_b_render_xy(VALUE self, VALUE vx, VALUE vy)
210
+ {
211
+ if(rb_iv_get(self, str_visible) == Qfalse) return self;
212
+ VALUE cls = rb_obj_class(self);
213
+ if(rb_funcall(cls, id_defined, ID2SYM(id_move_to)) == Qfalse ||
214
+ rb_funcall(cls, id_defined, ID2SYM(id_pos)) == Qfalse ){
215
+ rb_funcall(self, id_render, 0);
216
+ return self;
217
+ }
218
+ VALUE *p_pos = RSTRUCT_PTR(_miyako_layout_pos(self));
219
+ VALUE x = *(p_pos + 0);
220
+ VALUE y = *(p_pos + 1);
221
+ _miyako_layout_move_to(self, vx, vy);
222
+ rb_funcall(self, id_render, 0);
223
+ _miyako_layout_move_to(self, x, y);
224
+ return self;
225
+ }
226
+
227
+ /*
228
+ インスタンスの内容を別のインスタンスに描画する
229
+ */
230
+ static VALUE sprite_b_render_xy_to_sprite(VALUE self, VALUE vdst, VALUE vx, VALUE vy)
231
+ {
232
+ if(rb_iv_get(self, str_visible) == Qfalse) return self;
233
+ VALUE cls = rb_obj_class(self);
234
+ if(rb_funcall(cls, id_defined, ID2SYM(id_move_to)) == Qfalse ||
235
+ rb_funcall(cls, id_defined, ID2SYM(id_pos)) == Qfalse ){
236
+ rb_funcall(self, id_render_to, 1, vdst);
237
+ return self;
238
+ }
239
+ VALUE *p_pos = RSTRUCT_PTR(_miyako_layout_pos(self));
240
+ VALUE x = *(p_pos + 0);
241
+ VALUE y = *(p_pos + 1);
242
+ _miyako_layout_move_to(self, vx, vy);
243
+ rb_funcall(self, id_render_to, 1, vdst);
244
+ _miyako_layout_move_to(self, x, y);
245
+ return self;
246
+ }
247
+
161
248
  /*
162
249
  インスタンスの内容を別のインスタンスに描画する
163
250
  */
164
251
  static VALUE sprite_c_render_to_sprite(VALUE self, VALUE vsrc, VALUE vdst)
165
252
  {
166
- MiyakoBitmap src, dst;
167
- SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
253
+ MiyakoBitmap src, dst;
254
+ SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
168
255
  _miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
169
256
  render_to_inner(&src, &dst);
170
257
  return self;
@@ -175,25 +262,98 @@ static VALUE sprite_c_render_to_sprite(VALUE self, VALUE vsrc, VALUE vdst)
175
262
  */
176
263
  static VALUE sprite_render(VALUE self)
177
264
  {
178
- VALUE visible = rb_iv_get(self, "@visible");
179
- if(visible == Qfalse) return self;
265
+ if(rb_iv_get(self, str_visible) == Qfalse) return self;
266
+
267
+ VALUE src_unit = rb_iv_get(self, "@unit");
268
+ VALUE dst_unit = rb_iv_get(mScreen, "@@unit");
269
+
270
+ SDL_Surface *src = GetSurface(*(RSTRUCT_PTR(src_unit)+0))->surface;
271
+ SDL_Surface *dst = GetSurface(*(RSTRUCT_PTR(dst_unit)+0))->surface;
272
+
273
+ SDL_Rect srect, drect;
274
+
275
+ VALUE *s_p = RSTRUCT_PTR(src_unit);
276
+ srect.x = NUM2INT(*(s_p + 1));
277
+ srect.y = NUM2INT(*(s_p + 2));
278
+ srect.w = NUM2INT(*(s_p + 3));
279
+ srect.h = NUM2INT(*(s_p + 4));
280
+
281
+ VALUE *d_p = RSTRUCT_PTR(dst_unit);
282
+ drect.x = NUM2INT(*(d_p + 1)) + NUM2INT(*(s_p + 5));
283
+ drect.y = NUM2INT(*(d_p + 2)) + NUM2INT(*(s_p + 6));
284
+ drect.w = NUM2INT(*(d_p + 3));
285
+ drect.h = NUM2INT(*(d_p + 4));
286
+
287
+ SDL_BlitSurface(src, &srect, dst, &drect);
288
+ return self;
289
+ }
290
+
291
+ VALUE _miyako_sprite_render(VALUE sprite)
292
+ {
293
+ return sprite_render(sprite);
294
+ }
295
+
296
+ /*
297
+ インスタンスの内容を別のインスタンスに描画する
298
+ */
299
+ static VALUE sprite_render_to_sprite(VALUE self, VALUE vdst)
300
+ {
301
+ if(rb_iv_get(self, str_visible) == Qfalse) return self;
180
302
  MiyakoBitmap src, dst;
181
303
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
182
- _miyako_setup_unit_2(self, mScreen, scr, &src, &dst, Qnil, Qnil, 1);
183
- render_inner(&src, &dst);
304
+ _miyako_setup_unit_2(self, vdst, scr, &src, &dst, Qnil, Qnil, 1);
305
+ render_to_inner(&src, &dst);
184
306
  return self;
185
307
  }
186
308
 
309
+ /*
310
+ インスタンスの内容を画面に描画する
311
+ */
312
+ static VALUE sprite_render_xy(VALUE self, VALUE vx, VALUE vy)
313
+ {
314
+ if(rb_iv_get(self, str_visible) == Qfalse) return self;
315
+
316
+ VALUE src_unit = rb_iv_get(self, "@unit");
317
+ VALUE dst_unit = rb_iv_get(mScreen, "@@unit");
318
+
319
+ SDL_Surface *src = GetSurface(*(RSTRUCT_PTR(src_unit)+0))->surface;
320
+ SDL_Surface *dst = GetSurface(*(RSTRUCT_PTR(dst_unit)+0))->surface;
321
+
322
+ SDL_Rect srect, drect;
323
+
324
+ VALUE *s_p = RSTRUCT_PTR(src_unit);
325
+ srect.x = NUM2INT(*(s_p + 1));
326
+ srect.y = NUM2INT(*(s_p + 2));
327
+ srect.w = NUM2INT(*(s_p + 3));
328
+ srect.h = NUM2INT(*(s_p + 4));
329
+
330
+ VALUE *d_p = RSTRUCT_PTR(dst_unit);
331
+ drect.x = NUM2INT(*(d_p + 1)) + NUM2INT(vx);
332
+ drect.y = NUM2INT(*(d_p + 2)) + NUM2INT(vy);
333
+ drect.w = NUM2INT(*(d_p + 3));
334
+ drect.h = NUM2INT(*(d_p + 4));
335
+
336
+ SDL_BlitSurface(src, &srect, dst, &drect);
337
+ return self;
338
+ }
339
+
340
+ VALUE _miyako_sprite_render_xy(VALUE sprite, VALUE x, VALUE y)
341
+ {
342
+ return sprite_render_xy(sprite, x, y);
343
+ }
344
+
187
345
  /*
188
346
  インスタンスの内容を別のインスタンスに描画する
189
347
  */
190
- static VALUE sprite_render_to_sprite(VALUE self, VALUE vdst)
348
+ static VALUE sprite_render_xy_to_sprite(VALUE self, VALUE vdst, VALUE vx, VALUE vy)
191
349
  {
192
- VALUE visible = rb_iv_get(self, "@visible");
350
+ VALUE visible = rb_iv_get(self, str_visible);
193
351
  if(visible == Qfalse) return self;
194
352
  MiyakoBitmap src, dst;
195
353
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
196
354
  _miyako_setup_unit_2(self, vdst, scr, &src, &dst, Qnil, Qnil, 1);
355
+ src.x = NUM2INT(vx);
356
+ src.y = NUM2INT(vy);
197
357
  render_to_inner(&src, &dst);
198
358
  return self;
199
359
  }
@@ -203,9 +363,9 @@ static VALUE sprite_render_to_sprite(VALUE self, VALUE vdst)
203
363
  */
204
364
  static VALUE screen_update_tick(VALUE self)
205
365
  {
206
- int t = NUM2INT(rb_funcall(mSDL, rb_intern("getTicks"), 0));
207
- int tt = NUM2INT(rb_iv_get(mScreen, "@@t"));
208
- int interval = t - tt;
366
+ Uint32 t = SDL_GetTicks();
367
+ Uint32 tt = NUM2INT(rb_iv_get(mScreen, "@@t"));
368
+ Uint32 interval = t - tt;
209
369
  int fps_cnt = NUM2INT(rb_iv_get(mScreen, "@@fpscnt"));
210
370
 
211
371
  while(interval < fps_cnt){
@@ -219,36 +379,9 @@ static VALUE screen_update_tick(VALUE self)
219
379
  return Qnil;
220
380
  }
221
381
 
222
- /*
223
- :nodoc:
224
- */
225
- static VALUE render_auto_render_array(VALUE array)
382
+ void _miyako_screen_update_tick()
226
383
  {
227
- int len = RARRAY_LEN(array);
228
- if(len == 0){ return Qnil; }
229
- VALUE *ptr = RARRAY_PTR(array);
230
-
231
- int i;
232
- for(i=0; i<len; i++)
233
- {
234
- VALUE v = *ptr;
235
- if(v == Qnil)
236
- {
237
- ptr++;
238
- continue;
239
- }
240
- else if(TYPE(v) == T_ARRAY)
241
- {
242
- render_auto_render_array(v);
243
- }
244
- else
245
- {
246
- rb_funcall(v, id_render, 0);
247
- }
248
- ptr++;
249
- }
250
-
251
- return Qnil;
384
+ screen_update_tick(mScreen);
252
385
  }
253
386
 
254
387
  /*
@@ -256,14 +389,15 @@ static VALUE render_auto_render_array(VALUE array)
256
389
  */
257
390
  static VALUE screen_pre_render(VALUE self)
258
391
  {
259
- VALUE pre_render_array = rb_iv_get(mScreen, "@@pre_render_array");
260
- if(RARRAY_LEN(pre_render_array) > 0)
261
- {
262
- render_auto_render_array(pre_render_array);
263
- }
392
+ _miyako_sprite_list_render(rb_iv_get(mScreen, "@@pre_render_array"));
264
393
  return Qnil;
265
394
  }
266
395
 
396
+ void _miyako_screen_pre_render()
397
+ {
398
+ screen_pre_render(mScreen);
399
+ }
400
+
267
401
  /*
268
402
  画面を更新する
269
403
  */
@@ -272,13 +406,11 @@ static VALUE screen_render(VALUE self)
272
406
  VALUE dst = rb_iv_get(mScreen, "@@unit");
273
407
  SDL_Surface *pdst = GetSurface(*(RSTRUCT_PTR(dst)))->surface;
274
408
  VALUE fps_view = rb_iv_get(mScreen, "@@fpsView");
275
-
276
- VALUE auto_render_array = rb_iv_get(mScreen, "@@auto_render_array");
277
- if(RARRAY_LEN(auto_render_array) > 0)
278
- {
279
- render_auto_render_array(auto_render_array);
280
- }
281
-
409
+
410
+ _miyako_sprite_list_render(rb_iv_get(cSprite, "@@sprites"));
411
+
412
+ _miyako_sprite_list_render(rb_iv_get(mScreen, "@@auto_render_array"));
413
+
282
414
  if(fps_view == Qtrue){
283
415
  char str[256];
284
416
  int interval = NUM2INT(rb_iv_get(mScreen, "@@interval"));
@@ -290,7 +422,7 @@ static VALUE screen_render(VALUE self)
290
422
 
291
423
  sprintf(str, "%d fps", fps_max / interval);
292
424
  VALUE fps_str = rb_str_new2((const char *)str);
293
-
425
+
294
426
  fps_sprite = rb_funcall(fps_str, rb_intern("to_sprite"), 1, sans_serif);
295
427
  sprite_render(fps_sprite);
296
428
  }
@@ -303,10 +435,15 @@ static VALUE screen_render(VALUE self)
303
435
  return Qnil;
304
436
  }
305
437
  rb_funcall(cGL, rb_intern("swap_buffers"), 0);
306
-
438
+
307
439
  return Qnil;
308
440
  }
309
441
 
442
+ void _miyako_screen_render()
443
+ {
444
+ screen_render(mScreen);
445
+ }
446
+
310
447
  /*
311
448
  インスタンスの内容を画面に描画する
312
449
  */
@@ -319,6 +456,74 @@ static VALUE screen_render_screen(VALUE self, VALUE vsrc)
319
456
  return self;
320
457
  }
321
458
 
459
+ void _miyako_screen_render_screen(VALUE src)
460
+ {
461
+ screen_render_screen(mScreen, src);
462
+ }
463
+
464
+ static int anim_m_hash_start(VALUE key, VALUE val)
465
+ {
466
+ if(val == Qnil){ return 0; }
467
+ rb_funcall(val, id_start, 0);
468
+ return 0;
469
+ }
470
+
471
+ static int anim_m_hash_stop(VALUE key, VALUE val)
472
+ {
473
+ if(val == Qnil){ return 0; }
474
+ rb_funcall(val, id_stop, 0);
475
+ return 0;
476
+ }
477
+
478
+ static int anim_m_hash_reset(VALUE key, VALUE val)
479
+ {
480
+ if(val == Qnil){ return 0; }
481
+ rb_funcall(val, id_reset, 0);
482
+ return 0;
483
+ }
484
+
485
+ static int anim_m_hash_update(VALUE key, VALUE val)
486
+ {
487
+ if(val == Qnil){ return 0; }
488
+ rb_funcall(val, id_ua, 0);
489
+ return 0;
490
+ }
491
+
492
+ /*
493
+ :nodoc:
494
+ */
495
+ static VALUE anim_m_start(VALUE self)
496
+ {
497
+ rb_hash_foreach(rb_iv_get(self, str_ahash), anim_m_hash_start, Qnil);
498
+ return Qnil;
499
+ }
500
+
501
+ /*
502
+ :nodoc:
503
+ */
504
+ static VALUE anim_m_stop(VALUE self)
505
+ {
506
+ rb_hash_foreach(rb_iv_get(self, str_ahash), anim_m_hash_stop, Qnil);
507
+ return Qnil;
508
+ }
509
+
510
+ /*
511
+ :nodoc:
512
+ */
513
+ static VALUE anim_m_reset(VALUE self)
514
+ {
515
+ rb_hash_foreach(rb_iv_get(self, str_ahash), anim_m_hash_reset, Qnil);
516
+ return Qnil;
517
+ }
518
+
519
+ /*
520
+ :nodoc:
521
+ */
522
+ static VALUE anim_m_update(VALUE self)
523
+ {
524
+ rb_hash_foreach(rb_iv_get(self, str_ahash), anim_m_hash_update, Qnil);
525
+ return Qnil;
526
+ }
322
527
 
323
528
  /*
324
529
  ===マップレイヤー転送インナーメソッド
@@ -349,7 +554,7 @@ static void maplayer_render_inner(VALUE self, MiyakoBitmap *dst)
349
554
 
350
555
  VALUE munits = rb_iv_get(self, "@mapchip_units");
351
556
  VALUE mapdat = rb_iv_get(self, "@mapdat");
352
-
557
+
353
558
  if(pos_x < 0){ pos_x = real_size_w + (pos_x % real_size_w); }
354
559
  if(pos_y < 0){ pos_y = real_size_h + (pos_y % real_size_h); }
355
560
  if(pos_x >= real_size_w){ pos_x %= real_size_w; }
@@ -362,10 +567,10 @@ static void maplayer_render_inner(VALUE self, MiyakoBitmap *dst)
362
567
 
363
568
  MiyakoBitmap src;
364
569
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
365
-
570
+
366
571
  int bx = dst->rect.x;
367
572
  int by = dst->rect.y;
368
-
573
+
369
574
  int x, y, idx1, idx2;
370
575
  for(y = 0; y < ch; y++){
371
576
  idx1 = (y + dy) % size_h;
@@ -377,7 +582,7 @@ static void maplayer_render_inner(VALUE self, MiyakoBitmap *dst)
377
582
  _miyako_setup_unit(
378
583
  rb_funcall(*(RARRAY_PTR(munits) + code),
379
584
  rb_intern("to_unit"), 0),
380
- scr, &src,
585
+ scr, &src,
381
586
  INT2NUM(x * ow - mx), INT2NUM(y * oh - my), 0);
382
587
  render_inner(&src, dst);
383
588
  dst->rect.x = bx;
@@ -409,10 +614,10 @@ static void fixedmaplayer_render_inner(VALUE self, MiyakoBitmap *dst)
409
614
 
410
615
  MiyakoBitmap src;
411
616
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
412
-
617
+
413
618
  int bx = dst->rect.x;
414
619
  int by = dst->rect.y;
415
-
620
+
416
621
  int x, y, idx1, idx2;
417
622
  for(y = 0; y < ch; y++){
418
623
  idx1 = y % size_h;
@@ -459,7 +664,7 @@ static void maplayer_render_to_inner(VALUE self, MiyakoBitmap *dst)
459
664
 
460
665
  VALUE munits = rb_iv_get(self, "@mapchip_units");
461
666
  VALUE mapdat = rb_iv_get(self, "@mapdat");
462
-
667
+
463
668
  if(pos_x < 0){ pos_x = real_size_w + (pos_x % real_size_w); }
464
669
  if(pos_y < 0){ pos_y = real_size_h + (pos_y % real_size_h); }
465
670
  if(pos_x >= real_size_w){ pos_x %= real_size_w; }
@@ -472,10 +677,10 @@ static void maplayer_render_to_inner(VALUE self, MiyakoBitmap *dst)
472
677
 
473
678
  MiyakoBitmap src;
474
679
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
475
-
680
+
476
681
  int bx = dst->rect.x;
477
682
  int by = dst->rect.y;
478
-
683
+
479
684
  int x, y, idx1, idx2;
480
685
  for(y = 0; y < ch; y++){
481
686
  idx1 = (y + dy) % size_h;
@@ -516,10 +721,10 @@ static void fixedmaplayer_render_to_inner(VALUE self, MiyakoBitmap *dst)
516
721
 
517
722
  MiyakoBitmap src;
518
723
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
519
-
724
+
520
725
  int bx = dst->rect.x;
521
726
  int by = dst->rect.y;
522
-
727
+
523
728
  int x, y, idx1, idx2;
524
729
  for(y = 0; y < ch; y++){
525
730
  idx1 = y % size_h;
@@ -542,7 +747,7 @@ static void fixedmaplayer_render_to_inner(VALUE self, MiyakoBitmap *dst)
542
747
  */
543
748
  static VALUE maplayer_render(VALUE self)
544
749
  {
545
- VALUE visible = rb_iv_get(self, "@visible");
750
+ VALUE visible = rb_iv_get(self, str_visible);
546
751
  if(visible == Qfalse) return self;
547
752
  MiyakoBitmap dst;
548
753
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -556,7 +761,7 @@ static VALUE maplayer_render(VALUE self)
556
761
  */
557
762
  static VALUE fixedmaplayer_render(VALUE self)
558
763
  {
559
- VALUE visible = rb_iv_get(self, "@visible");
764
+ VALUE visible = rb_iv_get(self, str_visible);
560
765
  if(visible == Qfalse) return self;
561
766
  MiyakoBitmap dst;
562
767
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -570,7 +775,7 @@ static VALUE fixedmaplayer_render(VALUE self)
570
775
  */
571
776
  static VALUE maplayer_render_to_sprite(VALUE self, VALUE vdst)
572
777
  {
573
- VALUE visible = rb_iv_get(self, "@visible");
778
+ VALUE visible = rb_iv_get(self, str_visible);
574
779
  if(visible == Qfalse) return self;
575
780
  MiyakoBitmap dst;
576
781
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -584,7 +789,7 @@ static VALUE maplayer_render_to_sprite(VALUE self, VALUE vdst)
584
789
  */
585
790
  static VALUE fixedmaplayer_render_to_sprite(VALUE self, VALUE vdst)
586
791
  {
587
- VALUE visible = rb_iv_get(self, "@visible");
792
+ VALUE visible = rb_iv_get(self, str_visible);
588
793
  if(visible == Qfalse) return self;
589
794
  MiyakoBitmap dst;
590
795
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -598,7 +803,7 @@ static VALUE fixedmaplayer_render_to_sprite(VALUE self, VALUE vdst)
598
803
  */
599
804
  static VALUE map_render(VALUE self)
600
805
  {
601
- VALUE visible = rb_iv_get(self, "@visible");
806
+ VALUE visible = rb_iv_get(self, str_visible);
602
807
  if(visible == Qfalse) return self;
603
808
  MiyakoBitmap dst;
604
809
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -608,7 +813,7 @@ static VALUE map_render(VALUE self)
608
813
  for(i=0; i<RARRAY_LEN(map_layers); i++){
609
814
  maplayer_render_inner(*(RARRAY_PTR(map_layers) + i), &dst);
610
815
  }
611
-
816
+
612
817
  return self;
613
818
  }
614
819
 
@@ -617,7 +822,7 @@ static VALUE map_render(VALUE self)
617
822
  */
618
823
  static VALUE fixedmap_render(VALUE self)
619
824
  {
620
- VALUE visible = rb_iv_get(self, "@visible");
825
+ VALUE visible = rb_iv_get(self, str_visible);
621
826
  if(visible == Qfalse) return self;
622
827
  MiyakoBitmap dst;
623
828
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -636,7 +841,7 @@ static VALUE fixedmap_render(VALUE self)
636
841
  */
637
842
  static VALUE map_render_to_sprite(VALUE self, VALUE vdst)
638
843
  {
639
- VALUE visible = rb_iv_get(self, "@visible");
844
+ VALUE visible = rb_iv_get(self, str_visible);
640
845
  if(visible == Qfalse) return self;
641
846
  MiyakoBitmap dst;
642
847
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -656,7 +861,7 @@ static VALUE map_render_to_sprite(VALUE self, VALUE vdst)
656
861
  */
657
862
  static VALUE fixedmap_render_to_sprite(VALUE self, VALUE vdst)
658
863
  {
659
- VALUE visible = rb_iv_get(self, "@visible");
864
+ VALUE visible = rb_iv_get(self, str_visible);
660
865
  if(visible == Qfalse) return self;
661
866
  MiyakoBitmap dst;
662
867
  SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
@@ -727,16 +932,16 @@ static VALUE sa_update_wait_counter(VALUE self)
727
932
  VALUE waiting = rb_funcall(cnt, rb_intern("waiting?"), 0);
728
933
 
729
934
  if(waiting == Qtrue) return Qfalse;
730
-
935
+
731
936
  VALUE num = rb_iv_get(self, "@pnum");
732
937
  VALUE loop = rb_iv_get(self, "@loop");
733
938
 
734
939
  int pnum = NUM2INT(num);
735
940
  int pats = NUM2INT(rb_iv_get(self, "@pats"));
736
941
  pnum = (pnum + 1) % pats;
737
-
942
+
738
943
  rb_iv_set(self, "@pnum", INT2NUM(pnum));
739
-
944
+
740
945
  if(loop == Qfalse && pnum == 0){
741
946
  rb_funcall(self, rb_intern("stop"), 0);
742
947
  return Qfalse;
@@ -764,7 +969,7 @@ static VALUE sa_update(VALUE self)
764
969
  is_change = sa_update_frame(self);
765
970
  else
766
971
  is_change = sa_update_wait_counter(self);
767
-
972
+
768
973
  return is_change;
769
974
  }
770
975
 
@@ -773,13 +978,13 @@ static VALUE sa_update(VALUE self)
773
978
  */
774
979
  static VALUE sa_render(VALUE self)
775
980
  {
776
- VALUE visible = rb_iv_get(self, "@visible");
981
+ VALUE visible = rb_iv_get(self, str_visible);
777
982
  if(visible == Qfalse) return self;
778
983
  VALUE vsrc = rb_iv_get(self, "@now");
779
984
  VALUE *runit = RSTRUCT_PTR(vsrc);
780
985
  VALUE polist = rb_iv_get(self, "@pos_offset");
781
986
  VALUE dir = rb_iv_get(self, "@dir");
782
-
987
+
783
988
  int num = NUM2INT(rb_iv_get(self, "@pnum"));
784
989
 
785
990
  VALUE *move_off = RARRAY_PTR(rb_funcall(*(RARRAY_PTR(rb_iv_get(self, "@move_offset")) + num), id_to_a, 0));
@@ -787,7 +992,7 @@ static VALUE sa_render(VALUE self)
787
992
  int pos_off = NUM2INT(*(RARRAY_PTR(polist) + num));
788
993
 
789
994
  int didx = (rb_to_id(dir) == rb_intern("h") ? 2 : 1);
790
-
995
+
791
996
  VALUE tmp_oxy = *(runit + didx);
792
997
  VALUE tmp_x = *(runit + 5);
793
998
  VALUE tmp_y = *(runit + 6);
@@ -813,13 +1018,13 @@ static VALUE sa_render(VALUE self)
813
1018
  */
814
1019
  static VALUE sa_render_to_sprite(VALUE self, VALUE vdst)
815
1020
  {
816
- VALUE visible = rb_iv_get(self, "@visible");
1021
+ VALUE visible = rb_iv_get(self, str_visible);
817
1022
  if(visible == Qfalse) return self;
818
1023
  VALUE vsrc = rb_iv_get(self, "@now");
819
1024
  VALUE *runit = RSTRUCT_PTR(vsrc);
820
1025
  VALUE polist = rb_iv_get(self, "@pos_offset");
821
1026
  VALUE dir = rb_iv_get(self, "@dir");
822
-
1027
+
823
1028
  int num = NUM2INT(rb_iv_get(self, "@pnum"));
824
1029
 
825
1030
  int pos_off = NUM2INT(*(RARRAY_PTR(polist) + num));
@@ -828,7 +1033,7 @@ static VALUE sa_render_to_sprite(VALUE self, VALUE vdst)
828
1033
  VALUE move_off = *(RARRAY_PTR(molist) + num);
829
1034
 
830
1035
  int didx = (rb_to_id(dir) == rb_intern("h") ? 3 : 2);
831
-
1036
+
832
1037
  VALUE tmp_oxy = *(runit + didx);
833
1038
  VALUE tmp_x = *(runit + 5);
834
1039
  VALUE tmp_y = *(runit + 6);
@@ -854,7 +1059,7 @@ static VALUE sa_render_to_sprite(VALUE self, VALUE vdst)
854
1059
  */
855
1060
  static VALUE plane_render(VALUE self)
856
1061
  {
857
- VALUE visible = rb_iv_get(self, "@visible");
1062
+ VALUE visible = rb_iv_get(self, str_visible);
858
1063
  if(visible == Qfalse) return self;
859
1064
  VALUE sprite = rb_iv_get(self, "@sprite");
860
1065
 
@@ -886,7 +1091,7 @@ static VALUE plane_render(VALUE self)
886
1091
  }
887
1092
  }
888
1093
  }
889
-
1094
+
890
1095
  return Qnil;
891
1096
  }
892
1097
 
@@ -895,7 +1100,7 @@ static VALUE plane_render(VALUE self)
895
1100
  */
896
1101
  static VALUE plane_render_to_sprite(VALUE self, VALUE vdst)
897
1102
  {
898
- VALUE visible = rb_iv_get(self, "@visible");
1103
+ VALUE visible = rb_iv_get(self, str_visible);
899
1104
  if(visible == Qfalse) return self;
900
1105
  VALUE sprite = rb_iv_get(self, "@sprite");
901
1106
 
@@ -927,79 +1132,66 @@ static VALUE plane_render_to_sprite(VALUE self, VALUE vdst)
927
1132
  }
928
1133
  }
929
1134
  }
930
-
1135
+
931
1136
  return Qnil;
932
1137
  }
933
1138
 
934
- #if 0
935
1139
  /*
936
- パーツを画面に描画する
1140
+ :nodoc:
937
1141
  */
938
- static VALUE parts_render(VALUE self)
1142
+ static VALUE textbox_render(VALUE self)
939
1143
  {
940
- VALUE visible = rb_iv_get(self, "@visible");
941
- if(visible == Qfalse) return self;
942
- VALUE parts_list = rb_iv_get(self, "@parts_list");
943
- VALUE parts_hash = rb_iv_get(self, "@parts");
1144
+ if(rb_iv_get(self, str_visible) == Qfalse){ return self; }
1145
+ sprite_render(rb_iv_get(self, str_textarea));
1146
+ VALUE wait_cursor = rb_iv_get(self, str_wait_cursor);
1147
+ if(wait_cursor != Qnil)
1148
+ {
1149
+ VALUE waiting = rb_iv_get(self, str_waiting);
1150
+ if(waiting == Qtrue)
1151
+ {
1152
+ rb_funcall(wait_cursor, id_render, 0);
1153
+ }
1154
+ }
944
1155
 
945
- int i;
946
- for(i=0; i<RARRAY_LEN(parts_list); i++)
1156
+ if(rb_iv_get(self, str_selecting) == Qtrue)
947
1157
  {
948
- VALUE parts = rb_hash_aref(parts_hash, *(RARRAY_PTR(parts_list) + i));
949
- rb_funcall(parts, id_render, 0);
1158
+ rb_funcall(rb_iv_get(self, str_choices), id_render, 0);
1159
+ VALUE select_cursor = rb_iv_get(self, str_select_cursor);
1160
+ if(select_cursor != Qnil)
1161
+ {
1162
+ rb_funcall(select_cursor, id_render, 0);
1163
+ }
950
1164
  }
951
-
952
- return Qnil;
1165
+ return self;
953
1166
  }
954
1167
 
955
1168
  /*
956
- パーツを画面に描画する
1169
+ :nodoc:
957
1170
  */
958
- static VALUE parts_render_to_sprite(VALUE self, VALUE vdst)
1171
+ static VALUE textbox_render_to(VALUE self, VALUE dst)
959
1172
  {
960
- VALUE visible = rb_iv_get(self, "@visible");
961
- if(visible == Qfalse) return self;
962
- VALUE parts_list = rb_iv_get(self, "@parts_list");
963
- VALUE parts_hash = rb_iv_get(self, "@parts");
964
1173
 
965
- int i;
966
- for(i=0; i<RARRAY_LEN(parts_list); i++)
1174
+ if(rb_iv_get(self, str_visible) == Qfalse){ return self; }
1175
+ sprite_render_to_sprite(rb_iv_get(self, str_textarea), dst);
1176
+ VALUE wait_cursor = rb_iv_get(self, str_wait_cursor);
1177
+ if(wait_cursor != Qnil)
967
1178
  {
968
- VALUE parts = rb_hash_aref(parts_hash, *(RARRAY_PTR(parts_list) + i));
969
- rb_funcall(parts, rb_intern("render_to"), 1, vdst);
1179
+ VALUE waiting = rb_iv_get(self, str_waiting);
1180
+ if(waiting == Qtrue)
1181
+ {
1182
+ rb_funcall(wait_cursor, id_render_to, 1, dst);
1183
+ }
970
1184
  }
971
-
972
- return Qnil;
973
- }
974
- #endif
975
1185
 
976
- /*
977
- :nodoc:
978
- */
979
- static VALUE processor_mainloop(VALUE self)
980
- {
981
- VALUE diagram = rb_iv_get(self, "@diagram");
982
- VALUE states = rb_iv_get(self, "@states");
983
- VALUE mutex = rb_iv_get(self, "@mutex");
984
- VALUE str_execute = rb_str_new2("execute");
985
- VALUE sym_execute = rb_funcall(str_execute, rb_intern("to_sym"), 0);
986
- VALUE str_pause = rb_str_new2("pause");
987
- VALUE sym_pause = rb_funcall(str_pause, rb_intern("to_sym"), 0);
988
- rb_funcall(diagram, rb_intern("start"), 0);
989
- VALUE executing = rb_funcall(states, id_kakko, 1, sym_execute);
990
- while(executing == Qtrue){
991
- VALUE pausing = rb_funcall(states, id_kakko, 1, sym_pause);
992
- if(pausing == Qfalse){
993
- rb_funcall(mutex, rb_intern("lock"), 0);
994
- rb_funcall(diagram, id_update, 0);
995
- rb_funcall(mutex, rb_intern("unlock"), 0);
996
- rb_funcall(cThread, rb_intern("pass"), 0);
997
- VALUE is_finish = rb_funcall(diagram, rb_intern("finish?"), 0);
998
- if(is_finish == Qtrue){ rb_funcall(states, rb_intern("[]="), 2, sym_execute, Qfalse); }
1186
+ if(rb_iv_get(self, str_selecting) == Qtrue)
1187
+ {
1188
+ rb_funcall(rb_iv_get(self, str_choices), id_render_to, 1, dst);
1189
+ VALUE select_cursor = rb_iv_get(self, str_select_cursor);
1190
+ if(select_cursor != Qnil)
1191
+ {
1192
+ rb_funcall(select_cursor, id_render_to, 1, dst);
999
1193
  }
1000
- executing = rb_funcall(states, id_kakko, 1, sym_execute);
1001
1194
  }
1002
- rb_funcall(diagram, rb_intern("stop"), 0);
1003
1195
  return self;
1004
1196
  }
1005
1197
 
@@ -1008,6 +1200,10 @@ void Init_miyako_no_katana()
1008
1200
  mSDL = rb_define_module("SDL");
1009
1201
  mMiyako = rb_define_module("Miyako");
1010
1202
  mScreen = rb_define_module_under(mMiyako, "Screen");
1203
+ mAudio = rb_define_module_under(mMiyako, "Audio");
1204
+ mInput = rb_define_module_under(mMiyako, "Input");
1205
+ mSpriteBase = rb_define_module_under(mMiyako, "SpriteBase");
1206
+ mAnimation = rb_define_module_under(mMiyako, "Animation");
1011
1207
  mDiagram = rb_define_module_under(mMiyako, "Diagram");
1012
1208
  cSurface = rb_define_class_under(mSDL, "Surface", rb_cObject);
1013
1209
  cGL = rb_define_module_under(mSDL, "GL");
@@ -1016,30 +1212,59 @@ void Init_miyako_no_katana()
1016
1212
  cSprite = rb_define_class_under(mMiyako, "Sprite", rb_cObject);
1017
1213
  cSpriteAnimation = rb_define_class_under(mMiyako, "SpriteAnimation", rb_cObject);
1018
1214
  cPlane = rb_define_class_under(mMiyako, "Plane", rb_cObject);
1019
- #if 0
1020
- cParts = rb_define_class_under(mMiyako, "Parts", rb_cObject);
1021
- #endif
1022
1215
  cMap = rb_define_class_under(mMiyako, "Map", rb_cObject);
1023
1216
  cMapLayer = rb_define_class_under(cMap, "MapLayer", rb_cObject);
1024
1217
  cFixedMap = rb_define_class_under(mMiyako, "FixedMap", rb_cObject);
1025
1218
  cFixedMapLayer = rb_define_class_under(cFixedMap, "FixedMapLayer", rb_cObject);
1026
- cProcessor = rb_define_class_under(mDiagram, "Processor", rb_cObject);
1027
-
1028
- id_update = rb_intern("update");
1029
- id_kakko = rb_intern("[]");
1030
- id_render = rb_intern("render");
1031
- id_to_a = rb_intern("to_a");
1219
+ cTextbox = rb_define_class_under(mMiyako, "TextBox", rb_cObject);
1220
+
1221
+ id_update = rb_intern("update");
1222
+ id_kakko = rb_intern("[]");
1223
+ id_kakko_eq = rb_intern("[]=");
1224
+ id_render = rb_intern("render");
1225
+ id_render_to = rb_intern("render_to");
1226
+ id_to_a = rb_intern("to_a");
1227
+ id_move = rb_intern("move!");
1228
+ id_move_to = rb_intern("move_to!");
1229
+ id_defined = rb_intern("method_defined?");
1230
+ id_pos = rb_intern("pos");
1231
+ id_start = rb_intern("start");
1232
+ id_stop = rb_intern("stop");
1233
+ id_reset = rb_intern("reset");
1234
+ id_ua = rb_intern("update_animation");
1032
1235
 
1033
1236
  zero = 0;
1034
1237
  nZero = INT2NUM(zero);
1035
1238
  one = 1;
1036
1239
  nOne = INT2NUM(one);
1037
-
1240
+
1241
+ #if 1
1242
+ rb_define_singleton_method(mMiyako, "main_loop", miyako_main_loop, -1);
1243
+
1244
+ rb_define_singleton_method(mScreen, "update_tick", screen_update_tick, 0);
1245
+ rb_define_singleton_method(mScreen, "pre_render", screen_pre_render, 0);
1246
+ rb_define_singleton_method(mScreen, "render", screen_render, 0);
1247
+ rb_define_singleton_method(mScreen, "render_screen", screen_render_screen, 1);
1248
+
1249
+ rb_define_singleton_method(mAnimation, "start", anim_m_start, 0);
1250
+ rb_define_singleton_method(mAnimation, "stop", anim_m_stop, 0);
1251
+ rb_define_singleton_method(mAnimation, "reset", anim_m_reset, 0);
1252
+ rb_define_singleton_method(mAnimation, "update", anim_m_update, 0);
1253
+ rb_define_singleton_method(mAnimation, "update_animation", anim_m_update, 0);
1254
+ #else
1255
+ rb_define_module_function(mMiyako, "main_loop", miyako_main_loop, -1);
1256
+
1038
1257
  rb_define_module_function(mScreen, "update_tick", screen_update_tick, 0);
1039
1258
  rb_define_module_function(mScreen, "pre_render", screen_pre_render, 0);
1040
1259
  rb_define_module_function(mScreen, "render", screen_render, 0);
1041
1260
  rb_define_module_function(mScreen, "render_screen", screen_render_screen, 1);
1042
1261
 
1262
+ rb_define_module_function(mAnimation, "start", anim_m_start, 0);
1263
+ rb_define_module_function(mAnimation, "stop", anim_m_stop, 0);
1264
+ rb_define_module_function(mAnimation, "reset", anim_m_reset, 0);
1265
+ rb_define_module_function(mAnimation, "update", anim_m_update, 0);
1266
+ rb_define_module_function(mAnimation, "update_animation", anim_m_update, 0);
1267
+ #endif
1043
1268
  rb_define_method(cSpriteAnimation, "update_animation", sa_update, 0);
1044
1269
  rb_define_method(cSpriteAnimation, "update_frame", sa_update_frame, 0);
1045
1270
  rb_define_method(cSpriteAnimation, "update_wait_counter", sa_update_wait_counter, 0);
@@ -1047,20 +1272,17 @@ void Init_miyako_no_katana()
1047
1272
  rb_define_method(cSpriteAnimation, "render", sa_render, 0);
1048
1273
  rb_define_method(cSpriteAnimation, "render_to", sa_render_to_sprite, 1);
1049
1274
 
1275
+ rb_define_method(mSpriteBase, "render_xy", sprite_b_render_xy, 2);
1276
+ rb_define_method(mSpriteBase, "render_xy_to", sprite_b_render_xy_to_sprite, 3);
1050
1277
  rb_define_singleton_method(cSprite, "render_to", sprite_c_render_to_sprite, 2);
1051
1278
  rb_define_method(cSprite, "render", sprite_render, 0);
1052
1279
  rb_define_method(cSprite, "render_to", sprite_render_to_sprite, 1);
1280
+ rb_define_method(cSprite, "render_xy", sprite_render_xy, 2);
1281
+ rb_define_method(cSprite, "render_xy_to", sprite_render_xy_to_sprite, 3);
1053
1282
 
1054
1283
  rb_define_method(cPlane, "render", plane_render, 0);
1055
1284
  rb_define_method(cPlane, "render_to", plane_render_to_sprite, 1);
1056
1285
 
1057
- #if 0
1058
- rb_define_method(cParts, "render", parts_render, 0);
1059
- rb_define_method(cParts, "render_to", parts_render_to_sprite, 1);
1060
- #endif
1061
-
1062
- rb_define_method(cProcessor, "main_loop", processor_mainloop, 0);
1063
-
1064
1286
  rb_define_method(cMapLayer, "render", maplayer_render, 0);
1065
1287
  rb_define_method(cFixedMapLayer, "render", fixedmaplayer_render, 0);
1066
1288
  rb_define_method(cMap, "render", map_render, 0);
@@ -1070,8 +1292,11 @@ void Init_miyako_no_katana()
1070
1292
  rb_define_method(cMapLayer, "render_to", maplayer_render_to_sprite, 1);
1071
1293
  rb_define_method(cFixedMapLayer, "render_to", fixedmaplayer_render_to_sprite, 1);
1072
1294
 
1295
+ rb_define_method(cTextbox, "render", textbox_render, 0);
1296
+ rb_define_method(cTextbox, "render_to", textbox_render_to, 1);
1297
+
1073
1298
  use_opengl = rb_gv_get("$miyako_use_opengl");
1074
-
1299
+
1075
1300
  Init_miyako_bitmap();
1076
1301
  Init_miyako_transform();
1077
1302
  Init_miyako_hsv();
@@ -1083,4 +1308,6 @@ void Init_miyako_no_katana()
1083
1308
  Init_miyako_font();
1084
1309
  Init_miyako_utility();
1085
1310
  Init_miyako_input_audio();
1311
+ Init_miyako_diagram();
1312
+ Init_miyako_yuki();
1086
1313
  }